The Dreamcast was basically a next-gen console released too early, it was giving us a hint on what Next-Gen Graphics was gonna look like when the 2000's hit!
The same is true of the N64 but all of its' competition was technologically inferior. The Dreamcast had to compete with systems superior to it after a brief moment of being the most technologically advanced system.
The Dreamcast was an exclusive experience to all the smart people who bought it, while the masses were waiting for the PS2. Even though the Dreamcast existed only for about 2 years it got a compatable classic game collection to the PS2, Xbox and GC. To me it still has the best games of that generation.
If they waited more, they'd got nothing to compete against ps2, or perhaps ps2 just came out at exactly the best time it could. Dreamcast could have been updated with the Naomi2 hardware, but at the time it was possible, Dreamcast got essentially discontinued, something not odd, given Sega's history of bad decisions, today, a Dreamcast Pro would have been released without issues.
@@epicon6I love the Dreamcast too and in some cases it had much better image quality than the PS2 but you've got to admit that it never really had any games on the same level as GTA 3, god of war or metal gear solid 2.
@@santitabnavascues8673Dreamcast no necesitaba actualizarse, de hecho hay en ciertos aspectos técnicos donde Dreamcast es superior a PS2. El tiempo en el que salió no es ni mejor ni peor simplemente no funciono comercialmente (por muchos motivos, sobretodo errores pasados) pero cuenta que todos los que tuvieron Dreamcast día uno, se dio un salto tecnológico con una diferencia impresionante un año antes (año y medio para los japoneses). Soul Calibur, Sonic Adventure, Crazy Taxi, Shenmue estaban a años luz de Playstation y N64. El ejemplo de que podría haber continuado a igualdad en la generación lo tienes en cuanto aprovecharon (sobretodo Xbox por el acuerdo con Sega) los demás sistemas tras su salida del mercado. Casi siempre el sistema más poderoso no fue el de más éxito, claro ejemplo con Switch actualmente.
Its crazy to see what the N64 could really do with its architecture and game file size. Most N64 games were just 8mb, 16mb some were bigger but when you see the storage on Sega Gd rom it makes it even more impressive.
"No game on this list is anywhere near that" lmao styopeed m0r0n, the 2nd game on the list Asteroids64 is actually 4MB, most N64 games are between 8-16MB, with only the top tier games being 32MB and a handful being 64MB, think before typing i know its hard sometimes...
RE2 on N64 was the first game in the series I played and to this day, it's still the most impressive port of a game in my opinion. At one point I had both the N64 and DC versions , but the fact that they were able to develop it and put it onto a single cartridge is technological sorcery.
It's an absolutely INSANE port. They managed some absolute black magic with that game by getting both discs of roughly 750-ish MB of data compressed down to only 64 MB of space on the cartridge. Bro that's 512 Mb. They managed to fit the entire two discs, PLUS EXTRA CONTENT down to 8.5% of its size, and in the process they remastered the audio and added Dolby surround support, and it's the only version to have those. It has the best audio version, ON CARTRIDGE. It's nuts man. The graphics are even better in some ways, such as actually having perspective correct textures on 3D models and higher resolutions at times, and worse in others like the FMV sequences and far lower resolution pre rendered backgrounds. But it's impressive on every single level.
The N64 had some serious design flaws, but those last years between 1999-2001 had some impressive games for the machine. Some of these look pretty similar which is insane knowing the difference in power! The N64 lived through the dreamcast's life and one year of PS2! Some games like DK64, perfect dark, Banjo-tooie, Pkmn stadium 2, majora's mask, Mario party 3 or conker's bad fur day felt bigger in content than many of the titles the others offered at the time
Some of these games looks similar on both platform because during it's lifetime the Dreamcast was largely held back by these overflowing of enhanched ports which were very cheap to make by the developers. If you take original Dreamcast games which use the real power of the machine like Shenmue or Resident Evil Code Veronica or DOA 2 not even Majoras Mask is even remotely comparable to them
Design flaws that include the onboard Texture Memory that weighed in at 4KB in size at the time, meant early N64 games had to be shrunken down in size to reduce the size and quality of the textures so that they would fit inside the onboard Texture memory. Followed by the unified architecture that was plagued by high access latency, in other words, the delay in time before a data transfer could occur. The type of memory implementation was RDRAM, which offered high bandwidth at a lower cost, but it had horrible latency to boot that programmers ultimately ignored storing textures on RAM due to horrible latency (640 ns).
I miss the days when a new console showed a significant jump in graphics. I love my PS5 and X, but the PS4 was such a graphically great system that the jump to next gen wasn’t that big.
@@XIIITheCoffeeMan yeah. The biggest jump was ps1 to ps2. The tail end of the PS3 had such fantastic looking games that early PS4 didn’t look so amazing. Late PS4 games still look incredible compared to early current gen games.
Totally agree, it was really cool back then because the systems were all custom made, today they're all just pc parts off the shelf which is great for parity buts it's so boring lol
12:26 Yikes, that framerate on NFL Quarterback Club 2000 is a harsh reminder of what so many games felt like on N64 back then. It was a dream when a 64 gave had a locked 30fps, and almost unheard of to see 60fps.
Vale lembrar que o Dreamcast m0rreu cedo..Imagine a qualidade ainda maior que os jogos teriam nos próximos anos com o hardware sendo melhor explorado..
I can put up with the lower resolution, blurry textures, drab colours and heavy dithering all over the screen but I forget just how low the frame rate was in so many N64 games - so many examples here of titles struggling to get higher than 20fps.
Some N64 games play smoother without the expansion pack. Like Rush 2049. The pack enhanced graphics but at a loss to framerate which today is totally wack.
@@Lightblue2222I was going to say the same thing. Unfortunately the example you gave (Rush 2049) is completely wrong. That game used the expansion pack not to increase the resolution, but to allow for more movement and animations in the environment as well as make the huge 6th track playable.
Some of those N64 games that look extra choppy are actually better looking when played at their lower resolution. Some games I prefer playing in Hi-res mode but others are awful.
I can't think of many N64 games that didn't struggle in hi-res mode. Shadow Man, Star Wars Rogue Squadron, Excitebike 64, and that's about it. Everything else on N64 just dies in hi-res mode.
@davidaitken8503 I think mine ran smoother than the example shown here, looks pretty bad.. I loved this game and I didn't have the expansion pack. Perhaps the extra moving background environments messed with it. I've heard others say that Rush 2049 plays smoother without the pack. I know it was many years ago but I always thought it was smooth, just as smooth as Rush 2. But it was a while ago and I didn't have the Pak to compare. Spent many hours with friends especially on the stunt courses. And we were on CRT too if that made any difference.
Siempre he pensado que muchos juegos multiplataforma de Dreamcast eran "port flojos" de N64 o PSX pero aquí se ve claramente que muchos de dichos ports mejoraban texturas, geometría, distancia de dibujado, resolución y framerate, a veces todo al mismo tiempo. Este video coloca las cosas en perspectiva. Muchas gracias por este trabajo!
No por mucho. Siento que los desarrolladores que porteaban estos juegos desde la N64 o Ps1 solo se conformaban con incrementar la resolución de renderizado y algunas texturas y ya. Ciertamente no creo que la mayoría de las personas que compraban la Dreamcast lo hicieran para poder jugar los mismos juegos de N64 y Ps1 pero más bonitos.
@@IgnacioCalvo87 o sea no exprimieron la Dreamcast pero las versiones de N64 parecen juegos incompletos en esta comparación. El salto es generacional. Digamos que TAN flojos al final no eran
Depende de cada caso. Pero las mejoras de resolución, framerate y texturas eran muy fáciles de implementar y eran una gran mejora. Además de que los juegos buenos de n64 no tenían unos gráficos tan malos. Tal vez la gran mayoría no exprimieran la dreamcast, pero eran y son la mejor opción para jugar a algunos juegos buenos
@hyuga4477 I actually bought it on launch day 9/9/99 with Soul Calibur, much to the chagrin of my gf at the time because money was a little tight. I was extremely satisfied with that game in particular though, and I still have the DC and all the games in my possession to this day.
It isn't that people weren't ready for it. Sega abandoned the Saturn before its time. Saturn still had life in it, and they didn't give it a full chance to really compete with the PS1 and N64. The DC was released way too early. Then again, Sega released the Saturn too early too, in a dumb attempt to "get the jump" on Playstation, when they didn't need to. The Genesis was still doing well enough, even with the mess of the 32X attachment. Honestly, both Saturn and DC had bad marketing, and Sega in general just horribly mismanaged both consoles. Which is a damn shame.
@@Retrorevelations I disagree... The Saturn FLOPPED hard outside of Japan and Sega had internal global Problems which harmed the Saturn business... So they went WAY ahead of the Competition with the Dreamcast in 1998... A costly last attemped to get a foothold in the Gaming Industry again but the PS2 Hype "killed" it
Os 2 consoles são maravilhosos!! Ainda vou querer ter um N64, o Dreamcast já tenho!! E adoro ele!! Nessa época ele era imbatível!!! Grande comparativo!!
@@Goku16053 E hoje com a existência dos flashcard tudo se tornou mais fácil. Comprei aquele flashcard vermelho super 64 para um n64 que tenho desde 1997... É bom demais! Agora podemos ter todos os jogos em um só cartucho e sem precisar pagar um fortuna! Assim que pegar um n64 pegue um flashcard destes, o custo benefício é enorme.
1.Bagai-O on the N64 looked really good. That's Treasure for you. 2. ECW Hardcore Revolution and WWF Attitude on the N64 are 256 Megas! It all must of went to the really clear voice samples. 3. Hard to tell which Formula One game is better. I feel Monaco Grand Prix edges out the other ones. 4. Tony Hawk's Pro Skater 1&2 featuring licensed music from the band Silence.
Interesting that the Tony Hawk games on N64 were relatively small cartridge sizes compared to the quite common 256Mb carts around that time. Larger carts could have improved the soundtrack.
