This is hands down the best Fusion tutorial I've ever seen. The cadence, visuals, workflow and just the right amount of explaining. This video alone already has got me thinking about Fusion in a different way. Can't wait to get into your other videos! Thank you!
Truly appreciate your comment! Thank you for taking the time to explain what you benefitted from. We hope you enjoy our other tutorials too. Hope to hear from you again. All the best!
I was just going to say, the cadence, and amount of explaining. Most are filled with unnecessary words and actions. Coming from Blender with the amount of good tutorials I've been spoiled, and just trying to learn something that works smoother in 3d printing, I'm glad I found this guy.
@ thank you for taking the time to comment and especially for making it encouraging. Hope you enjoy learning with us and benefitting from our other tutorials too. All the best!
I live in the rest of the world and it doesn't do imperial measurements so thank you very much for the metric choice. When I first learnt Inventor in 1995 I only had a book to learn from so I need you to know that I absolutely love your tutorials. Please never stop making them.
What a nice comment! Thank you! I’m grateful that you’re benefitting from these tutorials. I’m confident that I could learn a lot from your experience with Inventor. Many more tutorials on their way. Stay tuned.
As someone who worked in European top company for designing,development and manufacturing of exterior car parts, especially plastic ones, and as someone whose design is on many cars such as Porsche Cayenne, Land Rover defender, almost all Mercedes cars,etc, and as someone who works on Catia, I can say there is a reason why Fusion360 is not used in a single car company. This tutorial is amazingly explained, its amazing video, i love it very much, but please guys who are watching, acknowledge that this is purely for hobby purposes. Many things are wrong if we speak how it would be designing it in the real sector. Parameters are definitely life saver, so do practice with it, its always useful. Also, if u are interested in automotive industry, please learn surfaces and forget about making manual dimensions or 2D skatches, cuz everything is done in 3D space. Once again, amazing vid buddy, keep educating kids, and keep them motivated to take engineering path. Love yall. Greetings from Europe.
An excellent and encouraging comment indeed. Thank you for taking the time to write what you did. I will continue to try to work hard to provide similar tutorials to this. Thanks again! All the best!
Outstanding. Very helpful and PRACTICAL. Many of my projects are for parts like this where I'm replacing something broken, or creating something new that has to fit in a complex space. Would love to see more of these types of tutorials, especially for wholly new parts where you can't photograph the original (or broken) part but the other constraints about where it has to fit/attach/not-interfere ARE available. Related tip, FWIW: in addition to including known dimensions in an image (like a tape measure or ruler) it really helps to minimize perspective distortion. An iPhone camera includes guides to show when the camera plane is tilted off of orthogonal planes. The line turns yellow when aligned. Also, simply stepping back and zooming helps to minimize distortion.
Thank you so much! Please feel free to send us any suggestions you might have for future tutorials. I was also thinking about talking about proper perspective when taking pictures but decided not to in order to keep the length of the tutorial down. Perhaps a good topic to discuss in a future tutorial! Thanks again.
Thank you! Being completely transparent here, I would have done this part very different if a) I had the part in hand and could measure it and b) had to do this part professionally. I was simply trying to help a new user learn some basic skills so he could make this part on his own easily. Super glad that this has been beneficial to many out there!
My mind is blown! I've been slowly teaching myself fusion over the last two years, purely as a hobbyist designing my own functional parts to 3d print. This is a fantastic video, that really highlights what's possible if you know how. I'd love to spend a few days with you as it would take me hours if not days to draw this 😂
Thanks so much for commenting that. You’ll get there believe me. Just keep learning it! There are so many more tutorials we’ve produced that will help you learn principles and fundamentals in Fusion so that the program makes more sense. Keep it up! Hope we hear from you again.
I agree with others on how well you deliver the information. I feel like I gained several levels in Fusion. I try watching others tutorials but find myself falling asleep within the first few minutes. Only thing I would say, that I learned from another YT channel, is since it's going to be 3d printed it doesn't need to be designed the same as an injection molded part. If the underside doesn't need to be hollow for fitment, don't. Makes it harder to print and doesn't save you anything. Something I've been trying to keep in mind when making parts to be printed
Thanks so much for taking the time to comment. Glad that this user request tutorial has been something that many have benefitted from. Thanks too for your input about the underside of the part. Hope you like our other tutorials too. All the best!
Awesome! Thanks for letting us know what you learned and how you benefitted. Please check out our other tutorials as we have an entire course on UA-cam to take you from zero to hero. Hope to hear from you again! All the best.
Great tutorial. Learnt about Modify>Extend, that Sweep doesn't need the path to intersect with the profile, and the use of the 2 sided extrude to make the tabs from a sketch on an origin plane.
At 40:40, the edge gets selected instead of the face, which then switches to fillet instead of press/pull, and then you remove the fillet selection in the fillet window, and select the face again expecting it to press/pull, but it then fillets the edges of the face. I believe you meant to "exit" the fillet tool (instead of removing the fillet selection), and then re-select press/pull in order to press the face. Thanks for tutorial. I've been in the "extrude everything" phase of learning Fusion, seeing sweep in action gets me excited to try it out.
