How to Setup SSS in Maya Tutorial I Subsurface Scattering Skin Shader

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 19

  • @Chase3d304
    @Chase3d304 2 роки тому

    you will forever be the GOAT of 3d tutorials

  • @AnaCristina-dv6qu
    @AnaCristina-dv6qu Рік тому +2

    I came looking for sss, and I came out finding gold, Sir, you trully help me like you have no idea, I was in distress because my normal did look correctly and the start of the video,I decide to do the unflipping in the objects of my scene and they change, they now look great, you are a life saver

  • @nilexh3476
    @nilexh3476 3 роки тому +8

    Please make a video on Maya Nodes for beginners if possible, because those drives me crazy lol, I find nodes the hardest things, I don't understand them at all until you'll explain

    • @Nexttut
      @Nexttut  3 роки тому +2

      Yup, we'll take note of this! Stay tuned for more tutorials 😊

  • @RicFS03
    @RicFS03 2 роки тому

    The best video/tutorial I seen, thanks man, you are the best, like how you explain everything

  • @nilexh3476
    @nilexh3476 3 роки тому +1

    Thank you Abraham for this cool video

    • @Nexttut
      @Nexttut  3 роки тому +1

      Glad you enjoyed it! ❤️

  • @angelicafreitas6884
    @angelicafreitas6884 3 роки тому

    Special surprise on Sunday?! I'm already dying of curiosity lol

    • @uniksty
      @uniksty 3 роки тому +1

      Me to 😌 waiting...

    • @Nexttut
      @Nexttut  3 роки тому +1

      Stay tuned! 😉

  • @SuperValhala
    @SuperValhala Рік тому

    Have this question: I'm shading my model following your instructions here. I was trying to apply my skin shade, but it didn't work properly. I was using a metalness map and sss on same shade... it seems I cannot do that cuz skin has kind of translucent surface and metal doesn't (at least that's what I understood through discord servers and reddit), so I had to use two different materials, one for skin and one for the rest. But here you are using metalness channel set to 1 (I imagine it's a map for metalness). Are you using layered shading, or is just one aiStandard material?

  • @YetAnotherHobby
    @YetAnotherHobby 2 роки тому

    this helped me so much, thank you!

  • @timuradzhimurzaev9558
    @timuradzhimurzaev9558 Рік тому

    Hi! How can i make the same for two sides of a flat object? Like grass for example. I tried to use aiTwoSided shader but it didn't work. Thanks in advance

  • @OCanalDeVideoGames
    @OCanalDeVideoGames 3 роки тому

    Cool thing about this ha

    • @Nexttut
      @Nexttut  3 роки тому

      Glad you think so!

  • @Neopatsky
    @Neopatsky 2 роки тому

    when I turn on my subsurface it disable my normals, doesn't it for you ? Can you help me ?

  • @mikerusby
    @mikerusby Місяць тому

    SSS is waay too much. I would never use bright red as the scale colour, its more like like 0.8, 0.3, 0.1 with rgb 0-1
    someone else in the comments seems to be using a metalness value for the skin which is totally wrong. I would never do that
    From my experience, if you make it look good without an SSS value then you are on the right track, modulating between the base colour and the SSS