I think the algorithm is looking up for catan. I just started watching dylighted like 3 days ago or so, and this really small chanel just got recommended to me now! Great content and excellent strategy. Good luck with youtube!
hey ink, i just wanted to mention that you could have won the game already at 41:42, when you stole a log from him, you would have been able to trade two wheat for one clay and build a settlement with your longest road card. :)
So I actually played as radutheginger in this game (not my usual account) I remember how maddening ink getting so much wheat was. I did watch this video when it came out, but thought I would drop a comment now. Edit 20:30 oh my god, nekthen calling out my usual account hahahahha
What's pretty interesting is that there was a really likely situation where you could've won and did so like 15 minutes earlier. When you had 13 cards you discarded such that you had to waste the yop. You should've kept 1 sheep, city the 6/11, save the yop, road building towards the 3/6 and use the yop for the settlement. Then later, you had another chance, but you traded the wood away to buy an extra dev card. Getting army just led to a pointless army race, which you could've seen coming, since it's blue's only way to win, so buying devs was a real waste since you had the perfect ones already. Just thought I'd share because it's interesting and I noticed it. Very nice video btw :D
Really awesome game! A couple things I wanted to mention, I know its been a long time since this game was played but a couple things stood out to me that I thought might be beneficial for people reading the comments. Sorry in advance for the wall of text! Firstly, while the wheat port obviously was amazing this game and was essential to the victory, with my first settlement in Ink's position I probably would have placed on the 8/5/10 placing the road towards the brick port, because while wheat is a rare resource, it seems unlikely to me that every single place to get wheat will get taken by the time Ink gets to place his second settlement. You get the same amount of sheep as the 5/4/3 with 3 more points of production with the 8 brick. I think the 6/11 wheat for example would still be open. I do get the logic though and Ink is probably a better player than I am. It is a risk and the 5/4/3 is definitely a strong spot especially on this board, and it obviously was great this game! Secondly, at 51:50, I think this shows the importance of paying attention to what development cards are left and how many are left in the deck as well. While Ink could have traded his wheat in to buy a dev card, there are only 3 knights that haven't been played at this point, and Ink would need to get two of them to regain largest army. Therefore, I think getting the city and focusing on maintaining longest road was the correct play there, because the likelihood of regaining army is small and it would probably take longer to do so. I admit I do not know exactly how many dev cards were left, so I don't know the probabilities. A lot were played in the game.
I thought it was insanity to go after longest road when grey had a lot hugher lumber/clay production, but apparently it worked out. Just not sure how he knew he would get the road building...
49:37 - Would it have been better for you to build two roads inland to the 6/3/4 instead of up to the ore port and put a settlement there? I know that the 3 wheat is good for your port, but the 4 sheep and 2 ore are also good for your dev card end game, it makes your 3 wheat less blockable (it's already pretty tough to block a 3, though), and on top of that slight extra bit of production on the 6/3/4, you also force Grey to abandon an extra road in his chain if he wants to expand to another settlement. I'm pretty not sure, though. Getting two wild cards every 3 is great, although a 4 and a 2 don't require you to be trading wheat for ore and sheep if you go on the 6/3/4.
During placement, you could have stuck with your 9/12 plan even after orange placed on 6/11/12 and their road toward the desert. 9/12 is a free road and you play before orange, so unless blue rolled a 7 and stole from you, you'd be guaranteed to be able to block orange. Also, you wouldn't have been at risk of losing the 6/11 to blue since they were already on the 6 wheat with no reason to take that spot. Having the 9/12 would also have led to several other decent options like building to the wood port and 6 wood, or to the 3-1 port, or just to the 9/10. Incidentally, the early 9s could have helped with some of that too. Anyway! Great video.
Wow, crazy game. I've won games by prioritizing rare resources over high production, but nothing like what you accomplished here. You did blunder the game at one point late, but I'm sure that others have pointed it out already. 3, 4, 5, 11 and 6 starting numbers... three wheat, one ore and one sheep hex... somehow turning it into a longest road win with the help of one well placed wheat port AND not getting blocked off by grey early in the game. GG and entertaining video!
