No worries with that, the cold hard truth is that releasing the game is more than enough after all that the developing team has been through. Accepting the game as it comes out is going to be like accepting reality, there's no way I will personally be let down because my expectation is not that I'll be blown away and it'll be the greatest game ever, my expectation is that the game will be a genuine labor of love.
I feel that it's less that expectations are too high, and more that too much of the community expects 'anomaly 2' instead of 'followup entry to Call of Pripyat'. Or, to be more specific, the issues isn't raised expectations, it's them being in a different post code entirely. I'm not going to be too disappointed when it comes out, simply because I do play at least one of the original trilogy once a year or so, with minimal modding (except clear sky. It unfortunately needs some help to be enjoyable), so my expectations are set reasonably, instead of based on 'look what the community did with literal decades of dev time and functionally infinite resources'.
Really? In the russian internet where Stalker is incredibly popular the expectations for Stalker 2 are very low. The game was delayed so much meaning there are big problems in the development, the little gameplay they showed looked very underwhelming, the game is creatively bankrupt and reuses all the ideas from the first game (same monsters, for example). Also the devs spend a lot of effort antagonizing russians who are their biggest playerbase by insulting them or copyright claiming any russian videos discussing Stalker 2 which tells some really incompetent people are working on the game (at least in their PR)
@@bonchachan6061 I think you're spending a bit too much time on AP Pro mate. Naturally, expectations for STALKER 2 are very low in the russian community for very obvious reasons. Elsewhere, it's not the case. I've had spoiler free discussions with quasi-insiders and learned that game has been delayed a few times because it's not ready, not because it has deep rooted problems; Rembrandt used to say that a work of art is only finished when the artist says it's finished. But let's talk about the delay; you might recall the studio having to move to an entirely different country exactly two years ago 100% because of russian "politics." The move itself is something that takes a few months to normalize, not only that but many of the developers were also working from home under sub-optimal conditions (again, because of russian "politics" causing blackouts and interrupting everyday life) which meant that putting a certain release date was a difficult task, they kept giving us placeholders and rough time periods for that reason. A big reason for the delay was because a lot of the game's aspects needed to be reworked and rewritten because of the russian "politics" that claim that Ukraine belongs to russia and by extention the russian STALKER player base also seems to want to claim STALKER as their own; GSC's resounding derussification is entirely meant as a reclamation of ownership over STALKER, the fact that the russian STALKER community has grievances with this is understandable, but when you pause and consider that quite literally everyone at GSC has lost family members and friends to russian "politics", I don't think GSC is in the wrong either. Now, I've actually worked with a few guys on researching the numbers about how big the STALKER community is worldwide and where its players are. You're right, the russian community is a large one but it is also a bit of an overestimation to say that it is the largest by far, with that said, alienating a part of this community is something GSC are willing to do because Ukrainians cannot afford to concede anything to russia because of the history of appropriation, this is what we call setting boundaries. Get used to it, the wounds that russian "politics" have left will take generations to heal.
Another MW19 did fantastic was audio cues. Even the hit sounds and headshots were more subtle than later games. But gunfire had such distinctive profiles for every weapon in the game. I could tell when someone was running an MP5, an AS-VAL, or M338 just by the gunfire echoing through the map.
15:00 it is just sad that stuff like physics, a feature that was popularized by games like Max Payne 2 and Half-Life 2, TWENTY FUCKING YEARS AGO, are only NOW making a sloooow come back. FEAR (2005) married the then-next gen physics and lighting effects with John Woo style cool slomo action, Kung Fu, great enemy AI, dismembermenting AND spooky times. Such a masterpiece that one. Hell, remember Crysis? The game that everyone memes to be a mere "tech demo" for graphix? Well, it too had INSANE physics simulations, and it enabled some kickass gameplay. The only relatively recent AAA games that have made a proper use of interactive world mechanics (like physics and elemental simulations) have been Zelda: BotW + ToK and the Death Stranding. If only we'd get back the Soldier Of Fortune 2 -tier blood and gore mechanics. The whole e-sports / games as service shit has nerfed violence simulations as well these past 15 years. Just compare CS:S' blood stains to CS:GO / 2.
Most new FPS games, especially these indie "boomer shooters," have regressed FPS game design to the pre Half Life years. Dang shame, but it's probably easier and cheaper to make. AI in particular is hard to get right.
@GugrexSux Zelda: BotW + ToK maybe a good game but Death Stranding has not a good game play. If I want ambition I turn to a game many call a scam despite seeing stuff and playing it, Star Citizen. @Gruntvc If you look at the price tag they are certainly cheaper then games like Half live so in my book they can get away with less.
I think the Ps3 and Xbox360 era caused are the cause. Developers had to simplify environments so much just to get 30fps semi stable while pushing graphics to compete with each other.
@@robertgolden1534 This and also physics were there to make your game look graphically impressive, with the rise of HD textures and models, physics aren't as necessary anymore to make the game look and feel pretty/realistic.
It is why Binary Domain is fun to play, even if you are just fighting robots. If you shoot at them the lose parts of their armor, scrap is falling everywhere, so you see that you are doing damage. You can even shoot away an arm, so the robot needs to use his weapon with only one, so his aim is worse, leg, so it starts to crawl, or head, with which it goes full berserk and attacks its comrades. You know, actual reactions to the damage and not some "tick" noise with hit indicator.
