Photoscanning: Free and Easy! (Blender)

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  • Опубліковано 28 гру 2024

КОМЕНТАРІ • 502

  • @scpk2246
    @scpk2246 4 роки тому +207

    Straight forward tuts like this are multiplying... How lucky the generations today is

  • @craigbradbury
    @craigbradbury 4 роки тому +491

    Channelling the Hubert. 🙂

    • @nikkoa.3639
      @nikkoa.3639 4 роки тому +13

      He is iconic.

    • @PeterFrance
      @PeterFrance  4 роки тому +153

      Hey I mean if you find a better way to make tutorials, let me know. Love to Ian!

    • @craigbradbury
      @craigbradbury 4 роки тому +27

      @@PeterFrance no criticism intended. As always, love your work. 🙂

    • @aitor.online
      @aitor.online 4 роки тому +7

      @Christian William haha theres a hubert inside you

    • @mauriccimgt1
      @mauriccimgt1 4 роки тому +9

      just need to add Moths the the model now

  • @ajfraser224
    @ajfraser224 3 роки тому +59

    Holy cow this is so incredibly useful, it’s midnight now and I’m in bed but I’ve never been more excited to jump in blender in the morning

    • @WolfofSpain
      @WolfofSpain 2 роки тому +3

      One year later, same. Lol

    • @DeerJerky
      @DeerJerky Рік тому +4

      Two years later, same. Lol

  • @araghon007
    @araghon007 4 роки тому +46

    I haven't even realized it's Peter at first, holy

  • @someraccoons
    @someraccoons 4 роки тому +186

    "save your project as something other than flagdlag"
    Me: no I don't think I will

  • @Povilaz
    @Povilaz 4 роки тому +61

    1:30 "After a half-hour you should see this thing"
    For me this part took _2 and a half hours to complete_
    *And the rest of the photogrammetry took almost 6 hours*
    But still great tutorial, and it actually is REALLY addicting

    • @shivanshsingh8229
      @shivanshsingh8229 3 роки тому +6

      Try 3DF ZEPHYR. It has a free version also which can do 50 images. Meshroom with 107 pics took 8 hrs on my pc while zephyr took 1 and a half. The result was also way better. Try it out, you might like it.

    • @AustinThomasFilms
      @AustinThomasFilms 3 роки тому +3

      @@shivanshsingh8229 Thanks to your comment I tried it out this afternoon and it worked great! Thanks for recommending

    • @Mrcoolagainbuzy
      @Mrcoolagainbuzy 2 роки тому

      @@AustinThomasFilms Cant see his comment, what did he recommend?

    • @AustinThomasFilms
      @AustinThomasFilms 2 роки тому

      @@Mrcoolagainbuzy I can't see it now either but I believe it was a program called 3DF Zephyr. As opposed to using Meshroom.

  • @DHPshow
    @DHPshow 4 роки тому +93

    These are really good tutorials.

  • @ericsimmons1725
    @ericsimmons1725 Рік тому

    Bro! This was a MASTER CLASS..... I've been using Blender for like 8 years, and never learned so much in one video!...

  • @CarnivalLogan
    @CarnivalLogan 2 роки тому +10

    I do a lot of modelling and animating, but I also got into 3D printing. So this video doubles as a way to 3D scan an object and reprint it as a model. I appreciate it!

  • @KingCesar009
    @KingCesar009 4 роки тому +59

    10 seconds into the vid and I was like "oh this is Peter from corridor"

  • @Vivi-xn9iz
    @Vivi-xn9iz 4 роки тому +426

    Virgin 3D scanning: going outside, taking a hell lot of pictures, need hours to render, too many vertices
    Chad Ian Hubert: just make a cylinder and extrude, add a texture and voilà

    • @Funatiq
      @Funatiq 3 роки тому +31

      true Ian Hubert's tutorials are incredibly easy and useful, but if you want realistic 3d props or models for game scenes, photo-scanned objects are better bc of the details and realism.

