this is incredible! im so glad i found this channel!! you should make the thumbnail of this the alien char btw, i watched part one of the sculpting but couldnt find this for awhile because the thumbnail was a man, not an alien.
Just found your channel! Exactly what i was looking for. Your voice and easy going manner set you apart from other instructors out there, its almost like your chilling with a friend...well explained too!
HOW DO I REGISTER FOR THE COURSE??? THERE'S A COURSE I WANT TO LEARN THIS??? WHERE TO LEARN I PAY WITH A CREDIT CARD??? AHHH CONGRATULATIONS ON THE CONTENT
Very nice video! I just had a problem. Once I rebake to fix the eye issue, the map still with problems, It's not solving it. I changed all the settings to bake as mesh, but the eye is still coming all wrong. Any suggestion?
Very interesting. That has happened to me before too. But I just followed the steps in the video again and it worked. So I think what might help is this. Once you change the settings, go through each map FOR EACH TEXTURE SET (bodymat and eyesmat) and double check that the settings really did change. In substance painter, it's possible to make it so that changing the settings for one texture set doesn't change the settings for all texture sets. I think because I've done it once before on my computer, the default settings might be set up correctly. So go through each map for each material and double check that "only same mesh name" is set correctly. You can also check the "common settings" menu at the top of the list of maps to double check that "match By Mesh Name" is set properly for both texture sets. Lastly, you can also try re-baking all the maps and not just Ambient Occlusion, Curvature, and Thickness. Just in case the normal map and worldspace normal were also "infected" by overlapping with the body. That's because if the "max frontal distance" of the cage is set large enough, then the normal map might get some artifacts baked in where the meshes overlap. And the curvature map is based on the normal map. So rebaking EVERYTHING after the settings are changed could solve your issue. Let us know if that helps!
this is simply AMAZING!!! Very cool!
this is incredible! im so glad i found this channel!! you should make the thumbnail of this the alien char btw, i watched part one of the sculpting but couldnt find this for awhile because the thumbnail was a man, not an alien.
I love this video, is very well explained and easy way to understand , for me a non-English native , explains every process
Just found your channel! Exactly what i was looking for. Your voice and easy going manner set you apart from other instructors out there, its almost like your chilling with a friend...well explained too!
Sick video
Honestly one of the most fun and informative video on skin I've seen.
my god....... I never noticed that was a croissant lol
Straight up love this page!
One of the best channel
Amazing work!!
thank you
This is excellent
Sees thumbnail: "HERESY!!!"
AMAZING TUTO
HOW DO I REGISTER FOR THE COURSE??? THERE'S A COURSE I WANT TO LEARN THIS??? WHERE TO LEARN I PAY WITH A CREDIT CARD???
AHHH CONGRATULATIONS ON THE CONTENT
This is a very helpfull video. Thank you very much!
Amazing video ı love how u explain everything very basicly. Can you make a video about how to add this texture maps in blender to this alien?
Nice Video :) 👍
Very nice and informative breakdown. What I don't like about the blur is how it breaks up on the UV seams do you have any tips on that?
Very nice video! I just had a problem. Once I rebake to fix the eye issue, the map still with problems, It's not solving it. I changed all the settings to bake as mesh, but the eye is still coming all wrong. Any suggestion?
Very interesting. That has happened to me before too. But I just followed the steps in the video again and it worked. So I think what might help is this. Once you change the settings, go through each map FOR EACH TEXTURE SET (bodymat and eyesmat) and double check that the settings really did change. In substance painter, it's possible to make it so that changing the settings for one texture set doesn't change the settings for all texture sets. I think because I've done it once before on my computer, the default settings might be set up correctly. So go through each map for each material and double check that "only same mesh name" is set correctly. You can also check the "common settings" menu at the top of the list of maps to double check that "match By Mesh Name" is set properly for both texture sets. Lastly, you can also try re-baking all the maps and not just Ambient Occlusion, Curvature, and Thickness. Just in case the normal map and worldspace normal were also "infected" by overlapping with the body. That's because if the "max frontal distance" of the cage is set large enough, then the normal map might get some artifacts baked in where the meshes overlap. And the curvature map is based on the normal map. So rebaking EVERYTHING after the settings are changed could solve your issue. Let us know if that helps!
@@MikeSmith3D you are a legend. Thanks man
Where is the new monthly crate update?
love you
can you teach me how to make movie sets please please please I beg you.
Awesome tutorial!