I love how he explains that canting the m16 might introduce brains into the ejection port and comes around to realise that the blood over the optical sight would make canting necessary. Truly a gun gaming nerd hybrid.
That's honestly the one thing I didn't consider. That's why I love Jonathon, I, as a gun enthusiast who works at a shop, learn practical things from him, or rather, am reminded to take into account things I know but don't normally consider.
I love it when he actually takes the mag out or checks the chamber. I know he cant always with how rare and old some are but I would like to see it more often.
I think it’s second nature at this point. I’m sure museum protocol is very strict when it comes to weapons handling, particularly firearms. So constantly checking the chamber and the mag are standard for safety purposes.
I'm surprised that he only noticed the slide magically locking back on the Beretta. One of my biggest gripes with B4B is that all of the weapons have only one reload animation, regardless of whether or not they are empty.
That's probably my biggest problem with the stylistic side of the game, considering that separate tactical / empty reload animations have became a genre staple by this point. Not only is it less "correct" or "realistic", it also removes the strategy of timing your reloads to get faster animations.
Could be a deliberate choice since Left 4 Dead games also had only 1 reload. In fact all Valve games seem to have only 1 reload animation per gun; perhaps they wanted to stay true to the original.
I was just coming to comment the same completely ruins any immersion for me sadly, also doesn't look like they've animated the bolt reciprocating on any of the AR15 type guns in the game either when crouched with the gun canted.
"if you were trying to deliver slugs at 50 metres or more" *BF3 flashbacks of being called a hacker and getting kicked from servers* I miss you old friend, those were good times.
the moderen day incaration is the drilling so few people expect to die to a rifle round fired from a double barrel when you just fired both barrels at someone else
If gamespot brought on a few more experts that would be good for talking about games, gamespot could carve itself a niche. Experts in a subject talking reviewing stuff is pretty popular, and this series is already a unique one.
@@yobrethren I have an older Ithaca, and have slamfired it multiple times. I'm just poking fun. There's something amusingly innocent about a professional like Jonathan unabashedly doing such a memeable action where many youtubers would avoid doing so in case somebody decides to turn it into a gif.
@@freedoomer2524 many of the guns are cursed, the fact that they call an LMG an assault rifle, that mini gun like weapon carried by the juggernaut, just so many cursed things.
@@kindledflame5179 eh that's a matter of opinion I guess. To me they're just honoring the L4D games but I can understand why some might see it as lazy.
@@kindledflame5179 And now we are here crying about useless shit. This game is an Zombie apocalypse... so who cares about the animation. Nothing of it is real and u should enjoy the GAME. A VIRTUELL creation! If u want sick "animations" or better said fluid working and sense go out on a range and gg.
I'm pretty sure the "tilt" of the guns while crouched is something that they just grabbed from Titanfall, where most of the time you're "crouched" is when sliding and then it kinda makes more sense, then it got put into other games just as maybe a stylistic choice or as a way for your gun to tell you if you're crouched or standing.
It's also a hood indicator to see that you are in fact crouching, which makes sense for a game like titanfall where you go in and out of crouch rapidly for movement.
It also shows off more of the skin. Normally that's good in games where you wanna hook people into buying skins, but since you earn everything so far, it's hard to see that as a real driving force... yet
@@sirrenoko5245 i like it regardless. it shows off the weapon model alot. especially considering the side that isnt visible while standing has more parts sticking out.
Yeah for me it is a visual cue of your stance or way to use the weapon that is clearly different than just "ADS". I haven't played this game, so I assume that when it went "gangster" it meant you were bracing it to "tighten the hipfire crosshair" which would be great for a zombie game. Kind of like in games where you don't completely ADS, but you do that "slightly zoomed in with tighter crosshairs" mode. EDIT: Watched the M9 clip again, it definitely tightens your hipfire spread. It is WAY easier to show the player a tilted weapon over an icon or "Fallout 3 zoom" and tell the player they can magdump into a crowd.
Yeah, I prefer it like this over having a little icon on screen telling you you're crouched. Far Cry 2 did it as well, just not tilting the gun, more having a lowered profile. It's smart design that doesn't clutter the HUD.
OK so you're my people then... I have to complain about how, once you load a magazine in the AK in this game, when you rack the charging handle it doesn't go back far enough, and it doesn't grab a cartridge and push it into the chamber. Instead its just like you replace the magazine and then go "Oh look, an empty chamber!" and then continue firing. I can't unsee it.
"at the end of the day you got a golden gun, that shots giant bullets. so why would you care if its practical" is what comes to mind everytime someone talks about the desert eagle
Has there EVER been a record of a deagle actually being used in combat? Like, even in a gangland setting? I’ve only ever seen this suckers being used as target pistols.
'My ammo is heavier to carry, has less capacity in a mag, is several times more expensive and has negligible increase in effect on target. Clearly what I lack in sense is more than made up by sheer chutzpah and moxie' and don't forget can do spirit
@@richardpaulson6002 I mean it’s possible some spec ops unit has used it (as in various countries /some/ spec ops branches are allowed to pick their own weapons etc.) but no military or police force ever picked it up so it’s unlikely unless it happened in the aforementioned possible manner but that info would probably be hard to track down
I love the moment where the logic of canting the gun clicks in for John. His technical knowlage is always a treat. His break down of the pistols were my favorite.
I think the DEagle is so popular because its "beauty of purpose". What I mean is, this pistol looks exactly like to what it does. It's big hunk of metal spitting slightly smaller bits of lead down the range.
I think it's a mix of easily identifiable design (it's massive) that was clear even with late 90s graphics, having a niche as a lower capacity high damage pistol, being well represented by action movies around when FPS games took off (The Matrix, Desperado, etc.), and even as games got a little more detailed it was now gaming tradition to include the thing.
The thing about the AA-12 is that it has a recoil damping mechanism. Makes the thing quite heavy, but it's astonishingly effective. I've seen a video of a guy firing one one handed, and it barely moved. So when I saw it here, my immediate reaction was "that's way too much recoil". Which must seem so weird to those of you unfamiliar with the thing.
@@yvroyya8051 there have, however, been closed bolt versions, like the civilian iteration I recall having seen a while back. Still not sure if it has gone into production yet, however.
It got scrapped because the ATF deemed it too easy to convert to full auto, therefore making it a defacto "machine gun" in their eyes (it was still semiautomatic but this is how they defined what a machine gun is); the company that was producing it took the design back to the drawing board and they're now working on another way of making it fire from a closed bolt in semiauto.
Also it doesn't have semi auto. Straight up, there's no selector switch, you're stuck with full auto. At least that's base, but there's definitely a market there, so I can see a semi automatic one existing, just not commonly.
Second this, Killing Floor 2 has amazing weapon modeling, especially with the IRL weapons and they even for the most part use the actual names of the weapons.
Yes, this. It's got everything ranging from real world guns to fictional but plausible to jurry-rigged Frankenstein weapons to off the wall sci-fi BS, and I'd love to see him cover all of it.