    • @Adem92Foster
      @Adem92Foster 3 роки тому +29

      @@Funatiq If you game models, 3D scanning is probably one the worst options

    • @Funatiq
      @Funatiq 3 роки тому +10

      @@Adem92Foster that's not true, its already being used in a lot of games.

    • @GeorgeKarala
      @GeorgeKarala 3 роки тому +7

      First This guy teaching you Photo scanning not modeling

    • @GeorgeKarala
      @GeorgeKarala 3 роки тому +2

      @@Adem92Foster depends remeshing

  • @speedasian
    @speedasian 4 роки тому

    Oh wow. I’ve fallen far enough down the Blender UA-cam rabbit hole to arrive at this video and think “I know this voice...oh! It’s Peter from Corridor!” Happy to be here and learn more for my journey through Blender!

  •  4 роки тому +4

    I appreciate how you start with a super basic photogrammetry tutorial and follow up with pretty advanced Blender show :D

  • @whitelion493
    @whitelion493 3 роки тому +1

    The mustache and long socks make the perfect man for anything.

  • @redythelegend2
    @redythelegend2 3 роки тому +3

    This is some Stark Industry level right there

  • @jackhanwell2443
    @jackhanwell2443 3 роки тому +4

    For anyone not seeing the "load model" option be sure to double click on the texturing node

  • @daveg.
    @daveg. 3 роки тому +1

    I appreciate the partial tutorial in how to be awkward in social interactions, but I already have that covered.

  • @thestickystudio6331
    @thestickystudio6331 4 роки тому +36

    The step that I did best is being as awkward as possible...

  • @danielayalalala
    @danielayalalala 4 роки тому +18

    It is addicting, where ever I go im just looking for things to 3D scan now

  • @SerMattzio
    @SerMattzio 2 роки тому

    That intro is gold. What 3D designer hasn't ruined a good date by pausing to take photos of inanimate every day objects?

  • @kyledoll2869
    @kyledoll2869 3 роки тому

    I definitely didn’t spend like a month on one project like this to 3D print, modeling a house, and thus learned basically all of this the hard way.

  • @michaelwright6542
    @michaelwright6542 3 роки тому +3

    Thank you Peter! This is EXACTLY what I needed. I love your content and everything you do at Corridor.

  • @WhiteRaven___
    @WhiteRaven___ 4 роки тому +1

    The way you go through the tutorial is both entertaining and highly effective for learning lol good job

  • @RickySway
    @RickySway 2 роки тому

    loving your humor, so set in reality :)

  • @rohanimations
    @rohanimations 4 роки тому +8

    Wow I was really bummed when I saw the display.land app was closed recently. I’m so glad you made this! It actually seems to be a lot easier than I thought it would be haha. Thanks so much Peter!!

    • @Yolwoocle
      @Yolwoocle 4 роки тому +1

      Wait, really? That sucks :(

    • @chickeninabox
      @chickeninabox 4 роки тому

      "." meaning you are on a phone.

    • @Raspyx
      @Raspyx 3 роки тому +1

      @@chickeninabox yet display land was written like display.land
      And what's wrong with being on a phone?

    • @chickeninabox
      @chickeninabox 3 роки тому

      @@Raspyx Nothing wrong, Its like being a European or American.

  • @peterallely5417
    @peterallely5417 2 роки тому

    OOOOOOOH Peeeeeeete, Pete from Corridor. Thanks Pete, from one Pete to another.

  • @rbettsx
    @rbettsx 4 роки тому +263

    Ironically selecting the one thing in the environment that could be modelled in 10 minutes ...

    • @nyxi6689
      @nyxi6689 4 роки тому +4

      Robin Betts exactly what I’m thinking 😂😂😂

    • @rbettsx
      @rbettsx 4 роки тому +8

      Coltyn Stone-Lamontagne True.... a square marker, a few strategic photos, fSpy, project from view, bake? This one is just for teaching, anyway, I guess..

