Welcome back friends! Sorry this one took a bit longer. Here's today's tracklist if you're interested - ua-cam.com/play/PLvzbvdCUV5hEWczsLXKuZIIt4EdVumS7_.html More soon!
Man you don't gotta push yourself like this for the content. If a mod or challenge run is this comepletely unenjoyable to you don't do it. We'll understand. Those who don't understand ain't real fans.
It reminds me of stalker misery, exactly the same concept where the game punishes you for dumb casual gameplay habits most people have nowadays and it forces you to adapt your playstyle to survive and overcome the challenges. It's awesome, you lose your sanity but still very rewarding in the end, also in the end the game seems to be easy again.
I think Frost's biggest flaw is that in sticks you in a world where everyone and everything wants you dead, and then it punishes you for defending yourself by making combat worse each time you kill someone. It's the kind of brutal that isn't fun and is just reflective of bad design. Now play the New Vegas version, DUST. It's worse. :) (Dont)
@@gabrielalvespereira3750 honestly, frost’s insanity is so horrendous compared to dust’s. Not being able to shoot sucks, and the save on sleep only is something that I’ve already hated from fallout 4’s frost so that tops it off
@@HappyBeezerStudios Removing their legs does keep them in place, really one of the better ways to deal with them in the overworld since they regen health so quickly when outside.
You'll get the hang of it. I really do suggest trying it on "Easy Mode" if you can. You'll learn a few things that will help you out a lot on a fresh vanilla run. After spending so much time with it I think I could probably do much better from the canon start
@@guy46 sadly, no. the Mod overhauls FAR too much for ANY console to allow it due to the limitations of what can and cannot be modified. there are however mods that overhaul the game with how difficult things are in Survival Difficulty, and they do a decent job capturing the absolute madness you would run into IF you had a PC and could run the Frost Survival Overhaul Mod. but seriously, save yourself and your mind and do NOT attempt to play Frost with a serious attitude towards making it. *you wont.*
Saving restrictions sounds like a cool hardcore mechanic in theory, but it's always a VERY BAD IDEA. Especially in games based on gamebryo/creation engine. Especially x2 in modded playthrough. Especially x10 in large and heavy complete overhauls like this one.
@@Sparkz1607 I think it can be (well, "large" being an admittedly vague term), but in another kind of game. In dark souls it works quite well imo (although a lot of people seem to like how elden ring greatly diminished that punishment), and in roguelites it's one of the core mechanics
@@Makujah_ Dark Souls dying and losing progress is nothing like this. You at most lose a single humanity/ember, and potentially, its not even guaranteed, all the souls you currently had. But you retain every other thing. You don't lose items, you don't lose quest progress or really any other tangible things. You often also unlock shortcuts, meaning you don't even have to go through the entire area again. Bonfires also aren't spaced hours apart, they're pretty much never more then 10-20 minutes of gameplay away. Even in most rogue likes you don't lose literally everything you just did for the past hour.
It seems a lot of the frustration could have been avoided with the addition of Survival Options and changing the save settings. I've never understood the obsession with only saving when your character sleeps. As Gopher put it - it makes you end up role-playing a narcoleptic and not a very smart one at that (you end up "sleeping" in some pretty unsafe places that no one would reasonably sleep at if it weren't for the fact that ppl are deliberately trying to save their progress). Plus, relying on autosaves without any hard saves has a tendency to corrupt and then you lose basically everything. Oh Bethesda.
That is the optional feature. I personally think this is a great way to make saves. Otherwise the game becomes trivial. I finished van FO4 three times, on normal, very hard and survival. I tried my 4th playthrough on very hard again and found it just too easy. I think I am broken
Honestly hard agree with @Romczy. I've gotten to the point where I can't play F4 unless it's on survival. And my game knows this and always starts each character on survival. Lol. But, that being said, survival mode actually has a really good counter to your saving. The adrenalin system is what keeps you from saving every which way. That extra boost in damage is a huge incentive. Also, the most challenging parts of survival mode come in the beginning stages when your character is very squishy and doesn't have an established build. Once it's established, it's still obviously challenging, but you learn how to do better and not rely on saves. And and, having beds as a save means you actually value your settlements and such that much more. Especially since those are going to be your main source of proper beds, which gives you that full sleep. Mattresses and sleeping bags don't. They're just there for saves.
Agree entirely, FO4 survival mode is supremely good for all of the reasons you spelt out, if you can survive the early game and get to the mid game (settlements), the game becomes easier, not easy by any means, but definitely easier. Frost, on the other hand, is a brutal experience from beginning to end, no settlements to speak of, and they offer very little to make gameplay easier, in fact having a settlement locks you out of one of the best perks in the mod, and vice versa. @@slsthewriter1299
I dont see the problem with quicksaves, Sure you can save scum but you STILL need to sleep. Its not like that requirement goes away. Im sure many people would play the mod if it allowed it. Heavy Backtracking is not fun.
Another option would be to take a hint form Resident Evil, with limited save tapes. Or other games with a limited amount of one-use save items. Save everywhere, anytime, but only for a limited amount.
I think one of the better changes you added to the mod was regaining some sanity from ghoul kills. I understand it makes no sense lorewise (I mean, I'd assume """"""IRL""""" for as much as it would be you killing a mindless monster, it would still leave a scar if done enough times as your brain wouldn't ignore the fact that it was still a human), but for the game it's a pretty great change. The insanity meter is far too unforgiving, specially given you find way too many people interested in killing you, and it's way too small. (50 kills is nothing in Frost, you go through 3 areas and it's over. There's too many people scattered about in this "just after the bombs hit" apocalypse scenario.)
IRL you'd either break after a couple kills or (mor elikely) become so numb to it that it didn't really register. Also, what kind of trauma related insanity makes you shit at using ranged weapons? If anything, you'd probably grow unhelathily attached to them. This mod makes no sense, it's just hard for the sake of being hard. I suspect that the maker just can't balance things properly so he didn't bother at all.
feral ghouls are not humans anymore. the people they used to be are already dead. they are nothing more than animals at this point and there's nothing that can be done for them.
depends on the mindset tbh Personallly I think it'd be good to kill zombies, by a lot, this person has DIED, that cannot be changed, but whatever's going on in their brain wont allow them to rest
Yep. This is my main gripe with game devs and modders. Most decisions regarding difficulty or realism mechanics is arbitrary at best and it needs to stop.
Yeah, that's the spirit, telling mod authors and game developers to stop making mods and games that are designed to be difficult. Then we'd all be playing pong, as it's the only type of game that YOU want to play. lol@@spankyjeffro5320
Joov, I’m glad you that you at least tried this, it broke me too, so I totally understand about how frustrating it was. So honestly, thank you for entertaining us with your declining mental fortitude when dealing with this utter madness.
A just-post-apocalyptic winter where multiple factions vie for control of an underground metro system? someone should make a whole game series out of that!
MATN has way lots of FO experience/knowledge and is more cautious + listens to YT comments. He also played Dust (which he may have played first, not sure).
I think because many a true nerd actually considered his movements. Joov drives me as a type to go charging into everything heads first and then get surprised when he dies on survival difficulty with a mod that exponentially increases the difficulty of the game. Who for some reason thought being chased by 8 NPCs would be evaded just simply by running into another space, we already know NPCs follow you into new spaces for as long as you're within their effective range once you get a certain distance from them the actual avatar they'll stop following but until you make that distance you will be followed
Honestly, good on you for just saying screw it and making the experience more enjoyable for yourself. There's this weird attitude in some gaming circles where adapting things to be more fun is somehow the worst thing you can do, but as far as I'm concerned, if you're playing a single player game, there's no one getting hurt by you cheating a little. It's nice to see someone share a less black and white view of it.
