ADDITIONAL INFORMATION: - Exotic ships and other S-class ships can also spawn in pirate-controlled systems. (Thanks to @nathanhazlehurst484 for reminding us!).
However they have almost the minimum slots and is dirt cheap compared to the same ships with lower class in the same trading post. I got 4 tier s in the space of 20mins in the same trading post however none of those are usable. For example a S hauler with 30 inventory or 2 solar with 13 module slots
One thing about those C and B class sentinel ships other than their raw scrap value - some of them can have crazy good supercharged slot layouts when upgraded to S class. You're probably not going to be invested in doing this on a regular basis by any means, but if you find a ship you like the looks of but can't seem to find a good A or S class (or you found them and they have bad slot layouts), try upgrading some of the C and B class ones. Obviously this will take a lot of time, units, and nanites so it's more of an "end game" activity to do when all of those things are easier to have (tip - if you're playing in ultrarelaxed solo mode and don't mind cheesing the game a bit to get your perfect ship, just set your difficulty for free purchases and you can upgrade at no cost)
Exocraft really useful as portable storage too. Also useful to hide from hazardous conditions providing you have the tech upgrade installed. Handy if there's no nearby building or cave, and saves you digging a hole to hide. Minotaur provides hazard protection as standard, without the need to install hazard protections.
Wait until you find a storm crystal planet and find out you can harvest 5 million units worth in 5 minutes because they are each worth 210k. And there are storms every few minutes
One thing I noticed with the new Aquarius update is that wanted pirates can randomly spawn when in space, and if you defeat them you can collect their bounty. It’s a very cool thing if you want to go with the “Cool Intergalactic Bounty Hunter” style of play.
Random pirate encounters in space (white skull icon on red diamond, "threat detected" warning) have been a thing for quite some time. Since outlaws, if I'm not mistaken.. which I could be if I'm honest. Could be even before outlaws? . Spawn rates seem to depend on your standing with the dominant race and conflict level of the system. High value items in your inventory seems to attract pirates too, in a similar way to contraband attracting sentinels via cargo scans. Spawn rates may have been tweaked with recent updates. Edit: I like using them to test out weapons. The random encounter pirates have ranks too
@Default-Controller I don’t mean the pirate cargo scans that happen every now and then. I mean a real pirate ship with a bounty. It’ll be marked by a red diamond and it’ll be far away and you’ll have to reach it with your pulse drive.
@@PietroSbardella yup, I know. These are what I was referring to as the random encounters. No need to pulse to them usually. Try diverting power to engines, this should enable you to catch up with them and essentially sneak up on them in 1 on 1 battle
Thank you for this awesome vid! May I also suggest utilizing multiple ships as extra storage? Newer players might not know that ship inventory, both tech and cargo, are bound to that ship. So you can have multiple ships with full inventory, and swap them out whenever you need. Sentinal ships likely start with a lot more cargo than most ships, if I'm not mistaken.
No... Why would you? There's no need to remove. If I decide to make a video on storage, I'll mention you and others who have commented here and on other videos with suggestions...
Maybe it is changed in recent months, but Sclass ships, solars and exotics spawn in every occupied system. Very low rate but I got an Sclass shuttle in a 1-star economy in my previous playthrough. Also, you can use the refiner in your suit as an extra storage slot. Just take care to not accidenrlty acivate.
@@goodguysfree yes, in 2star economies. But I admit it is very rare. Just keep camping on a tradepost (more ships than spacestation) and eventually, one will land
@@goodguysfreeI got mine a one star system, on the fifth wave, bought it , saved, reloaded and it was there again in the next fifth wave , but after I left and then went back it didn’t appear again.
@@goodguysfree Yes. S-class exotics are available in all inhabited systems. If starships land in system, there's a chance it'll be an exotic and a chance that exotic will be S-class.
Honestly don't waste resources and inventory in converting the goop. If you need nanites, you can simply fish and release the fish in water. This gives you tons of nanites.