    • @DodaGarcia
      @DodaGarcia 4 роки тому +3

      A summation of how my decisionmaking tends to happen in 3D

    • @ak_fx
      @ak_fx 4 роки тому +2

      @@sdrawkcabmiay well u could use a few images and its not that hard

    • @NailujProducciones
      @NailujProducciones 3 роки тому +1

      or maybe you suck at modeling and creating UV textures, and this is your way to go! also there are some retopology tools out there so you can have quads and decent render times. :D

  • @jacobbrokaw183
    @jacobbrokaw183 4 роки тому +10

    Before starting this tutorial, I had never touched Blender. Nevertheless, I was interested enough to push through and scan my first object.
    I'm happy to say that I now have a really strange looking cream soda can that I may drop into UE4. Thanks for sharing your knowledge, Peter!

    • @4.0.4
      @4.0.4 4 роки тому +1

      You don't photoscan a can! It's much easier to model/find a can. Photoscanning is better for organic or rough objects that would look worse if you made them from scratch.

    • @jacobbrokaw183
      @jacobbrokaw183 4 роки тому

      Chrysippus I agree. I have scanned a few more objects now, but hand-modeling them would probably be better. It’s all fun though!

  • @jacobbraun517
    @jacobbraun517 4 роки тому +24

    You can just press L while hovering over an object to select all linked faces instead of selecting a face and pressing ctrl and l

    • @theCreativeSav
      @theCreativeSav 4 роки тому +2

      I'm sure he said that

    • @WillFaustCuber
      @WillFaustCuber 4 роки тому

      @@theCreativeSav No. He said Ctrl+L which is slower than L.

  • @eyuelzero
    @eyuelzero 4 роки тому +95

    Instead of taking photos, I took a video with the same motion and locked settings on my phone. I later edited unnecessary stuff out of the video...
    Then I REALLY decreased the frame rate because bro, too many frames.
    Output your video as a JPEG sequence and I suppose you know where to go from here!

    • @borktheorc
      @borktheorc 3 роки тому +7

      That's...brilliant.

    • @Leukick
      @Leukick 3 роки тому +10

      Yup that's the only way I've tried it, but now I'm debating switching to photos like everybody else because I wonder if it outputs sharper image textures!

    • @LuisSOfficial
      @LuisSOfficial 3 роки тому +3

      @@Leukick but you can sharp the sequence and remove noise

    • @ruslankazimov622
      @ruslankazimov622 3 роки тому +1

      @@LuisSOfficial HDR enabled photo> JPED "Screenshots"

  • @mrzackcole
    @mrzackcole 4 роки тому +3

    Thank you for sharing. This was awesome! Tutorial suggestion: photo scanning an environment, such as a room or an outdoor scene.

  • @osc766
    @osc766 4 роки тому +8

    hey man, I find taking a slow video tracking around your chosen object, then using some software that extracts as many frames as you like per second is a neat trick. it's faster than taking pictures. I find it often picks ups more detail because of the smoother camera pan around the object.

    • @NithinJune
      @NithinJune 4 роки тому +4

      yes that's cool and all until you get motion blur, rolling shutter, auto exposure, and god knows how many other artifacts

    • @ladyViviaen
      @ladyViviaen 3 роки тому

      i tried that with ffmpeg to extract frames, let me tell you, it's not worth it

  • @torodatruth
    @torodatruth 3 роки тому

    omfg this is not only perfect but exactly what i was looking for. Thanks my G!!

  • @Mart-E12
    @Mart-E12 2 роки тому

    That's much more simple than I imagined, nice

  • @gamerloud7416
    @gamerloud7416 4 роки тому

    Peter, you are amazing.
    You know how this helps me?
    A dammn lot... No one taught me this..
    Thank you so much!
    Keep the great work up. 👍

  • @BrightNightFilms
    @BrightNightFilms 3 роки тому

    This is so helpful! Thanks! You and Blender Guru are my go to people for Blender stuff!

