Texture Baking Workflow for Objects with Multiple Materials (Blender Tutorial)

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  • Опубліковано 3 жов 2024

КОМЕНТАРІ • 177

  • @GGPGamesAndy
    @GGPGamesAndy 2 роки тому +25

    Your method of creating tutorials is brilliant, a solid reinforcement learning experience by covering the catch alls whilst not taking away from the core subject matter. Cheers.

  • @pnotstar280
    @pnotstar280 2 роки тому +2

    your dedication on blender is no joke, keep up

  • @dorex2007
    @dorex2007 Рік тому +3

    I had no idea it was this complicated. Thanks for making it easier

  • @veryupstandinguy
    @veryupstandinguy 2 роки тому +5

    THANK YOU KING RYAN YOU TRULY ARE ROYALTY

  • @jerickman
    @jerickman 11 місяців тому

    I was having off and on issues with textures baking black. I searched around and no one seemed to talk about problems like that at all. I checked this video out on a whim and BAM, you provided the solution without even addressing it as a problem. I'll be sure to switch off those troublesome Metallic values next time!

  • @faryanblender8946
    @faryanblender8946 Рік тому

    Im struggling with all of that since a week, you dont know how much you helped me with!

  • @dertobbe1176
    @dertobbe1176 2 місяці тому +1

    Thank you so much. Dang, that metallic map baking is a pain 😂 someone should do a baking addon soon 😅

    • @RyanKingArt
      @RyanKingArt  2 місяці тому +1

      Check out my Oven Baking addon review that I made recently. its a Must Have addon!

  • @vincentpatenaude9887
    @vincentpatenaude9887 Рік тому

    WoW! Clearest baking tutorial i ever seen! Thanks man!

  • @6TheBACH
    @6TheBACH 2 роки тому +11

    You are a savior for noobs like me. Too bad I'm poor and I can't support you (yet). Keep doing what you do!

    • @RyanKingArt
      @RyanKingArt  2 роки тому +5

      Thank you for watching! Even just watching my videos, commenting, liking, and all that really helps me out! 👍‍

  • @darinhein3098
    @darinhein3098 7 місяців тому +1

    Hey Ryan really appreciate your tutorials. But if I could make one suggestion. Ctl. + Shift + LMB Click no longer launches a viewer node in the shading editor. You use this technique allot for metallic, displacement etc. Could you maybe address this at least in future tutorials if not in the old ones. As a newbie it took me awhile to understand that I could just use an Emission node. Again really appreciate your tutorials.

    • @RyanKingArt
      @RyanKingArt  7 місяців тому

      In the new Blender update they removed the viewer node from the Node Wrangler, but the node wrangler still works exactly the same.

  • @theman7050
    @theman7050 Рік тому

    This is a legendary video!

  • @kaal_bhairav_1835
    @kaal_bhairav_1835 2 роки тому +1

    Great work sir, hats off to you❤️

  • @CGgadina_
    @CGgadina_ Рік тому +1

    Я уже говорил что ты лучший !

  • @blenderstuffs
    @blenderstuffs 2 роки тому +2

    Amazing 🤩🤩

  • @amirmohyeldin2255
    @amirmohyeldin2255 Рік тому

    thank you for the great work. really appreciated

  • @theaccout4458
    @theaccout4458 2 роки тому +2

    Good work very

  • @selenagomez7718
    @selenagomez7718 2 роки тому +1

    thank you

  • @NorsePunk
    @NorsePunk 2 роки тому +6

    I think you underestimate the value of your teaching ability. So many sub par or hard to follow educators online and here you are, one of the most clear and concise speakers I've found, and your tutorials are all free?! Madness!

    • @RyanKingArt
      @RyanKingArt  2 роки тому +3

      glad you like my tutorials!!!

    • @DavidSalamanca
      @DavidSalamanca 7 місяців тому

      Bro is like Jesus Christ of 3D community 😅

  • @ncarrasco2006
    @ncarrasco2006 2 роки тому

    Great tutorial Ryan!