Bottom line - fishing is better, but not by much, and you can't explore while you fish, but you can explore while you refine. Here are the gory details: So - I went to some place to fish. I used no bait, depth was about 18u. I waited until the line caught and pulled, and immediately cast again. I recorded what I was doing, and looked at the recording later. The result was 16 fish caught in 9 minutes and 38 seconds. I went into the water and released the fish I caught - it took me 34 seconds to release all of them. This produced 459 nanites in 10 minutes and 8 seconds, or 608 seconds. This is about 0.75 nanite/sec. 500 residual goop takes 60 seconds to make 50 0Viscous Fluids. 500 Viscous Fluids takes 60 seconds to make 500 Living slime. 500 Living slime takes 60 seconds to make 500 runaway mould. 500 runaway mould mould takes 60 seconds to produce 100 nanites. So, 500 residual good takes 240 seconds (let's add 4 seconds for switching and overhead) so 244 seconds to make 100 nanites. This comes to 0.4 nanite/sec - about half the speed. You decide.
One thing that always bothered me when i heard folks saying combat in NMS is bad is the fact that most folks don't even try to use all the moves and tricks, for example,one of tbe things that when i discovered, it blew my mind is the dashing mechanic that you can pretty much do from the start, this simple trick gives you a lot of mobility, and makes combat immeasurable fun.
I'm sorry about that. Those are not links. I understand that they are confusing. Links like that only appear at the end of videos. I'll make sure the links are in the description. Check in another 10 minutes.
It's sad that youtube removed the ability to put in anotations that were links at any point. And they gave you the "orb" in the corner, to replace it, so you could still put in links... ... and got rid of that TOO. So many old vids that just don't work right anymore, so many cool gimics that .. just arn't a thing anymore.
_Experience is earned by making mistakes, avoiding mistakes requires experience_ (Pretty sure Terry Pratchet said this, but im paraphrasing not quoting) Newer players remember - you can RELOAD your last save (usually the one that says Restore Point) to reverse some bad decisions you might have made You jump out of your ship (this triggers a Restore Point) you go buy a new multitool, amke a mistake, reload your save Autosaves often happen when something has just changed, OR roughly every minute, so if you just bought the wrong Multitool it might make a new autosave, this is why you reload the Restore point not the Auto Jump in and out of your ship often to make Saves whenever you want, also using any of the Save points near building, or the 2 craftable save (save beacon and save point), any of these 3 make Restore Point style saves Autosaves happen well automatically, so usually best not to reload these to undo mistakes
Thank you so much for this detailed comment. It is long but contains numerous important details. I do believe that autosaves happen less than once a minute if you're idle. Normally I'd see up to 7-8 minutes of difference between the restore point time and the autosave time, so I'm guessing it's on the order of 10 minutes. Still, viewers can gain a lot by reading your comment. Thank you!
@@goodguysfree Always glad to share information You are absolutely correct They do happen less when idle I didnt include this to keep it short And btw, for me, this was a very short comment, i usually write way more, but i know people dont always read them if theyre too long Im old, so im not used to the modern paradigm of avoiding reading or watching long comments or videos When it comes to sharing information im always torn between keeping it brief enough to read, but long enough to include all pertinent information Though i do find breaking them into smaller paragraphs encourages their reading, i forgot to do this in the first comment
I have been away for 3 years. I love this game. Got a digital copy for ps5 for 25. I used my credit from ps and used that. I’m already rich in the game. Il put in 10 hours on my days off
No, but it will deploy combat frigates to your aid, and they do fire at your enemies. In truth - it's really just for show. The damage they do is minimal as far as I can tell.
Thought process: Have one multi-tool dedicated for mining/scanning, and another dedicated for combat. Or, go all the way and ultimately get 3 tools: mining, scanning, and combat-dedicated.
That's exactly what I have on my main save. Combat one is an alien MT with 4SC slots for pulse spitter. I know, lots of ppl don't think pulse spitter is a good choice but I like it. Second is a sentinel MT and has T-shape 4SC slots for mining. 3rd has 4SC in L-shape, is an experimental MT for scanning.