  • @HarrisonKillianAnimation
    @HarrisonKillianAnimation 2 роки тому

    You’re amazing!! One of the best tutorials I’ve ever taken! Exactly what I was looking for. I can’t tell you how much you’ve helped me. You earned my subscription

  • @mc-zy7ju
    @mc-zy7ju 3 роки тому +1

    Thank the algorithm! Thought i recognized that voice from the Crew :D great vid!

  • @thedungeondelver
    @thedungeondelver 2 роки тому

    I have a DSLR. I have powerful-ish PCs. I have 3d printers.
    _My God what have you done to me, Peter_

  • @devashishtambade9593
    @devashishtambade9593 2 роки тому

    that people looking at you awkwardly is so accurate ....

  • @tyronelaces8690
    @tyronelaces8690 2 роки тому

    This is the video I’ve been needing!

  • @stephsnotfluffy
    @stephsnotfluffy Рік тому

    Thank you for such a straight forward tutorial, much appreicated

  • @kraigwarner7689
    @kraigwarner7689 4 роки тому

    Yes Peter, it is time you take over the UA-cam Blender community. Take your seat, among the gods.

  • @porkchops-tube
    @porkchops-tube 3 роки тому

    Damn man, just the tutorial I was looking for! Sweet AF explanation, nice and easy... cheers :D

  • @waluigihentailover6926
    @waluigihentailover6926 8 місяців тому

    1:33 That… is SO cool!!!! I’ll do this eventually.

  • @LaneCarter
    @LaneCarter 4 роки тому

    This is great. Concise, a relevant topic, a few extra tips thrown in. Thank you.

  • @spilledcreativity
    @spilledcreativity 4 роки тому

    Thank you was finding a good photoscan tutorial from a long time. Love your spiderman movie

  • @silvers9524
    @silvers9524 4 роки тому

    Watching this video knowing full well i don't have he patience to do photoscans - but it's so cool

  • @pyrotechnick420
    @pyrotechnick420 4 роки тому

    I'm so gonna do this now. Then I'll use the Instant Meshes to clean up the objects! This is great!

  • @danaekontou702
    @danaekontou702 4 роки тому

    Love your tutorial style! Much appreciated and super clear and helpful

  • @Valandreos
    @Valandreos 3 роки тому

    I was laughing so hard at 1.20. Funny video, great work

  • @nano7586
    @nano7586 3 роки тому

    I'm always torn between hating people who copy others or not, but then the video is just so good so whatever.

  • @theCreativeSav
    @theCreativeSav 4 роки тому +11

    This is awesome Peter! Please make a tutorial about making a custom HDRI with your camera. Thank you! 🙏🏽❤️

    • @John-lj7zo
      @John-lj7zo 4 роки тому +4

      ua-cam.com/video/MASbLjQ9S_Y/v-deo.html

    • @theCreativeSav
      @theCreativeSav 4 роки тому

      @@John-lj7zo thanks lol I've seen that video. I just wanted to see Peter's point of view

    • @John-lj7zo
      @John-lj7zo 4 роки тому +1

      Whahhaha ok

    • @Nurolight
      @Nurolight 4 роки тому +2

      @@theCreativeSav It's probably the same point of view. Just a different voice.

  • @kayeleighsharp4862
    @kayeleighsharp4862 3 роки тому

    Fantastic! Thank you for the no BS tutorial.

  • @SuperMounir1995
    @SuperMounir1995 4 роки тому +1

    Save your object to something other than "asxvzgsh" got me to subscribe right away 😂 amazing work man !

  • @charliedflea
    @charliedflea 4 роки тому

    This is a fantastic tutorial mate nicely done!