  • @noahwallace3458
    @noahwallace3458 2 роки тому +4

    1st

  • @0A01amir
    @0A01amir 2 роки тому +5

    I love you man, all your tutorials are awesome and easy to follow. i'm trying Blender for about 25 days now and no experience in other 3d modeling software, i made everything you teached (no sculpting stuff). Thank you.

  • @MikeMike-wc8on
    @MikeMike-wc8on Рік тому +1

    Fine, but most important part starts here ua-cam.com/video/NQMtZi9j5d0/v-deo.html All before is just some water people usually already know.

  • @worldkeyvideo9080
    @worldkeyvideo9080 2 роки тому

    This is a great video!

  • @toapyandfriends
    @toapyandfriends 2 роки тому +1

    THE FACEIT blender add-on has a beta with a ton of new features...can u make tut on that ✊️😎...😆

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      thanks for the video idea. 👍‍

  • @HalcyonSmyle
    @HalcyonSmyle 2 роки тому +5

    Great tutorial! You make everything very easy to learn.

  • @3isico
    @3isico 2 роки тому +4

    Man, I wish I had only half your Blender knowledge. Awesome video!

  • @PraxisVisuals
    @PraxisVisuals Рік тому +3

    TIP: When you have to "Turn off" the metallic value (or any value) and plug it into the Emission slot, you could just have a Value node plugged into the metallic. If the metallic reads "0.500", then you just type in .5 into the Value node and plug it into the emission.

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      oh yeah that would work too. 👍‍

  • @hana7584
    @hana7584 Рік тому +2

    Hey Ryan, this is a great video! I have some issues with baking my diffuse map however. Whenever I bake, it only bakes 2 objects and it stops baking halfway. There's no progress bar and it says the map as been saved externally. I'm not sure why this happens because I have selected all objects and made sure the image texture is highlighted in all material tab.

  • @alhusseinali
    @alhusseinali 2 роки тому +3

    first comment for the best Blender teacher ever.

  • @mobamenace3591
    @mobamenace3591 2 роки тому +3

    I am new learner here ..
    Saw ur video for procedural nodes ,love it ❤️

  • @noahwallace3458
    @noahwallace3458 2 роки тому +2

    I haven't done that since i was 16 I'm 28 now lmfao

  • @dirkgombos7265
    @dirkgombos7265 Рік тому +1

    Hello, 3D object background:. We used 836 hi res still images in meshroom to create a high poly 3D room, meshroom produced 12 texture files. We import model in to Blender 3.6.0,, at video time 6:15, we use 1001 as first texture, we create image texture node. At video time 8:12, we select smart UV projection we use ADD option, we tried all 3 (scalar and fraction), in 3.6 we cannot select 0.0005, we leave it at 0.001.Then when we view the UV editor (video 8:51)OUR UV map shows overlap in various places, most likely due to meshroom output, in your UV unwrap tutorial, we would need to do a manual fix for 20+ hours to fix islands in UV overlaps, is there another way to edit out overlaps? we also see you have motion blur selected, we DO NOT select it. Help with this is appreciated. Thanks much!

  • @ammadejaz93
    @ammadejaz93 Рік тому

    After watching your last video about baking texture of greenish dragon...
    I was waiting for this video which involves multiple texture....
    I just have 1 query now

  • @Sherrycake
    @Sherrycake 10 місяців тому

    thank you so much for your helpful tutorials! I couldn't understand why my donut looked the way it did why i tried to export it to sketchfab. Now i have a question, ive been making a pumpkin (also used parts of your pumpkin tutorial) but ive made fog with the shading tab that moves along the ground with keyframes. I wonder how i can export the fog correctly?

  • @andrew777spencer
    @andrew777spencer Рік тому +1

    is it important to set the non-color BEFORE baking? or you can do it after the bake?

