Hey guys, 2 quick things! 1) On July 8th-9th I will be doing a stream to (Hopefully) earn all 486 StarCraft 2 Campaign achievements in 24 hours! It will be a stream ON THIS UA-cam CHANNEL, NOT TWITCH. It'll be taking place from 12PM - 12PM Pacific Time Saturday July 8th - Sunday July 9th! 2) The timer on Starcraft 1 score screens is broken. The Remaster busted it and it was never fixed. Everything else on the score screen is accurate but the duration in the bottom left is not.
That Norad II mission was one of those that I just cheesed; though in a different way than you; built 8 dropships put Jim in one; send the along the bottom edge in pairs of two (with Jim’s drop ship being in the second position of his group) then the remaining ones up the edge of the map; then leave two to soak the spore, and dash Jim’s and the other to dash across to Duke.
My 8 yrs old self is crying when you call mission 3 the most boring one in all of SC. Back then, my sis and I cheered when we finally made it through it with like 1 building still standing, burning down in the reds. It took us days of attempts. This mission is designed to prevent little kids from advancing.
The Overmind's main problems were the Arbiter, Invisible Men, and Cannon rushes and then ragequit in the end. Didn't know that the Overmind was secretly Artosis
@@jonalban4349 In fact, what it does is make enemies all deal zero damage. You can still damage your own units with nukes, etc. and enemies can't even damage each other. If you play a FFA skirmish with Power Overwhelming on, you'll find enemies locked into endless battles with each other.
@@Slaanash Lol I remember that exact same thing! I was wondering why it was taking so long for the cutscene to end. I think I'd spent enough time fooling around in skirmish mode to have figured out how Power Overwhelming worked that I managed to figure it out (but I also wasn't seven)... though I might have just reloaded a save and not having turned the cheats back on 'fixed' it.
The "Because SC1 is an older game, the mission design isn't as tight" part was hillarious. How to better point out drastic oversights, than starting off each such mission by running to the end without stopping and getting a free win. 11:23 21:47 38:51
GiantGrantGames: "We did it! We finally completed it without any deaths! None of my forces had to die!" Tassadar: "I'm going to do what's called a pro-gamer move."
I just imagine the final mission going like this Overmind: "Alright, I give up, man. Screw this." Tassadar: "I am going to steer the Gantrithor onto a collision course with the Overmind." Overmind: "There is literally no need."
Years ago when I was playing SC for the 2nd time, I aimed nukes at the ramps leading down from the Zerg base, timed to drop just when the wave came. Of course, due to pathing, it wasn't complete (final) solution, but enough of the enemy forces evaporated to make the rest of the defense easy.
The concept of GiantGrantGames youtube channel is super unique. Each time a video is planned, Grant plays and tries to complete progressively harder challenge runs, while not trying to lose sanity. His production quality of the video also incrementally increases. :D
because GiantGrantGames is an older channel, the video design isn't as consistently tight as newer youtube releases. There are a handful of videos where you're given a new, super entertaining run that allows you to just blow through 40 minutes of your time on the right hand side of your living room. And I wouldn't have it any other way.
Grant... you've done something amazing. You cannon rushed the final mission and made the Overmind rage quit. You truly are a god among men. That's... godlike. You said "I can do this any way I want. And how I'm gonna do it is make you realize you were wrong to oppose me" The Overmind is a big ground pimple and you popped it. Well done.
As a Terran main i want to be livid you beat the Overmind with a cannon rush, but you getting him to rage quit and not GG put such a bug smile on my face that I forigve it. Really hope to see Brood War Deathless (especially To Chain The Beast) Great video as always Grant!
Unless he figured out a way around it, the final few zerg missions in BW seemed undoable when he attempted them. It got so bad he stopped, the reavers, queens and storms were too much. So not sure how BW deathless will be if it happens, maybe he figured out a trick
I'm a Zerg main and even I loved seeing this. That just goes to show that not even A.I. is immune to the amazing thing that is "I am going to deny your entire side of the map". It's more common then you might think.
I don't even blame the Overmind at this point, honestly. Imagine being a thousands of year old, near omnipotent scourge on the galaxy, and you start losing to a probe with Yamato support 😂
I don't even blame the Overmind at this point, honestly. Imagine being a thousands of year old, near omnipotent scourge on the galaxy, and yet havent killed a single unit TT
I don't even blame the Overmind at this point, honestly. Imagine being a thousands of years old, near omnipotent scourge on the galaxy, and your minions suddenly unionize and all go on FMLA simultaneously... 😅
My problem with this video is that it undersells just how much Grant did for this challenge. I remember watching all of his streams. It was the first time I'd ever heard him curse. I don't think I've ever seen Grant so frustrated because of Broodqueens, Defilers, and HighTemplar actively targeting and storming larvae. I'm slightly disappointed that he didn't mention it because he spent so long on Invasion of Aiur trying to figure out how to prevent a SINGLE HighTemplar from storming his proxy hatch, and killing his larva. Also on Eye for an Eye how Grant lost the mission because the Ai rebuilt their Nexus about a mile away from their base. On shadow hunters, towards the very end, there was a single heroic defiler that was defending the Cerabrates who kept plaguing his Reavers, forcing him to reset. On the final mission, Grant actually went mass BC to win but obviously changed it for this video as cannon rushing the Overmind is much more enjoyable. After watching this video, there's actually a lot he cut out about the missions and I wish he had little tid-bits about them.
Agreed. He’s really underselling just how hard this challenge was. No clue why he’d delete your comment though. I feel like it’s important to know what Grant went through for this
I absolutely love these challenge runs you do. Your delivery is so relaxed, yet engaging. You come up with fantastic strategies and tricks and always blow me away. Thanks for doing what you do ❤️
Man, at the Norad II comparison between sc1 and Real Scale Mass Recall is day and night. The original looks as if the battlecruiser crashed into a random hole within a plateau, and then a bunch of Zerg arrived AFTER the fact to casually make a ring of spore colonies around it. Mass Recall genuinely looks like there was a Zerg colony on the Antigan wilderness that the Norad II BULLDOZED over, creating a fault in the land where it crash-landed. Amazing map re-designing. Makes you *feel* you're Jim StarCraft.
