FGC head and casual FaB player here - Day 1 of learning FaB I said to my friend "this is a fighting game". I've played a ton of TCGs in the past, and FaB captures the elements that make the matches feel so much more edge of your seat and fun. FaB has so much in common with fighting games and I'm so glad to see someone talking about it. Excellent video and great explanation👊
Side point, FaB brings the satisfaction of fighting games to those who want the joy of that dance without the stress of input skill. An amazing experience for those who want a mental challenge before a dexterity/pace based one, while also adding another complexity element to balance out the game with character customization, prediction, and foretelling through deck construction opportunity and pitch stack tracking 👌
100%! Part of the reason I have dedicated more time to FaB is this exact thing. While I love hitting buttons in a sequence, my reaction time isn't the best. I will say, though, that input skill is, in some ways, an overrated one. With a few good options and an excellent understanding of neutral, you can go much further than someone with perfect execution, but no understanding of positioning.
Hell yeah! It's good to know the tekken people are on my side, too! Tekken is the one fighting game I just...can't play haha. Not from lack of liking it mind you, the game is just so hard!
I had never played a TCG before but love fighting games and a friend recommended FAB to me with the tagline of “Mortal Kombat mixed with poker “. I’ve been a dedicated player ever since . Great video 👏👏
Coming from a background in mtg into fow into argent saga... early on someone had told me, fab is a fighting game like street fighter or a boxing match. They said this without giving me any other perspective or correlation to the game itself. As a result i was hugely turned off by the idea and didnt pick the game up until a year later when one of my wonderful long term community members encouraged me toctey the game while i was looking for a new game. I immediately fell in love with the game and became a Katsu/ninja main. I wish i had understood this dynamic better early on in my fab career. And i wish i had a better perspective like this before. It dodnt help that i never had much console game availability or pvp console game availability in my youth. So i sorely lacked perspective of what a fighting game was really about. Coming from a mtg background, it really didnt translate very well at all. This vid did an AMAZING job of breaking down why, and how. This made me understand the dynamics i was missing. And theres some serious tips in gere for how to learn to be a better fab player as well. Thank you so much for your effort in making this video. It was an enjoyable watch!
You've expressed thoughts I never knew how to put into words! Quality content! Absolutely love the dash animal archetype shout out too. Please continue to make content like this forever.
I'm so glad I could do that for you! That's what I've always dreamed of doing for people: put things they already know into words and expressions! Thanks!
You should definitely try it! You can pick up precon decks for most heroes for 10ish bucks. The "Commoner" format is absurdly cheap for a tcg and represents the heroes decently well. Good places to find decks are fabrary.net and fabdb.net.
I’ve been describing fab as a fighting games for years .. my friend who is knee deep in fgc and tired of mtg sent me this lol thank you for making this video hopefully we can get him playing fab now.
I play alot of fighting games and Magic, but FaB always seemed really elusive to me. A scene only just cropped up near me but I didn't really know where to start or how the game flows, cause I've been having issues playing TCGs other than Magic. But breaking it down like this? I've never been more interested, this is so fucking cool thank you so much.
I have never played flesh and blood but love fighting games and MtG. Thanks to this video, I learned how to play FaB, have watched gameplay vids, and am thinking about picking up a deck to use at my lgs. Thanks!
well put together, I was talking with a friend about this concept and we had already started using more fighting game terminology compared to card game terminology with FaB. I am excited to see more people talking about this. (also incredibly well made video dude)
@gorganiantome well, the first thing that comes to mind is okizeme when referring to having and maintaining tempo by forcing your opponent to want block or otherwise reducing them to smaller hand limiting their response options (and wake-ups by extension) How we have been treating Uzuri, rather than being a balance character, we have been experimenting with her as a 50/50 character Leveraging her ability and stealth reactions and go wide potential to create situations where our opponent has to guess right on how to block or be punished for blocking. Wanting to create an okizeme situation where the opponent is now in a guessing game to get out of it and looping it until we get a hand that prevents this or they guess right and can reset to neutral or challenge and steal a turn. The biggest problem with this playstyle is that the balance is incredibly delicate with the potential of doing nothing hands existing. Getting the ratios right will be key in this style of deck. However, it is quite satisfying to do stuff like bluff a switch in to instead double spike a stealth card. Or present a go again attack into stealth swap Some of the 5 card hands can have some very difficult to read play lines for the opponent, and it creates some fun guessing games where if they choose poorly, they get punished. Think Milia from guilty gear, with many of the same problems and a bit less reliability in what tools she has access to at any given time. Another fun aspect of the bluff game in this playstyle is you can get hands that support both and if your opponent is not making you block, it is possible to play less than optimal turn cycles to keep the loop up. It just looks awkward as heck when you do it.
I discovered fab in November last year, few days before Dynasty came out. I grew up playing card games, but I also grew up playing Tekken a lot. It's my fighting game of choice. When I first tried this game I said to my friend.. "Hmm.. this card game... feels more like a fighting game than a card game to me. Feels more like a "hero game" than Hearthstone for example... I feel like there is that 'dance' of attack for frame advantage, who has the priority, rather than the tempo that traditional card games do..." And you put that entire train of thought into a well made video that some of my freinds who never played fighting games just can't wrap their head around.
Me and my locals were actually comparing FaB to fighting games on Monday. As a long-time fighting game player, this made absolutely perfect sense to me. It's such an uncannily accurate description of deck archetypes and playstyles.
Right??? I'm always amazed how deep this rabbit hole goes when I would sit down to write more of the script for this video. I kept saying "well, damn, I need to talk about that, too." It's why I ended up throwing in that bit toward the end about "FAB writ Fighting Game Part 2," because there was just no way I could get it all.
@@gorganiantome I'm really looking forward to the Part 2. I think this is gonna improve deck building for a lot of folks, myself included, by framing it a little differently. Really love the content dude, thanks for your time and effort!
How dare you call me a grappler? (I haven't played FaB yet but the hero I like the most is Azalea). Great, awesome video. Coming from a MtG background, I was also struggling to categorize FaB's characters in the traditional archetypes, but as soon as I started watching deck techs and gameplays, it hit me that FaB was a fighting game (which I also play somewhat often). You do a great job in the video translating all their similarities and making it clear where the games meet. Really great video.
Might be my favourite piece of Flesh and Blood content i’ve ever consumed, put many of my thoughts and the way fab games played out into a lovely video essay. Thank you and looking forward to more!
You and me both! I played Magic for years and years, dropped it for fighting games, then went back to card games and eventually found FAB. This video has been in my head for so long.
What a criminally undersubscibed channel. THIS is the FAB content I CRAVE! Reminds me of Spice8rack and Rhystic Studies for magic. Keep up this amazing work, it's gonna payoff!
@@austinshores819 Couldn't agree more. I had thought about it for so long. I even had started another channel where I was doing a lot of the same stuff other people were doing, but worse haha, and I just wasn't having fun with it. So I just "alright, you're either doing what you love to do or you're not a FAB content creator."
@@gorganiantome it's still such a young space to try and figure out, but there's plenty of room to carve your niche. I've been thinking about teaching myself the skills so I can make a blitz focused channel. It's all I really play since I'm a Shiyana main. Definitely happy I found your stuff and you took the plunge, can't wait to see where you go!
Amazing video! Thank you so much for putting this together. Seeing all the comments from Fighting game players looking to try fab is surreal. Please please keep making stuff like this!
As a long time dizzy, testament, Naoto, and now DJ main I was stoked to see that you consider Prism in the zoner category! When researching who to main while learning the game two weeks ago I knew something seemed familiar about her…
After watching this video I couldn't quite figure out whether you were trying to explain FaB to fighting game fans or fighting games to FaB fans. Having to give a basic explainer to each new concept introduced for both sides of the analogy really messed with the pacing for me and I ended up fastforwarding through most of the parts explaining fighting game concepts I was already familiar with. For how much the video already wanted to talk about, I feel that bringing other genres of games like Overwatch, R6 etc without really explaining them such that the examples only fully made sense to those who have tried the games gave the video a slightly rambly feel. Just some genuine nitpicks on an otherwise amazing video, best of luck on your YT journey.