Even though there's nothing illegal about the quicksilver glitch, and even though I've used it in the past, I personally don't try to push people into using it...
No... Watch closely at the point in the video where I say this. I'm showing the 3 dots in the galaxy map. That's a 3-star system. A system that has a "rank" of 3 stars.
@@narlybeachcomber7086 the "stars" he's referring to is an icon that shows up next to the system's economy (when you have the economy scanner installed) that shows 1-3 stars depending on if the economy is poor, balanced, or wealthy. It has nothing to do with how many actual stars or planets are in the solar system
ADDITIONAL INFORMATION:
- Exotic ships and other S-class ships can also spawn in pirate-controlled systems. (Thanks to @nathanhazlehurst484 for reminding us!).
In fact, pirate systems have a 5% chance of S rank, the highest in the game.
However they have almost the minimum slots and is dirt cheap compared to the same ships with lower class in the same trading post. I got 4 tier s in the space of 20mins in the same trading post however none of those are usable. For example a S hauler with 30 inventory or 2 solar with 13 module slots
One thing about those C and B class sentinel ships other than their raw scrap value - some of them can have crazy good supercharged slot layouts when upgraded to S class. You're probably not going to be invested in doing this on a regular basis by any means, but if you find a ship you like the looks of but can't seem to find a good A or S class (or you found them and they have bad slot layouts), try upgrading some of the C and B class ones. Obviously this will take a lot of time, units, and nanites so it's more of an "end game" activity to do when all of those things are easier to have (tip - if you're playing in ultrarelaxed solo mode and don't mind cheesing the game a bit to get your perfect ship, just set your difficulty for free purchases and you can upgrade at no cost)
Exocraft really useful as portable storage too.
Also useful to hide from hazardous conditions providing you have the tech upgrade installed. Handy if there's no nearby building or cave, and saves you digging a hole to hide.
Minotaur provides hazard protection as standard, without the need to install hazard protections.
RUNAWAY MOULD = NANITES?!?!? Thank you for that! Now pardon me while I spend the rest of the day refining mould.
LOL, always happy to help travelers...
Build a bunch of refiner rooms in your Capital Ship and let them refine passively for you. I do 10 full stacks at a time that way ;-)
Wait until you find a storm crystal planet and find out you can harvest 5 million units worth in 5 minutes because they are each worth 210k. And there are storms every few minutes
One thing I noticed with the new Aquarius update is that wanted pirates can randomly spawn when in space, and if you defeat them you can collect their bounty. It’s a very cool thing if you want to go with the “Cool Intergalactic Bounty Hunter” style of play.
Random pirate encounters in space (white skull icon on red diamond, "threat detected" warning) have been a thing for quite some time.
Since outlaws, if I'm not mistaken.. which I could be if I'm honest. Could be even before outlaws?
.
Spawn rates seem to depend on your standing with the dominant race and conflict level of the system.
High value items in your inventory seems to attract pirates too, in a similar way to contraband attracting sentinels via cargo scans.
Spawn rates may have been tweaked with recent updates.
Edit: I like using them to test out weapons.
The random encounter pirates have ranks too
Thank you for this comment. Fills in the gaps and helps everyone!
Wait you serious? I haven’t seen one since I started the Aquarius expedition.
@Default-Controller I don’t mean the pirate cargo scans that happen every now and then. I mean a real pirate ship with a bounty. It’ll be marked by a red diamond and it’ll be far away and you’ll have to reach it with your pulse drive.
@@PietroSbardella yup, I know. These are what I was referring to as the random encounters.
No need to pulse to them usually. Try diverting power to engines, this should enable you to catch up with them and essentially sneak up on them in 1 on 1 battle
I actually didn't know that about the nutrient processor. That's pretty useful.
Thank you for this awesome vid!
May I also suggest utilizing multiple ships as extra storage? Newer players might not know that ship inventory, both tech and cargo, are bound to that ship. So you can have multiple ships with full inventory, and swap them out whenever you need. Sentinal ships likely start with a lot more cargo than most ships, if I'm not mistaken.