As fourth player I would have definitely taken 6,11,12 followed by 5,9,10 building a road right away to the 5,2 3:1 port and eventually the 6,2 port or perhaps even the 9,12 followed by 9,10, or of course 3,8,10 if it is available, not buying dev cards until I city up 5,9,10.
In such a probability-based game, it would be a lot more interesting if you guys posted more (1) losses where you made great decisions; (2) wins where you made blunders. Teach people to avoid hindsight bias.
Hi guys , i dont fully understand , what i can unlock if i buy 400 gold and buy catan base game . I can get multiplayer , singeplayer , game for 4 players and i will have each map different ? Or is there something more or less. Thanks for answering
I think you could have started at 9/12 got the free road and you can beat Orange to the 6/11 then. You had to pray to build before grey but it was maybe a good strategy.
Hi, I really liked your video, but you should change your image (that creepy face) because I actively avoided watching your videos because of that creepy face. Maybe you'll get more views if you change it. First impressions are very important on UA-cam.
Takes ore, wheat sheep set up, thinks that his best bet is longest road :D feels like dude has no clue, how to play ore wheat sheep. The only way he would contest logest road in his situation is if he would want to sneak both biggest army and longest road for a fast win.
I think the algorithm is looking up for catan. I just started watching dylighted like 3 days ago or so, and this really small chanel just got recommended to me now! Great content and excellent strategy. Good luck with youtube!
hey ink, i just wanted to mention that you could have won the game already at 41:42, when you stole a log from him, you would have been able to trade two wheat for one clay and build a settlement with your longest road card. :)
So I actually played as radutheginger in this game (not my usual account) I remember how maddening ink getting so much wheat was. I did watch this video when it came out, but thought I would drop a comment now.
Edit 20:30 oh my god, nekthen calling out my usual account hahahahha
What's pretty interesting is that there was a really likely situation where you could've won and did so like 15 minutes earlier. When you had 13 cards you discarded such that you had to waste the yop. You should've kept 1 sheep, city the 6/11, save the yop, road building towards the 3/6 and use the yop for the settlement. Then later, you had another chance, but you traded the wood away to buy an extra dev card. Getting army just led to a pointless army race, which you could've seen coming, since it's blue's only way to win, so buying devs was a real waste since you had the perfect ones already. Just thought I'd share because it's interesting and I noticed it. Very nice video btw :D
Really awesome game! A couple things I wanted to mention, I know its been a long time since this game was played but a couple things stood out to me that I thought might be beneficial for people reading the comments. Sorry in advance for the wall of text!
Firstly, while the wheat port obviously was amazing this game and was essential to the victory, with my first settlement in Ink's position I probably would have placed on the 8/5/10 placing the road towards the brick port, because while wheat is a rare resource, it seems unlikely to me that every single place to get wheat will get taken by the time Ink gets to place his second settlement. You get the same amount of sheep as the 5/4/3 with 3 more points of production with the 8 brick. I think the 6/11 wheat for example would still be open. I do get the logic though and Ink is probably a better player than I am. It is a risk and the 5/4/3 is definitely a strong spot especially on this board, and it obviously was great this game!
Secondly, at 51:50, I think this shows the importance of paying attention to what development cards are left and how many are left in the deck as well. While Ink could have traded his wheat in to buy a dev card, there are only 3 knights that haven't been played at this point, and Ink would need to get two of them to regain largest army. Therefore, I think getting the city and focusing on maintaining longest road was the correct play there, because the likelihood of regaining army is small and it would probably take longer to do so. I admit I do not know exactly how many dev cards were left, so I don't know the probabilities. A lot were played in the game.
Welcome in King of Catan, Ink!
Thanks for inviting me. Hope to learn more!
I thought it was insanity to go after longest road when grey had a lot hugher lumber/clay production, but apparently it worked out. Just not sure how he knew he would get the road building...
