The Key to INSANELY DETAILED TEXTURES | Pixel Peeping Tom Newbury

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  • Опубліковано 20 лис 2022
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    Mari for texturing
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КОМЕНТАРІ • 145

  • @tomnewburycg
    @tomnewburycg Рік тому +104

    Loved the interview J, thanks so much for having me on, really enjoyed our chat!

    • @workflowinmind
      @workflowinmind Рік тому +1

      So much cool insights! Thanks to you both for this!

    • @malikgarcia699
      @malikgarcia699 Рік тому

      Question, you said that doing it with displacement Maps it’ll be sharper? Does that mean Mari bakes it while you’r painting and simulates the high poly mesh so you don’t need to jump into the render to see it working or do you only see the final in the render, maybe its a dumb question but i was wondering that the whole video 😅

    • @tomnewburycg
      @tomnewburycg Рік тому +1

      @@malikgarcia699 It is sharper because you are relying on the resolution of the UV maps rather than the density of your mesh. I am only visualising the maps as bump in Mari which gives a very accurate representation of how the final model will looked when they are applied to the geo as displacment in a rendering engine.

    • @malikgarcia699
      @malikgarcia699 Рік тому

      @@tomnewburycg Hey thanks a lot for taking time to Answer i really appreciate it! So as i understand it its like a Bump preview in Mari so you can see what your doing right? But how can you get such a high amount of detail in the Render if its still dependent on the actual Geo displacement and Polycount? As you said your polymodel is quite low, so i dont really understand if its still dependent on the geo displacing in the render, sorry if im annoying just cant wrap my Head Around it

    • @tomnewburycg
      @tomnewburycg Рік тому +2

      @@malikgarcia699 At render time you need to set a subdivision level which you can set rather high to gain all of the details in the textures. Arnold then adds any details it cannot displace into the bump automatically (this will be ultra fine details around the pore level), so if you have a decent amount of UV realestate, you can obtain some very high detail on your surfaces.

  • @FlippedNormals
    @FlippedNormals Рік тому +13

    Loving the video, guys!

  • @godbrz
    @godbrz Рік тому +39

    Absolutely loved this, J you're the hero on UA-cam for our industry, the amount of things I have learned from your channel is crazy. I appreciate what you do with all my heart, thank you so much

    • @artofjhill
      @artofjhill  Рік тому +5

      Thank you for the comment! Super happy to hear that

  • @TiDuZzO
    @TiDuZzO Рік тому +2

    You know what's funny? When I start the video, watching that big 50 MINUTES that seems infinite, almost keep me off. But at the end of the video I'm more like "wait, what? Is it over?", craving for more details.
    Really enjoyed that, even if I work on stylized hand-painted texture (WoW like)... It still a huge source of knowledge that will surely improve my perception in texturing and keep pushing for an higher quality.
    I wish to see more contents like that, unfortunately this is probably not a UA-cam material... People nowdays turn around from anything longer then 90 seconds. Unfortunately quality content is underrated...
    Thanks again for sharing.

    • @artofjhill
      @artofjhill  Рік тому

      Thank you for the comment! Very much appreciated and glad you enjoyed it

  • @JapjeevSinghKohli
    @JapjeevSinghKohli Рік тому +1

    Fantastic J Hill! Great presentation by Tom!

  • @joelsukkau7470
    @joelsukkau7470 Рік тому

    This was awesome, has givin me lots of new ideas and work flow approaches, my favorite episode of the series to date!

  • @LuizGuilherme-cr2kq
    @LuizGuilherme-cr2kq Рік тому +1

    Great video as always. This is indeed a great workflow, thanks for everything!

  • @elizabethivy1337
    @elizabethivy1337 Рік тому +10

    It was really great to see a workflow that avoids using Zbrush for higher frequency detail. I've always found that part of the process to be cumbersome and frustrating, so having an alternative is exciting. I'm definitely going to give some of those techniques a try in an upcoming project. Thanks for providing us with this awesome interview!

    • @artofjhill
      @artofjhill  Рік тому +2

      Happy to hear that. Gl on your next project!