Sounds good. I'm thinking about a video to talk about storage. Could be...
No... Why would you? There's no need to remove. If I decide to make a video on storage, I'll mention you and others who have commented here and on other videos with suggestions...
@@goodguysfree I'm new to sharing things with a community, that's all, lol. I can't wait to see the video!
First draft of the script is actually ready. Will be towards the end of the week, I hope. No promises, though.
@@goodguysfree I await excitedly!
I have spent SOOOO much time handing out relics and casings, but now my prices with the Gek are really good. I'm at 50% discount
Maybe it is changed in recent months, but Sclass ships, solars and exotics spawn in every occupied system. Very low rate but I got an Sclass shuttle in a 1-star economy in my previous playthrough.
Also, you can use the refiner in your suit as an extra storage slot. Just take care to not accidenrlty acivate.
What about exotics? Have you seen an exotic spawn in low-rank systems?
@@goodguysfree yes, in 2star economies. But I admit it is very rare. Just keep camping on a tradepost (more ships than spacestation) and eventually, one will land
@@goodguysfreeI got mine a one star system, on the fifth wave, bought it , saved, reloaded and it was there again in the next fifth wave , but after I left and then went back it didn’t appear again.
@@goodguysfree Yes. S-class exotics are available in all inhabited systems. If starships land in system, there's a chance it'll be an exotic and a chance that exotic will be S-class.
@KillDivill ql Actually I think exotics are only S-class.
Honestly don't waste resources and inventory in converting the goop. If you need nanites, you can simply fish and release the fish in water. This gives you tons of nanites.
Bottom line - fishing is better, but not by much, and you can't explore while you fish, but you can explore while you refine. Here are the gory details:
So - I went to some place to fish. I used no bait, depth was about 18u. I waited until the line caught and pulled, and immediately cast again. I recorded what I was doing, and looked at the recording later. The result was 16 fish caught in 9 minutes and 38 seconds. I went into the water and released the fish I caught - it took me 34 seconds to release all of them. This produced 459 nanites in 10 minutes and 8 seconds, or 608 seconds. This is about 0.75 nanite/sec.
500 residual goop takes 60 seconds to make 50 0Viscous Fluids.
500 Viscous Fluids takes 60 seconds to make 500 Living slime.
500 Living slime takes 60 seconds to make 500 runaway mould.
500 runaway mould mould takes 60 seconds to produce 100 nanites.
So, 500 residual good takes 240 seconds (let's add 4 seconds for switching and overhead) so 244 seconds to make 100 nanites. This comes to 0.4 nanite/sec - about half the speed.
You decide.
One thing that always bothered me when i heard folks saying combat in NMS is bad is the fact that most folks don't even try to use all the moves and tricks, for example,one of tbe things that when i discovered, it blew my mind is the dashing mechanic that you can pretty much do from the start, this simple trick gives you a lot of mobility, and makes combat immeasurable fun.
What dashing mechanic? (looking flushed)
@@goodguysfree jump + direction.
Keep trying until you figure out.
Oh, right! Well, this is something that works better with a controller than with keyboard+mouse, although it does too.
Thanks!
For some reason the links at (0:18) to reach those other vids don't work?
I'm sorry about that. Those are not links. I understand that they are confusing. Links like that only appear at the end of videos.
I'll make sure the links are in the description. Check in another 10 minutes.
It's sad that youtube removed the ability to put in anotations that were links at any point.
And they gave you the "orb" in the corner, to replace it, so you could still put in links...
... and got rid of that TOO.
So many old vids that just don't work right anymore, so many cool gimics that .. just arn't a thing anymore.