Classic! Thanks for messaging. It’s hilarious when I’m editing my own videos and I see all the things I missed during recording 😂 Glad that you enjoyed this tutorial. Much more on the way.
Fusion is a great tool, but it can be overwhelming sometimes. You have made learning fusion so much easier and fun for me. You have an amazing way of presenting that is clear and easy to understand. Thank you for what you do.
I understand the overwhelming feelings when learning Fusion. Thank you for taking the time to comment and for explaining how these tutorials are beneficial to you. Stay tuned for more.
this was an incredibly well done tutorial. i too really enjoy on the fly tutorials, because often times the mistakes and corrections people make give big learning opportunities and realizations to us trying to break into this skill. So glad i came across this video, as i've been watching Fusion 360 tutorials for quite some time, but it always felt like there's something else i just wasn't "getting". You do an excellent job sharing your knowledge. This helps me so much. Super valuable to me. Thanks so much! Can't wait to see more and check out other vids of yours.
Thanks so much for taking the time to comment and letting us know what you appreciated about this tutorial. Hope that you find benefit in our other tutorials too. Hope to hear from you again! All the best.
adding a tip for the canvas! there is a calibrate function where you can set a distance from specific point to point and state in the canvas that distance measures X it helps get precision level measurments with your canvas :) or helps remove the eyeballing part
wow.. i really love this tutorial. learn many new tricks here. very good. i have no idea the sweep path on this example didnt have to be in line with the profile i wanted to sweep
Great tutorial I learned of several tools that I didn't realize were a thing. Like 'Extend' which is sure going to be useful in the future. Thanks for this.
Thank you! It is often little tricks that we learn that can help immensely at times and make our life easier. Glad you benefitted from this one. Hope you like our other tutorials too.
Thanks so much! Surface modeling would have done the trick too, but I wanted it to be easy for a new user. Hope you benefit from our other tutorials too :)
You did amazing job both drawing and teaching it. I would personally have preferred to go with surface modeling, but in this case the part came out fantastic so it was really good exercise. Thank you.
Thank you for your comment! Glad that you liked this tutorial. Yes, surface modeling would have been fun and probably more streamlined, but it was for a new user, so I thought I’d keep it as simple as possible. Thanks again!
Excellent tutorial. Very similar workflow to my own. Helps clarify 'extrude along path'. Might also be prompted to utilize PCB WAY in the future. Thank you!
I’m so glad I stumbled across this video. As you were going through it I was thinking of a couple things just to make the tool list shorter, but overall a great explanation. I was actually thinking of asking for help since I’ve been stuck trying to figure out how to model up a steering knuckle boot for my M939, but about halfway through your video I finally had the eureka moment. Very similar to how you did this part but I needed it tapered so that the “bellows” are near nothing at the top and bottom of the wheels, but max height at the forward and aft positions. Hopefully I explained that well enough to be understood. This idea should be possible with using max height as a parameter and then using the resulting point to set a two point plane….i hope.
I love it! Thanks so much for taking the time to comment and sharing your suggestions and how it has benefitted you. Sounds like you understand the tools and workflow very well. We would love to see any projects that you’ve been working on and would be happy to post them on our Facebook page. All the best with your future projects!
I love all the tips you included in this video, and they’re definitely going to help me! One thing to note though: you missed the little nubs on the tabs that would actually lock the part in place. Great tutorial though!!
Lots of tricks and new concepts. I was wondering if the whole piece could be parametric, or do the spline lines hinder that possibility? Keep up your awsome work!
Thanks! Glad you have benefited from this one. Now, as for being fully parametric, absolutely! I can see your gears turning from here. That’s where you need to spend a lot of time figuring out all relationships in your model. Take it one parameter at a time and test often! Thanks again for your support!
I find taking the picture from as far away as possible gives the best results. Like if im taking a pic of my bumper ill get 100ft away and zoom in a bit to fill the frame. This gives as little prospective change as possible.
@@learnitalready I'm just curious. How much would it cost to design something like that? How much you or any other designer would approximately charge for it?
@@Jookeerr That’s hard to say. There are lots of factors to consider when designing something like that. That tutorial only took 40 minutes to record and I’m sure a) the part didn’t fit and b) wasn’t exactly to the spec of the user. The tutorial was designed to guide the user to know the basic skills of how to go about designing it. I just did a job designing brake rotors using Configurations which took me around 24 hours to design. So that was a little pricier project. There was also a bunch of back and forth between the customer.
Hi I live in chile and I’m working on creating a dome or semi sphere of 600mm of diameter. The idea is to break it into smaller even components so I can 3D print them and screw them together so I imagine that every piece must have a lip to join them. This is going to be a mold for pouring a rubber like material. I have learned a lot from your videos but I’m still unable to do this. I am really thankful for all your work and efforts in making this tutorials.
Hello! Thanks for reaching out. Regarding printing in several pieces, there are a few methods to do this. 1) Nowadays slicing software that comes with your 3D printer usually has this as a feature. You’ll have to inspect the software package to see how to use this function. 2) The harder way is by using Fusion, but the models can be built specifically to your needs. Since no one solution works, it’s difficult to make a tutorial to discuss the principles involved in splitting up a part into several sections. However, if you feel like sending us your part for us to take a look at, perhaps we can make a tutorial on this specific topic. Hope that helps!