One of the reasons GAMMA is so popular, despite people constantly calling it the "fuck you simulator" or the "craft every aspect of the game before you can use it from scrap and then just die simulator" is that they even took down the crosshair and just let you run with accurately represented guns which pack punch and fail if aren't maintained, while also hitting visibly hard on the opponents. It's still the old junky wooden X-Ray engine but despite its limits Anomaly devs and every modder who made a part of what ended up in Grok's GAMMA sodomized those limits in the ass. It hits specifically hard when you spend 6 hours of the game running with the only fully working weapon you have which is some smg shooting peas at enemies and finally make your first working AK and suddenly you FEEL that you're shooting 5.45x39. Or that moment when after 12 hours of playing you meet some completely random NPC which happens to join your squad and he's running in Exo with a freaking PKM and not only you can feel and hear it constantly that the dude (or rather his exo) is heavy like a truck with his every step, but on the first gunfight you're deafened by the loud cacophony of his bass inducing 7,62x54 and see the enemies get thrown around like bags of potatoes whenever he hits them. Not to mention the amplification of this feeling when you're playing with a headset and walk inside of some building where suddenly the caustic echo literally makes you go deaf for a moment whenever you or your companion spits out a burst of some large caliber machine gun. One game that i think makes it right and ironically is a multiplayer is SQUAD, when i played my first match on the headset and found myself suddenly under a mortar fire i could feel these explosions hit so hard like my own room just blew up, and it even worked the same way when i went into Galactic Contention mod which turns the entire game into multiplayer Star Wars that Battlefront wish it was. Seriously, that sudden rush of anxiety when you realize that this one Venator hovering slowly in your direction high in the sky isn't just ambient background model and your whole squad of 12 men are about to get the unfunny end of the orbital strike is something nobody can explain with just words. Or on the other hand the satisfaction when you're a squad commander and request an orbital/venatro strike on some enemy occupied defensive position and watch it from safe distance as they get vaporized within the next 10 seconds, FEELING the shockwaves that blast your squad with every distant explosion of a venator turbolaser, seeing these giant gusts of dust that are bigger than the village buildings... And that one part on the Geonosis map where at some random point a scripted Venator capital ship gets its engine destroyed above your heads and slowly heads to the horizon and crushes a few kilometers outside of the playable area, and you see that giant explosion in the distance with a huge dust-fire blast going up to the sky and covering 1/4 of the entire skybox, and after around 20 seconds there's this deafening BOOM heard on the entire map, followed by a sandstorm in the next 5 minutes that lasts for almost the remaining time of the match. No hit markers, no unnecessary HUD, just plain chaos. Did i hit that commando droid sniper on the other side of the map this time? BZZZEW you're dead, no you didn't, but he saw where you were shooting from. One match i spent "serving" under a guy who made our squad a "tactical mortar-recon unit" called MOARTARD. I spent an hour sitting on a hill manning a mortar together with two other dudes, while one was sitting on AA gun protecting us, one was sniping protecting us from infantry and two other were marking targets while our commander was giving us distance to the markers, and all we did was adjusting the numbers on our scopes to match the distance, align with a marker (on the compass) and empty our barrages. Throughout the entire match i've not seen a single enemy with my own eyes as the scopes only ever saw clouds or the edge of the cliff we were at. I've also never seen any hit marker. The only assurance about hitting anyone i had while playing was our crazy commander commenting "hit" "contact" "10 m too deep, notch it back one click" and so on. Once we even accidentally shot our own as the mortar shells took a solid 10 seconds to land and just as we emptied our barrage the enemy retreated and our 3 squads of 9 people each rushed in like a second before our shells hit. Before our commander was even able to yell "cease fire" we were out of our shells and about to load a second barrage. The only confirmation i got was after an hour when the match ended and we won and all of the commanders on global chat congratulated the mortar team and i saw my name on the leaderboard with roughly 60+ kills and around 12 friendly fire kills. What's funny - I've never had more fun when playing an FPS game in my life, and for an hour the only enemy i saw was the ship that tried to wipe our hill out and failed due to our AA quick reaction.
Massively underrated video, you nailed all the points better than I could have. Also love your editing style and humor, haha! Glad I came across your channel. You got yourself a new subscriber. :3
The best example of hard hitting weapons that actually feel like weapons are guns in Ready Or Not. Even though the bodies do not always fall to the ground heavily. Every shot from an unsilenced gun makes me think I am going deaf. Also it kicks like hell if you do not compensate.
With the skit at the beginning I was honestly expecting a shitty video. But it's not, you're making good points. I don't think FPS genre would get some breath of fresh air if everyone implemented your ideas, but it would definitely be an improvement for most of them. Good video!
Bungie Halo ames were my favorite back then, but I did like Killzone and Resistance too. Shame Sony doesn't even remaster them for PS5 and pc. Miss Socom US Navy Seals and Syphon Filter too. But hey, at least the good Halo games are on pc and may even come to PS5 and Switch if the rumors are true.
I went back to replay all the killzone games. I can't lie there are some major hiccups in the singleplayer campaigns (they are still pretty fun) but the multiplayer component of 2 and 3 were absolutely insane and a complete blast. Also they had bot support so I didn't have to find 30+ players to fill a server.
Not gonna lie, I got into STALKER because of Anomaly. I was aware of the series ever since it launched but never had a good PC to run it or any other PC game out at the time. I would be very surprised if STALKER 2 ended up exactly like Anomaly, but I do expect the devs to take some notes. After all, the modding community can be a good gauge of what is expected by your fan base if you know where to look. Especially if its QoL type stuff.
Does anomaly have much content apart from roaming the map doing fetch quests? Since there's no "main quest" the game really just goes down to walking around looking for loot or hunting mutants
Te cuento que ha sido uno de los temás más tediosos de condensar sin que suene como una larga lista de quejas de anciano. Me alegra que te haya gustado
@@cantgameright ni me imagino el dolor que fue preparar este ensayo tan sólido. Me encantan tus videos, vine por stalker y me quedé por tu contenido en general!
Stalker 2 maybe under looked / under developed alittle to modern standards when it releases, but I wouldn't doubt it they prove alot of us wrong. They may release the game as last stitch effort to afford the casualties in their homeland...
I think that's something that happens when studios incorrectly allocate resources. Sometimes if they're smaller they have to choose between visuals and gameplay, but for AAA games I expect both to be polished and only make rare exceptions.
@cantgameright, AAA has no excuse with those bloated budgets. It's crazy how AA Robocop Rogue City has better gore/dismemberment and environmental destruction than AAA CoD MW3 2023. Wth.
I hate hud elements and mini maps. Back when I was playing online games like MW2 I always played hardcore. I don't want crosshairs I want shooting quickly from the "hip" to be a skill. ADS to be a decisive choice to forego speed for precision. I also want my feedback to be realistic visual and audible. Instead of hit markers whats better is a blood spurt and the thud of 1000-3000fps projectile smacking flesh. I want my damage and stamina feedback to be grunts of pain, bloodsplatter on the screen and heavy breathing and foggyness around the edges.
That's something I could get behind if brought back again (and implemented with good will). Reminds me of when I had dozens and dozens of demos from FileFront installed on the family PC in the 2000s because there was no way on earth my parents would buy them for me. Thankfully my father enjoyed flight simulator and had hardware that was up to snuff! Good times
LOL, why do all these silly geese want blanket solutions to problems they haven't tackled on an individual basis? All folks have to do is question: Do play testers intuitively solve this problem without help? If yes, leave as is! If no, ask if players enjoy finding the solution to this problem. If yes, leave as is! If not, ask, does this problem have to exist? If yes, assist the player, use yellow paint if you desperately have to. If it does not have to exist, don't have it.
