Ask A Dev
Ask A Dev
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$17,000 for a Character Model? : How much does _______ cost?
How much does it cost to hire a character modeler, animator or engineer? How much might you pay for quality talent and where do you even begin to figure it out.
How much can you earn in these game development jobs?
Today I offer a couple of different frameworks for how to answer these questions.
Two things to keep in mind throughout, cost of living varies all around the world and the path to becoming a senior and thereby earning these salaries is not a short journey.
Dev Thoughts share general game development learnings and brainstorms from the community and development experience.
✨💲 Tips are welcome! (We also have Patreon and supers):💲✨
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Join our Patreon to vote for upcoming topics, download tutorial content, as well as early access to tutorials and live dev streams.
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discord.com/invite/z8rdA68wYW
Spreading the word is also a great way to support the channel.
🙏Truly grateful for support in all forms.✨
#GameDevelopment #GameDesign #gamedev
00:00:00 Intro
00:03:36 Opportunity Cost Baseline
00:05:30 Job Posting Baseline
00:09:33 What your worth
00:10:53 Recruiter Callout
00:12:07 What a Character Artist makes?
00:21:07 What an Engineeer makes?
00:25:57 What an Animator makes?
00:29:51 Wrap up
Переглядів: 3 647

Відео

Control Rig might Stomping Your Foot Animation and a Fix
Переглядів 45512 годин тому
Control Rig might be breaking your feet! It's important to understand how the default procedural foot placement is setup so that we can account for that in our animation authoring. As shown in our recent Jump Turn tutorial (ua-cam.com/video/9wksRrMJXtQ/v-deo.html), I'll walk through what's broken and how to fix it. This is part of our Anim BP series. 🎓 Animation Blueprints 🎓 Control Rig ✨💲 Tips...
Why Pros and Beginners Overlook the Same development Trap
Переглядів 1,5 тис.14 днів тому
Dev Thoughts share general game development learnings and brainstorms from the community and development experience. ✨💲 Tips are welcome! (We also have Patreon and supers):💲✨ www.paypal.com/donate/?hosted_button_id=GUPVQJZ8GZKN6 Join our Patreon to vote for upcoming topics, download tutorial content, as well as early access to tutorials and live dev streams. patreon.com/ASKaDEV 🔗 Join our disco...
Control Rig #10-5: Advance Leg: Null Node Bug? | Unreal Engine Tutorial
Переглядів 43414 днів тому
In this Unreal Engine Control Rig tutorial, we're presenting our case for a potential control rig bug as well as work arounds as it applies to our advance leg setup. 🎓 Control Rig Null Bug? ✨💲 Tips are welcome! (We also have Patreon and supers):💲✨ www.paypal.com/donate/?hosted_button_id=GUPVQJZ8GZKN6 Join our Patreon to vote for upcoming topics, download tutorial content, as well as early acces...
Fog Of War II: Imageplane & Niagara Method Premiere
Переглядів 1,3 тис.3 місяці тому
Fog Of War II: Imageplane & Niagara Method Premiere
Animation Blueprint: Jump Turn in Place | Unreal Engine Tutorial
Переглядів 2,2 тис.4 місяці тому
Animation Blueprint: Jump Turn in Place | Unreal Engine Tutorial
Ask A Dev Intro
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Ask A Dev Intro
Control Rig: Runtime Look-At for NPCs and Enemies Method 2 | Unreal Engine Tutorial
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Control Rig: Runtime Look-At for NPCs and Enemies Method 2 | Unreal Engine Tutorial
Understanding Version Control: A Beginner's Guide for Solo Devs, Indies, and Noobs
Переглядів 2,5 тис.4 місяці тому
Understanding Version Control: A Beginner's Guide for Solo Devs, Indies, and Noobs
Control Rig: Runtime Look-At for NPCs and Enemies | Unreal Engine Tutorial
Переглядів 1,9 тис.4 місяці тому
Control Rig: Runtime Look-At for NPCs and Enemies | Unreal Engine Tutorial
Metahuman Character Picker Update | UI Reusable Widget Practical | Unreal Engine Tutorial
Переглядів 1,4 тис.5 місяців тому