I dont know if my other comment posted but there is already an existing tcg that used fighting game IPs including street fighter called Universus. It used to be called universal fighting system but was changed to universus once they rebooted the game with their recent use of the my hero academia anime which they also use alongside fighting games and Capcom games like Mega Man. Right now they've been on a My Hero Academia spree with their set released but the mechanics are exactly of a fighting game. The attacks can hit high, mid, or low. You also have enhance abilities, throws do damage even if blocked but only half damage since you can't really block a throw in most fighting games save for MK9(LOOKING AT YOU JAX GOTCHA "GRAB").
Yeah! I read another comment about this game in the comments! I want to try it now, especially if they add some more cards from the IPs I like like SF!
Awesome video, I am a long time MtG and Street Fighter player, I do strongly agree with this PoV as I usually try to match MtG archetypes of aggro/tempo/midrange/combo/control to FaB and it's probably more correct to see it as you put it.
This video was birthed from my trying to do exactly as you! It's natural that the game which birthed so much of TCG terminology would be applied to FAB. Hell, we still call it "the graveyard" after all haha. But for me, it just never felt right to call a fatigue deck control!
@@gorganiantome I believe Dromai and Prism lean more for control decks and not fatigue, because they are not fighting to diminish you but to actually create a board big enough to kill with death by thousand cuts, opponents spent cards either going at you or in a balance not to let them taking control of the game.
Great video, well articulated and doesn't attempt to put FAB in a box it doesn't belong in just because it's a card game. I'd love to feature you on the Rathe Times, if you're interested!
Great video! I'd love to see a rathe times article that keeps up to date with heroes and where on that triangle fighting game chart. Coming from Magic you're absolutely right on "jund mid range is 'play Rhinar, but kinda not'"
Awesome video, I only really play Smash occasionally - the breakdown of fighting game archetypes was a real eye opener, a much cleaner way of telling heroes apart in fab as opposed to forcing mtg archetypes! I wonder what equivalents to Ike, Villager and Bayonetta there are for FAB from smash haha.
Haha for that you'll have to ask a Smash aficionado. I'm sure they have a lot of the same archetypes, but I've never really dug deep into Smash enough to figure it out. I can ask my buddy and see what he says!
I've been thinking about this kind of concept for weeks, but you put it into words to succinctly and understandably! This is such a marvellous delve into FaB and general game design as a whole
Thank you! I'm glad it helped you find more words for your own feeling! If you're interested, I did an interview with Push the Point on their UA-cam channel about it!
I would argue Kano in CC and now robot Maxx are relatively similar to traditional mtg combo. Kano's wincon is very much pitchstacking a killing combo and surviving to fire it off with storm striders and his hero abiliy. Maxx is waiting to construct the robot while applying enough pressure to survive, then exploiting high octane to present a full turn and then follow it up with 4+ attacks for 6 with the nitro mechanoid.
As someone from the fgc that is currently getting into FAB after organizing an offline local in my LGS this was super interesting. This is exactly how I felt about FAB when I saw it being played in the store and fell in love with it immediately. I will use this as a reference to pick my nest hero :)
I'm so glad to hear it! One of the reasons I fell in love with FaB was because it was basically street fighter, but didn't require reaction time! 😂. My reaction is horrible.
It's worth noting that, in other ccgs, Midrange is often best defined by a flexibility between Aggro and Control, making Midrange cards easier to identify (like aggro and control cards). Midrange's game plan is, uniquely, defined by its opponent: if its opponent is looking to play aggro, then midrange wants to be the control player. If its opponent is control, then midrange wants to be the aggro player by putting on pressure. It's a minor nitpick, but I find that conceptualizing midrange this way makes it much easier to identify and categorize. It also explains why some cards get to be midrange pieces, and others don't: they fulfill one role really well, but not the other. Or why toolbox decks so often end up feeling midrangey: when the toolbox can be accessed efficiently (ie Birthing Pod/Survival of the Fittest), they can play a great midrange gameplan by only tutoring aggro cards in control matchups and vice versa.
Yeah it's a good definition of Mid-range. My point in the video is that FaB midrange is much harder to identify than in magic. A nice big fatty to slap down and protect you from an army of 1/1s is much easier to identify, than cards like in FaB, which are basically infinite variations on Lightning Bolt
My man you are speaking Gospel. I got info FAB with a buddy over a year ago and the first thing I did was compare it to a fighting game. Thank you for making this video!
@@gorganiantome it is a very unexpected crossover for sure. But once you play a game of FAB the similarities are immediately apparent. Loved how you point out the importance of situational awareness in both games
There actually was a fighting game TCG made by Score that used Street Fighter, Mortal Kombat and Tekken characters. It’s called Epic Battles. It’s really fun
Kinda wish UFS (now universus) was more accessible to more people. Alot of people I ask look at ufs turn structure and nope out, but it does capture head to head mechanics well. If FAB did one thing right it was being easy to understand and play by comparison.
I'm always amazed at how FAB can be simultaneously so simple and so complex. it's a marvel. And UFS is the My Hero Academia card game, right? I never tried it! Looks cool, though.
@@gorganiantome It's a bunch of different ips but my hero is the most well known currently. It had street fighter, soul calibur, kof and more way back in ufs days. They had variable hand sizes and health to simulate archtypes so grapplers would have low hand, but high health and beefy abilities for example
MTG and Guilty Gear: Strive gamer here (testament zoner gaming).Great video ! I’ll look into flesh and blood more. I’ve heard about it in the past but haven’t really looked into it that deep. Love the comparisons and parallels.
Thanks!! I'm glad to hear my video is landing with MTG players as well. Based on your testament play, I'd try out Iyslander, Lexi, Dromai, or *maybe* Kano.
great video. Impressive quality. (You shouldn't leave that pitch black screen so long tho. It is quite odd to the eyes and very unsettling for the viewer. Great video non the less. well done
Kudos on the vid. I would say Kassai in blitz with Copper fueling her Blood on Her Hands turns is the closest we have to a super meter and EX. Love the rushdown/rounder/zoner talk will steal that for sure.
Okay first off putting all of the heros into fighting game archtypes is genius! Im am so downloading the online version and giving it a try now. Also i saw no Melty. I highly recommend MBAACC or TL. They are very fun. MBAACC has a free community edition to try. Edit: Probably going to play Lexi
Awesome! I'm so glad to hear it. Yeah try out felttable.com to learn the rules. You play against an ai and it's wonderful. But yeah I've played SOME MB. They're really fun! MBAACC blows my mind with its complexity 😂
I do understand what you mean, but as a magic player AAAND a big fgc fan, I've played honestly waaay too many hours of street fighter, guilty gear and other games alike(but mostly tthose two) and i can see the difference, but magic is actually a lot closer to a fighting game than you would imagine. I just think that you only get to the fun part in a fighting game when you get through the execution part and you can focus on the actual game(neutral and turns) and in magic you have to get to a certain point in understand the meta and all the tools you have at your disposal bit when you get there, it becomes very much a tempo thing, you do have the ideia of getting bigger and building your board, but sequencing ans knowing what your opponent can do and when and how to respond, thats the actual game. Either way, great game, im just goad to see tcg and fgc together, my two greatest passions hehe.
I've played magic for over a decade. FaB is much closer in my experience. I don't think that means it's a better game. Just different. Have you tried FaB?
@@gorganiantome glad you liked it! Yomi has its own fighting game based on it called Fantasy Strike. It’s super simplified, though with one-button specials and the like, but still fun enough to play from time to time. Both games were developed by David Sirlin, who as you know developed the HD Edition of Super Turbo. So dude knows his stuff. Have you heard of UFS as well? That's another TCG that's literally all about fighting games.
Red in the Ledger is why I play Azalea. I just absolutely love that card. I also like grapplers because I just want to land one big hit to create tempo. It was always meant to be.
Haha! I'm very glad you enjoy her. The different archetypes, and what attracts people to those archetypes, is what makes such a fun and varied game for everyone!
Wow! Thanks so for such high praise! If you're interested, I believe my first two articles which expand on this subject are now free on The Rathe Times. More of those are to come in the coming month or so. Then I will go on to make FAB/FGC part 2!
So all my content creator heroes are just going to make my day over and over again? Haha! Thanks so much Br33zy! I can't explain how much I appreciate it!