What a great video, it literally makes you see two different games with different capabilities of their own on two great systems. The Dreamcast's smoothness and amount of detail looks impressive while the Nintendo 64's quality and playability amazes as well. Thank you very much for uploading this interesting comparison.
two vastly different forms of storage, yet two of the best consoles ever. The N64's ability to continue to provide a more than capable gaming experience with some of the top releases in the late 90s/early 2000s was incredible. I had many friends who didn't have get a DC, but still played all of these great games on their N64
One may say N64 holds its ground really well against Dreamcast, one may argue Dreamcast games ran at 4x the resolution and 2x the framerate on the most demanding ones, great games and consoles nonetheless 😊
Here is where you notice how important was the Nintendo and rare games, goldeneye, ocarina of time, Mario kart , Mario 64, banjo Kazooie, that really gives the plus that Sega and Sonic couldn't give to Dreamcast, because multiconsole games Dreamcast had best versions of the 3: PS1, N64 and DC.
Massive leap? I remember thinking that the games looked like sharper, smoother, N64 games. Hardly what I would call a massive leap. Have you seen Phantasy Star Online?
@@davidaitken8503Well, of course the games made exclusively for Dreamcast (even SEGA Worldwide Soccer 2000, which was only a rehashed WLS 2000, an N64 game) were better, but at the same time you can clearly see the difference he's talking about :)
@@IronicSonic83 No. They look like N64 games. When you put them on faster hardware it is easy to improve the framerate and resolution because you have more resources running idle. It's why Playstation games like Tony Hawk's Pro Skater run smoother and in a higher resolution on the N64. It isn't a great example of what the hardware is truly capable of which is my main complaint about this channel focusing so heavily on ports. Ports are rarely the most impressive looking games on any piece of hardware. Exclusives designed to take full advantage usually look the best.
@@davidaitken8503 Of course, I played PSO, and I am more aware than most about the true capabilities of the DC. In fact, I am of the opinion that the DC is more graphically capable than the PS2. There are many reasons for that but Tiled rendering, normal mapping support, VQ compression and the superior VRAM comes to mind. Did you know that Claire Redfield in Code Veronica was pushing more polygons than Snake in that famous MGS2 demo ? (~4k vs 3k polygons). Did you know that Characters in DOA2 for DC were pushing more polygons per characters than any PS2 fighting game released throughout the generation of the console ? Did you know Shenmue 2 pushes about as many polygons per frame as Yakuza on PS2 ? People have no idea how capable the DC was. Suffice to say that all of these high profile ps2 games - people thought impossible to port on DC - were of course mistaking and were of course possible on DC - complete with superior image quality and textures to boot. THIS INCLUDES RE4 (Although not the Gamecube version because it pushes more than double the polygon count than the PS2 version). Yes you heard me RE4 on DC could be made, and it would certainly look better than the PS2 version. That said, you take for granted how much better these N64 ports look and run on DC. The performance boost and image quality seen here constitute a truly remarkable leap for a console that came out only 2 years later. For instance, N64 games looked often worst than their Playstation versions and PS2 ports looked worst than their DC versions. Remember that this is 1998, DC was released during the 5th generation of console. It's the only console that can be said to be truly ahead of its time.
Dreamcast é um monstro... E pensar que saiu apenas dois anos após o n64. O meu eu tenho desde o ano 2000. Único problema era o leitor muito problemático... Enquanto tive que dar manutenção no GD ROM inúmeras vezes e hoje está parado novamente por causa do GD ROM,meu n64 que tenho desde 1997 nunca deu defeito e é quase indestrutível... Ao menos existe GD emu pra substituir o leitor do Dreamcast por leitor de cartão sd hoje em dia, aí sana de vez o problema.
Tive os 2 na época O Dreamcast era uma geração a frente do N64, Era um salto evolutivo muito grande , O Dram era praticamente um PS2 em termos de poder , Inferior pouca coisa em uns quesitos e em outros até superior , O Dreamcast poderia ter disputado na geração PS2 , Game Cube e Xbox Clássico, Assim tendo uma vida muito maior , Uma pena ele morreu no início da de vida dele , Não sendo explorado em nada o verdadeiro potencial dele ,,, Basta ver as comparações de ficha técnica dele e do PS2 se pode ver claramente que ele bateria de frente com o PS2,,, N64 era lá na geração do PS1 e Saturno mesmo
I remember looking at ads in GamePro magazine for the Olympic Games game on Dreamcast and being BLOWN AWAY by how amazing they looked. They have not held up lol😅
Bacana a comparação,, Porem o Dreamcast era outra geração,, Era muito a frente do N64,, Dreamcast ja era praticamente da geração PS2 , Game Cube,, Foi um divisor de aguas , Que infelizmente nao se viu todo o potencial dele pois foi descontinuado,, Mais era uma máquina muito s frente do N64
Foi uma honra o Nintendo 64 ter conseguido rodar esses jogos (fim de geração para Nintendo 64 e Começo de geração para Sega Dreamcast)... Era muito bom na época ter esse game que por mais que não tivesse uma biblioteca grande, o pouco que tinha dava para se divertir muito. Nintendo 64 foi um excelente console.
Some of these game like Bangi-O and Gauntlet were actually better on N64 because of bad changes or missing features in the Dreamcast vetsion. Why those changes were made is absolutely baffling.
The Dreamcast port of Toy Story 2 was also shit. It's frustrating because not only is the Dreamcast a SIGNIFICANTLY more powerful console, but the developers had an entire 7 months to port the game to Dreamcast and they even DELAYED it, and they still fucked it up. Granted, the Dreamcast version does have some cool lighting effects, mapped reflections, higher quality movie clips, and an improved draw distance, but everything else about the Dreamcast version is lazy at best and straight up broken at worst. The analog controls do NOT work properly, there are graphical and sound bugs everywhere, the load times and framerate are abysmal (despite having the same models), and the textures are exactly the same. Perhaps the worst part about the Dreamcast version though (besides the controls) is the save system. The PS1, N64, and PC versions allow you to just overwrite the old save, just like every other game with a save system since the original Zelda on the NES. The Dreamcast version, however, does not allow you to do that. After each level you have to make an entirely NEW save file, then go back to the main menu and manually delete the old save file. If you don't delete the old save files your VMU will get full. It's confusing as hell, especially for this game's target audience which is KIDS!
Ótima comparação! E deve ter dado muito trabalho pois são muitos Games... Único problema é a questão do expansion pack no n64... Você usou? Tem game como Rayman 2 por exemplo que tem a opção extras de imagem com expansion pack e que melhora bastante a qualidade da imagem... Resident evil 2 também melhora muito,Shadow Man também, Spider Man,Star Wars racer,vigilante 8 2nd offence e etc
It really wasn't. The DC represents EXACTLY the year it was released. The N64 is from 1996, the DC is from 1998, the PS2 is from 2000. DC graphics are cleary superior to the N64, but also vastly inferior to the PS2. And that puts it in-between the N64 and PS2, which is EXACLTY when it was released. So saying it was ahead of its time makes no sense. In this comparison you can see many N64 ports could keep up with the DC, for example.
I wouldn't say vastly superior. As an example, PS2 has much better lighting effects but DC has a much better antialising feature, which makes the graphics much more smooth to the eyes (ex: DOA2)
En mi opinión, las dos máquinas fueron subestimadas, la N64 era muy superior a la PS1 y la DREAMCAST era muy superior en el momento de salida, después sufrió de muchos Port de PS1 y la N64 también, sólo los exclusivos muestran el potencial de cada máquina, Pefect Dark o Turok 3 eran auténticas joyas y VR Tenis, Quake, Shemue 2 eran juegos increíbles a su tiempo.
@@gundamzerostrike Slightly superior, you mean. Also, it's not uncommon that DC ports for a pletora of games are much superior than PS2 ones, despite DC's inferior specs.
@@danielsoncarvalho8280lighting effects on DC and PS2 can be the same. It’s just that PS2 have so much more brute force polygon transform and fillrate so you could throw out more stuff to create those FX. Basically the DC can do everything and a little extra of what the PS2 can do. But the PS2 can output vastly more of what I can do compared to the DC
While it was obvious the next-gen Dreamcast was superior to the N64, there still was some 3rd party titles that the inferior N64 proved held its own to feel near identical! Bagai-O Hydro Thunder (Not graphics or sound, but only version that offered 4-players) Jikkyou Powerful Pro Yakyuu Pro Mahjong Kiwame Puyo Puyo ~n Mortal Kombat 4 / Gold Ms. Pac-Man Maze Madness Rayman 2 Resident Evil 2 (THE technical masterpiecew of all N64 titles. Somehow against all odds they made RE 2 work on an N64 cartridge and look identical) Roadster South Park Chef's Luv Shack eWetrix Worms Armageddon WWF Attitude
Vendo esse comparativo eu percebo que o N64 era bem competente, pois o Dreamcast é um console tecnicamente superior por motivos óbvios, mas em geral os jogos que rodavam nos dois mantinham-se funcionais e com a gameplay muito próxima em ambas as plataformas, se fossem só por esses jogos quem possuía um N64 não teria motivos para trocar de plataforma, já se fosse alguém quem não possuísse nenhum dos dois consoles, é claro que deveria escolher o Dreamcast por trazer um desempenho técnico superior na grande maioria dos jogos. Obs. (Olhando o game Rayman 2 me parece que a expansão de memória não está sendo utilizada nesse comparativo).