Metahuman Character Picker Update | UI Reusable Widget Practical | Unreal Engine Tutorial
Control Rig for Dynamic Wheel Animation | Quickplay Challenge Unreal Engine Tutorial
Переглядів 2,7 тис.5 місяців тому
Control Rig for Dynamic Wheel Animation | Quickplay Challenge Unreal Engine Tutorial
Control Rig #11: Backward Solve | Unreal Engine Tutorial
Переглядів 2,1 тис.5 місяців тому
Control Rig #11: Backward Solve | Unreal Engine Tutorial
Crouch - Motion Matching Move Set | Ask a Dev Quickplay Challenge Unreal Engine Tutorial
Переглядів 2,2 тис.5 місяців тому
Crouch - Motion Matching Move Set | Ask a Dev Quickplay Challenge Unreal Engine Tutorial
Motion Matching & Animation Blueprints First Look | Unreal Engine Tutorial
Переглядів 11 тис.5 місяців тому
Motion Matching & Animation Blueprints First Look | Unreal Engine Tutorial
Create Your Own "Twin Stick Shooter" Mini Game | Unreal Engine Beginner Tutorial
Переглядів 8 тис.6 місяців тому
Create Your Own "Twin Stick Shooter" Mini Game | Unreal Engine Beginner Tutorial
Reappearing Platforms | Ask a Dev Quickplay Challenge Unreal Engine Tutorial
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Reappearing Platforms | Ask a Dev Quickplay Challenge Unreal Engine Tutorial
Create a Horde Mode Prototype Game Start to Finish in UE5 | Unreal Engine Tutorial
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Create a Horde Mode Prototype Game Start to Finish in UE5 | Unreal Engine Tutorial
Control Rig #10-4: Advance Leg: Snap & Finish | Unreal Engine Tutorial
Переглядів 1,1 тис.7 місяців тому
Control Rig #10-4: Advance Leg: Snap & Finish | Unreal Engine Tutorial
Control Rig #10-3: Advance Leg: Forward FK Solve | Unreal Engine Tutorial
Переглядів 4557 місяців тому
Control Rig #10-3: Advance Leg: Forward FK Solve | Unreal Engine Tutorial
Control Rig #10-2: Advance Leg: Forward IK Solve | Unreal Engine Tutorial
Переглядів 7617 місяців тому
Control Rig #10-2: Advance Leg: Forward IK Solve | Unreal Engine Tutorial
Control Rig #10-1: Advance Leg Part 1: Initialization & Setup | Unreal Engine Tutorial
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Control Rig #10-1: Advance Leg Part 1: Initialization & Setup | Unreal Engine Tutorial
Modular Rigs: Crafting Custom Modules Intro | Unreal 5.4 Preview Tour & Tutorial
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Modular Rigs: Crafting Custom Modules Intro | Unreal 5.4 Preview Tour & Tutorial
Control Rig #9: Functions & Cleanup | Unreal Engine Tutorial
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Control Rig #9: Functions & Cleanup | Unreal Engine Tutorial
Control Rig #8: World Aligned Controls | Unreal Engine Tutorial
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Control Rig #8: World Aligned Controls | Unreal Engine Tutorial
Unreal 5.4 Preview Tour | Skeleton Tools: Vertex Weighting | Unreal Engine Tutorial
Переглядів 2,6 тис.7 місяців тому
Unreal 5.4 Preview Tour | Skeleton Tools: Vertex Weighting | Unreal Engine Tutorial
Control Rig #7: FK/IK Switch & Snap | Unreal Engine Tutorial
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Control Rig #7: FK/IK Switch & Snap | Unreal Engine Tutorial
Control Rig #6: Anim Channels & Footroll | Unreal Engine Tutorial
Переглядів 3,3 тис.7 місяців тому
Control Rig #6: Anim Channels & Footroll | Unreal Engine Tutorial
Ask a Dev | Metahuman Character Picker Mod | Unreal Engine Tutorial
Переглядів 9338 місяців тому
Ask a Dev | Metahuman Character Picker Mod | Unreal Engine Tutorial
Control Rig #5: The Reverse Foot | Unreal Engine Tutorial
Переглядів 4,1 тис.8 місяців тому
Control Rig #5: The Reverse Foot | Unreal Engine Tutorial

КОМЕНТАРІ

  • @Beverlee80
    @Beverlee80 32 хвилини тому

    something you just said. I'm new to this unreal engine just a few months and i feel determined to give it a go, so just dropping my start date here really ready for the finish, I hope one day you will be giving my game a go 😀

  • @theunrealstack1807
    @theunrealstack1807 5 годин тому

    My brain keeps thinking you are a meta human.. I dont know why!