This. I have compared it to a fighting game for so long was just never able to.. put those thoughts into words and good comparisons. I love this video!
1:00 I got some blitz Precons the other day and played with a friend and after I was like "I really like the flavor of this game. Its like a 1v1 fight and the cards are the strikes and blocks. If you imagine it in real time it's a really cool fight"
Ive been playing card games and fighting games my whole life. Got into fab recently and bought sf6. I feel like the situational awareness is huge in both. The one thing thats a tad different is using ones life as a resource. In fighting games you generally dont do that unless you are trying to hard read your opponent and are willing to give up some hp if you are wrong. I play dromai. Im willing to get smacked in the face if it means i can summon a hoard of dragons on my turn.
While I think you're right that you use your life as a resource much more in card games, you most certainly do use your life as a resource in FGs as well. Often the whole plan for a grappler is to trade blows so they can see what their opponent is usually trying to trade with so they can beat it. Many times I'll trade my life to try and get in on my opponent if the life I'm giving is to jabs and not sweeps/tempo making attacks. Life is a resource isn't so much talked about in the FGC like in card games, but it's certainly there and used pretty frequently.
Ever try Exceed? It's a card game that was designed from the ground up to play like a fighting game, and does an excellent job of it. To put it in perspective, FaB feels like a fighting game relative to MtG, but FaB feels like MtG relative to Exceed.
@@gorganiantome It's probably my favorite card game. If you've heard of the Guilty Gear Strive Board Game recently, that is the 7th set of Exceed that merely got rebranded. This is a great video on it, if you're interested: ua-cam.com/video/uGm5ybuZib0/v-deo.htmlsi=Wr0Zo6x0V1gXnjUn
My favorite part of flesh and blood is probably the most stressful even to me and I sweat. It is the last dozen hit points or less on either side. The last couple rounds when both players are so low on health they have to block and are weedling one way or the other to get one card advantage and trick the other into making a mistake. I had that last night with a bravo and I was on viserai we were down to our last hit points and I attacked him with a one damage hit and pummeled it
Old time fighting game player here, just learned how to play this game two weeks ago and still trying to figure out who to main. Would you still agree with all of these archetypes you’ve said? I usually play all rounders who excel in controlling neutral (Like Chun or Ky), does that apply any way to flesh and blood?
Okay, so, been thinking about picking up FaB for at least the last few months, and I finally got around to doing so around a week ago. As a big FGC head, if this happens to be an answerable question: I play Anji in GG Strive and Manon in SF6. I like slower paced, yet somewhat evasive characters with a strong emphasis on mindgames, the kind that win by getting into the opponent's head. What FaB hero(es?) would you recommend?
Boy have I two heroes for you! Either: 1 Uzuri or 2 Dorinthea. They are both less grapplers like Manon, but they are focused heavily on mind games. Uzuri has a mechanic where she can represent an attack on the combat chain and then swap it for any attack in her hand for free. She doesn't go very wide (slower paced), but she threatens damage Every turn and blocks really well. That's my top recommendation. Uzuri is in the Outsiders box, and very few of her cards come from elsewhere. Then there's Dorinthea, who attacks with her sword every turn, and, if she can land the attack twice, she gets to put a +1 damage counter on it. How she does this is, you guessed it, mind games! Her cards are more spread out, as she's one of the oldest heroes, but she's very strong. Look up Josh Lau on UA-cam to learn more about her.
@@gorganiantome Thanks a bunch!!! I figured if the "I play X Magic deck, what FaB hero should I play?" question wasn't answerable, then this one might be ;). Cool video and channel, wish you all the success!
Yes! Felttable.com to play against ai of whatever heroes you like to try out everything. Grab potential decklists from Fabrary.net or fabdb.net (just upload and import.) Start there because it's alot better to get a handle on the game without feeling rushed by an online player. Once you got a handle, talishar.net is the next step!
@@gorganiantome In the beginning I was very much a Ken Masters kind of player but in my current age I am very much an open player that likes trying out different characters now. One minute I am into playing Chipp and the next I am into Ramlethal. Felicia, Q Bee and Sasquatch (Darkstalkers), Strider, Captain America and Spider-Man (All Marvel vs Capcom), Supergirl (Injustice 2), Striker and Noob Saibot (All Mortal Kombats), Terry Board, Athena and Vanessa (King of Fighters), Chipp, May and Ramlethal (Guilty Gear), Ken, Cammy, Sakura and Sean (All Street Fighters), every version of Link but mainly Toon Link and now I love Palutena (Smash Bros), Ukyo, Galford, Charlotte, (Samurai Shodown), Maxi, Nightmare/Siegfried, Cassandra/Sophitia (Soul Calibur) Hwoarang and Asuka (Tekken). Haha hope this wasn't an overload.
@@doublestarships646 Ummm...well based on that message, just go to felttable.com and try everyone haha! Because those are all so disparate from one another that it might actually hurt your search. I'd maybe say start with Fai, because he tracks so well to Chipp that you'll see the similarities immediately, then maybe move to Dori to get a shoto experience with some extra Oki options.
Huh. I guess this is true. In fab I loved prism, even if she was just mtg ported into FaB, and I love balrog, even if he's just SamSho ported into SF. I also hate training, I can tolerate around 20minutes in the training room and maybe 2 runs of arcade/an hour on ladder and I just want to die. Same with fab, I spend more then 10 minutes learning generic defensive cards, let alone match ups and I zone out and I can really only habdle 4-5 games before I would rather spin on my chair than play. Edit : I also appreciate you calling grapplers and especially Pot bullshit, but not GOOD, as though they are frustrating they aren't often top teir, and even more rarely top teir when played purely as a grappler.
A pretty succinct way to put it! Any games come to mind that are like gladiator battles besides FAB? I suppose the point of my analysis video is to find out where I can find linkages in underlying game mechanics. To me, FAB just doesn't matchup with MTG or Pokemon or any other TCG very well. The underlying game mechanics and game engines fundamentally don't track well with TCGs, whereas with Fighting Games, I've found I can find more and more links between the two.
I've been playing felt table for a few weeks and really having trouble as a magic playing getting the pacing of attacking and defending......honestly, this video was the explanation i needed and now actually get the pacing and ability to combo!!!
As a UVS/UFS player when FaB was first spoiled I was disappointed in the small hand size and thought it was a worse version of UVS. Many years later I tried it and was like wow I slept on this. Its far more like a fighting game than UVS that was the ordinal fighting game card game. I think you got the nail on the head, you always return to neutral by drawing at the end and not the start. Fantastic video this, do give UVS/UFS a go. It's a very cool game and you get to pit Ryu with Sub-zero and no one can say that's not cool.
Absolutely no one can say that's not fuckin cool haha. I'll definitely try it. It's hard to imagine a game supplanting FAB for me, just because I love it so dearly, but I gotta try a card game that has highs and lows and mids haha.
I myself see FaB more in the RPG-style game, or at least that is what brought me to start and love it. The concept of classes with their strong points and weaknesses is similar to something like DnD, where the Rogue can explode in a huge amount of Damage in a Turn but is defensively weak. Paladins seem more like Guardians for me. And so on.
For sure! The visuals and the meta-feels of FAB are very much like an RPG where you gain gear and whatnot. But I still contend that it's much more a fighting game with the underlying mechanics of actually *playing* the game.
If you really want the true Jund feeling of being 40% against the field with the exception of a few outlier matchups that are even more unfavorable for you, play Viserai. I love him. Also I'd like to argue against the notion that Viserai is a pure rushdown deck. He can be built as such, & I grant that these days he mostly is, but I would argue that he's more of an all rounder. Viserai is very much a hero that can & often does change his gameplan depending on what his opponent is trying to do. Against other rushdown decks he generally does try to race to the finish, but say against Oldhim the strategy is very different, involving playing the long game right with him while setting up large turns with lots of Runechants. He's a lot more versatile than most give him credit for. Sorry for the rant, very avid Viserai player here
Yeah don't worry. Viserai is my second favorite hero, so he'll be updated in FAB is a Fighting game Part 2 to wherever he is then. This video is basically impossible to make because every hero can be built differently, so I opted for "right now". Because you're right, vis can be aggro, all-rounder, etc.
