This game is slept on. I fucking love it and still play it through every now and then to this day. It may not be like other AAA titles but it dont matter to me I just wish it sold better.
in early development of KoA: Reckoning it was ordinally going to be an mmo. Thats why the environments looked so nice but ended up being empty. the team behind the game had a lot of ideas they couldn't implement and was hoping the game would take off so they could do more with the IP. the criticisms were all very fair too. it does get super repetitive after a couple hours, just button mash to win.
Everything on that game is so generic. That was my problem with it, generic story, generic races, generic ambienta, generic music and so on. Wich i probably blame on the concept art department.
Yeah , thats why ive never beated the game . It starts for me very motivating and cool until my legendary items getting suddenly outclassed by normal loot out of nowhere , i need to run again for a quest half an hour to the next location to bash skulls again for the 640th time , level up my characteres abilities to make 5.6% more damage and more receiving damage reduction at the same time , sell/drop loot because my inventory is full again for the 4632th time , must collect some more herbs for a quest again and etc . And i always stop in the middle of the game because im so mentally exhausted by its very repetitive Gameplay alone while the world isnt really that original tbh . Its a cool game and there is big potential in it but they should give more personality for their world and improve the gameplay to be much more an outstanding Rpg than a shallow mentally-grinding hack n slay game with a lame diablo loot system .
Nobody I know has played this game... I saw it shortly after it came out and went out on a limb and bought it. Was an awesome game. Especially for a game no ones ever heard of.
I'll be honest being a non native english speaker and not having played 90% of the games you talk about a lot of the times I can't understand if your jokes are compliments or critiques and I still love your videos
I didn't find combat fun tbh it looks flashy and nice but as the video says it gets repetitive I think they should have gone all in and added more combos or something idk Basically this game isn't my cup of tea
@@shashlik7959 Combat is half your spells, half your actual weapons. Shit gets real fun when you find stupid juggle combos and TC a motherfucker from full health to none. It's not difficult one-on-one, but it gets stressful with a buncha enemies.
@@snkybrki yeah I know that but idk again it's not my cup of tea, the combat alone wasn't the thing that put me of. For context, I like RPGs like kingdom come deliverance, skyrim, fallout and stuff like that where you are given a big, alive open world and lots of freedom. Oh another amazing one is outwards outwards is amazing if you haven't tried it give it a go
It's pretty easy honestly, even on higher difficulty. The difficult part is finding the will to trek through the needlessly massive yet content-deprived world. I started the game several times and only managed to finish it once. The core of the game is good but something is seriously off about the scale of the world, versus how little content is sprinkled across it.
@@wolfieinu I think the biggest problem is the item scaling from level 1-20. I think I’m barely level 15 on very hard or whatever it’s called and i feel like I’m swinging twigs around. And I have beaten this game many times with every build idea I could have. I’m just getting old and game seems hard
@@opinionpaladin6007 Crafting completely trivializes the game, even on the hardest difficulty if you spec into blacksmithing and max it, dismantle lots of weapons and then use those components to craft, your weapons will be many times better than any world item you can find, by far. I didn't even get out of the first area yet and I was hitting enemies with over 100k damage as a mage. If you're looking for a challenge, don't craft weapons.
@@justinrobison666 Sure, but there isn't enough content to fill out the world. They didn't change the balancing to make it a single-player game, it's just like soloing an MMO, except they made the bosses easy to compensate for the fact that you'll be alone.
I thought it was unnecessary narration of what we could clearly see him doing. Verbally explaining a visual joke insults the intelligence of the viewer. Is this fool monetized?
Seems what makes the game gave good impression among many players comes from the mindset of those players who is (or was at that time) being fans of WoW or any MMO games, hence the archaic styles and repetitious combat is mitigated by the fact of how it was designed as hack and slash, also to the fact of the games released around those times were gritty modern-setting FPS releases for the most part (even Skyrim uses washed-out visual art styles to follow the trends) Perhaps those late 2006 to 2013 times ended up lowered down the game's standards from the eras of 2005, Deus Ex/Morrowind generation and even older PS1 eras
@@ohamatchhams that aligns with mer personal experience, at least. i originally heard about the game from WoW addicts during summer break. they were saying it was going to be better than skyrim.
@@ohamatchhams Very true. I'd say it took a nasty dive around 2008. Since then, it's like a good majority of game developers (and even movie directors) either forgot what makes a game/movie good/enjoyable or deliberately ignored it all for the sake of just getting a product out there. Most recent example would be the Last of Us 2: "We added the ability to go prone, silencers for weapons, and actual stealth mechanics." Y'know, stuff that has been in video games since, well, two decades ago. Or how about the Assassin's Creed series: "We're gonna add the ability to crouch and hide behind walls... in the fifth game of our series where the whole point is to be a stealthy assassin..." It's this weird focus on trying to turn videos games into movies where they are forgetting that the game needs a game in it. I don't get it.
@@DagothDaddy kinda sorta. There was an MMO planned and the first thing meant to be made, and KoA was supposed to be a side game, and then introductory game to the universe. Iirc
Have you tried not limiting yourself to a class? It's actually fun to fireball people after sneaking around and stabbing another, only to finish them off with a pair of chackrams and earthquakes.
He mentioned that he didn't like how anyone could cross build on skills (and abilities). I thought that was a weird take. And I can definitely say if ones idea of playing an rpg is purely rogue/warrior/mage KOA is going to feel extremely stale and limited.
