How The Train Level In Uncharted 2 Works
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- Опубліковано 6 тра 2018
- An additional Boundary Break video that goes into more detail about Uncharted 2's greatest set piece level. Here's how it works!
The Boundary Break episode: • Off Camera Secrets | U...
/ freako - Ігри
I just love how they designed the tracks to constantly twist and turn throughout the loop to further mask the fact you're going in a circle. Naughty Dog are spectacular at graphical sleight-of-hand.
Really interesting.
Yes thank you for explaining this basic trick that's been done in every train scene in every game ever.
I always wondered how the hell Naughty Dog did this. God, they’re geniuses. Thank you very much.
When I first played this level my first initial thought was “How did they do this?!” And you beautifully answered my question! The magic in video games is simply amazing. Thank you for a great video!
This was fascinating. I love seeing how good programmers manage things like that: the PS3 had what, 512 MB total memory? I love the point-out of how Drake's shadow changes.
PS3 only had 256 ram!
Hi Freako! My understanding is 512 total, 256 for video and 256 for system. But yeah, a big hindrance when they split it like that whereas Xbox had access to all of it's 512. PS3 could get around it with clever programming via cell architecture but games like this often had to resort to assembly language to pull that off.
Thanks! Only been wondering for about 9 years
Thank you very much and, by the way, there's no problem with hearing your voice. You explained it perfectly. :)
Yeah, the voice was fine! Make moar!
I've always wondered about this since I first played the game. Glad it could be explained after all these years! ND really does go above and beyond to make sure you don't notice their tricks.
that was explained so well dude thanks for the awesome video 👍🏻 never realised it was in a constant loop
Yurrupt yeah another skill of his haha
How the hell is it not an obvious loop.
It's quite obvious actually, because if it isn't in a loop, it would have ended already..
Skyrilla at first I just figured everything was just randomly generated.. and I never remembered seeing the same places over again because the loop went on and on
You explained that really well.
your voice makes me clear my throat every two seconds
thanks
Thanks, I was always very curious as to how complicated the code behind all that was, but it turns out I was easily fooled and it's much simpler than I imagined, haha!
If it was that easy it would've been done before by a lesser developer.
But it didn't and it took one of the absolute best devs to do it.
NasIsLike - The most impressive parts are the timing, camera movement, and epic setpieces that distract you from what's happening, but really aside from that I'm sure most studios could do this.
The biggest thing that creates the illusion is how massive the looping map is, and making it so long basically guarantees that the player will progress to the next setpiece without passing the same environment 2 or 3 times.
That said, Naughty Dog are the masters of these on-rails chase sequences, the desert chase in UC4 is fucking insane.
slvracobra1337 You mean UC3?
xLightXWolfx - Well, there _is_ a desert chase in 3 and it's good, but I'm talking about the city chase in UC4 that transitions to a village/desert and that annoying truck that won't die is following you.
NasIsLike this is much easier than any other "Train levels" that exist in games. But it's just probably takes more resources. So sometimes it's better to do a hard way, but make an illusion of train moving. But in game like this, it's visually better to create large looping track, and it's also easier
Thanks Freako! This train sequence was the main reason that I wanted to see a boundary break on Uncharted 2, and I was so disappointed when Shesez showed barely any footage. Keep it up, man!
I was hoping he would count how many traincars the train consist of.
You know those questions that arise years ago that always stick around in the back of your mind? This was one of them. Thanks for putting that together and showing us the full loops, it’s super interesting and pretty ingenious as well
This is the video I've been waiting for years.Where you been man??
Josh Mc Where has he been? Something to do with Ellie but we won't go there...
I think the best set piece is the building falling and my fav level is the tank chasing
The tank chasing wasso fun and frustrating at the same time lol
The one in the village?
Half into the video and HOLY MOLLY I need to play it again
On boundary break Shesez didnt really make it clear how the train level actually worked. I'm glad you did it. Nice job!
What an awesome video, I love seeing these kind of technical stuff behind games!! Thanks for sharing with us Freako, take care!
yes! thank you for this! I was really hoping to see more from Shesez's video - seeing the entire loops is super interesting
Saw this in my recommended, instantly subbed and turned on notifications. I'm gonna check your other videos, but I really enjoyed this "behind the scenes" of a game level. Please continue to make these.
Thanks, I think this offers a really nice insight in how games technically manage the illusion of continuity between scenes, but also how much thought and design goes into creating an action scene like this in a game world.
Nice job getting all the footage for shesez, good thing you popped up in my recommended tab I was planning to check out the channel anyways
Was always baffled by this level, thanks so much for explaining that! Super interesting :)
Really cool, I already guessed ut had something to do with a loop, but hadn't comfirmed it. Thanks for sharing! It was perfectly explained!
Awesome explanation and a fantastic video. Thanks!
Nicely explained! Thank you for this
Thanks for dissecting my favorite level in gaming history.
Fascinating.
That was fascinating dude, thank you!
This was one of the best videos I have ever seen!
Awesome stuff. Man this is such a great channel
Fascinating - thank you for taking the time to explain this
Thank you for this video, I definitely would like to see more of this content.
I always wondered about that level. Good video.
Thanks for this. I have wanted to know this for a looong time
Great job! Simple, straight to the point and interesting!
Amazing!!! Great video!!! Subscribed instantly!
Wow, I remembered the graphics looking so much better when I was a kid.
Thanks for this. This level has always been one of the most fascinating accomplishments to me - I've always wondered how they did it.