@@gorganiantome Valid, makes perfect sense. Either way, great video, put words to something Ive been thinking for a long time but couldn't quite put words to. Fighting game but cards is how I've described the game to a lot of newer players thinking about getting into it.
Long time FGC player and MTG player here, I remember designing a card game based on guilty gear xrd when first came out, accidentally stumbling upon a weird variant of FaB’s system, scrapping it because it didn’t seem fun, and then being confused when FaB came out 😂
Haha! I wish I could've seen it. I also designed my own card game which straight lifted the resource system from FAB and found it to be an amazingly flexible system to convey many things.
If you're a fan of fighting games and card games, I would suggest trying out Universus CCG, it has some anime sets but its origin is the Fighting Game Card Game. It defies the Aggro/Control/Midrange archetypes and has core mechanics like Blocking High, Mid and Low attacks. It has a lot of similarities to FaB so its not surprising to see this comparison!
You are not the first person to tell me about this! I hadn't heard of it until I put this video out. Now that I'm seeing so many recommendations for it, I will definitely try it out.
@@gorganiantome Awesome! Glad to see this video blowing up! Hopefully the algorithm keeps this channel blessed. Hope to see more videos about my two favorite genres, ccgs and fgc! UVS has a very welcoming community so don't be afraid to hit me up if you need any help learning about it!
I haven't played TCGs in a couple years now, know nothing about Flesh and Blood, and honestly don't know why this is in my feed. I do play a bit of FGC stuff though and my mans brought up UNI so that alone is worth a like. I enjoyed this style tbh.
I only hope i eventually get to make the "FAB PvE is Monster Hunter" some day! I LOVE MH. But yeah, I used to only play MTG, now I really only play FaB. I think it's proved itself worth a try!
Wonderful video! I haven't played a lot of fighter games but I do like the archetype scheme much better for FaB than using MTG's archetypes. I also kinda want a FaB fighting game now...
Someone got hit by a few Red in the Ledger with dominate it would seem. It's uncanny how this thing is always finding its way on the top of the deck at the perfect time. Also, how would you classify Paprika (TFH), Tremor (MK X) or Panda? Those were the characters I liked playing most so far.
I've been hit by RitL 8 times...in one game! I think that's enough haha. And Paprika is the classic Grappler in TFH right? I haven't played a ton of that game, but from what I remember, Paprika is the Grappler, I think! MK is a tough game to categorize (NRS games in general can be tricky). From what I can tell from watching his gameplay (I never played MKX), he looks like an all-rounder with extra good projectiles. I wouldn't claim to be an expert in that game though haha. Tekken is also a really hard game to categorize because every character has like 70 moves, but Panda looks very rushdown, reason being that her normals are too stubby for an all-rounder character, which means she needs to get up and close to do damage (but she doesn't look to have grapple moves)
Yeah, MK is a weird one and nothing really fit, but Tremor was a weird one since he was the only one on the roster to not have any way to close gabs and was instead relying on projectiles to keep the opponent busy while he was closing in, but also didn't have zoning moves outside of those projectiles. Panda was just the only character in Tekken I could ever get the hang of and only because I learned like 3-4 moves (but by god, she hits like a truck). I never got the chance to learn Tekken much since my friends really hated the game (they love anime fighting games and I'm not a fan usually). And I was wondering about Paprika because that's probably the character I got the most serious with, had my friend explain to me more about fighting games and playstyles and all, he told me "I'll pick the same character as you and try to learn it or at least some and teach you" (since he's a much better player than me) and after 5 minutes of trying her out in silence and looking at her move set he just said "what the fuck is this shit? How do you always find the weirdest characters with the weirdest move set that don't make sense" I sadly didn't get much coaching from him on how to play that day. But now I know it's probably simply because he's a Rushdown player and our other friend likes zoners so neither could help me figure out the characters I like. From your video, I think I need to try Potemkin.
You have something special going on here, like the Rhystic Studies of FaB. Can’t wait to see what’s next
You said the same words I said to myself half a year ago when I started preparing 😉. Thanks so much!!
FGC head and casual FaB player here - Day 1 of learning FaB I said to my friend "this is a fighting game". I've played a ton of TCGs in the past, and FaB captures the elements that make the matches feel so much more edge of your seat and fun. FaB has so much in common with fighting games and I'm so glad to see someone talking about it. Excellent video and great explanation👊
Thank you so much! Yeah it's uncanny. Catch-up mechanics, combos, frame data, and that "never say die" feeling.
Side point, FaB brings the satisfaction of fighting games to those who want the joy of that dance without the stress of input skill. An amazing experience for those who want a mental challenge before a dexterity/pace based one, while also adding another complexity element to balance out the game with character customization, prediction, and foretelling through deck construction opportunity and pitch stack tracking 👌
100%! Part of the reason I have dedicated more time to FaB is this exact thing. While I love hitting buttons in a sequence, my reaction time isn't the best. I will say, though, that input skill is, in some ways, an overrated one. With a few good options and an excellent understanding of neutral, you can go much further than someone with perfect execution, but no understanding of positioning.
As a former tournament player in Tekken and now a deeply invested FaB player I agree with this very much!
Hell yeah! It's good to know the tekken people are on my side, too! Tekken is the one fighting game I just...can't play haha. Not from lack of liking it mind you, the game is just so hard!
Tekken is GOATED.
Name?
Aye yo, you tryna jam on some t7??
I had never played a TCG before but love fighting games and a friend recommended FAB to me with the tagline of “Mortal Kombat mixed with poker “. I’ve been a dedicated player ever since . Great video 👏👏
He wasn't wrong! MK even more so in some ways because you can pick certain moves for fights!
Play UFS. It has an actual mortal combat set
Coming from a background in mtg into fow into argent saga... early on someone had told me, fab is a fighting game like street fighter or a boxing match. They said this without giving me any other perspective or correlation to the game itself. As a result i was hugely turned off by the idea and didnt pick the game up until a year later when one of my wonderful long term community members encouraged me toctey the game while i was looking for a new game. I immediately fell in love with the game and became a Katsu/ninja main. I wish i had understood this dynamic better early on in my fab career. And i wish i had a better perspective like this before. It dodnt help that i never had much console game availability or pvp console game availability in my youth. So i sorely lacked perspective of what a fighting game was really about. Coming from a mtg background, it really didnt translate very well at all.
This vid did an AMAZING job of breaking down why, and how. This made me understand the dynamics i was missing. And theres some serious tips in gere for how to learn to be a better fab player as well. Thank you so much for your effort in making this video. It was an enjoyable watch!
Thanks so much for your story! I'm so so happy I could help you develop a deeper understanding of the game!
You've expressed thoughts I never knew how to put into words! Quality content! Absolutely love the dash animal archetype shout out too. Please continue to make content like this forever.
I'm so glad I could do that for you! That's what I've always dreamed of doing for people: put things they already know into words and expressions! Thanks!
This is the content that grows the game. Amazing stuff. Amazing editing and well written.
Thank you! And I couldn't agree more.
I haven't heard of this card game before, but now I'm intersted.
You should definitely try it! You can pick up precon decks for most heroes for 10ish bucks. The "Commoner" format is absurdly cheap for a tcg and represents the heroes decently well. Good places to find decks are fabrary.net and fabdb.net.
Putting eloquently into words something I've felt and loved about FaB since my first ever WTR draft!
Awesome!! I'm glad i could do that. I think alot of us have something to say about FAB and are only recently steering to figure out how to say it!
I’ve been describing fab as a fighting games for years .. my friend who is knee deep in fgc and tired of mtg sent me this lol thank you for making this video hopefully we can get him playing fab now.
Haha I hope so! That's the goal. I knew there was a huge crossover!
I play alot of fighting games and Magic, but FaB always seemed really elusive to me. A scene only just cropped up near me but I didn't really know where to start or how the game flows, cause I've been having issues playing TCGs other than Magic. But breaking it down like this? I've never been more interested, this is so fucking cool thank you so much.
You're welcome! Thanks for commenting. I hope you end up trying something! It's really an incredible game.
I have never played flesh and blood but love fighting games and MtG.
Thanks to this video, I learned how to play FaB, have watched gameplay vids, and am thinking about picking up a deck to use at my lgs.
Thanks!