I'm a big fan of the lockdown AI manipulation on T10. The repeating joke for mission design had shades of super unique objectives. Muta and wraith micro
@TheCuriousFan1 The BW Zerg campaign is extremely reload heavy and that isn't the most exciting thing on stream. This adds a lot of extra pressure and makes the run harder to do. No challenge is too great for Grant.
@@TheCuriousFan1 Another fun fact: Grant practiced every mission and was successful in almost all of them, according to the practice reports. Some were insane, like Templar's Charge.
14:40 Ok that line made me imagine that whole dramatic conversation at the end of the mission but Mengsk and Kerrigan's positions and lines are switched
Gotta say, as cool as the new description for mission names and unit descriptors are sliding in from the side, I kinda miss the old fading in blue box from the bottom. That aside, wow I did not expect the Zerg death wave in New Gettysburg to turn out as well as it did. You’re too good at this challenge run thing man. And I can't get over how the game ends with the overmind ragequitting to a cannon rush. Alarak: How did you lose Aiur to the zerg? Did they leap up and chew on your starships? Artanis: well we had it, up until Tassadar disqualified us for cannon rushing and called us noobs who didn't know how to play the game legit
I played the brood war campaigns a couple years back because i missed out on them when i was a kid. did the new gettysburg mission, watched my base get roflstomped by the zerg in the end cutscene, and then i thought, wait a second, im pretty sure i can hold this. so i reloaded a save, left 1 protoss building alive, put a marine next to it, mined out the entire map, then lifted the production structures, built my entire starting base full of missile turrets, bunkers, and siege tanks, with BCs in the air to tank the mutalisks. it was an entire screen full of glorious terran steel and concrete. end result, i think one missile turret died to friendly fire from the tanks when an ultra got stuck on it. so you dont even have to evacuate to the high ground to do it deathless. every unit except for the ultras just evaporated instantly. and the ultras cant hit anything, they just soak a couple tank and BC shots before dying. it was pretty cool just to sit back and watch the destruction.
My strategy for New Gettysburg was similar with bunkers, turrets, and tanks, with the exception of nukes. Turns out only the first rush is remotely difficult, so I timed a few nukes over the zerg spawn (victory activates a trigger to summon a constant wave) right after the last pylon was destroyed, and watched multiple zerg armies evaporate in beautiful hellfire. The next waves were just small groups of zerglings and mutas, which got torn to shreds.
I can’t wait to see how you deal with Vile disruption, that will be a nightmare. Also the Purple overmind controlled Zerg just stopping made me think of Exuctor Nral and the idea the Overmind just gave up and was bracing for the collision course with the Gantrithor.
Joke ruining explanation: The reason the purple AI gives up is because they got kinda lazy with the last mission I guess (or maybe they got lazy with the AI in general?) When the AI initializes its base, it finds every structure belonging to it on the map and adds them to its "main" base, additional bases separate from the main are defined using map regions that are assigned an "area town" script. Each base picks a CC/hive/nexus as the "central" structure, and once you destroy that structure, the base is considered destroyed. The AI seems to just stall out when it has no bases left, so if it only has one base with an easily accessible central structure, all production will stop once you take it out. As you might have guessed, purple is only given a single base in this mission, it just has 4 hives in it. The AI picks the last hive it found, the bottom right one, and uses it as the central structure for the whole base. So when you kill that bottom right hive, purple loses the will to live and stops playing. They probably could have fixed this by making 3 of the 4 hives their own "dummy" area towns, or just by not letting the AI give up if it has resources to rebuild, but I guess nobody thought it would be an issue. As a side note, you can also do this to the Red zerg on protoss mission 9 if you take out his western hive. They didn't bother setting up an area town at his eastern expansion, so he also only has one base, despite appearing to have 2.
In Norad II, you can just use the three goliaths near Duke to break your way out of the hole. It's tedious killing one sunk at a time, but reliably possible. Three is, I think, precisely just enough - easier with upgrades, specifically armor, but you can do without.
Okay, I'm used to Grant's videos having a great production value, but the graphics at 11:30 are just *chef's kiss*. Love the way they fit in to the interface
And there is mentally ill Brood War youtubers (seen at least one) who claim that Starcraft 2 is "casual mobile-like RTS for kids, Brood War was peak of RTS" can't imagine fighting pathing and UI being more fun and skill-intense than fighting your actual opponent
The moment I saw the photon cannons in the end I started crying, then when the overmind just stopped I started laughing. We need more of this kind of stuff.
Grant, I feel like I just need to say thank you for making such awesome videos. You put so much heart and joy into what you do, which was so visible in this run. So, thanks man. Keep up the great work.
It's just as well that Grant cheesed The Hunt for Tassadar, because it would be extremely difficult without that. Once you get to the base, the enemy AI is set to routinely send over Queens from the top or bottom bases to Spawn Broodling the first ground unit they see, then run away until they regain energy. The queens move quickly, can come from multiple directions, and can snipe units from the limit of their vision. If not for the pause trick, this would be ridiculous to do deathless.
Okay, I had NO idea you were doing this, but I literally 15 minutes ago finished Omega, on my casual playthrough of the first game + Brood War. This feels like a weird cosmic miracle.
That ending though... i've never seen anything like it but i'm just picturing the Overmind just piecing right the hell out while just yelling "Oh screw this!!" once he saw the cannons roll in. GGs to you on that one XD
I'm guessing that Brood War may not be possible deathless, for the following reasons: 1 - Many of the no build missions have friendly units appear in extremely dangerous situations, especially the ones in the Zerg campaign. 2 - The enemy ai is a lot more ruthless and annoying than in original SC, and makes much more use of death sentence abilities like Irradiate, Spawn Broodling, and Mind Control (assuming that counts). 3 - The final mission - Omega - is absurd, because the enemies constantly attack and use those death sentence moves on your units on all sides. If you can stop your forces getting mind controlled or maelstromed and then psi-stormed by the Protoss, the Terrans will be busy irradiating your overlords or sending waves of battlecruisers at you, and vice versa. Best of luck, Grant.