  • @azharsabbir4362
    @azharsabbir4362 Рік тому +2

    After smart uv project, my arrangement of the textures are changing for the object. But it's not happening in your case. Can you please help me with this issue?

    • @AustinThomasFilms
      @AustinThomasFilms Рік тому +1

      I found a Grant Abbitt tutorial that helped with this exact thing!! Follow that and then come back to this tutorial: ua-cam.com/video/9airvjDaVh4/v-deo.html

  • @WasifRBX
    @WasifRBX Рік тому +1

    Instructions unclear, my pc became hot enough to bake

  • @liteningstrike12
    @liteningstrike12 2 роки тому +1

    Why was I literally looking all over the place for a tutorial on this 2 days ago

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      hope you find the video helpful.

  • @aasciutti
    @aasciutti Рік тому

    Really cool! Thanks!
    Baking is messing up my wave textures. It becomes a blur, looking like a noise texture. Any tips to avoid that?

  • @ДмитрийКотусев-е6х

    Hello, what about baking glass material? And I also wanted to ask how to bake normal map to low poly mesh from high poly one, that already have some normal maps (mainly for scratches).

  • @kspayton
    @kspayton Рік тому +1

    20:38 at some point after this video releases, they got rid of the viewer node and replaced it with the emission node. hopefully this saves somebody the 20 minutes of button mashing and frustration :)

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      yeah they got rid of the viewer node in the new blender update. thanks for sharing 👍‍

    • @kspayton
      @kspayton Рік тому

      @@RyanKingArt thank you for this tutorial BTW. i am not a good artist so texturing has been a huge road block for me as my preferred workflow is making game assets for game mods like blade and sorcery. I cant wait to start making new swords and stuff now that i can actually make usable textures for them :D

  • @andrewdeacon4384
    @andrewdeacon4384 2 роки тому +2

    Another excellent tutorial Ryan. Very helpful. One thing that comes across is the confidence and clarity of your knowledge and underlying systematic approach.

  • @LittleJT123
    @LittleJT123 Місяць тому

    Did they change the Metallic Baking again ?, before the update I was baking metallic perfectly using node wrangler and emission etc.... the way you show in this video, minus the viewer node as they got rid of that, but now after the recent update, after baking the metallic.....it doesn't seen to make it shine, it just looks like I am using the roughness and colour with no metallic properties....the maps are all connected correctly to the BSDF, it show metallic is there, but still no shine ??? please help

  • @DraggedBox
    @DraggedBox 9 місяців тому

    Why is my texture baking restarting? it's been restarting the texture baking process for 5 times now

  • @gasagronnychannel950
    @gasagronnychannel950 Рік тому +1

    If anyone is still getting any black material issues even after unplugging metallic value - unplug the displasevent value as well! Probably displasement gives some troubles while baking for some reasons

  • @XxsoapywolfxX
    @XxsoapywolfxX 10 місяців тому

    Slight issue, I'm trying to smart project the UV but it unwraps all of the other textures and causes the models textures to all go off.
    Am I missing a step?

  • @mattrowe2652
    @mattrowe2652 Рік тому +1

    Thanks Ryan, another great tutorial. One quick question if I may? Would the baking procedure be the same if your materials contained multiple BSDF's / Shaders i.e. Say if you were baking your Procedural Moss Material?

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      Thank you for your Super Thanks!
      Yes, this same method will work when using a Mix Shader, mixing two shaders together.
      However, this becomes a bit more complex when both of the shaders are using different metallic values. It works fine when baking the Normal, Roughness, and Color, but because you have to use the Node wrangler to preview map.
      Also, another easy work around, would be to use a Baking Blender addon, Like Quick Baker. I have an affiliate link and a tutorial on how to use the Quick Baker addon. And that addon will basically do all of this for you.
      Hope this helps!

  • @utkugogus268
    @utkugogus268 23 дні тому

    Thanks. But how can I bake all project?