I’m currently playing through fallout 4 modded and having much more fun than I ever did playing it originally. Cheating is fun in a single player game, why else would most devs put cheats in single player games?
@@solluxcaptor6823Bethesda pushing for mod support on consoles clearly shows they're all for the player enjoying the game however they want. Screw the elitism and telling each other how games SHOULD be played.
The fact that frost has sliders for all these kinds of things clearly shows that the devs thought about making it adaptable. There isn't one setting that you should be playing on, but a wide set of difficulty that you can modify to the level you enjoy. To make it challenging, at a level that tickles your skill, but isn't too painful.
@@solluxcaptor6823 in most cases they simply allow access to the developer/admin console. Which was pretty much standard back in the day. And not just in singleplayer. Think about sv_cheats in source engine games. Simply have a whitelist of commands that everyone can use anyway, and limit the rest as "cheats" And multiplayer mods are also a thing. Typically balanced so that every player is affected the same.
The being able to save only at beds or autosaves is not difficulty. It's forced tedium. 9 times out of 10 when you die, you're going to repeat what you did before and try to beat the thing that killed you. This is why I always use save anywhere mods for survival mode.
For the first two thirds of the video, I kept thinking to myself that it sounded way more fun if you could save wherever. Glad to know I wasn't alone. Sometimes games that are easier are better.
Generally, I'm a huge fan of FROST and its various balance reworks and tweaks--but a molotov doing less damage than smacking someone in the face with a bat is pretty hilarious.
@@HappyBeezerStudiosbullshit homie..... Mythbusters tested molotovs, and uh, bro, you would be too busy with your entire body being covered in 5th degree burns..... Molotovs are INSANELY powerful, one molotov can burn an entire forrest down.... What do you think it would do to a man?
@@selenagamya1612 Fourth Degree Burns do exist, it's when the damage goes completely past all layers of skin. And you could split the insides into layers to add more degrees.
I, for one, played through all the “story” of Frost, permadeath style, and loved it. The atmosphere is so much like Metro if it was open-world, the environmental storytelling is amazing, and some of the references to vanilla Fallout 4 feel really rewarding to experience. Also, being insane (atleast in-game) is the only true way to play; bonus points if you use a flamer! Don’t need to aim if everything in front of you is on fire.
I really enjoyed the storytelling of this mod. The notes on each survivor were great and often times had little hints of stashes to find - I was definitely bummed to not find a good way of showing it in this video. The references to vanilla (Nick Valentine, Vault Tec Rep etc.) were awesome as well. Nick didn't play a role really during my time so I decided to save that for anyone who gives this a try without spoiling. AND YES TO THE FLAMER. It's so fun to have one - gives you a big sense of power. Glad you enjoyed it as much as you did! It's certainly got a lot of fans for good reason.
@@Joov I think there’s a chance he might be referring to the gas mask mod for Fallout 4 that forces you to wear gas masks when you’re outside, and makes you maintain your filters and mask so you can keep breathing. If you use it along with the winter survival mod and Frost, you’re basically playing fully open-world metro exodus. Can recommend, it was what I did for most of my Frost playthrough.
Surprised he never mentioned the normal regular crashes adding on to the deaths that makes even normal survival mode annoying. Gotta be able to quick save in Bethesda games.
I'll have to double check but I think I only had one crash? Maybe 2 infinite loading screens? Overall performance was pretty good for me. It wouldn't surprise me much if others faced issues though!
@@Joov God rig or lucky. Was my number two reason to have to reload before I did what you did. Number one was just getting one shot all the time, number three was having a sliver of health left and running over a bone or something.
Crashes are a lot worse if you mod it to death. All of the bethesda games really. I reinstalled my Skyrim a year or so ago, and had like 3 crashes in over 100 hours of play since then.
For some weird reason, just on vanilla Fallout 4, my crashes happen when completing transactions with merchants. Always with neat stuff I'd been looking for.
You'd think people would already know that the Fallout fandom isn't good at letting go based on the amount of people who still haul the gold out of Sierra Madre lolol
Oh I let go at the Sierra Madre all the time... of all those freaks and losers I met there! Give me that sweet, sweet, gold that I honestly don't actually need at that point because making caps in NV is stupid easy anyways, baby!
I'd love to see the mod that Joov made that nerfs the sanity loss from killing survivors and gives sanity back when you kill ferals. That might make FROST almost playable lol
Knowing the amount of blood, sweat and tears that went into making this video really drives home how much hard work you do to make this channel fun and entertaining.
The Frost mod turns Hardened Veterans into scared little girls and for very good reason. That being said i do recommend getting the crank ammo replacer for the laser musket. makes it lore friendly and and stable ranged weapon for the hole run.
It's a free mod for people who want a hardcore survival experience. It is appealing to a very niche market and it isn't charging them anything. It's just not to your taste, not bad design.
@@connor3284 LMFAO yall really are pressed that someone who likes hardcore games doesn't like Frost. I like hardcore survival games. I /don't/ like "hardcore" survival games, hope that helps! also free doesn't mean it's beyond critique, what in the hell?
Uh yeah boy! nuclear winter is real hell. Follow the Wanderer for many full playthroughs. I've been following him since ever and that man has a unique mental strength and really knows how to tune fallout 4 to work properly.
I have such a love-hate relationship with this mod. It's so finely crafted and that's the problem is they're so few ways to wiggle around that 90% of the time you'll just end up in a death spiral
35:55 Perfectly explains why I prefer to fine-tune my difficulty across games like this. On my Fallout4, I have modern firearms (so you can get 1-shot like in this video, for a while until you get some perks and defenses up), bonus spawns, bonus encounters, stalking teams, and I can play it on Hard and Very Hard... but I absolutely avoid survival aspects like hunger and water. Even on Sims games I usually disable hunger through cheats or in-game rewards as fast as possible.
Perfect timing. I just finished watching the Frost VODs. I saw in the comments one of the Frost developers said they're working on a big update. I plan on giving Frost a try when the update releases.
I personally think the museum of witchcraft is the worst place in the commonwealth. I remember the struggle I went through the first time I fought that deathclaw in that small room. Also, it has the strongest horror vibes out of any location. Send me to the glowing sea instead any day.
The most funny thing about all these hardcore mods is that you are the only person who needs rest, food and wound sanitation. NPCs are just the furniture to smash and the annoyance to overbear.
THANK YOU for just modding it so you enjoy it. Man, I hate the rigid adherence to "but it's supposed to be hard!!" BS that people push. No, it's a game, you're supposed to be entertained. If you're not, and you're just angry, then you're wasting your time. I wanna play this because I like the idea, but man, I'm def gonna need to mod it. Some things are just not worth my time.
It's the bed/sleep only-way-save mechanic. It ruins your sanity. Does so even on vanilla survival. Fallout 4 just isn't built around restricting the save function like that.
man I would have expected this to fix my one big issue with Fallout 4 gameplay, that being bullet sponge enemies. feels like a gritty survival thing should go the route of everyone being human and vulnerable not just the player.
Playing Frost almost made me wish for an arrow to the knee but i wouldn’t feel it in the middle of this nuclear winter and hey I heard they’re reforming the Dawnguard! Did I do the quote right?
I mean... There's a difference between hard game, and "broken mechanics" game. I really hate those type of games, where you shoot someone with 50cal and doing like 50% damage, while they can one hit you with a stick or something... So yeah, it was unpleasant to watch, and for sure not cool to play at. I'm really glad you ended it up at 12h Still, great montage, love it so much
Frost and Dust are two mods that I'm not ashamed to say that I ragequit and then never played again. They're not designed to be fun. They're pain simulators. The mod dev like, actively hates you while you're playing. Everything in them is unfair, and unfun, and as painful as possible. They're so not fun they're like anti-fun.