Between an event on RuneScape and the release of Diablo 4, this is only the fourth gameplay video of yours I've seen in literally a month and a half. Holy COW it was worth the wait. Skill and humor make your videos amazing and you're no slouch on either. Thanks for brightening up my days.
The problem with SC1 Dragoons is that unline any other unit in the game their collision box changes within their movement animation (they get bigger when they are cross-legged), which leads them to confusion about where they can fit through (especially if the units you have to move past are other walking dragoons pulsating their big and small collision box) - and the stacking bug and out-of-terrain bug shown in the video are things of a patched-out past.
I’ve been following you for a while and I’d say you’re SC1 content is amazing. I like SC2 and your runs on it but SC1 holds a really special place in my memory and seeing someone put the time and effort into making such great content makes me really happy. Never stop
Amazing job on finally bringing a classic challenge back to its predecessor. This was an amazing run and seeing stuff like Siege Tanks deleting whole armies and the Gravemind quiting after being cannon rushed was both amazing and hilarious.
Love to see this in the command and conquer series. Now that would be a challenge considering C&C all about who can spam more units, but it does have a lot quirky things you can pull too.
Blizzard did something at some point that screwed up the A.I. in some missions, as well as in custom games. I went through the game not a while ago and I remember in particular that in The Kel Morian Combine mission, more than half of the Terran A.I. would just sit idle without doing anything. I'm pretty sure that when I played this game more than 20 years ago, all the Terran enemies in that mission would build units and attack you constantly. Similar A.I. behavior sometimes spawns in custom games, where they either don't do anything or they just build 1-2 defense buildings and only mine for the rest of the game.
That sounds right, I played a ton of SC back in the day and never saw that sort of thing happen, but some odd stuff happened when I ran the campaign on the remaster
Starcraft 1 has one of the best pathing of it's time actually. Also every building has different hitbox ; ) I love your vids, keep going man. Ending is hilarious xD
Grant, I just don’t have words to say how awesome you are. Your execution of this challenges is smart, interesting, funny and cool at the same time. Thank you!
"There is not much to say about the Zerg in Starcraft 1" I loved the Zerg campaign in SC1, mostly because we got to play as a cerebrate serving the Overmind and the Zerg felt so much more alien and malevolent. Once we started playing as The Waifu of Blades the Zerg became a lot less interesting IMO.
Teal: “Don’t worry, I have missile turrets around your base. We’ll see Kerrigan!” Brown: “Hey. She’s attacking us. Where is she?” Teal: “Oh, yeah, we see her! But, like I said, only we will see her......”
The AI crapping out was a really common problem in the custom campaigns I tried to make, and I wonder what kind of backflips Blizzard had to routinely do to make their core campaign not show its seams. I never figured out why, but often the AI would simply decide to stop making units no matter how much cash it had, or perhaps wouldn't even start. Didn't make for a fun opponent.
@@marks7484 It's been so long, I wouldn't be useful haha. But there's probably some really good tutorials and forums out there to help get you started. They'll probably also be able to help you fix the AI issues I kept encountering.
@@marks7484 I'm afraid I don't have any idea -- I haven't made Starcraft mods in probably over a decade, maybe 15 years. My memory is fuzzy at best. I recommend giving a quick Google/Bing search a try, maybe ask ChatGPT for advice on where to find good tutorials and communities. Blizzard might have official forums for Starcraft mods. Back when I made Warcraft III and Frozen Throne mods, I relied on the forums and tutorial resources there a lot. But in all the time that's passed since then, a lot could have changed (forums closed/moved, new communities springing up, etc). Sorry that's not super helpful, but I suspect a good community and tutorial site won't be terribly hard to find. Good luck, friend!
I never clicked on this video because I feared it wouldn't work. I try to keep losses to zero on an early playthrough. But then in the Protoss campaign a Queen would just show up and pop a dragoon with Broodlings and I was like..."this isn't gonna happen."
In Trial for Tassador most crucial thing is to destroy the bottom left base - without it Protoss player has no gas and therefore is doomed - it becomes a matter of time, not skill, before he fails. But if you do not destroy this base, then Arbiter and High Templar harassment from him will be endless! BTW: Scouts are pretty good for deathless, because they have lots of HP+shield, are quite fast and can kite between enemy and shield batteries.
As a cannon rusher, the finish brought a tear to my eye. I love this, I loved every second of it, and I’m looking forward to the brood war deathless video.
Terrens Rng with ai pathing. *Artosis angry voice is herd within the background in the playthrough.* 'I do like protoss better then terren or zerg.' *Artosis angry voice gets louder*
28:30 This section is what finally made me realize that Grant's narration and script writing reminds me sooo much of the audiobook version of "The Martian" - specifically the one narrated by Wil Wheaton. I knew I loved the systematic upbeat & witty renditions of how he comes across problems and them solves them (and occasionally creates problems for himself out of boredom), but I only just now realized the striking similarity to that audiobook. It's my head canon now that "GiantGrantGames" is actually just Mark Watney re-uploading his endless gaming attempts he recorded for posterity to keep himself "sane" while stranded on Mars.
Having just recently re-done the campaign, I'm confident in any mission that lets me build. So the Tassadar infested missions with those marines were really impressive. The micro missions aren't too bad with, time and saves. Interested to see how you'll do Brood War. Like level 1 of Episode 4 and level 1 of episode 6. Really rough ones, probably more I can't recall.
At 31:19, I love how you talk up the dark swarm and the first one you drop is on a zealot as it attacks hydras. Gotta help those poor toss out a lil bit. Love the vid as always
Hey Grant! Did you know that on Revolution, the enemy attack waves tend to pass through that middle island with the 3 missile turrets via Dropship? I like to load it up with a whole bunch of missile turrets and a few marines and generally never have to worry about my main base!