  • @wcherokee100
    @wcherokee100 Рік тому +3

    great video men and very inspiring. thanks to the two of you for making it ❤‍🔥

  • @jakeholden7532
    @jakeholden7532 Рік тому

    Great conversation. Thanks for putting this together. So inspiring!

  • @SMAARTIST
    @SMAARTIST Рік тому +6

    I love how Tom is geeking out just as much as Jason at how the technology works. Stellar. Killer video, dudes.

    • @artofjhill
      @artofjhill  Рік тому

      ha thank you man, glad you enjoyed the video

  • @MrSheduur
    @MrSheduur Рік тому

    Good collab, Tom is such a curious mind, seen alot of his stuff years ago and he has put some good stuff on his gumroad through the years that helped me out alot of times.

  • @dharambirkhalsa5820
    @dharambirkhalsa5820 Рік тому

    Looking awesome, so cool to see this collab happen 😊

  • @Rhyff
    @Rhyff Рік тому +1

    Awesome talk, very insightful!

  • @pb-fo9rt
    @pb-fo9rt Рік тому

    Thanks for sharing all of your knowledge! Next Level Stuff! Love it

  • @Zertox3D
    @Zertox3D Рік тому

    Phenomenal video, I learnt so much. Thanks J and Tom

  • @TRUEbASNER
    @TRUEbASNER Рік тому +4

    As someone who's in love with node workflows, Mari is becoming more attractive by the day

  • @anandpg_art
    @anandpg_art Рік тому

    Bind-blowing and thoroughly inspiring! Thanks so much for posting this. I am a big fan of both of you!

    • @artofjhill
      @artofjhill  Рік тому +1

      Glad you liked it! Thank you

  • @TheAnimatedOsprey
    @TheAnimatedOsprey Рік тому

    Amazing work and info guys!

  • @Zuntrix
    @Zuntrix Рік тому

    Amazing content. Gave me a much needed push of motivation. :) Thanks for the video to both of you.

  • @Arvolve
    @Arvolve Рік тому +2

    Super inspiring!

  • @IsUserADuck
    @IsUserADuck Рік тому

    Fantastic interview!

  • @danielndungo1946
    @danielndungo1946 Рік тому

    Crazy work and awesome😲🔥

  • @kaziaoualwanis3819
    @kaziaoualwanis3819 Рік тому +1

    Damn , thats so great !

  • @ebelesaurus2
    @ebelesaurus2 Рік тому +17

    Lemme guess.. It’s gonna something to do with Mari and texturing XYZ. 😅

  • @hamatoshamatos7048
    @hamatoshamatos7048 Рік тому

    happy new year mr J Hill

  • @AmnestyAu
    @AmnestyAu Рік тому

    ooh looking forward to this one!

  • @landonwarnick
    @landonwarnick 9 місяців тому

    Wow. This video has taught me more about texturing in an hour than a year of practice and university study!

  • @promisearchimedes
    @promisearchimedes Рік тому

    Big fan of Tom, Love his work so much, thanks J for this.

  • @Bodenlanable
    @Bodenlanable Рік тому

    Great episode!

  • @ANASCGI
    @ANASCGI Рік тому +2

    It is the most inspiring meeting between great artists that I follow💓

  • @jenyachernokhalov8207
    @jenyachernokhalov8207 Рік тому

    it's insane! TY !

  • @torrrents
    @torrrents Рік тому

    Absolutely insane!

  • @mircealuchita1215
    @mircealuchita1215 Рік тому +2

    Holy moly, I was doing every details in zbrush, but now everything is change for me

  • @mortezashateri4212
    @mortezashateri4212 Рік тому +1

    hello j hill thank you really bro im soooo happy to see this interview.

  • @TheSatzy6699
    @TheSatzy6699 Рік тому

    Great Series !!!

  • @Professor_Oak
    @Professor_Oak Рік тому

    Another banger, great video, informative and fun!