This was the first set of VODs I actually watched, and this set of streams had me absolutely hooked. I've REALLY been looking forward to this video. Always a pleasure to watch your content, Joov
The last chunk of the video (day 4/5) is the main reason I always play games on the normal mode first because games are supposed to be fun and not tedious
Jeeze man, if only it was like, an optional mod or something that you had to put tons of effort into installing. also, you can just turn the difficulty down in the settings, the mod only complains once, even though it assumes you are there for the hard-core survival experience. fuck thats how I played through it for a while, I put the difficulty to medium, which turned off all the survival mechanics, and just explored, just "played a video game" as it were
@moskaumaster1594 Doesnt mean it's free of criticism. It's even ass for hardcore gamers like me id rather play Elden Ring on the hardest difficulty than play frost because it's not "hardcore" is blatantly unfair
I beat this mod as an insane melee cannibal, ended up building a town at bunker hill with those traps that spawn random bandits for food. it's brutally hard but really great too.
When I played Frost, I took its pronouncement that I would suffer very seriously, and I purposefully went to Fort Hagan and the baseball stadium (after turning off "insanity makes your aim bad, because we the mod authors think there is no such thing as a justified killing and thus every human death is a murder"). I knew there would be well supplied American servicemen there, and I dedicated myself to taking them out. I fought them for about 20 minutes apiece and came out loaded with goodies. Armor, high quality weapons, medical supplies, food. After that point, I effectively won Frost and it became a lot closer to Fallout as an experience. But _boy_ that first two hours while I was sprinting for sanctuary was a miserable experience. A single stray bullet from a fight between two _other_ groups would be enough to kill me, and gathering enough food and drink to sustain myself _and_ survive the trip was really hard. The first place I successfully cleared was the museum in Concord. That was absolutely 100% justified self defense, those people gave me no warning, but the game immediately drove me insane because a molly killed a kid. I turned off the bad aim setting after that. Kept the other sanity effects, but the game was already hard enough, I didn't need to be locked to melee because my bullet spread was set to 500%.
Watching you lose your mind on stream convinced me to try out Frost. I'm not saying I'm a masochist, I'm just saying I've enjoyed being strangled by this mod then getting that breath of fresh air when I finally accomplish something.
So the only problem really is the same as vanilla survival, no save = no fun. Luckily one quick mod away from fixing. As soon as he enables quicksave he's laughing again
I was excited to hear the Team Fortress 2 music in this video, because I have a TF2 inspired custom run that I wanted to suggest, but I wasn't sure you'd be into it. Since Fallout 4 is set in Boston, play as the TF2 Scout. Use mods to increase your move speed, and to give you the ability to double jump. Only use shotguns, semi-automatic pistols, and baseball bats. A true Scout knows that job satisfaction comes from collecting and trading the finest headgear available. Your objective is to collect some of the rarest hats in the game and then trade them with your friends. Objective: Collect Mascot Head Collect Captain Ironsides' Hat Collect Tinker Headgear Optional objective: Collect Airship Captain's Hat Collect High Confessor's Helm Collect The Dapper Gent Collect Disciples Bladed Helmet Collect Jangles Bandana Objective: Trade with Piper, Hancock, and MacCready. Give each of them one of the above items that you have collected, and receive the Press Cap, Tricorn Hat, and MacCready's Hat in return. There are obviously other fine hats out in the wasteland, and one shouldn't ignore them. But the hats that I selected are not quest rewards or otherwise tied to specific quests. They are also all either out of the way, or worn by NPCs that one might ordinarily be reluctant to kill. All in all, it should lead to a unique play experience
I only caught the beginning of this stream; having played it a few times before, your experience in the beginning was mine as well 100%. You played it smarter and actually payed attention to what was happening, I brute forced my way through it and ultimately gave up.
"Oh, look. A stranger. Let's all attack him with giant boards!" "What, again? We did giant boards yesterday!" "We did? I don't remember." "He's right. We also did giant boards day before yesterday. And the day before that too." "Yeah! We only ever do giant boards! It's getting pretty boring, you know." "It actually is, yeah. I like to do pipe wrenches for once. Or maybe daggers. We do have some daggers, you know. We could try those." "Why, I.. You, stranger! Hold on a moment. We seem to have gotten ourselves an issue here all of a sudden. Giant boards not good enough for you, eh? You two getting all high and mighty on daggers now, I see. Well, suppose, suppose he has armor on - then what? Then Your little daggers are not so fancy anymore, are they? Then you'd just be wishing you had some nice, giant boards, wouldn't you? Well?" "When you put it that way, I suppose we could do giant boards." "Right! That settles that, giant boards it is! Let's attack the stranger with giant, with giant - where's the stranger?"
@@TetsuTeito I think it's the three headed knight that Sir Robin met in Monty Python : The Holy Grail The argument about attacking a stranger, which leads to the punchline of "The stranger leaves while they are preoccupied, and they only realize when they finish arguing" suggests that.
You should play the Horizon mod for Fallout 4. It’s a much more balanced and rewarding mod imo. It also embraces and expounds upon some of the games great features rather than removing them.
I know you sarcastically said “regular fallout gameplay” during the horror opening, but that actually IS the regular vanilla Fallout 4 Salem museum. One of my ALL TIME FAVORITE parts of the entire game! That and the iron working bandits (can’t remember their names) are my top 2 scenes of the whole game! Edit: minus the cultist
my whole, entire, issue with FROST is the complete lack of anything even remotely going in your favor even it makes no sense at all, to the point that when I FINALLY reached a settlement with people who could help me, they told me they cannot treat me without IN-SHUR-ANCE. Stage 1, Confusion: What? Insurance? We went through a nuclear war, I woke up in a rusting prison cell in an abandoned metro line, I killed dozens to get here, I reloaded dozens of times, all of my bones are broken, I had to open the console just to get here because SOMEBODY LOCKED THE DOOR TO THIS PLACE FOR SOME REASON AND THE GUARDS SAY NOTHING TO ME and you're asking me for INSURANCE?? Stage 2, Rage: WHAT DO YOU MEAN INSURANCE???? I HAVE MONEY, I HAVE RESOURCES, I HAVE SKILLS, TREAT MY INJURIES, STOP STANDING AROUND DOING NOTHING, STOP ASKING ME FOR IN-SHUR-ANCE. MY BONES ARE BROKEN, MY SKIN INFECTED, MY MIND INSANE, AND YOU WILL DO NOTHING BUT TELL ME I NEED IN-SHUR-ANCE?!?!??!!?!!? Stage 3, Reasoning: Okay. Maybe I just need to find the NPC that gives me insurance. FINE, it's not 10 years after a NUCLEAR WAR, I killed DOZENS, but FINE, I NEED INSURANCE LIKE THIS IS SOME 2000's COMEDY ON THE AMERICAN HEALTHCARE SYSTEM AND NOT A REALISTIC SURVIVAL MOD. Now where can this NPC be? Hmmm... Stage 4, Acceptance: There is none. I cannot find them, nobody to give me a quest for it, nothing but IN-SHUR-ANCE. The governor is locked away in his castle. The "communists" in this mod are the generic bad guys. The army are bad guys. The rats are bad guys. The homeless and people with mental issues are bad guys. The most friendly people I've met are ghouls cooking stews on a metro line. The developers cannot help but throw their politics in this mod so badly it completely ruins the entire experience. A complete unironic cacophony of current day societal issues unmistakably applied to a post apocalyptic game set in an alternate universe 80 years in the future, with the justification being you have to survive on your own. What a complete waste of time, hours to install, just for the developers to be so up their own ass they cannot even make a compelling world anyway, where everybody is out to get you and you're on your own in a needlessly unforgiving world. Even for unforgiving's sake, it's needless. It makes no sense. It's political beyond all else. Stage 5, Uninstall.