Desperate Alliance might be easy once you know what you're doing or in the context of this run, but it's a huge difficulty spike for first time players. If you aren't prepared for the attack waves, and new players probably won't be, you get demolished. I remember back in 1999 when I first did it I had to float my buildings to the lower right to barely make it through. Honestly the missions that follow it are arguably easier; the installation mission is a no build mission and hard to lose and by the time you reach Revolution you probably know how to do basic defense so it doesn't feel as hard.
By far the most memorable mission for me, as a kid this mission legit scared me because I realized how overwhelming the odds were, it took me many attempts and when I finally beat it I was like 3 buildings away from death. Then months later I saw my dads friend not only win, but aggressively attack the zerg and destroy them early on lol
It's RTS adjacent, but would you ever consider doing a MechCommander/MechCommander 2 challenge? I love that game and wish more people knew how fun it is.
To be honest, I never thought it was possible to complete a campaign without losing a unit... amazing micro and patience. As well as excellent video and commentary. Great job, thank you.
In my experience doing this challenge I found that carriers are 100% viable. Interceptors are sporadically targeted by the ai and get their health refilled (at least I believe) when reentering the carrier. I used carriers and shield batteries on many missions and maybe lost an interceptor once or twice. It is easy to tell when you do as the build interceptor icon will reappear when the group is selected if one carrier isnt topped off. Maybe give them a try for brood war if you struggle at all, they still can stomp just about anything. You did a lot of interesting plays I never even thought of in my run, like the nydus with the crystal drone. Very entertaining as always! Especially the ending, what a hoot
17:52 damn this battle scene is pretty much like the opening of the starcraft 2 where there is lots of Zergs and Terran tanks clashing each other. So cool!
You mentioned researching speed upgrade for Jim-vulture, but as far as I am aware, SC1 heroes always have any unit upgrades available to their type as long as they're not fully disabled for that mission, even if you haven't researched it. ie, Jim-marine always has marine range and stim, Jim-vulture always has vulture speed and mines, Jim-BC always has Yamato and BC energy, etc. Still, amazing runs as always and I love the editing you did here. Starcraft 1 micro is always a gem to watch.
I knew it. There were a lot of hints of this video in the zealots only video. And yet, i didnt know the end would be a Tower Defence Simulator. P.S. - Grant, its 1AM in Bulgaria right now... its gonna become 2AM after i watch this masterpiece. F#ck sleep (jk)
It's very cool to see the additional production quality you're able to bring to these videos using the new tools. Thank you for putting in the time to learn them and elevate your craft.
I love these videos. You're a good guy. I remember playing as little kid like 4-7 on Starcraft, Warcraft 2-3, etc. Dad helping me on a mission here or there. Beating the final Zerg mission on my own and yelling happily. Good memories.
Hey guys, 2 quick things!
1) On July 8th-9th I will be doing a stream to (Hopefully) earn all 486 StarCraft 2 Campaign achievements in 24 hours! It will be a stream ON THIS UA-cam CHANNEL, NOT TWITCH. It'll be taking place from 12PM - 12PM Pacific Time Saturday July 8th - Sunday July 9th!
2) The timer on Starcraft 1 score screens is broken. The Remaster busted it and it was never fixed. Everything else on the score screen is accurate but the duration in the bottom left is not.
Hi
Will you be switching to youtube streaming mainly ? Or is this a one off / attempt to see how it goes .
After coining the "super unique design" meme I expected you to commit to the bit with the unbalanced mission design, I'm sadge now
That Norad II mission was one of those that I just cheesed; though in a different way than you; built 8 dropships put Jim in one; send the along the bottom edge in pairs of two (with Jim’s drop ship being in the second position of his group) then the remaining ones up the edge of the map; then leave two to soak the spore, and dash Jim’s and the other to dash across to Duke.
I can barely believe Brood War can be done without losing a single Unit! Can't wait to see being corrected
My 8 yrs old self is crying when you call mission 3 the most boring one in all of SC. Back then, my sis and I cheered when we finally made it through it with like 1 building still standing, burning down in the reds. It took us days of attempts. This mission is designed to prevent little kids from advancing.
same had to ask my dad for help lol
i just hoped that the flyers don’t find my last engineering bay
The Overmind's main problems were the Arbiter, Invisible Men, and Cannon rushes and then ragequit in the end.
Didn't know that the Overmind was secretly Artosis
missed the nexus first on 4 player map and "it didnt make" for my artosis bingo card
😂😂😂😂😂😂😂
@@TheSuperappelflap FUCKING APES
Ah yes. Clowntosis.
The Queens spawn broodling ability is so powerful it can even kill your units when you have god mode on.
Isn't that because it's considered an instakill skill?
It is because the cheat only prevents “taking damage from enemies” so friendly fire and abilities that do not deal damage can still kill your units.
@@jonalban4349 In fact, what it does is make enemies all deal zero damage. You can still damage your own units with nukes, etc. and enemies can't even damage each other. If you play a FFA skirmish with Power Overwhelming on, you'll find enemies locked into endless battles with each other.
@nlb137 when I was 7, I got stuck on The Insurgent due to the ending cutscene until my older brother figured that out lol
@@Slaanash Lol I remember that exact same thing! I was wondering why it was taking so long for the cutscene to end. I think I'd spent enough time fooling around in skirmish mode to have figured out how Power Overwhelming worked that I managed to figure it out (but I also wasn't seven)... though I might have just reloaded a save and not having turned the cheats back on 'fixed' it.
The "Because SC1 is an older game, the mission design isn't as tight" part was hillarious.
How to better point out drastic oversights, than starting off each such mission by running to the end without stopping and getting a free win.
11:23
21:47
38:51
What about 4:24
"The objective of this mission is super unique"
@@tntaclegrape damn, I came here to make that reference
Kinda reminded me of: ua-cam.com/video/Ygrm7KMam1M/v-deo.html
Thanks for the timestamps. This was a great bit, Grant.
GiantGrantGames: "We did it! We finally completed it without any deaths! None of my forces had to die!"
Tassadar: "I'm going to do what's called a pro-gamer move."
I just imagine the final mission going like this
Overmind: "Alright, I give up, man. Screw this."
Tassadar: "I am going to steer the Gantrithor onto a collision course with the Overmind."