@@radarradarovic2076 I wouldn't say that. Since release We got the Rhino, the Mosin Nagant, The Glock 18 and riot shield, the compoind bow, Glock 18C's and the Famas and Master Key. The DLC might not be majority real world weapons, but it seems like a really good ratio of them so far.
Something they messed up that wasn't shown is when you finish a magazine on the Barrett and reload, you pull the bolt back and can see there are still rounds in the mag, so they didn't model/animate an empty mag reload any differently from a partially used mag reload
Putting the comment on his presentation and commentary on the technical aspects aside (which is undoubtedly phenomenal), Jonathan's presence alone is so wholesome. The guy is such a joy to watch. His enthusiasm shows while he is talking and I love it. MORE JONATHAN PLEASE. Also despite all these positive words for him, I want him to react to Vanguard guns. :D
If you haven't already, you should totally go watch his videos on the Royal Armories' UA-cam channel! I also find him to be quite wholesome, and the videos he does over there have such a pleasant vibe; feels like getting a special, personal tour of rare museum pieces. That and check out the videos he's been in on the Forgotten Weapons channel from a year or two back - similar vibes.
I know that there has been a comment like this, but moment of silence for Jonathan if we're having a Video of him looking at Call of Duty Vanguard's disasterous customization (let alone an M1A1 Thompson being mislabeled as an M1928 and accepts drum mags), I think it's safe to say that we all wouldn't be so surprised if he passes out in the middle of the video.
@@thuyazin6319 Remember when we had Battlefield V, many people called it dog water and not historically accurate. Yeah I might aswell take that back after I see what monstrosity of cursed weapons that lies within Call of Duty Vanguard.
@@Nottagilla i totally agree with you, BF V's weapons seem more forgiving than Vanguard's, the guns in Vanguard are so cursed i cant look at them without giving a slap on my own forehead
@@LukeKimmell Also The Full Auto Lee Enfield and my speculated Chauchat With a Bayonet, a 100 Round Drum, an Acog, an M4 Carbine foregrip, a supressor, and no stock.
@@richardpaulson6002 there is also the drum mag grand, Thompson chambered 30.06 with a drum mag, oh and mosin that reloads with box mags. And that was just the beta.
Jonathan is such a good goddamn host. I love how he goes on these little tangents to fully explain terminology or quirks that non-gun nuts wouldn't really get otherwise, it feels both entertaining and educational.
4:05 Yeah, they do exist. They are fitted from factory by Springfield for their SOCOM 16 and Scout Squad carbines. The idea is to mount a long eye relief magnified optic, but you can also mount a red dot. While the scout rifle concept was the branchild of Jeff Cooper, but the idea of using a long eye relief optic is nothing new. The germans did it with the ZF41 for their Kar98k.
It’s one thing for a soldier to field mod their gun in the field for some kinda shortcoming, but, some of these customization choices. . . I . . . my head hurts and I’m not even a professional like our big guy is.
Springfield armory actually sells an M1A scout, which has the scout configuration rail on the front hand guard. Though, I believe it mounts underneath it and there’s just a cutout in the hand guard so you still keep your zero
yes the Scout and SOCOM versions have the mount and it can be added to pretty much any M1A if you have the handguard. it clamps to the barrel so it is solid. the handguard just has a cutout for it. my M1A Scout has it but i took it off and used a standard fiberglass handguard.
Never get bored watching these vids, the way Jon is able to marry his love of firearms with a genuine liking of video games is so charismatic. Would be awesome to see a 'reacts to' the DayZ guns albeit there's a lot to get through. Many thanks.
Found this series and been binge watching it, I'm honestly surprised that Johnathan hasn't been exposed to the lunacy of Killing Floor 2 weapons like the DoomStick or Vlad The Impaler or the very real physics of the RPG7 in there
That's not a flak gun, that's just a straight up 105mm artillery piece/howitzer. (Though there are a couple of decals that incorrectly say 155, but that thing is way too small to be a 155mm howitzer)
@@Thenlar I know pretty much nothing about artillery and haven't played that mission in a while so I couldn't remember too clearly. Thanks for clearing that up lol
Another reason for the “Slamfire” company name could be to try to allude to the company Surefire. Obviously they wouldn’t use Surefire’s actual name since that’d probably require licensing rights, so using “Slamfire” might be a way to get around that
Likewise, you don't see "HK" that often on any of their guns(like say, HK416 and HK MP5, to name a few examples; there's plentiful out there, in fact) used in video games and movies, for the same reasons(albeit much stricter in terms of copyright issues).
I think the gangster tilt might have been introduced as a way to make most of the screen still visible to the player even while being surrounded; it makes sense that you'd want clear horizontal view to both sides under threat from zombies. So not only is it sorta practical (until stuff starts getting into the ejection port) but it gives visual flavor to the game as mentioned.
I believe that canting a firearm is commonly done when you have a secondary optic, or when you are using a laser sight. Other than that, it could be a way of maintaining good control without using your sight, but also without aiming from the hip.
The guns from Payday 2 or Killing Floor 2 would probably fun to review ^^ Oh, what he forgot to mention for ArmA 3: There a different magazines filled with tracers, not every shot is visible in that game
Usally u have tracers even in daylight operations in ur magazine. e.g every fifth round is a tracer or whatever depends on the situation. Most situations back in my days in the army we had every 3th round a tracer in "wider/open" fields.
As far as I could see, every weapon has a full mag when reloading on empty. Its most noticeable on the M95, but the Desert Eagle also is easy to see that with. It really annoys me considering video games have had empty mags visible for a long time now. I get if the devs didn't wanna do different animations for empty mags vs mags with rounds, but at least don't let the rounds be visible in an empty one
Also the bolt slides over the bullet without covering it up. (Look close at the last second view of the reload, bullet is still visible with closed bolt)
The only explanation I've seen for holding a gun sideways was in MGS3 where they talk about the chinese using that as a technique to get some kind of horizontal spread for their bullets to hit a target when they couldn't really aim. Please do a Metal Gear game
I think its meant to be a take on point shooting when you have say a scope on top and offset irons on the side. Except, this game doesn’t have offset irons but at Zombie shooting range I guess not always needed.
I actually address that in my book on the C96 Mauser - there's no evidence for it that I could find. Didn't stop me getting the illustrator to depict it in one of the plates though :) I have also tried it - it doesn't...not work.
From gameplay perspective, in B4B they angle every single firearm (as far as I'm aware) like that when your character is in prone position to give the player a visual distinction. I'd wager the main reason for the tilt specifically is a "cool" factor.
10:30 No one going to point out that when reloading that Barret, ammunition is visible (on ready to feed position) when bolt is locked to trunion... That bothers me a ton.
Regarding the reload of the "M4 Carbine": in military service on the HK416, we learned to input the magazine with the thumb positioned to release the bolt quickly after. In a magazine competition cycling through 7 mags, each with 2 bullets hitting within the 9-target at 15 meters, I averaged at 3 seconds per complete reload from tactical west and a total time of 27 seconds, hitting all 14 shots. So definitely taught in military settings and was very often reliable and consistently successful in my experience.