  • @miningbay9354
    @miningbay9354 5 місяців тому

    I tried this but when I am UV projecting it the whole texture resolution is not working, any way around that?

  • @nemam83
    @nemam83 2 роки тому +1

    saving normal maps in jpg (which is always an 8-bit image) is a bad idea, there is a reason programs like Substance or Marmoset export them as 16-bit png
    good tutorial otherwise, if a bit too wordy

  • @mhhilex
    @mhhilex 2 роки тому +2

    have I ever told you that I love you? man you're awesome!

  • @jonathanhutchinson5649
    @jonathanhutchinson5649 Рік тому

    Could you not avoid the metalness hack by starting off not with the black base in the image editor?

  • @4tee2
    @4tee2 Рік тому +1

    Hi, thanks for great video, you are REALLY giving me insights into textures. I tried something else for the bolts that seems to work well. Instead of the RGB node, I just set up the emmission color to pure white and made sure emission strength is 100%. Of course if you have some materials with emission already set, one would need to turn those off. So RGB is better, but sometimes the emmission could be quicker if appropriate.

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      ahh yes that would work too 👍‍

  • @randallmiller3162
    @randallmiller3162 11 місяців тому

    Would you need a different process for glossy textures or see though ones like Glass and liquids?

  • @hectorbacchus
    @hectorbacchus Рік тому +1

    A great video. This video took about 30 minutes to bake the textures for this one wheel. Blender or someone needs to make this a one click process because it just a lot of busy work.

    • @RyanKingArt
      @RyanKingArt  Рік тому

      Well I can bake textures a lot faster when I'm not filming a tutorial, but I was going very slowly and explaining everything. If I were just working on my own, it would be much faster. But there are actually some Blender addons for faster baking.

  • @TriggerWarningStudios
    @TriggerWarningStudios Рік тому

    Hey Ryan! Big fan! Quick question. I have a high poly model made of lots of different intricate parts with different materials and i have retopologized all the parts. So what is the best workflow for turning this all into a single game object with a single diffuse map? (focusing specifically on just making the color map work rn and will work on the other maps after i tackle this obstacle).
    Long Live The King
    edit: i figured it out i have to bake each high poly piece individually to the corresponding low poly piece but all on to the same texture map.

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      Thanks for watching! Isn't that what I cover in this video? Did this video help you to do what your trying to do? You can also check out my video called: Bake Multiple Materials to One Texture Map (Blender Tutorial)

  • @madmickey2957
    @madmickey2957 Рік тому +1

    Why is it so hard till this day😔

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      yeah baking textures in Blender is a bit complex.

  • @jasonwilliams8730
    @jasonwilliams8730 2 роки тому +2

    Thank you!

  • @schmuddelecke
    @schmuddelecke 2 роки тому +1

    very big head-schaking-cuts... but your Tut is nice!

  • @MortyJorty
    @MortyJorty Рік тому

    Can I bake Transmission on the color or is it separate?

  • @mesarena5408
    @mesarena5408 2 роки тому +1

    Thanks Ryan for the tut, I am glad that I discovered your channel, really helps upcoming blender artists.

  • @Diinify
    @Diinify 6 днів тому

    Great video, but why didn't the smart UV unwrap at 8:38 mess up the textures on your model? My understanding of UVs is that the UV applies to all the materials/textures, so moving them around should cause problems. (It certainly did on my model.)

    • @RyanKingArt
      @RyanKingArt  6 днів тому

      its because I'm using procedural materials ans I'm using the object corrodinates

  • @nikelon8227
    @nikelon8227 2 місяці тому

    Followed everything step by step but after exporting my model to FBX it still has that default blank material despite it having only one material that has baked image texture plugged into Principled BSDF :c

    • @nikelon8227
      @nikelon8227 2 місяці тому

      Closed blender, opened it back up, exported without touching anything, it magically worked. 11/10 :D

  • @hosseineditor2165
    @hosseineditor2165 Рік тому +1

    Thanks a lot

  • @aistensilva
    @aistensilva 2 роки тому +1

    Can teach how to make the metallic and diffuse map in to one ? a false hand painted

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      thanks for the tutorial idea.

