How To Use MegaLights Tutorial - Unreal Engine 5.5

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  • Опубліковано 11 січ 2025

КОМЕНТАРІ • 96

  • @SmartPoly
    @SmartPoly  3 місяці тому +3

    Check Out My Multiplayer Survival Game Course:
    smartpoly.teachable.com

    • @bmqww223
      @bmqww223 3 місяці тому

      brother please do these tests in a gpu which resembles the console like they did in demo , as they claim that these will run great in consoles too.... so i want to know how it would be like for console equivalent gpu like rtx 4060, 3060, rx 6600 so on .... because average user wont use the developer or production grade gpu to plaay games

    • @alyasVictorio
      @alyasVictorio Місяць тому

      Bro, we hope Megalights can also be usable even without HWRT support enabled so even gamers without built-in hwrt cards into their pcs can enjoy playing UE5 games with Megalights too. And if not, maybe this feature in the next update will be updated to be that way we wanted

  • @Sam-zw9vp
    @Sam-zw9vp 3 місяці тому +35

    That glitch happens because Lumen and Megalights are working together, what you need is to configure the emissive as Unlit and only work with MegaLights, both systems can work together, but of course they must be configured depending on the occasion.

    • @SmartPoly
      @SmartPoly  3 місяці тому +6

      good to know

    • @Protales
      @Protales 2 місяці тому +6

      @@SmartPoly Juste tested it works

  • @PolygonAcademy
    @PolygonAcademy 3 місяці тому +8

    nice to see people diving into megalights, a majority of my day to day work is lighting and it seems exciting in terms of performance and possibilities :) thanks for sharing!

  • @cg.man_aka_kevin
    @cg.man_aka_kevin 3 місяці тому +12

    Finally a real-time light interaction that not delay in viewport!!!

  • @HellPedre
    @HellPedre 3 місяці тому +5

    OMMGG I was looking for a way to play videos withing a Blueprint for freaking weeks!!! this is gold!! but WHYY has to be soo complicated something so easy! jesus... thanks a billion man, Im trying this tonight asap!

  • @ARENEAM348D
    @ARENEAM348D 3 місяці тому +14

    😍The Best Update of Unreal Engine 5

  • @RealTimeFilms
    @RealTimeFilms 3 місяці тому +7

    It already casts shadows. You can look at the character's legs at 8:35 . But the area lights can cast very blurry shadows, that's normal.

    • @alyasVictorio
      @alyasVictorio Місяць тому

      Yeah! Blurry shadows from emissive lights like our screen is as normal as in real life tho-

  • @MrSheduur
    @MrSheduur 3 місяці тому +27

    Virtual Shadow Maps for each light and you will have your shadows. You currently have it on default.

    • @RikkTheGaijin
      @RikkTheGaijin Місяць тому

      Virtual Shadow map are not accurate. Use RayTacing Shadows instead.

  • @RikkTheGaijin
    @RikkTheGaijin Місяць тому +1

    If you want to have the sound from the video, just add a MediaSound component to your object and in the Media Player channel add the corresponding media. You can also enable Spatialization and Attenuation.

  • @sauh5865
    @sauh5865 3 місяці тому +1

    it's incredibly COOL.........Impatient for the release.

  • @Vohaul214
    @Vohaul214 3 місяці тому +1

    Disregard previous statement. Thanks for the quick tutorial. Keep up the good work.

  • @florianschmoldt8659
    @florianschmoldt8659 2 місяці тому +1

    It's a large diffuse light source, casting a very diffuse shadow. As expected. Lumen on its own can already illuminate from video textures but with less precision than the new area light functionality. You have both enabled. If you hadn't enabled megalights, you could have renamed the tutorial "playing videos in UE" and have the same result.

  • @Soheil2030
    @Soheil2030 3 місяці тому

    Thanks for this very good tutorial, megalight is amazing!

  • @NeoDymRec
    @NeoDymRec 2 місяці тому

    Thanks a lot for this tutorial, i love so much this feature

  • @Protales
    @Protales 2 місяці тому

    Thank you for the video really instructive !

