I love the concept of having only tactile surfaces and knobs on the main instrument panel (MIP)! Is the weight of the MIP going to effect the motion performance of the Yaw Chair??
What a coincidence! Earlier today as I was driving, I was just visualizing if someone would create an environment to allow for a tactile FEEL in a VR space. I wanted to see my hands physically touch and mimic the environment I was in. Now this video shows up? 🫢
Should have a hand/arm exoskeleton force-feedback system. That way you could replace most peripherals and simulate how the cockpit feels. The system you show is hopeless because then you need a different one for each type of aircraft you fly.
What VR headset was used? Looks like my Quest 2 headset? Also does xplane 12 recognize the hands/fingers, or are you using some other software that works with xplane to do that?
That's actually A LOT cheaper than a full plane simulator. Someone in the Discord said that the competition are charging $30,000-$50,000 for them. So between a half and a third of the price of competing systems. It's going to be interesting to see how much interest they have in these things. They offer quite a big ROI for Yaw VR.
What a great idea, a piece of wood + a couple of switches/encoders and ARD. thanks :-).
.. for JUST 13 600 Euros. :D - 4:58
I love the concept of having only tactile surfaces and knobs on the main instrument panel (MIP)! Is the weight of the MIP going to effect the motion performance of the Yaw Chair??
It's still a heavy prototype, but with a few counterweights it worked very well. We ran it at 40-50% of full power for 3 days.
WOW.....now this is immersion.
You should develop that motion platform that allows home cockpit buikder to fix on it the c172 cockpit/pedestral that tbey already built
What a coincidence! Earlier today as I was driving, I was just visualizing if someone would create an environment to allow for a tactile FEEL in a VR space. I wanted to see my hands physically touch and mimic the environment I was in. Now this video shows up? 🫢
Should have a hand/arm exoskeleton force-feedback system. That way you could replace most peripherals and simulate how the cockpit feels.
The system you show is hopeless because then you need a different one for each type of aircraft you fly.
How is INFUSE VR HAND RECOGNITION / FINGER TRACKING added to XPlane?
I like this lot
What VR headset was used? Looks like my Quest 2 headset? Also does xplane 12 recognize the hands/fingers, or are you using some other software that works with xplane to do that?
you should make one for a airliner, i prefer 747 .
would you consider selling these panels standalone without the yaw platform?
The question has been raised by others too, we are thinking about it
Is the yaw 1 discontinued?
How much?
U should use Pico 4 instead of Quest 2 in demo. Much better graphic may induce more sale
I came here because we use Quest 2. Maybe there are 2 separate markets, but I haven't met anyone using Pico4 yet.
Mmm... tactile!
😂😂😂 15k !
That’s wild
That's actually A LOT cheaper than a full plane simulator. Someone in the Discord said that the competition are charging $30,000-$50,000 for them. So between a half and a third of the price of competing systems.
It's going to be interesting to see how much interest they have in these things. They offer quite a big ROI for Yaw VR.