  • @alisikandar1502
    @alisikandar1502 2 роки тому +1

    really great work man, it was helpful, keep it up.

  • @cleo7699
    @cleo7699 Рік тому

    great video :) . I got a question, if the viewer is actually an emission, can we just use the actual emission and plug the values or texture? since its the emit that will be baked? or it will give a different outcome?

  • @ammadejaz93
    @ammadejaz93 Рік тому

    I wanna know what about a texture which involves a tag or a decal UV unraped on a different image

  • @Lilian040210
    @Lilian040210 Рік тому

    17:18 "make sure you press the button with the right finger otherwise a whole city's gonna explode" yeah CG is fun :') Or I guess Blender specifically. There are so many tiny little details that if you don't know about\forget\miss nothing is going to work ಥ_ಥ

    • @RyanKingArt
      @RyanKingArt  Рік тому

      oh, why what happens when you left click?

  • @ElleJ-zp5wh
    @ElleJ-zp5wh Рік тому

    Sometimes my textures are coming out really blurry and low quality even though I am using 4k measurements you explained. :( not sure the reason for this.

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      hmm, maybe check that your UV maps are using as much of the texture space as possible.

    • @ElleJ-zp5wh
      @ElleJ-zp5wh Рік тому

      @@RyanKingArt thank you for your help, I figured out that my quads were not clean enough to fill the texture space very well. I had a lot of really long skinny rectangles and those just do not work too well with texture baking.

  • @joesimich5334
    @joesimich5334 Рік тому +1

    Hey Ryan, thanks for a great Tutorial again! 1 thing that you can do for the metallic bake is to use the emission slider in the princ bsdf, instead of using the viewer node + rgb node, as the updated node wrangler addon-on doesn't have the viewer node any more.

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      thanks for the tip!

    • @joesimich5334
      @joesimich5334 Рік тому

      @@RyanKingArt
      Also do you know how to bake my roughness map inside my metallic map alpha channel, for unity purposes?

    • @antivert
      @antivert 6 місяців тому

      ⁠@@joesimich5334I use Channel Blender in Unity for setting the metallic alpha channel

  • @blackoynx5
    @blackoynx5 Рік тому

    Dear Ryan:Every time I try to copy my materials to bake my objects it turns into duplicates. How do I get around this?

    • @RyanKingArt
      @RyanKingArt  Рік тому

      can you give me some more info on this? what exactly do you mean by the object turning into duplicates? What exactly is it doing?

  • @Unknown-xx4ki
    @Unknown-xx4ki 2 роки тому +1

    Is there any way to bake emission nodes?? Cause i want to bake some glowing stuff and i dont know how.

    • @Unknown-xx4ki
      @Unknown-xx4ki 2 роки тому +1

      And also how to bake glass.

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      I plan on making a tutorial sometime on how to bake emission maps. 👍‍

  • @dht2
    @dht2 Рік тому

    Hey great tutorial really helpful but I wanted to ask something. I have multiple objects with different materials and when I join them together the materials are changing. Any idea why?

    • @RyanKingArt
      @RyanKingArt  Рік тому

      check to make sure that the UV maps of the objects both have the same exact name, before you join them.

    • @dht2
      @dht2 Рік тому

      Yes I did rename them but whatever I do the procedural material distorts. Thank you for the response anyway love your videos.