@@cantgameright Many Tacky UX solutions, such as the yellow paint and hit markers have been so normalized in the past 15 years that many AAA devs will add those elements without hesitation anymore. Did you see the discourse of Game Devs when Elden Ring dropped? Mostly one of the trillion that work for Ubisoft and Bilzzard? Seeing FromSofts success felt like a attack on their ideology of game development. Not to mention that many young people are just used to these and don't know what it was like before. Seeing my younger cousins play Morrowind for the first time was a trip. I knew there would be issues but even the most rudimentary things were hard for them to achieve.
amazing video, stalker is epic and ya the modding community is huge, so many great mods. buzzing for S.T.A.L.K.E.R 2 they can take as long as they need to get it right
And if you didn't know, the Hash marks you see from the Apache's TADS video feed let's you know that the laser is emitting. Knowledge you didn't need to know 😂
Stalker 2 has a LOT of weight on it's shoulders, so many are waiting for it and I hope GSC will be able to deliver. I personally won't play it for years and maybe even decades cuz I can't come up with the money for a pc strong enough to run it, but I am really excited for the story. I'm gonna be browsing youtube for different playthroughs and theories for a month straight xd.
It was only just CleanPrinceGaming who uploaded those 'Didnt just die' vids. Hated those channels. Cant believe he'd actually talk for 20 minutes straight without ever actually making a point
I'm in a really old clan that is part of a older online COD w/ private servers. We literally have old ass admins and they are too stupid and out of touch to even notice or acknowledge the cheaters. They even recruit them to our clan and give them admin rights. It's a complete joke.
I remember how developers consumed with "games as a service" and "Death by UI gimmicks" hated on Elden Ring and Baldur's Gate 3. I bet they'd even buy some franchises like Stalker to kill it off if they could. It's really nice that we can still raise our collective middle finger towards devs like this by voting with our wallets.
I do miss FPS games from the 2000s and early 2010s. Now, you pretty much just get online only focused crap and most indie FPS games just keep copy pasting Doom/Quake/Early 1990s FPS design since Doom 2016 released. I've gotten so bored with most new FPS games that if not for Robocop Rogue City and Trepang 2? I wouldn't have bought any new FPS game in 2023. I pretty much have to go back to FPS games from the 2000s/2010s to play what I like. Can't even get an FPS like Black but with the ridiculous gore and dismemberment of Soldier of Fortune 2. Both franchises are dead and the less said about Black's spiritual successor, Bodycount, the better. I know Stalker 2 may finally release, but I'd like to see a modern take on Boiling Point: Road To Hell. Far Cry sucks now, bring back ultimate action dad Saul Myers.
i just hope stalker 2 doesn't become a popcorn shooter where half of the game is either cutscenes or standing around waiting for an NPC to finish the most cliche speech for the 30th time
A'right, i might trigger a few people by saying this but I'd like it if there was a way to enjoy the Stalker experience in a multiplayer capacity, but never at the expense of the singleplayer because that's my usual go to, and that's what i expect when I'm playing a Stalker game, however if Multiplayer is an addition that does not detract from the other elements of the game, if it even is a later addition after game release, I'd like it.
What is music in the beginning and in the end? Reminds me of one Ukrainian artist Mistmorn Btw very nice video, good points, really hope for more shooters to be like you described, focusing on what made them good in the first place instead of multiplayer featurs to steal your money like battlepasses. Also really want to bellive in success of stalker 2, hoping it not turns out like cyberpunk on relise, and if it does at least GCS also fixes it with patches instead of just abandoning project.
you heard correctly! That is indeed Mistmorn's Bozhevillya Dvokh. To say the least, I'm glad that STALKER 2 is taking itself seriously, that's all I could really ask for.
I have severe ADHD and somehow have avoided loot and gambling gaming addiction. None of the new games interest me. I play DCS, Battlebit, STALKER, Half-Life 2 mods, etc. Everything else is trash. I recently replayed the original Halos over Christmas when they went on sale on PC and holy shit they felt so fresh and satisfying.
Battlefield 1 was awful. The opening level was ruined because of the UI. I had to keep pausing to change settings to turn all that crap off. I only paid $5 for the game, and that was about $5 too much.
On the real, who started the “[insert game here] didn’t just die, it was MURDERED!” trend again? EDIT: I just looked it up, CleanPrinceGaming basically birthed the meme and I think Griffin Gaming helped raise the meme to its infamous status.
Yeah on one end it's a shame because as a creator he was really industrious (perhaps too much for his own good) and managed to do the hardest part of content creation which is creating the actual content. On the other hand, tailoring videos for the algorithm and not an audience tends to get seen through eventually. It's kind of what this video is about, except that the focus is how shooters seem to be putting too much effort in stimulating the lizard brain with dopamine rewards instead of investing that energy in bettering their games. That's the whole reason I started the video the way I did.
A lot of gamers are obsessed with these corny cinematic walking sims that are 70% cutscene. Hell, I’ve seen a noticeable amount of people (usually Sony fanboys, but not always) say they want the entire fps genre to die
I think that Doom is unique because it brought back the Arena shooter from the dead so it stands on its own as the only Modern AAA Arena shooter. You might be shocked to hear that I have yet to play them.
@@cantgameright I can't say for sure now, but I'm certain it's made by ruzzians cuz I remember how after it's release there were dozens of vids by Ukrainian YTbers about it being actually ruzzian
I did know about Stalcraft's developers being blatantly and openly Z, which is also blocky in its aesthetic, maybe it was that? But I really know nothing about the Battlebit guys.
@gabrielwiktorowicz3281, Same, guys I used to have a blast playing with on Xbox 360 online, now? Fortnite. Tried to convince me to join and I said nope. The state of gaming...
@cantgameright, You can play The Darkness through backwards compatibility on Xbox One X and Xbox Series X. But yeah, Nightdive Studios needs to remaster it for both current consoles and pc. Same for The Chronicles of Riddick Escape From Butcher's Bay and Dark Athena.
let the weirdos spend money and get banned. games are getting pointless, plotless and have no emotions. the last game that had any plot and any characters swept every category. and i'm not saying which one :)
you can in some games, you can't in others. The argument against the hitmarker is not just that it's out of place, but that it's often used to make up for bad feedback using the marker as an artificial stimulant.
@@hv2134 That's actually not true. Here's the list of the games shown that have them on by default in the single player (some games shown I've simply not bothered to play like Modern Warfare II & III, so I genuinely don't know about the hit marker situation there, I do know that the armor hit markers are on by default): - Battlefield Bad Company 2: Can't be turned off -Far Cry 6: On by default but can be turned off, but hit feedback is poor. - Red Dead Redemption 2L Can't be turned off, 3rd party modding required. - Homefront: Can't be turned off - Call of Duty Black Ops Cold War: Can't be turned off but off by default on veteran difficulty - Battlefield 1: On by default, can be turned off - Battlefield 4: On by default, can be turned off, but kill feed cannot be turned off (yes, there's a single player kill feed) - Killzone Shadowfall: Can't be turned off - Call of Duty WW2: can't be turned off but off by default on veteran difficulty - Cyberpunk 2077: On by default, can be turned off - Starfield: can't be turned off - Metro Exodus: on by default on low difficulties only - Robocop Rogue City: Can't be turned off So 9 out of 13 have artificial feedback that cannot be turned off.