I take it with a grain of salt. of all the things to get mad abt the ytber who makes several hours long loveletters to relatively niché series draws the line at imperial gnomes and braingdead combat rpgs. yeah everyone has opinions just like everyones asshole can stink after an all you can can eat buffet. grain of 🧂
One of my favorite games that got me into fantasy rpg’s being bashed cause it’s an complex old game that came out in the when there just weren’t a lot of games like this. Character customization; got three different skill trees that you can mix and match your skill points into and from there depending on how many points you have in a skill tree you unlock more and more Fate Cards, witch gives bonuses like +15% dmg or replacing the dodge with a teleport and a ton of other benefits. In game lore: there is a shit ton of this. Like an overstuffed suitcase it just spills out with in depth dialog with npc’s, lore stones, and books. Re-reckoning the dlc’s: both The Teeth of Narcos with the Colossi and the Ghost ship Island dlc’s were very fun to explore and play through. With unique weapons & armor for each category of equipment. Look, I’ll be the first to admit that this game is dated and in some areas of the game repetitive and “a fantasy of fantasy game”. For those who have never played it or won’t play it because of this video, just try it. Wait till you can get it on sale and try it for yourself, you got a 18+ hour fantasy RPG packed with expansive lore, fantastic fighting animations, unique weapons & armor, magic spells and passive boosts that show you how powerful your character is. I don’t know when or why it became a thing on UA-cam to start bashing good games that came out years ago thinking that they’ll be as good as the games we play today. That’s not how gaming development works. It all changes over time, for ALL genres, companies that make the games, the people that play them, and the view of the public. All of these things change, adapt, evolve and grow. Remember like when pay 2 win started becoming a thing? How about when loot boxes were being considered gambling? Everything is changing and constantly moving forward. We as gamers forgot WHY we play games in the first place. It’s just a bunch of code and scripts that we get to play around in, experience and experiment with. An escape of various different parts of each of our own personal lives. So in the end of it all, you wanna play this game? Play it. Don’t bother with videos like this, or even comments like mine. I LOVE this game. But that’s just it, ‘I love’ that’s just me. No one besides you can tell you if you would like a game or not and the worst thing any gamer can do is say that you won’t like this or you won’t have a good time with that. I like to think damn near all the gamers reading this can tell when a game is worth the effort or not. But even then a broken half finished game that works and is playable but has had nothing but shitty people play it and write reviews on it, YOU could still have a fantastic time playing said game. Hell I only really play Skyrim & Fallout NV//Fallout 4 because I love to break those games with mods and cheats or spawning things
I'm honestly disturbed about the gnome execution animation, maybe that's why they had to make the gnomes "serious". it'd be a lot more fucked up massacring friendly hobbit-like folk
I've honestly Loved this game, I felt so free to explore and do what I want, there are three destiny you can play and you can mix them in other fates like assassin's/magician ecc and for every Destiny I've restarted the game trying different things and mission or replaying the missions but changing the ending literally making a new adventure (whit the same storyline but I've liked it). I'm not the kind of person that look at the game whit a critic eye, I take it just like it is and I still play it today because in days of quarantine that game really make me free.
Man, I'm both surprised & a little sad at how hard this made me laugh, made me realize how long its been since I last felt this happy watching a single youtube video. Thanks for making your content man.
I just wanted to say that you're one of my favorite video game content creators on the site; I personally rank you along side people like noah cadwell-gervais and hbomber guy in terms of just how much fun your content is to experience. So thanks, y'know, for being you.
You know its funny that listening to KBash describe the Fate weave mechanic without looking at the screen brings to mind pretty much how you can use Vergil's SDT in DMC 5...even as someone who knows damn well what Amalur is.
This game is still leagues above Godfall in every department except graphics. Game devs have learning nothing in 20 years. The only disappointment this game gave me was no NG+ option, but then again, not very many games had NG+ back then.
bit of trivia about the Fart Cat app, years later. it was made by former 38Studios devs that reformed as a smaller studio and this was their first product, something dumb and quick just to make something (after years and years of not shipping anything). I heard this story from Rich Gallup on Giant Bomb many many years ago. So i would assume Grant K. helped out as a favor or something after the cancellation of Copernicus.
The epilepsy warning should probably be in the actual video rather than the description if you're gonna have the warning. That way it's harder to miss. That being said, idk if that clip would actually trigger anyone's epilepsy but idk much about the subject. So, whatever.
@@buttqueef9900 Well, yes. Me saying that I don't know much about epilepsy is to say that I don't know if there should even be a warning, so it doesn't really disqualify anything I've said in the case a warning would be needed. Either the video is able to trigger someone's epilepsy, in which case what I said would be 100% valid, or it's not and there'd be no reason to even have a warning
I finished the original version back in the days and my biggest complain about it was that most part felt 'sooo' empty. I suppose it has to do with the fact that it was designed as an mmorpg. Yet I will definitely do a replay with the new version because it's really good material for a video
5 things i hate about a game i love to bits....1-too easy even on hardest difficulty (i use mods to make insane hard)....2-too many stupid pointless quests...3-crafting system is broken...4-lvl cap is way too easy to reach in too short a time...5-bugs and glitches galore years after release and re-release/remaster making numerous chests unabe to open causing items to get missed
@@brycepriar3185 Would've been better as a co-op game honestly. It did start as an MMO before they scrapped the idea and changed direction, that is why the game is so huge and environmentally rich.
The only thing that surprised me about this video is that someone would actually spent a god-mode-thing on those gnomes. And seeing the animation made it worth watching through it.
