*Texture Baking for Beginners:* ua-cam.com/video/Se8GdHptD4A/v-deo.html *UV Unwrapping for Beginners:* ua-cam.com/video/qa_1LjeWsJg/v-deo.html *Procedural Sci-Fi Metal Tutorial:* ua-cam.com/video/qJEkhSXMTj4/v-deo.html
I find that, as I move through my journey of learning Blender, you are right there, answering all the questions that come up, and you thoroughly remove the mysteries, explain the quirks, and flag any tricky aspects. I feel like you are one of the best Blender teachers on UA-cam. Thank you for all the unselfish contribution to the community!
Seriously Ryan, it feels like you're in my PC, how do you always know, what I need for my long-term project? This is gonna be SO USEFUL yet again! Thank you, sir!
It's "The King Tracker" that automatically gets installed as a Blender add-on when you subscribe to Ryan's channel so he knows what you need, and when you need it. 😂 Seriously though, I feel the same way. Mr. King always seems to release the content I need exactly when I need it. Either that or there's a tutorial he's created in the past that covers what I neeed. Ryan is the best! I love this channel! 😃
Cool! I was notified 6 mins after you posted this. very nice video as always! I'm going to post a amazing light house tutorial video in a few mins. Nice!
Hola, buen dia! Right now im too noob to understand most of the things you explain here, but im getting there. Could you make some exercices for beginners?
I hope I don't come to late. I'm trying to bake the emission using the second node setup, but the emission just won't appear. Object is selected, images also... Anyone have an idea? Thanks for your greate tutorials!
Nice one... You should do a tutorial on how to render bloom in eevee with transparent bkg, because it doesn't. It's really a big hole in blender that you can't do that.
Thanks Ryan for these series. One question, If I want to bake an emission texture to later export it as a glb file, how can I produce the emission light if I bake with a strength value of "1" as you recommend?
Awesome video Ryan! I've recently been doing work where I've needed to bake texture maps from procedural textures and your baking videos have been absolutely fantastic .....and now here's another one covering emission maps. I love it! Thanks so much for all that you do! I wanted to ask: I've been exporting to GLTF files. Everything worked great, when baking, thanks to your extremely helpful tutorials. When I reimport the GLTF files it sets the roughness and normal maps texture image nodes ColorSpace to: non-color and the texture looks like the UV is off. If I change the ColorSpace of these to sRGB the texture looks great. My understanding is that selecting sRGB for the ColorSpace brings the texture in as is, which is non color. Is this correct? I just want to make sure I'm doing everything correctly. Awesome video my friend! 😃
@@RyanKingArt No problem. Thanks so much again, Ryan. You're videos have really been awesome for learning what I've been working on. You're the best! Happy Hump Day to you! Lemme give you a WOO: WOOOOOOOO!!!!!!!! 😃
hi! ive been watching some of your videos latley! but i have one question? how do i bake the image texture when the image texture node is set to single image cuz when i do that i have to select it to generated and it turns out to not look right and plus i have a texture that i made on paint 3D and that i am trying to use but i used mapping and texture coordinate nodes to rotate and scale the texture that way i want it but i am trying to bake it to be like that! any help would be nice! :)
Are you wanting a sculpting tutorial of a mouse animal character? Or a sculpting tutorial where you use a computer mouse instead of a tablet? Because its actually pretty hard to sculpt with a computer mouse, and I don't recommend it. I don't plan on making any tutorials where I sculpt with a computer mouse. If you don't have a tablet, but want to make an alien character, it might be better to just poly model the alien in edit mode.
If I have an object with different emission strengths, would I set the highest strength emission to 1.0 and the rest to their original value divided by the original value of the highest? Example: Let's say I have three emissions with strengths of 2.0, 3.0, and 10.0. Then, right before baking, would I set the emissions to... 2.0 / 10.0 = 0.2 3.0 / 10.0 = 0.3 10.0 / 10.0 = 1.0 So the 2.0 emission becomes 0.2, the 3.0 emission becomes 0.3, and the 10.0 emission becomes 1.0?
