Check Out: The Way of Wrath
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- Опубліковано 4 лют 2025
- Talking about an interesting indie CRPG centered around preparing a tribe for an oncoming invasion, via a public demo.
Steam: store.steampow...
Intro Music By Juan Andrés Matos, www.juanmatosmu...
Merch Shop: mortismal-gami...
Info On Reviews: • What Is A 'Review Afte...
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Thanks for checking out our game ^_^ We really enjoyed your preview! It was a great summary of the vision we have for the game. We're now working hard on next demo that will have all the features ^^
The look and feel reminds me of Neverwinter Nights 2. I'm excited to see what y'all come up with.
Best of luck! Would love to see it take off.
Oh wow, I backed this at a high tier years ago, i need to get back into that discord account
The game looks promising! I was wondering if you guys had a response to Mort’s critique about the combat. The game seems to be heavily story-driven, so is there a worry that the combat might detract from that experience? Or do you have confidence that, once the game is developed more, the combat & story will go hand-in-hand?
@@neilmanansala399 Hey! It's more of a demo thing, what was ready and bug free when we released it. We are adding a lot more gameplay to exploration, fort management and combat. Combat itself is going to focus on more hand crafted encounters, that are heavily tied to what going on in the story. We are giving every NPC you encounter (outside the sieges) their backstory, names, relationships so you almost never fight random nameless mobs. So combat is going to be more rare, but more meaningful to the story.
The same theme of story and gameplay intertwined will also manifest itself in other gameplay. For example, one of the themes of the game is how your allies deal with very challenging situation they find themselves in. If you encourage your allies to unwind with a bit of a drink, you might find them passed out drunk instead of rebuilding a wall you commissioned, if you don't, you might have a few food poised soldiers on your hand because they tried to brew alcohol in secret. So we wanted to approach the whole game with that immersive, interactive lenses. Let you play with the world a little more.
I think your "Check Out" videos are the best part about your channel. There's always games I'd never give a chance featured here, and I've found some amazing times with the games you've suggested. Thank you.
Good morning, Mortym! Just after 7AM here in Florida. Glad to have you be a part of my morning.
Nice to see another periphery fan
I watch these videos every morning so frequently my wife recognizes his intro sound.
Thanks for checking these out for us, Mortym! Lots of nice gems we would miss otherwise.
My steam wishlist before Mortismal: 12 games
My steam wishlist after: 120 games
Neat, Not everyday you see a RPG based around bronze age or tribal stuff. Good find! I wouldn't have seen this otherwise!
Seems interesting and ambitious! Thanks for the information and lets hope the developers will achieve their great vision!
Oh hey! I backed this on kickstarter! It's shaping up quite nicley!
Yay! Thanks for backing us! :D
I actually backed this one on Kickstarter. Played a bit of the very first Alpha build and gave some feedback. Looking forward to a full release. Found the atmosphere to be really good.
I backed it on Kickstarter and so far do not regret it. Looking forward to the game.
This looks very interesting! I'd be okay if combat is a small part of it, if the combat that exists feels like it matters and contributes to the storyline. Otherwise I agree with you that it seems like a very good setting and concept for a more story-driven game. Thank you for making this video - it's on my wishlist now!
thanks a lot, it's in my wishlist starting from now 👍
I'm curious to see the full potential of this title ..
The real question to be asking: can you be a murder-hobo? Onward to 300k. All glory to the algorithm.
I've seen this one on GOG in the upcoming RPG list for a while now. Nice to see it's coming
A Roman Reigns CRPG? Can I be the Head of the Table?
Good show sir
Mort always bringing it in the morning 😆
The artstyle remembers me of Massive Chalice, which is a completely different genre.
I'm interested to see what kind of choices you have to make in regards to how well I will stick to my tribes laws. Laws are always so easy to impose on others, but when it comes to ourselves...