@@hv2134 hehe cut me some slack, lol! I made note of this when I made the video! But also, planning my days in a way that includes the things that I want to do allows for A LOT of things that I simply wouldn't get to before. Routines are SO underrated. Most important thing a fella can do for themselves.
Man, being here having subscribed to your channel that has vids with important geopolitical messages and stalker essays, i'm asking you, can you please help me out... i'm a russian, I wish to exchange steam items for a GOG stalker 2 key, ready to overpay, please 😿
Blah blah, SP FPS ded, no emergy gameplay, gamdevs plz Here's some facts for ya: - Black Mesa. Fuckin' period. - Necromunda: Hired Gun. - Metro series... - MFin' Dying Light 2. - ARMA 3. - G String. - Dead Island 2. - 95 % of retro shooters, from Prodeus, via Project Warlocks & Ion Fury's, to Selaco. - Black One: Blood Brothers. - Ready or Not. - Sniper Ghost Warrior series. - Teardown. - Chernobylite, which you even showed in your material. - Deathloop. - Kingdome Come: Deliverance. ...and many more, both SP-focused & often based on \ offering emergent gameplay. Not to mention more are on the way... So... nope. You're pretty wrong.
@@cantgameright I did and I'm rather sure I haven't skipped anything anything important. You pointed out how old school FPS is dead and how emergent gameplay = good gameplay, I've listed many modern examples such games are doing absolutely fine. So y'know... you're welcome? PS: no need to delete it, know my mercy. And also the HUD argument was pretty good, the whole video could be just that and it would be much better.
@@JonPL Alright Jon, I'm sure you're familiar with hyperbole. I've been giggling the "it didn't just die, it was murdered" to myself with so many things in everyday life because it's so so ridiculous and I find it funny so I made a video that includes it. I hope that the first couple of minutes of this video make it evident that the "death of the fps" is being stated hyperbolically with a sprinkle of parody. The other part to the little discussion we're having is that you're accusing me of being "pretty wrong." That's not a small thing to say to anyone who has carefully put together a 20-minute video, but am I? The case of this video isn't that "the old FPS is dead" (with a particular focus on AAA productions), the case of this video is in the "what now?" and all I do past that point is make the case against artificial stimulants and argue for not just emergent gameplay (because that's not the only way to design good gameplay) but also highlight how and why artificial stimulants have made their way into gameplay and what can be done alternatively, or rather, what I'd like to be done alternatively, there's no denying that this is just my opinion, and you're welcome to try to refute it, but I expect you to back up that refute. Which brings me to the list of games you've provided. Black Mesa was released almost 10 years ago (I'm really tempted to end that sentence with a sassy "fuckin' period" but we're not the same), so I think it serves as an example in favor of the case I've put forward in the video, not as a refute. Then there's games that aren't First Person Shooters on your list. Zombie games like MFin Dyling Light 2 and Dead Island 2 are zombie games in which you can do shooting in the first person, but that doesn't make them *first person shooters*, they're zombie games, I guess that's on me for not bringing it up again, but it's something I've discussed in other videos and I make my videos for the followers of this channel first. Kingdom Come Deliverance is my most played game on Steam, I love it! But it's not an FPS. There's also AA and Indie games on your list, this video makes the case for AAA games. Teardown is not an FPS, Chernobylite is not really an FPS (again, just because you do shooting in the first person does not mean that it's an FPS, it means there's FPS elements in the game). While I like a few of the games on your list, it serves as a poor refute because it's fluffed. So Jon, you seem to have pretty well defined opinions, might want to give content creation a go if you haven't already, it's good fun and gets the brain juices flowing; and of course you'll run into people like yourself who will keep you honest. Thanks for engaging in thoughtful conversation.
GSC are more concerned with milking the Russo-Ukrainian war than they are with actually making a video game. You know, that game that included you literally killing Ukrainian military? Yeah. They already showed us how watered-down STALKER 2 will be with the NFT debacle. They showed us by abandoning X-Ray Engine. It's no wonder a lot of GSC left to create 4A years back. If you want another COD clone in Unreal Engine then have at it. Everyone in the know will stick with the first 3 games or Anomaly
Yeah, "liTeRalLy KiLling UkrAiNian miLitAry". If only you would've looked at their badge, it takes literally a couple of seconds to google stuff nowadays. Now that I know that you were lazy enough for that, the so called "Military" faction in stalker games is called that way so you won't have to read/hear "Міністерство внутрішніх справ України / Ministry of Internal Affairs of Ukraine" every single time; it's more of a police (a very corrupt one in the game's lore and at the time of making the game). And the whole "milking war" thing? It even sounds stupid, please don't make a fool of yourself anymore. I can't make you stop reading russian articles such as ap-pro or whatever, but at least try to think and analyze sometimes, okay?
the expectations for stalker 2 are too high and thats what worries me the most, not the nfts or the micro transitions
No worries with that, the cold hard truth is that releasing the game is more than enough after all that the developing team has been through. Accepting the game as it comes out is going to be like accepting reality, there's no way I will personally be let down because my expectation is not that I'll be blown away and it'll be the greatest game ever, my expectation is that the game will be a genuine labor of love.
I feel that it's less that expectations are too high, and more that too much of the community expects 'anomaly 2' instead of 'followup entry to Call of Pripyat'. Or, to be more specific, the issues isn't raised expectations, it's them being in a different post code entirely.
I'm not going to be too disappointed when it comes out, simply because I do play at least one of the original trilogy once a year or so, with minimal modding (except clear sky. It unfortunately needs some help to be enjoyable), so my expectations are set reasonably, instead of based on 'look what the community did with literal decades of dev time and functionally infinite resources'.
Really? In the russian internet where Stalker is incredibly popular the expectations for Stalker 2 are very low. The game was delayed so much meaning there are big problems in the development, the little gameplay they showed looked very underwhelming, the game is creatively bankrupt and reuses all the ideas from the first game (same monsters, for example). Also the devs spend a lot of effort antagonizing russians who are their biggest playerbase by insulting them or copyright claiming any russian videos discussing Stalker 2 which tells some really incompetent people are working on the game (at least in their PR)
@@bonchachan6061 I think you're spending a bit too much time on AP Pro mate. Naturally, expectations for STALKER 2 are very low in the russian community for very obvious reasons. Elsewhere, it's not the case.
I've had spoiler free discussions with quasi-insiders and learned that game has been delayed a few times because it's not ready, not because it has deep rooted problems; Rembrandt used to say that a work of art is only finished when the artist says it's finished. But let's talk about the delay; you might recall the studio having to move to an entirely different country exactly two years ago 100% because of russian "politics." The move itself is something that takes a few months to normalize, not only that but many of the developers were also working from home under sub-optimal conditions (again, because of russian "politics" causing blackouts and interrupting everyday life) which meant that putting a certain release date was a difficult task, they kept giving us placeholders and rough time periods for that reason. A big reason for the delay was because a lot of the game's aspects needed to be reworked and rewritten because of the russian "politics" that claim that Ukraine belongs to russia and by extention the russian STALKER player base also seems to want to claim STALKER as their own; GSC's resounding derussification is entirely meant as a reclamation of ownership over STALKER, the fact that the russian STALKER community has grievances with this is understandable, but when you pause and consider that quite literally everyone at GSC has lost family members and friends to russian "politics", I don't think GSC is in the wrong either.