You're welcome! And I hope you do. The game is so fun.
well put together, I was talking with a friend about this concept and we had already started using more fighting game terminology compared to card game terminology with FaB. I am excited to see more people talking about this. (also incredibly well made video dude)
It's great, right? It's been so fun to see everyone start considering this. What terms do you borrow from the FGC?
@gorganiantome well, the first thing that comes to mind is okizeme when referring to having and maintaining tempo by forcing your opponent to want block or otherwise reducing them to smaller hand limiting their response options (and wake-ups by extension)
How we have been treating Uzuri, rather than being a balance character, we have been experimenting with her as a 50/50 character
Leveraging her ability and stealth reactions and go wide potential to create situations where our opponent has to guess right on how to block or be punished for blocking.
Wanting to create an okizeme situation where the opponent is now in a guessing game to get out of it and looping it until we get a hand that prevents this or they guess right and can reset to neutral or challenge and steal a turn.
The biggest problem with this playstyle is that the balance is incredibly delicate with the potential of doing nothing hands existing. Getting the ratios right will be key in this style of deck. However, it is quite satisfying to do stuff like bluff a switch in to instead double spike a stealth card.
Or present a go again attack into stealth swap
Some of the 5 card hands can have some very difficult to read play lines for the opponent, and it creates some fun guessing games where if they choose poorly, they get punished.
Think Milia from guilty gear, with many of the same problems and a bit less reliability in what tools she has access to at any given time.
Another fun aspect of the bluff game in this playstyle is you can get hands that support both and if your opponent is not making you block, it is possible to play less than optimal turn cycles to keep the loop up. It just looks awkward as heck when you do it.
13:38 - That was art.
Thank you! Glad you enjoyed it 😁
I discovered fab in November last year, few days before Dynasty came out. I grew up playing card games, but I also grew up playing Tekken a lot. It's my fighting game of choice. When I first tried this game I said to my friend.. "Hmm.. this card game... feels more like a fighting game than a card game to me. Feels more like a "hero game" than Hearthstone for example... I feel like there is that 'dance' of attack for frame advantage, who has the priority, rather than the tempo that traditional card games do..."
And you put that entire train of thought into a well made video that some of my freinds who never played fighting games just can't wrap their head around.
Me and my locals were actually comparing FaB to fighting games on Monday. As a long-time fighting game player, this made absolutely perfect sense to me. It's such an uncannily accurate description of deck archetypes and playstyles.
Right??? I'm always amazed how deep this rabbit hole goes when I would sit down to write more of the script for this video. I kept saying "well, damn, I need to talk about that, too." It's why I ended up throwing in that bit toward the end about "FAB writ Fighting Game Part 2," because there was just no way I could get it all.
@@gorganiantome I'm really looking forward to the Part 2. I think this is gonna improve deck building for a lot of folks, myself included, by framing it a little differently. Really love the content dude, thanks for your time and effort!
How dare you call me a grappler? (I haven't played FaB yet but the hero I like the most is Azalea). Great, awesome video. Coming from a MtG background, I was also struggling to categorize FaB's characters in the traditional archetypes, but as soon as I started watching deck techs and gameplays, it hit me that FaB was a fighting game (which I also play somewhat often). You do a great job in the video translating all their similarities and making it clear where the games meet. Really great video.
Thank you!! I'm glad you enjoyed it.
Might be my favourite piece of Flesh and Blood content i’ve ever consumed, put many of my thoughts and the way fab games played out into a lovely video essay.
Thank you and looking forward to more!
More on the way! Thanks so much for the really kind words! Now I just have to figure out how to top this! haha
What an awesome video! As a long time Fighting game player and is now currently addicted to FAB, this video was a such a treat.
You and me both! I played Magic for years and years, dropped it for fighting games, then went back to card games and eventually found FAB. This video has been in my head for so long.
What a criminally undersubscibed channel. THIS is the FAB content I CRAVE! Reminds me of Spice8rack and Rhystic Studies for magic. Keep up this amazing work, it's gonna payoff!
Spice8Rack and Rhystic Studies are my two primary inspirations! You nailed it.
@@gorganiantome I'm glad I found your channel before I decided to do it myself! Lol The FAB space desperately needs this content
@@austinshores819 Couldn't agree more. I had thought about it for so long. I even had started another channel where I was doing a lot of the same stuff other people were doing, but worse haha, and I just wasn't having fun with it. So I just "alright, you're either doing what you love to do or you're not a FAB content creator."
@@gorganiantome it's still such a young space to try and figure out, but there's plenty of room to carve your niche. I've been thinking about teaching myself the skills so I can make a blitz focused channel. It's all I really play since I'm a Shiyana main. Definitely happy I found your stuff and you took the plunge, can't wait to see where you go!
Amazing video! Thank you so much for putting this together. Seeing all the comments from Fighting game players looking to try fab is surreal. Please please keep making stuff like this!
Can't stop won't stop! Thanks so much for the kind words!
VERY well done on this video!
Thanks DMArmada! I'm so glad you liked it. A bit starstruck here, not going to lie 😂
really quality stuff, the kind of thing fab really needs
GRAPPLER SUPREMACY. What an incredible video. All of our conversations about it being a fighting game finally hitting the general populace. Love it.
And the post-conversations playing out in the comments lol. Check out @noahrobinson4242's comment.
As a long time dizzy, testament, Naoto, and now DJ main I was stoked to see that you consider Prism in the zoner category! When researching who to main while learning the game two weeks ago I knew something seemed familiar about her…
After watching this video I couldn't quite figure out whether you were trying to explain FaB to fighting game fans or fighting games to FaB fans. Having to give a basic explainer to each new concept introduced for both sides of the analogy really messed with the pacing for me and I ended up fastforwarding through most of the parts explaining fighting game concepts I was already familiar with. For how much the video already wanted to talk about, I feel that bringing other genres of games like Overwatch, R6 etc without really explaining them such that the examples only fully made sense to those who have tried the games gave the video a slightly rambly feel. Just some genuine nitpicks on an otherwise amazing video, best of luck on your YT journey.
Sounds good!
Literally the best video i've watched in relation to FaB. 10/10 , well deserved sub and like my dude.
Thank you thank you! Incredibly kind words. I just gotta figure out how to top this one 😂
I’ve never played FAB(MTG player) but I LOVE fighting games, this seems like a great watch
I dont know if my other comment posted but there is already an existing tcg that used fighting game IPs including street fighter called Universus.
It used to be called universal fighting system but was changed to universus once they rebooted the game with their recent use of the my hero academia anime which they also use alongside fighting games and Capcom games like Mega Man.
Right now they've been on a My Hero Academia spree with their set released but the mechanics are exactly of a fighting game.
The attacks can hit high, mid, or low. You also have enhance abilities, throws do damage even if blocked but only half damage since you can't really block a throw in most fighting games save for MK9(LOOKING AT YOU JAX GOTCHA "GRAB").
Yeah! I read another comment about this game in the comments! I want to try it now, especially if they add some more cards from the IPs I like like SF!
Awesome video, I am a long time MtG and Street Fighter player, I do strongly agree with this PoV as I usually try to match MtG archetypes of aggro/tempo/midrange/combo/control to FaB and it's probably more correct to see it as you put it.
This video was birthed from my trying to do exactly as you! It's natural that the game which birthed so much of TCG terminology would be applied to FAB. Hell, we still call it "the graveyard" after all haha. But for me, it just never felt right to call a fatigue deck control!
@@gorganiantome I believe Dromai and Prism lean more for control decks and not fatigue, because they are not fighting to diminish you but to actually create a board big enough to kill with death by thousand cuts, opponents spent cards either going at you or in a balance not to let them taking control of the game.
Bring your Magic cards to fighting events, and look into Flesh and Blood.
"Draw 4 mechanic" - Datadoll electronic screeching
Sorry data Doll. I don't know enough about blitz to talk about it 😂
@@gorganiantome All you really gotta know is that it turns out when everyone else draws 4 and you draw 3, that's...not good!
Great video, well articulated and doesn't attempt to put FAB in a box it doesn't belong in just because it's a card game. I'd love to feature you on the Rathe Times, if you're interested!
Thank you! And 1000% yes! Count me in!
okay NOW you've convinced me to try out fab
Great video!