  • @Fizziepop
    @Fizziepop 7 годин тому

    Thank you!

  • @PhunnyConflicts
    @PhunnyConflicts 13 годин тому

    thanks! was a fun. learned a whole lot.

  • @indycinema
    @indycinema 17 годин тому

    literally no unreal tut has ever had a good font size for the UI.

    • @livinfreestyle6727
      @livinfreestyle6727 17 годин тому

      Help me understand this better. Do you mean you are having trouble reading stuff or is there a better font I could use? Also I do record at 4k so you can zoom in when needed

  • @bonnymich
    @bonnymich День тому

    i hear all these but the cost is insane and how the end product that reach the consumer is also something that the vast majority cant afford

    • @livinfreestyle6727
      @livinfreestyle6727 17 годин тому

      If the consumer is the player, then I think there are lots of free to play games and quite a few companies that do focus on their player satisfaction. If by consumer you mean the developers that use the models in game, hopefully the game is good enough that players buy it and make up the costs?

  • @KiixRoblox
    @KiixRoblox День тому

    Hidden gems in UE Community!

  • @ayaakiosawa0
    @ayaakiosawa0 День тому

    The odds of being able to get that model for say $9000 without a single revision cycle is near 0.

    • @livinfreestyle6727
      @livinfreestyle6727 День тому

      At a full pro rate I would expect all the pro iterative process with feedback, updates etc. So, agreed. That said, if you can get super clear communication or are willing to accept something that isn't exactly what you had in mind but still satisfies the requirements you can also save $ that way.

  • @MEMUNDOLOL
    @MEMUNDOLOL День тому

    yea you pay them 17k$ per character and they make you one of Concord's characters with flat color grading and flat levels

    • @livinfreestyle6727
      @livinfreestyle6727 День тому

      I didn't even get a chance to see/play concord, but at a full rate like that I would expect a character delivered on style with multiple iteration and feedback reviews along the way.

  • @OnMars3D
    @OnMars3D День тому

    Even though I've been watching most of your videos, I'm really enjoying your new 'Dev Thoughts' series. I'm glad more professionals like you are sharing their insights and experiences in the industry. As a professional 3D Art/Tech Artist, your findings are right on and can't wait to see what your research with Fiver shows!

  • @GameCal_
    @GameCal_ День тому

    really really good series. Programming always felt like a wizard language but you explain it perfectly. Slowly but surely

  • @馬明誠
    @馬明誠 День тому

    Thanks, it is great!

  • @freesoulchen
    @freesoulchen День тому

    非常感谢

  • @Onlygamerzofficial
    @Onlygamerzofficial День тому

    Simple Calculation. If someone charges around $170 per hours for their services and worked for around 100 hrs he can easily make around 17k. And you should also remember that creating a AAA character or models takes lots of time and optimisation. Also a very professional person can easily charge in between $100-300 in areas like c++ or programming, animation, ,modelling etc. But for that you need to have high level experiences and skills.

    • @livinfreestyle6727
      @livinfreestyle6727 День тому

      100%. I know our contract lawyer back in the day was $475 an hour. I learned to read a lot of legal docs to save as much time as possible on those bills.

  • @RoeJogan
    @RoeJogan День тому

    Hopefully AI will be good enough to handle all this soon. Seems much easier and better to get rough ideas. Then at the very end... hire someone to fix up the model and animation.

    • @bonnymich
      @bonnymich День тому

      would still cost the same if not more

    • @RoeJogan
      @RoeJogan 12 годин тому

      @@bonnymich Time is money, not having to deal with the artist in the beginning is the best way forward for most people. I think as AI takes the crap work out the equation. Games can finally reach a new level. I like that anyone in the future can prompt their behavior trees and have the blendspace access a mocap trained AI. I would think animators would be happy to get stuff prompted while setting up a whole character. The future of games coming from 16 year old prompters is going to wild.

