I came looking for sss, and I came out finding gold, Sir, you trully help me like you have no idea, I was in distress because my normal did look correctly and the start of the video,I decide to do the unflipping in the objects of my scene and they change, they now look great, you are a life saver
Please make a video on Maya Nodes for beginners if possible, because those drives me crazy lol, I find nodes the hardest things, I don't understand them at all until you'll explain
Have this question: I'm shading my model following your instructions here. I was trying to apply my skin shade, but it didn't work properly. I was using a metalness map and sss on same shade... it seems I cannot do that cuz skin has kind of translucent surface and metal doesn't (at least that's what I understood through discord servers and reddit), so I had to use two different materials, one for skin and one for the rest. But here you are using metalness channel set to 1 (I imagine it's a map for metalness). Are you using layered shading, or is just one aiStandard material?
Hi! How can i make the same for two sides of a flat object? Like grass for example. I tried to use aiTwoSided shader but it didn't work. Thanks in advance
SSS is waay too much. I would never use bright red as the scale colour, its more like like 0.8, 0.3, 0.1 with rgb 0-1 someone else in the comments seems to be using a metalness value for the skin which is totally wrong. I would never do that From my experience, if you make it look good without an SSS value then you are on the right track, modulating between the base colour and the SSS
you will forever be the GOAT of 3d tutorials
I came looking for sss, and I came out finding gold, Sir, you trully help me like you have no idea, I was in distress because my normal did look correctly and the start of the video,I decide to do the unflipping in the objects of my scene and they change, they now look great, you are a life saver
Please make a video on Maya Nodes for beginners if possible, because those drives me crazy lol, I find nodes the hardest things, I don't understand them at all until you'll explain
Yup, we'll take note of this! Stay tuned for more tutorials 😊
The best video/tutorial I seen, thanks man, you are the best, like how you explain everything
Thank you!
Thank you Abraham for this cool video
Glad you enjoyed it! ❤️
Special surprise on Sunday?! I'm already dying of curiosity lol
Me to 😌 waiting...
Stay tuned! 😉
Have this question: I'm shading my model following your instructions here. I was trying to apply my skin shade, but it didn't work properly. I was using a metalness map and sss on same shade... it seems I cannot do that cuz skin has kind of translucent surface and metal doesn't (at least that's what I understood through discord servers and reddit), so I had to use two different materials, one for skin and one for the rest. But here you are using metalness channel set to 1 (I imagine it's a map for metalness). Are you using layered shading, or is just one aiStandard material?
this helped me so much, thank you!
Welcome
Hi! How can i make the same for two sides of a flat object? Like grass for example. I tried to use aiTwoSided shader but it didn't work. Thanks in advance
Cool thing about this ha
Glad you think so!
when I turn on my subsurface it disable my normals, doesn't it for you ? Can you help me ?
SSS is waay too much. I would never use bright red as the scale colour, its more like like 0.8, 0.3, 0.1 with rgb 0-1
someone else in the comments seems to be using a metalness value for the skin which is totally wrong. I would never do that
From my experience, if you make it look good without an SSS value then you are on the right track, modulating between the base colour and the SSS