You do realize this is a Fallout game, right? I'm pretty sure everyone would be out for themselves if the bombs just fell. The sentence "everybody is out to get you and you're on your own" perfectly sums up the current state of the mod is. You either play by other people's rules, you sneak past them, or you lay waste to them. I have my own gripes with the mod, yeah, but that doesn't mean that there's not validity in why the world is the way it is.
Never played it and this is the gist of what I'm getting from videos as well, like everyone is allied against you, why can't you have wandering squad of allies yourself? This difficulty for the sake of difficulty is an annoying trend mostly.
I hugely disagree. Everyone's against you. Kind of like the original Fallout but way harder. Don't like the way it works? Download some of the add-ons for it! Tweak the settings for it! And the politics thing? Yeah, an apocalyptic world would be chock full of politics. It would make more sense for it to be like this than how it is in fallout. Also the reason you need to get insurance is because those people are trying to rebuild society and there's only so many medical supplies to go around. Also you may have broken something by force opening the door as I know there are some doors that are meant to stay locked till you get the key.
The problem I have with these mods is that they have no sense of scale. You have to eat humanly impossible quantities of food to fill yourself up, and then you are somehow hungry again after 5 minutes of play. And sleep is ridiculous. 4hrs go by and it acts like it has been a week.
Love the DRG music you add in, it's good battle/stress music and fits with the agony of some of these challenges. Just remember: If you rock and stone, you're never alone.
I know it was a hard journey, but man it was entertaining as hell watching you slog through this monster of a mod. I even downloaded it myself to see how far I could make it.... I may have broken a controller.
There's a lot of mechanics that are just insanely dumb. You've got the insanity mechanic. The fact Molotovs are weaker. It also doesn't help that basically almost everyone, like Dust, wants to kill you.
A great testament as to why difficulty balancing is left to professionals. Like I respect the hustle of making a mod, but why put so much work into something only a small handful of insane people will enjoy?
Lol, not like the Bethsoft difficulty is any level of professional, making HP sponges and dumb sleep to save decisions. If this mod allowed quicksaves and took a few of those insanity debuffs like the accuracy penalty, people would enjoy the experience better because you dont have to backtrack. The deaths are not what sucks, its the retracing your steps and backtracking just to go loop it if something else goes wrong for that said instance.
It's just got a hard curve, also there is LITERALLY difficulty sliders as presented in the video. The core of hardcore survival-shooters like STALKER:Anomaly and Fallout:Frost is the retrace and picking apart everything perfectly, living with the consequences. I get not wanting to play it, but don't make snide remarks at the creatives just because they won't make something accessible to you.
Welcome back friends! Sorry this one took a bit longer. Here's today's tracklist if you're interested - ua-cam.com/play/PLvzbvdCUV5hEWczsLXKuZIIt4EdVumS7_.html
More soon!
bro I finished the vod earlier today, aint complaining tho
Man you don't gotta push yourself like this for the content. If a mod or challenge run is this comepletely unenjoyable to you don't do it. We'll understand. Those who don't understand ain't real fans.
You gotta try l.o.s.t labyrinth mod
Jevvvvv
@@dozette1448 what?
Joov's spiral into insanity is very lorefriendly
I agree.
🤓👆 "Lore friendly insanity is not very friendly at all"
It reminds me of stalker misery, exactly the same concept where the game punishes you for dumb casual gameplay habits most people have nowadays and it forces you to adapt your playstyle to survive and overcome the challenges. It's awesome, you lose your sanity but still very rewarding in the end, also in the end the game seems to be easy again.
Claiming the entrance to the hospital was the most hype part of the stream
It was thrilling! It's a really tough mod but it shines so brightly in moments
@@Joov It's the peaks that make the lows acceptable
Your likes very demonic rn
Fallout FROST makes me wish for Nuclear Winter because then no one else would ever be hurt by it again
Why are you everywhere, Patterrz? 😂
@@KrakenMeUp bro just like fallout
Patrolling the frosty wasteland almost makes you wish for nuclear winter.
No problem, the Mojave can be pretty dusty...
Overrated mod
I think Frost's biggest flaw is that in sticks you in a world where everyone and everything wants you dead, and then it punishes you for defending yourself by making combat worse each time you kill someone. It's the kind of brutal that isn't fun and is just reflective of bad design.
Now play the New Vegas version, DUST. It's worse. :)
(Dont)
Frost is the equivalent of walking into a toy store and being kicked in the balls fifty times for trying to buy and have fun with a toy
@British Guy who makes bad content to be fair, there are people into CBT
Personally love both mods but maybe I’m just a masochist. That being said dust is a fucking walking in the park compared to frost
@@ganjabandit5074 DUST is bad, but Frost in on a whole other level of bad
@@gabrielalvespereira3750 honestly, frost’s insanity is so horrendous compared to dust’s. Not being able to shoot sucks, and the save on sleep only is something that I’ve already hated from fallout 4’s frost so that tops it off
You know the mod is painful when Joov, the man who spent hours on hours on decorating a house for everything to fly away rage quits
Ty Paddington:
@@casvandijck9338 I don’t remember that HTML tag
@@revilno In this case it's an executable.
@@casvandijck9338 you’re so right
This reminds me of RLcraft and Hideous destructor.
The only issue I have with Frost is the decision to require headshots to kill feral ghouls. Feral ghouls aren't zombies, there's no reason for it
And even if they would work with traditional zombie logic, removing the legs should keep them in place.
@@HappyBeezerStudios Removing their legs does keep them in place, really one of the better ways to deal with them in the overworld since they regen health so quickly when outside.
@@-willowthewisp- focusing legs has always been practical, in every game with localized damage.
Throughout the struggle of the frost challenge, you actually inspired me to download the frost mod and OH MY GOODNESS, WHY AM I DOING THIS TO NYSELF.
You'll get the hang of it. I really do suggest trying it on "Easy Mode" if you can. You'll learn a few things that will help you out a lot on a fresh vanilla run. After spending so much time with it I think I could probably do much better from the canon start
Is it on xbox because I've been trying to find it but I never could
@@guy46 No, and it most likely never will be tbh. It’s way too large and overhauls way too much to be on console I’m pretty sure.
@@guy46 sadly, no. the Mod overhauls FAR too much for ANY console to allow it due to the limitations of what can and cannot be modified. there are however mods that overhaul the game with how difficult things are in Survival Difficulty, and they do a decent job capturing the absolute madness you would run into IF you had a PC and could run the Frost Survival Overhaul Mod. but seriously, save yourself and your mind and do NOT attempt to play Frost with a serious attitude towards making it. *you wont.*
@@zerrierslizer1 last I checked it was or at least some version of it iirc
Saving restrictions sounds like a cool hardcore mechanic in theory, but it's always a VERY BAD IDEA. Especially in games based on gamebryo/creation engine. Especially x2 in modded playthrough. Especially x10 in large and heavy complete overhauls like this one.
also there's the fact that losing large amounts of progress is not a legitimate form of difficulty
@@Sparkz1607 I think it can be (well, "large" being an admittedly vague term), but in another kind of game. In dark souls it works quite well imo (although a lot of people seem to like how elden ring greatly diminished that punishment), and in roguelites it's one of the core mechanics
@@Makujah_ Dark Souls dying and losing progress is nothing like this. You at most lose a single humanity/ember, and potentially, its not even guaranteed, all the souls you currently had. But you retain every other thing. You don't lose items, you don't lose quest progress or really any other tangible things. You often also unlock shortcuts, meaning you don't even have to go through the entire area again. Bonfires also aren't spaced hours apart, they're pretty much never more then 10-20 minutes of gameplay away. Even in most rogue likes you don't lose literally everything you just did for the past hour.