My takeaways - sweeping profiles where path doesn't intersect profile, extending offset line segments and remove instead of delete. BTW, when 3D printing export OBJs instead of STLs. OBJs preserve geometry whereas STLs are triangulated reducing surface quality. Most slicers will import OBJs. Thanks for the video, I don't mind the long format, I watched at 2x slowing only where I needed to see a new modeling approach.
I love it! Thanks Craig. I always value your input. Great suggestions. I’m surprised this video has taken off so well, but super glad many have said they are benefitting from it. Hope to hear from you again soon.
@@learnitalready I've been using Fusion for about 4 years and have never looked at the sketch "Modify" pull down menu. I know, sounds weird. Extend, Scale Sketch, Break, Blend Curve, etc, never seen these before. I'm playing with all these this morning. Thanks again.
I know this is only a tutorial on how to make it using a canvas, but this part will be undersize the way you scaled/calibrated it . Tape measures have the silver hook that moves in/out to allow for internal/external measurements. Maybe measure from the 10mm mark to the 240mm mark to be more exact.
Great question! The shell command is such a powerful tool, but oftentimes breaks with complicated geometry. Therefore knowing how to use both is something every 3D modeler should be familiar with.
You shouldn't use that first point on the tape measure. tape measures move about a 1/16" depending on grabbing onto the edge or pushed against the face. So the beginning of the yellow part is not the 0 millimeter mark. I would have started at the 10mm mark and went from there.
Very good point. Thanks for comment. Yes, that was mentioned by another user too. While I 100% agree with you, I didn’t focus on it for 2 reasons for this tutorial: 1) even if I was 1mm off with the initial point, over the span of 20cm I would have been out of scale by only .05mm which is half a human hair and 2) the perspective of the picture was also not the best which means that it is very difficult to get an accurate measurement. But, if we were to try and ensure the best accuracy possible, then you are absolutely correct in what points to select for best scaling. We would also need to zoom out to the highest focal point as possible to make sure there is the least distortion with perspective.
Excellent question! I haven’t had to use them for anything that serious. So far, just my publicly available safety razor design and 3D printer car part. If any project needs an NDA signed, I would definitely make sure forms are filled out and signed by someone with authority in any company that I would deal with.
How would you approach this if those ridges not only tapered off but also had curvature upwards? The sweep is fantastic but I can't help but wander how something that tapered off and curved , could be done
Brilliant question. I was thinking of tackling that in the same tutorial but decided to finish early. Instead of sketching a circle for the path to follow, sketch the exact path that you’d like. Make sure to project the body outline into your sketch so that you can use it to dimension and constrain your path. Once you create the path to whatever you please, sweep to that path instead of the circle. Should work perfectly! Please let us know if that does the trick!
@@learnitalready I think I understand, not sure though, I was thinking I'd need to draw a corkscrew down through the z axis so I could sweep it along that path. However this would require the ability to start said corkscrew from the apex of each ridge. I think
Oh no! What kind of problems did you run into? Fusion runs very well for me, and I’ve never had any serious issues with it. Sometimes it would crash, but I learned it was because I was making too many dependencies. I’ve gotten a lot better at my workflows and find it can handle a ton of calculations without problem. Happy to help you if you need it.
@@learnitalready I’ve had problems of it lagging with huge delay inputs for simple stuff at times. One thing that is really annoying is when you go to rotate a model (even just a basic cube) it goes transparent and with a very laggy. That’s the best way I could explain it. It is very hard to use when it’s not smooth. I’ve tried on both my laptop and pc and have the same issue. Other programs seem to run no problem.
@@panaplexi5708 that’s too bad to hear! Super frustrating. I generally use a 2018 Mac Mini for most of my tutorials until recently when I upgraded to a MacBook Pro M2 model. It works, but is still not as nice as the desktop workstation I used at my last job.
11:45 Cant you make a construction line on the object and then scale it on exact lenght with the picture at same time to avoid scailing picture alone to match the lenght needed?
At around 18:00 you make the end point of the first spline curve vertical with the origin. But that curve was locked. What is the behavior when constraining a locked curve? Does it translate the curve in the plane to make the end align, or does it adjust the curve so the end is aligned? How absolute is the lock constraint?
Wow, excellent observation skills. Believe it or not I learned the answer to your question when producing this very tutorial. It seems that locking an arc or spline doesn't necessarily mean that the end points are locked. Sometimes the end points get locked because they are constrained to another element, but in the case of this tutorial they weren't and therefore could still move.
@learnitalready Thank you. If you have time for another question, I've been wondering if the order you click on two elements when applying constraints matters. Say I select collinear then two lines, which one moves to be online with the other? 1st one moves to 2nd, vice versa, or is it arbitrary? I've been learning fusion 360 since I got a 3d printer after I retired. It keeps me thinking.
@@jssamp4442 in some of my earlier tutorials, I answer that question a few times. Always remember the rule: this to that. In other words, what we click first (this) will move to the second object (that). Hope you check out our early stuff. Many have expressed appreciation for the fundamental building blocks that are taught. All the best!
