Few tips: 1. The seemingly simple objects have a lot of reflection/transparency. Photogrammetry just doesn't work well with such objects. You could wrap them in painters tape and photoscan it and apply just materials later. (Although the work to wrap something in painters tape isn't easier than just moddeling it.) 2. For the view from the window - make a plane with a picture of your outside view as a texture and move it a few meters away from the window. This way you get a extremely simple, yet effective paralax when moving the camera.
Similar to this really awesome app I found recently for iOS called HDReye, which will create actual HDRI skyboxes by taking multiple photos at various brightnesses. Same as Kiri, you can make as many as you want and then you get a few exports each month! (or maybe one, don't remember). Highly recommend, very good results.
You're videos are so good! I love how you turn something mundane like plain old modeling in Blender into a story of doing it in 24 hours, with struggles and triumphs!
That looks realistic, especially w/the camera movement. I was just about to start doing some photogrammetry, but wasn't sure which software to use w/my relatively new iPhone. I'll have to give Kiri a try.
Hi there! There is a Zephyr 3D commercial photoscanning tool with free version, with limit (50 photo per project), but no limit for count of projects. It do job very well. And of cause, Meshroom (totally free, good, but slow tool). Result for work, is pretty nice! Thanks for interesting video!
Yeah that's true. But I wanted to show a true to life scenario without any complex actions to make the results a lot better. Like polarizing filters, better lighting, studio setting, powder and so much more.
Photogrammetry is complicated and takes time to learn how to take pictures and understand if you have enough to make good models. If you just want the shape of the object you will find out that various guides and tutorials suggest getting sprays and even stuff like flower that can turn the surface into something easier for the computer algorithms to extract features from. Some tutorials suggest using a dedicated camera with cross polarized light. Technically it's not required to only orbit the object but I think it's the easiest thing to understand instead of telling people to go crazy taking pictures from every angle and hopefully it'll work except when photogrammetry doesn't
Oh yeah to get like 100% amazing scans you need to do a lot of stuff. But in it’s essence its a neat technique that works very well for certain objects, saving time and generating tons of detail which in modeling would be really hard to do. And as you can see the results, even with basic scans, are still pretty dang good (in my opinion)!
@@KaizenTutorials yes of course... basically try a tree trunk or boulder or something like that first scan and you're probably going to have a better time learning
@@KaizenTutorials you replied meeee, the luckiest day for me, bro I am a big fan of yours. Bro I also just started blender, working hard on product visualisation. Following you along with SMEAF. You guys are awesome bro.
This is so relatable because I had to make a photoscan for one of my school projects and at first it also looked like a rumble strip🤣...great video though
@@KaizenTutorials Yeah, that was amazing to see! Neural Radiance Fields are incredible technology, I highly recommend searching youtube about them. Very cool tech. (Gaussian splatting is better for rendering though :P)
This is sick... Even though it's not perfect, as you said it's done only in 11 hours!!! great breakdown and love to see the editing improving with every video. It just gets better and better. As always Love from Sri Lanka.
I'm no expert, but I can barely assume how the scanner works. you should try scanning your objects with a neutral and single-colored background. This should help GREATLY with scanning even reflective surfaces
I'm looking to get myself an Iphone just so that i can use Lidar, it looks like alot of fun and would make projects like these even faster. Really nice end result tho especially with the audio when entering the room, it felt real :P
Ah yeah wouldve loved to have had lidar for this project haha but yeah thanks, glad you like it! The audio is actually me recording with my phone walking into the room haha so thats why it works so well 🙌🏻
Would have been nice yeah’ i actually thought about just taking another pic out of the window and then mapping that on a plane and make the windows actually glass. But well that goes to show you can take this as far as you want essentially
Now, try accomplishing this using only 25,000 polygons, and UV map everything in a way that’s optimized for Unity lighting (no overlapping UVs, and strategically unwrapped UVs in order to maximize their lightmap footprint). That’s been my chore lately, and it’s actually a good exercise in disciplined modeling. When your target application is VR, modeling is less about speed and more about purposeful and efficient choices.
It's what KIRI does for the featureless object mode actually. So yeah you definitely can do that. but the thing it does is that your phone camera has motion blur and such, which crfeates blurry images sometimes.
Using cross polarization lenses on the camera with godox ar400 ringflash with cross poloarised filter helps to take featureless objects and also use reality capture app to get the best photoscan results. Kiri and polycam give trash result. Reality capture/agisoft metashape/3ds Zephyr is the king
@@KaizenTutorials face id is a mini ledar, some applications can use it to create 3D models, and then there is a quad remesher for blender, it can easily make high-quality topology for models)))
haha the denoiser looked like shit because it doesnt do temporal denoising, so looked better without it. Should've rendered more samples but this already took 14 hours.