  • @usedsock
    @usedsock 4 роки тому

    Btw @3:14 you don’t need to click and then press Ctrl+L if you just hover your cursor over the object and press L it does the same thing

  • @WhatIveLearned
    @WhatIveLearned 3 роки тому +74

    Very cool. Does this work for viscous things like a raw egg?

    • @falfieri3167
      @falfieri3167 3 роки тому +6

      It works for literally anything

    • @arcanekelpyg3370
      @arcanekelpyg3370 3 роки тому +7

      @Tristen Hezekiah it's a bot

    • @thewatchingeye2378
      @thewatchingeye2378 3 роки тому +2

      @@arcanekelpyg3370 there both bots i've seen them all the time

    • @arcanekelpyg3370
      @arcanekelpyg3370 3 роки тому +1

      @@thewatchingeye2378 ah

    • @clashofpoke
      @clashofpoke 3 роки тому

      @@thewatchingeye2378 True, this happens a lot. Freaking scammers lol

  • @jake4d40
    @jake4d40 3 роки тому

    I came for the Photoscanning, Leaving *Needing* the bagel. 🍔🍩

  • @defender2212
    @defender2212 4 роки тому

    this is beyond science

  • @Levibetz
    @Levibetz 4 роки тому +6

    I think you could cut some time out of this process by doing an edge split after cutting the model (vertex group may still be good for safety). That way when you select the model and ctrl-L to select linked parts it will be disconnected from the garbage.

  • @rivaldi3634
    @rivaldi3634 Рік тому

    Quick Tip instead of removing vertices use the boolean tool it faster

  • @milkywaygalaxymedia4311
    @milkywaygalaxymedia4311 4 роки тому

    Ohh so YOUR THE GUY Ian Hurbert is trying to be like 👍 WooW ots an Honour of mine to be on your channel Sir. Great Vid man even better attitude. Thanks bro 🙏✌

  • @spacepotato2516
    @spacepotato2516 4 роки тому +2

    i remember you form corridor how did it take me so long to find this channel

  • @Plaagfluit
    @Plaagfluit 4 роки тому +1

    Ohh you're that guy, subbed immediately

  • @ChristopherRiewaldt
    @ChristopherRiewaldt 4 роки тому

    PETER! I’m glad I found you!

  • @connorphillips1929
    @connorphillips1929 2 роки тому

    You’re the best, Peter thanks b :)

  • @AndrewPRoberts
    @AndrewPRoberts 4 роки тому +2

    Also, any images that aren't going into the color socket should be set to "non-color data", so I usually use two copies of the image, one set to srgb and one to non-color :)

  • @888marcinb
    @888marcinb 4 роки тому +8

    4:05
    you should always have bump's strength set to 1
    and control the intensity by changing the distance

    • @TheKBrosTech
      @TheKBrosTech 4 роки тому +1

      Why?

    • @888marcinb
      @888marcinb 4 роки тому

      @@TheKBrosTech try it you will see the diffrence but basicaly you destroy the texture by lowering the strengh

    • @benhardwiesner6963
      @benhardwiesner6963 4 роки тому

      Its not an accurate height map anyway...
      For converting an actual height map into a normal map, you're absolutely right. But this is some arbitrary detail stolen from a colorimage... It's physically wrong anyway, so you cant mess up realistic details..... Just choose what looks better. And Ill tell you, for those color to height conversions it won't 100% always be distance. Especially flat objects that are very colorful dont want to protect the distance.
      The distance on those heightmap conversions comes from dark/light colors in the diffuse.... They dont resemble distance at all. They dont indicate how far something should appear when you convert them from color... They only provide some microdetail at convenient spots. By using strength (and therefore destroying the distance accuracy) you'll effectively lower the impact of dark regions next to light regions while still keeping the details on both intact. So the wrong height information from different colors gets destroyed while it will still give you the microdetails.... In this case probably exactly what you want.
      I discovered this on some procedural asphalt that had much lighter asphalt patches on it.... I took height from color and all the light patches looked like they were raised higher - the color tells it to do that. But by putting strength to 1 and lowering the distance to near 0 all those broad height informations got destroyed entirely only leaving the even pore details behind.