@learnitalready I will definitely go watch your videos in order. The way you present it just clicks for me. I'm sure I will learn something that I missed in each lesson. Thank you for sharing your knowledge.
Yes yes yes! Absolutely. The reason I didn’t add any dimensions or constraints was because I didn’t have the part in front of me. I just had the images that were sent me. The user will need to add dimensions and constraints. I know this will come back to bite me, but every other tutorial I’ve made shows how to make sure each sketch is fully constrained. Thank you for getting the ball rolling with this though 😆
@@PanopticMotion Hello again. I just wanted to let you know that the video has just been released for our UA-cam members. It is officially scheduled to be released to the public at 8:00am NY time on Saturday, September 14. Hope you like this one. 😃
Yes! They are on our website as stated in the description. However, here is a link for you to access them easily: www.learnitalready.com/tutorials/drawings
😆 Thanks for the request, but I encourage all my students (I teach Fusion for a living) and subscribers to do what I’ve done - learn both! Also, you can always keep your document settings in metric but input the dimension with “in” after it to make Fusion convert it from inches to metric. Either way, Learn It!
This helped me a bunch. I have a part that has similar cuttouts- although the overall shape is not flat at all. But after watching, perhaps just make in two parts, the flat part, then the part that angles. Not sure yet. Thank you
This is hands down the best Fusion tutorial I've ever seen. The cadence, visuals, workflow and just the right amount of explaining. This video alone already has got me thinking about Fusion in a different way. Can't wait to get into your other videos! Thank you!
Truly appreciate your comment! Thank you for taking the time to explain what you benefitted from. We hope you enjoy our other tutorials too. Hope to hear from you again. All the best!
I was just going to say, the cadence, and amount of explaining. Most are filled with unnecessary words and actions. Coming from Blender with the amount of good tutorials I've been spoiled, and just trying to learn something that works smoother in 3d printing, I'm glad I found this guy.
@ thank you for taking the time to comment and especially for making it encouraging. Hope you enjoy learning with us and benefitting from our other tutorials too. All the best!
I live in the rest of the world and it doesn't do imperial measurements so thank you very much for the metric choice. When I first learnt Inventor in 1995 I only had a book to learn from so I need you to know that I absolutely love your tutorials. Please never stop making them.
What a nice comment! Thank you! I’m grateful that you’re benefitting from these tutorials. I’m confident that I could learn a lot from your experience with Inventor. Many more tutorials on their way. Stay tuned.
Don't let different languages and measurements cuck you. Esspecially in a program that automatically converts them for you.
Metric gang rise up! Love the metric, it makes the most sense for design for accurate measurements. Keep it up please!
Will do! Thanks ;)
I too had never seen anyone explain the path doesn't have to touch the profile, another great video!
Thanks for commenting! It’s a simple thing but extremely advantageous to know.
I learned the path for the sweep doesn't have to touch the profile. That's really cool.
Awesome! Thanks for taking the time to comment.
Yup same. I guess it makes sense it doent have too but I thought for sure it did so never tried to without
As someone who worked in European top company for designing,development and manufacturing of exterior car parts, especially plastic ones, and as someone whose design is on many cars such as Porsche Cayenne, Land Rover defender, almost all Mercedes cars,etc, and as someone who works on Catia, I can say there is a reason why Fusion360 is not used in a single car company. This tutorial is amazingly explained, its amazing video, i love it very much, but please guys who are watching, acknowledge that this is purely for hobby purposes. Many things are wrong if we speak how it would be designing it in the real sector.
Parameters are definitely life saver, so do practice with it, its always useful. Also, if u are interested in automotive industry, please learn surfaces and forget about making manual dimensions or 2D skatches, cuz everything is done in 3D space.
Once again, amazing vid buddy, keep educating kids, and keep them motivated to take engineering path.
Love yall. Greetings from Europe.
An excellent and encouraging comment indeed. Thank you for taking the time to write what you did. I will continue to try to work hard to provide similar tutorials to this.
Thanks again! All the best!
Seeing projection used in a different way made the concept better to understand. Thanks!
Thanks for commenting that! Glad it was beneficial.
Best tutorial I’ve seen yet
Wow! Thanks so much for commenting that.
this is one of the greatest tutorials ive watched.
Wow, that is an encouraging comment! Thank you. Hope you enjoy our other tutorials too!
That was one of the best fusion tutorials I've seen, more like this👍👌
So glad you liked this one! May I ask, what did you specifically like so that we can try and produce more like it?
Outstanding. Very helpful and PRACTICAL. Many of my projects are for parts like this where I'm replacing something broken, or creating something new that has to fit in a complex space. Would love to see more of these types of tutorials, especially for wholly new parts where you can't photograph the original (or broken) part but the other constraints about where it has to fit/attach/not-interfere ARE available.
Related tip, FWIW: in addition to including known dimensions in an image (like a tape measure or ruler) it really helps to minimize perspective distortion. An iPhone camera includes guides to show when the camera plane is tilted off of orthogonal planes. The line turns yellow when aligned. Also, simply stepping back and zooming helps to minimize distortion.
Thank you so much! Please feel free to send us any suggestions you might have for future tutorials.
I was also thinking about talking about proper perspective when taking pictures but decided not to in order to keep the length of the tutorial down. Perhaps a good topic to discuss in a future tutorial! Thanks again.