Now, I've actually worked with a few guys on researching the numbers about how big the STALKER community is worldwide and where its players are. You're right, the russian community is a large one but it is also a bit of an overestimation to say that it is the largest by far, with that said, alienating a part of this community is something GSC are willing to do because Ukrainians cannot afford to concede anything to russia because of the history of appropriation, this is what we call setting boundaries. Get used to it, the wounds that russian "politics" have left will take generations to heal.
@@cantgamerightthe mods will save it hopefully
Another MW19 did fantastic was audio cues. Even the hit sounds and headshots were more subtle than later games. But gunfire had such distinctive profiles for every weapon in the game. I could tell when someone was running an MP5, an AS-VAL, or M338 just by the gunfire echoing through the map.
Always look forward to your uploads mate. Great video. Cant wait for S.T.A.L.K.E.R 2
Appreciate the instrumental version of Божевілля двох (Madness of two) in the background!
Great video!
It's my favorite song for pretty much the last year entirely. It was my #1 song on Spotify Wrapped, for what that's worth.
15:00 it is just sad that stuff like physics, a feature that was popularized by games like Max Payne 2 and Half-Life 2, TWENTY FUCKING YEARS AGO, are only NOW making a sloooow come back. FEAR (2005) married the then-next gen physics and lighting effects with John Woo style cool slomo action, Kung Fu, great enemy AI, dismembermenting AND spooky times. Such a masterpiece that one. Hell, remember Crysis? The game that everyone memes to be a mere "tech demo" for graphix? Well, it too had INSANE physics simulations, and it enabled some kickass gameplay.
The only relatively recent AAA games that have made a proper use of interactive world mechanics (like physics and elemental simulations) have been Zelda: BotW + ToK and the Death Stranding.
If only we'd get back the Soldier Of Fortune 2 -tier blood and gore mechanics. The whole e-sports / games as service shit has nerfed violence simulations as well these past 15 years. Just compare CS:S' blood stains to CS:GO / 2.
Most new FPS games, especially these indie "boomer shooters," have regressed FPS game design to the pre Half Life years. Dang shame, but it's probably easier and cheaper to make. AI in particular is hard to get right.
@GugrexSux
Zelda: BotW + ToK maybe a good game but Death Stranding has not a good game play.
If I want ambition I turn to a game many call a scam despite seeing stuff and playing it, Star Citizen.
@Gruntvc If you look at the price tag they are certainly cheaper then games like Half live so in my book they can get away with less.
Dead island 2 had amazing gore.
I think the Ps3 and Xbox360 era caused are the cause.
Developers had to simplify environments so much just to get 30fps semi stable while pushing graphics to compete with each other.
@@robertgolden1534 This and also physics were there to make your game look graphically impressive, with the rise of HD textures and models, physics aren't as necessary anymore to make the game look and feel pretty/realistic.
subscribe integration with a hitmarkers blew my mind, such a good move
It is why Binary Domain is fun to play, even if you are just fighting robots. If you shoot at them the lose parts of their armor, scrap is falling everywhere, so you see that you are doing damage. You can even shoot away an arm, so the robot needs to use his weapon with only one, so his aim is worse, leg, so it starts to crawl, or head, with which it goes full berserk and attacks its comrades. You know, actual reactions to the damage and not some "tick" noise with hit indicator.
I think the comparison of gaming services with casinos is very apt
Man. How the shit do you not have at least 200k subscribers?
Because we need 200k people like you
One of the reasons GAMMA is so popular, despite people constantly calling it the "fuck you simulator" or the "craft every aspect of the game before you can use it from scrap and then just die simulator" is that they even took down the crosshair and just let you run with accurately represented guns which pack punch and fail if aren't maintained, while also hitting visibly hard on the opponents. It's still the old junky wooden X-Ray engine but despite its limits Anomaly devs and every modder who made a part of what ended up in Grok's GAMMA sodomized those limits in the ass. It hits specifically hard when you spend 6 hours of the game running with the only fully working weapon you have which is some smg shooting peas at enemies and finally make your first working AK and suddenly you FEEL that you're shooting 5.45x39. Or that moment when after 12 hours of playing you meet some completely random NPC which happens to join your squad and he's running in Exo with a freaking PKM and not only you can feel and hear it constantly that the dude (or rather his exo) is heavy like a truck with his every step, but on the first gunfight you're deafened by the loud cacophony of his bass inducing 7,62x54 and see the enemies get thrown around like bags of potatoes whenever he hits them. Not to mention the amplification of this feeling when you're playing with a headset and walk inside of some building where suddenly the caustic echo literally makes you go deaf for a moment whenever you or your companion spits out a burst of some large caliber machine gun.
One game that i think makes it right and ironically is a multiplayer is SQUAD, when i played my first match on the headset and found myself suddenly under a mortar fire i could feel these explosions hit so hard like my own room just blew up, and it even worked the same way when i went into Galactic Contention mod which turns the entire game into multiplayer Star Wars that Battlefront wish it was. Seriously, that sudden rush of anxiety when you realize that this one Venator hovering slowly in your direction high in the sky isn't just ambient background model and your whole squad of 12 men are about to get the unfunny end of the orbital strike is something nobody can explain with just words. Or on the other hand the satisfaction when you're a squad commander and request an orbital/venatro strike on some enemy occupied defensive position and watch it from safe distance as they get vaporized within the next 10 seconds, FEELING the shockwaves that blast your squad with every distant explosion of a venator turbolaser, seeing these giant gusts of dust that are bigger than the village buildings... And that one part on the Geonosis map where at some random point a scripted Venator capital ship gets its engine destroyed above your heads and slowly heads to the horizon and crushes a few kilometers outside of the playable area, and you see that giant explosion in the distance with a huge dust-fire blast going up to the sky and covering 1/4 of the entire skybox, and after around 20 seconds there's this deafening BOOM heard on the entire map, followed by a sandstorm in the next 5 minutes that lasts for almost the remaining time of the match. No hit markers, no unnecessary HUD, just plain chaos. Did i hit that commando droid sniper on the other side of the map this time? BZZZEW you're dead, no you didn't, but he saw where you were shooting from.