  • @_x2_x2
    @_x2_x2 День тому

    If we're talking about a technical animator, it’s very difficult to estimate how much you can accomplish in a week. It’s important to consider: 1. The structure of your project. 2. The technical component, specifically the development part (engineers). 3. And most importantly, the assets. Taking all three factors into account, I was able to: Develop a cover system in one month. Implement locomotion for a character that flies in the second month. From my experience, I’d say every project is unique, and lately, when people ask me how long something will take, I estimate the task based solely on these three points. This is because there are companies that don’t fully understand the difference between an animator and a technical animator.

    • @livinfreestyle6727
      @livinfreestyle6727 День тому

      Technical animation is very misunderstood and often shrouded in "its complicated" Most cases I've seen, this time is billed as a daily, weekly, monthly rate etc and lots of producers don't really know what they do, but things just seem to work better when they are around type thing. I've seen the wrong specialization of TA hired many times. We just gotta help inform and educate is all.

  • @tomasion12
    @tomasion12 2 дні тому

    Thanks for a great video, I excercise this pov quite often as i found it particularly usefull when its time to discuss a raise and in general to get an idea of what opportunities are out there. Its good practice to keep track of that so one can avoid getting stuck in place. Loved the video and this format. Feels like talking with a collegue on the lunch break. Anyway as a person who lives outside US Id love to see some video on different levels off positions in the industry as the hierarchy seems to be quite hectic with all the roles principles, seniors, leads, directors, managers, generalist etc meaning different things in different companies.

    • @livinfreestyle6727
      @livinfreestyle6727 2 дні тому

      That’s a great idea. Also I’ve got another video in the works very close to this “negotiating a raise”. We will see what you all think of that one when it’s ready.

    • @livinfreestyle6727
      @livinfreestyle6727 2 дні тому

      Thanks for watching and the comments.

  • @NeroX-nh8se
    @NeroX-nh8se 2 дні тому

    You know, if someone is doing freelance, regardless of the industry, he should expect lower hourly wage than an office job, unless he has an amazing portfolio and experience. A freelancer has the freedom of taking up multiple gigs, without being restricted to an office and has to compete with a massive pool of freelancers. If your industry isn't saturated, then you are in the position to negotiate for higher rate. If not, the negotiation power really isn't in your court.. And your rate depends on your target clientele. If you charge $17,000, then most likely only large studios are able to afford your service, and you better have a portfolio that matches your price.. Because we all tend to scoff when we see something that is overvalued.

    • @livinfreestyle6727
      @livinfreestyle6727 2 дні тому

      While I think 17k is crazy high, I did find that when I was freelancing as an animator I actually charged more per hour than at my day job. I was told this was reasonable because unlike the day job, I didn't have benefits, bonuses, paid time off etc. I made almost 50% more per hour freelancing for a good period of time (that was also 13 years ago and also varied quite a bit, that was primarily commercial work). To your point, you have to be top of your game for 17k type numbers, but I'd also say you'd have to be pretty top of your game to grab some of those full time jobs as well. I think the craziest paid freelancer I ever knew was an inferno artist, made 100's of k in a few months and would fly into shows the last 3 months to save the day type stuff.

    • @livinfreestyle6727
      @livinfreestyle6727 2 дні тому

      I thought a bit more. actually when you think about it, that’s less than 9K a month. I knew quite a few freelancers who charged out at 2K a week. Doesn’t sound as crazy when you say it like that. It also doesn’t sound as crazy when you compare it to lawyer rates

    • @NeroX-nh8se
      @NeroX-nh8se 2 дні тому

      @@livinfreestyle6727 Hmm, 50% more? Didn't expect that.. But nowadays I believe every industry is saturated, especially after the recent layoffs. I was actually looking up on the hourly rates for artists for my own indie game, and your $17K kind of shocked me. Haha, definitely not able to afford that kind of price. And it definitely makes sense for highly detailed models that require close-ups with the texturing & rigging.

