No littering allowed around these parts ok As always Thank you to all Premium Group Members!! New Members : Ryan MI Sweeney, Daan van Splunter, Vanek, Roksana To join the group: 3dex.net/premiumpage/
Hey just leaving this comment, after watching your vids my 3D gotten ALOT better through out my course in college, so I wanna say thank you ... thank you for helping me with stylized art as you made a big impact in my future :)
Awesome video, like always! I really dig the stylized material. I downloaded it a few days back and it really helps me a beginner with substance to have a reference for stylized materials! I do have a couple questions about a few features he used here in substance though. 1.) How did he use the eraser while in paint mode? and 2.) How did he display and select portions of the wire frame? Thanks for any info! Peace!
If you want smooth edges, sure. It depends on the use of the model. For example, if it were to be used for a mobile game you prob don't want to bevel the low poly. For a console or pc game if it's a large object the player gets close to you can bevel edges.
I have a question🙋 What is the software that uses in rendering in any kind like highest poly in less time? I'm confused which one to to choose Any suggestions....
No littering allowed around these parts ok
As always Thank you to all Premium Group Members!!
New Members : Ryan MI Sweeney, Daan van Splunter, Vanek, Roksana
To join the group: 3dex.net/premiumpage/
Hey just leaving this comment, after watching your vids my 3D gotten ALOT better through out my course in college, so I wanna say thank you ... thank you for helping me with stylized art as you made a big impact in my future :)
That's great to hear Divan! Glad these helped :)
@@3dextrude they rly do so thank you
that is one nice trash can homey
love the colors!
Thank you!
I always love your Substance Painter pass. Nice job.
Awesome, awesome. Ive always loved the 3D stylized modeling. Beautiful.
As always thank you sith!
Your textures are so beautiful
too kind Lenny, thank you
Finally, now I can recreate my home in 3D!
:(
@@3dextrude is that a bad thing? I think this reaction " :( " means that you are sad, right?
I must slow down speed to learn every procedure,but so mush I have got it from this。
At last I can model myself
S E N S E I can even make trash look good!
lol
Good afternoon! Please tell me what kind of render do you use? I don't think you create cameras and do it all in anrold
I use Marmoset Toolbag, it's a real time render
Awesome video, like always!
I really dig the stylized material. I downloaded it a few days back and it really helps me a beginner with substance to have a reference for stylized materials!
I do have a couple questions about a few features he used here in substance though. 1.) How did he use the eraser while in paint mode? and 2.) How did he display and select portions of the wire frame?
Thanks for any info! Peace!
He used a mask where you can "erase" using a black colour and you have the wireframe as a tool too also mask it's in the same tab as the brush
please upload a video in which you're explaining step by step
Is it advisable to bevel edges of low poly objects?
If you want smooth edges, sure. It depends on the use of the model. For example, if it were to be used for a mobile game you prob don't want to bevel the low poly. For a console or pc game if it's a large object the player gets close to you can bevel edges.
Niceee!
its super fast i didnt get it all. but i did enjoy the video. i hope you got tutorials for beginners like me.
I have a question🙋
What is the software that uses in rendering in any kind like highest poly in less time?
I'm confused which one to to choose
Any suggestions....
I think keyshot does that really well, but I haven't used it.
hey ! .i request u to do a stylized dinosaur