Early vid drop by mortem....hell yeah. I'm at work, sitting in the office bc they are bringing the units down atm. Then we go on long hours next week. I'll be binging some mortem content
sounds interesting enough that i hope for it to be wildly expanded but hearing "10 days to prepare" made me wonder if i should end watching video
if it's time limited then it's instantly NO but if it's just initial main quest situation then i can accept it
Hey! It's not as much time limited as more of a strategically charged. If that makes sense.
Each day is like a one story chapter, you play as much as you want each day doing all the quests you can until your character is too wounded/exhausted to continue or you are done with your day. Then you manually Sleep in your camp, your character is refreshed, faction and personal stories move forward, and you are ready to start the next "story chapter".
Depending on what paths you choose, some story events might "auto resolve" without your involvement. But you'll usually have opportunity to revisit the principal conflict of that story through a more intense/difficult story event version. For example, if you didn't prevent a character from going on suicidal revenge attack on enemy camp, you will later have opportunity to launch a difficult rescue mission.
As a game-designer on the game, I'm also not a fun of games rushing you with time limits. But I think, we'll be able to strike a nice balance where we have this dynamic story but give player enough time for experience not to be stressful in that way.
@@animmalstudios thanks for explanation
"strategically charged" sounds to me like stamina limited so i hope that there are going to be some forms of energy and health restoratory items (found or purchased or crafted) so that i will be able to do as much as i want (i'm obsessed with exploring and finding and looting everything as soon as it's possible)
if not and final product turns out to be good enough then i will just wait for someone to release cheat tools
setting rules is a very rare thing so i wonder how expanded it's going to be
crafting is always a good thing
the only thing missing is possibility of romance
@@fantazjo we're experimenting with various ways to make this as organic as possible, we tried stamina but it felt forced. Right now the amount of things you can do at once can be limited by a few things.
1) Difficulty, some enemies and encounters are more challenging and you may have to return later to tackle this. Similar to Gothic & other games without level scaling.
2) Wounds, if you or companions fall in battle or are subjected to some damage types you gain wounds. These take longer to heal, some wounds can take a day or two. But you can heal regular damage instantly.
3) Project Time, (at least for now) we call tasks you can assign to your followers as projects. These can be gathering resources, building structures or repairing them, clearing rubble or building bridges to inaccessible areas etc.
4) Ripeness mechanics, where you might want to wait until specific time to harvest some rare plants for maximum yield.
We do have crafting and romance!
But the game is still in active development, and we'll be adjusting things based on community feedback. There'll be various betas and also new public demo.
@@fantazjo (Strange I thought I replied before)
Our game is very much designed to be very completionist/explorer friendly. Probably dynamic branching is the only thing that might be a bit annoying, as you need multiple playthroughs to see everything. But hopefully it will be worth it! :D
In terms of stamina, we tried that but it felt too forced. We are trying more organic ways to pace progression. Here's some of them:
1) Wounds, when you or your companions fall in battle, or sustain special damage, you get wounds that severely limit your battle-worthiness. Wounds take more time to heal, sometimes 1 or 2 days and even a quest or two. You can heal regular damage instantly with items. You also can cycle your companions when some are wounded, or use items/do quests to make fights easier.
2) Project completion time. When you order allies to do something it takes 1 or more days to complete. You can order allies to build or repair buildings and fortifications, gather resources, or open up inaccessible areas by clearing rubble or building a bridge.
3) Ripeness and similar mechanics. You may want to wait until plants are at their optimal before harvesting some rare plants for important ingredients.
4) Difficulty. Some areas or enemies are more difficult, and you may want to wait until you are higher level before attacking. It works similar to Gothic and other games without level scaling.
But there is a lot you can do even if you can't fight anymore that day. Quests, hunting, fishing, minigames, checking up on your traps, managing your fort, Exploring etc.
The game is also under heavy development, and we'll be adjusting it a lot based on community feedback from betas and new demos. ^^
This game looks great
For the algorithm!
👍🏾👍🏾🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
Gronk!
👌
How does a wanderer become chief?
Banner Saga?
Sort of gives me DAO vibes.
Game sounds interesting, but the visual design and world theme is unfortunately not appealing. Wish them all the best though!
hello. this comment is free.