    • @livinfreestyle6727
      @livinfreestyle6727 2 дні тому

      I think you can easily find artists to help you out. I often found that a huge part of saving was finding talented artist working on their reels or just inspired by the project and know EXACTLY what I wanted from so it was much cheaper because fewer iterations. Also you can access the international market through the crazy internet. I’ll show you all some examples in an upcoming video.

    • @NeroX-nh8se
      @NeroX-nh8se 2 дні тому

      @@livinfreestyle6727 9K per month is definitely not high, especially for people living in the US. I mean it really depends on your client, and the type of work you are taking up. I believe large companies also have their own people make estimates on the man-hours required for each contract, and base off their offer on that?

  • @wettydolphin
    @wettydolphin 2 дні тому

    character creator 4 + daz + some blender skills = unlimmited characters for 1000 - 2000 usd

    • @livinfreestyle6727
      @livinfreestyle6727 2 дні тому

      unlimited characters sounds nice, I do wonder in what style and if it would handle varied concepts as input.

  • @silchasruin4487
    @silchasruin4487 2 дні тому

    Triple AAA quality model fully retopologized with 4 LODS, professionally UV unwrapped, fully textured and fully rigged with deform and control rigs. Yeah I can agree with that pricing, only caveat, I dont care where you live in the world. Just because you live in an expensive area, doesn't mean you can charge this amount for just the model. Unless its for a big movie production like Smaug and you need it done fast. If you can afford to spend this much on one model it would make more sense to hire 3D artists fulltime to make them. Because the online marketplace is so competitive, there are companies dedicated to creating AAA quality models for a quarter of this price.

    • @livinfreestyle6727
      @livinfreestyle6727 2 дні тому

      Hiring the artist full time is actually even more, we haven't even thrown in bonuses, time off, benefits etc etc. That said, I don't disagree, in that, unless your portfolio showed your skills and you were doing work for the larger studios it would be hard to consistently warrant numbers at these levels. I have been pretty surprised by the numbers i hear larger studios paying though (or international billionaires, no joke, it happens) and have definitely thought: "Where was this when I was freelancing". Thanks for watching and commenting

    • @silchasruin4487
      @silchasruin4487 2 дні тому

      @livinfreestyle6727 I just meant hiring an artist on instead of paying 17k for each model. And you also have to understand that people who have money (corpos, billionaires, studios, etc) will pay through the nose for fast high quality models.

  • @TheJanitor214
    @TheJanitor214 2 дні тому

    This is amazing! lol now do one for this is what a shot of 10s of animation costs per character. 😅

    • @livinfreestyle6727
      @livinfreestyle6727 2 дні тому

      I only ever worked in bid days or weekly, but it was sort of as I said. 4s per week for film and way faster for game. Only thing I"m unsure of is how movement sets are bid out, so if you're a gameplay animator out there, chime in and help us out!

  • @NINEx7x
    @NINEx7x 2 дні тому

    I just recently started doing freelance 3D environment art for games. I currently charge self-funded indies $34/hr and funded / publisher backed projects $460 day rate. I plan on gradually increasing prices after building up a portfolio. My current cost of living is fairly low (rural Midwest US). For reference local jobs pay $14-$16/hr average.

    • @livinfreestyle6727
      @livinfreestyle6727 2 дні тому

      Thanks for sharing all that as a point of reference for people to use. I think you will also find that your rates will increase depending on how busy you are as well.

    • @opafritzsche
      @opafritzsche День тому

      @@livinfreestyle6727 the typical income of an indi dev, is around 0,02 $. This is what hee geet in complete. he need to do all, animating, deeveloping, programming and optimizing, storywriting and a lot more. find the error.

  • @AMITAWAGHADE
    @AMITAWAGHADE 2 дні тому

    This is the best class on Blueprints.

    • @livinfreestyle6727
      @livinfreestyle6727 День тому

      Thanks for watching and glad you are finding it resonates for you

  • @jrwojick
    @jrwojick 2 дні тому

    Establishing your scope as a baseline is super important, but also revisiting that scope as your production progresses. Developmenmt is messy and things RARELY go to plan. Things take longer than initially projected, mechanics do not work out as planned, encounters are far less fun in practice than they seemed on paper, a team member dreams up an amazing, yet unplanned feature. All of these will affect your scope. At that point you need to ask do you extend your schedule or do you cut features. Depending on the team and the budget either or both may happen multiple times during a project. You may for example extend a schedule for a feature that is not working but at some point later in development have to cut it because...it's still not working.