  • @xristosboom
    @xristosboom 3 місяці тому +2

    @SmartPoly I found how to cast shadow
    Just make sure to have only Megalights Enabled in the Rect light-- and not at the same time with post proccess volume
    Mega light shadow method to Default
    Done in ThirdPersonTemplate without changing the Pre-Made project settings

  • @magedmohammed8674
    @magedmohammed8674 3 місяці тому +3

    is it the same as nanite where it makes the fps drops by a lot for small games, but improve performance for big games?
    or is it always gonna give you extra fps?

    • @xaby996
      @xaby996 3 місяці тому

      This is the genera idea yes. High base pass, but at the extreme end, better performance.

    • @magedmohammed8674
      @magedmohammed8674 3 місяці тому

      @@xaby996 so It's pointless to even think about it for small indie games

    • @ZacDonald
      @ZacDonald 3 місяці тому +1

      @@magedmohammed8674 Probably, requires hardware ray tracing. But there's definitely indie games that could make good use of it (anything photo real or a backrooms game).

    • @florianschmoldt8659
      @florianschmoldt8659 2 місяці тому +1

      It's a weird definition is you think that indie games must look crappy and run with 120fps. The video doesn't cover it but the benefit of megalights is that you can save a ton of fps if you have many overlapping lightsources in a small area. Just as lumen or nanite, using the option comes with a cost of it's own and some games could benefit from the feature, some don't need it.
      I'm a Indie dev, I have lots of small lights on my ceiling and megalights pushed me from 45 to 60+fps. Good stuff.

  • @Alucard_Seven
    @Alucard_Seven 3 місяці тому +3

    Help my pc blew up.
    Thanks for the tutorial mate!.

  • @sidneyngong2657
    @sidneyngong2657 3 місяці тому

    very very informative. Nice

  • @SigmaClub2
    @SigmaClub2 3 місяці тому +2

    Hello, I'm your fan, I wanted to say that you have the best courses on creating games on Unreal Engine 5, I would like to ask a question about updating the Multiplayer Survival Game course, will the crafting system be improved so that you can craft several items at once, and so that crafting they are added toqueue, like in RUST, with a new crafting timer indicator. for example I can make 50 gunpowderand for each item you can change the manufacturing seconds in the DataTable.

  • @codetheredone
    @codetheredone 3 місяці тому

    Looks awesome

  • @THESPLINTERSCIFI
    @THESPLINTERSCIFI 2 місяці тому

    Very Cool! Thanks!

  • @fahimjaowad8717
    @fahimjaowad8717 3 місяці тому

    Can you please do one on nanite vertex painting they said, so i can paint each instance of my mesh a different vertex color just like in non nanite mesh workflows?

  • @0UTSIDER
    @0UTSIDER 3 місяці тому +1

    Can it be used for ~10 flashlights in multiplayer with each casting dynamic shadows without any serious performance hit?

    • @ZacDonald
      @ZacDonald 3 місяці тому

      Technically yes, but the more chaotic the lighting situation the more noisy and lower quality the results will be. If it's a slower game and you ease and dampen the rotation and movements of the lights, it'll look a lot better than them tracking the mouse 1:1.

  • @DenisGerasimenkoUA
    @DenisGerasimenkoUA 29 днів тому

    works fine. thanks

  • @daniellanekimball
    @daniellanekimball 3 місяці тому

    would megalights work with the path tracer as well?

  • @wilsione
    @wilsione Місяць тому

    do we need rtx gpu ti use megalights?

  • @3dtutorialsandquestions
    @3dtutorialsandquestions Місяць тому

    Emmisive material in lumen baisicly must cast shadows without area lights...

  • @StevenWhite-w6p
    @StevenWhite-w6p 3 місяці тому +1

    So why add the area light? The video material alone with the RGB plugged into the emissive casts the light into the scene.

    • @iceddz
      @iceddz 3 місяці тому +1

      More control, more even lighting, it's the way to go.

  • @쉬터햄
    @쉬터햄 День тому

    How do I add it to a sequence?