Vc está errado, esses jogos eram os piores de Dreamcast... Os melhores q rodavam em 128bits é absurda a diferença... Nota se pelo Sonic aventure 2, soul calibur, desde or alive, Head Hunter, semmue... Entre outros
@@juliafreitas7001 sim, foi o que eu disse, o Dreamcast é um console tecnicamente superior por motivos óbvios, e comentei ali que quando comparamos os jogos que "os dois consoles tem em comum", a gameplay fica muito próxima em ambas as plataformas, e que se fosse apenas por esses jogos, não compensaria trocar de console na época, mas cada console tem seus grandes jogos, e ai sim, se fosse para escolher um deles pelos jogos, o ideal seria analisar o que mais agrada, sobre o Resident Evil, podemos comparar o 2 de N64 com o 2 de Dreamcast, e sim, o de Dreamcast é tecnicamente superior, mas ambos trazem a mesma diversão, se a pessoa jogar apenas o de n64 vai ter a experiencia completa, assim como no Dreamcast ou no Playstation, já o Code Veronica não entra na comparação técnica por não existir versão no N64, mas pode ser comparada com o Playstation 2 que possui um port.
Dreamcast games originally made for it that were ported later on to the PS2 were often worse, in graphics or gameplay. Such is the case for Test Drive LeMans which had serious frame drops compared to its original Dreamcast release, also most of those ports ran at a worse resolution due to the most developers not utilizing the 480P mode of the PS2.
Man, the N64 could hold its own! The biggest thing that really stood out to me was how much the N64 struggled with its framerate. Games never ran smooth!
Only a 2 year difference between these 2 consoles and the Dreamcast is so much better. Sega really went all in with their final console. I miss Sega hardware
@@litjellyfish These are all PS1/N64 ports, little one. Soul Calibur blew away anything previous generation. Anyways, I wish fanboys could make up their minds whether power matters. It doesn't when comparing NES to Master System or PS2 to XBox, but totally does with Dreamast? In reality, the Wii was pathetic compared to 360 and PS3, but destroyed them. Sega's fall had more to do with piracy and screwing over their customers after they invested in Sega hardware.
@@juststatedtheobvious9633 yup kiddo I actually said the same in another comment. Still it was a power jump that needed to be bigger. Then ended up as with saturn vs ps1 a console they was weaker than the SONY counterpart. Wii did not destroy but yeah it had other stuff the other did not. And a different product strategy. So it did not really compete with PS2 / Xbox. Which DC did. Piracy was not good but main issue was that it lacked title support and did not has as attractive titles as PS2
@@litjellyfish ps2 was a generation behind Xbox in graphics and it even lost to Dreamcast in 99% of the games they shared and ps2 still won with them ugly azz textures throughout the entire generation being the weakest and won let not even bring up how weak the wii was and it still won
@@southsidetherealest2860 yeah still the GameCube and Xbox came after the PS2 so naturally they should be more powerful. Same as the PS2 was more powerful than the DC. PS2 “won” basically due to getting the biggest marketshare, DC was diminished by it and discontinued. Lot of assisted sales due to the DVD. Microsoft was a new player. So the PS2 already had such a big library and support that it was basically impossible for any other than to try to grab as much they could of the PS2 cake Most of the shared DC / PS2 games was using same assets and PS2 had worse image quality so DC won by that.
Yeah sure, running at 10fps and 240p vs much higher quality assets at 60fps and 480p. The only things the N64 couldn't hold up were the framerate and a third party library of games.
@@litjellyfish The framerate is almost unplayable in most of these, that's holding up? Even the games shown here that had PS1 ports ran better on PS1. There's like 5 games that ran at 60 fps on the N64 and less than 50 that ran at stable framerates, most games couldn't even hit 20 fps regularly. The N64 not only doesn't hold up but it's probably the console with any sort of popularity that has aged the worst since the Atari 2600.
Belíssimo vídeo! Imagino o trabalho prá fazer essa compilação! Poderis ter um video também, comparando os jogos que sairam para o PlayStarion 1 e Dreamcast. Fechando esse triangulo! Hehe
Even if N64 managed to run all those games fairly well for the time, it had nothing to do against the dreamcast, that had better textures, framerates, resolution and sound in comparison.
F1 World Grand Prix 1 and 2 are almost completely different games on the Dreamcast, and both feature a soundtrack composed by Jim Croft (now known as the Head of Sound at Frontier Developments).
Como console da Sexta Geração, o Dreamcast é um bom exemplo, da diferença de Poder entre a Quinta Geração, que era composta por Nintendo 64, Plastation 1 e Sega Saturn, e de como novos consoles da Geração Seguinte, em relação aos jogos Crossgens, devem focar nos primeiros jogos em uma transição suave, focada no "APRIMORAMENTO MÁXIMO GRÁFICO DOS JOGOS DA QUINTA GERAÇÃO", aperfeiçoando FPS, TEXTURAS, POLIGONOS E RESOLUÇÃO, tudo num mesmo motor Gráfico da Quinta Geração, sem recorrer aos Novos Motores da Sexta Geração, suportando tudo, puramente só no Próprio Hardware, o Dreamcast como console da Sexta Geração, fez isso com maestria, usando as mesmas Engines dos consoles da Quinta Geração, e quando começou Realmente a usar seu poder em 2001, foi Suspeitosamente descontinuado, pra não atrapalhar uma certa empresa monopolizadora...por isso vemos hoje a mesma Sina se repetindo com Plastation 5 e Xbox Série X, que são consoles da Nona Geração, porem que tem se mantido ao longo desses 3 anos de mercado sem apresentar tanta diferença gráfica, em relação a Oitava Geração, alegando que estão focado no aprimoramento dos jogos, algo que no passado, tanto a Sony quanto a Microsoft, zombaram da Sega, dizendo que o Dreamcast só rodava jogos crossgens, e que seus "novos consoles" eram o "futuro" dos novos gráficos, algo que hoje hipocritamente fazem diferente, se colocando como "vitimas" dos devs que fazem jogos com tecnologia da Oitava Geração, e quando os jogos são lançados por eles mesmo como exclusivos, alegam questões de "estética" do jogo pra rodar 30 FPS, pura Hipocrisia, e hoje estão bebendo do mesmo veneno que deram no passado... Ótimo Vídeo! Poderia fazer mais comparações diretas como essa, entre os consoles e jogos em comum entre eles, assim como você fez nesse vídeo, Parabéns!
Oh Sega. If you only listened to Tom Kalinske... You wouldn't be stuck with just making Yakuza and Sonic games. You could be in the 8th or 9th out of 16 planned chapters of Shenmue by now.
When i got my dreamcast and booted up Soul Caliber for the first time i felt like i had an Arcade in my house..i was 13 so yeah silly but man what a time to lived in.Also noticed a lot of games got that magical 60fps treatment on DC makes an massive difference.
This really goes to show how powerful the dreamcast was, shame it was beat up by its competitors, it was an excellent console that houses lots of arcade games, but the with n64, even with all the limitations of a weak system, all this blurriness, low framerate, somehow, its still enjoyable and a decent experience.
You're a mindless TROLLBOT program that has no sense of context. The N64 was the powerhouse of its' generation while the Dreamcast was the weakest of its' generation. These are simple facts.
Even though the Dreamcast lived only 2 years it got a comparable game library of great games to the PS2,Xbox and GC. To me personally the DC has more great games than all of the other 3 combined and i still play the Dreamcast every week and i have a ton of DC games to play for the next 50 years, so in reality consoles die only when you stop playing them. And the DC had the most personality with the color and design of the console and the controller design and VMU and all the fishing controllers and the sounds the console made when running the game.
@@epicon6 nah the game library were different cases for each console, the dreamcast was top-notch in arcade games, and the of the generation focus on games with deeper gameplay, nonetheless, the dreamcast are absolute top-tier and timeless pieces while the n64 basically gives you the simplest forms of fun with games that dont look pristine but work well despite the controllers "unique" style, it was also THE multiplayer machine then too
Otimo vídeo, parabéns!! Deixa bem claro que o DC era apenas um console de quinta geração melhorado. Jogos 3D simples, porém com boas texturas, filtro antiserrilhado, imagem nítida graças a resolução, um baita console pra sua época, cumpriu bem o papel, melhor hardware da quinta geração e com folga. Vale lembrar que os joguinhos de arcade o Dreamcast roda com perfeição haha
Maior mentira essa. Essa "nitidez" do Dreamcast só é notada jogando num monitor com saída VGA e Cabo VGA, e 99% dos que jogaram Dreamcast, foi numa tv crt com o cabo av: o famoso vermelho, branco e amarelo. Por isso em questão de nitidez não tinha tanta diferença na TV CRT.
Excelente vídeo, demonstra o quanto era sofrível em alguns jogos o framerate do Nintendo64. Apesar que alguns jogos com expasion pak ficavam mais nítidos do que os mostrados nas comparações.(RE, STWEpisodioRacer, Vigilante 8, Roadsters.)
Os jogos que ficaram mais parecidos,.são os jogos que saíram primeiro para o Nintendo 64, e depois portaram para o DREAMCAST. Mas os jogos que foram feitos para os amigos . Aí o N64 leva um sacode.
O N64 até que foi bem é lógico que não se compara ao Dreamcast mas pelas limitações do console eu achei que se saiu muito bem que pena que o Game cube não seguiu o mesmo caminho do N64.
The gap between what the N64 could do in its better looking games and what the Dreamcast could do in its best titles was way bigger than what the PS1 could do versus the N64. This is despite the fact they're separated by pretty similar time periods. The reason is Dreamcast's hardware was way ahead of the curve compared to the N64.
It's safe to say that if you wanted the best version at home of an arcade game then the best system was Dreamcast. Even into the PS2 life span, if it was an arcade game, the best version was usually on Dreamcast. Unfortunately for Sega, they were pushing "arcade at home" while PS2 was pushing big budget, high quality single player experiences. Sega wanted to port arcade style games. It was pretty foolish of Sega given how arcades had already been dying by 1998. They finally figured it out and tried to put out some games like Shenmue, publishing Headhunter, and a few others, but it was a little too late. Even the big single player games they did get felt a little shallow compared to what PS and PS2 were doing. Also a total lack of RPGs and rampant piracy didn't help.