I do this for a living.. and its fun to see someone do it differently... I take some of your shortcuts for sure LOL
Thank you! Being completely transparent here, I would have done this part very different if a) I had the part in hand and could measure it and b) had to do this part professionally. I was simply trying to help a new user learn some basic skills so he could make this part on his own easily. Super glad that this has been beneficial to many out there!
My mind is blown!
I've been slowly teaching myself fusion over the last two years, purely as a hobbyist designing my own functional parts to 3d print. This is a fantastic video, that really highlights what's possible if you know how.
I'd love to spend a few days with you as it would take me hours if not days to draw this 😂
Thanks so much for commenting that. You’ll get there believe me. Just keep learning it! There are so many more tutorials we’ve produced that will help you learn principles and fundamentals in Fusion so that the program makes more sense. Keep it up! Hope we hear from you again.
I agree with others on how well you deliver the information. I feel like I gained several levels in Fusion. I try watching others tutorials but find myself falling asleep within the first few minutes. Only thing I would say, that I learned from another YT channel, is since it's going to be 3d printed it doesn't need to be designed the same as an injection molded part. If the underside doesn't need to be hollow for fitment, don't. Makes it harder to print and doesn't save you anything. Something I've been trying to keep in mind when making parts to be printed
Thanks so much for taking the time to comment. Glad that this user request tutorial has been something that many have benefitted from. Thanks too for your input about the underside of the part.
Hope you like our other tutorials too. All the best!
You have earned my subscription with this one.
Very easy to follow along and clear explanations.
Awesome! Thank you. Glad you found this beneficial.
Learned intersect and new ways to use project. Fusion is amazing and you make it look so easy.
Awesome! Thanks for letting us know what you learned and how you benefitted. Please check out our other tutorials as we have an entire course on UA-cam to take you from zero to hero. Hope to hear from you again! All the best.
I really enjoyed this tutorial, it was very helpful in showing how to expand on simple fusion360 geometries. Thanks
Thank you for commenting! Glad you enjoyed this tutorial. Hope you enjoy our other tutorials too.
This is an awesome tutorial. So many techniques covered in one easy to follow video. This is now saved in my Fusion playlist. Thank you 👍
Awesome! Thanks so much for taking the time to comment. Hope you like our other tutorials too. Hope to hear from you again.
Great tutorial. Learnt about Modify>Extend, that Sweep doesn't need the path to intersect with the profile, and the use of the 2 sided extrude to make the tabs from a sketch on an origin plane.
I love it! Simplified workflow! Thank you so much for posting.
At 40:40, the edge gets selected instead of the face, which then switches to fillet instead of press/pull, and then you remove the fillet selection in the fillet window, and select the face again expecting it to press/pull, but it then fillets the edges of the face. I believe you meant to "exit" the fillet tool (instead of removing the fillet selection), and then re-select press/pull in order to press the face.
Thanks for tutorial. I've been in the "extrude everything" phase of learning Fusion, seeing sweep in action gets me excited to try it out.
Classic! Thanks for messaging. It’s hilarious when I’m editing my own videos and I see all the things I missed during recording 😂
Glad that you enjoyed this tutorial. Much more on the way.
Fusion is a great tool, but it can be overwhelming sometimes. You have made learning fusion so much easier and fun for me. You have an amazing way of presenting that is clear and easy to understand. Thank you for what you do.
I understand the overwhelming feelings when learning Fusion. Thank you for taking the time to comment and for explaining how these tutorials are beneficial to you. Stay tuned for more.
this was an incredibly well done tutorial. i too really enjoy on the fly tutorials, because often times the mistakes and corrections people make give big learning opportunities and realizations to us trying to break into this skill. So glad i came across this video, as i've been watching Fusion 360 tutorials for quite some time, but it always felt like there's something else i just wasn't "getting". You do an excellent job sharing your knowledge. This helps me so much. Super valuable to me. Thanks so much! Can't wait to see more and check out other vids of yours.
Thanks so much for taking the time to comment and letting us know what you appreciated about this tutorial. Hope that you find benefit in our other tutorials too. Hope to hear from you again! All the best.
adding a tip for the canvas!
there is a calibrate function where you can set a distance from specific point to point and state in the canvas that distance measures X
it helps get precision level measurments with your canvas :) or helps remove the eyeballing part
Thanks!
wow.. i really love this tutorial. learn many new tricks here. very good. i have no idea the sweep path on this example didnt have to be in line with the profile i wanted to sweep
Thank you for your comment! That. Trick with following an offset path can be a real time-saver!
Great tutorial I learned of several tools that I didn't realize were a thing. Like 'Extend' which is sure going to be useful in the future. Thanks for this.
Thanks so much for commenting what you’ve benefitted from. Hope you like our other tutorials too!
.....your explanaitions are spot on amazing
Wow, thank you!!!
Very nice tutorial, I too learned that sweep didn’t have to intersect… had to rewind the video a couple times to make sure 😂
Thank you! It is often little tricks that we learn that can help immensely at times and make our life easier. Glad you benefitted from this one. Hope you like our other tutorials too.
that's brilliant! I tought surface modeling was the solution, but that technique is way more fun :)
Thanks so much! Surface modeling would have done the trick too, but I wanted it to be easy for a new user. Hope you benefit from our other tutorials too :)
excelent tutorials thanks you so much. Here from Argentina
Thanks so much!