@@RyanKingArt I think that's probably how it would work, since if you used that emissions texture from my last comment and set the emission value to 10.0, it should scale the others up. Maybe I'll experiment with it and get back to you.
@@RyanKingArt I experimented with it and scaling the lower emission values based on the highest emission value seems to work. EDIT: Maybe you need another emissions tutorial to go into that, LOL.
if you want to use your 3d model on a game engine, or another 3d program, then procedural nodes only work in blender. so you need to bake out texture maps to use it in another 3d program.
Hi thank you for teaching blender with your great stuffs I learn a lot from you but I have a question Can you tell me about 3d prints?! I don't know my character that I sculpt can be print as solid obj in real life or not can you tell me about that!?
*Texture Baking for Beginners:* ua-cam.com/video/Se8GdHptD4A/v-deo.html
*UV Unwrapping for Beginners:* ua-cam.com/video/qa_1LjeWsJg/v-deo.html
*Procedural Sci-Fi Metal Tutorial:* ua-cam.com/video/qJEkhSXMTj4/v-deo.html
I find that, as I move through my journey of learning Blender, you are right there, answering all the questions that come up, and you thoroughly remove the mysteries, explain the quirks, and flag any tricky aspects. I feel like you are one of the best Blender teachers on UA-cam. Thank you for all the unselfish contribution to the community!
Glad my tutorials can help people! And thanks to everyone who supports me, I am able to make income from my tutorials, so I can work on it full time!
Seriously Ryan, it feels like you're in my PC, how do you always know, what I need for my long-term project? This is gonna be SO USEFUL yet again! Thank you, sir!
glad its useful!
It's "The King Tracker" that automatically gets installed as a Blender add-on when you subscribe to Ryan's channel so he knows what you need, and when you need it. 😂
Seriously though, I feel the same way. Mr. King always seems to release the content I need exactly when I need it. Either that or there's a tutorial he's created in the past that covers what I neeed.
Ryan is the best!
I love this channel! 😃
Cool! I was notified 6 mins after you posted this. very nice video as always! I'm going to post a amazing light house tutorial video in a few mins. Nice!
Cool, I will check it out!
@@RyanKingArt ok, thanks!
Amazing 🤩🤩
Thank you
You are doing awesome work, thanks
glad you like my videos!
Thank you, you really do some vid ideas from comments, congrats!
Yes! Someone requested this in the comments. Was it you?
@@RyanKingArt Yes i actually needed an emission bake tutorial, and I said it in the comments and you actually did it! You are a very good teacher!
awesome!
thanks!
Excellent tutorial. Thank you!
You're very welcome!
thanks a lot man!
you're welcome!
Ryan King, Grant Abbitt, Ducky 3D, CGMATTER , Blender Guru--- The Big Five of Blender 3D,
Wow, thank you! 🙂
Great tut! as always...
glad you like it! thank you for watching!
Hola, buen dia! Right now im too noob to understand most of the things you explain here, but im getting there. Could you make some exercices for beginners?
check out my texture baking for beginners tutorial. Links in the description.
Wow man this is really amazing I will use this in vfx video and I will mention you 😀😀😀
thanks!
This is awesome! Do you have any videos on how to bake ambient occlusion maps?
not currently, but I hopefully I can make a video on that sometime.
Does this work with True BSDF? I'm ending up the emission baking with the black image :(
it kinda confusing, because in the other tutorial you used emit for the metallic textures. so how is blender gonna differentiate between the two ?.
I hope I don't come to late. I'm trying to bake the emission using the second node setup, but the emission just won't appear. Object is selected, images also... Anyone have an idea? Thanks for your greate tutorials!
Nice one... You should do a tutorial on how to render bloom in eevee with transparent bkg, because it doesn't. It's really a big hole in blender that you can't do that.
Thanks for the idea!
@@RyanKingArt thanks to you if you gonna make it ! ;) I've tried all there is on google search and youtube search, but no good at all
Im trying to use soft soft to make an FNF mod and tNice tutorials is really helping!
what is tNice tutorials? I don't understand.