The forward picatinny rail on the M1A scout and Socom models is mounted as a clamp to the barrel and protrudes through a cut-away in the heat shield. It's sturdy, but could cook your optics if you're maintaining sustained fire for long enough
I cry knowing the devs dont wanna change the recoil system, no wonder you can full auto a guy with a mk47 at 50m so easily, hell why try to adjust after every shot with a semi sniper when you can just hold breath and the reticle will go back exactly where it is, frankly it's the easiest recoil system I've ever seen
@@elgringofeo9348 for a game which is supposed to be realistic spec ops with guns and tactics, tarkov's recoil and inertia system is not realistic at all. But I do love the game still lol
@@elgringofeo9348 he doesn't want to change it because he "doesn't like pulling down on a mouse" and thinks the current system works fine despite not playing the game himself.
@@Haitch_Kay yeah I was wtfing when I heard that, how can u make a game and not get a feel for it, does he even have any technical experience like scripting or modeling or is he just a movie director?
The AA-12 actually has an advanced recoil mitigation system that makes it virtually non-existent. FPS Russias has a video of him dual wielding 2 and even firing one full auto with a single hand without bracing it.
@@shamanahaboolist Johnathan said that while the AA12 have a pretty accurate rate of fire, is actually kinda slower than the real one. The upside of AA12 is the drum magazine and the downside of AA12 is the drum magazine.
I'm surprised he didn't notice that the barret still has a round in the chamber, even when you fire all bullets!! That really bothered me while playing for some reason
Not necessarily in the chamber, but it's definitely distracting that the magazine counter says 0 while the magazine still shows a perfectly good round.
@@jonathanferguson1211 you do know they added a new rifle to Left4Dead right? It spits lead like a boy scout troop at a watermelon eating contest. (and i'm not going to talk about the sight)
3:15 can confirm slamfiring works and is also a ton of fun, I own a Norinco replica of the Winchester 1897 and slam firing it brings joy to my heart everytime.
So quick thing about the M1A sight rail. I’ve had one in the past with a rail like that. It’s not attached to the top of the handguard. The handguard actually has a cutout in it and the rail attaches directly to the barrel so you won’t lose zero.
19:55 the M16 handguard holes are there, you can see them on the reload when the gun is pointed up (20:09). I guess it's just a weird angle through the scope.
2 small corrections/add ons: 1)The M1A's (at least the ones I sold when I worked at gun shop) came with the forward "Scout" rail, inspired by the Jeff Cooper Scout Rifle layout. It's attached to the barrel, not the cover, and comes on the 16" and 18", standard From S.A.I.. It can be fitted to any length M1A. My 16" SOCOM holds zero and can use the optic with both eyes open, though heat does transfer to the optic and should be taken into account. 2) The tilt shooting might just be their take on "off axis" shooting?.. Usually done with an Red-dot or back up iron sights @45*, off axis shooting is a useful for rapid shooting/target transition. I was told it was originally from SEAL's mounted on the side of a rib boat in Vietnam, then spread as a valid technique. You can get a lot lower with a tilt by slanting the mag out of the way. Amazing vid as always! Cheers!!
I was looking for this regarding the scout rail. The first time I saw it was on a SOCOM M14 and I didn't get why you would mount an optic that far forward until I saw the sight picture for myself.
My "can I keep up with the expert" score was doing pretty good up to the Barrett (in the "Oh, yeah - I recognize that from Forgotten Weapons, and I think I might get the name if he doesn't say it too fast" sense.) But once he started critiquing the M9, I was like "OK, these are some deep cuts."
As many have said, this is by far the best "experts review" type of video I've seen and you should keep it up with more experts. The content is great and Jonathan is just perfect for this.
My grandad was issued an M14 when he was in the National Guard back in the 60’s. He said the recoil was so bad in full auto that he’d have to undo the carry strap from the butt and step on it just to keep the barrel from climbing to Jesus doorstep.
@@SavageBunnyGetMoney I mean there is a reason many of the army rather use M14 rather than M16 at the time (M16 is still in "experimental" phase while M14 & AK47 is proven as a solid gun. Yes, they also have a problem on their own but compared to M16, they are better)
Another thing about blood on the weapon - it starts off wet and film-y, which is easy to clean off, but with time and/or heat (such as the pressure-baring parts of a weapon under heavy use) - it will sinter and coagulate on the surface very quickly. When also combined with other viscera, you've got a recipe for making your gun only good as a barbecue.
Thanks for pointing out the AR15 reload- I was playing the game the other day, and something about the reload didn't feel "right" to me- not incorrect or undoable, but a bit too slick. Glad it wasn't just me going slightly mad 😂
10:00 the reason for the weapon tilt in crouch hipfire is just to communicate to players they are crouching. Pretty nice because friendly fire makes or breaks playthroughs and knowing that you aren’t in the way of people behind you can help that.
It's a niche game but Receiver 2 would be cool to see, especially the colt single action army. I feel like it has to have the most realistic depictions of pistols I've seen in games.
Jonathan needs to do the weapons in the Code of Honor trilogy, about the French Foreign Legion. This must be done in three separate videos, as the modelling changes between games (and some are really well-made and detailed). Jonathan also needs to see the guns in House of Ashes. The characters shoot like in those old Western movies, with infinite ammo and with ghastly accuracy.
I feel like if I was ever in the position of making a game with guns (real or otherwise) I would just get in contact with Johnathan or someone like him and just ask if he could take a look over the weapons for me. Maybe even ask him if there's any particularly interesting guns that could be used to model off of, I'm sure he'd be able to find some that have never really been in many games before
I enjoy when you say “if you’re a skilled user .” Or “if you’ve ever used this.” I feel like you are actively trying to make your audience more involved, Good on ya. And yes wood furniture guns are a pain to maintain. I own quite a few wood furnished guns.
@@Gatorade69 I'd say it has a really good amount of people playing. The gun play and mechanics looks like something that would catch Jonathan's attention no doubt.
Part of the reason for the tilt I would assume is to give the player more view space when they are crouched. I feel like when a player is standing and you can see the arms grabbing the gun you have your feet underneath you which is fine; however when you crouch, the ground 'moves up' on your screen and your view gets *slightly* lessened with the gun taking up a good chunk of the right side. They could also just like the look of the 'McMillan Tilt' pistol hold and moved it over to rifles as well.
@7:46 It's mentioned that this gun is better on semi-automatic, and that games have a hard time achieving that. In Killing Floor 2, the AA-12 is wayyyy better in semi-auto mode.
The thing where they are holding the rifle canted is called short stocking, and is misused in almost every video game it's featured it. it's for close quarters so you can move from low ready to firing position faster since you have the buttstock on top of your shoulder rather than against it. If you have a 20 inch barrel then by short stocking you can keep the muzzle of your weapon the same distance as your arms reach giving you more room to move around tight spaces
24:12, Also, you *really* don't want to fire two 12 gauge cartridges at once. My brother had a side-by-side with a faulty trigger mechanism that fired the two barrels at once (or in very quick succession, hard to tell) a couple of times during a hunting session. apparently, it was extremely unpleasant. Needless to say, he didn't touch the thing again until it was fixed.