I'd love to see a rathe times article that keeps up to date with heroes and where on that triangle fighting game chart.
Coming from Magic you're absolutely right on "jund mid range is 'play Rhinar, but kinda not'"
I have a rathe times article series on FaBxFGC already! You can go read them all now.
Awesome video, I only really play Smash occasionally - the breakdown of fighting game archetypes was a real eye opener, a much cleaner way of telling heroes apart in fab as opposed to forcing mtg archetypes! I wonder what equivalents to Ike, Villager and Bayonetta there are for FAB from smash haha.
Haha for that you'll have to ask a Smash aficionado. I'm sure they have a lot of the same archetypes, but I've never really dug deep into Smash enough to figure it out. I can ask my buddy and see what he says!
I've been thinking about this kind of concept for weeks, but you put it into words to succinctly and understandably! This is such a marvellous delve into FaB and general game design as a whole
Thank you! I'm glad it helped you find more words for your own feeling! If you're interested, I did an interview with Push the Point on their UA-cam channel about it!
@@gorganiantome I’ll check it out!
i actually described it to one of our new comer way back when as its similar to Tekken. With cards acting like frames/ frame advantage etc.
Crazy! I am continuously surprised, reading all these comments, how many people thought just like I did. Great minds!
I would argue Kano in CC and now robot Maxx are relatively similar to traditional mtg combo. Kano's wincon is very much pitchstacking a killing combo and surviving to fire it off with storm striders and his hero abiliy. Maxx is waiting to construct the robot while applying enough pressure to survive, then exploiting high octane to present a full turn and then follow it up with 4+ attacks for 6 with the nitro mechanoid.
Yeah I need to make an update video!
As someone from the fgc that is currently getting into FAB after organizing an offline local in my LGS this was super interesting. This is exactly how I felt about FAB when I saw it being played in the store and fell in love with it immediately. I will use this as a reference to pick my nest hero :)
I'm so glad to hear it! One of the reasons I fell in love with FaB was because it was basically street fighter, but didn't require reaction time! 😂. My reaction is horrible.
It's worth noting that, in other ccgs, Midrange is often best defined by a flexibility between Aggro and Control, making Midrange cards easier to identify (like aggro and control cards).
Midrange's game plan is, uniquely, defined by its opponent: if its opponent is looking to play aggro, then midrange wants to be the control player. If its opponent is control, then midrange wants to be the aggro player by putting on pressure.
It's a minor nitpick, but I find that conceptualizing midrange this way makes it much easier to identify and categorize. It also explains why some cards get to be midrange pieces, and others don't: they fulfill one role really well, but not the other. Or why toolbox decks so often end up feeling midrangey: when the toolbox can be accessed efficiently (ie Birthing Pod/Survival of the Fittest), they can play a great midrange gameplan by only tutoring aggro cards in control matchups and vice versa.
Yeah it's a good definition of Mid-range. My point in the video is that FaB midrange is much harder to identify than in magic. A nice big fatty to slap down and protect you from an army of 1/1s is much easier to identify, than cards like in FaB, which are basically infinite variations on Lightning Bolt
My man you are speaking Gospel. I got info FAB with a buddy over a year ago and the first thing I did was compare it to a fighting game. Thank you for making this video!
Thank you for your comment! I'm getting more and more amazed at how many people said this the moment they started playing like I did!
@@gorganiantome it is a very unexpected crossover for sure. But once you play a game of FAB the similarities are immediately apparent. Loved how you point out the importance of situational awareness in both games
Michael and Roger just had a great session of Street fighter 6 last night. All these analogies were amazing. Awesome video
Hell yeah! I'm glad you got Michael to play. Did he play Dhalsim like he suggested?
@@gorganiantome Yeah, but he was a bit too advanced to start with, and Michael has settled on Luke for now.
Luke's a good choice! He's the true Shoto of SF6.
There actually was a fighting game TCG made by Score that used Street Fighter, Mortal Kombat and Tekken characters. It’s called Epic Battles. It’s really fun
Kinda wish UFS (now universus) was more accessible to more people. Alot of people I ask look at ufs turn structure and nope out, but it does capture head to head mechanics well.
If FAB did one thing right it was being easy to understand and play by comparison.
I'm always amazed at how FAB can be simultaneously so simple and so complex. it's a marvel. And UFS is the My Hero Academia card game, right? I never tried it! Looks cool, though.
@@gorganiantome It's a bunch of different ips but my hero is the most well known currently.
It had street fighter, soul calibur, kof and more way back in ufs days. They had variable hand sizes and health to simulate archtypes so grapplers would have low hand, but high health and beefy abilities for example
MTG and Guilty Gear: Strive gamer here (testament zoner gaming).Great video ! I’ll look into flesh and blood more. I’ve heard about it in the past but haven’t really looked into it that deep. Love the comparisons and parallels.
Thanks!! I'm glad to hear my video is landing with MTG players as well. Based on your testament play, I'd try out Iyslander, Lexi, Dromai, or *maybe* Kano.
This is exactly what clicked on me after one day I watched some EVO clips! Really appreciate it someone made it into a video :).
Yes! I love watching EVO. The more I played FAB, the more I saw it in fighting game clips and just couldn't get it out of my head!
I've been comparing fab to fighting games for a few years now, I'm glad you made this video because you articulated it so well
Thanks Pheano! It's super cool to hear that you also compared it to Fighting Games! I'd say great minds and all that, but I only got this one video 😂
@@gorganiantome gotta pump those numbers up
@@pheano ooo. I smell a sequel! Haha. Thanks for sharing
@@Cathardigan no no no get someone that knows more about fighting games than me
great video. Impressive quality. (You shouldn't leave that pitch black screen so long tho. It is quite odd to the eyes and very unsettling for the viewer. Great video non the less. well done
Fair enough. Still learning how to end videos. That's probably where a "like comment and subscribe!!!!!" Should go
Kudos on the vid. I would say Kassai in blitz with Copper fueling her Blood on Her Hands turns is the closest we have to a super meter and EX. Love the rushdown/rounder/zoner talk will steal that for sure.
Thanks! Yeah I've only ever played in one blitz event and never against Kassai 😆. But I could definitely envision that as a sort of metered line.
Okay first off putting all of the heros into fighting game archtypes is genius! Im am so downloading the online version and giving it a try now. Also i saw no Melty. I highly recommend MBAACC or TL. They are very fun. MBAACC has a free community edition to try.
Edit: Probably going to play Lexi
Awesome! I'm so glad to hear it. Yeah try out felttable.com to learn the rules. You play against an ai and it's wonderful. But yeah I've played SOME MB. They're really fun! MBAACC blows my mind with its complexity 😂
I do understand what you mean, but as a magic player AAAND a big fgc fan, I've played honestly waaay too many hours of street fighter, guilty gear and other games alike(but mostly tthose two) and i can see the difference, but magic is actually a lot closer to a fighting game than you would imagine. I just think that you only get to the fun part in a fighting game when you get through the execution part and you can focus on the actual game(neutral and turns) and in magic you have to get to a certain point in understand the meta and all the tools you have at your disposal bit when you get there, it becomes very much a tempo thing, you do have the ideia of getting bigger and building your board, but sequencing ans knowing what your opponent can do and when and how to respond, thats the actual game. Either way, great game, im just goad to see tcg and fgc together, my two greatest passions hehe.
I've played magic for over a decade. FaB is much closer in my experience. I don't think that means it's a better game. Just different. Have you tried FaB?
If you’ve played Yomi and how similar its gameplay is to FAB, you’d absolutely see the parallels right away. :D excellent video!
I hadn't heard of it until this comment. After this comment, I found it on steam. After finding it on steam, I bought it! Wow!!
@@gorganiantome glad you liked it! Yomi has its own fighting game based on it called Fantasy Strike. It’s super simplified, though with one-button specials and the like, but still fun enough to play from time to time.
Both games were developed by David Sirlin, who as you know developed the HD Edition of Super Turbo. So dude knows his stuff.
Have you heard of UFS as well? That's another TCG that's literally all about fighting games.
This video deserves a sub, my man.
I appreciate it!