    • @livinfreestyle6727
      @livinfreestyle6727 День тому

      Yeah, development is a constant dance with scope. Thanks for the comment!

    • @jrwojick
      @jrwojick День тому

      @ love the channel btw... Amazing info, thanks for sharing.

  • @Sluggernaut
    @Sluggernaut 2 дні тому

    I tried to buy some pixel art on Fiverr recently. Long story short I was handed some really crappy AI generated art for one. Secondly, EVERY SINGLE PIXEL ARTIST listed that they would do a character for 12-16 dollars. Just the quick single sprite. NOT A SINGLE ONE would actually do that and the cheapest one I got was 32 or 34 dollars in the end. I was wondering waht the quality of the art would be at the 10-16 range.Turns out its just lies. I guess they all have to lie to compete but theyre just competing for a fake number that no one really offers.

    • @livinfreestyle6727
      @livinfreestyle6727 2 дні тому

      I have the Fiverr test videos coming up, but, in general it can be tough to know the quality of work until you establish a relationship. Thanks for watching and sharing your XP

  • @intelchris17
    @intelchris17 2 дні тому

    I from Indonesia, Southeast Asia, in animation industries senior level salary is $550 - $1300 a month (cost of living is $350) Yes, we can deliver great quality of model/rigging/animation/render Your number just too high for my brain

    • @luluskuy
      @luluskuy 2 дні тому

      mantap bang, kerja di studio mana bang?

    • @livinfreestyle6727
      @livinfreestyle6727 2 дні тому

      As you said though, cost of living relative. The average cost of living in LA is 10x ($3500) that value. Thanks for watching and dropping comments.

    • @intelchris17
      @intelchris17 2 дні тому

      @@luluskuy sedang mengembara bang wkwk, lu kerja dimana bang

  • @kennethmuya1180
    @kennethmuya1180 2 дні тому

    Thanks for this it will really help a lot of artists! Do you also have ideas for props or environment artists even in lower position?

    • @livinfreestyle6727
      @livinfreestyle6727 2 дні тому

      I would check the various job postings and just run the same math. Figure out the average and times it takes you to make something and back into it from there. Thanks for watching!

  • @JoaoTakada
    @JoaoTakada 2 дні тому

    great resource, pricing is never easy

  • @mi_game25
    @mi_game25 2 дні тому

    22:53 oww, i just realize and know the reasons why my employer asked me my desires, goals, and dreams. that why there are people work with their dream company with low salaries.

    • @livinfreestyle6727
      @livinfreestyle6727 2 дні тому

      Oh yes, I was actually thinking about a separate video on this. BUT there are legit companies out there that can pay less simply because everyone wants to work there. Because this is often a career of passion, the employees are willing to work for less (relatively) simply cuz it's their dream gig. Whether that is a good or bad thing is a whole other question, but it seems they are often pretty fulfilled and happy.

    • @mi_game25
      @mi_game25 2 дні тому

      @@livinfreestyle6727 You know if they know our hobbies and living they know how much our salary expectations are.

    • @mi_game25
      @mi_game25 2 дні тому

      @@livinfreestyle6727 You know if they know our hobbies and living they know how much our salary expectations are.

    • @mi_game25
      @mi_game25 2 дні тому

      You know if they know our hobbies/living, they know how much our salary expectations are. And also there are people work just for pursue their hobbies even though their jobs are not related if they like the jobs.

  • @Ltsmba2205
    @Ltsmba2205 2 дні тому

    This fundamentals series is helping a lot with my confidence. Very much appreciated. Do you recommend completing this entire 20-video fundamentals series before attempting your further tutorial located here? ua-cam.com/video/Wg7BGVOOk5c/v-deo.html

    • @livinfreestyle6727
      @livinfreestyle6727 2 дні тому

      If you can take on the Twin Stick shooter, I say give it a go. If it seems too much then you can come back. I'm a huge fan of learning in context and think the shooter is great context

  • @bestsnowboarderuknow
    @bestsnowboarderuknow 2 дні тому

    I'll make you a better one for 10k

    • @livinfreestyle6727
      @livinfreestyle6727 2 дні тому

      I will remember this the next time we're making a dragon :) Thx for watching

    • @GUSRG
      @GUSRG 2 дні тому

      @@livinfreestyle6727 Mecha-Dragon that turn into a plane!