@@Lakita2880 *Cough* FTL *cough*.
FTL runs are at longest an hour, you never lose "hours" of progress
FROST is a rollercoaster of "This is way too hardcore why am I even playing this" and "I can't believe I made it, this is the best thing ever"
“using this mod Almost makes you wish for a nuclear winter“
> Decided to play Frost
> Expected it to be fun
Joov... why...?
Frost is actually extremely fun X)
What is it supposed to be then?
@@kikosawa Mental cock and ball torture for masochists.
@@kikosawa The sisyphus meme, it's like the sisyphus meme. It's endless suffering to build character and destroy your sanity.
@@gabrielalvespereira3750 people who want that from a game don't have much sanity anyway
It seems a lot of the frustration could have been avoided with the addition of Survival Options and changing the save settings. I've never understood the obsession with only saving when your character sleeps. As Gopher put it - it makes you end up role-playing a narcoleptic and not a very smart one at that (you end up "sleeping" in some pretty unsafe places that no one would reasonably sleep at if it weren't for the fact that ppl are deliberately trying to save their progress).
Plus, relying on autosaves without any hard saves has a tendency to corrupt and then you lose basically everything. Oh Bethesda.
That is the optional feature. I personally think this is a great way to make saves. Otherwise the game becomes trivial. I finished van FO4 three times, on normal, very hard and survival. I tried my 4th playthrough on very hard again and found it just too easy. I think I am broken
Honestly hard agree with @Romczy. I've gotten to the point where I can't play F4 unless it's on survival. And my game knows this and always starts each character on survival. Lol.
But, that being said, survival mode actually has a really good counter to your saving. The adrenalin system is what keeps you from saving every which way. That extra boost in damage is a huge incentive. Also, the most challenging parts of survival mode come in the beginning stages when your character is very squishy and doesn't have an established build. Once it's established, it's still obviously challenging, but you learn how to do better and not rely on saves. And and, having beds as a save means you actually value your settlements and such that much more. Especially since those are going to be your main source of proper beds, which gives you that full sleep. Mattresses and sleeping bags don't. They're just there for saves.
Agree entirely, FO4 survival mode is supremely good for all of the reasons you spelt out, if you can survive the early game and get to the mid game (settlements), the game becomes easier, not easy by any means, but definitely easier. Frost, on the other hand, is a brutal experience from beginning to end, no settlements to speak of, and they offer very little to make gameplay easier, in fact having a settlement locks you out of one of the best perks in the mod, and vice versa. @@slsthewriter1299
I dont see the problem with quicksaves, Sure you can save scum but you STILL need to sleep. Its not like that requirement goes away. Im sure many people would play the mod if it allowed it. Heavy Backtracking is not fun.
Another option would be to take a hint form Resident Evil, with limited save tapes.
Or other games with a limited amount of one-use save items. Save everywhere, anytime, but only for a limited amount.
I think one of the better changes you added to the mod was regaining some sanity from ghoul kills. I understand it makes no sense lorewise (I mean, I'd assume """"""IRL""""" for as much as it would be you killing a mindless monster, it would still leave a scar if done enough times as your brain wouldn't ignore the fact that it was still a human), but for the game it's a pretty great change. The insanity meter is far too unforgiving, specially given you find way too many people interested in killing you, and it's way too small. (50 kills is nothing in Frost, you go through 3 areas and it's over. There's too many people scattered about in this "just after the bombs hit" apocalypse scenario.)
IRL you'd either break after a couple kills or (mor elikely) become so numb to it that it didn't really register. Also, what kind of trauma related insanity makes you shit at using ranged weapons? If anything, you'd probably grow unhelathily attached to them. This mod makes no sense, it's just hard for the sake of being hard. I suspect that the maker just can't balance things properly so he didn't bother at all.
feral ghouls are not humans anymore. the people they used to be are already dead. they are nothing more than animals at this point and there's nothing that can be done for them.
depends on the mindset tbh
Personallly I think it'd be good to kill zombies, by a lot, this person has DIED, that cannot be changed, but whatever's going on in their brain wont allow them to rest
Yep. This is my main gripe with game devs and modders. Most decisions regarding difficulty or realism mechanics is arbitrary at best and it needs to stop.
Yeah, that's the spirit, telling mod authors and game developers to stop making mods and games that are designed to be difficult. Then we'd all be playing pong, as it's the only type of game that YOU want to play. lol@@spankyjeffro5320
Joov, I’m glad you that you at least tried this, it broke me too, so I totally understand about how frustrating it was. So honestly, thank you for entertaining us with your declining mental fortitude when dealing with this utter madness.
A just-post-apocalyptic winter where multiple factions vie for control of an underground metro system? someone should make a whole game series out of that!
It's almost scary how easily "many a true nerd" waltzed through this mod.
MATN has way lots of FO experience/knowledge and is more cautious + listens to YT comments. He also played Dust (which he may have played first, not sure).
@@shayneweyker he played frost first by the looks of it
I'll check it out lol
It was NOT easy
I think because many a true nerd actually considered his movements. Joov drives me as a type to go charging into everything heads first and then get surprised when he dies on survival difficulty with a mod that exponentially increases the difficulty of the game. Who for some reason thought being chased by 8 NPCs would be evaded just simply by running into another space, we already know NPCs follow you into new spaces for as long as you're within their effective range once you get a certain distance from them the actual avatar they'll stop following but until you make that distance you will be followed
I LOL'D at the "enabling these will make Frost easier and destroy the game balance!"
can't destroy what ain't there
Omg… you’ve summed up this mod in 5 words
Honestly, good on you for just saying screw it and making the experience more enjoyable for yourself. There's this weird attitude in some gaming circles where adapting things to be more fun is somehow the worst thing you can do, but as far as I'm concerned, if you're playing a single player game, there's no one getting hurt by you cheating a little. It's nice to see someone share a less black and white view of it.
I’m currently playing through fallout 4 modded and having much more fun than I ever did playing it originally. Cheating is fun in a single player game, why else would most devs put cheats in single player games?
@@solluxcaptor6823Bethesda pushing for mod support on consoles clearly shows they're all for the player enjoying the game however they want. Screw the elitism and telling each other how games SHOULD be played.
The fact that frost has sliders for all these kinds of things clearly shows that the devs thought about making it adaptable. There isn't one setting that you should be playing on, but a wide set of difficulty that you can modify to the level you enjoy. To make it challenging, at a level that tickles your skill, but isn't too painful.
@@solluxcaptor6823 in most cases they simply allow access to the developer/admin console. Which was pretty much standard back in the day.
And not just in singleplayer. Think about sv_cheats in source engine games. Simply have a whitelist of commands that everyone can use anyway, and limit the rest as "cheats"
And multiplayer mods are also a thing. Typically balanced so that every player is affected the same.
The being able to save only at beds or autosaves is not difficulty. It's forced tedium. 9 times out of 10 when you die, you're going to repeat what you did before and try to beat the thing that killed you. This is why I always use save anywhere mods for survival mode.
For the first two thirds of the video, I kept thinking to myself that it sounded way more fun if you could save wherever. Glad to know I wasn't alone. Sometimes games that are easier are better.
filthy casual
Generally, I'm a huge fan of FROST and its various balance reworks and tweaks--but a molotov doing less damage than smacking someone in the face with a bat is pretty hilarious.
fire burns the flesh slowly, but a bonk on the noggin......