  • @Kor3Gaming_Ghost
    @Kor3Gaming_Ghost 3 місяці тому

    Aww thank u poly

  • @gustavolemos-imoveisemreal280
    @gustavolemos-imoveisemreal280 29 днів тому

    WERE A CAN PUT THE SOUND THAT PLAY IN VÍDEO?

  • @hyper_1337
    @hyper_1337 3 місяці тому +7

    wasn't this possible in previus versions also?

    • @lummi_vfx
      @lummi_vfx 3 місяці тому

      I was about to ask the same thing!

    • @vid828
      @vid828 3 місяці тому +1

      Exactly what I’ve been thinking this entire time

    • @ahalabi9
      @ahalabi9 3 місяці тому +4

      It pretty much was, the only difference is you can now set up thousands of light sources with little to no performance hits, hence the name Megalights.

    • @hyper_1337
      @hyper_1337 3 місяці тому

      @@ahalabi9 so they just optimized lighting rendering?

    • @xaby996
      @xaby996 3 місяці тому +2

      Yes, but this example doesn't show you the extent to which you can make it beautiful. It just shows you how to turn it on.

  • @starydobrymagazyn8592
    @starydobrymagazyn8592 3 місяці тому

    Hello, your tutorials are very helpful, everything is explained really good. Did u think about making also unreal engine with c++ in the future?

  • @Terry_Raphala
    @Terry_Raphala 2 місяці тому

    i need to know how to play it on sequence

  • @ayaakiosawa0
    @ayaakiosawa0 2 місяці тому

    I'm having an issue on this setting up 5 videos to run concurrently. Media player loses source file and when I re-add them it'll work one one screen. Am I missing something you did?

    • @ayaakiosawa0
      @ayaakiosawa0 2 місяці тому

      Okay sorta got it working. Loop is breaking the video playback if I move to a further frame they will play live in viewport. If I hit play all media players reset.
      My goal here is to play them in sync on event begin play from frame 0.

  • @lordahab1220
    @lordahab1220 Місяць тому

    is this mentioned? you can only enable Megalights if you enabled Hardware Raytracing

  • @ZombieGuyDevelopment
    @ZombieGuyDevelopment Місяць тому

    Megalights option is grayed out for me

  • @OriginRow
    @OriginRow 3 місяці тому

    Does megalights works for mobiles Deffered SM?

  • @d3ndr0yt
    @d3ndr0yt 2 місяці тому

    Why is Megalights grayed out for me? I cant enable it

  • @amongus-w4l
    @amongus-w4l 3 місяці тому

    Can you say that how can we get better fps in unreal engine(my pc is shit)

  • @spaaaaace8952
    @spaaaaace8952 3 місяці тому

    How does the texture video sync up with the light source video?

    • @SmartPoly
      @SmartPoly  3 місяці тому +1

      they use the same texture from the video player, so it’s synced automatically

    • @spaaaaace8952
      @spaaaaace8952 3 місяці тому

      @@SmartPoly Oh, I never thought of it that way. It would be useless to have multiple instances play. Thank you.

  • @MrNoOne-fp5zi
    @MrNoOne-fp5zi 3 місяці тому

    Mega lights just came out. Where did you learn to use it enough to teach it.

    • @SmartPoly
      @SmartPoly  3 місяці тому

      just played around with it

  • @thearchitectmk
    @thearchitectmk 3 місяці тому

    Amazing

  • @iggorr25
    @iggorr25 3 місяці тому +1

    Interesting... not sure why you need the RecLight...

    • @iceddz
      @iceddz 3 місяці тому

      More control, more even lighting, it's the way to go.

  • @RikkTheGaijin
    @RikkTheGaijin Місяць тому

    I don't know if this is a bug or not, but if you have several different video playing in the scene, and leave it playing for a couple of minutes in loop, they will slowly start to stutter, and it will get worse the longer they play.

  • @campnguyen
    @campnguyen 2 місяці тому

    Dream TV aspect ratio 😂

  • @huntercole7955
    @huntercole7955 2 місяці тому

    Anyone know why my project now crashes on startup after enabling megalights in project settings?

