Making a Stylized Pedestal prop with Maya, Zbrush, and Substance Painter- 3D modeling
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- Опубліковано 26 сер 2024
- Autodesk Maya 2020 - Stylized Modeling, UV mapping, and Texturing in Zbrush 2021, Substance Painter , and Maya 2020.
Intro to 3D Modeling : gum.co/Intro3d
Learn how to Make an Outdoor Environment: gum.co/Outdoor...
Learn how to make the Stylized Material here : gumroad.com/l/...
This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.
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Zbrush Tools : gumroad.com/a/...
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Zheng /Egemen Yildirimcan /Juan /MoMonay
Gordon Winkelmann /sharooz /Ivan Car
Isabella de la hoz /Steven Zhu /Joran Vergoessen
Chuck McGee /Matei Giurgiu /Ruben Dandrea
Tayo Figueroa /Andrey /Sasha Alexandra
Mario Montero /Yaroslav Gorbachev /EJ Branagan
Nico Amani /Lewis Satini /Lucas Rampaud
Josef Furstenzeller /Seif Toktogoelov /RMN
Terry Mosier /Gabriel Santos /David Soriano
Brian Nicolucci /Craig Horne /Jacek Ackermann
Seven Dots /Anthony Peacock /Sergio Peixoto
Etienne Rabe /Yunfeng Dong /Charlie
Jorge Aguilera /Jongwook Lee /Gustavo Schonemberger
Luca /Palloma Queiroz /Nelsinho Maior /Lito
Luiz Octavio Mulula /Wesley Chase /OkonoShy
Brendan Gallagher /Juan Carlos Solon /Guillermo del Prado
Genie /David Tavan /Alexander /Akira
Vitaly Weegson /hesoyamguy /Matthew Anderson /Gerard Ngu
MoneyMonkey /João Marcelo Oliveira Rocha /Frances Zhang
Pentathena /Long B Tran /Brian Nicolucci /Martyna Grek
Mannolo Martinez /Dana Cernisova /Kiyo /Evgeny Osmet
Nasser Cahusac de Caux /Ashlmet /Maksim Krivtsov
Arian /Marc-Philipp Brakhane /Dominoze /Alex Colbourne
John Cyrus Tuico /Victor Ullmann /Quantum /Juan C Ortega
Bagus Arya /형석 최 /Roger Baez /Sylvester Pawlowski
David van Rijn /Andy Vickers /Skylar Kuethe /Luca Tampieri
Allen Ng /Regi Ellis /Keith Brown /Sang Suh /Karthick
Martin Boumans /Joel Maximiano Dos Santos /Aleksander Dabrowski
Marcus Moloney /TROUSSELLE Aldo /Hoang Phan Nhat Huy
성진 최 /Shin Hayashi /Luge /Ben Vincent Widdop
John Underhearty /Benjamin Thoma /Reason /Junhua Long
Nick /frederique loizeau /YUGO DE ARAUJO HARAGO
Guilherme Marconi /Maxim Shish /Pavel Zelenin
Fenn Humphrey /Bernard Trudel /Kamesh Manigeetha
Axel Gaudin /Michael Kharitonov /Omar Alejandro Aguilera Hernández
Даша Птицына /Schnitzmela /Renabelle /FlatLine
Marco Stephanus /Andrei /Bochang Wu /Nikita Balnov /Jamie /Roman Marte
/Victor Lujan Orduña /Jan Thomas Lende /Dom Knight
and Counting! Your name will appear in the video credits!
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Here's a list of useful shortcuts used in maya.
W- move
E- rotate
R- scale
G- repeat last command
q - exit tool
b- soft selection
shift + . - grow selection
alt + b - change background color
f - fit to selection
ctrl + a - open attribute editor/channel box
ctrl + delete - deletes an edge loop
1 - standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 - shaded mode
6- texture mode
__Music :
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#Maya2020
#SubstancePainter
#Stylized
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Ahh cool, a face reveal!
I can connect more to the "human" side of the artist now :)
The perfect sock to learn 3D Modeling 👌
The cute face cam is back!