Thanks Ryan for these series. One question, If I want to bake an emission texture to later export it as a glb file, how can I produce the emission light if I bake with a strength value of "1" as you recommend?
Awesome video Ryan!
I've recently been doing work where I've needed to bake texture maps from procedural textures and your baking videos have been absolutely fantastic
.....and now here's another one covering emission maps. I love it!
Thanks so much for all that you do!
I wanted to ask: I've been exporting to GLTF files. Everything worked great, when baking, thanks to your extremely helpful tutorials.
When I reimport the GLTF files it sets the roughness and normal maps texture image nodes ColorSpace to: non-color and the texture looks like the UV is off. If I change the ColorSpace of these to sRGB the texture looks great.
My understanding is that selecting sRGB for the ColorSpace brings the texture in as is, which is non color.
Is this correct?
I just want to make sure I'm doing everything correctly.
Awesome video my friend! 😃
Thanks! I'm not exactly sure about the GLTF files. I've never used them before.
@@RyanKingArt No problem. Thanks so much again, Ryan.
You're videos have really been awesome for learning what I've been working on.
You're the best!
Happy Hump Day to you!
Lemme give you a WOO:
WOOOOOOOO!!!!!!!! 😃
👍👍👍
thanks!
hi! ive been watching some of your videos latley! but i have one question? how do i bake the image texture when the image texture node is set to single image cuz when i do that i have to select it to generated and it turns out to not look right and plus i have a texture that i made on paint 3D and that i am trying to use but i used mapping and texture coordinate nodes to rotate and scale the texture that way i want it but i am trying to bake it to be like that! any help would be nice! :)
Ryan can you make the alien sculpting tutorial but with a mouse please
thanks for the video request. 👍
Are you wanting a sculpting tutorial of a mouse animal character? Or a sculpting tutorial where you use a computer mouse instead of a tablet? Because its actually pretty hard to sculpt with a computer mouse, and I don't recommend it. I don't plan on making any tutorials where I sculpt with a computer mouse. If you don't have a tablet, but want to make an alien character, it might be better to just poly model the alien in edit mode.
@@RyanKingArt with a computer mouse but okay
If I have an object with different emission strengths, would I set the highest strength emission to 1.0 and the rest to their original value divided by the original value of the highest?
Example: Let's say I have three emissions with strengths of 2.0, 3.0, and 10.0. Then, right before baking, would I set the emissions to...
2.0 / 10.0 = 0.2
3.0 / 10.0 = 0.3
10.0 / 10.0 = 1.0
So the 2.0 emission becomes 0.2, the 3.0 emission becomes 0.3, and the 10.0 emission becomes 1.0?
I'm really not sure.
@@RyanKingArt
I think that's probably how it would work, since if you used that emissions texture from my last comment and set the emission value to 10.0, it should scale the others up. Maybe I'll experiment with it and get back to you.
@@RyanKingArt
I experimented with it and scaling the lower emission values based on the highest emission value seems to work.
EDIT: Maybe you need another emissions tutorial to go into that, LOL.
why do you bake emissions??
if you want to use your 3d model on a game engine, or another 3d program, then procedural nodes only work in blender. so you need to bake out texture maps to use it in another 3d program.
Hi thank you for teaching blender with your great stuffs I learn a lot from you but I have a question
Can you tell me about 3d prints?!
I don't know my character that I sculpt can be print as solid obj in real life or not can you tell me about that!?
Sorry I don't have much experience with 3d printing. But I do know that you can sell your 3d models for 3d printing.
@@RyanKingArt thank you
🥶
cold face?
I'm sorry it was a bit confusing! I promise that if you take your ti over the next few days and weeks, tNice tutorials stuff will make sense. Most
I don't understand why I'm getting all these random comments about tNice tutorials. no one is explaining what it is.
is there a way to bake specular maps? for the purpose of Unreal or Unity?
yes you can.
You can bake a roughness map and then hit "image" and then "invert" and then that is the specular map
First!!!
Nice! 👍 👍