  • @juanp.5364
    @juanp.5364 Рік тому

    Two of the best online tutors right here. 💪🏻
    Seeing J impressed like me is funny 😂

  • @Musiclover6404
    @Musiclover6404 Рік тому +1

    This is genius, I see the light now...I've been unwilling to acknowledge Mari for years but I see my mistake.

  • @imamaldekian4383
    @imamaldekian4383 Рік тому +1

    Thank you, learned stuff. Would like node based organic asset tutorial very much. Still doing it the old way.

  • @cgworm6111
    @cgworm6111 Рік тому

    watched it fully 2 times its just super interesting 🔥🔥to see the secrets of these amazing artists.

    • @artofjhill
      @artofjhill  Рік тому +1

      Thank you! Glad you liked it

  • @yuji3162
    @yuji3162 Рік тому

    Thanks for your channel. These videos are very cool and really helpful!!!

  • @sriramsaravanan2845
    @sriramsaravanan2845 Рік тому +1

    I'm working as a Junior Texturing Artist, Its very useful ❤

  • @MindfulnessOne
    @MindfulnessOne Рік тому +1

    Holy crap! I totally feel the same way about my projects! Starts very motivated and high energy and then it slows down and I lose interest. Good to know I'm not the only one out there like that!! I even think that maybe I don't love doing this anymore, but at least now I know it's not just me!!! Hahaha!

    • @artofjhill
      @artofjhill  Рік тому +1

      Happens to us all. Keep moving forward

  • @Iam-gk9jw
    @Iam-gk9jw Рік тому +1

    I've noticed that Tom has a DarkElf folder for his reference images. I wonder what's in there?

  • @momarkmoproblem
    @momarkmoproblem Рік тому +1

    After learning Substance 3D I don't feel intimidated by the Mari node work flow and it really looks like a great direction of non destructible texturing.

  • @Alter3go
    @Alter3go Рік тому

    46:44 lmao i would stare watching face details of that guy in a cafè

  • @M_k-zi3tn
    @M_k-zi3tn Рік тому +1

    My whole world just lights up when i see a new J video

  • @omardirani9959
    @omardirani9959 Рік тому

    We missed You

  • @paulkinuthia1409
    @paulkinuthia1409 Рік тому

    Thank you for the gems guys appreciated!

  • @ericb6048
    @ericb6048 Рік тому +1

    the secret to insane texture, is using an insane amount of texture memory

    • @ericb6048
      @ericb6048 Рік тому

      ​@Riyad Ahmed it's ok when you don't understand someone, but you're better off asking them a question than you are reacting like that.

  • @JohnGrello
    @JohnGrello Рік тому

    oooooh look at the fancy man!

  • @R_FangZ
    @R_FangZ 8 місяців тому

    I got a question: at 25:25 you conclude that displacement works for models like this because you can fit much more fine detail on a texture using pixels than you can directly on a model, which would require a huge amount of polygons. But unlike normal maps, don't displacement maps depend on a high poly count to really get that high-quality details? Maybe I just didn't understand the idea here

    • @tomnewburycg
      @tomnewburycg 8 місяців тому

      In VFX at rendertime you can assign subdivisions to your mesh to get very high densities, and in Arnold it does a very good job at converting any details which won't be displaced into bump. This alows you to get very high details at render time.

  • @AmareshBeuria
    @AmareshBeuria Рік тому +2

    Hi J,
    Can you tell me what camera do you use for recording the talking head portion of the videos?
    Would love to see a video on your current setup. 😊

    • @artofjhill
      @artofjhill  Рік тому

      I keep wanting to make one! Just need to clean up this mess

    • @AmareshBeuria
      @AmareshBeuria Рік тому

      @@artofjhill So it's a mystery till you make one 😅?
      Asking this as I'm planning to start a UA-cam Channel myself on Unreal Game Dev. So collecting a bit of info.
      Thanks.

  • @just1it1moko
    @just1it1moko Рік тому

    "Zedbrush" gotta love the Aussies.

  • @HassanNur
    @HassanNur Рік тому

    You guys are dope! some awesome tips and insight 🤟

  • @ATLJB86
    @ATLJB86 Рік тому +3

    I use Blender but this gave me an Idea.. Stop going so deep on the sculpting and texture the object. I have never thought to create all those maps and bake the textures but I’m definitely going to have a new workflow soon.

