@@sarkamari Hi. Do you have any suggestions for controlling the flicker or make it less pop when it dissipates? Thanks. ua-cam.com/video/dmGO8MdHmtc/v-deo.html
This does not work for me, at the 10:00 mark where you go Fluid > Add/Edit Contents > Emit from object settings. After applying this then no fluids/particles are coming out of the emitter. Any reason why? My viewport is on show all as well so nothing should be hidden
Make sure to select both the container and the object before you apply the tool. Also in your viewpoint settings make sure shaded mode is on and the motion blur button is off.
@@sarkamari Same thing happens (or doesn't) for me as well, Maya 2023.1, select both, viewport shaded, no motion blur and nothing happens. It does, however, work in Maya 2022 when I do it there. Same procedure, not sure what broke in Maya 2023.1
Thank you for the tutorial! I'm new to this so forgive me for the noob question. But how can I kill the emission after a while so that it looks like the dust settles after being kicked up?
@@sarkamari Thank you I tried that at first but it didn't seem to work. I delete all of my keys and did it again and got it working! So the Flids stopped emitting them but how do I kill the one currently in the box? I feel like there should a a life time control some where.
I don’t know if this will work, but have you tried animating the box? Maybe shrink it overtime or flattening it might work? Just a thought. Can’t try it since I’m currently at work.
What exactly do turbulence and volume axis again? Because the vortex effect is already random and big, i even back and forth throught the simulation and saw no difference, please help
Hi Donald; Difficult to say as it all comes down to your budget. i have a video on my channel regarding workstations. same specs can be applied for laptops
@@sarkamari I finally finished watching the whole video but when I render with Arnold I get a white box, the container is just filled with white, how do i change this ? thanks for replying
Not sure what the question is Pardeep. The actual shadow info will get calculated by your lights in the scene. But if you wish to separate the shadow info for compositing it can be achieved via AVOs. Check out my Nuke Series for more info
Thank u bro thanks a lot... so kind of u.. and.. this one is amazing.. hats off u brotherrr...
Thanks for your great suggestion 🙏🏼
That one is soo important in vfx.. I've always thinked about the dusts when seeing movies..
Glad to hear you're looking forward to watching this. Hope the video matches your expectations
it's incredible I get to watch this on youtube. thank you
wow this turned out good I now know where to come for vfx stuff that's for sure
Glad you enjoyed it :)
great job..helpfull..thank you..plz want a tutorail on destruction(like breaking a building or any object) fluid dust and bifrost dust...
Great suggestion
Great tutorials, it would be great to see in the near future a destruction tutorial with Maya
Amazing!! ...Good job dear, continue to make such that tutorial in every week. I always wait your videos. Your are the best instructor!
Thank you Skakeel. Means a lot
@@sarkamari sir, Please makes a tutorial on auto lips sync.
I like and comment even before watching. I trust your professional work. Thank you.
Thank you
It's for people like you that I still believe in humanity
Thanks Hector
Ooh man gotta wait for 5 days
Thanks a lot for this tutorial
Thank you! I have been looking for this tutorial a long time already!
Thank you Hessu.
This was very helpful. Thanks.
Cheers
@@sarkamari Hi. Do you have any suggestions for controlling the flicker or make it less pop when it dissipates?
Thanks.
ua-cam.com/video/dmGO8MdHmtc/v-deo.html
Very well don sir, appreciate your time and everything you do. 👏👏👏
If we have a boat on a lake, what effects can we make, any particles so that it looks cool. In this tutorial, you showed dust effect is used on land
It's a completely different effect. For the movement you can use the geometry constraint
Love it! Thank you. I’m not in your Patreon, how else can I get it?
this is great
Yesssss I’ve been looking for this effects for a while now Thank you soo much 🙌🏿🙌🏿🙌🏿🙌🏿
Amazing to hear ❤️
This does not work for me, at the 10:00 mark where you go Fluid > Add/Edit Contents > Emit from object settings. After applying this then no fluids/particles are coming out of the emitter. Any reason why? My viewport is on show all as well so nothing should be hidden
Make sure to select both the container and the object before you apply the tool.
Also in your viewpoint settings make sure shaded mode is on and the motion blur button is off.
@@sarkamari Same thing happens (or doesn't) for me as well, Maya 2023.1, select both, viewport shaded, no motion blur and nothing happens. It does, however, work in Maya 2022 when I do it there. Same procedure, not sure what broke in Maya 2023.1
thank you so much :)
Glad you found it useful Luis
Thanks for this tutorial👏👏.. btw it's not working with Arnold-gpu ... Is there any workaround?
Thank you.
Unfortunately fluid cannot be rendered with the GPU. You may want to try Bifrost Aero for that.
wow thanks
Thank you for the tutorial! I'm new to this so forgive me for the noob question. But how can I kill the emission after a while so that it looks like the dust settles after being kicked up?
I have a 'How To' video on this actually. Hope this helps
ua-cam.com/video/3J1qOXGYJLA/v-deo.html
@@sarkamari Thank you I tried that at first but it didn't seem to work. I delete all of my keys and did it again and got it working! So the Flids stopped emitting them but how do I kill the one currently in the box? I feel like there should a a life time control some where.
I don’t know if this will work, but have you tried animating the box? Maybe shrink it overtime or flattening it might work? Just a thought. Can’t try it since I’m currently at work.
how did you create the sky in maya hardware 2.0
Just a simple skydome with an HDR image
Very good tutorial and thank you. ( I can not adjust color. Color attribute is disable. What should I do?)
Even with arnold everything should be handled via the Shading roll-out.
Not sure why the colour widget is disabled in your case though.
@@sarkamari Thank for your kind reply. I had able to adjusted color already. It’s need to choose in dynamic.
Excellent work
What exactly do turbulence and volume axis again? Because the vortex effect is already random and big, i even back and forth throught the simulation and saw no difference, please help
Volume axis pushes the density in a particular direction whereas turbulence adds chaos to your density. :)
would you do a tutorial of this same effect with bifrost graph ? please
Show! Tank You!!
What’s the best configuration for a laptop ,when studying VFX.
Hi Donald;
Difficult to say as it all comes down to your budget.
i have a video on my channel regarding workstations. same specs can be applied for laptops
Haii bro.. Is possible to export this fluid to unreal engine or any other 3d software?.. Then how?
Can this be rendered by Arnold ??
Yes. I show the results at the end of this video using Arnold vs. maya H.
@@sarkamari I finally finished watching the whole video but when I render with Arnold I get a white box, the container is just filled with white, how do i change this ? thanks for replying
You need to tweak the Shading rollout to get the desired result. Watch my candle flame tut as I explain a bit more about the approach.
❤❤
Sir how to create shadow..?
Not sure what the question is Pardeep. The actual shadow info will get calculated by your lights in the scene. But if you wish to separate the shadow info for compositing it can be achieved via AVOs. Check out my Nuke Series for more info
Cool !!! How to render fluids effects with arnold GPU ???
i have the same question
I do explain it in my candle flame tutorial but I might dedicate a video just to explain that topic
Wow 😘🥰🥰