Red in the Ledger is why I play Azalea. I just absolutely love that card. I also like grapplers because I just want to land one big hit to create tempo. It was always meant to be.
Haha! I'm very glad you enjoy her. The different archetypes, and what attracts people to those archetypes, is what makes such a fun and varied game for everyone!
This is the best Flesh and Blood video on UA-cam.
Wow! Thanks so for such high praise! If you're interested, I believe my first two articles which expand on this subject are now free on The Rathe Times. More of those are to come in the coming month or so. Then I will go on to make FAB/FGC part 2!
This video flew under my radar and I wish I’d seen it sooner! Amazing work, man!
So all my content creator heroes are just going to make my day over and over again? Haha! Thanks so much Br33zy! I can't explain how much I appreciate it!
Holy shit you startled me when you said my name 😂
Haha! MAJINBAE ARE YOU LISTENING TO ME? ME, UA-cam GUY. Thanks man!
This. I have compared it to a fighting game for so long was just never able to.. put those thoughts into words and good comparisons. I love this video!
Thanks man! I am glad I could help others explain the game to other new players!
Omg, this is the best FAB video I saw. Thanks!
Huge praise! I gotta figure out how to top that haha! But thanks so much! That's very kind of you.
1:00 I got some blitz Precons the other day and played with a friend and after I was like "I really like the flavor of this game. Its like a 1v1 fight and the cards are the strikes and blocks. If you imagine it in real time it's a really cool fight"
Exactly! You have to sort of imagine the fight in slow motion, but it works so well and everything tracks really elegantly to a duel.
fantastic video!!! will be waiting with baited breath for the next video (whatever it may be)
Coming soon! And thanks so much!
As a Grappler player in all fighting game I have played, now I understand why I like bravo so much.
Haha! I'm glad I could help provide that context.
Ive been playing card games and fighting games my whole life. Got into fab recently and bought sf6. I feel like the situational awareness is huge in both. The one thing thats a tad different is using ones life as a resource. In fighting games you generally dont do that unless you are trying to hard read your opponent and are willing to give up some hp if you are wrong. I play dromai. Im willing to get smacked in the face if it means i can summon a hoard of dragons on my turn.
While I think you're right that you use your life as a resource much more in card games, you most certainly do use your life as a resource in FGs as well. Often the whole plan for a grappler is to trade blows so they can see what their opponent is usually trying to trade with so they can beat it. Many times I'll trade my life to try and get in on my opponent if the life I'm giving is to jabs and not sweeps/tempo making attacks. Life is a resource isn't so much talked about in the FGC like in card games, but it's certainly there and used pretty frequently.
Rewatched this today. It's so good bro
Thanks!!
Ever try Exceed? It's a card game that was designed from the ground up to play like a fighting game, and does an excellent job of it. To put it in perspective, FaB feels like a fighting game relative to MtG, but FaB feels like MtG relative to Exceed.
No! But that's a new one I've never heard of. Sounds really cool!
@@gorganiantome It's probably my favorite card game. If you've heard of the Guilty Gear Strive Board Game recently, that is the 7th set of Exceed that merely got rebranded.
This is a great video on it, if you're interested: ua-cam.com/video/uGm5ybuZib0/v-deo.htmlsi=Wr0Zo6x0V1gXnjUn
This is a great video, and I wish there were more like it. I'm addicted, please help.
More to come! I'm so happy you enjoyed it!
My favorite part of flesh and blood is probably the most stressful even to me and I sweat. It is the last dozen hit points or less on either side. The last couple rounds when both players are so low on health they have to block and are weedling one way or the other to get one card advantage and trick the other into making a mistake. I had that last night with a bravo and I was on viserai we were down to our last hit points and I attacked him with a one damage hit and pummeled it
Those nerv-y, frightening last couple of turns are the best part of FAB! Every little advantage matters!
Old time fighting game player here, just learned how to play this game two weeks ago and still trying to figure out who to main. Would you still agree with all of these archetypes you’ve said? I usually play all rounders who excel in controlling neutral (Like Chun or Ky), does that apply any way to flesh and blood?
Yes! For that exact play style I would HIGHLY recommend Uzuri or Nuu.
Okay, so, been thinking about picking up FaB for at least the last few months, and I finally got around to doing so around a week ago. As a big FGC head, if this happens to be an answerable question: I play Anji in GG Strive and Manon in SF6. I like slower paced, yet somewhat evasive characters with a strong emphasis on mindgames, the kind that win by getting into the opponent's head. What FaB hero(es?) would you recommend?
Boy have I two heroes for you! Either: 1 Uzuri or 2 Dorinthea. They are both less grapplers like Manon, but they are focused heavily on mind games. Uzuri has a mechanic where she can represent an attack on the combat chain and then swap it for any attack in her hand for free. She doesn't go very wide (slower paced), but she threatens damage Every turn and blocks really well. That's my top recommendation. Uzuri is in the Outsiders box, and very few of her cards come from elsewhere.
Then there's Dorinthea, who attacks with her sword every turn, and, if she can land the attack twice, she gets to put a +1 damage counter on it. How she does this is, you guessed it, mind games! Her cards are more spread out, as she's one of the oldest heroes, but she's very strong. Look up Josh Lau on UA-cam to learn more about her.
@@gorganiantome Thanks a bunch!!! I figured if the "I play X Magic deck, what FaB hero should I play?" question wasn't answerable, then this one might be ;). Cool video and channel, wish you all the success!
@@Nouxatar the fighting game is a much easier way for me to tell you what FaB deck to play than MTG haha! That's really the whole premise to my video.
This is a great video, my only question is is there a great place to try FaB online since I don't have a local scene near me?
Yes! Felttable.com to play against ai of whatever heroes you like to try out everything. Grab potential decklists from Fabrary.net or fabdb.net (just upload and import.) Start there because it's alot better to get a handle on the game without feeling rushed by an online player. Once you got a handle, talishar.net is the next step!
You sir just convinced me to pick up this game. I am a BIG fighting game fan and I fell out of love with Magic. Thank you.
Hell yeah! I'm so glad to hear it. What do you normally play in Fighting Games? I can probably suggest a hero for FAB based on that!
@@gorganiantome In the beginning I was very much a Ken Masters kind of player but in my current age I am very much an open player that likes trying out different characters now. One minute I am into playing Chipp and the next I am into Ramlethal. Felicia, Q Bee and Sasquatch (Darkstalkers), Strider, Captain America and Spider-Man (All Marvel vs Capcom), Supergirl (Injustice 2), Striker and Noob Saibot (All Mortal Kombats), Terry Board, Athena and Vanessa (King of Fighters), Chipp, May and Ramlethal (Guilty Gear), Ken, Cammy, Sakura and Sean (All Street Fighters), every version of Link but mainly Toon Link and now I love Palutena (Smash Bros), Ukyo, Galford, Charlotte, (Samurai Shodown), Maxi, Nightmare/Siegfried, Cassandra/Sophitia (Soul Calibur) Hwoarang and Asuka (Tekken). Haha hope this wasn't an overload.
@@doublestarships646 Ummm...well based on that message, just go to felttable.com and try everyone haha! Because those are all so disparate from one another that it might actually hurt your search. I'd maybe say start with Fai, because he tracks so well to Chipp that you'll see the similarities immediately, then maybe move to Dori to get a shoto experience with some extra Oki options.
Huh. I guess this is true. In fab I loved prism, even if she was just mtg ported into FaB, and I love balrog, even if he's just SamSho ported into SF.
I also hate training, I can tolerate around 20minutes in the training room and maybe 2 runs of arcade/an hour on ladder and I just want to die.
Same with fab, I spend more then 10 minutes learning generic defensive cards, let alone match ups and I zone out and I can really only habdle 4-5 games before I would rather spin on my chair than play.
Edit : I also appreciate you calling grapplers and especially Pot bullshit, but not GOOD, as though they are frustrating they aren't often top teir, and even more rarely top teir when played purely as a grappler.
I have said to most people that I try to introduce into the game that its a gladiator battle basically
A pretty succinct way to put it! Any games come to mind that are like gladiator battles besides FAB? I suppose the point of my analysis video is to find out where I can find linkages in underlying game mechanics. To me, FAB just doesn't matchup with MTG or Pokemon or any other TCG very well. The underlying game mechanics and game engines fundamentally don't track well with TCGs, whereas with Fighting Games, I've found I can find more and more links between the two.