Overmind: "There is literally no need."
"Here comes the Ganthritor!" "Oh f**k"
To quote Charles. "This is the greatest plaaaan!"
Tassadar: But I wonna!
Overmind: YOLO, I guess.
It turned into Artosis
It's extended BM
Time traveler: *moves a chair*
The entire timeline: ... Then, Kerrigan betrayed Mengsk
She betrayed him, by not dying
@@thekiss2083How dare her
It's true, she literally switched sides from Terran to zerg, like a Benedict Arnold
Years ago when I was playing SC for the 2nd time, I aimed nukes at the ramps leading down from the Zerg base, timed to drop just when the wave came. Of course, due to pathing, it wasn't complete (final) solution, but enough of the enemy forces evaporated to make the rest of the defense easy.
...
... WHAT ? ~_~
The concept of GiantGrantGames youtube channel is super unique.
Each time a video is planned, Grant plays and tries to complete progressively harder challenge runs, while not trying to lose sanity. His production quality of the video also incrementally increases.
:D
So this is his thing?!
Ohhh count me a subscriber!
underrated comment
I read this in grant's voice for some reason
because GiantGrantGames is an older channel, the video design isn't as consistently tight as newer youtube releases. There are a handful of videos where you're given a new, super entertaining run that allows you to just blow through 40 minutes of your time on the right hand side of your living room.
And I wouldn't have it any other way.
Grant... you've done something amazing. You cannon rushed the final mission and made the Overmind rage quit. You truly are a god among men. That's... godlike. You said "I can do this any way I want. And how I'm gonna do it is make you realize you were wrong to oppose me"
The Overmind is a big ground pimple and you popped it. Well done.
This enraged the overmind, who ragequit immediately
As a Terran main i want to be livid you beat the Overmind with a cannon rush, but you getting him to rage quit and not GG put such a bug smile on my face that I forigve it. Really hope to see Brood War Deathless (especially To Chain The Beast) Great video as always Grant!
Unless he figured out a way around it, the final few zerg missions in BW seemed undoable when he attempted them. It got so bad he stopped, the reavers, queens and storms were too much. So not sure how BW deathless will be if it happens, maybe he figured out a trick
As a terran main you have literal map hacks and thus aren't allowed to complain about anything.
@@yaelz6043I never said I was a good terran main
@@yaelz6043 As any of the other races you've got pasive regeneration in all units and buildings. If the map is mined out terrans will lose.
I'm a Zerg main and even I loved seeing this. That just goes to show that not even A.I. is immune to the amazing thing that is "I am going to deny your entire side of the map". It's more common then you might think.
using Hadrian's wall tactics and making the overmind rage quit has to be the greatest moments for me!!!
I don't even blame the Overmind at this point, honestly. Imagine being a thousands of year old, near omnipotent scourge on the galaxy, and you start losing to a probe with Yamato support 😂
I don't even blame the Overmind at this point, honestly. Imagine being a thousands of year old, near omnipotent scourge on the galaxy, and yet havent killed a single unit TT
I don't even blame the Overmind at this point, honestly. Imagine being a thousands of years old, near omnipotent scourge on the galaxy, and your minions suddenly unionize and all go on FMLA simultaneously... 😅
The finale was a technique I also enjoyed using. My friend group called it "Protoss creep"
amazing
that creep on steroid
it can ATTACK
My problem with this video is that it undersells just how much Grant did for this challenge. I remember watching all of his streams. It was the first time I'd ever heard him curse. I don't think I've ever seen Grant so frustrated because of Broodqueens, Defilers, and HighTemplar actively targeting and storming larvae. I'm slightly disappointed that he didn't mention it because he spent so long on Invasion of Aiur trying to figure out how to prevent a SINGLE HighTemplar from storming his proxy hatch, and killing his larva. Also on Eye for an Eye how Grant lost the mission because the Ai rebuilt their Nexus about a mile away from their base. On shadow hunters, towards the very end, there was a single heroic defiler that was defending the Cerabrates who kept plaguing his Reavers, forcing him to reset. On the final mission, Grant actually went mass BC to win but obviously changed it for this video as cannon rushing the Overmind is much more enjoyable. After watching this video, there's actually a lot he cut out about the missions and I wish he had little tid-bits about them.
Agreed. He’s really underselling just how hard this challenge was. No clue why he’d delete your comment though. I feel like it’s important to know what Grant went through for this
I absolutely love these challenge runs you do. Your delivery is so relaxed, yet engaging. You come up with fantastic strategies and tricks and always blow me away.
Thanks for doing what you do ❤️
Thank you so much!
Wow that is a lot!
Man, at the Norad II comparison between sc1 and Real Scale Mass Recall is day and night.
The original looks as if the battlecruiser crashed into a random hole within a plateau, and then a bunch of Zerg arrived AFTER the fact to casually make a ring of spore colonies around it.
Mass Recall genuinely looks like there was a Zerg colony on the Antigan wilderness that the Norad II BULLDOZED over, creating a fault in the land where it crash-landed.
Amazing map re-designing. Makes you *feel* you're Jim StarCraft.
There are so many cool things about this run! Excited for brood war too!
I'm a big fan of the lockdown AI manipulation on T10.
The repeating joke for mission design had shades of super unique objectives.
Muta and wraith micro
He tried it but the Zerg campaign was too much for him IIRC.
@TheCuriousFan1 The BW Zerg campaign is extremely reload heavy and that isn't the most exciting thing on stream. This adds a lot of extra pressure and makes the run harder to do. No challenge is too great for Grant.
@@7thAce Except for blindfolded LotV.
@@TheCuriousFan1 Another fun fact: Grant practiced every mission and was successful in almost all of them, according to the practice reports. Some were insane, like Templar's Charge.
14:40 Ok that line made me imagine that whole dramatic conversation at the end of the mission but Mengsk and Kerrigan's positions and lines are switched
Gotta say, as cool as the new description for mission names and unit descriptors are sliding in from the side, I kinda miss the old fading in blue box from the bottom.