17:10 Difiero de la comparación de Rush 2049. La versión de N64 usada en este video es sin Expansion Pak, lo correcto sería hacerla con dicho periférico.
All the people that loved Dreamcast for 20+ years I've always felt Sega just gave up on the console too soon. It sold 8 million units in it's short existence. GameCube sold 21 million. Gamecube lasted 7 years on 21 million units sold. I am sure if Sega kept marketing games and making great games like Shenmue it could have definitely sold more games. I know Shemue flopped (Sadly), but the console obviously had some power to even run a game like Shenmue, so they could have marketed and made some other type games. I don't know, I just grew up a Sega fan so maybe I am reaching. I just never hear anyone say anything negative about it like I do the Jaguar, Virtual Boy, SegaCD etc etc.
Sorry, but the reason why they discontinued the Dreamcast wasn't only because it sold worse than expected, but they didn't have money to keep producing/marketing. They were already In debt before producing the Dreamcast, so they didn't discontinued because they wanted to, but because they were forced to do it if they didn't want to lose more money.
@@pafoneto1275 Yeah but dude Every company loses money on their consoles. The money comes from software sales, not the consoles. If you do the math they basically were on pace to have the same amount of consoles sold if not more than the GameCube. And if they were in debt they wouldn't of been able to even produce a console. Not to mention they dumped 50 million into creating Shenmue (Which at the time was the highest budget for any game). Where do you get your information? Lol.
@@thegamingchef3304 Yes, but not every company has debts BEFORE releasing a console... I mean, you think Nintendo has debt before releasing N64? O Sony before releasing PS1 or PS2? No, they weren't. At one point Dreamcast sold so badly that Sega had a lot of consoles that weren't sold. No, man, you are completely wrong, the reason why GameCube wasn't discontinued is because Nintendo weren't in debt, and sold a lot of games (unlike Dreamcast, that even if it's sold 7 mill consoles, the games weren't selling well). You are missing the mark by a lot. If Sega didn't make that many bad decisions maybe what you are saying would be reasonable. But that is not the case. There is a lot of documentation about Sega and the making of the Dreamcast, you can search some videos if you want to now.
pra mim os gráficos mais sóbrios dos jogos de F1 no nintendo 64 deixam tudo mais realista, os do dreamcast eram muito vivos, sempre preferi no 64 por isso (e aquele f1 world grand prix é uma obra prima no 64, a introdução parecia até cg na época!
Isn't it weird?How all the games on the dreamcast ran at 60 frames per second?But now we have super powerful PC like consoles.And they're coming up with nothing but thirty frames per second games
Em vários casos é exatamente o mesmo jogo, porém aproveitando a resolução e frame rate maiores que o DC proporcionava. Como devia ser. Obviamente que nos next gen e exclusivos o DC deslanchava, a diferença de geração ficava gritante.
O roadsters por exemplo é até bonito no n64, mas o frame rate é bem ruim... Já no Dreamcast é como fosse a versão definitiva e roda extremamente bem apesar de ser um port. Agora realmente se tu pega um Shenmue por exemplo aí sim o salto gráfico é gigante.
@@TheFred128o Dead or Alive 2 também é tão detalhado a modelagens dos personagens, texturas e cenários rodando tudo à 60fps que mostram que o Dreamcast era mesmo de outra geração pois esse jogo que eu mencionei seria impossível de se rodar no Nintendo 64 ou Ps1!
@@Leo-xh8pp Com certeza, os gráficos do Dead or Alive 2 eram muito impressionantes, e são bonitos até hoje. E como eu falei do Roadsters que é de corrida, se pegar um Test drive Lemans, Tokyo Xtreme racer 2, Metrópolis street Race, f355 Challenge o salto gráfico também é gigante em relação aos games de n64 e ps1.
Like a lot of u guys have said we never really got to see what the Dreamcast could do we basically just got a straight port with higher fidelity and framerate.The only problem with this is with the higher resolution and FPS comes mechanical drawbacks in the game design. The flawed robotic movements with the more washed out and slower framerate gave the N64 in my opinion the superior version of the game because they were designed for that system and the brighter smoother look made the games look wooden and soulless on the Dreamcast. Don't get me wrong there were games that came out for the DC that were amazing but a lot of the bigger developers at this point were just cashing in on straight up ports and we never got a version of there games made just for the DC taking into account how much more powerful then the other systems at that point it could of been massively different and better. And i think sadly this was a massive part of the systems failure the developer support and the looming realise of the PS2.
Dreamcast was such an underrated console, 2 years apart and worlds apart, Dreamcast really was the end of an era. Both systems were revolutionary, n64 made 3d gaming interesting and fun, while Dreamcast applied all the techniques still used today, better textures, higher resolution, 60 fps, and online gaming. Both blew me away. PS2 on the other hand was way overrated, riding on the success of its predecessor, the graphics seemed like a step down from the bright and colorful Dreamcast, and honestly, the games weren't as fun, not to say there weren't any great games, but it had too much shovelware. I believe with the death of the Dreamcast, the PS2 and Xbox were the beginning of a new era, the modern era of gaming.
NBA Show Time, NFL Blitz, Ready 2 Rumble, Rayman, Roaders, F1 racing games looked good on the N64. Hampered by low resolutions an or low FPS, but looked good on the platform.
I mean clearly Dreamcast has generally better framerates, nicer graphics etc... but honestly, the N64 holds up a lot better than it ought to in some of these. And in fact has the edge in content in some cases (Resi 2, Hydrothunder). It's not exactly a video breaker but just FYI, WGP2 on N64 is actually the same game (content/season) as F1 WGP1 on Dreamcast. While N64 had 1997 and 1998 season games, the Dreamcast ones are actually 1998 and 1999 seasons.
Duas palataformas que conheço muito pouco. Gostei mais de ver, além das questões gráficas, alguns jogos que tiveram a perspactiva ou o estilo de jogo alterado, isso pra mim foi o mais interessante.
The Dreamcast was basically a next-gen console released too early, it was giving us a hint on what Next-Gen Graphics was gonna look like when the 2000's hit!
The same is true of the N64 but all of its' competition was technologically inferior. The Dreamcast had to compete with systems superior to it after a brief moment of being the most technologically advanced system.
The Dreamcast was an exclusive experience to all the smart people who bought it, while the masses were waiting for the PS2.
Even though the Dreamcast existed only for about 2 years it got a compatable classic game collection to the PS2, Xbox and GC. To me it still has the best games of that generation.
If they waited more, they'd got nothing to compete against ps2, or perhaps ps2 just came out at exactly the best time it could. Dreamcast could have been updated with the Naomi2 hardware, but at the time it was possible, Dreamcast got essentially discontinued, something not odd, given Sega's history of bad decisions, today, a Dreamcast Pro would have been released without issues.
@@epicon6I love the Dreamcast too and in some cases it had much better image quality than the PS2 but you've got to admit that it never really had any games on the same level as GTA 3, god of war or metal gear solid 2.
@@santitabnavascues8673Dreamcast no necesitaba actualizarse, de hecho hay en ciertos aspectos técnicos donde Dreamcast es superior a PS2. El tiempo en el que salió no es ni mejor ni peor simplemente no funciono comercialmente (por muchos motivos, sobretodo errores pasados) pero cuenta que todos los que tuvieron Dreamcast día uno, se dio un salto tecnológico con una diferencia impresionante un año antes (año y medio para los japoneses). Soul Calibur, Sonic Adventure, Crazy Taxi, Shenmue estaban a años luz de Playstation y N64.
El ejemplo de que podría haber continuado a igualdad en la generación lo tienes en cuanto aprovecharon (sobretodo Xbox por el acuerdo con Sega) los demás sistemas tras su salida del mercado. Casi siempre el sistema más poderoso no fue el de más éxito, claro ejemplo con Switch actualmente.
I simply LOVED the Dramcast, one of the best consoles ever. It deserved so much better
Sobrevalora tremendo mugre de consola, 007 goldeneye le gana cualquier cosa que tenga dreamcast y si hablamos con fue la mejor fue ps2
Yup
Its crazy to see what the N64 could really do with its architecture and game file size.
Most N64 games were just 8mb, 16mb some were bigger but when you see the storage on Sega Gd rom it makes it even more impressive.
Easy to say that now that they aren't $80 haha. And no game on this list is anywhere close to that small
"No game on this list is anywhere near that" lmao styopeed m0r0n, the 2nd game on the list Asteroids64 is actually 4MB, most N64 games are between 8-16MB, with only the top tier games being 32MB and a handful being 64MB, think before typing i know its hard sometimes...
@@alanf8622 I believe you're confusing MB with Mb.
@@jhkuno88 no need to be so rude
6 people managed to put 2 CD's on to a 64 MegaByte cart. It's the most insane port ever done on any console.
No one else would even try to do it.
RE2 on N64 was the first game in the series I played and to this day, it's still the most impressive port of a game in my opinion. At one point I had both the N64 and DC versions , but the fact that they were able to develop it and put it onto a single cartridge is technological sorcery.
It's an absolutely INSANE port. They managed some absolute black magic with that game by getting both discs of roughly 750-ish MB of data compressed down to only 64 MB of space on the cartridge. Bro that's 512 Mb. They managed to fit the entire two discs, PLUS EXTRA CONTENT down to 8.5% of its size, and in the process they remastered the audio and added Dolby surround support, and it's the only version to have those. It has the best audio version, ON CARTRIDGE. It's nuts man. The graphics are even better in some ways, such as actually having perspective correct textures on 3D models and higher resolutions at times, and worse in others like the FMV sequences and far lower resolution pre rendered backgrounds. But it's impressive on every single level.
The N64 had some serious design flaws, but those last years between 1999-2001 had some impressive games for the machine. Some of these look pretty similar which is insane knowing the difference in power!