Darkest Dungeon is a game that has similar idea
What a great video. Pure quality.
Thank you!!
I've been playing felt table for a few weeks and really having trouble as a magic playing getting the pacing of attacking and defending......honestly, this video was the explanation i needed and now actually get the pacing and ability to combo!!!
Awesome! I'm so, so glad it helped you!
As a UVS/UFS player when FaB was first spoiled I was disappointed in the small hand size and thought it was a worse version of UVS. Many years later I tried it and was like wow I slept on this. Its far more like a fighting game than UVS that was the ordinal fighting game card game. I think you got the nail on the head, you always return to neutral by drawing at the end and not the start.
Fantastic video this, do give UVS/UFS a go. It's a very cool game and you get to pit Ryu with Sub-zero and no one can say that's not cool.
Absolutely no one can say that's not fuckin cool haha. I'll definitely try it. It's hard to imagine a game supplanting FAB for me, just because I love it so dearly, but I gotta try a card game that has highs and lows and mids haha.
One of the best pieces of fab media to date
Thank you!!!! I appreciate the support.
I myself see FaB more in the RPG-style game, or at least that is what brought me to start and love it. The concept of classes with their strong points and weaknesses is similar to something like DnD, where the Rogue can explode in a huge amount of Damage in a Turn but is defensively weak. Paladins seem more like Guardians for me. And so on.
For sure! The visuals and the meta-feels of FAB are very much like an RPG where you gain gear and whatnot. But I still contend that it's much more a fighting game with the underlying mechanics of actually *playing* the game.
If you really want the true Jund feeling of being 40% against the field with the exception of a few outlier matchups that are even more unfavorable for you, play Viserai. I love him. Also I'd like to argue against the notion that Viserai is a pure rushdown deck. He can be built as such, & I grant that these days he mostly is, but I would argue that he's more of an all rounder. Viserai is very much a hero that can & often does change his gameplan depending on what his opponent is trying to do. Against other rushdown decks he generally does try to race to the finish, but say against Oldhim the strategy is very different, involving playing the long game right with him while setting up large turns with lots of Runechants. He's a lot more versatile than most give him credit for. Sorry for the rant, very avid Viserai player here
Yeah don't worry. Viserai is my second favorite hero, so he'll be updated in FAB is a Fighting game Part 2 to wherever he is then. This video is basically impossible to make because every hero can be built differently, so I opted for "right now". Because you're right, vis can be aggro, all-rounder, etc.
@@gorganiantome Valid, makes perfect sense. Either way, great video, put words to something Ive been thinking for a long time but couldn't quite put words to. Fighting game but cards is how I've described the game to a lot of newer players thinking about getting into it.
Again a banger of a video!!!
Thank you! I really, really appreciate your comment.
Long time FGC player and MTG player here, I remember designing a card game based on guilty gear xrd when first came out, accidentally stumbling upon a weird variant of FaB’s system, scrapping it because it didn’t seem fun, and then being confused when FaB came out 😂
Haha! I wish I could've seen it. I also designed my own card game which straight lifted the resource system from FAB and found it to be an amazingly flexible system to convey many things.
If you're a fan of fighting games and card games, I would suggest trying out Universus CCG, it has some anime sets but its origin is the Fighting Game Card Game. It defies the Aggro/Control/Midrange archetypes and has core mechanics like Blocking High, Mid and Low attacks. It has a lot of similarities to FaB so its not surprising to see this comparison!
You are not the first person to tell me about this! I hadn't heard of it until I put this video out. Now that I'm seeing so many recommendations for it, I will definitely try it out.
@@gorganiantome Awesome! Glad to see this video blowing up! Hopefully the algorithm keeps this channel blessed. Hope to see more videos about my two favorite genres, ccgs and fgc! UVS has a very welcoming community so don't be afraid to hit me up if you need any help learning about it!
That’s what full power Ishizu Tearlament mirrors felt like
From what I've heard! Maybe give FaB a shot if you liked that dance in YGO. Every match of FaB is that to some degree!
Just ordered my Levia demihero! Excited to play Fab's first dragon install character.
Congrats!! The vynnset carda I'm still missing should come in today!!!
Great video and i felt like it makes it click in my head better
Thanks! I'm glad it helped.
*Cries, remembering the Universal Fighting System TCG*
I haven't played TCGs in a couple years now, know nothing about Flesh and Blood, and honestly don't know why this is in my feed. I do play a bit of FGC stuff though and my mans brought up UNI so that alone is worth a like. I enjoyed this style tbh.
You also say Zangief funny and it makes me laugh lol
as a magic boomer and occasionally obsessive Monster Hunter this makes me want to jump ship… tight, well made video.
I only hope i eventually get to make the "FAB PvE is Monster Hunter" some day! I LOVE MH. But yeah, I used to only play MTG, now I really only play FaB. I think it's proved itself worth a try!
See you just earned a sub just for mentioning unist
Dude I fucking love UNIST. Can't wait for the next one!
Suuper cool video! So chill, lovenit
Thx to DMA for sharing and make me see so ❤
Thank you! I'm glad you liked it!
Incredible video
Thank you!
8th+ rewatch and everytime your cathartic hatred of Potemkin makes me giggle a little
I really don't like that character 😂
I still get kara-bustered in my nightmares
Wonderful video! I haven't played a lot of fighter games but I do like the archetype scheme much better for FaB than using MTG's archetypes. I also kinda want a FaB fighting game now...
FAB as a fighting game would be awesome! I have to wonder if it would be more 3d (tekken, soul calibur) or 2d (street fighter)
Someone got hit by a few Red in the Ledger with dominate it would seem. It's uncanny how this thing is always finding its way on the top of the deck at the perfect time.
Also, how would you classify Paprika (TFH), Tremor (MK X) or Panda? Those were the characters I liked playing most so far.
I've been hit by RitL 8 times...in one game! I think that's enough haha. And Paprika is the classic Grappler in TFH right? I haven't played a ton of that game, but from what I remember, Paprika is the Grappler, I think! MK is a tough game to categorize (NRS games in general can be tricky). From what I can tell from watching his gameplay (I never played MKX), he looks like an all-rounder with extra good projectiles. I wouldn't claim to be an expert in that game though haha. Tekken is also a really hard game to categorize because every character has like 70 moves, but Panda looks very rushdown, reason being that her normals are too stubby for an all-rounder character, which means she needs to get up and close to do damage (but she doesn't look to have grapple moves)
Yeah, MK is a weird one and nothing really fit, but Tremor was a weird one since he was the only one on the roster to not have any way to close gabs and was instead relying on projectiles to keep the opponent busy while he was closing in, but also didn't have zoning moves outside of those projectiles.
Panda was just the only character in Tekken I could ever get the hang of and only because I learned like 3-4 moves (but by god, she hits like a truck). I never got the chance to learn Tekken much since my friends really hated the game (they love anime fighting games and I'm not a fan usually).
And I was wondering about Paprika because that's probably the character I got the most serious with, had my friend explain to me more about fighting games and playstyles and all, he told me "I'll pick the same character as you and try to learn it or at least some and teach you" (since he's a much better player than me) and after 5 minutes of trying her out in silence and looking at her move set he just said "what the fuck is this shit? How do you always find the weirdest characters with the weirdest move set that don't make sense"
I sadly didn't get much coaching from him on how to play that day. But now I know it's probably simply because he's a Rushdown player and our other friend likes zoners so neither could help me figure out the characters I like. From your video, I think I need to try Potemkin.
What an absolutely beautiful video essay. Very glad I found your channel! +1 sub :)
Thank you so much for the kind words!!! I really really appreciate it 😁
Great video!
Thank you thank you!
idek anything about FAB and i still don’t get how to play but this was entertaining to watch :) great game knowledge
Haha! There are a ton of videos to learn how to play. Felttable.com also has a tutorial against a robot!
Very interesting idea, and a very solid execution in delivering it. :)
Thank you for the kind words! I'm glad you enjoyed it.
I have never heard of FaB before, but I like fighting games. This video is neat. I like this.
Give it a try if you have an LGS in driving distance! It's great fun and precons are 10$.