Its a bit of an interchangeable term, but yes technically its photogrammetry. I just don’t like the word as it sounds more intimidating and complicated than photoscanning.
Even though the video is about making the entire room in Blender, I can't believe the final result is CGI; it's just mind-blowing.
Woow thank you! Big compliment. But yeah thats truly the power of photoscanning I guess. 🙏🏻
Totally agreed! Fantastic!
@nancywilliams8029 haha thanks Nancy, I’m happily married tho! 🤗
You must be blind then :D It has that usual cg dryness and sterile look, so no it doesn't look that good at all.
It's literally good result according to the effort that you have put❤❤
Thanks!
Few tips:
1. The seemingly simple objects have a lot of reflection/transparency. Photogrammetry just doesn't work well with such objects. You could wrap them in painters tape and photoscan it and apply just materials later. (Although the work to wrap something in painters tape isn't easier than just moddeling it.)
2. For the view from the window - make a plane with a picture of your outside view as a texture and move it a few meters away from the window. This way you get a extremely simple, yet effective paralax when moving the camera.
Great tips! Thanks for sharing these.
I've used ALOT of scanning apps this year and never heard of Kiri yet. Might have to try that one out 🤙🏿
Yeah it’s really neat honestly! 💪🏻💪🏻
Same here! I've tried so many, and this is the first I've found with a reasonable free plan AND quality.
Similar to this really awesome app I found recently for iOS called HDReye, which will create actual HDRI skyboxes by taking multiple photos at various brightnesses. Same as Kiri, you can make as many as you want and then you get a few exports each month! (or maybe one, don't remember). Highly recommend, very good results.
I happen to have met the creators of this app in person in Shenzhen, they are a team of really really cool Gen-Z individuals.
You're videos are so good! I love how you turn something mundane like plain old modeling in Blender into a story of doing it in 24 hours, with struggles and triumphs!
Thank you! Really appreciate it! 🤗
I love your determination and creativity, and that with every project you do it's always driven by curiosity and creativity. well done mate
Thanks so much! Yeah I try to push myself in what I create, which isn’t always easy, but atleast its always fun!
This is exactly the type of content I'm looking for! The final render is simply mind-blowing, great job!
Awesome, thank you!
One of the best room tours I've ever seen
Hahaha thank you! 🤗
The fact that you read and reply to every comment is truly respected. I hope you won't outgrow that
So far im keeping up haha thanks!
For real!! I didn't expect the results might be so good and close to the real room really great video ❤
Glad you liked it!!
The final looks really good! Well done !
Thanks a lot!
This turned out dope AF! Congrats!
Thanks a lot! Appreciate that 🤗
this just gave me a few ideas thank you
Great! 👍🏻💪🏻
Thats actually an amazing result in such a short period of time. Nice!
Thanks yeah pretty happy with how it turned out 💪🏻
That is very crazy, really love your video!!! Good job!
Haha thank you, appreciate it!
That looks realistic, especially w/the camera movement. I was just about to start doing some photogrammetry, but wasn't sure which software to use w/my relatively new iPhone. I'll have to give Kiri a try.
Thanks! Yeah happy with the result and KIRI works great
I admire the idea man ;D
Thanks a lot! ❤️
I aint buying your keyboard either
😢
That's sick man ❤❤
Thanks! 🤗
Really well made 3D copy! Impressed :D
Thanks, glad you like it!
@@KaizenTutorials very much!
the final result is super broo.. i thought it was real.
awesome, thank you!
i love your art sir, keep making like this video
Thanks a lot! Glad you like it 🙏🏻
damnnnnnn the results are sick bro... just keep it up Love from India
Thanks a lot! Love from 🇳🇱
I feel embarrassed with my pretty endless refining almost every 3D model.
I'm still at the one object per day skill level.
Better than 0
The grain helps with the realism. Somehow we instantly think it's video when there is grain. Why did it took so long? How much samples did you use?
I used like 2K samples. Its just that interior scenes can take long to render due to the light bounces.
Great video! Thanks for this!
Thanks and you’re very welcome! 🤗
strangely realistic haha acctually great render, i think the grain acctually helped to make it more realistic tough.
Thank you, glad you like it!
Very good result, congrats! I said "I should try it!" but I noticed I have 23 objects just between me and my keyboard :D
Thank you! Ah you should try it, just remove some objects ;-)
6:31 that transition hook me to the end of the video 😅
Haha thats awesome!
Hi there! There is a Zephyr 3D commercial photoscanning tool with free version, with limit (50 photo per project), but no limit for count of projects. It do job very well. And of cause, Meshroom (totally free, good, but slow tool). Result for work, is pretty nice! Thanks for interesting video!
Thanks for sharing!
Hey, that's pretty good
Thanks!
This is awesome 👌
Thanks! 🤗
This video made me subscribe. Awesome work and great guide also!