Awesome work as usual! I'm doing a stylized enviroment (for a school assignment) that actually has a book pedestal in it, so this was extra inspiring!
Nice! hope it helps :)
Cool vid man, love the character
The puppet creature is so cute and nice !, good idea dude
FINALLY a worthy Socktuber. Awesome vid man!
Socktuber!! 🙌🏻
Sock Sensei 🧦🏯
Please, make short video about curve extruding. Its realy necessary)
Can you make this pedestal a long video tutorial? I'd love to learn about curves and making it so the leaves appear on the curve! TY
Been enjoying watching these videos while I am working on my own stuff! Great work!
Nice!
I love the puppet, cool work as always
Thank you!
As always great video and the puppet was a excellent touch.
Glad you think so!
Love the details, good stuff man!
Appreciate it!
Классно вышло. Хоть и сетка говенная, но плевать на нее, если выглядит красиво)
Мне кажется можно было бы запечь, с лоу на хай поли, не совсем поняла, зачем нужно было так извращаться над сеткой
Puppet wasn't too creepy. 7/10
At what point did you place the leaves? Did you place them when in zbrush or maya? Did you place them in maya after baking the high poly zbrush leaf model onto the low poly maya leaf plane?
SO COOL
Cute model, great video.
How did you added leafs there ...i didnt get it in video....
Please make a tutorial
Повеселил))
I really enjoy these videos as they give me inspiration to try and create my own assets! How concerned should I be about the pixellated edges in Zbrush when making a high poly mesh?
The cleaner and sharp the better so I would recommend dividing enough so they don't look pixellated or using zremesher and dividing for even quads.
how to create an opactiy map??
Dude, you are awesome ! : )
Thank you!
Hello! I didn't really get how exactly you have done the leaves. Can you please explain in do me? I mean i didn't understand how the leaves was attached to the curves at the end.
Hey, I have two questions: how did you copy the leaves and they are all painted, and how did you make a sheet of paper visible on both sides? Please help
I have sames questions
Would you mind doing an in depth tutorial on UV mapping ? If you had already made one,can someone drop the link below ? Thanks
I haven't made an in depth tutorial, but did make a few short videos in the past related to uvs : ua-cam.com/video/LzsFcKQqIVM/v-deo.html
@@3dextrude cheers mate.
Just curious, why decimate for the low poly model instead of Zremesh?
That's a very nice
🧦 mate :D
Thanks 😁
About time we got face cam
It was the only thing missing from these videos
Thanks for sharing
Thanks for watching!
Great job! Got a question if you don't mind. Did you ever have the issue that when you export a sculped high poly mesh from Zbrush back to Maya or any other 3d modeling application, the scale of the sculped object was so small compared to the original mesh that it was almost not visible unless you get very close. Couldn't really find anything useful on the internet except using GoZ and stuff like that so thought you might have some clues on it
Really cool...it's interesting ..love that video socks 😅.May I know where can I get the full length video I mean without time lapse..would really like to watch the whole video..it would be very helpful if you please share the link..orlese please mention the way to get the full video...Really loved to learn from you..
If I pay for premium, will I get the whole video of all your tutorials?!
Full videos are posted on the premium page : 3dex.net/premiumpage/ or Patreon page : www.patreon.com/3dEx ; keep in mind the full videos are not narrated.
it is very very osam nice video
LOVE your maya content, thank you so much!
Thank you!
I feel like I need tutorial how to make this sock in maya with textures in substance painter and full sock body rig :D
haha
This is really cool but I wish you went into more technical detail. You're not really explaining how you do anything, just what you're doing. Hope to see more from you in the future!
That's a great point, will keep in mind for future videos!
great video but I got lost at a section.
how did you make so the leaves followed the roots?
What I could see is that you created the roots using a curve, and also sculpted a single mesh for the leaf shape.
But how did you distribute that leaf across the root?
Did you just copy and placed them across the root of the recorded video?
Yes, I just placed copies manually along the roots
You skipped the part where u multiply the leaves did you use a MASH node for it or something else?
I placed them manually, but am sure there are better ways like perhaps through Mash like you mentioned.
How long does it take to do that kind of stuff?
It all depends on the model , but this particular one I think took less than 2 hours.