    • @artofjhill
      @artofjhill  Рік тому +1

      texturing is underrated

    • @ATLJB86
      @ATLJB86 Рік тому +1

      @@artofjhill indeed

  • @parsantalive9346
    @parsantalive9346 Рік тому

    Really like U’r Video’s😘 Wow that(Unreal Engine 5) Soo Cool🥰

  • @2bit8bytes
    @2bit8bytes Рік тому +1

    Displacement maps

  • @kpendurkar
    @kpendurkar Рік тому

    @J Hill just discovered your channel and I'm getting ready to go down a rabbit hole. But need some help: for someone new, can you recommend which program would be best to create hyperrealistic human characters? Do you have a video comparing the different programs? Thanks in advance!!

    • @artofjhill
      @artofjhill  Рік тому +1

      Hey. ZBrush is the only one that’s necessary imo. Maya or blender are the most common DCC and substance or Mari for texturing. Substance is used for games

    • @kpendurkar
      @kpendurkar Рік тому

      @@artofjhill thank you!

  • @krushh
    @krushh Рік тому +1

    W asf

  • @adranfloran2827
    @adranfloran2827 Рік тому

    Gold content

  • @mudbutt234
    @mudbutt234 Рік тому

    Dumb question: Would using displacement maps/nodes be useful when you're sculpting for 3d printing? Would they work for 3d printing?

    • @artofjhill
      @artofjhill  Рік тому

      not dumb. You do need those to be applied to the mesh to send to the printer. You can load disp maps into Zbrush and apply it there. That should work. Ultimately the crazy detail shown here isn't needed for 3d print anyway

  • @sonsuns
    @sonsuns Рік тому

    this is awesome, what does unims mean?

    • @artofjhill
      @artofjhill  Рік тому

      UDIMS are the separate UV sections that would have their own texture sets. More UDIMS = more textures = more pixels = more detail

  • @TruckerChaser
    @TruckerChaser Рік тому

    I love Tom Newbury he is good teacher

  • @endizero
    @endizero Рік тому

    waht about tattoo ? how did we apply it?

  • @sevenseven31
    @sevenseven31 Рік тому

    simple character but smoother

  • @valerijshishkin6021
    @valerijshishkin6021 Рік тому

    Hello. I'm importing animation to UE5. In game mode, the animation is played. But how do I make the animation not play in game mode? Let's say I inserted a rolling ball and I need the camera to move behind it. I animate the camera, but the ball does not move. In game mode, the ball is rolling but I can't animate the camera. Can you tell me how to do so that I can control the camera and see the inserted animation?

    • @artofjhill
      @artofjhill  Рік тому

      Not sure but probably using sequencer

  • @Dabbl1ng
    @Dabbl1ng Рік тому +2

    Hey J Hill, awesome video, was hoping you'd be able to do a little shoulder sculpting video of a lean girl, can't find a single tutorial which gets this right.

    • @artofjhill
      @artofjhill  Рік тому

      thank you! I may do an anatomy series at some point but not super soon I'm sorry to say. Keep going!

  • @user-jp4ng2mp6k
    @user-jp4ng2mp6k Рік тому

    please tell me in games such as mobilelegends on mobile 3D models of heroes about how many polygons consist of? so that the performance is good on mobile, but the model is also beautiful

    • @artofjhill
      @artofjhill  Рік тому

      Mobile character models will vary wildly per game but for that game I’d guess between 10-20k

    • @user-jp4ng2mp6k
      @user-jp4ng2mp6k Рік тому

      @@artofjhill thanks 🙏🙏

  • @musashidanmcgrath
    @musashidanmcgrath Рік тому

    16:30 you're limited by the geo in Zbrush, yes, but you can utilise Geo HD and UDIMS. I've used Mari off and on over the years on different projects but I've always found the projection painting workflow clumsy and not very artist-friendly. Sculpting this detail in Zbrush is a much more organic and natural process as an artist - wysiwyg. It's been a while since I've done anything in Mari, but it looks like Tom has set up a decent lookdev environment within Mari, so maybe that helps. Painting those 3 channel TXYZ in Mari without proper visual feedback of the displacement is a pain.
    And people constantly complain about the Zbrush UI, but the Mari UI.... 🤮😆 it's horrendous.