I’m just waiting for the day when he absolutely shreds CoD Vanguard since they bubba every firearm and in a lot of cases make then unusable. Hopefully this happens soon
As a fellow Brit it brings tears to my eyes to see every time Jonathan has to pause to replace "fuck up" with "Malfunction" 3:55 but at least he was allowed 5:42.
The general opinion seems to be that it's not worth full price, but it seems to be fun with friends. If you're looking for the L4D of this generation this isn't quite it.
3:30 yeah this happened when I was at MCT. This marine's m16 did this when we were shooting table 6, and he just dumped 20 rounds or so into the ground after shooting his drill. it was pretty funny lol.
I'm surprised he kinda glossed over the fact that every reload in this game is always a reload from empty animation. Also I figured he would have said something about the Barrett reload very obviously showing a cartridge at the top of the mag on empty reloads.
I love how he explains that canting the m16 might introduce brains into the ejection port and comes around to realise that the blood over the optical sight would make canting necessary. Truly a gun gaming nerd hybrid.
Nice!
That dawning realization of his was just brilliant, especially with him kindof digging into the cant for all but the high zoom scopes.
That's honestly the one thing I didn't consider. That's why I love Jonathon, I, as a gun enthusiast who works at a shop, learn practical things from him, or rather, am reminded to take into account things I know but don't normally consider.
That was so cute
Indeed
18:46 Jonathan very nearly says "Americans" instead of "AR-15 enthusiasts." That's hilarious.
Eh Tomato-Tomahto
Busted :) Safe to say that it's the AR heartland though.
Maybe he was going to say ArmaLite enthusiasts?
He wouldn't be wrong, honestly... We do seem to love them, and for good reason :P
@John Laws Pretty sure Maverick has a .50 Beowulf AR in Rainbow Six Siege
I love it when he actually takes the mag out or checks the chamber. I know he cant always with how rare and old some are but I would like to see it more often.
I think it’s second nature at this point. I’m sure museum protocol is very strict when it comes to weapons handling, particularly firearms. So constantly checking the chamber and the mag are standard for safety purposes.
I'm surprised that he only noticed the slide magically locking back on the Beretta. One of my biggest gripes with B4B is that all of the weapons have only one reload animation, regardless of whether or not they are empty.
That's probably my biggest problem with the stylistic side of the game, considering that separate tactical / empty reload animations have became a genre staple by this point. Not only is it less "correct" or "realistic", it also removes the strategy of timing your reloads to get faster animations.
Could be a deliberate choice since Left 4 Dead games also had only 1 reload. In fact all Valve games seem to have only 1 reload animation per gun; perhaps they wanted to stay true to the original.
@@tropicalfruit4571 pistols in l4d2 do have 2 reload animations, empty reload and tactical reload is different
I was just coming to comment the same completely ruins any immersion for me sadly, also doesn't look like they've animated the bolt reciprocating on any of the AR15 type guns in the game either when crouched with the gun canted.
yeah, it's always an empty reload, and it drives me nuts. At least you can reload cancel the resetting the bolt part of the animation.
"if you were trying to deliver slugs at 50 metres or more"
*BF3 flashbacks of being called a hacker and getting kicked from servers*
I miss you old friend, those were good times.
the moderen day incaration is the drilling so few people expect to die to a rifle round fired from a double barrel when you just fired both barrels at someone else
I'd pair mine with a scoped .44 as backup :D it was a total meme but surprisingly effective
Bad Company 2, the long range slugs. I used to out snipe snipers with shotguns. I can't even remember what gun it was, the SPAS-12?
Still happens today with BF4. I go out if my way now to be as toxic as I can towards those type of admins
SAIGA12K Full choked Slugs checking in
If gamespot brought on a few more experts that would be good for talking about games, gamespot could carve itself a niche. Experts in a subject talking reviewing stuff is pretty popular, and this series is already a unique one.
There are series like this elsewhere. The two martial artists that recreate fighting game moves etc, for example.
bro there’s a channel (idk the name) that has a series called experts react and they react to just abt everything just jonathan is the best at it
*gamology
Gamology, Corridor Crew, Vanity Fair, and Insider all have good expert reaction videos for all sorts of topics.
"With practice, you can whack your shots out a lot quicker." - *suggestive stroking action*
Oh my.
Based Jonathan Ferguson
Ah, so I've already got practice then-
Well, he's not making an innuendo, it's an actual action you can do with some specific shotties like Ithaca 37
@@yobrethren I have an older Ithaca, and have slamfired it multiple times. I'm just poking fun. There's something amusingly innocent about a professional like Jonathan unabashedly doing such a memeable action where many youtubers would avoid doing so in case somebody decides to turn it into a gif.
@@macbrown99 i'd figured, yeah
You can't stave off the inevitable Jon. You're gonna have to review the cursed COD: Vanguard guns eventually...
We can only hope...
Perhaps on his home channel?
the game isnt out yet
the guns arent "cursed" its the attachments
@@freedoomer2524 many of the guns are cursed, the fact that they call an LMG an assault rifle, that mini gun like weapon carried by the juggernaut, just so many cursed things.
@@natedaninja3171 or the fact that their thompson is chambered in 30-06
Please have this man do COD Vanguard. He’ll have a heart attack when he sees those guns.
lol
He actually just did it lmao
Haha I came to this video after watching the vanguard video. Good call
This didn't age well.
He did have
13:19 every gun in the game acts as if it’s empty when you reload, regardless of how much ammo is left in the mag. Drives me nuts
I think they did that as a callback to Left 4 Dead which was the same way IIRC.
@@sam8404 l4d was fine because it was back in the day and the pistols atleast didn't do that, but this shit is just lazy
@@kindledflame5179 eh that's a matter of opinion I guess. To me they're just honoring the L4D games but I can understand why some might see it as lazy.
@@kindledflame5179 And now we are here crying about useless shit. This game is an Zombie apocalypse... so who cares about the animation. Nothing of it is real and u should enjoy the GAME. A VIRTUELL creation!
If u want sick "animations" or better said fluid working and sense go out on a range and gg.
@@StoffiePrductions 1. I'm not american
2. Its my opinion and I want that extra polish that isn't even something huge to ask for
3. Learn to spell ;)
I'm pretty sure the "tilt" of the guns while crouched is something that they just grabbed from Titanfall, where most of the time you're "crouched" is when sliding and then it kinda makes more sense, then it got put into other games just as maybe a stylistic choice or as a way for your gun to tell you if you're crouched or standing.
It's also a hood indicator to see that you are in fact crouching, which makes sense for a game like titanfall where you go in and out of crouch rapidly for movement.
It also shows off more of the skin. Normally that's good in games where you wanna hook people into buying skins, but since you earn everything so far, it's hard to see that as a real driving force... yet
@@sirrenoko5245 i like it regardless. it shows off the weapon model alot. especially considering the side that isnt visible while standing has more parts sticking out.