Your tutorials are simply amazing! Thank you!
So glad you like our tutorials! Thanks for taking the time to comment that. Much appreciated!
So clear, so well explained. You have a new sub sir!!
Thank you for comment that. We are grateful you have joined as a sub. Hope to hear from you again!
You did amazing job both drawing and teaching it. I would personally have preferred to go with surface modeling, but in this case the part came out fantastic so it was really good exercise. Thank you.
Thank you for your comment! Glad that you liked this tutorial. Yes, surface modeling would have been fun and probably more streamlined, but it was for a new user, so I thought I’d keep it as simple as possible. Thanks again!
amazing tutorial. learned a lot in no time
Awesome! Thanks so much.
happy to see, my way of working until now, seems to be "good" or at least working and common. Thanks , nice vid.
Awesome! Thanks for commenting that!
Excellent tutorial. Very similar workflow to my own. Helps clarify 'extrude along path'. Might also be prompted to utilize PCB WAY in the future. Thank you!
Thank you for your comment! Please help our community by sharing any tips or tricks that you may have.
You are an amazing tutor! I saw the question on FB. Thank you!
Thank you for your encouragement! I find amazing students make comments like yours.
Oh wow - and there you encourage me! 🎉
Great tutorial here, I've learned lots from you! Love the long format.
Thank you! Stay tuned for more.
I’m so glad I stumbled across this video. As you were going through it I was thinking of a couple things just to make the tool list shorter, but overall a great explanation. I was actually thinking of asking for help since I’ve been stuck trying to figure out how to model up a steering knuckle boot for my M939, but about halfway through your video I finally had the eureka moment. Very similar to how you did this part but I needed it tapered so that the “bellows” are near nothing at the top and bottom of the wheels, but max height at the forward and aft positions. Hopefully I explained that well enough to be understood. This idea should be possible with using max height as a parameter and then using the resulting point to set a two point plane….i hope.
I love it! Thanks so much for taking the time to comment and sharing your suggestions and how it has benefitted you. Sounds like you understand the tools and workflow very well. We would love to see any projects that you’ve been working on and would be happy to post them on our Facebook page. All the best with your future projects!
I love all the tips you included in this video, and they’re definitely going to help me! One thing to note though: you missed the little nubs on the tabs that would actually lock the part in place. Great tutorial though!!
Thank you for your comment! Sorry for missing the little nubs… that would have been fun to have included.
That's cool! Great video
Thanks!
Absolutely fantastic tutorial.
Thanks so much!
Well done buddy, keep up the good work!
Thanks so much!
Great video, which really helped me use Fusion, thanks 😀
So glad to hear! Please keep us up to date with your progress on with tutorials on our channel. Would love to hear from you again!
Lots of tricks and new concepts. I was wondering if the whole piece could be parametric, or do the spline lines hinder that possibility? Keep up your awsome work!
Thanks! Glad you have benefited from this one.
Now, as for being fully parametric, absolutely! I can see your gears turning from here. That’s where you need to spend a lot of time figuring out all relationships in your model. Take it one parameter at a time and test often!
Thanks again for your support!
Excellent work! Thank you.
Thanks so much!
This is really cool... cant wait to try this out. Thanks for the video!
So glad to hear! Please send us pictures or renders of your final project!
I find taking the picture from as far away as possible gives the best results. Like if im taking a pic of my bumper ill get 100ft away and zoom in a bit to fill the frame. This gives as little prospective change as possible.
Awesome! Yes, that’s the way to do it. Thank you for commenting that. 👍
Hi From France, very interesting Tuto with excellent Explanations. Have a nice day
Thanks so much! Stay tuned for tomorrow, where I’ve got a very special tutorial being released on surface modelling. All the best!
Love your style!
Love your comment! Thanks.
Great video!!
Thank you!
Great tutorial, it was very useful. Thanks
Thank you!
Super good video! THANKS!
Thanks you!
You make it look sooooo easy!
Thank you, but I’m sure you’ll get there too. Keep up the great work in learning like you are. 👍
@@learnitalready I'm just curious. How much would it cost to design something like that? How much you or any other designer would approximately charge for it?
@@Jookeerr That’s hard to say. There are lots of factors to consider when designing something like that. That tutorial only took 40 minutes to record and I’m sure a) the part didn’t fit and b) wasn’t exactly to the spec of the user. The tutorial was designed to guide the user to know the basic skills of how to go about designing it.
I just did a job designing brake rotors using Configurations which took me around 24 hours to design. So that was a little pricier project. There was also a bunch of back and forth between the customer.
Hi I live in chile and I’m working on creating a dome or semi sphere of 600mm of diameter. The idea is to break it into smaller even components so I can 3D print them and screw them together so I imagine that every piece must have a lip to join them. This is going to be a mold for pouring a rubber like material. I have learned a lot from your videos but I’m still unable to do this. I am really thankful for all your work and efforts in making this tutorials.