    • @AustinThomasFilms
      @AustinThomasFilms Рік тому

      @@dht2 I had this exact same problem! Follow Grant Abbitt's tutorial for fixing the UV's and then come back here for the texture baking process: ua-cam.com/video/9airvjDaVh4/v-deo.html

  • @SimFiftyFifty
    @SimFiftyFifty Рік тому

    Excellent tutorial. Do you recommend learning Substance or you think Blender is actually fine for texturing ? It feels like it lacks many features (printing text on clothes for example)

    • @RyanKingArt
      @RyanKingArt  Рік тому

      Actually I've never used Substance painter, or Substance Designer. I just use Blender. So I don't know how it compares to other software.

  • @SkyTrack-yb5vt
    @SkyTrack-yb5vt 11 місяців тому

    you explained everything in a very pleasant, detailed and understandable manner bro. Thank you very much.

  • @mashedperformance1172
    @mashedperformance1172 2 роки тому

    I followed your procedural paster texture tutorial and I have 2 different color plasters, I then followed this tutorial so I can use it in unreal, but for some reason my texture came out super pixalated. Why's that?

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      hmm, what resolution did you bake it to? maybe try baking it to a 4K texture.

  • @Stnkybo
    @Stnkybo Рік тому

    Thanks bro, helped me put pickle rick into unity 😎

  • @mr.lunatic3157
    @mr.lunatic3157 2 роки тому +1

    ❤️❤️

  • @BasicallyAnArtist
    @BasicallyAnArtist Рік тому

    Question: Does this process work with non-procedural textures? If not, then what should be done differently?

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      Yes it should work for pretty much any material. even materials that use textures.

    • @BasicallyAnArtist
      @BasicallyAnArtist Рік тому

      @@RyanKingArt Ok, thanks. For some reason, when baking non-procedural textures, my assets loose their quality. Just like in your video, I am trying to texture bake for an object with multiple materials. In the past, when baking an object with multiple materials to a single uv map, the entire object would have a reduced resolution after hooking up the baked textures. I'm not sure how to fix this.

  • @just_rogers
    @just_rogers Рік тому

    Excellent Tutorial, as always!
    Quick question though: I have some emission textures on my model, is that baking process similar to that of the metallics bake?

    • @just_rogers
      @just_rogers Рік тому

      I just noticed that you have a video for exactly that!
      Outstanding!

    • @RyanKingArt
      @RyanKingArt  Рік тому

      Yes, I have a tutorial on how to bake emission 👍‍

  • @tayam92
    @tayam92 Рік тому

    Great video, great info! I do have a question, how do we bake textures when some parts of the object has emissive lights?

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      I have a different tutorial on how to bake emission maps.

    • @tayam92
      @tayam92 Рік тому

      @@RyanKingArt I've just watched that video. So just to confirm, if I have a rover like yours that has emissive lights at some places, in addition to the 4 maps you've done here, I would also need to bake an emissive map, then plug it in the Principle BSDF. Is this right?

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      @@tayam92 yes that's right.

  • @schmuddelecke
    @schmuddelecke 2 роки тому

    Hi! This is so important. Thank you for this fine Tut!

  • @ComplexTagret
    @ComplexTagret Рік тому

    Well... does anybody bake in vanilla Blender without useful addons which bakes all maps in couple clicks instead of 20 minutes boring settings? )

    • @RyanKingArt
      @RyanKingArt  Рік тому

      yeah I now use the Quick Baker Addon. its so much easier.

    • @ComplexTagret
      @ComplexTagret Рік тому

      @@RyanKingArt Thanks for a hint. I've read about it on gumroad, it sounds great. Would it be useful to make a video about comparison of several baking addons with their cons and pros?

  •  Місяць тому +1

    thanks man really helped alot

  • @VHM777
    @VHM777 2 місяці тому +1

    Thanks!

    • @RyanKingArt
      @RyanKingArt  2 місяці тому +2

      thank you for your support!

    • @VHM777
      @VHM777 2 місяці тому +1

      I got to thank you for contributing so much to the Blender community!

  • @digitalvectorONE
    @digitalvectorONE 2 роки тому +2

    Allways good, allways frendly, allways worker, like a king. Greeting all best think an thanks