Thank you for those tutorials! they are super dope!
quick question: Why did you decemate in Zbrush and didn't use the Zremash for better topology? wouldn't that save you time in the clean up stage?
That's a valid way to do it, sometimes I do it that way. Sometimes I get better geo with decimation so I do it this way, but can also depend on the model and usage
@@3dextrude Got it! cool tnx!
Hi man! Extremaly cool work!
How did you make double-side faces on book pages and on the leafs to c back side on render?
oh, I enabled that in Marmoset Toolbag when rendering. There is an option when you select the object to disable back face culling
Why would you bring in a low poly triangulated model instead of bringing in a non-tri'd model to then later triangulate in maya after cleanup?
It depends on the use of the model, you don't necessarily have to triangulate it, you can use a model made of quads.
I like the facecam.
Couldn't you just use the original low poly starter as the low poly model instead of spending time on the triangulated ? Or that would be too low poly? Also if you want less details why didn't you just decimate further before exporting from zbrush instead of manually cleaning it?
You say that wines (curves) come with their own UV. Is that something you need to export separately or when you go into painter it recognizes that as a new texture?
I did significant changes to the model, specially the edges where the original low poly would not have been enough. I could have decimated more, but sometimes doing that removes a lot more than necessary( though I could have tried different amounts). When making curves in Maya they come with straight uvs which you just have to re-scale in the uv editor to use.
how did you do the leaves? did you bake that high poly leaf you made onto a plane
yes
Hah, nice model! Now I'm wondering why every video on youtube doesn't have a sock puppet as a host 🤔🤔
Only one I know of is the craftman crafting channel. There needs to be more though haha
@@3dextrude Oh yeah! I didn't even think if that. Such a mesmerizing channel 😄
What happened to the high poly sculpt from zbrush after you imported it back to maya ? Sorry im a beginner.
He used the decimation master on the high poly in zbrush to create the low poly version, then he exported the low poly result in maya and cleaned the topology. then he used the high poly to bake into the low poly in substance painter.
@3dEX
Why don't you create complete game environments that are AAA quality ?
You even made trim sheet and tiling textures tutorials.
He has a course on making assets in unity. But to be fair he has alot of useful videos to have a gander at
how long do you usually spend from the second you start with the modeling until you finish the texturing in substance painter?
It depends on the model, but most I have made for this channel don't go over 4 hours. I do recommend spending more time for polish.
Hello! Thank you for those tutorials! They are amazing! I have one queston. I want to unrwrap UV on Maya, but when I export from ZBrush to Maya nothing shows up on UV editor. Do you have any tips?
You can apply a planar map in object mode so uvs show up in the uv window and then you can start to do your cuts.
@@3dextrude Thank you so much! It worked!
I don't understand. You first create the model in Maya and then you export it to Zbrush, and then to Maya again. But you don't do retopoly. Use it like a texture, or what? If you can explain me that process, I'll be grateful. Regards from Argentina!
I decimated the model and cleaned it a bit as well, had to skip a lot of that in this video to keep in somewhat short.
@@3dextrude Ohh, ok. Thank you! 😄 Nice muppet haha
where do you find those brush types?
the orb brushes I got from here : gumroad.com/l/nokhw
Did..... you just become a vtuber?
no, I became a socktuber
please tell me how you paint the sheet at 8:45 and apply its properties to all sheets in the scene in substance painter?
The ones placed on the model are the same as the individual one since they share the same uvs. This means whatever I do to the individual leaf is also applied to the rest.
@@3dextrude that means there's no variation right? if you wanted to do some variation with the leaves texture, how'd you do that?
@@antoniosandoval3844 Correct, you can make a few different ones to have variation.
So you no need a good topology to texture? Just decimated will do?
for a static prop like this one decimation with some cleaning is fine for a game.
@@3dextrude thank you but for game character still need a good retopology right?
@@ellychand2661 yes, for things that animate make sure to have clean topology
@@3dextrude Thank you!!
First 2.0 video.
Nice tutorial! Worn sock is creepy as fuck
Is this your response for a face reveal? LOL
No asked for a face reveal, but I made it happen anyway