If anyone has an idea for doing this please share it with me. Thanks
Hello! Thanks for reaching out.
Regarding printing in several pieces, there are a few methods to do this. 1) Nowadays slicing software that comes with your 3D printer usually has this as a feature. You’ll have to inspect the software package to see how to use this function.
2) The harder way is by using Fusion, but the models can be built specifically to your needs. Since no one solution works, it’s difficult to make a tutorial to discuss the principles involved in splitting up a part into several sections. However, if you feel like sending us your part for us to take a look at, perhaps we can make a tutorial on this specific topic.
Hope that helps!
Awesome as usual and thanks heaps for the metric stuff aye
Thanks so much for your ongoing support and encouragement! And yes, I was specifically thinking of you with the metric tutorial shoutout! 😆
@@learnitalready 🥰
@@Intervaloverdose ❤️
awesome content, thanks
Thank you!
I love the tutorial! is it possible to get the images so we can practice along?
Thanks so much! Yes, absolutely. You can find them on our official website here: www.learnitalready.com/tutorials/drawings
thank you
You’re welcome!
great video. I wonder if doing shell on the bottom can be beneficial instead?
Thank you and excellent suggestion. Please can you give it a try and report back to us?
just perfect
Wow! Thanks so much.
Wonderful video.
Thank you! 🙏
My takeaways - sweeping profiles where path doesn't intersect profile, extending offset line segments and remove instead of delete. BTW, when 3D printing export OBJs instead of STLs. OBJs preserve geometry whereas STLs are triangulated reducing surface quality. Most slicers will import OBJs. Thanks for the video, I don't mind the long format, I watched at 2x slowing only where I needed to see a new modeling approach.
I love it! Thanks Craig. I always value your input. Great suggestions. I’m surprised this video has taken off so well, but super glad many have said they are benefitting from it. Hope to hear from you again soon.
@@learnitalready I've been using Fusion for about 4 years and have never looked at the sketch "Modify" pull down menu. I know, sounds weird. Extend, Scale Sketch, Break, Blend Curve, etc, never seen these before. I'm playing with all these this morning. Thanks again.
I know this is only a tutorial on how to make it using a canvas, but this part will be undersize the way you scaled/calibrated it . Tape measures have the silver hook that moves in/out to allow for internal/external measurements. Maybe measure from the 10mm mark to the 240mm mark to be more exact.
Excellent suggestion! Thank you so much.
good stuff
Thanks!
awesome, thanks
You’re most welcome 🙏
Thank you bro
Thanks so much!
Double sided extrusion👍
👍
What are the pros & cons of using the shell command vs offsetting geometry to establish the thickness of your part?
Great question! The shell command is such a powerful tool, but oftentimes breaks with complicated geometry. Therefore knowing how to use both is something every 3D modeler should be familiar with.
You shouldn't use that first point on the tape measure. tape measures move about a 1/16" depending on grabbing onto the edge or pushed against the face. So the beginning of the yellow part is not the 0 millimeter mark. I would have started at the 10mm mark and went from there.
Very good point. Thanks for comment.
Yes, that was mentioned by another user too. While I 100% agree with you, I didn’t focus on it for 2 reasons for this tutorial: 1) even if I was 1mm off with the initial point, over the span of 20cm I would have been out of scale by only .05mm which is half a human hair and 2) the perspective of the picture was also not the best which means that it is very difficult to get an accurate measurement.
But, if we were to try and ensure the best accuracy possible, then you are absolutely correct in what points to select for best scaling. We would also need to zoom out to the highest focal point as possible to make sure there is the least distortion with perspective.
yes more in metric!!!!!😇
😂 Will do!
How good is pcbway in terms of intellectual property rights in your experience?
Excellent question! I haven’t had to use them for anything that serious. So far, just my publicly available safety razor design and 3D printer car part. If any project needs an NDA signed, I would definitely make sure forms are filled out and signed by someone with authority in any company that I would deal with.
How would you approach this if those ridges not only tapered off but also had curvature upwards? The sweep is fantastic but I can't help but wander how something that tapered off and curved , could be done
Brilliant question. I was thinking of tackling that in the same tutorial but decided to finish early.
Instead of sketching a circle for the path to follow, sketch the exact path that you’d like. Make sure to project the body outline into your sketch so that you can use it to dimension and constrain your path. Once you create the path to whatever you please, sweep to that path instead of the circle. Should work perfectly! Please let us know if that does the trick!
@@learnitalready I think I understand, not sure though, I was thinking I'd need to draw a corkscrew down through the z axis so I could sweep it along that path. However this would require the ability to start said corkscrew from the apex of each ridge. I think
Yay metric!
😂
How do you get fusion to run so well?? A long time ago I had no problems but then I had issues and stopped using fusion even though I loved it
Oh no! What kind of problems did you run into? Fusion runs very well for me, and I’ve never had any serious issues with it. Sometimes it would crash, but I learned it was because I was making too many dependencies. I’ve gotten a lot better at my workflows and find it can handle a ton of calculations without problem.
Happy to help you if you need it.
@@learnitalready I’ve had problems of it lagging with huge delay inputs for simple stuff at times. One thing that is really annoying is when you go to rotate a model (even just a basic cube) it goes transparent and with a very laggy. That’s the best way I could explain it. It is very hard to use when it’s not smooth. I’ve tried on both my laptop and pc and have the same issue. Other programs seem to run no problem.