    • @888marcinb
      @888marcinb 4 роки тому

      @@benhardwiesner6963 so much talk jeez..and all i need is.. "IT LOOKS BETTER" when you leave strenght to 1

    • @benhardwiesner6963
      @benhardwiesner6963 4 роки тому

      @@888marcinb Its a white hydrant with dark rust on it! It will not look better to adjust distance on this. the distance is absolutely wrong for contrastful colorimages.
      It would bump the rust 2cm in until some microdetail reaches the flat pieces. Adjust strength and it will uniformly transfer microdetail onto both the rust and the flat piece without creating a border around the transition.

  • @dreamzdziner8484
    @dreamzdziner8484 4 роки тому

    Awesome tutorial Peter. Thanks a lot. 👍

  • @10subash
    @10subash 4 роки тому

    After watching this tutorial a new subscriber in u r sub list 😀✌

  • @avirtualdesigner6396
    @avirtualdesigner6396 4 роки тому

    just discovered your videos... nice work mate!

  • @calebjlee2685
    @calebjlee2685 4 роки тому +31

    Wait, your the guy from Corridor

  • @elcubofilosofico
    @elcubofilosofico 3 роки тому

    OMG!!! super tutorial in a super record time!! Thanks a lot!

  • @Kellal_Mohamed
    @Kellal_Mohamed 2 роки тому

    liked and subscribed thank you very much for this tutorials man

  • @עידןקוזי-ד8ו
    @עידןקוזי-ד8ו 3 роки тому

    I learned a lot from this video.

  • @redspartan7772
    @redspartan7772 3 роки тому

    Taking the pictures is like looking at a 10 FPS video

  • @cenadj
    @cenadj 3 роки тому

    this tutorial is absolutely blalalalala!

  • @AndyEngelkemier
    @AndyEngelkemier 4 роки тому

    If you're just using it for modeling and texture reference, grab an iphone 12pro and 3dscan the same object with that. While you're waiting for the photogrammetry to calculate, you can Probably model the object with decent topology and have it unwrapped by the time Meshroom is finished. Once you get the nicer data, you can selectively merge those. Like, the textures will be much better there. But the UVs suck, so bake those textures onto your new model? You can also grab some of the smaller details that didn't scan with your phone in your crappy, but still very impressive, real-time scan.
    Seriously, if you don't have one, find someone with one. Get the "3d scanner app" (such a terrible name) and do a scan. If you're Super anti apple, I believe the galaxy note 20, and Maybe the note 10?, has the same kind of liDar sensor.
    Oddly though, for smaller details, the FaceID camera has better quality, but is limited to small objects. I'm looking into seeing if it's worth it to use both.

  • @TousisDimitris
    @TousisDimitris 2 роки тому

    Thank you very much! excellent tutorial, keep it up!

  • @AndyEngelkemier
    @AndyEngelkemier 4 роки тому

    I see some plants in your photo collage at the end when you're telling us to see your patreon. I'm interested to see how you were able to scan those since there are so many overlapping and thin objects. I've only tried photoscanning a few times with varying success, but that's one that I never was able to get. Any time I had occluding objects, it seemed to just get one or the other. Tips and tricks for thin and occluding objects would be a sweet video.

  • @amonwinter3148
    @amonwinter3148 4 роки тому +3

    Lmao I didnt look at the channel name and once I saw your face I was like "Omg thats peter."

  • @Oretal
    @Oretal 3 роки тому

    I love photoscanning stuff. I was taunt in agisoft but I want to not break bank meshroom will do! Great video.

  • @Emilia_Gozzano
    @Emilia_Gozzano 9 місяців тому +2

    hey :) for me the "load model" button doesnt even appear - do u know why that could be? great video btw!