Kbash actually pointed out the one thing that stuck out to me when playing Kingdom back in the day. While I enjoyed it a lot I always hated how enemies would slide over to you even after you dodge and just smack you in the back. Game was good but it definitely felt more like style over substance and I had to drop it for a few months before going back to finish it. It has so much content in there, but what’s there isn’t exactly varied and deep. Still a fun time though.
In 2012, Dragon's Dogma and KoA came out. I still play Dragon's Dogma to this day while KoA was quietly tossed into the trash where it should have stayed
Pretty consistently with K Bash videos, the video will keep running during the patron shoutouts. And my brain idly wonders if I should click off the video. Then a hilarious new name comes up and I'm glad I left the video on. This time it was "Mitchellaneous"
the spellcaster route makes combat really cool looking and fun but eventually i decided to go for smithing and just kept recreating Thunderfury, Blessed blade of the windseeker. whenever i could make it stronger. good stuff.
Yeah, that "Special Delivery" DLC chest that gives you those op items? They're locked at the level you find them at. Forever. You don't get to use them because you're going to be hopelessly underpowered by the time you go up a few levels, and you don't get to make them either. You just have shitty armor with super cool stat bonuses that you never get to use because of an oversight by the developers.
Game came out in 2012 and was basically re- released in 2020, with a few bugs fixed, yet it is basically the same game from 2012. You have to judge it on that scale. Back then it was great game for its time. Amalur has great graphics and allot has changed since then, still fun to play, and for 20 bucks a good deal. You forgot to mention chakrams, how you can use them to fling your enemy's in the air and slice them to pieces... that is awesome fun... either way i'm waiting for the expansion DLC that's coming out and is made by the new studio. Thanks for you opinion, have fun out there...
Smithed weapons completely shit on world drops. Part of the issue is crafted weapons are so overwhelmingly powerful compared to any drop you will get on open-world areas.
When I did my playthrough of the game like half-way through, i decided to not cure any curses or debuffs and I still steam-rolled pretty much everything.
Kingdoms of Amalur really feels like one of those games that came after the Fable boom where a lot of games tried to be just like Fable. Rather then reinventing itself and the concept it was aspiring to be, it just stuck to the basics and ultimately does nothing of special. It's just a pretty looking game with some highlights - which is why I think it's so beloved by some fans. Funny to see how this sort of thing happens even nowadays with "souls-like" games being put out everywhere.
Yeah very generic high fantasy action game, combat was a highly praised aspect of the game and i enjoyed it but for all its cool variety and style it lacked depth or room for ingenuity. Fun game for sure though im probably gonna play it again for like 5 hours now lol
great video as always my dude the game reminds me of bound by flame but with more budget but i enjoyed bound by flame so i'm sure i could squeeze some enjoyment from this game as well lol
I enjoy the game personally. I picked up Rereckoning so I could do another playthrough (not a clue where my PS3 is) and so far its been good to go through one last time. I'd actually intended to do two more playthrough to go through the two class mixes I hadn't played before (rouge-mage and warrior mage) but at about 12 hours in (and doing every sidequest) I think I'm going to cut it at just warrior mage. it's been fun, and this game is very nostalgic for me, but it certainly feels a bit simplistic. Still, I look forward to the new DLC.
there are 4 ways to play not 3, try to become "Universalist" and you'll have all in one, i played the original game long ago and the facts are that is a great game
Sadly the only issue with universalist is that it's the end of the three trees but you're at such a disadvantage as until you get there, you can't get strong abilities. I found it much easier to focus on a class until I unlocked the final destiny of that class, then I used a fate weaver to get the universalist class immediately which worked wonders
@@yvocarr288 and one more thing after the fate weaver is to fast travel all the npcs that teach you and keep all the books that give upgrades in your inventory to have all the skill points possible cause universalist is overall but is not the best on any class
Just wanna add that blacksmithing (and the gemstone one, I cant remember the name its been a while) are actually the most brokenly powerful part of the game if you focus it. Also, the abilities bound to buttons like spells are much better on pc as you get slots for 1 through 9 not just 4. Other then that, solid vid, ofc I disagree but thats prolly down to nostalgia and the fun I had 100% the game.
I thought I was crazy for thinking this game’s combat was all flash no substance, I really did. I was like “there’s so many moves, why isn’t this fun?”
oh wow. i remember buying this as a kid. my impression was its the most generic rpg I've ever played. when i think generic rpg, this game even tho i never remembered its name, came to mind.
So Kbash funny video but couldn't help notice you forgot the elves. You confused the Fae for the elves and then completely didn't talk about the actual eleves. Honestly thought there was gonna be a joke about two different pointy eared races by calling the Fae elves and then the elves other elves or something but then you actually didn't mention the real elves at all.
That really stuck out to me, too. I get it if you aren't immediately gripped by the plot, but you can't completely ignore all of the dialogue in the game and then say it's all generic and completely forgettable. The Fae are actually pretty unique in terms of fantasy races, and them tying into the whole themes of fate with the world and repeating certain cyclical stories over and over is surprisingly cool. Also the entire Dead Kel DLC is surprisingly funny and does reward you with a completely unique fortress that you rule over, can recruit people to, and expand over time that's unlike the housing in the rest of the game so it's not just more of the same (plus you can get married, though it's somehow even more pointless than in Fable). I love KBash but this video seemed really rushed and like he'd just decided he already didn't like the game before even picking up the controller, then just kept ignoring stuff to reinforce his own preconceptions.