_Experience is earned by making mistakes, avoiding mistakes requires experience_ (Pretty sure Terry Pratchet said this, but im paraphrasing not quoting)
Newer players remember - you can RELOAD your last save (usually the one that says Restore Point) to reverse some bad decisions you might have made
You jump out of your ship (this triggers a Restore Point) you go buy a new multitool, amke a mistake, reload your save
Autosaves often happen when something has just changed, OR roughly every minute, so if you just bought the wrong Multitool it might make a new autosave, this is why you reload the Restore point not the Auto
Jump in and out of your ship often to make Saves whenever you want, also using any of the Save points near building, or the 2 craftable save (save beacon and save point), any of these 3 make Restore Point style saves
Autosaves happen well automatically, so usually best not to reload these to undo mistakes
Thank you so much for this detailed comment. It is long but contains numerous important details. I do believe that autosaves happen less than once a minute if you're idle. Normally I'd see up to 7-8 minutes of difference between the restore point time and the autosave time, so I'm guessing it's on the order of 10 minutes.
Still, viewers can gain a lot by reading your comment.
Thank you!
@@goodguysfree Always glad to share information
You are absolutely correct
They do happen less when idle
I didnt include this to keep it short
And btw, for me, this was a very short comment, i usually write way more, but i know people dont always read them if theyre too long
Im old, so im not used to the modern paradigm of avoiding reading or watching long comments or videos
When it comes to sharing information im always torn between keeping it brief enough to read, but long enough to include all pertinent information
Though i do find breaking them into smaller paragraphs encourages their reading, i forgot to do this in the first comment
I have been away for 3 years. I love this game. Got a digital copy for ps5 for 25. I used my credit from ps and used that. I’m already rich in the game. Il put in 10 hours on my days off
Refining horror eggs is way faster than mold.
Of course, and finding slime to refine is much easier.
Just my choice but, I like to get whisper eggs and use the refiner to get nanites. 10 eggs = 500 nanites in a few seconds
does your freighter ever fight? say I warp it to a system where there are active pirates, will my freighter engage?
No, but it will deploy combat frigates to your aid, and they do fire at your enemies. In truth - it's really just for show. The damage they do is minimal as far as I can tell.
Thought process:
Have one multi-tool dedicated for mining/scanning, and another dedicated for combat.
Or, go all the way and ultimately get 3 tools: mining, scanning, and combat-dedicated.
That's exactly what I have on my main save. Combat one is an alien MT with 4SC slots for pulse spitter. I know, lots of ppl don't think pulse spitter is a good choice but I like it.
Second is a sentinel MT and has T-shape 4SC slots for mining.
3rd has 4SC in L-shape, is an experimental MT for scanning.
Exotics also spawn in black market system's.
You mean pirate controlled systems. Yeah, I think you are correct. I'll add this information to a pinned comment.
Thanks!
@@goodguysfree yes pirate controlled. I have 12 exotic ships been playing game for a long time.
Thanks again - check out the pinned comment... I added and mentioned you.
@@goodguysfree Thanks lol. I should know have almost 1500 hours in game now it's ridiculous. Good job!
Yep, there's 1 in every system.
Plus, unlimited quicksilver glitch so you can get all of the quicksilver store items for free lol.
Even though there's nothing illegal about the quicksilver glitch, and even though I've used it in the past, I personally don't try to push people into using it...
well lucky me all my tools ships. bases Companions and what not is backed up to a text file >.>....
lucky me...........woooooooo.............
What is a "3 star system?" Did you mean 3 planet?
No... Watch closely at the point in the video where I say this. I'm showing the 3 dots in the galaxy map. That's a 3-star system. A system that has a "rank" of 3 stars.
If you are looking at star in the Galaxy map it will show you 1-3 vertical stars. 3 stars= rich system 2= middle 3= poor
FYI you need the economy scanner installed on your ship to be able to see the stars though
@@leftcoastfunk ok thanks, so they have 3 stars? or just 3 planets?
@@narlybeachcomber7086 the "stars" he's referring to is an icon that shows up next to the system's economy (when you have the economy scanner installed) that shows 1-3 stars depending on if the economy is poor, balanced, or wealthy. It has nothing to do with how many actual stars or planets are in the solar system