Nice vid ! Keep them comin !!!!
49:37 - Would it have been better for you to build two roads inland to the 6/3/4 instead of up to the ore port and put a settlement there? I know that the 3 wheat is good for your port, but the 4 sheep and 2 ore are also good for your dev card end game, it makes your 3 wheat less blockable (it's already pretty tough to block a 3, though), and on top of that slight extra bit of production on the 6/3/4, you also force Grey to abandon an extra road in his chain if he wants to expand to another settlement. I'm pretty not sure, though. Getting two wild cards every 3 is great, although a 4 and a 2 don't require you to be trading wheat for ore and sheep if you go on the 6/3/4.
During placement, you could have stuck with your 9/12 plan even after orange placed on 6/11/12 and their road toward the desert. 9/12 is a free road and you play before orange, so unless blue rolled a 7 and stole from you, you'd be guaranteed to be able to block orange. Also, you wouldn't have been at risk of losing the 6/11 to blue since they were already on the 6 wheat with no reason to take that spot. Having the 9/12 would also have led to several other decent options like building to the wood port and 6 wood, or to the 3-1 port, or just to the 9/10. Incidentally, the early 9s could have helped with some of that too. Anyway! Great video.
I disagree. Grey also started with a road, and he's going to the 5-11 which would block the 6-11.
Wow, crazy game. I've won games by prioritizing rare resources over high production, but nothing like what you accomplished here. You did blunder the game at one point late, but I'm sure that others have pointed it out already. 3, 4, 5, 11 and 6 starting numbers... three wheat, one ore and one sheep hex... somehow turning it into a longest road win with the help of one well placed wheat port AND not getting blocked off by grey early in the game.
GG and entertaining video!
ב"ה
On 49:08, why didn't you build your settlement onthe 6/4/2?
That spot have a lot of production, and make it for gray harder to block your roads
gray would only need 2 roads to cut him off, securing the longest road to orange
great game
well played!
As fourth player I would have definitely taken 6,11,12 followed by 5,9,10 building a road right away to the 5,2 3:1 port and eventually the 6,2 port or perhaps even the 9,12 followed by 9,10, or of course 3,8,10 if it is available, not buying dev cards until I city up 5,9,10.
Anyone know why they didn’t place on the free road and cut off orange to the wheat spot? Makes no sense to me
Nice video, bro
Why wouldn't you build the road into 642 and put your settlement there, blocking gray and leaving you a totally safe settlement spot for later?
Props to blue for making the best of his placement situation. He wasn't out of the necessarily game as you and I thought.
lucky orange didn't try to cut your wheat port off
In such a probability-based game, it would be a lot more interesting if you guys posted more (1) losses where you made great decisions; (2) wins where you made blunders. Teach people to avoid hindsight bias.
Hi,
I quick question.. Can we trade with bank in same turn if we build new settlement at 2:1 port?
Yes.
at 49:50 not sure why you don't take the 6/4/2 instead of the 6/3
and then at 51:40 you get two 3's rolled in a row!....
Hi guys , i dont fully understand , what i can unlock if i buy 400 gold and buy catan base game . I can get multiplayer , singeplayer , game for 4 players and i will have each map different ? Or is there something more or less. Thanks for answering
you placed first settlements wrong
Most lucky game but gj anyways
I think you could have started at 9/12 got the free road and you can beat Orange to the 6/11 then. You had to pray to build before grey but it was maybe a good strategy.
Hi, I really liked your video, but you should change your image (that creepy face) because I actively avoided watching your videos because of that creepy face.
Maybe you'll get more views if you change it.
First impressions are very important on UA-cam.
hmmm... what if that is just a pic of ink? That would make this comment a bit offensive! No worries, I think that's not ink.
Takes ore, wheat sheep set up, thinks that his best bet is longest road :D feels like dude has no clue, how to play ore wheat sheep. The only way he would contest logest road in his situation is if he would want to sneak both biggest army and longest road for a fast win.
Wheat was never scarce and you chose to bad rolls