5:13 Schrier does some nice writing sometimes, but has something completely off about him. Dude once blocked me on twitter for making a joke about one of his reviews. I'm nobody and he took it to heart enough that he brought my tweet up when I emailed him about his block years later and rubbed it in my face with a "Does this sound familiar?"
i have it on PS3 and yeah i played it for maybe 20 or so hours i ttoally forgot the main quest though i liked the gameplay. It's basically what D&D Fans want. Hyper over the top action with Magic doing BOOM and BANG where every module has 100 battle encounters. So in my feeling it's a typical High Fantasy from Zero to Hero Setting from the US
Funny that you say that crafting is weak because around level 30+ you can craft ridiculously op gear if you are willing to save scum a ton. I'm talking full damage immunity, 100% crit chance and so much damage that the game can't keep up. Even at lvl16 you can already craft weapons that are miles better than what you can find (except Chakrams and Scepters). And the most powerful crafted weapons have a level requirement of 20 (although the components to craft them are only feasibly acquired around lvl35+ mark) Then again, itemization sucks in Amalur
I liked this game a lot back in the day; played re-reckoning, still like it. Note I said like; not love. It has a ton of potential, and I could see it getting polished in a sequel; but I mean, its history really kneecapped that. (also I kinda chuckled when you mentioned found loot being better than crafted stuff; its like the literally issue with found loot being crap compared to the crafted stuff lol) At least the leaks kinda confirmed we're getting a Dragon's Dogma 2.
Yeah I don't know what his issue with the crafted gear was. If you max out Crafting, you can essentially break the game by making gear that's about twice as good as it "should" be. But he did rush through the game if he was in the final zone by Level 17.
The only way to make the combat difficult enough to require player skill is to crank the difficulty up as far as it can go, but the problem is that the world is far, FAR larger and takes way more time to traverse between quests than it has any right to, so you have no incentive to make it take longer. I did finish the game and I liked looking at the various environments (apart from the desert, which sucks), but by the end of the game you're gasping for air. Too much world, too little content.
Wow. I've never seen a review so bad it made me want to start doing UA-cam reviews to clear the name of something I don't really even like that much. Like, painfully missing the entire story and more than half the classes in the game, I don't understand how this kind of review is even possible.
I played the original on XBox 360 and I remember one particular moment. End of the mages guild quest line, the game did a good job setting the mood for this final fight. And I was looking forward to it. But instead I popped my Fate power and dropped a meteor storm on him. One shot the boss... then thought to my self that I had just robed my self of the fun of that fight, I had so easily optimized the fun out of the game, maybe I should play something else...
Though I love this game to death, I get why things feel generic, cause well… what else is there really to do… tropes exist cause seems no one can figure new things out
Those executions are so brutal. It's almost comically excessive, as if everyone in Amalur owes the main character money.
Made me think of the Friday the 13th game.
Maybe it was the destiny of this character. Getting his lunchmoney back . Who has and how much money is it ?
EVERYONE AND ALL OF IT !!!!
This game is slept on. I fucking love it and still play it through every now and then to this day. It may not be like other AAA titles but it dont matter to me I just wish it sold better.
The entire state of Rhode island wished it sold better too.
Ik I need a sequel
in early development of KoA: Reckoning it was ordinally going to be an mmo. Thats why the environments looked so nice but ended up being empty. the team behind the game had a lot of ideas they couldn't implement and was hoping the game would take off so they could do more with the IP. the criticisms were all very fair too. it does get super repetitive after a couple hours, just button mash to win.
Everything on that game is so generic. That was my problem with it, generic story, generic races, generic ambienta, generic music and so on. Wich i probably blame on the concept art department.
@@bomnitoperro9422 Generic story? How many hours were you in it?
Because I've beaten it several times and loved the story each time.
Yeah , thats why ive never beated the game .
It starts for me very motivating and cool until my legendary items getting suddenly outclassed by normal loot out of nowhere , i need to run again for a quest half an hour to the next location to bash skulls again for the 640th time , level up my characteres abilities to make 5.6% more damage and more receiving damage reduction at the same time , sell/drop loot because my inventory is full again for the 4632th time , must collect some more herbs for a quest again and etc .
And i always stop in the middle of the game because im so mentally exhausted by its very repetitive Gameplay alone while the world isnt really that original tbh .
Its a cool game and there is big potential in it but they should give more personality for their world and improve the gameplay to be much more an outstanding Rpg than a shallow mentally-grinding hack n slay game with a lame diablo loot system .
Also so many backtracking. There's so many times I fell asleep just looking at my character running.
I'm playing it on very hard and fights are not as easy as you imagine. But yeah remake sucks ass, too many glitches
The single most important part of this video is that I learned about Fart Cat.
Release the Fart Cat video, KBash, you COWARD.
(Great stuff as always, loved the video.)
Nobody I know has played this game... I saw it shortly after it came out and went out on a limb and bought it. Was an awesome game. Especially for a game no ones ever heard of.
I'll be honest being a non native english speaker and not having played 90% of the games you talk about a lot of the times I can't understand if your jokes are compliments or critiques and I still love your videos
Very simplistic in terms of story and writing but the combat is just so much fun. Put over 70 hours into my playthrough a couple years ago.
I didn't find combat fun tbh it looks flashy and nice but as the video says it gets repetitive
I think they should have gone all in and added more combos or something idk
Basically this game isn't my cup of tea
@@shashlik7959 Combat is half your spells, half your actual weapons. Shit gets real fun when you find stupid juggle combos and TC a motherfucker from full health to none.
It's not difficult one-on-one, but it gets stressful with a buncha enemies.
@@snkybrki yeah I know that but idk again it's not my cup of tea, the combat alone wasn't the thing that put me of. For context, I like RPGs like kingdom come deliverance, skyrim, fallout and stuff like that where you are given a big, alive open world and lots of freedom.