Yeah for me it is a visual cue of your stance or way to use the weapon that is clearly different than just "ADS". I haven't played this game, so I assume that when it went "gangster" it meant you were bracing it to "tighten the hipfire crosshair" which would be great for a zombie game. Kind of like in games where you don't completely ADS, but you do that "slightly zoomed in with tighter crosshairs" mode.
EDIT: Watched the M9 clip again, it definitely tightens your hipfire spread. It is WAY easier to show the player a tilted weapon over an icon or "Fallout 3 zoom" and tell the player they can magdump into a crowd.
Yeah, I prefer it like this over having a little icon on screen telling you you're crouched. Far Cry 2 did it as well, just not tilting the gun, more having a lowered profile. It's smart design that doesn't clutter the HUD.
As an AK nerd I loved his breakdown of the reload with the locking lug. You cannot reload an AK the way the game shows it.
As an ak nerd I loved to see the molot plum furniture
@@jacobcozad5079 I love molot stuff. There's a dude who sells these dope molot and other ak manufacturers t-shirts
Plum or bakelite
My favorite ak is the AKS-74U
OK so you're my people then... I have to complain about how, once you load a magazine in the AK in this game, when you rack the charging handle it doesn't go back far enough, and it doesn't grab a cartridge and push it into the chamber. Instead its just like you replace the magazine and then go "Oh look, an empty chamber!" and then continue firing. I can't unsee it.
"at the end of the day you got a golden gun, that shots giant bullets. so why would you care if its practical"
is what comes to mind everytime someone talks about the desert eagle
that, and that it looks like a Russian Mafia's Main weapon of choice to "lay down the smack"
Ahoy enjoyer?
Has there EVER been a record of a deagle actually being used in combat? Like, even in a gangland setting? I’ve only ever seen this suckers being used as target pistols.
'My ammo is heavier to carry, has less capacity in a mag, is several times more expensive and has negligible increase in effect on target. Clearly what I lack in sense is more than made up by sheer chutzpah and moxie'
and don't forget can do spirit
@@richardpaulson6002 I mean it’s possible some spec ops unit has used it (as in various countries /some/ spec ops branches are allowed to pick their own weapons etc.) but no military or police force ever picked it up so it’s unlikely unless it happened in the aforementioned possible manner but that info would probably be hard to track down
I love the moment where the logic of canting the gun clicks in for John. His technical knowlage is always a treat. His break down of the pistols were my favorite.
I think the DEagle is so popular because its "beauty of purpose". What I mean is, this pistol looks exactly like to what it does. It's big hunk of metal spitting slightly smaller bits of lead down the range.
This is probaly best description on the desert eagle I have ever heard
True. Looks big and powerful, and it is. Just not all that practical lol
I think it's a mix of easily identifiable design (it's massive) that was clear even with late 90s graphics, having a niche as a lower capacity high damage pistol, being well represented by action movies around when FPS games took off (The Matrix, Desperado, etc.), and even as games got a little more detailed it was now gaming tradition to include the thing.
The thing about the AA-12 is that it has a recoil damping mechanism. Makes the thing quite heavy, but it's astonishingly effective.
I've seen a video of a guy firing one one handed, and it barely moved.
So when I saw it here, my immediate reaction was "that's way too much recoil". Which must seem so weird to those of you unfamiliar with the thing.
FPSRussia taught us this a decade ago
Not to mention the AA-12 fires from a closed bolt in B4B but in reality is an open bolt shotgun
@@yvroyya8051 there have, however, been closed bolt versions, like the civilian iteration I recall having seen a while back. Still not sure if it has gone into production yet, however.
It got scrapped because the ATF deemed it too easy to convert to full auto, therefore making it a defacto "machine gun" in their eyes (it was still semiautomatic but this is how they defined what a machine gun is); the company that was producing it took the design back to the drawing board and they're now working on another way of making it fire from a closed bolt in semiauto.
Also it doesn't have semi auto. Straight up, there's no selector switch, you're stuck with full auto. At least that's base, but there's definitely a market there, so I can see a semi automatic one existing, just not commonly.
Here to once again call for Johnathan to take a look at the weapons of the Titanfall universe.
Borderlands 3 is a lot bigger challange for him:)
@@joe125ful bigger challenge = PAIN AND SUFFERING
@@winters8722 Yeap that Borderlands 3 brings too:)
I want hear him how some of those weapons work..
Ye.
He must look at the Titan weapons too
I'd love to see Jonathon react to the weapons of killing floor 2! Especially all the handling and different animations that they mocapped!
Second this, Killing Floor 2 has amazing weapon modeling, especially with the IRL weapons and they even for the most part use the actual names of the weapons.
Yes, this. It's got everything ranging from real world guns to fictional but plausible to jurry-rigged Frankenstein weapons to off the wall sci-fi BS, and I'd love to see him cover all of it.
@@screamingcactus1753 Sadly real world guns are not getting much love these days in KF2.
@@radarradarovic2076 I wouldn't say that. Since release We got the Rhino, the Mosin Nagant, The Glock 18 and riot shield, the compoind bow, Glock 18C's and the Famas and Master Key. The DLC might not be majority real world weapons, but it seems like a really good ratio of them so far.
@@screamingcactus1753 You might be right. Maybe I am blinded (pun intended) by the LED guns which I very much dislike.
Something they messed up that wasn't shown is when you finish a magazine on the Barrett and reload, you pull the bolt back and can see there are still rounds in the mag, so they didn't model/animate an empty mag reload any differently from a partially used mag reload
Putting the comment on his presentation and commentary on the technical aspects aside (which is undoubtedly phenomenal), Jonathan's presence alone is so wholesome. The guy is such a joy to watch. His enthusiasm shows while he is talking and I love it.
MORE JONATHAN PLEASE.
Also despite all these positive words for him, I want him to react to Vanguard guns. :D
If you haven't already, you should totally go watch his videos on the Royal Armories' UA-cam channel! I also find him to be quite wholesome, and the videos he does over there have such a pleasant vibe; feels like getting a special, personal tour of rare museum pieces. That and check out the videos he's been in on the Forgotten Weapons channel from a year or two back - similar vibes.
@@JensenStiles was just watching his bullpup series video over ar Royal Armories channel :D
I know that there has been a comment like this, but moment of silence for Jonathan if we're having a Video of him looking at Call of Duty Vanguard's disasterous customization (let alone an M1A1 Thompson being mislabeled as an M1928 and accepts drum mags), I think it's safe to say that we all wouldn't be so surprised if he passes out in the middle of the video.
Not to mention an M1 GARAND with a god damn scope on it, they butchered so many classic guns in that game, it kills me
@@thuyazin6319 Remember when we had Battlefield V, many people called it dog water and not historically accurate. Yeah I might aswell take that back after I see what monstrosity of cursed weapons that lies within Call of Duty Vanguard.
I'm lookingtowards the reaction to the Garand with the drum mag
@@Nottagilla i totally agree with you, BF V's weapons seem more forgiving than Vanguard's, the guns in Vanguard are so cursed i cant look at them without giving a slap on my own forehead
@@LukeKimmell Also The Full Auto Lee Enfield and my speculated Chauchat With a Bayonet, a 100 Round Drum, an Acog, an M4 Carbine foregrip, a supressor, and no stock.