The N64 lived through the dreamcast's life and one year of PS2! Some games like DK64, perfect dark, Banjo-tooie, Pkmn stadium 2, majora's mask, Mario party 3 or conker's bad fur day felt bigger in content than many of the titles the others offered at the time
Some of these games looks similar on both platform because during it's lifetime the Dreamcast was largely held back by these overflowing of enhanched ports which were very cheap to make by the developers. If you take original Dreamcast games which use the real power of the machine like Shenmue or Resident Evil Code Veronica or DOA 2 not even Majoras Mask is even remotely comparable to them
Design flaws that include the onboard Texture Memory that weighed in at 4KB in size at the time, meant early N64 games had to be shrunken down in size to reduce the size and quality of the textures so that they would fit inside the onboard Texture memory. Followed by the unified architecture that was plagued by high access latency, in other words, the delay in time before a data transfer could occur. The type of memory implementation was RDRAM, which offered high bandwidth at a lower cost, but it had horrible latency to boot that programmers ultimately ignored storing textures on RAM due to horrible latency (640 ns).
CONKER!
I miss the days when a new console showed a significant jump in graphics. I love my PS5 and X, but the PS4 was such a graphically great system that the jump to next gen wasn’t that big.
TBH when I saw the leap from late PS3 to PS4, I didn't notice the jump either.
@@XIIITheCoffeeMan yeah. The biggest jump was ps1 to ps2. The tail end of the PS3 had such fantastic looking games that early PS4 didn’t look so amazing. Late PS4 games still look incredible compared to early current gen games.
yeah no kidding! after reaching 2006 the leaps were gone! and i feel like graphics have barely improved since 2008
Totally agree, it was really cool back then because the systems were all custom made, today they're all just pc parts off the shelf which is great for parity buts it's so boring lol
try cyberpunk now
Wow this was an amazing video! I didn’t know that a lot of Nintendo 64 games were 12MB in size.
Megabits, which are smaller not megabytes, hence why it just says "megas".
12:26 Yikes, that framerate on NFL Quarterback Club 2000 is a harsh reminder of what so many games felt like on N64 back then. It was a dream when a 64 gave had a locked 30fps, and almost unheard of to see 60fps.
Vale lembrar que o Dreamcast m0rreu cedo..Imagine a qualidade ainda maior que os jogos teriam nos próximos anos com o hardware sendo melhor explorado..
I can put up with the lower resolution, blurry textures, drab colours and heavy dithering all over the screen but I forget just how low the frame rate was in so many N64 games - so many examples here of titles struggling to get higher than 20fps.
Some N64 games play smoother without the expansion pack. Like Rush 2049. The pack enhanced graphics but at a loss to framerate which today is totally wack.
@@Lightblue2222I was going to say the same thing. Unfortunately the example you gave (Rush 2049) is completely wrong. That game used the expansion pack not to increase the resolution, but to allow for more movement and animations in the environment as well as make the huge 6th track playable.
Some of those N64 games that look extra choppy are actually better looking when played at their lower resolution. Some games I prefer playing in Hi-res mode but others are awful.
I can't think of many N64 games that didn't struggle in hi-res mode. Shadow Man, Star Wars Rogue Squadron, Excitebike 64, and that's about it. Everything else on N64 just dies in hi-res mode.
@davidaitken8503 I think mine ran smoother than the example shown here, looks pretty bad.. I loved this game and I didn't have the expansion pack. Perhaps the extra moving background environments messed with it. I've heard others say that Rush 2049 plays smoother without the pack. I know it was many years ago but I always thought it was smooth, just as smooth as Rush 2. But it was a while ago and I didn't have the Pak to compare.
Spent many hours with friends especially on the stunt courses. And we were on CRT too if that made any difference.
Siempre he pensado que muchos juegos multiplataforma de Dreamcast eran "port flojos" de N64 o PSX pero aquí se ve claramente que muchos de dichos ports mejoraban texturas, geometría, distancia de dibujado, resolución y framerate, a veces todo al mismo tiempo. Este video coloca las cosas en perspectiva.
Muchas gracias por este trabajo!
No por mucho. Siento que los desarrolladores que porteaban estos juegos desde la N64 o Ps1 solo se conformaban con incrementar la resolución de renderizado y algunas texturas y ya. Ciertamente no creo que la mayoría de las personas que compraban la Dreamcast lo hicieran para poder jugar los mismos juegos de N64 y Ps1 pero más bonitos.
Shadow man es un buen ejemplo de eso mejor calidad de audio
texturas
fps
estaba al nivel de la version de pc
Bueno, siguen siendo ports flojos la verdad xD, ya que para tratarse de una Dreamcast saben a poco
@@IgnacioCalvo87 o sea no exprimieron la Dreamcast pero las versiones de N64 parecen juegos incompletos en esta comparación. El salto es generacional. Digamos que TAN flojos al final no eran
Depende de cada caso. Pero las mejoras de resolución, framerate y texturas eran muy fáciles de implementar y eran una gran mejora. Además de que los juegos buenos de n64 no tenían unos gráficos tan malos. Tal vez la gran mayoría no exprimieran la dreamcast, pero eran y son la mejor opción para jugar a algunos juegos buenos
The Dreamcast was *THE FUTURE* but people were just NOT ready for that... Such a shame!
Salieron 2 años antes por eso no resultó
The advertising for it was horrible. Most people just didn't know it existed at the time.
@hyuga4477 I actually bought it on launch day 9/9/99 with Soul Calibur, much to the chagrin of my gf at the time because money was a little tight. I was extremely satisfied with that game in particular though, and I still have the DC and all the games in my possession to this day.
It isn't that people weren't ready for it. Sega abandoned the Saturn before its time. Saturn still had life in it, and they didn't give it a full chance to really compete with the PS1 and N64. The DC was released way too early. Then again, Sega released the Saturn too early too, in a dumb attempt to "get the jump" on Playstation, when they didn't need to. The Genesis was still doing well enough, even with the mess of the 32X attachment. Honestly, both Saturn and DC had bad marketing, and Sega in general just horribly mismanaged both consoles. Which is a damn shame.
@@Retrorevelations I disagree... The Saturn FLOPPED hard outside of Japan and Sega had internal global Problems which harmed the Saturn business... So they went WAY ahead of the Competition with the Dreamcast in 1998... A costly last attemped to get a foothold in the Gaming Industry again but the PS2 Hype "killed" it
Always loved the N64 for it's graphics especially with the expansion pack installed it was a 5th gen beast and almost 6th gen.
You are talking about the Dreamcast but don't know it.
@@robert5235no clown talking about the 64 clown
Os 2 consoles são maravilhosos!! Ainda vou querer ter um N64, o Dreamcast já tenho!! E adoro ele!! Nessa época ele era imbatível!!! Grande comparativo!!
O Dreamcast foi imbatível por 1 ano no máximo, o PS2 matou não só o Dreamcast, como a SEGA.
Tem que ter paciência para comprar um N64, não adianta negociar com retrogamers exploradores.
@@renattopaes Vlw a dica meu amigo!! Eu tenho um amigo que compro meus games retro bem honesto!! Mas realmente tem que cuidar!!! Abraço!!
@@Goku16053 E hoje com a existência dos flashcard tudo se tornou mais fácil. Comprei aquele flashcard vermelho super 64 para um n64 que tenho desde 1997... É bom demais! Agora podemos ter todos os jogos em um só cartucho e sem precisar pagar um fortuna! Assim que pegar um n64 pegue um flashcard destes, o custo benefício é enorme.
1.Bagai-O on the N64 looked really good. That's Treasure for you.
2. ECW Hardcore Revolution and WWF Attitude on the N64 are 256 Megas! It all must of went to the really clear voice samples.
3. Hard to tell which Formula One game is better. I feel Monaco Grand Prix edges out the other ones.
4. Tony Hawk's Pro Skater 1&2 featuring licensed music from the band Silence.
Interesting that the Tony Hawk games on N64 were relatively small cartridge sizes compared to the quite common 256Mb carts around that time. Larger carts could have improved the soundtrack.
What a great video, it literally makes you see two different games with different capabilities of their own on two great systems. The Dreamcast's smoothness and amount of detail looks impressive while the Nintendo 64's quality and playability amazes as well. Thank you very much for uploading this interesting comparison.
two vastly different forms of storage, yet two of the best consoles ever. The N64's ability to continue to provide a more than capable gaming experience with some of the top releases in the late 90s/early 2000s was incredible. I had many friends who didn't have get a DC, but still played all of these great games on their N64
One may say N64 holds its ground really well against Dreamcast, one may argue Dreamcast games ran at 4x the resolution and 2x the framerate on the most demanding ones, great games and consoles nonetheless 😊
Here is where you notice how important was the Nintendo and rare games, goldeneye, ocarina of time, Mario kart , Mario 64, banjo Kazooie, that really gives the plus that Sega and Sonic couldn't give to Dreamcast, because multiconsole games Dreamcast had best versions of the 3: PS1, N64 and DC.
Thanks a lot. Appreciate all the hard work. What a superb video 👍😍🙏
Dreamcast was, and still is an amazing piece of hardware!
Damn right, I still have mine in y living room.
@@ThexthSurvivor hell yeah! Mine is sitting right next to my genesis, sitting right next to my master system!
excelente compilado! parabéns mesmo! seria legal fazer com outras plataformas!! adorei!
Great work ! DC was a massive leap, especially when you realize that these are mostly N64 ports and that DC came out only 2 years later.
Massive leap? I remember thinking that the games looked like sharper, smoother, N64 games. Hardly what I would call a massive leap. Have you seen Phantasy Star Online?
@@davidaitken8503Well, of course the games made exclusively for Dreamcast (even SEGA Worldwide Soccer 2000, which was only a rehashed WLS 2000, an N64 game) were better, but at the same time you can clearly see the difference he's talking about :)
@@davidaitken8503 dude, some n64 games in this side by side look like beta versions. Probably the only one holds up is Rayman 2
@@IronicSonic83 No. They look like N64 games. When you put them on faster hardware it is easy to improve the framerate and resolution because you have more resources running idle. It's why Playstation games like Tony Hawk's Pro Skater run smoother and in a higher resolution on the N64. It isn't a great example of what the hardware is truly capable of which is my main complaint about this channel focusing so heavily on ports. Ports are rarely the most impressive looking games on any piece of hardware. Exclusives designed to take full advantage usually look the best.