Oh another amazing one is outwards outwards is amazing if you haven't tried it give it a go
@@shashlik7959 Alright, you do you.
@@snkybrki I will
This is one of my favorite games. Lowkey don’t remember it being as hard as it is
It's pretty easy honestly, even on higher difficulty. The difficult part is finding the will to trek through the needlessly massive yet content-deprived world. I started the game several times and only managed to finish it once. The core of the game is good but something is seriously off about the scale of the world, versus how little content is sprinkled across it.
@@wolfieinu I think the biggest problem is the item scaling from level 1-20. I think I’m barely level 15 on very hard or whatever it’s called and i feel like I’m swinging twigs around. And I have beaten this game many times with every build idea I could have. I’m just getting old and game seems hard
@@opinionpaladin6007 Crafting completely trivializes the game, even on the hardest difficulty if you spec into blacksmithing and max it, dismantle lots of weapons and then use those components to craft, your weapons will be many times better than any world item you can find, by far. I didn't even get out of the first area yet and I was hitting enemies with over 100k damage as a mage. If you're looking for a challenge, don't craft weapons.
@@wolfieinu reckoning was planned to be an MMO but they scrapped the idea they still had the massive world though, so they kept it
@@justinrobison666 Sure, but there isn't enough content to fill out the world. They didn't change the balancing to make it a single-player game, it's just like soloing an MMO, except they made the bosses easy to compensate for the fact that you'll be alone.
"Swirling my wine glass."
I almost spit out my kale smoothie.
I think a kale smoothie is enough to make me spit out a kale smoothie.
I thought it was unnecessary narration of what we could clearly see him doing. Verbally explaining a visual joke insults the intelligence of the viewer. Is this fool monetized?
Wine, that was whiskey at the least. That's the joke. Aside from the game itself.
Fantasy for bimbos killed me. It's so accurate it hurts
Seems what makes the game gave good impression among many players comes from the mindset of those players who is (or was at that time) being fans of WoW or any MMO games, hence the archaic styles and repetitious combat is mitigated by the fact of how it was designed as hack and slash, also to the fact of the games released around those times were gritty modern-setting FPS releases for the most part (even Skyrim uses washed-out visual art styles to follow the trends)
Perhaps those late 2006 to 2013 times ended up lowered down the game's standards from the eras of 2005, Deus Ex/Morrowind generation and even older PS1 eras
@@ohamatchhams that aligns with mer personal experience, at least. i originally heard about the game from WoW addicts during summer break. they were saying it was going to be better than skyrim.
@@ohamatchhams the game was originally designed as an MMO.
@@ohamatchhams Very true. I'd say it took a nasty dive around 2008. Since then, it's like a good majority of game developers (and even movie directors) either forgot what makes a game/movie good/enjoyable or deliberately ignored it all for the sake of just getting a product out there.
Most recent example would be the Last of Us 2:
"We added the ability to go prone, silencers for weapons, and actual stealth mechanics."
Y'know, stuff that has been in video games since, well, two decades ago.
Or how about the Assassin's Creed series:
"We're gonna add the ability to crouch and hide behind walls... in the fifth game of our series where the whole point is to be a stealthy assassin..."
It's this weird focus on trying to turn videos games into movies where they are forgetting that the game needs a game in it. I don't get it.
@@DagothDaddy kinda sorta. There was an MMO planned and the first thing meant to be made, and KoA was supposed to be a side game, and then introductory game to the universe. Iirc
Have you tried not limiting yourself to a class? It's actually fun to fireball people after sneaking around and stabbing another, only to finish them off with a pair of chackrams and earthquakes.
Chakrams are the most fun weapon in the game.
He mentioned that he didn't like how anyone could cross build on skills (and abilities). I thought that was a weird take. And I can definitely say if ones idea of playing an rpg is purely rogue/warrior/mage KOA is going to feel extremely stale and limited.
@@matizluv1316 Universalist best class
I like when Kbash talks bad about game I don’t like, but I don’t like when he talks bad about game I like. Hmmm dilemma
I take it with a grain of salt. of all the things to get mad abt the ytber who makes several hours long loveletters to relatively niché series draws the line at imperial gnomes and braingdead combat rpgs. yeah everyone has opinions just like everyones asshole can stink after an all you can can eat buffet. grain of 🧂
One of my favorite games that got me into fantasy rpg’s being bashed cause it’s an complex old game that came out in the when there just weren’t a lot of games like this.
Character customization; got three different skill trees that you can mix and match your skill points into and from there depending on how many points you have in a skill tree you unlock more and more Fate Cards, witch gives bonuses like +15% dmg or replacing the dodge with a teleport and a ton of other benefits.
In game lore: there is a shit ton of this. Like an overstuffed suitcase it just spills out with in depth dialog with npc’s, lore stones, and books.
Re-reckoning the dlc’s: both The Teeth of Narcos with the Colossi and the Ghost ship Island dlc’s were very fun to explore and play through. With unique weapons & armor for each category of equipment.
Look, I’ll be the first to admit that this game is dated and in some areas of the game repetitive and “a fantasy of fantasy game”. For those who have never played it or won’t play it because of this video, just try it. Wait till you can get it on sale and try it for yourself, you got a 18+ hour fantasy RPG packed with expansive lore, fantastic fighting animations, unique weapons & armor, magic spells and passive boosts that show you how powerful your character is.