@@HappyBeezerStudiosbullshit homie..... Mythbusters tested molotovs, and uh, bro, you would be too busy with your entire body being covered in 5th degree burns..... Molotovs are INSANELY powerful, one molotov can burn an entire forrest down.... What do you think it would do to a man?
@@themanwithnoname1839 I know im being pedantic here, but there's no such thing as a 5th degree burn. 3rd is the highest it goes.
@@selenagamya1612 Fourth Degree Burns do exist, it's when the damage goes completely past all layers of skin. And you could split the insides into layers to add more degrees.
@@selenagamya1612napalm…
I, for one, played through all the “story” of Frost, permadeath style, and loved it. The atmosphere is so much like Metro if it was open-world, the environmental storytelling is amazing, and some of the references to vanilla Fallout 4 feel really rewarding to experience. Also, being insane (atleast in-game) is the only true way to play; bonus points if you use a flamer! Don’t need to aim if everything in front of you is on fire.
I really enjoyed the storytelling of this mod. The notes on each survivor were great and often times had little hints of stashes to find - I was definitely bummed to not find a good way of showing it in this video. The references to vanilla (Nick Valentine, Vault Tec Rep etc.) were awesome as well. Nick didn't play a role really during my time so I decided to save that for anyone who gives this a try without spoiling.
AND YES TO THE FLAMER. It's so fun to have one - gives you a big sense of power.
Glad you enjoyed it as much as you did! It's certainly got a lot of fans for good reason.
@@Joov Joov you should play metro with mask filter restrictions and survival mods it would totally be relaxing and non stressful
@@azeemtravadi6128 which one? I’ve only played Exodus but it’s one of my favorites games OAT
@@Joov I think there’s a chance he might be referring to the gas mask mod for Fallout 4 that forces you to wear gas masks when you’re outside, and makes you maintain your filters and mask so you can keep breathing. If you use it along with the winter survival mod and Frost, you’re basically playing fully open-world metro exodus. Can recommend, it was what I did for most of my Frost playthrough.
/cookie
"I am as cool collected and calm as the other side of the pillow"
Also joov: Rip and tear until it is done
Surprised he never mentioned the normal regular crashes adding on to the deaths that makes even normal survival mode annoying.
Gotta be able to quick save in Bethesda games.
I'll have to double check but I think I only had one crash? Maybe 2 infinite loading screens? Overall performance was pretty good for me. It wouldn't surprise me much if others faced issues though!
@@Joov God rig or lucky. Was my number two reason to have to reload before I did what you did. Number one was just getting one shot all the time, number three was having a sliver of health left and running over a bone or something.
Crashes are a lot worse if you mod it to death. All of the bethesda games really. I reinstalled my Skyrim a year or so ago, and had like 3 crashes in over 100 hours of play since then.
For some weird reason, just on vanilla Fallout 4, my crashes happen when completing transactions with merchants. Always with neat stuff I'd been looking for.
@@justinfarmer7460 it just works!
You'd think people would already know that the Fallout fandom isn't good at letting go based on the amount of people who still haul the gold out of Sierra Madre lolol
Oh I let go at the Sierra Madre all the time... of all those freaks and losers I met there! Give me that sweet, sweet, gold that I honestly don't actually need at that point because making caps in NV is stupid easy anyways, baby!
we all keep a stealth boy just for that.
To be fair, if you play a good playthrough following house then the entire game is about not letting go .
I'd love to see the mod that Joov made that nerfs the sanity loss from killing survivors and gives sanity back when you kill ferals. That might make FROST almost playable lol
they should add a way to feint an attack in this game so the enemy blocks too early and u can actually hit them
I remember watching the VODs for this and I felt so bad for Joov. Frost sure is one of the mods of all time.
The moment when he tweaked around with the modifiers was when he began to enjoy the mod.
@@HappyBeezerStudios pretty much
Yep, the standard Frost experience is brutal, you do 40% extra damage to enemies but they do 200% extra damage to you. @@HappyBeezerStudios
Knowing the amount of blood, sweat and tears that went into making this video really drives home how much hard work you do to make this channel fun and entertaining.
The Frost mod turns Hardened Veterans into scared little girls and for very good reason. That being said i do recommend getting the crank ammo replacer for the laser musket. makes it lore friendly and and stable ranged weapon for the hole run.
Frost is PEAK "difficulty isn't good design on its own" tbh. you hung in there real hard though
Really? I thought Frost was extremely well done, personally
It's a free mod for people who want a hardcore survival experience. It is appealing to a very niche market and it isn't charging them anything. It's just not to your taste, not bad design.
@Connor exactly, this is a free passion project, maybe we put the "video-essay-I'm-the second-coming-of-Yahtzee" game critique aside ?
@@connor3284 LMFAO yall really are pressed that someone who likes hardcore games doesn't like Frost.
I like hardcore survival games. I /don't/ like "hardcore" survival games, hope that helps!
also free doesn't mean it's beyond critique, what in the hell?
@@baddidea4863 I approached respectfully and objectively. You ain't fooling anyone with this reply. U mad.
Uh yeah boy! nuclear winter is real hell. Follow the Wanderer for many full playthroughs. I've been following him since ever and that man has a unique mental strength and really knows how to tune fallout 4 to work properly.
Idk how wanderer does permadeath playthroughs, my man must have thousands of hours.
I have such a love-hate relationship with this mod. It's so finely crafted and that's the problem is they're so few ways to wiggle around that 90% of the time you'll just end up in a death spiral
I don't know how anyone can find this fun to do by themselves. Thank god he had chat.
Oh good. I thought this was another Frost Stream
I honestly couldn't handle it after the second so nice to see the condensed version
LOL I can't blame you. It had it's moments for sure but easily the most painful arc we've had.
Can totally recommend watching the other VODs, there is a point when things fall together.
35:55 Perfectly explains why I prefer to fine-tune my difficulty across games like this. On my Fallout4, I have modern firearms (so you can get 1-shot like in this video, for a while until you get some perks and defenses up), bonus spawns, bonus encounters, stalking teams, and I can play it on Hard and Very Hard... but I absolutely avoid survival aspects like hunger and water. Even on Sims games I usually disable hunger through cheats or in-game rewards as fast as possible.
Perfect timing. I just finished watching the Frost VODs. I saw in the comments one of the Frost developers said they're working on a big update. I plan on giving Frost a try when the update releases.
I personally think the museum of witchcraft is the worst place in the commonwealth. I remember the struggle I went through the first time I fought that deathclaw in that small room. Also, it has the strongest horror vibes out of any location. Send me to the glowing sea instead any day.
Worse than Dunwich Borers?
(which is coincidentally closeby in the whole eldritch area around Salem)
Dunwitch
Nothing is impossible for Joov this man turns his challenges into epic adventures and i love it
The most funny thing about all these hardcore mods is that you are the only person who needs rest, food and wound sanitation. NPCs are just the furniture to smash and the annoyance to overbear.
That's the problem. Every npc is strong and there are way too many of them.
THANK YOU for just modding it so you enjoy it. Man, I hate the rigid adherence to "but it's supposed to be hard!!" BS that people push. No, it's a game, you're supposed to be entertained. If you're not, and you're just angry, then you're wasting your time. I wanna play this because I like the idea, but man, I'm def gonna need to mod it. Some things are just not worth my time.
It's the bed/sleep only-way-save mechanic. It ruins your sanity. Does so even on vanilla survival. Fallout 4 just isn't built around restricting the save function like that.
man I would have expected this to fix my one big issue with Fallout 4 gameplay, that being bullet sponge enemies. feels like a gritty survival thing should go the route of everyone being human and vulnerable not just the player.