That aside, wow I did not expect the Zerg death wave in New Gettysburg to turn out as well as it did. You’re too good at this challenge run thing man. And I can't get over how the game ends with the overmind ragequitting to a cannon rush.
Alarak: How did you lose Aiur to the zerg? Did they leap up and chew on your starships?
Artanis: well we had it, up until Tassadar disqualified us for cannon rushing and called us noobs who didn't know how to play the game legit
I played the brood war campaigns a couple years back because i missed out on them when i was a kid. did the new gettysburg mission, watched my base get roflstomped by the zerg in the end cutscene, and then i thought, wait a second, im pretty sure i can hold this.
so i reloaded a save, left 1 protoss building alive, put a marine next to it, mined out the entire map, then lifted the production structures, built my entire starting base full of missile turrets, bunkers, and siege tanks, with BCs in the air to tank the mutalisks. it was an entire screen full of glorious terran steel and concrete.
end result, i think one missile turret died to friendly fire from the tanks when an ultra got stuck on it. so you dont even have to evacuate to the high ground to do it deathless. every unit except for the ultras just evaporated instantly. and the ultras cant hit anything, they just soak a couple tank and BC shots before dying.
it was pretty cool just to sit back and watch the destruction.
My strategy for New Gettysburg was similar with bunkers, turrets, and tanks, with the exception of nukes. Turns out only the first rush is remotely difficult, so I timed a few nukes over the zerg spawn (victory activates a trigger to summon a constant wave) right after the last pylon was destroyed, and watched multiple zerg armies evaporate in beautiful hellfire. The next waves were just small groups of zerglings and mutas, which got torn to shreds.
As a Terran Player, I love that you beat the mission with "Probius and Friend Raynor" so you won't have anything to fear from me.
I can’t wait to see how you deal with Vile disruption, that will be a nightmare.
Also the Purple overmind controlled Zerg just stopping made me think of Exuctor Nral and the idea the Overmind just gave up and was bracing for the collision course with the Gantrithor.
Joke ruining explanation:
The reason the purple AI gives up is because they got kinda lazy with the last mission I guess (or maybe they got lazy with the AI in general?) When the AI initializes its base, it finds every structure belonging to it on the map and adds them to its "main" base, additional bases separate from the main are defined using map regions that are assigned an "area town" script. Each base picks a CC/hive/nexus as the "central" structure, and once you destroy that structure, the base is considered destroyed. The AI seems to just stall out when it has no bases left, so if it only has one base with an easily accessible central structure, all production will stop once you take it out.
As you might have guessed, purple is only given a single base in this mission, it just has 4 hives in it. The AI picks the last hive it found, the bottom right one, and uses it as the central structure for the whole base. So when you kill that bottom right hive, purple loses the will to live and stops playing. They probably could have fixed this by making 3 of the 4 hives their own "dummy" area towns, or just by not letting the AI give up if it has resources to rebuild, but I guess nobody thought it would be an issue.
As a side note, you can also do this to the Red zerg on protoss mission 9 if you take out his western hive. They didn't bother setting up an area town at his eastern expansion, so he also only has one base, despite appearing to have 2.
Zerg got Padme'd
This explains a lot about my single player experiences. I've had the AI just give up on missions before lol
That Shou Tucker line came out of nowhere and threw me for a loop. It was great.
What time was it?
@@TehKorwinMikke the Dragoon rant starts at 32:24, but the specific line starts at 32:44
@@amplesstratleholm7609 Thank you!
@@amplesstratleholm7609 I half-expected a Tom Six reference.
- Adûnâi
In Norad II, you can just use the three goliaths near Duke to break your way out of the hole. It's tedious killing one sunk at a time, but reliably possible. Three is, I think, precisely just enough - easier with upgrades, specifically armor, but you can do without.
You can also cheese it a bit by building some production at the top of the ramp once you clear out the nearby units, so you can build up a bit.
@@Draeckon Sure - that'd be even better, since you're already cheesing it... :D
"lost to a cannon rush and then went afk"
that, by far, is the best line i have heard
This was awesome to watch, huge shoutout to Probius, the hero we all needed.
Okay, I'm used to Grant's videos having a great production value, but the graphics at 11:30 are just *chef's kiss*. Love the way they fit in to the interface
Perfect pathing + smart casting + auto abilities are a god send in 2
And there is mentally ill Brood War youtubers (seen at least one) who claim that Starcraft 2 is "casual mobile-like RTS for kids, Brood War was peak of RTS"
can't imagine fighting pathing and UI being more fun and skill-intense than fighting your actual opponent
Wow, that ending was hilarious! I never knew that the purple AI could just... give up like that. 🤣
StarCraft 1 without losing a unit...either this is way easier than I would think it is, or GGG is truly a mad man.
by grant's own admission, it's definitely the latter option
I love Broodwar. OP spellcasters are everywhere to the point that they balance each other out.
If everyone has a broken unit in their arsenal, no one has broken units in their arsenal...
Grant your editing is the fucking TOPS. Never change dude.
Due to the Spawn Broodling that the AI Zerg loves to spam, I thought a deathless run was impossible.
You just have to use units that the ability can't be used on! 8D
The moment I saw the photon cannons in the end I started crying, then when the overmind just stopped I started laughing. We need more of this kind of stuff.
Grant, I feel like I just need to say thank you for making such awesome videos. You put so much heart and joy into what you do, which was so visible in this run. So, thanks man. Keep up the great work.
It's just as well that Grant cheesed The Hunt for Tassadar, because it would be extremely difficult without that. Once you get to the base, the enemy AI is set to routinely send over Queens from the top or bottom bases to Spawn Broodling the first ground unit they see, then run away until they regain energy. The queens move quickly, can come from multiple directions, and can snipe units from the limit of their vision. If not for the pause trick, this would be ridiculous to do deathless.
I love the little pop ups explaining each mission and the abilities that you introduce following the StarCraft 1 format. 10/10 Grant
Okay, I had NO idea you were doing this, but I literally 15 minutes ago finished Omega, on my casual playthrough of the first game + Brood War. This feels like a weird cosmic miracle.
that ending was truly a gift from RNGesus
That ending though... i've never seen anything like it but i'm just picturing the Overmind just piecing right the hell out while just yelling "Oh screw this!!" once he saw the cannons roll in. GGs to you on that one XD
Or doing his best Artosis...