  • @kenktheGD
    @kenktheGD 2 дні тому

    Am I having an issue or does the translucent blending mode basically mean no shadows? I thought it was just me, but the blocks with the material in yours aren't casting or receiving shadows. (Although the test cube does). Little searching indicates translucent can cast colored shadows, but i didn't see anything about receiving. I'm coming from unity and I have a few ideas on this (questionable), but any recommendations? I'd hate to have a level filled with non shaded static geometry.

  • @jordanmesibov6012
    @jordanmesibov6012 2 дні тому

    "I know kung fu" is an S-tier reference

  • @WestinsWorldStudio
    @WestinsWorldStudio 2 дні тому

    Thank you, for sharing your insights, this was an awesome discussion! I watched the full video and I'm very much looking forward to continuing this series. I would be super interested in seeing the technical side of how to collaborate with an independent contractor (or a dummy setup on how to do so). Maybe a fictional scenario where we picked an IC and discuss best practices of how to share files, how to share a project for collaboration, how to firewall it properly, migrate work back in, or other considerations you think are helpful. Maybe toward the end of the series if time permits and if it seems an interesting enough topic to cover. BTW - this format is great I can listen in while multitasking. Thanks again!

    • @livinfreestyle6727
      @livinfreestyle6727 2 дні тому

      I'm always looking for new topics, so I'll keep that in mind as I figure out other topics. As always, thanks for the watch and comment!

  • @jamesoloughlin
    @jamesoloughlin 2 дні тому

    Yes, so many character models are so insanely well made its just obvious to me.

    • @livinfreestyle6727
      @livinfreestyle6727 2 дні тому

      It sounds like you have an idea of what "well made" means. I've found that a lot of people new to the space don't understand what goes into various aspects of the process. Thanks for watching and commenting!

  • @pbm000
    @pbm000 2 дні тому

    AI tools are getting better every day. Soon things will be able to be created faster and 99% cheaper. I've already seen interesting tools that turn an image into a 3D model. Of course the tools aren't perfect now but they will be soon. Any thoughts on this or are you going to ignore it for as long as possible? I'm looking forward to a future in which the limiting factor is your creativity.

    • @maximilianmander2471
      @maximilianmander2471 2 дні тому

      I think at the point when AI can replace Programmers, at that Point AI will replace everyone. So do what you love.

    • @livinfreestyle6727
      @livinfreestyle6727 2 дні тому

      Oh I am definitely not ignoring AI. I'm watching how it unfolds, testing out various tools on a regular basis to try to figure out how exponential this might end up being. AI is a whole other topic

    • @RuthlessMM71
      @RuthlessMM71 2 дні тому

      ​@@livinfreestyle6727 might be interesting a video about it. Also about animation and AI , for example cascadeur is amazing . Even though it's not houdini or maya.

    • @livinfreestyle6727
      @livinfreestyle6727 2 дні тому

      I had a chance to use a demo of cascadeur some time ago, but the whole re-rigging you characters thing made it tough to continue testing with

    • @busomite
      @busomite 2 дні тому

      AI is and will be a tool for a long time to come. It will enhance a talented creator to do more or better. What won’t happen is that games won’t suddenly spend 10% of their budgets to make the same game. They will either go further, or do more. Barrier to entry is a big part of the success of top tier games. If everyone could make Call of Duty for $20M suddenly, then the threat to Microsoft/Activision would be too great. They will make it cost $200M and deliver more/better. AI is going to make good creators better, it will not replace them. Work on your craft, incorporate AI into your toolset, but don’t assume you’re going to suddenly catch up to someone who’s been honing their craft while you think of new things.

  • @noiseworks
    @noiseworks 2 дні тому

    Price has to be based relative to your competitors' skill level; then you can hit the top end with a proven track record.