One match i spent "serving" under a guy who made our squad a "tactical mortar-recon unit" called MOARTARD. I spent an hour sitting on a hill manning a mortar together with two other dudes, while one was sitting on AA gun protecting us, one was sniping protecting us from infantry and two other were marking targets while our commander was giving us distance to the markers, and all we did was adjusting the numbers on our scopes to match the distance, align with a marker (on the compass) and empty our barrages. Throughout the entire match i've not seen a single enemy with my own eyes as the scopes only ever saw clouds or the edge of the cliff we were at. I've also never seen any hit marker. The only assurance about hitting anyone i had while playing was our crazy commander commenting "hit" "contact" "10 m too deep, notch it back one click" and so on. Once we even accidentally shot our own as the mortar shells took a solid 10 seconds to land and just as we emptied our barrage the enemy retreated and our 3 squads of 9 people each rushed in like a second before our shells hit. Before our commander was even able to yell "cease fire" we were out of our shells and about to load a second barrage. The only confirmation i got was after an hour when the match ended and we won and all of the commanders on global chat congratulated the mortar team and i saw my name on the leaderboard with roughly 60+ kills and around 12 friendly fire kills. What's funny - I've never had more fun when playing an FPS game in my life, and for an hour the only enemy i saw was the ship that tried to wipe our hill out and failed due to our AA quick reaction.
Man I forgot how good Squad's audio was. Gonna have to load it up later
Massively underrated video, you nailed all the points better than I could have. Also love your editing style and humor, haha! Glad I came across your channel. You got yourself a new subscriber. :3
The best example of hard hitting weapons that actually feel like weapons are guns in Ready Or Not. Even though the bodies do not always fall to the ground heavily. Every shot from an unsilenced gun makes me think I am going deaf. Also it kicks like hell if you do not compensate.
With the skit at the beginning I was honestly expecting a shitty video. But it's not, you're making good points. I don't think FPS genre would get some breath of fresh air if everyone implemented your ideas, but it would definitely be an improvement for most of them. Good video!
Ah man , I know it wasn’t the best but I kinda miss Killzone
Bungie Halo ames were my favorite back then, but I did like Killzone and Resistance too. Shame Sony doesn't even remaster them for PS5 and pc. Miss Socom US Navy Seals and Syphon Filter too.
But hey, at least the good Halo games are on pc and may even come to PS5 and Switch if the rumors are true.
@@Gruntvc 100% bring back resistance
I went back to replay all the killzone games. I can't lie there are some major hiccups in the singleplayer campaigns (they are still pretty fun) but the multiplayer component of 2 and 3 were absolutely insane and a complete blast. Also they had bot support so I didn't have to find 30+ players to fill a server.
Not gonna lie, I got into STALKER because of Anomaly. I was aware of the series ever since it launched but never had a good PC to run it or any other PC game out at the time.
I would be very surprised if STALKER 2 ended up exactly like Anomaly, but I do expect the devs to take some notes. After all, the modding community can be a good gauge of what is expected by your fan base if you know where to look. Especially if its QoL type stuff.
Does anomaly have much content apart from roaming the map doing fetch quests? Since there's no "main quest" the game really just goes down to walking around looking for loot or hunting mutants
Me gustó mucho el vídeo, es un análisis un poquito más fresco de la decadencia de los shooters populares.
Te cuento que ha sido uno de los temás más tediosos de condensar sin que suene como una larga lista de quejas de anciano. Me alegra que te haya gustado
@@cantgameright ni me imagino el dolor que fue preparar este ensayo tan sólido. Me encantan tus videos, vine por stalker y me quedé por tu contenido en general!
Stalker 2 maybe under looked / under developed alittle to modern standards when it releases, but I wouldn't doubt it they prove alot of us wrong. They may release the game as last stitch effort to afford the casualties in their homeland...
Either or, I'm buying it. Cuz they made a video game midst of a war... that's wickedly impressive to me
Holy moly those BF1 stats
11:49 There's been an observable inverse correlation between graphics fidelity and gameplay quality for decades now
I think that's something that happens when studios incorrectly allocate resources. Sometimes if they're smaller they have to choose between visuals and gameplay, but for AAA games I expect both to be polished and only make rare exceptions.
@cantgameright, AAA has no excuse with those bloated budgets. It's crazy how AA Robocop Rogue City has better gore/dismemberment and environmental destruction than AAA CoD MW3 2023. Wth.
I hate hud elements and mini maps. Back when I was playing online games like MW2 I always played hardcore. I don't want crosshairs I want shooting quickly from the "hip" to be a skill. ADS to be a decisive choice to forego speed for precision. I also want my feedback to be realistic visual and audible. Instead of hit markers whats better is a blood spurt and the thud of 1000-3000fps projectile smacking flesh. I want my damage and stamina feedback to be grunts of pain, bloodsplatter on the screen and heavy breathing and foggyness around the edges.
Back in the 90s there was something called shareware. Play the game, you like buy the whole game. Games were split into episodes
That's something I could get behind if brought back again (and implemented with good will). Reminds me of when I had dozens and dozens of demos from FileFront installed on the family PC in the 2000s because there was no way on earth my parents would buy them for me. Thankfully my father enjoyed flight simulator and had hardware that was up to snuff! Good times
Right when people on Twitter are talking about yellow paint marking ledges in games lmao
LOL, why do all these silly geese want blanket solutions to problems they haven't tackled on an individual basis?
All folks have to do is question: Do play testers intuitively solve this problem without help? If yes, leave as is! If no, ask if players enjoy finding the solution to this problem. If yes, leave as is! If not, ask, does this problem have to exist? If yes, assist the player, use yellow paint if you desperately have to. If it does not have to exist, don't have it.
@@cantgameright Many Tacky UX solutions, such as the yellow paint and hit markers have been so normalized in the past 15 years that many AAA devs will add those elements without hesitation anymore.
Did you see the discourse of Game Devs when Elden Ring dropped? Mostly one of the trillion that work for Ubisoft and Bilzzard? Seeing FromSofts success felt like a attack on their ideology of game development. Not to mention that many young people are just used to these and don't know what it was like before. Seeing my younger cousins play Morrowind for the first time was a trip. I knew there would be issues but even the most rudimentary things were hard for them to achieve.
Man, I wish I could like this more than once, because I'd spike that thumbs up at least another 125 times.
amazing video, stalker is epic and ya the modding community is huge, so many great mods. buzzing for S.T.A.L.K.E.R 2 they can take as long as they need to get it right
AAA "Live Service Games" can die off then become delisted and not much of value will be lost, imho and Im a game preservation supporter.
And if you didn't know, the Hash marks you see from the Apache's TADS video feed let's you know that the laser is emitting.
Knowledge you didn't need to know 😂
Fun fact, I did super brief research on this but it was unsuccessful in giving me answers because I looked it up using "hit marker" as a search term
Greetings there. What are the mods/modpack used in STALKER at 14:09?