  • @Dragon-Slay3r
    @Dragon-Slay3r Рік тому +1

    J hill aka j umbrella but it's tiny not huge

  • @JJ-oe6hw
    @JJ-oe6hw Рік тому

    厉害

  • @Sonu-tg6tt
    @Sonu-tg6tt Рік тому +1

    Sir can you please make your maya udim workflow. Please sir can you make tutorial. Please 🥺🥺🥺🙏🙏🙏

  • @Iam-gk9jw
    @Iam-gk9jw Рік тому

    give more SSS for the horn guy!

  • @MrAnishraaj
    @MrAnishraaj Рік тому

    Logic switched profession?

  • @xshawn287
    @xshawn287 Рік тому +1

    This character cannot bow his head, or the horns will pierce his chest.

    • @artofjhill
      @artofjhill  Рік тому +1

      a Druid never bows

    • @xshawn287
      @xshawn287 Рік тому

      @@artofjhill Even when peeing? Then his wife must be very angry.:D

  • @joedoe7506
    @joedoe7506 Рік тому

    geeky

  • @LordLuigi_Rigs
    @LordLuigi_Rigs Рік тому

    ✅✅✅

  • @arrtma
    @arrtma Рік тому

    so we use displacement on none.move object or it work on both animation and photo ? speak for real . am just kid in middle school. who learn from anywhere and anything about animation . and i found u. and i fk up . it was like what is that . it so alots of software .

    • @artofjhill
      @artofjhill  Рік тому

      Yes, Displacement works with animations

    • @arrtma
      @arrtma Рік тому

      yeah . amezing .,thank you

  • @RaviTomar__
    @RaviTomar__ Рік тому

    Oh both have you seem to have bought your spectacles from the same shop.. Lol

  • @BrunoPereira-tt8pi
    @BrunoPereira-tt8pi Рік тому

    Man, i don't know if you remember me but I enjoy your course (the free part ^-^) but here in Brazil we have some financial difficulties. I said I would save the money to buy your couse. I'm really almost there. You can help me with a Coupon Code?? PLEEEEASSEEEEE. Anyway...your content is awesome...and I really love your job. Thanks for all

  • @link6563
    @link6563 Рік тому

    This is not enough detail, I can't see the blood cells. If I do something I want the zoom in to go to DNA

    • @artofjhill
      @artofjhill  Рік тому

      Gonna need more UDIMS for that 🔍

  • @matejivi
    @matejivi Рік тому

    Zet brush. this was great. thank you both!

  • @elimbekadambek8330
    @elimbekadambek8330 Рік тому

    the guy who's interviewing sounds like not Interested enough

  • @jesperjee
    @jesperjee Рік тому +1

    I am watching the video and still don't believe you two are not the same person

  • @chrisjessee9789
    @chrisjessee9789 Рік тому

    ear hair...

  • @tommykho4348
    @tommykho4348 Рік тому

    dude... you two look alike a lot!

  • @jari2018
    @jari2018 Рік тому

    i just dont know about devs and games but i think they shurely should concentrete on other thing than having textures sharpnes donw to planck scale - Usally is the fine" texures" that makes games not worthy to visit -the lightning is a another matter and sinc eits harder to get correct or good they cheat use ligning that evenly lit up every texture making textures look bad unappealing and boring and just meh

  • @troyhayder6986
    @troyhayder6986 Рік тому

    Noise...

  • @Giga3D811
    @Giga3D811 Рік тому

    I prefer Substance cause Mari is a convoluted mess of a software

    • @artofjhill
      @artofjhill  Рік тому

      Been thinking about ways to use some of these techniques in there

  • @Moebius3D
    @Moebius3D Рік тому

    This is a really great video guys, very interesting and well presented info. Inspiring stuff.