I don’t know when or why it became a thing on UA-cam to start bashing good games that came out years ago thinking that they’ll be as good as the games we play today. That’s not how gaming development works. It all changes over time, for ALL genres, companies that make the games, the people that play them, and the view of the public. All of these things change, adapt, evolve and grow. Remember like when pay 2 win started becoming a thing? How about when loot boxes were being considered gambling?
Everything is changing and constantly moving forward. We as gamers forgot WHY we play games in the first place. It’s just a bunch of code and scripts that we get to play around in, experience and experiment with. An escape of various different parts of each of our own personal lives.
So in the end of it all, you wanna play this game? Play it. Don’t bother with videos like this, or even comments like mine. I LOVE this game. But that’s just it, ‘I love’ that’s just me. No one besides you can tell you if you would like a game or not and the worst thing any gamer can do is say that you won’t like this or you won’t have a good time with that. I like to think damn near all the gamers reading this can tell when a game is worth the effort or not. But even then a broken half finished game that works and is playable but has had nothing but shitty people play it and write reviews on it, YOU could still have a fantastic time playing said game.
Hell I only really play Skyrim & Fallout NV//Fallout 4 because I love to break those games with mods and cheats or spawning things
I'm honestly disturbed about the gnome execution animation, maybe that's why they had to make the gnomes "serious". it'd be a lot more fucked up massacring friendly hobbit-like folk
That'd be hilarious and would instantly bump this game from a 1/10 to a 2/10
I've honestly Loved this game, I felt so free to explore and do what I want, there are three destiny you can play and you can mix them in other fates like assassin's/magician ecc and for every Destiny I've restarted the game trying different things and mission or replaying the missions but changing the ending literally making a new adventure (whit the same storyline but I've liked it).
I'm not the kind of person that look at the game whit a critic eye, I take it just like it is and I still play it today because in days of quarantine that game really make me free.
Man, I'm both surprised & a little sad at how hard this made me laugh, made me realize how long its been since I last felt this happy watching a single youtube video. Thanks for making your content man.
I just wanted to say that you're one of my favorite video game content creators on the site; I personally rank you along side people like noah cadwell-gervais and hbomber guy in terms of just how much fun your content is to experience.
So thanks, y'know, for being you.
So Glad this came out I binged all your videos and it makes me want to try my hands at reviews myself keep up the great work you Canadian Dastard
But how could you not like gadfow he's voiced by tigger
That’s actually pretty great.
However, when I heard his name the first time I decided his crappy villain name was more than enough reason to kill him.
the fable village music is the background, is so nostalgic
I love this game, so good so fun, the original was good too still glad I bought this.
Your videos always make me laugh man. Incredibly underrated channel, love your content and you deserve way more subs.
You know its funny that listening to KBash describe the Fate weave mechanic without looking at the screen brings to mind pretty much how you can use Vergil's SDT in DMC 5...even as someone who knows damn well what Amalur is.
This game is still leagues above Godfall in every department except graphics. Game devs have learning nothing in 20 years. The only disappointment this game gave me was no NG+ option, but then again, not very many games had NG+ back then.
I loved this game, but I think it’s best remembered that way. I doubt I’ll enjoy it as much today.
bit of trivia about the Fart Cat app, years later. it was made by former 38Studios devs that reformed as a smaller studio and this was their first product, something dumb and quick just to make something (after years and years of not shipping anything). I heard this story from Rich Gallup on Giant Bomb many many years ago. So i would assume Grant K. helped out as a favor or something after the cancellation of Copernicus.
The epilepsy warning should probably be in the actual video rather than the description if you're gonna have the warning. That way it's harder to miss.
That being said, idk if that clip would actually trigger anyone's epilepsy but idk much about the subject. So, whatever.
"I dont know anything about Epilepsy but I am going to subject you to my opinion."
@@buttqueef9900 Well, yes. Me saying that I don't know much about epilepsy is to say that I don't know if there should even be a warning, so it doesn't really disqualify anything I've said in the case a warning would be needed.
Either the video is able to trigger someone's epilepsy, in which case what I said would be 100% valid, or it's not and there'd be no reason to even have a warning
Watching this just makes me wish that they would make a new Forgotten Realms mmorpg sadge
'maybe Fable aint so bad'
:'D I fricken felt that one
I finished the original version back in the days and my biggest complain about it was that most part felt 'sooo' empty. I suppose it has to do with the fact that it was designed as an mmorpg. Yet I will definitely do a replay with the new version because it's really good material for a video
Yup the game is incredibly empty and the plot/characters are robotic which makes it hard to care about anything accept the combat
I found it absolutely hilarious that you use the fabled music for this LOL keep it up K Bash
"Frost Mage PvP"
Oh god, my PTSD is kicking in!
First time I came first in a good way😏
Second person here
As usual, only here for the simpgod line read the rest of the video is just bonus.
5 things i hate about a game i love to bits....1-too easy even on hardest difficulty (i use mods to make insane hard)....2-too many stupid pointless quests...3-crafting system is broken...4-lvl cap is way too easy to reach in too short a time...5-bugs and glitches galore years after release and re-release/remaster making numerous chests unabe to open causing items to get missed
I was just thinking about this game yesterday. So sad that they didn't get to iterate on this series.
That or expand and do a co-op making it a mini wow for consoles
@@brycepriar3185 Would've been better as a co-op game honestly. It did start as an MMO before they scrapped the idea and changed direction, that is why the game is so huge and environmentally rich.
The only thing that surprised me about this video is that someone would actually spent a god-mode-thing on those gnomes.
And seeing the animation made it worth watching through it.
