Unreal 5.4 Preview Tour | Skeleton Tools: Vertex Weighting | Unreal Engine Tutorial

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  • Опубліковано 9 січ 2025

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  • @ryanjdev87
    @ryanjdev87 9 місяців тому +1

    5.4 is amazing, so many great features im loving it ! Thanks kevin

    • @livinfreestyle6727
      @livinfreestyle6727  9 місяців тому

      It really is and you're welcome

    • @Maxwell_Kenway
      @Maxwell_Kenway 9 місяців тому

      Nice. Looking forward to these features. Btw, do you have experience with the USD formate? As far as I understood its a collection of your scene, that will be updated in all programs, if you change anything. Like changing a bone role or adding weight, flip normals or other stuff. Seems like you do no longer need to export or reimport stuff from blender or Maya as it will be updated live once saved. Heard that UE is also capable to handle this format.

    • @livinfreestyle6727
      @livinfreestyle6727  9 місяців тому +1

      Yes I have XP with USD. However, my overall take on it was that it wasn't the silver bullet it could be, MOSTLY cuz of rigging. It did not handle the various rigging nodes, methods, etc. However, with all the cool new control rig stuff, I was thinking that if all your rigging was done in Unreal, then maybe USD could work cuz it's really just the model file at that point. If you find cool workflows with it let me know

  • @davideconsalvo3563
    @davideconsalvo3563 6 місяців тому

    Thank you very much for all of this!
    I would suggest to add this video in the playlist of Pet Series

  • @Zeldarulah
    @Zeldarulah 8 днів тому +1

    In 5.4, when I have Skeletal Mesh view open like this I do not see "Editing Tools" as an option (there is nothing between Reimport Base Mesh and Activate Cloth Paint).. how do I enable this?

  • @BretBourquin
    @BretBourquin Місяць тому

    Thank you! Very helpful.

  • @xaby996
    @xaby996 9 місяців тому

    And the new 3.0 metahumans, currently usable in uefn, come equipped with a massive control rig and a procedural walking blueprint.

    • @livinfreestyle6727
      @livinfreestyle6727  9 місяців тому

      I saw the meta announcement as well. I haven't even had time to play with UEFN

  • @xaby996
    @xaby996 9 місяців тому

    New component for metahumans coming in 5.4 full release. Togglable correction bones for better performance

    • @livinfreestyle6727
      @livinfreestyle6727  9 місяців тому

      Im curious to see what this actually is cuz you can setup your own toggles now

  • @ajibolalaleye769
    @ajibolalaleye769 7 місяців тому

    Great tutorial. Is it possible to switch the weighting of a mesh. Like a skin weight profile. As they removed it from 5.4

    • @livinfreestyle6727
      @livinfreestyle6727  7 місяців тому

      I had not looked into this. As far as I know its still in there...a.t least its in the docs for 5.4

    • @ajibolalaleye769
      @ajibolalaleye769 7 місяців тому

      @@livinfreestyle6727 okay thanks a lot. I just want to ask if you can assist. I have character with a puncho. The puncho has some part of it skinned to give it some unique animations. I am using half cloth sim and the skinned part of the mesh to make some animations and drive the rest of the cloth sim. Is it better to skin the whole clothing asset and use something like kawaii physics or rigid body dynamics. Because I want the clothes to follow the arms until the animations is played. I have tried using the location of the arm joint/bone. I want the cloth joint to follow but the results are not working properly. If you look at something like doctor strangest cape in marvel rivals. It seems to be animated. Because I don't think it's wise to bake an alembic for all types of motion the character can take. Sorry about the long explanation. I just want to be clear

    • @ajibolalaleye769
      @ajibolalaleye769 7 місяців тому

      @@livinfreestyle6727 Hi please can you help with my previous comment when you have the chance

    • @livinfreestyle6727
      @livinfreestyle6727  7 місяців тому +2

      Cloth is a beast of a setup and wherever possible I prefer to use something like Kawaii physics (very cool that you are familiar with it). Apparently the latest version even allows for cross chain constraints so something like a skirt is much more achievable. The downside of this method is you have to put a lot joints in there to get fidelity. As far as the rest, it depends. If it's a super heroic moment it can even be hand animated and you can use blend curves to turn it on and off in engine.

    • @ajibolalaleye769
      @ajibolalaleye769 7 місяців тому +1

      @@livinfreestyle6727 okay I will give it a test thanks so much

  • @hotsauce7124
    @hotsauce7124 9 місяців тому

    Thank you, is there a tab that allows the user to type in specific weights values on a cluster of verts? Will the typed in values also auto normalize?

    • @livinfreestyle6727
      @livinfreestyle6727  9 місяців тому +1

      Yes there is. WHen you pick a vert there is alitte table and you can type or slide weights

    • @hotsauce7124
      @hotsauce7124 9 місяців тому +1

      @@livinfreestyle6727 Thank you, Sir

  • @Parisella
    @Parisella 8 місяців тому

    I love that Unreal's heading towards having full rigging capability, but I don't see any vertex weight mirroring options in 5.4. Is this possible? It would save a lot of time painting skin weights

    • @livinfreestyle6727
      @livinfreestyle6727  8 місяців тому +1

      There is a mirror button. If you click "verticies" I have not personally tried it to see how well it does in armpit regions and overlaps, but it is there

    • @Parisella
      @Parisella 8 місяців тому

      ​@@livinfreestyle6727 Ah thank you! I'll take another look!

  • @SuperMontana2008
    @SuperMontana2008 9 місяців тому

    Epic are on fire!

    • @livinfreestyle6727
      @livinfreestyle6727  9 місяців тому

      I know this is a little thing, but overall it's really hard to keep up with the speed of updates!

    • @xaby996
      @xaby996 9 місяців тому

      They have been stepping up the speed and quality of their engine updates

  • @ryanisanart
    @ryanisanart 9 місяців тому

    Wowowow

    • @livinfreestyle6727
      @livinfreestyle6727  9 місяців тому

      Simple stuff is cool right :)

    • @ryanisanart
      @ryanisanart 9 місяців тому

      im so happy you took the time to look at this when i asked a few months ago, AND that you immediately followed up to see if any of your issues were addressed in 5.4@@livinfreestyle6727