@@davidaitken8503 Of course, I played PSO, and I am more aware than most about the true capabilities of the DC. In fact, I am of the opinion that the DC is more graphically capable than the PS2. There are many reasons for that but Tiled rendering, normal mapping support, VQ compression and the superior VRAM comes to mind.
Did you know that Claire Redfield in Code Veronica was pushing more polygons than Snake in that famous MGS2 demo ? (~4k vs 3k polygons). Did you know that Characters in DOA2 for DC were pushing more polygons per characters than any PS2 fighting game released throughout the generation of the console ? Did you know Shenmue 2 pushes about as many polygons per frame as Yakuza on PS2 ?
People have no idea how capable the DC was. Suffice to say that all of these high profile ps2 games - people thought impossible to port on DC - were of course mistaking and were of course possible on DC - complete with superior image quality and textures to boot. THIS INCLUDES RE4 (Although not the Gamecube version because it pushes more than double the polygon count than the PS2 version). Yes you heard me RE4 on DC could be made, and it would certainly look better than the PS2 version.
That said, you take for granted how much better these N64 ports look and run on DC. The performance boost and image quality seen here constitute a truly remarkable leap for a console that came out only 2 years later.
For instance, N64 games looked often worst than their Playstation versions and PS2 ports looked worst than their DC versions.
Remember that this is 1998, DC was released during the 5th generation of console. It's the only console that can be said to be truly ahead of its time.
Dreamcast é um monstro... E pensar que saiu apenas dois anos após o n64. O meu eu tenho desde o ano 2000. Único problema era o leitor muito problemático... Enquanto tive que dar manutenção no GD ROM inúmeras vezes e hoje está parado novamente por causa do GD ROM,meu n64 que tenho desde 1997 nunca deu defeito e é quase indestrutível... Ao menos existe GD emu pra substituir o leitor do Dreamcast por leitor de cartão sd hoje em dia, aí sana de vez o problema.
Tenho um Dreamcast com GDemu e posso garantir que vale cada centavo.
@@EdnXavier Eu quero colocar no meu Dreamcast também. Dessa vez não vou arrumar o GD ROM, parece que dessa vez foi o motor que gira o disco.
Great work on this! Lots of effort went into to this
I can't help but appreciate both these pieces of hardware.
Os jogos de Dreamcast parecem uma versão em HD dos jogos do N64. Minha nossa, eu não sabia que era tão melhor assim.
Tive os 2 na época O Dreamcast era uma geração a frente do N64, Era um salto evolutivo muito grande , O Dram era praticamente um PS2 em termos de poder , Inferior pouca coisa em uns quesitos e em outros até superior , O Dreamcast poderia ter disputado na geração PS2 , Game Cube e Xbox Clássico, Assim tendo uma vida muito maior , Uma pena ele morreu no início da de vida dele , Não sendo explorado em nada o verdadeiro potencial dele ,,, Basta ver as comparações de ficha técnica dele e do PS2 se pode ver claramente que ele bateria de frente com o PS2,,, N64 era lá na geração do PS1 e Saturno mesmo
@@recomecoemdeus5844Shenmue on Dreamcast has better graphic than anything on early ps2 games cycle
I remember seeing them side by side at a store when I went to buy my Dreamcast and I’ve never felt more sure about a purchase than that moment lol
R/that happened
Eu sou apaixonado pelo nintendo 64, pra sua geração ele foi sensacional! ❤
Me too
I remember looking at ads in GamePro magazine for the Olympic Games game on Dreamcast and being BLOWN AWAY by how amazing they looked. They have not held up lol😅
I always imagined these comparisons in those years, but we only had magazines that sometimes did comparisons! Thanks for uploading this content!
brilliant video, thanks for this!
Bacana a comparação,, Porem o Dreamcast era outra geração,, Era muito a frente do N64,, Dreamcast ja era praticamente da geração PS2 , Game Cube,, Foi um divisor de aguas , Que infelizmente nao se viu todo o potencial dele pois foi descontinuado,, Mais era uma máquina muito s frente do N64
gran comparación si se nota el salto grafico en el cambio de generaciones
Foi uma honra o Nintendo 64 ter conseguido rodar esses jogos (fim de geração para Nintendo 64 e Começo de geração para Sega Dreamcast)... Era muito bom na época ter esse game que por mais que não tivesse uma biblioteca grande, o pouco que tinha dava para se divertir muito. Nintendo 64 foi um excelente console.
honra seria o n64, wiiu e virtual boy nao existirem
Some of these game like Bangi-O and Gauntlet were actually better on N64 because of bad changes or missing features in the Dreamcast vetsion. Why those changes were made is absolutely baffling.
The Dreamcast port of Toy Story 2 was also shit. It's frustrating because not only is the Dreamcast a SIGNIFICANTLY more powerful console, but the developers had an entire 7 months to port the game to Dreamcast and they even DELAYED it, and they still fucked it up. Granted, the Dreamcast version does have some cool lighting effects, mapped reflections, higher quality movie clips, and an improved draw distance, but everything else about the Dreamcast version is lazy at best and straight up broken at worst. The analog controls do NOT work properly, there are graphical and sound bugs everywhere, the load times and framerate are abysmal (despite having the same models), and the textures are exactly the same.
Perhaps the worst part about the Dreamcast version though (besides the controls) is the save system. The PS1, N64, and PC versions allow you to just overwrite the old save, just like every other game with a save system since the original Zelda on the NES. The Dreamcast version, however, does not allow you to do that. After each level you have to make an entirely NEW save file, then go back to the main menu and manually delete the old save file. If you don't delete the old save files your VMU will get full. It's confusing as hell, especially for this game's target audience which is KIDS!
Ótima comparação! E deve ter dado muito trabalho pois são muitos Games... Único problema é a questão do expansion pack no n64... Você usou? Tem game como Rayman 2 por exemplo que tem a opção extras de imagem com expansion pack e que melhora bastante a qualidade da imagem... Resident evil 2 também melhora muito,Shadow Man também, Spider Man,Star Wars racer,vigilante 8 2nd offence e etc
Agreed!
The audio during the ECW segment was hilarious 😂
Dreamcast was so ahead of its time and will always be the most underrated console in my opinion. i miss it dearly
It really wasn't. The DC represents EXACTLY the year it was released. The N64 is from 1996, the DC is from 1998, the PS2 is from 2000. DC graphics are cleary superior to the N64, but also vastly inferior to the PS2. And that puts it in-between the N64 and PS2, which is EXACLTY when it was released.
So saying it was ahead of its time makes no sense. In this comparison you can see many N64 ports could keep up with the DC, for example.
I wouldn't say vastly superior. As an example, PS2 has much better lighting effects but DC has a much better antialising feature, which makes the graphics much more smooth to the eyes (ex: DOA2)
En mi opinión, las dos máquinas fueron subestimadas, la N64 era muy superior a la PS1 y la DREAMCAST era muy superior en el momento de salida, después sufrió de muchos Port de PS1 y la N64 también, sólo los exclusivos muestran el potencial de cada máquina, Pefect Dark o Turok 3 eran auténticas joyas y VR Tenis, Quake, Shemue 2 eran juegos increíbles a su tiempo.
@@gundamzerostrike Slightly superior, you mean.
Also, it's not uncommon that DC ports for a pletora of games are much superior than PS2 ones, despite DC's inferior specs.
@@danielsoncarvalho8280lighting effects on DC and PS2 can be the same. It’s just that PS2 have so much more brute force polygon transform and fillrate so you could throw out more stuff to create those FX.
Basically the DC can do everything and a little extra of what the PS2 can do. But the PS2 can output vastly more of what I can do compared to the DC
While it was obvious the next-gen Dreamcast was superior to the N64, there still was some 3rd party titles that the inferior N64 proved held its own to feel near identical!
Bagai-O
Hydro Thunder (Not graphics or sound, but only version that offered 4-players)
Jikkyou Powerful Pro Yakyuu
Pro Mahjong Kiwame
Puyo Puyo ~n
Mortal Kombat 4 / Gold
Ms. Pac-Man Maze Madness
Rayman 2
Resident Evil 2 (THE technical masterpiecew of all N64 titles. Somehow against all odds they made RE 2 work on an N64 cartridge and look identical)
Roadster
South Park Chef's Luv Shack
eWetrix
Worms Armageddon
WWF Attitude
Awesome video, thanks.
Vendo esse comparativo eu percebo que o N64 era bem competente, pois o Dreamcast é um console tecnicamente superior por motivos óbvios, mas em geral os jogos que rodavam nos dois mantinham-se funcionais e com a gameplay muito próxima em ambas as plataformas, se fossem só por esses jogos quem possuía um N64 não teria motivos para trocar de plataforma, já se fosse alguém quem não possuísse nenhum dos dois consoles, é claro que deveria escolher o Dreamcast por trazer um desempenho técnico superior na grande maioria dos jogos. Obs. (Olhando o game Rayman 2 me parece que a expansão de memória não está sendo utilizada nesse comparativo).