I think this is what a game made for journalists looks like
YAYYYY NEW VID
Kbash actually pointed out the one thing that stuck out to me when playing Kingdom back in the day. While I enjoyed it a lot I always hated how enemies would slide over to you even after you dodge and just smack you in the back. Game was good but it definitely felt more like style over substance and I had to drop it for a few months before going back to finish it. It has so much content in there, but what’s there isn’t exactly varied and deep. Still a fun time though.
In 2012, Dragon's Dogma and KoA came out. I still play Dragon's Dogma to this day while KoA was quietly tossed into the trash where it should have stayed
Pretty consistently with K Bash videos, the video will keep running during the patron shoutouts. And my brain idly wonders if I should click off the video. Then a hilarious new name comes up and I'm glad I left the video on. This time it was "Mitchellaneous"
You do get married in the DLC play the game longer
I like how this game looks like it came out in 2007 when it came out in 2012
Bashing a game I like K-Bash? I love it! Looking forward to the next video. Best of luck with those January funds.
Transcribing this type of battling and assets onto a better isometric rpg could've been cool. Something like pillars of eternity
This is the most informative and well written review I've found for this game.
5:45 Dude, your use of QfG pleases me. Those are my origin to what an RPG is. Was surprisingly useful when I started playing tabletop.
I'd love to see you impression of Odin sphere!
Hey cool kbash made a amalur video!....oh God kbash made an amalur vid. Wellp time to watch him tear appart my childhood LETS GOOOOO.
Imma simple man.
I see a new KBash notification, that's an insta-watch.
the spellcaster route makes combat really cool looking and fun but eventually i decided to go for smithing and just kept recreating Thunderfury, Blessed blade of the windseeker. whenever i could make it stronger. good stuff.
Yeah, that "Special Delivery" DLC chest that gives you those op items? They're locked at the level you find them at. Forever. You don't get to use them because you're going to be hopelessly underpowered by the time you go up a few levels, and you don't get to make them either. You just have shitty armor with super cool stat bonuses that you never get to use because of an oversight by the developers.
Game came out in 2012 and was basically re- released in 2020, with a few bugs fixed, yet it is basically the same game from 2012. You have to judge it on that scale. Back then it was great game for its time. Amalur has great graphics and allot has changed since then, still fun to play, and for 20 bucks a good deal. You forgot to mention chakrams, how you can use them to fling your enemy's in the air and slice them to pieces... that is awesome fun... either way i'm waiting for the expansion DLC that's coming out and is made by the new studio. Thanks for you opinion, have fun out there...
Smithed weapons completely shit on world drops. Part of the issue is crafted weapons are so overwhelmingly powerful compared to any drop you will get on open-world areas.
Quest for Glory refrence hell yeah
Might wanna drop a flashing light warning for epileptics for when the screen freaks out.
God the environment in this look stupid good and just oozes personality
When I did my playthrough of the game like half-way through, i decided to not cure any curses or debuffs and I still steam-rolled pretty much everything.
I am binging you and you're becoming more of my favorite with every video.
Can't wait for you to get into the Yakuza franchise
Kingdoms of Amalur really feels like one of those games that came after the Fable boom where a lot of games tried to be just like Fable. Rather then reinventing itself and the concept it was aspiring to be, it just stuck to the basics and ultimately does nothing of special. It's just a pretty looking game with some highlights - which is why I think it's so beloved by some fans.
Funny to see how this sort of thing happens even nowadays with "souls-like" games being put out everywhere.
Yeah very generic high fantasy action game, combat was a highly praised aspect of the game and i enjoyed it but for all its cool variety and style it lacked depth or room for ingenuity. Fun game for sure though im probably gonna play it again for like 5 hours now lol
Koa reckoning was my favorite 360 game, right after dragons dogma
The jack of all trades-even point distribution fates are OP, I feel like a god in fight encounters.
great video as always my dude the game reminds me of bound by flame but with more budget but i enjoyed bound by flame so i'm sure i could squeeze some enjoyment from this game as well lol
Heard that octopath music in the background. A man of taste... not sure what kind of taste. But you do have a taste
I remember this game. Thought it was a cool alternative to Fable, but never got far into it. =
I enjoy the game personally. I picked up Rereckoning so I could do another playthrough (not a clue where my PS3 is) and so far its been good to go through one last time. I'd actually intended to do two more playthrough to go through the two class mixes I hadn't played before (rouge-mage and warrior mage) but at about 12 hours in (and doing every sidequest) I think I'm going to cut it at just warrior mage. it's been fun, and this game is very nostalgic for me, but it certainly feels a bit simplistic. Still, I look forward to the new DLC.
there are 4 ways to play not 3, try to become "Universalist" and you'll have all in one, i played the original game long ago and the facts are that is a great game
Sadly the only issue with universalist is that it's the end of the three trees but you're at such a disadvantage as until you get there, you can't get strong abilities. I found it much easier to focus on a class until I unlocked the final destiny of that class, then I used a fate weaver to get the universalist class immediately which worked wonders
@@yvocarr288 and one more thing after the fate weaver is to fast travel all the npcs that teach you and keep all the books that give upgrades in your inventory to have all the skill points possible cause universalist is overall but is not the best on any class
love the quest for glory screenshot lol
Just wanna add that blacksmithing (and the gemstone one, I cant remember the name its been a while) are actually the most brokenly powerful part of the game if you focus it. Also, the abilities bound to buttons like spells are much better on pc as you get slots for 1 through 9 not just 4. Other then that, solid vid, ofc I disagree but thats prolly down to nostalgia and the fun I had 100% the game.