I'm ngl, this is my hangover cure, love watching this every saturday
Can’t wait for Johnathan to react to call of duty vanguard when it gets released he’s gonna go crazy with the weapon attachments
More hype than the game itself
*No stock STG-44*
N. . . no stock? The. . . why? How, why who what. . .
@@richardpaulson6002 there is also the drum mag grand, Thompson chambered 30.06 with a drum mag, oh and mosin that reloads with box mags. And that was just the beta.
30-06 Thompson?. . . I. . I. . . box. . . box mag mosin. . . man there must be a lotta opium pipe passing-round the office !
20:10 the handguard actually has the holes, its just hard to see outside of the reload animation
Jonathan is such a good goddamn host. I love how he goes on these little tangents to fully explain terminology or quirks that non-gun nuts wouldn't really get otherwise, it feels both entertaining and educational.
4:05 Yeah, they do exist. They are fitted from factory by Springfield for their SOCOM 16 and Scout Squad carbines. The idea is to mount a long eye relief magnified optic, but you can also mount a red dot. While the scout rifle concept was the branchild of Jeff Cooper, but the idea of using a long eye relief optic is nothing new. The germans did it with the ZF41 for their Kar98k.
0:27 Oh no. Does that mean he's gonna react to Vanguard weapons soon?
My condolences 😞
uh oh
D:
It’s one thing for a soldier to field mod their gun in the field for some kinda shortcoming, but, some of these customization choices. . . I . . . my head hurts and I’m not even a professional like our big guy is.
I see GTA 5 😏
@@richardpaulson6002 magazine-fed-rotating-cylinder-semi-automatic shotgun
Springfield armory actually sells an M1A scout, which has the scout configuration rail on the front hand guard. Though, I believe it mounts underneath it and there’s just a cutout in the hand guard so you still keep your zero
yes the Scout and SOCOM versions have the mount and it can be added to pretty much any M1A if you have the handguard. it clamps to the barrel so it is solid. the handguard just has a cutout for it. my M1A Scout has it but i took it off and used a standard fiberglass handguard.
I actually came here to comment this. I have the M1A Scout as pictured in the game, and it does mout to the barrel, not the hand guard.
@@a4channoob did you have to remove your reciever and barrel from the stock completely to remove that forward scope mount?
Never get bored watching these vids, the way Jon is able to marry his love of firearms with a genuine liking of video games is so charismatic. Would be awesome to see a 'reacts to' the DayZ guns albeit there's a lot to get through. Many thanks.
Found this series and been binge watching it, I'm honestly surprised that Johnathan hasn't been exposed to the lunacy of Killing Floor 2 weapons like the DoomStick or Vlad The Impaler or the very real physics of the RPG7 in there
Your name is contradictory in 3 ways. You're nonbinary, but you're also a catboy, but you're also a girlfriend.
I was actually kinda hoping they would show him the 155mm Howitzer from that one mission where you have to blow the caves closed with it
That's not a flak gun, that's just a straight up 105mm artillery piece/howitzer. (Though there are a couple of decals that incorrectly say 155, but that thing is way too small to be a 155mm howitzer)
Make him EARN that title...
@@Thenlar I know pretty much nothing about artillery and haven't played that mission in a while so I couldn't remember too clearly. Thanks for clearing that up lol
Another reason for the “Slamfire” company name could be to try to allude to the company Surefire. Obviously they wouldn’t use Surefire’s actual name since that’d probably require licensing rights, so using “Slamfire” might be a way to get around that
Or just print on ammo box simply ammo caliber:)
Ooh, good thinking. I should have thought of that!
they've got barretts and berettas, but not surefire?
@@ToriusHeart Depends who they manage to do licencing deals with ;)
Likewise, you don't see "HK" that often on any of their guns(like say, HK416 and HK MP5, to name a few examples; there's plentiful out there, in fact) used in video games and movies, for the same reasons(albeit much stricter in terms of copyright issues).
an older game now, but would love to see Killing floor 2 in this series. some good gun mechanics and also some weird and wonderful stuff too!
Would love to see Jonathan be flustered trying to figure out how on earth Deep Rock Galactic's guns could possibly work in reality
I think the gangster tilt might have been introduced as a way to make most of the screen still visible to the player even while being surrounded; it makes sense that you'd want clear horizontal view to both sides under threat from zombies. So not only is it sorta practical (until stuff starts getting into the ejection port) but it gives visual flavor to the game as mentioned.
I believe that canting a firearm is commonly done when you have a secondary optic, or when you are using a laser sight.
Other than that, it could be a way of maintaining good control without using your sight, but also without aiming from the hip.
The guns from Payday 2 or Killing Floor 2 would probably fun to review ^^ Oh, what he forgot to mention for ArmA 3: There a different magazines filled with tracers, not every shot is visible in that game
Usally u have tracers even in daylight operations in ur magazine. e.g every fifth round is a tracer or whatever depends on the situation. Most situations back in my days in the army we had every 3th round a tracer in "wider/open" fields.
he is just so good that even its the same gun over and over , he always has new things to talk about
The key to excellent storytelling!
The only reason i watch this channel,he is just so interesting
Exactly. No matter how many times a AK, glock, m4 etc pops up he always has something new to say. Good stuff
Heat is literally my favorite movie ever made. It's pretty awesome that you gave it a shoutout.
I like how much detail he goes into on this one compared to other games
22:26 I love how he reacts to his own words of "Short controlled bursts" I can guarantee that he just heard the bloke of aliens talking in his head.
He missed that the M95's reload animation has a full, unfired magazine being ejected when you're supposed to be unloading an 'empty' magazine.
Thiiiis was the comment I was looking for haha. I thought he would pick up on that too. It bugs the shit out of me!
As far as I could see, every weapon has a full mag when reloading on empty. Its most noticeable on the M95, but the Desert Eagle also is easy to see that with. It really annoys me considering video games have had empty mags visible for a long time now. I get if the devs didn't wanna do different animations for empty mags vs mags with rounds, but at least don't let the rounds be visible in an empty one
Also the bolt slides over the bullet without covering it up. (Look close at the last second view of the reload, bullet is still visible with closed bolt)
The only explanation I've seen for holding a gun sideways was in MGS3 where they talk about the chinese using that as a technique to get some kind of horizontal spread for their bullets to hit a target when they couldn't really aim.
Please do a Metal Gear game
I think its meant to be a take on point shooting when you have say a scope on top and offset irons on the side. Except, this game doesn’t have offset irons but at Zombie shooting range I guess not always needed.
I actually address that in my book on the C96 Mauser - there's no evidence for it that I could find. Didn't stop me getting the illustrator to depict it in one of the plates though :) I have also tried it - it doesn't...not work.
@@jonathanferguson1211 wait! Your basically Gun Jesuses printer.