    • @Ricardo-fv2qi
      @Ricardo-fv2qi 3 місяці тому

      you have to double click on the texturing node in the current version

  • @spaghettisauce2704
    @spaghettisauce2704 4 роки тому +1

    Peter 42! I didn't even realize this was you!

  • @ΑλέξηςΜιχαήλ-ι5π
    @ΑλέξηςΜιχαήλ-ι5π 2 роки тому

    Incredibly useful!😊

  • @brendandash
    @brendandash 4 роки тому

    this video was a good birthday gift thank you for this !!

  • @PepeGawd
    @PepeGawd 2 роки тому +1

    Came for the Blender. Left due to mask kuk boi

  • @smalldeekgeorge
    @smalldeekgeorge 3 роки тому +5

    Me: Yes i can finally scan whole car models!
    Peter: NO!

    • @mantenbrink
      @mantenbrink 3 роки тому +4

      If you have access to a DSLR and have some knowledge about it; you might want to try a CPL filter on the lens. These are made to block out 99% of reflection if you use them right

    • @smalldeekgeorge
      @smalldeekgeorge 3 роки тому

      @@mantenbrink I know about cpl filters. It was a joke. ;)

  • @SylkieDev
    @SylkieDev 3 роки тому

    For a moment the yellow models in the thumbnail made me think this was adventure time...
    LIke Jake! What are doing pretending to be furniture?

  • @drjoshcogoi
    @drjoshcogoi 4 роки тому

    Is there any software to take advantage of the iPhone Pro LIDAR scanners for this sort of work ?

  • @Redstoneprofi01
    @Redstoneprofi01 2 роки тому +1

    Meshroom is hanging for me all the time. I got it stuck on 3 different places and if your stuck i basically have to redo all of it... it didnt work for 7 Times now and its faster to just model it per hand

  • @Timelessvisuals-c9n
    @Timelessvisuals-c9n Рік тому

    Aaah man …I’m just gonna model a hand pump ❤😂…great info tho , really good for humans

  • @MrHuggaga
    @MrHuggaga 4 роки тому +6

    Meshroom doesn't work with AMD cards though, does it?

    • @remtromol
      @remtromol 4 роки тому

      it does work, but slower. I'd rather switch to nvidia tho 🙃

    • @claudius2049
      @claudius2049 4 роки тому +2

      No it doesn't work, you can calculate the point cloud which is done by the cpu but the texturing part uses CUDA cards which are Nvidia
      There's is actually a workaround for using meshroom in the cloud, search for meshroom Google Collab

    • @MrHuggaga
      @MrHuggaga 4 роки тому +1

      @@claudius2049 Oh, but I need it for engineering purposes only, textures don't matter in the CAD program.. With creating the pointcloud, does it fill it in with triangles too?

    • @josephlobb2216
      @josephlobb2216 4 роки тому

      How does it perform with Apple's built in "Metal" GPUs?

  • @somerando101
    @somerando101 4 роки тому +1

    hi! great video! just curious, could you use this to photo scan the inside of something?

  • @plentyofair3845
    @plentyofair3845 Рік тому

    im trying to mix real footage with an animation, would this be a good alteritive and just scanning my scene insteal of real footage?

  • @Madinatubes
    @Madinatubes 4 роки тому

    AMAZING, yes life can be easy sometimes

  • @Sh-hg8kf
    @Sh-hg8kf 3 роки тому

    4:05 wait how does this step work? I thought bump maps were just b/w? But the image he took was probs in color right?

  • @juanignacioromano4651
    @juanignacioromano4651 4 роки тому

    Sos un capo. In spanish means, you are a great!

  • @beckoning-chasm
    @beckoning-chasm 2 роки тому

    This is a very well done tutorial, clear and concise. But I don't think I'll ever get comfortable with Blender.