Stalker 2 has a LOT of weight on it's shoulders, so many are waiting for it and I hope GSC will be able to deliver. I personally won't play it for years and maybe even decades cuz I can't come up with the money for a pc strong enough to run it, but I am really excited for the story. I'm gonna be browsing youtube for different playthroughs and theories for a month straight xd.
It was only just CleanPrinceGaming who uploaded those 'Didnt just die' vids. Hated those channels. Cant believe he'd actually talk for 20 minutes straight without ever actually making a point
I'm in a really old clan that is part of a older online COD w/ private servers. We literally have old ass admins and they are too stupid and out of touch to even notice or acknowledge the cheaters. They even recruit them to our clan and give them admin rights. It's a complete joke.
I remember how developers consumed with "games as a service" and "Death by UI gimmicks" hated on Elden Ring and Baldur's Gate 3. I bet they'd even buy some franchises like Stalker to kill it off if they could. It's really nice that we can still raise our collective middle finger towards devs like this by voting with our wallets.
very much so. Twas amusing to see them criticizing the things that made Elden Ring immersive.
I do miss FPS games from the 2000s and early 2010s. Now, you pretty much just get online only focused crap and most indie FPS games just keep copy pasting Doom/Quake/Early 1990s FPS design since Doom 2016 released.
I've gotten so bored with most new FPS games that if not for Robocop Rogue City and Trepang 2? I wouldn't have bought any new FPS game in 2023. I pretty much have to go back to FPS games from the 2000s/2010s to play what I like.
Can't even get an FPS like Black but with the ridiculous gore and dismemberment of Soldier of Fortune 2. Both franchises are dead and the less said about Black's spiritual successor, Bodycount, the better.
I know Stalker 2 may finally release, but I'd like to see a modern take on Boiling Point: Road To Hell. Far Cry sucks now, bring back ultimate action dad Saul Myers.
Bars, keep spitten
i just hope stalker 2 doesn't become a popcorn shooter where half of the game is either cutscenes or standing around waiting for an NPC to finish the most cliche speech for the 30th time
A'right, i might trigger a few people by saying this but I'd like it if there was a way to enjoy the Stalker experience in a multiplayer capacity, but never at the expense of the singleplayer because that's my usual go to, and that's what i expect when I'm playing a Stalker game, however if Multiplayer is an addition that does not detract from the other elements of the game, if it even is a later addition after game release, I'd like it.
The They were Murdered Guy LMAO
What is music in the beginning and in the end? Reminds me of one Ukrainian artist Mistmorn
Btw very nice video, good points, really hope for more shooters to be like you described, focusing on what made them good in the first place instead of multiplayer featurs to steal your money like battlepasses. Also really want to bellive in success of stalker 2, hoping it not turns out like cyberpunk on relise, and if it does at least GCS also fixes it with patches instead of just abandoning project.
you heard correctly! That is indeed Mistmorn's Bozhevillya Dvokh. To say the least, I'm glad that STALKER 2 is taking itself seriously, that's all I could really ask for.
I didn't get an invite to the funeral, so as far as I'm concerned, it's still alive. 🧐
I have severe ADHD and somehow have avoided loot and gambling gaming addiction. None of the new games interest me. I play DCS, Battlebit, STALKER, Half-Life 2 mods, etc. Everything else is trash. I recently replayed the original Halos over Christmas when they went on sale on PC and holy shit they felt so fresh and satisfying.
brother, that part with UI is some absolute bullshit, who let blud cook 😂😂
Stop hyping this game please! I am really worried it's gonna be a crap fest.
Ah yes, I remember Clean Prince Gaming or whatever.
Clean Prince Gaming didn't just die, it was buried alive.
@@cantgamerightyou have earned my sub, thank you sir
Battlefield 1 was awful. The opening level was ruined because of the UI. I had to keep pausing to change settings to turn all that crap off. I only paid $5 for the game, and that was about $5 too much.
On the real, who started the “[insert game here] didn’t just die, it was MURDERED!” trend again?
EDIT: I just looked it up, CleanPrinceGaming basically birthed the meme and I think Griffin Gaming helped raise the meme to its infamous status.
Yeah on one end it's a shame because as a creator he was really industrious (perhaps too much for his own good) and managed to do the hardest part of content creation which is creating the actual content. On the other hand, tailoring videos for the algorithm and not an audience tends to get seen through eventually. It's kind of what this video is about, except that the focus is how shooters seem to be putting too much effort in stimulating the lizard brain with dopamine rewards instead of investing that energy in bettering their games. That's the whole reason I started the video the way I did.
100% true my bro
A lot of gamers are obsessed with these corny cinematic walking sims that are 70% cutscene.
Hell, I’ve seen a noticeable amount of people (usually Sony fanboys, but not always) say they want the entire fps genre to die
So how does a game like Doom Eternal fit into all this?
I think that Doom is unique because it brought back the Arena shooter from the dead so it stands on its own as the only Modern AAA Arena shooter. You might be shocked to hear that I have yet to play them.
Battlebit is actually made by ruzzian devs. There are 3 of them and 2 are ruzzians if I'm not mistaking
really? I didn't know this since I've actually never played it, I just knew that it went viral because it was basically classic Battlefield.
@@cantgameright I can't say for sure now, but I'm certain it's made by ruzzians cuz I remember how after it's release there were dozens of vids by Ukrainian YTbers about it being actually ruzzian
@@cantgameright if it matters, I could look back for them and provide evidence
I did know about Stalcraft's developers being blatantly and openly Z, which is also blocky in its aesthetic, maybe it was that? But I really know nothing about the Battlebit guys.
WOW almost gave a fuck
Great essay. I loat my children playing fortnite instead of good single player games
My friends only play Fortnite now and its getting annoying, buy halo mcc or something!
@gabrielwiktorowicz3281, Same, guys I used to have a blast playing with on Xbox 360 online, now? Fortnite. Tried to convince me to join and I said nope.
The state of gaming...
Нарешті круте відео від крутого блогера!
What mod is it at 14:00?
'tis radiophobia 3! My favorite Shadow of Chornobyl Remake.
@@cantgameright oh, I've yet to try that one yet. Thank you!
What game is at 2:28?
'Tis "The Darkness" the original is trapped in the 7th generation of consoles, but the sequel is available on Steam
@cantgameright, You can play The Darkness through backwards compatibility on Xbox One X and Xbox Series X. But yeah, Nightdive Studios needs to remaster it for both current consoles and pc.
Same for The Chronicles of Riddick Escape From Butcher's Bay and Dark Athena.
You should try rising storm 2
I have! I've played a few rounds of it but often struggle to connect to servers with playable ping for me.
you can really say anything on youtube
let the weirdos spend money and get banned. games are getting pointless, plotless and have no emotions.
the last game that had any plot and any characters swept every category.
and i'm not saying which one :)
crysis 4 yay
It hasn't been cancelled? Haven't seen any updates on it since being announced.