Awesome, thank you!
Great vid as always. For the reflective objects, if you add powder to them the scanner would likely process them better.
Yeah that's true. But I wanted to show a true to life scenario without any complex actions to make the results a lot better. Like polarizing filters, better lighting, studio setting, powder and so much more.
Photogrammetry is complicated and takes time to learn how to take pictures and understand if you have enough to make good models. If you just want the shape of the object you will find out that various guides and tutorials suggest getting sprays and even stuff like flower that can turn the surface into something easier for the computer algorithms to extract features from. Some tutorials suggest using a dedicated camera with cross polarized light. Technically it's not required to only orbit the object but I think it's the easiest thing to understand instead of telling people to go crazy taking pictures from every angle and hopefully it'll work except when photogrammetry doesn't
Oh yeah to get like 100% amazing scans you need to do a lot of stuff. But in it’s essence its a neat technique that works very well for certain objects, saving time and generating tons of detail which in modeling would be really hard to do. And as you can see the results, even with basic scans, are still pretty dang good (in my opinion)!
@@KaizenTutorials yes of course... basically try a tree trunk or boulder or something like that first scan and you're probably going to have a better time learning
At first I did not even get that it was your render not an actual recording. Job well done mate !!
Thanks a lot, love to hear it!
Amazing work 👍👏
Thank you 🙏🏻
That's so sick bro 🥶🥶
Thank you! 🙌🏻🙌🏻
@@KaizenTutorials you replied meeee, the luckiest day for me, bro I am a big fan of yours. Bro I also just started blender, working hard on product visualisation. Following you along with SMEAF.
You guys are awesome bro.
Amazing work, as always.
Thank you! Cheers!
This is so relatable because I had to make a photoscan for one of my school projects and at first it also looked like a rumble strip🤣...great video though
Hahaha yep I think everyone who starts out photoscanning has these issues.
WOW
Amazing flowers in 11:50 ¿Where i can buy it? thanks. Amazing video by the way :D
That's the adult LEGO flower set. www.lego.com/nl-nl/product/flower-bouquet-10280
thenks men@@KaizenTutorials
Wow, the final result looks amazing. But you didn't mention how long did it take to render, and what render engine did you use?
Thank you! There's some really small fine print which stated it took me around 14 hours to render haha. I just used Cycles to do it, that's it!
gaussian nerfs can deal with reflection and transparency, although its not completely there yet, paper was only released a month or 2 ago.
yeah! Splatting looks very promising, also KIRI's featureless object mode uses NERFS to scan reflection and transparency.
Ganhou minha inscrição!
are you dutch?
Jazeker!
I once drew a stickman in ms paint, also took me 11hrs.
When I was moving to another apartment, I modeled the future living room to have an impression of what it should look like.😉
Nice! Perfect use of 3D
I woulda done NeRF/Gsplats of the room as-is. Is that cheating? No probs with reflections and transparency either.
Solid option, but I wanted to do proper photoscanning!
Very cool final product!
I couldn't get KIRI to work to save my life. Maybe I'll try again?
Hmm yeah it really depends on lighting, taking your time and trying to take steady, solid photos! You got this 💪🏻
My mind was screaming at you constantly while scanning all those shiny things 😭
hahaha, well it worked out pretty well in the end with KIRI's new feature.
@@KaizenTutorials Yeah, that was amazing to see! Neural Radiance Fields are incredible technology, I highly recommend searching youtube about them. Very cool tech. (Gaussian splatting is better for rendering though :P)
Reality Scan is good!! You should give it a try!! love this video as always :)
Thanks and yeah I will!
This is sick... Even though it's not perfect, as you said it's done only in 11 hours!!! great breakdown and love to see the editing improving with every video. It just gets better and better. As always Love from Sri Lanka.
Thank you, appreciate it a lot! ❤️
Aight, time to turn my school into the backroom!
Me: Fu-
DO IT! haha
I'm no expert, but I can barely assume how the scanner works.
you should try scanning your objects with a neutral and single-colored background. This should help GREATLY with scanning even reflective surfaces
Good tip! Yeah I wish I had an empty room, all white paint. Wouldve helped yeah!
No thats not a great idea, because the app needs the context of the background information 😊
I'm looking to get myself an Iphone just so that i can use Lidar, it looks like alot of fun and would make projects like these even faster.