    • @livinfreestyle6727
      @livinfreestyle6727 2 дні тому

      Also cost of living in your region and all kinds of stuff goes into it

    • @noiseworks
      @noiseworks 2 дні тому

      @@livinfreestyle6727 that determines if its viable, not that its priced correctly. unless you are in a position to pick and choose.

  • @gridtac2911
    @gridtac2911 2 дні тому

    Don't forget a lot of companies have "Non-Compete Clauses", and those employees at those large companies wouldn't even be able to take on that extra work without risking legal threats from their current employer... At least that's how it is with the company I work for. That's actually why I'm learning c++ for Unreal outside of my current job to market on the side.

  • @OGharambelivesgaming
    @OGharambelivesgaming 3 дні тому

    Nice. Physics Control for balancing active ragdoll next please!

    • @livinfreestyle6727
      @livinfreestyle6727 3 дні тому

      I'll see what I can do

    • @OGharambelivesgaming
      @OGharambelivesgaming 2 дні тому

      @livinfreestyle6727 thanks Kevin! The component has been out for almost 2 years now and we barely get any tutorial for it on UA-cam. Interesting trivia, I believe that plugin was made by Mr. Danny Chapman, the lead engineer responsible for Euphoria in NaturalMotion, he now works for Epic making diff kinds physics components for UE

  • @ever6
    @ever6 3 дні тому

    I just subscribe I thought I had added to my list.

  • @lucienaoun
    @lucienaoun 3 дні тому

    I really enjoy your videos Kevin! You're really great at explaining things logically, which makes the learning experience smooth as butter. Thank you for the video!

  • @DaBull911
    @DaBull911 3 дні тому

    I got into Unreal around a week ago and you have helped immensely with your "From the Ground Up" approach. Thank you!

  • @KJP_DS
    @KJP_DS 3 дні тому

    Thank you so much

  • @Rezaghanbari_gohari
    @Rezaghanbari_gohari 4 дні тому

    Well I used to do all these kinds of stuff in photoshop yet it's way better to do it all in unreal. Thanks a million.

  • @bluevr4532
    @bluevr4532 4 дні тому

    Towards the back end of the video you called the static meshes at the latter half of the sequence but they showed up automatically when you clicked play. Was the add world offset changing the size? Were the meshes already in the scene and that node increased their size? Thanks for the video!

    • @livinfreestyle6727
      @livinfreestyle6727 4 дні тому

      We had dropped the actors in the level previously. I think thats it. Let me know if you need more clarity

  • @actionworld2436
    @actionworld2436 4 дні тому

    i am planning to do animation with maximo, text to speech for story voice with elevenlabs, sound would be create by ai too. My work is only create a simple character mesh and enviroment ( Nanite on ue 5) and a bit of programming with blueprint and with your advice i would like to start with a small simple project in the future and ship it to steam just for fun. I ´m deeply appreciative for all the videos that you created for us.

    • @livinfreestyle6727
      @livinfreestyle6727 День тому

      Glad you find the videos helpful. Good luck with the character, you've got this!

  • @MotivationeLab
    @MotivationeLab 4 дні тому

    I'm really thankful for the whole explanation, there are not enough words to reward your effort

  • @Nuverotic
    @Nuverotic 5 днів тому

    I see why Riot hired this guy.

  • @1DaytoDay-089
    @1DaytoDay-089 5 днів тому

    This is by far with no other channel even close, to have the best explanation. Not only is clear, but goes in depth in terms io logic and understanding contrasting with other channel like "you wanna have animations? not a problem: do 1..2...3. done" Which also has its merits and uses, but for the most part I do prefer this in depth explanation. Love it. Subscribed

    • @livinfreestyle6727
      @livinfreestyle6727 5 днів тому

      I really appreciate you taking the time to share this feedback and thx for the sub!

  • @pdfhd
    @pdfhd 5 днів тому

    he seems so sad/disappointed :(

    • @livinfreestyle6727
      @livinfreestyle6727 5 днів тому

      I joke all the time that I have "resting sad/mad face". Hopefully after a few more vids you'll see the fun. This is all very cool stuff