I'm guessing that Brood War may not be possible deathless, for the following reasons:
1 - Many of the no build missions have friendly units appear in extremely dangerous situations, especially the ones in the Zerg campaign.
2 - The enemy ai is a lot more ruthless and annoying than in original SC, and makes much more use of death sentence abilities like Irradiate, Spawn Broodling, and Mind Control (assuming that counts).
3 - The final mission - Omega - is absurd, because the enemies constantly attack and use those death sentence moves on your units on all sides. If you can stop your forces getting mind controlled or maelstromed and then psi-stormed by the Protoss, the Terrans will be busy irradiating your overlords or sending waves of battlecruisers at you, and vice versa.
Best of luck, Grant.
That last part was both hilarious and epic. Full respect.
Between an event on RuneScape and the release of Diablo 4, this is only the fourth gameplay video of yours I've seen in literally a month and a half. Holy COW it was worth the wait. Skill and humor make your videos amazing and you're no slouch on either. Thanks for brightening up my days.
16:48 "WHO THE HELL PROXIES A TANK?!?"
(RIP TB, forever missed.)
Was wondering if I was the only one who got that reference.
How is grant so smart and hilarious at the same time? I never realized it was an epic combo.
The problem with SC1 Dragoons is that unline any other unit in the game their collision box changes within their movement animation (they get bigger when they are cross-legged), which leads them to confusion about where they can fit through (especially if the units you have to move past are other walking dragoons pulsating their big and small collision box) - and the stacking bug and out-of-terrain bug shown in the video are things of a patched-out past.
I’ve been following you for a while and I’d say you’re SC1 content is amazing. I like SC2 and your runs on it but SC1 holds a really special place in my memory and seeing someone put the time and effort into making such great content makes me really happy. Never stop
Ive been looking forward for this 🎉
You make great content, dont lose your spark.
Amazing job on finally bringing a classic challenge back to its predecessor. This was an amazing run and seeing stuff like Siege Tanks deleting whole armies and the Gravemind quiting after being cannon rushed was both amazing and hilarious.
Love to see this in the command and conquer series. Now that would be a challenge considering C&C all about who can spam more units, but it does have a lot quirky things you can pull too.
There's a guy who has done that...
Blizzard did something at some point that screwed up the A.I. in some missions, as well as in custom games. I went through the game not a while ago and I remember in particular that in The Kel Morian Combine mission, more than half of the Terran A.I. would just sit idle without doing anything. I'm pretty sure that when I played this game more than 20 years ago, all the Terran enemies in that mission would build units and attack you constantly. Similar A.I. behavior sometimes spawns in custom games, where they either don't do anything or they just build 1-2 defense buildings and only mine for the rest of the game.
That sounds right, I played a ton of SC back in the day and never saw that sort of thing happen, but some odd stuff happened when I ran the campaign on the remaster
Oh god. I saw this title and cannot wait to watch this. Thank you for this amazing content
Starcraft 1 has one of the best pathing of it's time actually.
Also every building has different hitbox ; )
I love your vids, keep going man. Ending is hilarious xD
Grant, I just don’t have words to say how awesome you are. Your execution of this challenges is smart, interesting, funny and cool at the same time. Thank you!
I loved this so much 😂 The rhyming session, the pathing jokes and the ending where just awesome 😎
Thanks, GGG! ❤
cant imagine how stressful trying to make dragoons not walk to their death
"There is not much to say about the Zerg in Starcraft 1"
I loved the Zerg campaign in SC1, mostly because we got to play as a cerebrate serving the Overmind and the Zerg felt so much more alien and malevolent. Once we started playing as The Waifu of Blades the Zerg became a lot less interesting IMO.
Teal: “Don’t worry, I have missile turrets around your base. We’ll see Kerrigan!”
Brown: “Hey. She’s attacking us. Where is she?”
Teal: “Oh, yeah, we see her! But, like I said, only we will see her......”
Amusing. Grant, your taste in tactics grows ever more inexplicable.
The AI crapping out was a really common problem in the custom campaigns I tried to make, and I wonder what kind of backflips Blizzard had to routinely do to make their core campaign not show its seams. I never figured out why, but often the AI would simply decide to stop making units no matter how much cash it had, or perhaps wouldn't even start. Didn't make for a fun opponent.
Oh, could you give any advice to a rookie who wants to try out making a custom campaign, or at least mod the standart one?
@@marks7484 It's been so long, I wouldn't be useful haha. But there's probably some really good tutorials and forums out there to help get you started. They'll probably also be able to help you fix the AI issues I kept encountering.
@@danielhale1 fair enough, any particular video or thread?
@@marks7484 I'm afraid I don't have any idea -- I haven't made Starcraft mods in probably over a decade, maybe 15 years. My memory is fuzzy at best.
I recommend giving a quick Google/Bing search a try, maybe ask ChatGPT for advice on where to find good tutorials and communities. Blizzard might have official forums for Starcraft mods. Back when I made Warcraft III and Frozen Throne mods, I relied on the forums and tutorial resources there a lot. But in all the time that's passed since then, a lot could have changed (forums closed/moved, new communities springing up, etc).
Sorry that's not super helpful, but I suspect a good community and tutorial site won't be terribly hard to find. Good luck, friend!
I never clicked on this video because I feared it wouldn't work. I try to keep losses to zero on an early playthrough. But then in the Protoss campaign a Queen would just show up and pop a dragoon with Broodlings and I was like..."this isn't gonna happen."
Oh my god, the tight mission design is the new Super Unique objective!
In Trial for Tassador most crucial thing is to destroy the bottom left base - without it Protoss player has no gas and therefore is doomed - it becomes a matter of time, not skill, before he fails. But if you do not destroy this base, then Arbiter and High Templar harassment from him will be endless!
BTW: Scouts are pretty good for deathless, because they have lots of HP+shield, are quite fast and can kite between enemy and shield batteries.