Vc está errado, esses jogos eram os piores de Dreamcast... Os melhores q rodavam em 128bits é absurda a diferença... Nota se pelo Sonic aventure 2, soul calibur, desde or alive, Head Hunter, semmue... Entre outros
Ah mais um resident evil code verônica x... Compara com o resident do n64... Sem comparação a superioridade em tudo do dreamcast
@@juliafreitas7001 sim, foi o que eu disse, o Dreamcast é um console tecnicamente superior por motivos óbvios, e comentei ali que quando comparamos os jogos que "os dois consoles tem em comum", a gameplay fica muito próxima em ambas as plataformas, e que se fosse apenas por esses jogos, não compensaria trocar de console na época, mas cada console tem seus grandes jogos, e ai sim, se fosse para escolher um deles pelos jogos, o ideal seria analisar o que mais agrada, sobre o Resident Evil, podemos comparar o 2 de N64 com o 2 de Dreamcast, e sim, o de Dreamcast é tecnicamente superior, mas ambos trazem a mesma diversão, se a pessoa jogar apenas o de n64 vai ter a experiencia completa, assim como no Dreamcast ou no Playstation, já o Code Veronica não entra na comparação técnica por não existir versão no N64, mas pode ser comparada com o Playstation 2 que possui um port.
Dreamcast usually wins but sometimes it's better than not only the N64 but the PS2 versions as well.
Dreamcast games originally made for it that were ported later on to the PS2 were often worse, in graphics or gameplay. Such is the case for Test Drive LeMans which had serious frame drops compared to its original Dreamcast release, also most of those ports ran at a worse resolution due to the most developers not utilizing the 480P mode of the PS2.
@@v1nag3rNBA 2K2 was also worse on the PS2 than Dreamcast.
And MDK2. You'd think that the console with the dual analogue stick would provide the better experience. You'd be wrong.
This was a cool comparison video
Man, the N64 could hold its own! The biggest thing that really stood out to me was how much the N64 struggled with its framerate. Games never ran smooth!
Only a 2 year difference between these 2 consoles and the Dreamcast is so much better. Sega really went all in with their final console. I miss Sega hardware
Yes and still it was a bit too weak to be a next generation (if you compare PS1 / N64 > DC.
compare it to PS2 thst was a real leap compared to PS1
@@litjellyfish
These are all PS1/N64 ports, little one.
Soul Calibur blew away anything previous generation. Anyways, I wish fanboys could make up their minds whether power matters. It doesn't when comparing NES to Master System or PS2 to XBox, but totally does with Dreamast?
In reality, the Wii was pathetic compared to 360 and PS3, but destroyed them.
Sega's fall had more to do with piracy and screwing over their customers after they invested in Sega hardware.
@@juststatedtheobvious9633 yup kiddo I actually said the same in another comment.
Still it was a power jump that needed to be bigger. Then ended up as with saturn vs ps1 a console they was weaker than the SONY counterpart.
Wii did not destroy but yeah it had other stuff the other did not. And a different product strategy. So it did not really compete with PS2 / Xbox. Which DC did.
Piracy was not good but main issue was that it lacked title support and did not has as attractive titles as PS2
@@litjellyfish ps2 was a generation behind Xbox in graphics and it even lost to Dreamcast in 99% of the games they shared and ps2 still won with them ugly azz textures throughout the entire generation being the weakest and won let not even bring up how weak the wii was and it still won
@@southsidetherealest2860 yeah still the GameCube and Xbox came after the PS2 so naturally they should be more powerful. Same as the PS2 was more powerful than the DC. PS2 “won” basically due to getting the biggest marketshare, DC was diminished by it and discontinued. Lot of assisted sales due to the DVD. Microsoft was a new player. So the PS2 already had such a big library and support that it was basically impossible for any other than to try to grab as much they could of the PS2 cake
Most of the shared DC / PS2 games was using same assets and PS2 had worse image quality so DC won by that.
Will you do PS1 vs Dreamcast side by side. I am really curious to see the same games released on there respected consoles side by side.
I too would like to see that if it hasn't happened already.
This makes me wish every 3D game on the N64 (and PS1) was also on the Dreamcast. It look so much better.
Dreamcast should have been kept in the game a lot longer... don't let the flame die out!
Both have games from Treasure on them, so I like the two of them.
Pretty impressed at how well the N64 holds up here
It doesn’t
Yeah sure, running at 10fps and 240p vs much higher quality assets at 60fps and 480p. The only things the N64 couldn't hold up were the framerate and a third party library of games.
Well thing is that all games here are basically ports from N64 / early 3D PC so of course the N64 holds up.
@@RegularGillian Not all Dreamcast games showed here run at 60fps. Most are caped at 30 or are unstable uncaped 60.
@@litjellyfish The framerate is almost unplayable in most of these, that's holding up? Even the games shown here that had PS1 ports ran better on PS1. There's like 5 games that ran at 60 fps on the N64 and less than 50 that ran at stable framerates, most games couldn't even hit 20 fps regularly. The N64 not only doesn't hold up but it's probably the console with any sort of popularity that has aged the worst since the Atari 2600.
Belíssimo vídeo! Imagino o trabalho prá fazer essa compilação! Poderis ter um video também, comparando os jogos que sairam para o PlayStarion 1 e Dreamcast. Fechando esse triangulo! Hehe
Even if N64 managed to run all those games fairly well for the time, it had nothing to do against the dreamcast, that had better textures, framerates, resolution and sound in comparison.
F1 World Grand Prix 1 and 2 are almost completely different games on the Dreamcast, and both feature a soundtrack composed by Jim Croft (now known as the Head of Sound at Frontier Developments).
Gracias gracias por este video, lo disfruté mucho, al igual que las dos plataformas.
Como console da Sexta Geração, o Dreamcast é um bom exemplo, da diferença de Poder entre a Quinta Geração, que era composta por Nintendo 64, Plastation 1 e Sega Saturn, e de como novos consoles da Geração Seguinte, em relação aos jogos Crossgens, devem focar nos primeiros jogos em uma transição suave, focada no "APRIMORAMENTO MÁXIMO GRÁFICO DOS JOGOS DA QUINTA GERAÇÃO", aperfeiçoando FPS, TEXTURAS, POLIGONOS E RESOLUÇÃO, tudo num mesmo motor Gráfico da Quinta Geração, sem recorrer aos Novos Motores da Sexta Geração, suportando tudo, puramente só no Próprio Hardware, o Dreamcast como console da Sexta Geração, fez isso com maestria, usando as mesmas Engines dos consoles da Quinta Geração, e quando começou Realmente a usar seu poder em 2001, foi Suspeitosamente descontinuado, pra não atrapalhar uma certa empresa monopolizadora...por isso vemos hoje a mesma Sina se repetindo com Plastation 5 e Xbox Série X, que são consoles da Nona Geração, porem que tem se mantido ao longo desses 3 anos de mercado sem apresentar tanta diferença gráfica, em relação a Oitava Geração, alegando que estão focado no aprimoramento dos jogos, algo que no passado, tanto a Sony quanto a Microsoft, zombaram da Sega, dizendo que o Dreamcast só rodava jogos crossgens, e que seus "novos consoles" eram o "futuro" dos novos gráficos, algo que hoje hipocritamente fazem diferente, se colocando como "vitimas" dos devs que fazem jogos com tecnologia da Oitava Geração, e quando os jogos são lançados por eles mesmo como exclusivos, alegam questões de "estética" do jogo pra rodar 30 FPS, pura Hipocrisia, e hoje estão bebendo do mesmo veneno que deram no passado...
Ótimo Vídeo! Poderia fazer mais comparações diretas como essa, entre os consoles e jogos em comum entre eles, assim como você fez nesse vídeo, Parabéns!
Oh Sega. If you only listened to Tom Kalinske... You wouldn't be stuck with just making Yakuza and Sonic games. You could be in the 8th or 9th out of 16 planned chapters of Shenmue by now.
When i got my dreamcast and booted up Soul Caliber for the first time i felt like i had an Arcade in my house..i was 13 so yeah silly but man what a time to lived in.Also noticed a lot of games got that magical 60fps treatment on DC makes an massive difference.
This really goes to show how powerful the dreamcast was, shame it was beat up by its competitors, it was an excellent console that houses lots of arcade games, but the with n64, even with all the limitations of a weak system, all this blurriness, low framerate, somehow, its still enjoyable and a decent experience.
You're a mindless TROLLBOT program that has no sense of context. The N64 was the powerhouse of its' generation while the Dreamcast was the weakest of its' generation. These are simple facts.
Even though the Dreamcast lived only 2 years it got a comparable game library of great games to the PS2,Xbox and GC. To me personally the DC has more great games than all of the other 3 combined and i still play the Dreamcast every week and i have a ton of DC games to play for the next 50 years, so in reality consoles die only when you stop playing them.
And the DC had the most personality with the color and design of the console and the controller design and VMU and all the fishing controllers and the sounds the console made when running the game.
@@epicon6best game is san Francisco rush 2049
@@epicon6 nah the game library were different cases for each console, the dreamcast was top-notch in arcade games, and the of the generation focus on games with deeper gameplay, nonetheless, the dreamcast are absolute top-tier and timeless pieces
while the n64 basically gives you the simplest forms of fun with games that dont look pristine but work well despite the controllers "unique" style, it was also THE multiplayer machine then too
@@epicon6
Comparable library???? No, not even close man. Stop lying.
Otimo vídeo, parabéns!! Deixa bem claro que o DC era apenas um console de quinta geração melhorado. Jogos 3D simples, porém com boas texturas, filtro antiserrilhado, imagem nítida graças a resolução, um baita console pra sua época, cumpriu bem o papel, melhor hardware da quinta geração e com folga. Vale lembrar que os joguinhos de arcade o Dreamcast roda com perfeição haha
Maior mentira essa. Essa "nitidez" do Dreamcast só é notada jogando num monitor com saída VGA e Cabo VGA, e 99% dos que jogaram Dreamcast, foi numa tv crt com o cabo av: o famoso vermelho, branco e amarelo. Por isso em questão de nitidez não tinha tanta diferença na TV CRT.
@@Pedro_5859 🥱😮💨
Excelente vídeo, demonstra o quanto era sofrível em alguns jogos o framerate do Nintendo64. Apesar que alguns jogos com expasion pak ficavam mais nítidos do que os mostrados nas comparações.(RE, STWEpisodioRacer, Vigilante 8, Roadsters.)