Really nice end result tho especially with the audio when entering the room, it felt real :P
Ah yeah wouldve loved to have had lidar for this project haha but yeah thanks, glad you like it! The audio is actually me recording with my phone walking into the room haha so thats why it works so well 🙌🏻
I got myself a pro max just for lidar purposes but tbh for photoscanning its not that good, i switched from lidar to photos and got better results
You should've image projected the outside onto and matched its typology for some parralax
Would have been nice yeah’ i actually thought about just taking another pic out of the window and then mapping that on a plane and make the windows actually glass. But well that goes to show you can take this as far as you want essentially
@@KaizenTutorials Give me the project file and I'll do that for ya. Kinda curious how neat that'd look
Now, try accomplishing this using only 25,000 polygons, and UV map everything in a way that’s optimized for Unity lighting (no overlapping UVs, and strategically unwrapped UVs in order to maximize their lightmap footprint). That’s been my chore lately, and it’s actually a good exercise in disciplined modeling. When your target application is VR, modeling is less about speed and more about purposeful and efficient choices.
oof that sounds rough. This is all about the result no matter the UV's, polygons or anything lol
Can we rotate objects instead of move camera? 🤔
Yep, ai object masking is also specifically for that function.
to render my messi room would even take the best artist an eternity. 😂
hahaha
Impressive result :)
Glad you think so!
Cool! But l would've loved to see Bo as your roommate.
Haha that would be amazing for sure! ❤️
The meganium plushie ❤️
my favorite pokemon, for sure!
"and this is my room in 3d" isn't real life already 3d??? 💀💀💀💀💀💀
Hahaha i suppose so. But i believe real life is 4D actually :-)
@@KaizenTutorials you are right but I think we can agree the world is both 3d and 4d
1:23 This I would like to try too :D But my table can hold only 70 Kgs and I have almost 2 times more :D
Hahah aah dang! Mine can handle 150Kgs so it was no problem.
Why dont(or can’t) you use videos instead of pictures so there are even more images when photo scanning?
It's what KIRI does for the featureless object mode actually. So yeah you definitely can do that. but the thing it does is that your phone camera has motion blur and such, which crfeates blurry images sometimes.
Wohle Video an add
Does that devalue the information? It's a free product and the result still stands
The “I” in the font you use for text keeps making think its a 1 T.T
Haha yeah I know. I'm actually switching up my visual identity in the near future.
Using cross polarization lenses on the camera with godox ar400 ringflash with cross poloarised filter helps to take featureless objects and also use reality capture app to get the best photoscan results.
Kiri and polycam give trash result.
Reality capture/agisoft metashape/3ds Zephyr is the king
Hmm in my experience KIRI is just fine, but I haven't used the other ones you mentioned besides Polycam.
Isnt Polycam free export?
not afaik
Cat! ❤
Epic games released reality scan for 100% free? Why use KIRI?
Because its a more simple experience in my opinion
damn so you end up scanning everything LOL
Haha yep, well most of it for sure!
Ben je je er van bewust dat je adres in de video zit? Bij de plattegrond van je kamer
Thanks voor de heads up! Maar dat is niet mijn huis ;-) vergelijkbaar model enkel 🙌🏻
@@KaizenTutorialsAaah top, slim ;)
would gaussian splatting apply here?
it would indeed help and probably net awesome results!
If you showed the animation video at first without the light to dark transition.. I think a lot of people won't believe it wasn't rendered..
That's a big compliment! Yeah scanned assets have that nice texture detail that really makes for realistic 3D assets. It's amazing!
@@KaizenTutorials yeah that's true.. Great job though.. To finish all in 11hrs... Great job
Where I thought the world was 3-D it is
The real world u mean?
YES@@KaizenTutorials
09:30 I will remember this trick. Thx!
No problem!
iphone? lidar!!!!!!!!!
Yeah! Sadly my golden oldy iPhone 11 doesn't have it!
@@KaizenTutorials face id is a mini ledar, some applications can use it to create 3D models, and then there is a quad remesher for blender, it can easily make high-quality topology for models)))
That's not just some cute little fellow, that's Totoro!!
Heck yeah it is! Love it 🤗
my sony xz2 have this kind of app by default
Oh wow thats cool!
the miniature is funny, bruh, looks completely like a render.
Ikr it's so strange seeing it so real in Blender
i cant believe it, so many hours used and you DIDNT EVEN USE A DENOISER, I'm so disappointed (I'm joking much love)
haha the denoiser looked like shit because it doesnt do temporal denoising, so looked better without it. Should've rendered more samples but this already took 14 hours.
Well from thumbnail you can see it's a 3d lol
Naah looks like real life ;-)
@@KaizenTutorials to clean for real life, and something is off
It's photogrammetry no? Why do you call it photoscanning?
Its a bit of an interchangeable term, but yes technically its photogrammetry. I just don’t like the word as it sounds more intimidating and complicated than photoscanning.
naaa just photo scan your whole room
I wish I could've.... no Lidar
Clickbaity title, super obvious promotion, and a shoddy workflow. What a waste of time this video turned out to be.
Hmm ok, thanks for the feedback.
@@KaizenTutorials They can't all be winners ;-)
another ad driven video , no thanks
Thanks for the feedback.