All that Artanis was thinking was "Who the hell proxies a tank?" at 16:48
As a cannon rusher, the finish brought a tear to my eye. I love this, I loved every second of it, and I’m looking forward to the brood war deathless video.
I was never expecting this to actually come out, GGWP!!
That cannon rush too 😂
Terrens Rng with ai pathing.
*Artosis angry voice is herd within the background in the playthrough.*
'I do like protoss better then terren or zerg.'
*Artosis angry voice gets louder*
28:30 This section is what finally made me realize that Grant's narration and script writing reminds me sooo much of the audiobook version of "The Martian" - specifically the one narrated by Wil Wheaton.
I knew I loved the systematic upbeat & witty renditions of how he comes across problems and them solves them (and occasionally creates problems for himself out of boredom), but I only just now realized the striking similarity to that audiobook.
It's my head canon now that "GiantGrantGames" is actually just Mark Watney re-uploading his endless gaming attempts he recorded for posterity to keep himself "sane" while stranded on Mars.
i always felt sorry for the overmind, especially after WoL campaign but this... this takes it to the new level.
"I will steer the photon cannons into the Overmind..."
"Fuck this, man."
Having just recently re-done the campaign, I'm confident in any mission that lets me build. So the Tassadar infested missions with those marines were really impressive. The micro missions aren't too bad with, time and saves.
Interested to see how you'll do Brood War. Like level 1 of Episode 4 and level 1 of episode 6. Really rough ones, probably more I can't recall.
At 31:19, I love how you talk up the dark swarm and the first one you drop is on a zealot as it attacks hydras. Gotta help those poor toss out a lil bit. Love the vid as always
Overmind: You cannon rush me?!
Protoss: It's our homeworld. We build whatever we want to build!
"The most Protoss way possible"
"He wouldn't dare..."
"...Of course he would."
I don't know who this "Sarah Kerrigan" person is, But I don't think she'll be very popular or impactful in the plot moving forward.
Grant: Protoss gonna Protoss!
Overmind: An unusual game...the only winning move is not to play.
[Overmind has left the chat]
Hey Grant! Did you know that on Revolution, the enemy attack waves tend to pass through that middle island with the 3 missile turrets via Dropship? I like to load it up with a whole bunch of missile turrets and a few marines and generally never have to worry about my main base!
Desperate Alliance might be easy once you know what you're doing or in the context of this run, but it's a huge difficulty spike for first time players. If you aren't prepared for the attack waves, and new players probably won't be, you get demolished. I remember back in 1999 when I first did it I had to float my buildings to the lower right to barely make it through. Honestly the missions that follow it are arguably easier; the installation mission is a no build mission and hard to lose and by the time you reach Revolution you probably know how to do basic defense so it doesn't feel as hard.
By far the most memorable mission for me, as a kid this mission legit scared me because I realized how overwhelming the odds were, it took me many attempts and when I finally beat it I was like 3 buildings away from death.
Then months later I saw my dads friend not only win, but aggressively attack the zerg and destroy them early on lol
Cannon rushing the Overmind is really cool and brutal. Even the AI rage quitted!
I love how you just... get into the video. Very refreshing these days.
Thank you for the content.
Siege mode may be cool but the sound of unzieged crucio cannons is beautiful
You could totally do New Gettysburg without losing a unit. Just need to stack battle cruisers against the incoming Zerg wave.
I love the stories that emerge out of challenges like this.
Very impressive, well done. There's not that many missions so I don't feel the lack of unit variety much. Love the humour in your narrating!
It's RTS adjacent, but would you ever consider doing a MechCommander/MechCommander 2 challenge? I love that game and wish more people knew how fun it is.
Who's the best StarCraft player in the world?
Correct Answer: whoever the current champion is
Real Answer: Giant Grant Games
The madman!
To be honest, I never thought it was possible to complete a campaign without losing a unit... amazing micro and patience. As well as excellent video and commentary. Great job, thank you.
That ending was amazing and the most Protoss thing imaginable
In my experience doing this challenge I found that carriers are 100% viable. Interceptors are sporadically targeted by the ai and get their health refilled (at least I believe) when reentering the carrier. I used carriers and shield batteries on many missions and maybe lost an interceptor once or twice. It is easy to tell when you do as the build interceptor icon will reappear when the group is selected if one carrier isnt topped off. Maybe give them a try for brood war if you struggle at all, they still can stomp just about anything.
You did a lot of interesting plays I never even thought of in my run, like the nydus with the crystal drone. Very entertaining as always!
Especially the ending, what a hoot
the way the overmind just quit in the end is much too hilarious
grant casually canon rushing the end of the starcraft 1 campaign is legendary, love you grant
At last, we have come full circle!
17:52 damn this battle scene is pretty much like the opening of the starcraft 2 where there is lots of Zergs and Terran tanks clashing each other. So cool!
brood war when
You mentioned researching speed upgrade for Jim-vulture, but as far as I am aware, SC1 heroes always have any unit upgrades available to their type as long as they're not fully disabled for that mission, even if you haven't researched it.
ie, Jim-marine always has marine range and stim, Jim-vulture always has vulture speed and mines, Jim-BC always has Yamato and BC energy, etc.
Still, amazing runs as always and I love the editing you did here.
Starcraft 1 micro is always a gem to watch.
I knew it. There were a lot of hints of this video in the zealots only video. And yet, i didnt know the end would be a Tower Defence Simulator.
P.S. - Grant, its 1AM in Bulgaria right now... its gonna become 2AM after i watch this masterpiece. F#ck sleep (jk)
Overmind: I CLAIM VICTORY, AUIR IS MINE, YOU CANNOT KILL ME-
Tassadar: get cannon rushed lmao
It's very cool to see the additional production quality you're able to bring to these videos using the new tools. Thank you for putting in the time to learn them and elevate your craft.
I love these videos. You're a good guy. I remember playing as little kid like 4-7 on Starcraft, Warcraft 2-3, etc. Dad helping me on a mission here or there. Beating the final Zerg mission on my own and yelling happily. Good memories.