Awesome video. It's really cool to learn how this amazing piece was pulled off. Other videos on Uncharted would be welcomed :)
I always wondered how this level worked, but for some reason never thought to check that someone might have answered it. Thank you!
I actually asked my self this particular question when i was playing the game. This is really exciting!
Love this kind of content. Thank you.
Really nice video, love this sort of stuff!
Cool! Ideas i can use in game development! Thanks!
This is just perfectly explained, thank you plentiful Freako! ^_^
the zoom out during the 3rd section looked cool
Wow! Really cool! Thanks for this analysis.
Cool video. I wish there were more like this on youtube explaining the tricks of the trade.
Amazing video. I’ve never been too into game design but when I was younger I remember thinking about how this level was even possible.
Really great job for the creative team and the programmers to came up with these clever ideas. I rather say that the most important thing in the whole segment is the actual speed of the train and the scale of the loop. Such an oustanding example of amazing level design and correct use of camera tricks directly from the cinematic media.
This was really interesting to see it like this.
That was so cool. I always wondered how games do those types of gameplay
Thank you! I was specifically interested in how this segment works :)
Very interesting and useful! Thanks!
One of the best explained video i ever see...
Amazing video. Even more amazing game. Thanks!
Great explanation, glad to see that Boundary Break finally has some peeps on board with knowledge of game engines and how stuff works instead of guessing.
I have always wondered how this worked, thank you
I learned something today, thanks Freako
I remember playing this and just waiting watching the train go. So amazing.
I always wondered about how this level actually worked behind the curtain, thanks !
thank you very much I loved your explanation
Absolutely great! Instant subscribe.
I got used to the voice after a while! Thanks for making really informative content!
Something I love about this level that you rarely saw in "moving" levels up to 2008 is that you and everything physical on the train actually does have momentum. If you jump off or push someone off, the ragdoll hits the ground and bounces wildly as it's actually traveling at the train's speed when it hits the ground.
IIRC - Gears of War 1 did this as well, three years before UC2 was released. The main difference being that the Gears train was a constant straight line, but man did it look rad.
The loop was also shorter which at face value is worse but it also meant the game didn't have to use any camera tricks to transition from outside to the tunnel and to the outside again.
Also in 2008 in Gears of War 2 they had that flying level. Not sure if it was based on loops or not.
ua-cam.com/video/3IMX8IEEZSw/v-deo.htmlm43s
So cool. Damn, I miss Uncharted... really need to play this again.
These types of videos are very interesting
Is it possible to take a character from an entirely different game and place them into another? For example, is it possible to place John Marston in the Bunker of UDF?
Also Freako, you’ve gotta stop worrying about your voice man. Your voice is YOU! Honestly, I think many of your viewers including myself would like to see more videos with your voice included.
Another great video from you man! It’s very interesting to see how these things work. Keep up the good work!
EanFox am actually testing that. Ill let you know if it works
Does it? I'm still waiting.
AnonyHawk I forgot. Ill test it real quick. I have to hook up my JB Tho.
You've got a subscriber! Nice video!
Don't worry about your voice, dude. It's got a cool grit about it, it's unique. That's a good thing, and great video! Very well explained.
I didn't know that on the cliff section it was looped up there thanks for this and hello came over from Boundary break
This level is a fucking masterpiece. Absolutely basic yet amazing design. The director/lead designer for this level deserves a raise.
Freako your laugh went perfectly with your icon
I always wondered about this in games that have constant self moving levels that only changes as you progress.
Hey great video and your voice is not bad at all. Do more of these.
Yeah, I always guessed that it was a loop but hearing how it works is really interesting! It’s just amazing that they were able to do all this is 2009. I mean, that’s the same year that Wii Sports Resort came out.
I love uncharted 2 (one of my favourite shooters) interesting video mate
This is absolutely fascinating to know, how they managed such a complex set-piece. After all, it does make sense when you think about it for an extra minute, but damn, that is some resourcefulness.
Thankyou for clearing this up for me :)
Thankyou for liking your own comment :)
Your voice isn't that bad. I like the extra detail in your vids.
Finally! My questions that I've been asking for 8.5 years have finally been answered!
First time here on the channel , really interesting
great video! i’ve always been curious about this
Wasn't it obvious?
Odd seeing a popular UA-camr with only a single comment, feels really weird
@@SkyrillaNo.
Your voice is great, and so is this video!
Absolutely brilliant
Thanks for sharing, cheers!
Wow thanks for this video!
Thank you Freako, very cool!
hellsgate700 Terrific
i see what ya done did
Man, I've known about these tricks since Jet Force Gemini on the N64.
But I still love seeing them in other games.
This is awesome nice video
👍
I love this video, man
Thank you ! When I played it I didn't thought it was a circle
It’s like the moving backdrops in really old cartoons, but in full detailed 3D.
One of the best levels ever!
My old PS3 was breaking and I played this level. One interesting thing is that the tunnel segment never de-loaded for me when it was supposed to (when the general cocks the shotgun)
I died before i could get far cause it was crushing but i thought that was worth sharing
I swear you did this video last year. I remember almost all of this but the parts about Boundary Break.
Brilliant! Thanks buddy
greatesr noclipping i've ever seen keep it up great work ;)
2:21 WOW! Is so non-immersive seeing that train roll over and over in that angle but in first person you can't tell that!
Even when I played the game I did not buy it. No way that rolling train has more momentum than the train itself