From gameplay perspective, in B4B they angle every single firearm (as far as I'm aware) like that when your character is in prone position to give the player a visual distinction. I'd wager the main reason for the tilt specifically is a "cool" factor.
It has in-game utility, in that aiming offset doesn't zoom in your sights so you retain peripheral but practically IRL? Borderline useless.
I've gotten way more enjoyment out of this series than I expected to... excellent work!
Going back and watching old videos makes me really appreciate how much Dave adds.
10:30 No one going to point out that when reloading that Barret, ammunition is visible (on ready to feed position) when bolt is locked to trunion... That bothers me a ton.
Yes, I'll second this.
Talks about the weird way to hold a gun:
Also the game: 10:00
05:11
20:20 Very good points about blood and brain matter fouling up the gun, and "The Hurt Locker" addressed it quite good in the sniper scene
Regarding the reload of the "M4 Carbine": in military service on the HK416, we learned to input the magazine with the thumb positioned to release the bolt quickly after. In a magazine competition cycling through 7 mags, each with 2 bullets hitting within the 9-target at 15 meters, I averaged at 3 seconds per complete reload from tactical west and a total time of 27 seconds, hitting all 14 shots. So definitely taught in military settings and was very often reliable and consistently successful in my experience.
The forward picatinny rail on the M1A scout and Socom models is mounted as a clamp to the barrel and protrudes through a cut-away in the heat shield. It's sturdy, but could cook your optics if you're maintaining sustained fire for long enough
"Whether a game is vaguely realistic... is if you do better on semi-auto." Tarkov crying in a corner with its mag dump style gameplay.
I cry knowing the devs dont wanna change the recoil system, no wonder you can full auto a guy with a mk47 at 50m so easily, hell why try to adjust after every shot with a semi sniper when you can just hold breath and the reticle will go back exactly where it is, frankly it's the easiest recoil system I've ever seen
@@elgringofeo9348 for a game which is supposed to be realistic spec ops with guns and tactics, tarkov's recoil and inertia system is not realistic at all. But I do love the game still lol
@@defensebyoffense4366 *sigh* yeah it's a good game but dat recoil system, and nikita said he doesn't wanna change it :(
@@elgringofeo9348 he doesn't want to change it because he "doesn't like pulling down on a mouse" and thinks the current system works fine despite not playing the game himself.
@@Haitch_Kay yeah I was wtfing when I heard that, how can u make a game and not get a feel for it, does he even have any technical experience like scripting or modeling or is he just a movie director?
Johnathan: *Reviews guns in Back4Blood*
UA-cam: "I see guns... This is Call of Duty, yes? Yes."
UA-cam be imitating parents who say all pokemon is pikachu 🙂
If that were the case, it would call it "a Halo"
(At least that's what my parents associated all shooters as lol)
@@peelzboyplays6089 ah an xbox player I see, my parrents associate shooter games with counter strike
@@hipindie7363 I always heard my parents call it Pokie Man
I'm pretty sure the uploader picks that
The AA-12 actually has an advanced recoil mitigation system that makes it virtually non-existent. FPS Russias has a video of him dual wielding 2 and even firing one full auto with a single hand without bracing it.
yeah I thought that. He's never fired an AA-12 cause yeah you could clear a street of zombies with that thing on full auto.
@@shamanahaboolist Johnathan said that while the AA12 have a pretty accurate rate of fire, is actually kinda slower than the real one.
The upside of AA12 is the drum magazine and the downside of AA12 is the drum magazine.
@@unknownguyindo4356 I'm not sure that's true tho. From what I can tell the AA-12 in real life fires roughly the same speed as the game.
@@shamanahaboolist Johnathan said though.
I myself is still pretty unsure of it.
@@unknownguyindo4356 just watch someone firing an aa12 full auto, listen to the timing and then listen to the game.
"Brains are not a test medium for military rifles" is now my favourite Jonathan quote.
The sideways crouched position is probably to keep the scope from obstructing your vision
I'm surprised he didn't notice that the barret still has a round in the chamber, even when you fire all bullets!! That really bothered me while playing for some reason
Oh lordy, really? Yes, I did miss that. There's a lot to take in with these.
Not necessarily in the chamber, but it's definitely distracting that the magazine counter says 0 while the magazine still shows a perfectly good round.
Now that you’ve pointed that out in annoyed by it
@@jonathanferguson1211 you do know they added a new rifle to Left4Dead right? It spits lead like a boy scout troop at a watermelon eating contest. (and i'm not going to talk about the sight)
Would be cool to see Jonathan react to the weapons in Perfect Dark or The Order 1886.
I'd love to see Killing Floor 1 and 2, especially with all the British references they have
3:15 can confirm slamfiring works and is also a ton of fun, I own a Norinco replica of the Winchester 1897 and slam firing it brings joy to my heart everytime.
Nobody cares
@@oh-not-the-bees7872 looks like at least 4 people cared. 5 including you who cared enough to comment on a 2 month old comment.
Fine I'll be your 6th
So quick thing about the M1A sight rail. I’ve had one in the past with a rail like that. It’s not attached to the top of the handguard. The handguard actually has a cutout in it and the rail attaches directly to the barrel so you won’t lose zero.
19:55 the M16 handguard holes are there, you can see them on the reload when the gun is pointed up (20:09). I guess it's just a weird angle through the scope.
Good catch.
2 small corrections/add ons: 1)The M1A's (at least the ones I sold when I worked at gun shop) came with the forward "Scout" rail, inspired by the Jeff Cooper Scout Rifle layout. It's attached to the barrel, not the cover, and comes on the 16" and 18", standard From S.A.I.. It can be fitted to any length M1A. My 16" SOCOM holds zero and can use the optic with both eyes open, though heat does transfer to the optic and should be taken into account. 2) The tilt shooting might just be their take on "off axis" shooting?.. Usually done with an Red-dot or back up iron sights @45*, off axis shooting is a useful for rapid shooting/target transition. I was told it was originally from SEAL's mounted on the side of a rib boat in Vietnam, then spread as a valid technique. You can get a lot lower with a tilt by slanting the mag out of the way. Amazing vid as always! Cheers!!
I was looking for this regarding the scout rail. The first time I saw it was on a SOCOM M14 and I didn't get why you would mount an optic that far forward until I saw the sight picture for myself.
Would like to see him react to killing Floor 2 weapons
My "can I keep up with the expert" score was doing pretty good up to the Barrett (in the "Oh, yeah - I recognize that from Forgotten Weapons, and I think I might get the name if he doesn't say it too fast" sense.) But once he started critiquing the M9, I was like "OK, these are some deep cuts."
As many have said, this is by far the best "experts review" type of video I've seen and you should keep it up with more experts.
The content is great and Jonathan is just perfect for this.
Id love a video about Killing Floor, the game has some interesting guns. The m99, the af2011, 500 magnum revolver and much more
5:13 That is definitely the correct way to hold a gun ( look at his teammate)
My grandad was issued an M14 when he was in the National Guard back in the 60’s. He said the recoil was so bad in full auto that he’d have to undo the carry strap from the butt and step on it just to keep the barrel from climbing to Jesus doorstep.