@@panaplexi5708 that’s too bad to hear! Super frustrating. I generally use a 2018 Mac Mini for most of my tutorials until recently when I upgraded to a MacBook Pro M2 model. It works, but is still not as nice as the desktop workstation I used at my last job.
are the downloads he used available so we can do the process same way
Yes! They are available on our official website here: www.learnitalready.com/tutorials/drawings
Thank you for metric :))) Finlly hehehehe
😆 You’ve been patient a long time.
@@learnitalready ooh boy, true that :))))) Thank you for another great video, keep them coming please
11:45 Cant you make a construction line on the object and then scale it on exact lenght with the picture at same time to avoid scailing picture alone to match the lenght needed?
Great question. It would be great if you could, but you can’t at the same time. It saves a step doing the way that I showed, but your way works too.
Hello, I cannot find the drawing / picture that was uploaded for this tutorial
Hello! Give this link a try. Thanks.
www.learnitalready.com/tutorials/drawings
At around 18:00 you make the end point of the first spline curve vertical with the origin. But that curve was locked. What is the behavior when constraining a locked curve? Does it translate the curve in the plane to make the end align, or does it adjust the curve so the end is aligned? How absolute is the lock constraint?
Wow, excellent observation skills. Believe it or not I learned the answer to your question when producing this very tutorial. It seems that locking an arc or spline doesn't necessarily mean that the end points are locked. Sometimes the end points get locked because they are constrained to another element, but in the case of this tutorial they weren't and therefore could still move.
@learnitalready Thank you. If you have time for another question, I've been wondering if the order you click on two elements when applying constraints matters. Say I select collinear then two lines, which one moves to be online with the other? 1st one moves to 2nd, vice versa, or is it arbitrary?
I've been learning fusion 360 since I got a 3d printer after I retired. It keeps me thinking.
@@jssamp4442 in some of my earlier tutorials, I answer that question a few times. Always remember the rule: this to that. In other words, what we click first (this) will move to the second object (that). Hope you check out our early stuff. Many have expressed appreciation for the fundamental building blocks that are taught. All the best!
@learnitalready I will definitely go watch your videos in order. The way you present it just clicks for me. I'm sure I will learn something that I missed in each lesson. Thank you for sharing your knowledge.
@@jssamp4442 great to hear and you’re most welcome 😀
Constrain those sketches.
Yes yes yes! Absolutely. The reason I didn’t add any dimensions or constraints was because I didn’t have the part in front of me. I just had the images that were sent me. The user will need to add dimensions and constraints. I know this will come back to bite me, but every other tutorial I’ve made shows how to make sure each sketch is fully constrained. Thank you for getting the ball rolling with this though 😆
34:09 is messing with my brain 😂
Keep trying! You’ll get it 🤣
@@learnitalready even though I know what is inside, what is outside, my brain switches the fins from "valleys" to "mountains" 🤣
Still waiting for 2/3 of the razor :)
I’m so sorry… I’m going to finish it today and hopefully release it tomorrow. Hang tight!
Sorry again! Looks like we will officially be releasing it on Saturday morning now.
@@learnitalready Thank you so much for the update!
@@PanopticMotion Hello again. I just wanted to let you know that the video has just been released for our UA-cam members. It is officially scheduled to be released to the public at 8:00am NY time on Saturday, September 14. Hope you like this one. 😃
This is easy to do if we know how to doit but if we know how to do it we we wont be whatching this video so ...
Very true! I was happy that this was a user request and it has benefited so many.
Can u give us the photos?
Yes! They are on our website as stated in the description. However, here is a link for you to access them easily:
www.learnitalready.com/tutorials/drawings
keep it metric pls
😆 Thanks for the request, but I encourage all my students (I teach Fusion for a living) and subscribers to do what I’ve done - learn both! Also, you can always keep your document settings in metric but input the dimension with “in” after it to make Fusion convert it from inches to metric. Either way, Learn It!
@@learnitalready thank you man, i just subscribed today but your videos look great!
@@FabianvandeLogt Thanks so much! Hope you like what we've made so far. Lots more on the way.
x1c to make in pps-cf ... car part done LOL
Sweet! How did it turn out?
@@learnitalready its crazy good... it really is almost as strong as aluminum... as far the print its looks as good as PLA-CF
@@jakeMTSU that is really cool! Would love to get an X1C one of these days!
@@learnitalready im sure you can do it with a ps1 with and added encloser and harden nozzle. so i hear its the same "print"
@@jakeMTSU Very true! But the X1C is such an amazing machine 🤩
give us more metricccccccc
😎
This helped me a bunch. I have a part that has similar cuttouts- although the overall shape is not flat at all. But after watching, perhaps just make in two parts, the flat part, then the part that angles. Not sure yet. Thank you
Super glad you found it helpful! I would love to see a render of your project. Hope it turns out well for you.
@@learnitalready I am not sure I can put it here, but will try. I was trying to put a picture of the part, but cannot seem to do so.
Thank you for the great tutorial!
You’re welcome and glad you like this tutorial.