Verdade, um jogo que curto muito no N64 é o Blast Corps, mas tem fases que que o framerate cai demais!
Bangaoi Oh and Wetrix maybe better visually on N64? Some of the racing games close?
I love this type of videos, thank you !!!
Miss those blurry n64 Textures lol. I need a CRT.
Os jogos que ficaram mais parecidos,.são os jogos que saíram primeiro para o Nintendo 64, e depois portaram para o DREAMCAST.
Mas os jogos que foram feitos para os amigos .
Aí o N64 leva um sacode.
O N64 até que foi bem é lógico que não se compara ao Dreamcast mas pelas limitações do console eu achei que se saiu muito bem que pena que o Game cube não seguiu o mesmo caminho do N64.
Para um vídeo game de 1996, o que o N64 entrega impressiona e muito!
The Dreamcast wipes the floor with the N64 😊
Weird the Dreamcast was released only 2 years after N64.
In Japan. 3 years in America.
The gap between what the N64 could do in its better looking games and what the Dreamcast could do in its best titles was way bigger than what the PS1 could do versus the N64. This is despite the fact they're separated by pretty similar time periods. The reason is Dreamcast's hardware was way ahead of the curve compared to the N64.
Impressionante como o desempenho do Nintendo 64 é ruim nos jogos... Parecem todos rodarem abaixo dos 20 fps
Um processador dedicado ao áudio fez falta
E onde caberia um áudio de qualidade? Kkkkk
E dos frames, jogando em casa numa tubão sem ter nada para comparar, a gente adapta a visão.
Recentemente saiu um mod para super Mario 64 e Diddy Kong que faz fica em 60 FPS no Nintendo 64 via everdrive.
It's safe to say that if you wanted the best version at home of an arcade game then the best system was Dreamcast. Even into the PS2 life span, if it was an arcade game, the best version was usually on Dreamcast. Unfortunately for Sega, they were pushing "arcade at home" while PS2 was pushing big budget, high quality single player experiences. Sega wanted to port arcade style games. It was pretty foolish of Sega given how arcades had already been dying by 1998. They finally figured it out and tried to put out some games like Shenmue, publishing Headhunter, and a few others, but it was a little too late. Even the big single player games they did get felt a little shallow compared to what PS and PS2 were doing. Also a total lack of RPGs and rampant piracy didn't help.
Ah yes, my two most favorite consoles. Home to Jet Set Radio and Mario 64. Still play these consoles regularly.
Besides a few games I never really got too into the Dreamcast, but man it is an impressive console. It still looks stunning now.
I love dreamcast but i love the N64 a little more 🎮😆🎮
While the Dreamcast had superior hardware the N64 had the better game library.
@@LetoAtreides82 yup🎮
if you like N64 blocky graphics (visuals) then game library wins
DC was on the edge but if N64 had larger ROM capability, it would surely have closer results, I bet.
Dreamcast was too fast in game and too powerful compared to N64, but N64 had amazing exclusive games that looked like dreamcast.
Amazing video ❤
see i had both, and i played a lot of both, the dreamcast looks way better by leagues, but the n64 was about load times.
Mortal Kombat 4 9:11 & Gold 9:13
Amazing video!
17:10 Difiero de la comparación de Rush 2049. La versión de N64 usada en este video es sin Expansion Pak, lo correcto sería hacerla con dicho periférico.
All the people that loved Dreamcast for 20+ years I've always felt Sega just gave up on the console too soon. It sold 8 million units in it's short existence. GameCube sold 21 million. Gamecube lasted 7 years on 21 million units sold. I am sure if Sega kept marketing games and making great games like Shenmue it could have definitely sold more games. I know Shemue flopped (Sadly), but the console obviously had some power to even run a game like Shenmue, so they could have marketed and made some other type games. I don't know, I just grew up a Sega fan so maybe I am reaching. I just never hear anyone say anything negative about it like I do the Jaguar, Virtual Boy, SegaCD etc etc.
Sorry, but the reason why they discontinued the Dreamcast wasn't only because it sold worse than expected, but they didn't have money to keep producing/marketing. They were already In debt before producing the Dreamcast, so they didn't discontinued because they wanted to, but because they were forced to do it if they didn't want to lose more money.
@@pafoneto1275 Yeah but dude Every company loses money on their consoles. The money comes from software sales, not the consoles. If you do the math they basically were on pace to have the same amount of consoles sold if not more than the GameCube. And if they were in debt they wouldn't of been able to even produce a console. Not to mention they dumped 50 million into creating Shenmue (Which at the time was the highest budget for any game). Where do you get your information? Lol.
@@thegamingchef3304
Yes, but not every company has debts BEFORE releasing a console... I mean, you think Nintendo has debt before releasing N64? O Sony before releasing PS1 or PS2? No, they weren't. At one point Dreamcast sold so badly that Sega had a lot of consoles that weren't sold.
No, man, you are completely wrong, the reason why GameCube wasn't discontinued is because Nintendo weren't in debt, and sold a lot of games (unlike Dreamcast, that even if it's sold 7 mill consoles, the games weren't selling well).
You are missing the mark by a lot.
If Sega didn't make that many bad decisions maybe what you are saying would be reasonable. But that is not the case.
There is a lot of documentation about Sega and the making of the Dreamcast, you can search some videos if you want to now.
pra mim os gráficos mais sóbrios dos jogos de F1 no nintendo 64 deixam tudo mais realista, os do dreamcast eram muito vivos, sempre preferi no 64 por isso (e aquele f1 world grand prix é uma obra prima no 64, a introdução parecia até cg na época!
Cool
Dreamcast STOMPS N64. And Sonic Adventure STOMPS Super Mario 64 in my opinion.
Isn't it weird?How all the games on the dreamcast ran at 60 frames per second?But now we have super powerful PC like consoles.And they're coming up with nothing but thirty frames per second games
Em vários casos é exatamente o mesmo jogo, porém aproveitando a resolução e frame rate maiores que o DC proporcionava. Como devia ser. Obviamente que nos next gen e exclusivos o DC deslanchava, a diferença de geração ficava gritante.
O roadsters por exemplo é até bonito no n64, mas o frame rate é bem ruim... Já no Dreamcast é como fosse a versão definitiva e roda extremamente bem apesar de ser um port. Agora realmente se tu pega um Shenmue por exemplo aí sim o salto gráfico é gigante.
@@TheFred128o Dead or Alive 2 também é tão detalhado a modelagens dos personagens, texturas e cenários rodando tudo à 60fps que mostram que o Dreamcast era mesmo de outra geração pois esse jogo que eu mencionei seria impossível de se rodar no Nintendo 64 ou Ps1!
@@Leo-xh8pp Com certeza, os gráficos do Dead or Alive 2 eram muito impressionantes, e são bonitos até hoje. E como eu falei do Roadsters que é de corrida, se pegar um Test drive Lemans, Tokyo Xtreme racer 2, Metrópolis street Race, f355 Challenge o salto gráfico também é gigante em relação aos games de n64 e ps1.
Dreamcast was and still is a perfection but nintendo 64 still has it's own unique vibe that I love equally
That EWC hardcore.... sounds hilarious
It is a honor for the n64 to be compared with the wonderful Dreamcast, when the N64 should be normally compared with the Saturn.
Like a lot of u guys have said we never really got to see what the Dreamcast could do we basically just got a straight port with higher fidelity and framerate.The only problem with this is with the higher resolution and FPS comes mechanical drawbacks in the game design.
The flawed robotic movements with the more washed out and slower framerate gave the N64 in my opinion the superior version of the game because they were designed for that system and the brighter smoother look made the games look wooden and soulless on the Dreamcast. Don't get me wrong there were games that came out for the DC that were amazing but a lot of the bigger developers at this point were just cashing in on straight up ports and we never got a version of there games made just for the DC taking into account how much more powerful then the other systems at that point it could of been massively different and better.
And i think sadly this was a massive part of the systems failure the developer support and the looming realise of the PS2.
en algunos juegos se defiende bastante bien el n64, pero en todos los casos se nota mucho la diferencia de resolución
Dreamcast was so ahead of its time wow
why was the Dreamcast console ahead of its time?
Why?
What a difference 60fps fluidity made!
Obviously, frame rates are different but surprising there is no much different even generation difference.
Dreamcast was such an underrated console, 2 years apart and worlds apart, Dreamcast really was the end of an era. Both systems were revolutionary, n64 made 3d gaming interesting and fun, while Dreamcast applied all the techniques still used today, better textures, higher resolution, 60 fps, and online gaming. Both blew me away. PS2 on the other hand was way overrated, riding on the success of its predecessor, the graphics seemed like a step down from the bright and colorful Dreamcast, and honestly, the games weren't as fun, not to say there weren't any great games, but it had too much shovelware. I believe with the death of the Dreamcast, the PS2 and Xbox were the beginning of a new era, the modern era of gaming.
thank you 👍💖
NBA Show Time, NFL Blitz, Ready 2 Rumble, Rayman, Roaders, F1 racing games looked good on the N64. Hampered by low resolutions an or low FPS, but looked good on the platform.
n64 is older and cartridgr based with limited space, but stills managed to compete with cd era consoles.
I mean clearly Dreamcast has generally better framerates, nicer graphics etc... but honestly, the N64 holds up a lot better than it ought to in some of these. And in fact has the edge in content in some cases (Resi 2, Hydrothunder).
It's not exactly a video breaker but just FYI, WGP2 on N64 is actually the same game (content/season) as F1 WGP1 on Dreamcast. While N64 had 1997 and 1998 season games, the Dreamcast ones are actually 1998 and 1999 seasons.
I'll always be thankful to Dreamcast for giving me the pleasure of playing Phantasy Star Online, well, online, with players across the world. :D
Duas palataformas que conheço muito pouco. Gostei mais de ver, além das questões gráficas, alguns jogos que tiveram a perspactiva ou o estilo de jogo alterado, isso pra mim foi o mais interessante.