Thats an incredible piece of verbal history! I'm gonna remember that
My dad friend fought in Vietnam he didn't mind the M14 cause the M16 was so Cursed it would jam all the time they rather pick up a AK 47
@@SavageBunnyGetMoney I mean there is a reason many of the army rather use M14 rather than M16 at the time (M16 is still in "experimental" phase while M14 & AK47 is proven as a solid gun. Yes, they also have a problem on their own but compared to M16, they are better)
this man is the reason why i donated 20 bucks to the royal amories jonathan keep it goiong man hope ill visit that museum once in my life
Another thing about blood on the weapon - it starts off wet and film-y, which is easy to clean off, but with time and/or heat (such as the pressure-baring parts of a weapon under heavy use) - it will sinter and coagulate on the surface very quickly. When also combined with other viscera, you've got a recipe for making your gun only good as a barbecue.
Really like B4B’s weapon lineup. Hope they introduce even more firearms into the game. Along with a ‘remove attachments’ system.
They are adding a card (“Armorer”?) to allow removing attachments.
Please not. The Tec14 is rare enough.
The reload animations for this game remind me of Left for Dead, but those shotgun reloads... 😬
It's the same studio that made l4d
Im curious i havent played the game. Is it really that fast? Or is it upgrade that makes it that fast?
Yeah specially M14 is kinda broken:)
Eh, Back 4 Blood and Left 4 Dead aren't going for realism, and the fast reloads help in the gameplay.
@@solar_astra Really disagreed,arcade games Payday 2 have a lot better done reloads for example..
Thanks for pointing out the AR15 reload- I was playing the game the other day, and something about the reload didn't feel "right" to me- not incorrect or undoable, but a bit too slick. Glad it wasn't just me going slightly mad 😂
10:00 the reason for the weapon tilt in crouch hipfire is just to communicate to players they are crouching. Pretty nice because friendly fire makes or breaks playthroughs and knowing that you aren’t in the way of people behind you can help that.
When they reload the m16 at 20:10 you can actually see the cooling holes on the top of the handguard, right after Jonathan mentions it.
It's a niche game but Receiver 2 would be cool to see, especially the colt single action army. I feel like it has to have the most realistic depictions of pistols I've seen in games.
Jonathan needs to do the weapons in the Code of Honor trilogy, about the French Foreign Legion. This must be done in three separate videos, as the modelling changes between games (and some are really well-made and detailed).
Jonathan also needs to see the guns in House of Ashes. The characters shoot like in those old Western movies, with infinite ammo and with ghastly accuracy.
I feel like if I was ever in the position of making a game with guns (real or otherwise) I would just get in contact with Johnathan or someone like him and just ask if he could take a look over the weapons for me. Maybe even ask him if there's any particularly interesting guns that could be used to model off of, I'm sure he'd be able to find some that have never really been in many games before
I enjoy when you say “if you’re a skilled user .” Or “if you’ve ever used this.” I feel like you are actively trying to make your audience more involved, Good on ya. And yes wood furniture guns are a pain to maintain. I own quite a few wood furnished guns.
the sound it makes when you push in the magazine at the M1 is kinda something , i got the chills from that :D
You wanna know another zombie shooter title that got some very awesome guns to breakdown? Killing Floor 2. Anyone else agree?
Never played it but loved Killing Floor 1. Does it have a decent amount of players ?
@@Gatorade69 I'd say it has a really good amount of people playing. The gun play and mechanics looks like something that would catch Jonathan's attention no doubt.
@@Gatorade69 you can play it offline
3:10 thank you for explaining ''slamming'' to countless young boys, jonathan.
Would really love to see Jonathan look at some of the GTA games.
Part of the reason for the tilt I would assume is to give the player more view space when they are crouched. I feel like when a player is standing and you can see the arms grabbing the gun you have your feet underneath you which is fine; however when you crouch, the ground 'moves up' on your screen and your view gets *slightly* lessened with the gun taking up a good chunk of the right side. They could also just like the look of the 'McMillan Tilt' pistol hold and moved it over to rifles as well.
This was a lot of fun! Lots of cool observations and info!
@7:46 It's mentioned that this gun is better on semi-automatic, and that games have a hard time achieving that. In Killing Floor 2, the AA-12 is wayyyy better in semi-auto mode.
Would love to see Jonathon’s reaction to weapons of Halo.
Can't wait for him to shit all over the original MA5B... that'll bot be painful and fun. Love that gun in Halo: CE.
Did not expect to be taught a lesson about what zombie brains do to feeding mechanisms. Obligatory "10 out of 10 would learn again" comment here.
As an old fan of Left 4 Dead, I like how much he's bringing it up. Seems he's got some fond memories with it that I appreciate.
The thing where they are holding the rifle canted is called short stocking, and is misused in almost every video game it's featured it. it's for close quarters so you can move from low ready to firing position faster since you have the buttstock on top of your shoulder rather than against it. If you have a 20 inch barrel then by short stocking you can keep the muzzle of your weapon the same distance as your arms reach giving you more room to move around tight spaces
24:12, Also, you *really* don't want to fire two 12 gauge cartridges at once. My brother had a side-by-side with a faulty trigger mechanism that fired the two barrels at once (or in very quick succession, hard to tell) a couple of times during a hunting session. apparently, it was extremely unpleasant. Needless to say, he didn't touch the thing again until it was fixed.
And now imagine that without a buttstock... You'd struggle to even keep the gun in your hands!
I’m just waiting for the day when he absolutely shreds CoD Vanguard since they bubba every firearm and in a lot of cases make then unusable. Hopefully this happens soon
"I'm not going to get into the argument of whether or not this is an AK-47. Because it's an AKM."
lol
As a fellow Brit it brings tears to my eyes to see every time Jonathan has to pause to replace "fuck up" with "Malfunction" 3:55 but at least he was allowed 5:42.
Former UK SF guy Andy McNab was a technical weapons advisor and trainer on the Heat movie. That's why the battle scenes are so good.
Firearms Expert Reacts To Halo's Guns
Attempt number 9 !
^ I second this guy's suggestion.
im in love with this man
I'm seeing ads for this game everywhere and wonder if it's really that good.
Could easily be L4D3.
It's only good if you have friends to play it with, or if you don't mind playing with random people since you don't progress solo
The general opinion seems to be that it's not worth full price, but it seems to be fun with friends.
If you're looking for the L4D of this generation this isn't quite it.
@@GeneralKaid They're working to patch in solo progress
Shooting zombies...end of content:):)59Euros.
Tilting your weapon is mainly for using NVGs because it is to look down the laser pointer, as seen in COD MW 2019
3:30 yeah this happened when I was at MCT. This marine's m16 did this when we were shooting table 6, and he just dumped 20 rounds or so into the ground after shooting his drill. it was pretty funny lol.
I'm surprised he kinda glossed over the fact that every reload in this game is always a reload from empty animation.
Also I figured he would have said something about the Barrett reload very obviously showing a cartridge at the top of the mag on empty reloads.