    • @huntercole7955
      @huntercole7955 2 місяці тому

      I was trying to put this into a VR project, works in a third person game

  • @gameaddict6374
    @gameaddict6374 Місяць тому

    Will this work for Android

  • @Forrestxgr
    @Forrestxgr 3 місяці тому

    On your Homepage is says for quite some time that you will release a UE5 Multiplayer First Person Shooter Course. Coming Soon. Do you know approximately when your course will be released? Thank you for your awesome videos!

    • @SmartPoly
      @SmartPoly  3 місяці тому +3

      I want to work on it next!

    • @Forrestxgr
      @Forrestxgr 3 місяці тому

      @@SmartPoly Awesome!

  • @fueradeestemundoparanormal2936
    @fueradeestemundoparanormal2936 3 місяці тому

    EXELENTE AMIGO

  • @budotsmedia_advertising
    @budotsmedia_advertising 3 місяці тому

    dont have Rendering / 'megalights' in settings in 5.5 preview

    • @Timtowtdi-oop
      @Timtowtdi-oop 3 місяці тому +1

      Have you tried turning it off and on again?

    • @SmartPoly
      @SmartPoly  3 місяці тому +1

      in preview 5.5

  • @Noclip420
    @Noclip420 3 місяці тому

    It would be so much easier if the area light itself could be visible to camera

  • @CheloTarantinoCamalionAlMillon
    @CheloTarantinoCamalionAlMillon 2 місяці тому

  • @randomfootages9120
    @randomfootages9120 3 місяці тому

    Can you remake map from call of duty "overgrown" and "strike" using upcoming unreal engine 5.5?

    • @JenisixR6
      @JenisixR6 3 місяці тому +1

      remake it yourself? lol

  • @kiss4luna
    @kiss4luna 2 місяці тому

    even in your tutorial video, the UE5 shadows are almost completely lack of details. they are unrealistically too dark. every single UE5 game has this shadow problem. now I'm more persuaded that UE5 has a major shadow problem.

  • @zzishsh
    @zzishsh Місяць тому

  • @samnwakefield2032
    @samnwakefield2032 Місяць тому

    Better settings is not to use nanite at all and or lumen...fucks up the fps in development ..and in games...no wonder why arma 3 shines in fps compared to some modern war games made with all of these crap.

  • @Soheil2030
    @Soheil2030 3 місяці тому +1

    Hey poly! Please work on prop hunt course
    Features: for example, the prop can damage the hunter when it is close to it, voice and text chat, players can see their scores, players can see the number of available players, for example, how many props are alive and how many hunters are alive, players can account build and have a username, and everything a good online game should have, problems and bugs: there can only be one prop and the rest are hunters!! The number of props and hunters should be equal. I tried to do this, but I don't know how to divide the number of props and hunters. The next problem is that when the prop spawns shadows with the x button, the characters can pass through those shadows. And this is how the main prop is exposed, the prop object also has the problem that it cannot get close to objects because its capsule is big! It is very easy for you to add these features and fix these problems. Please do it. I and others will buy it on teachable.

    • @SmartPoly
      @SmartPoly  3 місяці тому +3

      these things are not that hard to implement yourself. Just break down each feature into a step by step process. Google it and look up how to do x in unreal engine. Or ask chat gpt

    • @Soheil2030
      @Soheil2030 3 місяці тому

      @@SmartPoly Unfortunately, I cannot find tutorials that are compatible with your course blueprints

    • @xaby996
      @xaby996 3 місяці тому

      ​@@Soheil2030spend enough time practicing on real engine and you'll be able to figure it out. You just have to keep trying, and it's going to take months, just stick to it.

    • @Soheil2030
      @Soheil2030 3 місяці тому

      @@xaby996 Exactly, I find that if I try to make things that are in my mind, it is very effective in my learning, but there are some problems that I can't solve with a lot of effort, and I wish someone were to help, for example, I don't know how the number of props and hunters are equal!! This simple problem has faced a big problem in my project