Sagecrafting
I finished this a week ago with 93 hours and counting 😂 i enjoyed it immensely does that make me a bimbo lmao
I played it in all way possible using all the destiny and changing everytime the decisions. I fucking Loved this game
I thought I was crazy for thinking this game’s combat was all flash no substance, I really did. I was like “there’s so many moves, why isn’t this fun?”
You get to play as Kbash in this game?!?!? SOLD
There is a marriage in the keep of gravehal
Kbash love the background music man.
Hello past KBash
oh wow. i remember buying this as a kid. my impression was its the most generic rpg I've ever played. when i think generic rpg, this game even tho i never remembered its name, came to mind.
You are right. I took the high level stuff they give you in the first town but i didn't really bother to actually PLAY through the entire game '-'
As a fan of this game thanks for the recommendation of the remaster.
The skull guy?? You mean fu**ing SPAWN!?!?!?!? WTF KBASH
You lunatic, you even added music from Fable there, for a second I tought you were literally playing it too.
Best patreon shoutout ever!!!
So Kbash funny video but couldn't help notice you forgot the elves. You confused the Fae for the elves and then completely didn't talk about the actual eleves. Honestly thought there was gonna be a joke about two different pointy eared races by calling the Fae elves and then the elves other elves or something but then you actually didn't mention the real elves at all.
That really stuck out to me, too. I get it if you aren't immediately gripped by the plot, but you can't completely ignore all of the dialogue in the game and then say it's all generic and completely forgettable. The Fae are actually pretty unique in terms of fantasy races, and them tying into the whole themes of fate with the world and repeating certain cyclical stories over and over is surprisingly cool.
Also the entire Dead Kel DLC is surprisingly funny and does reward you with a completely unique fortress that you rule over, can recruit people to, and expand over time that's unlike the housing in the rest of the game so it's not just more of the same (plus you can get married, though it's somehow even more pointless than in Fable).
I love KBash but this video seemed really rushed and like he'd just decided he already didn't like the game before even picking up the controller, then just kept ignoring stuff to reinforce his own preconceptions.
What's the name of the song used when your naming off Patreon names? I recognize it but can't place my finger on it
Am I misremembering that you're able to multiclass in this game, or did no one tell this man you can do that?
You can yup
Warrior/Mage
Warrior/Rogue
Rogue/Mage
All Three
5:13 Schrier does some nice writing sometimes, but has something completely off about him. Dude once blocked me on twitter for making a joke about one of his reviews. I'm nobody and he took it to heart enough that he brought my tweet up when I emailed him about his block years later and rubbed it in my face with a "Does this sound familiar?"
I should re-download this game.
i have it on PS3 and yeah i played it for maybe 20 or so hours i ttoally forgot the main quest though i liked the gameplay. It's basically what D&D Fans want. Hyper over the top action with Magic doing BOOM and BANG where every module has 100 battle encounters. So in my feeling it's a typical High Fantasy from Zero to Hero Setting from the US
4:36 ehm, crafting is literally overpowered...
Fr I made a 400 just by breaking and reloading until I got chestplate the sad thing is it doesn't look as good a then epic or set ones
Funny that you say that crafting is weak because around level 30+ you can craft ridiculously op gear if you are willing to save scum a ton. I'm talking full damage immunity, 100% crit chance and so much damage that the game can't keep up.
Even at lvl16 you can already craft weapons that are miles better than what you can find (except Chakrams and Scepters). And the most powerful crafted weapons have a level requirement of 20 (although the components to craft them are only feasibly acquired around lvl35+ mark)
Then again, itemization sucks in Amalur
Max your blacksmith.
Pick pure warrior class.
Make yourself OP greatsword with blacksmith skill.
One hit everything.
Enjoy.
good to know im not the only one who went on a gnome killing spree after the end of the game
I liked this game a lot back in the day; played re-reckoning, still like it. Note I said like; not love. It has a ton of potential, and I could see it getting polished in a sequel; but I mean, its history really kneecapped that. (also I kinda chuckled when you mentioned found loot being better than crafted stuff; its like the literally issue with found loot being crap compared to the crafted stuff lol)
At least the leaks kinda confirmed we're getting a Dragon's Dogma 2.
Yeah I don't know what his issue with the crafted gear was. If you max out Crafting, you can essentially break the game by making gear that's about twice as good as it "should" be. But he did rush through the game if he was in the final zone by Level 17.
The only way to make the combat difficult enough to require player skill is to crank the difficulty up as far as it can go, but the problem is that the world is far, FAR larger and takes way more time to traverse between quests than it has any right to, so you have no incentive to make it take longer. I did finish the game and I liked looking at the various environments (apart from the desert, which sucks), but by the end of the game you're gasping for air. Too much world, too little content.
Wow. I've never seen a review so bad it made me want to start doing UA-cam reviews to clear the name of something I don't really even like that much. Like, painfully missing the entire story and more than half the classes in the game, I don't understand how this kind of review is even possible.
Personally, I prefer Fable 2 to KoA, at least you have a puppy.(Scooby Doo/cowardly dog) and somewhat better options for wardrobe.
I played the original on XBox 360 and I remember one particular moment. End of the mages guild quest line, the game did a good job setting the mood for this final fight. And I was looking forward to it. But instead I popped my Fate power and dropped a meteor storm on him. One shot the boss... then thought to my self that I had just robed my self of the fun of that fight, I had so easily optimized the fun out of the game, maybe I should play something else...
I thought this game was solid enough for what it was, a mindless podcast/ Discord call game for me to hit things and level up in.
Though I love this game to death, I get why things feel generic, cause well… what else is there really to do… tropes exist cause seems no one can figure new things out