We lost Timesplitters and IGI Origins... :(
@@Gruntvc its still cooking
you can turn the hit marker off
you can in some games, you can't in others. The argument against the hitmarker is not just that it's out of place, but that it's often used to make up for bad feedback using the marker as an artificial stimulant.
@@cantgameright sure. but more than half of the game you showed in the video you could do it
@@hv2134 That's actually not true. Here's the list of the games shown that have them on by default in the single player (some games shown I've simply not bothered to play like Modern Warfare II & III, so I genuinely don't know about the hit marker situation there, I do know that the armor hit markers are on by default):
- Battlefield Bad Company 2: Can't be turned off
-Far Cry 6: On by default but can be turned off, but hit feedback is poor.
- Red Dead Redemption 2L Can't be turned off, 3rd party modding required.
- Homefront: Can't be turned off
- Call of Duty Black Ops Cold War: Can't be turned off but off by default on veteran difficulty
- Battlefield 1: On by default, can be turned off
- Battlefield 4: On by default, can be turned off, but kill feed cannot be turned off (yes, there's a single player kill feed)
- Killzone Shadowfall: Can't be turned off
- Call of Duty WW2: can't be turned off but off by default on veteran difficulty
- Cyberpunk 2077: On by default, can be turned off
- Starfield: can't be turned off
- Metro Exodus: on by default on low difficulties only
- Robocop Rogue City: Can't be turned off
So 9 out of 13 have artificial feedback that cannot be turned off.
@@cantgameright I applaud you for coming with real evidence but I can't help but feel you have too much time on your hands😅
@@hv2134 hehe cut me some slack, lol! I made note of this when I made the video! But also, planning my days in a way that includes the things that I want to do allows for A LOT of things that I simply wouldn't get to before. Routines are SO underrated. Most important thing a fella can do for themselves.
Man, being here having subscribed to your channel that has vids with important geopolitical messages and stalker essays, i'm asking you, can you please help me out... i'm a russian, I wish to exchange steam items for a GOG stalker 2 key, ready to overpay, please 😿
Ask your master putler
@@CouchWarrior561 wow very intelligent to mock me and self-like your own comment, bravo
Blah blah, SP FPS ded, no emergy gameplay, gamdevs plz
Here's some facts for ya:
- Black Mesa. Fuckin' period.
- Necromunda: Hired Gun.
- Metro series...
- MFin' Dying Light 2.
- ARMA 3.
- G String.
- Dead Island 2.
- 95 % of retro shooters, from Prodeus, via Project Warlocks & Ion Fury's, to Selaco.
- Black One: Blood Brothers.
- Ready or Not.
- Sniper Ghost Warrior series.
- Teardown.
- Chernobylite, which you even showed in your material.
- Deathloop.
- Kingdome Come: Deliverance.
...and many more, both SP-focused & often based on \ offering emergent gameplay. Not to mention more are on the way...
So... nope. You're pretty wrong.
Thank you, Jon. I will delete my video now... or maybe you might want to actually watch it.
@@cantgameright I did and I'm rather sure I haven't skipped anything anything important. You pointed out how old school FPS is dead and how emergent gameplay = good gameplay, I've listed many modern examples such games are doing absolutely fine. So y'know... you're welcome?
PS: no need to delete it, know my mercy. And also the HUD argument was pretty good, the whole video could be just that and it would be much better.
@@JonPL Alright Jon, I'm sure you're familiar with hyperbole. I've been giggling the "it didn't just die, it was murdered" to myself with so many things in everyday life because it's so so ridiculous and I find it funny so I made a video that includes it. I hope that the first couple of minutes of this video make it evident that the "death of the fps" is being stated hyperbolically with a sprinkle of parody.
The other part to the little discussion we're having is that you're accusing me of being "pretty wrong." That's not a small thing to say to anyone who has carefully put together a 20-minute video, but am I? The case of this video isn't that "the old FPS is dead" (with a particular focus on AAA productions), the case of this video is in the "what now?" and all I do past that point is make the case against artificial stimulants and argue for not just emergent gameplay (because that's not the only way to design good gameplay) but also highlight how and why artificial stimulants have made their way into gameplay and what can be done alternatively, or rather, what I'd like to be done alternatively, there's no denying that this is just my opinion, and you're welcome to try to refute it, but I expect you to back up that refute.
Which brings me to the list of games you've provided.
Black Mesa was released almost 10 years ago (I'm really tempted to end that sentence with a sassy "fuckin' period" but we're not the same), so I think it serves as an example in favor of the case I've put forward in the video, not as a refute. Then there's games that aren't First Person Shooters on your list. Zombie games like MFin Dyling Light 2 and Dead Island 2 are zombie games in which you can do shooting in the first person, but that doesn't make them *first person shooters*, they're zombie games, I guess that's on me for not bringing it up again, but it's something I've discussed in other videos and I make my videos for the followers of this channel first. Kingdom Come Deliverance is my most played game on Steam, I love it! But it's not an FPS. There's also AA and Indie games on your list, this video makes the case for AAA games. Teardown is not an FPS, Chernobylite is not really an FPS (again, just because you do shooting in the first person does not mean that it's an FPS, it means there's FPS elements in the game). While I like a few of the games on your list, it serves as a poor refute because it's fluffed.
So Jon, you seem to have pretty well defined opinions, might want to give content creation a go if you haven't already, it's good fun and gets the brain juices flowing; and of course you'll run into people like yourself who will keep you honest. Thanks for engaging in thoughtful conversation.
GSC are more concerned with milking the Russo-Ukrainian war than they are with actually making a video game. You know, that game that included you literally killing Ukrainian military? Yeah. They already showed us how watered-down STALKER 2 will be with the NFT debacle. They showed us by abandoning X-Ray Engine. It's no wonder a lot of GSC left to create 4A years back. If you want another COD clone in Unreal Engine then have at it. Everyone in the know will stick with the first 3 games or Anomaly
Can't Game Right should automatically delete comments using the word 'Anomaly' at this point...
Yeah, "liTeRalLy KiLling UkrAiNian miLitAry". If only you would've looked at their badge, it takes literally a couple of seconds to google stuff nowadays. Now that I know that you were lazy enough for that, the so called "Military" faction in stalker games is called that way so you won't have to read/hear "Міністерство внутрішніх справ України / Ministry of Internal Affairs of Ukraine" every single time; it's more of a police (a very corrupt one in the game's lore and at the time of making the game).
And the whole "milking war" thing? It even sounds stupid, please don't make a fool of yourself anymore.
I can't make you stop reading russian articles such as ap-pro or whatever, but at least try to think and analyze sometimes, okay?
@@SpartanMozi I'm thinking about adding "Anomaly" to the auto filter.
what game is at 2:25?
That's The Darkness