Playing Frost almost made me wish for an arrow to the knee but i wouldn’t feel it in the middle of this nuclear winter and hey I heard they’re reforming the Dawnguard! Did I do the quote right?
A patrolling the nuclear winter makes you wish for the Mojave
I mean... There's a difference between hard game, and "broken mechanics" game.
I really hate those type of games, where you shoot someone with 50cal and doing like 50% damage, while they can one hit you with a stick or something...
So yeah, it was unpleasant to watch, and for sure not cool to play at. I'm really glad you ended it up at 12h
Still, great montage, love it so much
Joov has the storytelling talent of Welyn I swear. Both could recap the history of stamps and keep us engaged the entire time
Bro I’m trying to sleep watching this and all I hear is “what do you want from me!”
“RAAAAAR”
I JUST STARTED DYING
Joov this editing style is just incredible
Frost and Dust are two mods that I'm not ashamed to say that I ragequit and then never played again.
They're not designed to be fun. They're pain simulators. The mod dev like, actively hates you while you're playing. Everything in them is unfair, and unfun, and as painful as possible. They're so not fun they're like anti-fun.
filthy casual
beating DUST felt really good tho
that's how the default settings feel like, but the easy mode is actually fun
Yeah, but the video content about these mods is great tho 😂
Joov! Watched your downward spiral and glad you survived! As a smooth brain I have no doubt I have learned nothing from your mod induced psychosis 😂
This was the first set of VODs I actually watched, and this set of streams had me absolutely hooked. I've REALLY been looking forward to this video. Always a pleasure to watch your content, Joov
The last chunk of the video (day 4/5) is the main reason I always play games on the normal mode first because games are supposed to be fun and not tedious
That buffjet landmine play was the biggest wrinkliest brain move I've ever seen in my life
FROST and DUST before is are the worst in "dying is fun, right?" bullshit. Sometimes we just want to play a video game, and that's all.
Then dont play them, no need to insult a style of play many enjoy that had hundreds of hours of work put into them.
If only they were optional mods
@@moskaumaster1594 lmao
Jeeze man, if only it was like, an optional mod or something that you had to put tons of effort into installing.
also, you can just turn the difficulty down in the settings, the mod only complains once, even though it assumes you are there for the hard-core survival experience.
fuck thats how I played through it for a while, I put the difficulty to medium, which turned off all the survival mechanics, and just explored, just "played a video game" as it were
@moskaumaster1594 Doesnt mean it's free of criticism. It's even ass for hardcore gamers like me id rather play Elden Ring on the hardest difficulty than play frost because it's not "hardcore" is blatantly unfair
I beat this mod as an insane melee cannibal, ended up building a town at bunker hill with those traps that spawn random bandits for food. it's brutally hard but really great too.
My mum: "Sooooo what'll you have for breakfast toda-"
Me: *RAAAAAAAR!*
My mum: "Ah Cornflakes, of course sweetie."
Man I love when Bethesda props like cars or skeletons just cause random collision damage that instantly kills players.
I played through Dust and loved the changes made to New Vegas, I'll definitely be giving this a go in the future haha. Take it easy, you've earned it!
my god this is the Stalker:Anomaly low difficulty
I was just thinking that. This looks like Stalker: Anomaly or GAMMA on its easier difficulties.
This mod is brutal and rest assured you are not the only one who has bailed on Frost. Far from it.
When I played Frost, I took its pronouncement that I would suffer very seriously, and I purposefully went to Fort Hagan and the baseball stadium (after turning off "insanity makes your aim bad, because we the mod authors think there is no such thing as a justified killing and thus every human death is a murder"). I knew there would be well supplied American servicemen there, and I dedicated myself to taking them out. I fought them for about 20 minutes apiece and came out loaded with goodies. Armor, high quality weapons, medical supplies, food. After that point, I effectively won Frost and it became a lot closer to Fallout as an experience. But _boy_ that first two hours while I was sprinting for sanctuary was a miserable experience. A single stray bullet from a fight between two _other_ groups would be enough to kill me, and gathering enough food and drink to sustain myself _and_ survive the trip was really hard. The first place I successfully cleared was the museum in Concord. That was absolutely 100% justified self defense, those people gave me no warning, but the game immediately drove me insane because a molly killed a kid. I turned off the bad aim setting after that. Kept the other sanity effects, but the game was already hard enough, I didn't need to be locked to melee because my bullet spread was set to 500%.
Actual LOL on save scumming for the box of noodles.
First run through this mod I found myself exclaiming, "oh thank God a puddle of dirty water I'm saved"😅
Frost is like Fallout's version of Requiem except more deaths and radiation
Watching you lose your mind on stream convinced me to try out Frost. I'm not saying I'm a masochist, I'm just saying I've enjoyed being strangled by this mod then getting that breath of fresh air when I finally accomplish something.
So glad I got to witness Joov losing his sanity as he played this mod on twitch... Can't wait to witness it one more time!
26:35 felt like a scene out of an action movie
It really did, just outta nowhere and the “he’s beginning to believe” block
Imo the "unbogus melee" mod realty helps this mod, it very slightly increases things in melee combat like swing speed and move sets
So the only problem really is the same as vanilla survival, no save = no fun. Luckily one quick mod away from fixing. As soon as he enables quicksave he's laughing again
Reminds me of the Frostfall mod for Skyrim. It basically makes going anywhere north on the map a near impossible nightmare.
I was excited to hear the Team Fortress 2 music in this video, because I have a TF2 inspired custom run that I wanted to suggest, but I wasn't sure you'd be into it.
Since Fallout 4 is set in Boston, play as the TF2 Scout. Use mods to increase your move speed, and to give you the ability to double jump. Only use shotguns, semi-automatic pistols, and baseball bats.
A true Scout knows that job satisfaction comes from collecting and trading the finest headgear available. Your objective is to collect some of the rarest hats in the game and then trade them with your friends.
Objective:
Collect Mascot Head
Collect Captain Ironsides' Hat
Collect Tinker Headgear
Optional objective:
Collect Airship Captain's Hat
Collect High Confessor's Helm
Collect The Dapper Gent
Collect Disciples Bladed Helmet
Collect Jangles Bandana
Objective: Trade with Piper, Hancock, and MacCready. Give each of them one of the above items that you have collected, and receive the Press Cap, Tricorn Hat, and MacCready's Hat in return.
There are obviously other fine hats out in the wasteland, and one shouldn't ignore them. But the hats that I selected are not quest rewards or otherwise tied to specific quests. They are also all either out of the way, or worn by NPCs that one might ordinarily be reluctant to kill. All in all, it should lead to a unique play experience
The:
*gasp*
"Mac and cheese!"
*Explosion*
Was just perfect timing 😂😂
I only caught the beginning of this stream; having played it a few times before, your experience in the beginning was mine as well 100%.
You played it smarter and actually payed attention to what was happening, I brute forced my way through it and ultimately gave up.
"Oh, look. A stranger. Let's all attack him with giant boards!"
"What, again? We did giant boards yesterday!"
"We did? I don't remember."
"He's right. We also did giant boards day before yesterday. And the day before that too."
"Yeah! We only ever do giant boards! It's getting pretty boring, you know."
"It actually is, yeah. I like to do pipe wrenches for once. Or maybe daggers. We do have some daggers, you know. We could try those."
"Why, I.. You, stranger! Hold on a moment. We seem to have gotten ourselves an issue here all of a sudden.
Giant boards not good enough for you, eh? You two getting all high and mighty on daggers now, I see. Well, suppose, suppose he has armor on - then what? Then Your little daggers are not so fancy anymore, are they? Then you'd just be wishing you had some nice, giant boards, wouldn't you? Well?"
"When you put it that way, I suppose we could do giant boards."
"Right! That settles that, giant boards it is! Let's attack the stranger with giant, with giant - where's the stranger?"
Is this from something? It's driving me crazy, but it feels so familiar!
@@TetsuTeito I think it's the three headed knight that Sir Robin met in Monty Python : The Holy Grail
The argument about attacking a stranger, which leads to the punchline of "The stranger leaves while they are preoccupied, and they only realize when they finish arguing" suggests that.
46:30 (the way the turret moves is hilarious to me somehow)
also love that
- Don't do anything stupid!
*explosion and insta death*
Real certified gangsta classic
Reads title, sees the first 2 seconds... Ah, Frost had claimed another soul
Im so glad youre planning on finishing the solstheim one. It made me subscribe and ive loved this one too. Love your editing and video style.
You should play the Horizon mod for Fallout 4. It’s a much more balanced and rewarding mod imo. It also embraces and expounds upon some of the games great features rather than removing them.
24:50 is why i cant stand melee in fo4, slow swinging weapons are completely useless because everything in the game will interrupt your attack
I know you sarcastically said “regular fallout gameplay” during the horror opening, but that actually IS the regular vanilla Fallout 4 Salem museum.
One of my ALL TIME FAVORITE parts of the entire game! That and the iron working bandits (can’t remember their names) are my top 2 scenes of the whole game!
Edit: minus the cultist
my whole, entire, issue with FROST is the complete lack of anything even remotely going in your favor even it makes no sense at all, to the point that when I FINALLY reached a settlement with people who could help me, they told me they cannot treat me without IN-SHUR-ANCE.
Stage 1, Confusion: What? Insurance? We went through a nuclear war, I woke up in a rusting prison cell in an abandoned metro line, I killed dozens to get here, I reloaded dozens of times, all of my bones are broken, I had to open the console just to get here because SOMEBODY LOCKED THE DOOR TO THIS PLACE FOR SOME REASON AND THE GUARDS SAY NOTHING TO ME and you're asking me for INSURANCE??
Stage 2, Rage: WHAT DO YOU MEAN INSURANCE???? I HAVE MONEY, I HAVE RESOURCES, I HAVE SKILLS, TREAT MY INJURIES, STOP STANDING AROUND DOING NOTHING, STOP ASKING ME FOR IN-SHUR-ANCE. MY BONES ARE BROKEN, MY SKIN INFECTED, MY MIND INSANE, AND YOU WILL DO NOTHING BUT TELL ME I NEED IN-SHUR-ANCE?!?!??!!?!!?
Stage 3, Reasoning: Okay. Maybe I just need to find the NPC that gives me insurance. FINE, it's not 10 years after a NUCLEAR WAR, I killed DOZENS, but FINE, I NEED INSURANCE LIKE THIS IS SOME 2000's COMEDY ON THE AMERICAN HEALTHCARE SYSTEM AND NOT A REALISTIC SURVIVAL MOD. Now where can this NPC be? Hmmm...
Stage 4, Acceptance: There is none. I cannot find them, nobody to give me a quest for it, nothing but IN-SHUR-ANCE. The governor is locked away in his castle. The "communists" in this mod are the generic bad guys. The army are bad guys. The rats are bad guys. The homeless and people with mental issues are bad guys. The most friendly people I've met are ghouls cooking stews on a metro line. The developers cannot help but throw their politics in this mod so badly it completely ruins the entire experience. A complete unironic cacophony of current day societal issues unmistakably applied to a post apocalyptic game set in an alternate universe 80 years in the future, with the justification being you have to survive on your own. What a complete waste of time, hours to install, just for the developers to be so up their own ass they cannot even make a compelling world anyway, where everybody is out to get you and you're on your own in a needlessly unforgiving world. Even for unforgiving's sake, it's needless. It makes no sense. It's political beyond all else.
Stage 5, Uninstall.
You do realize this is a Fallout game, right? I'm pretty sure everyone would be out for themselves if the bombs just fell. The sentence "everybody is out to get you and you're on your own" perfectly sums up the current state of the mod is. You either play by other people's rules, you sneak past them, or you lay waste to them. I have my own gripes with the mod, yeah, but that doesn't mean that there's not validity in why the world is the way it is.
Never played it and this is the gist of what I'm getting from videos as well, like everyone is allied against you, why can't you have wandering squad of allies yourself?
This difficulty for the sake of difficulty is an annoying trend mostly.
I hugely disagree.
Everyone's against you.
Kind of like the original Fallout but way harder.
Don't like the way it works? Download some of the add-ons for it! Tweak the settings for it!
And the politics thing? Yeah, an apocalyptic world would be chock full of politics. It would make more sense for it to be like this than how it is in fallout.
Also the reason you need to get insurance is because those people are trying to rebuild society and there's only so many medical supplies to go around.
Also you may have broken something by force opening the door as I know there are some doors that are meant to stay locked till you get the key.
If you lost your mind at this mod you’re gonna LOVE Dust.
The problem I have with these mods is that they have no sense of scale. You have to eat humanly impossible quantities of food to fill yourself up, and then you are somehow hungry again after 5 minutes of play. And sleep is ridiculous. 4hrs go by and it acts like it has been a week.
Watched the vod for this one , knew it would be cbt for you joov and it was. But much like the mods saying "begin again"
Love the DRG music you add in, it's good battle/stress music and fits with the agony of some of these challenges.
Just remember: If you rock and stone, you're never alone.
I've been playing frost for a while now. It's horrendous, but god the tension was palpable. I love it... In moderate doses
37:17 fuck yes the crash bandicoot music. Joov always has a way of using old game music that just sparks so much nostalgia in me
"fallout 4 frost is about 2 things
sanity and letting go"
more like one thing
letting go of sanity
37:00 ngl as someone who loves Crash Bandicoot : Mind Over Mutant to death I genuinely didnt expect that music to be used - absolutely goated game
Lmao I died laughing when he roars at the new NPC's after going insane, bro I was crying 😂😂
19:15 The turret turning around after you smacking it was just gold
I know it was a hard journey, but man it was entertaining as hell watching you slog through this monster of a mod. I even downloaded it myself to see how far I could make it.... I may have broken a controller.
i dont think a single other vid of joov has made me as mad at him as this one.
Nothing to make my day better like a Joov upload
The insanity mechanic is dumb as hell ruining guns and forcing you into melee build while nearly everyone has guns.
There's a lot of mechanics that are just insanely dumb.
You've got the insanity mechanic. The fact Molotovs are weaker.
It also doesn't help that basically almost everyone, like Dust, wants to kill you.
That RAAAARGH scream is so viscerally obnoxious that it's be a dealbreaker for me
A great testament as to why difficulty balancing is left to professionals. Like I respect the hustle of making a mod, but why put so much work into something only a small handful of insane people will enjoy?
Lol, not like the Bethsoft difficulty is any level of professional, making HP sponges and dumb sleep to save decisions. If this mod allowed quicksaves and took a few of those insanity debuffs like the accuracy penalty, people would enjoy the experience better because you dont have to backtrack. The deaths are not what sucks, its the retracing your steps and backtracking just to go loop it if something else goes wrong for that said instance.
It's just got a hard curve, also there is LITERALLY difficulty sliders as presented in the video. The core of hardcore survival-shooters like STALKER:Anomaly and Fallout:Frost is the retrace and picking apart everything perfectly, living with the consequences. I get not wanting to play it, but don't make snide remarks at the creatives just because they won't make something accessible to you.
Joov: “Guys how do I beat this mod?!”
Frost vets: “just put it on baby mode”
Joov: surprised pikachu face