1:40 that mountain used as a backdrop element actually IS seen. It’s the menu background for the game’s multiplayer. When the game first released it’s lighting was done to make it look like it’s at noon. But if you log into the multiplayer nowadays, the lighting has since been changed to look like a sunset.
Thfoxpz no idea. They just changed it because they felt like it I guess. I do know that it was either close to or was the final major update the game got so maybe changing the position of the sun was a way saying “farewell.” A lot of the people who worked on U4’s multiplayer left Naughty Dog soon after the final update. There’s a lot of theories as to why so many left but that’s a whole new story entirely.
Thanks for making this comment so I didn't have to. Speaking of UC4 multiplayer, I think I'm going to hop on now. Been living on there almost every week since the beta 5 years ago. :)
just cause 2 did this with bushes and clusters of leaves on trees, that way only branches are 3D but the leaves themselves are 2d. Far Cry 3 and 4 did this to some extent, but it’s much worser on 4 where 3 looked natural
@@asscheeks3212 There's a far older and more famous example which is Mario Kart 64. Thinking back it was fairly obvious looking at the tree's in that game (at the time I think I noticed something but I was just a kid without a clue about how games actually worked). The actual racers were also sprites. I think it was actually a pretty common technique in the early 3D era as it allowed for more 3D objects to be on the screen at once.
“So what you’re about to see here is very unusual, odd, perplexing, strange, off, not normal, confusing, weird, unlikely, bamboozling, and quite possibly puzzling”
I remember trying to "Boundary Break" the game myself by using the in-game camera/ photo mode function. That alone was quite some fun, haha. 😄 So I'm glad we have an episode on it now. 👍
@@popularsensai Are we talking about overworking their staff or Last of Us II in general? Because the former I'd say I agree and the latter I'd say shut up.
@@firstmategiddy yeah I'm talking about the general stuff. Last of us part 2 is good looking by today's standards but it ain't only the graphics that make the overall game
Nah, the game is already too open to see anything. The only thing interesting is how the game replaces the HD models during cutscenes, and IF you can move out of bounds during cutscenes
you almost skipped the entire libertalia part of the game , not gonna lie i waited very long for this episode and i'm a bit disapointed i would have loved to see a 45 minute breakdown of every map
Solid video. Although I felt it rushed through what was shown and seemed like a lot was skipped. This is my all time fav game and love to see a "part 2 cutting room floor edition" of this episode. Thanks!
I hope that one day for an April Fool's day video he just flies a drone, and he puts in one or two gameplay shots, so then you don't know what's real and what's game
I forgot how much I loved this game. One of the few games I’ve ever gone back and replayed levels to try different tactics and get higher scores. Usually I play a game once or twice and I’m done.
I literally just did my six play through,3 years later. Of course i had infinite ammo, and the golden AR, but it was still fun. That twist with sam and rafe always got me. Just some bomb ass story telling
@12:30 "How are the birds looking? There is some guy on the Internet who takes very close up looks at birds in gaming. Fast, finish this map with bare minimum effort but make the birds very detailed!" - Game developers during production
FINALYYYYYYYYYYYYY. I’ve waited years and gave a comments a few years back. I can’t wait to see this video after this comment. Thank you so much. And I know it’s hard to do this like you said in one of your videos. Thank you 🙏
XD yeah now a kinda understand why my ps4 was almost flyin when i was playing uncharted 4. The details ans background are amazing. Thanks for the video 👍
Naughty Dog has a history of bad management and crunch so it’s interesting to see how much work goes unseen. Tales of levels finished only to find out later the chapter was nixed. This video is great because we finally get to appreciate the hard work someone put into something that was left on the cutting room floor. It doesn’t make up for missed birthdays but it’s something.
I remember learning how to go out of bounds in twisted metal 2 with the character twister! You could use her bombs to blow yourself high in the air and if you did it in the right spot you could go out of bounds. It was the best feeling ever back then knowing what was outside the map so this channel brings back so much nostalgia. Props for coming up with this idea! Badass channel for sure!
If they do, I actually want them to focus on Cassie. They end the nathan drake's story so perfect, and they also said that a thief's end was the last nathan drake game, so i doubt that they will make another one
There is a rumour that Sony set up a new studio in San Diego 2 years ago and apparently they will be making Uncharted series games. I'm sure to do that, they need to be in communication with ND to use their game engine.
Please make a Titanfall 2 video. There are amazing camera tools, and tons of stuff to see. Funny animation stuff out of view in cinematics. Dev objects, dev textures, pretty zoom outs. The whole deal
I remember one time i used the photo mode during the cutscene when elena shows up in the story again. The next scene is supposed to be sam and nate taking a boat around a bunch of islands but for whatever reason the sequence didn't load properly. The boat remained stationary but i was being pulled into the play area
Coming from a gameplay programer I think I know what the purple grid textures were used for. I think they were made invisible and then used for extra collision, so the player could not walk of the ledges. But if that set peace was in a place where the player never travels to, then I don’t know what it would be for.
@@ArctoRockturne its incredibly easy actually, because we have officially access to the map files of the game and can just look at everything in the editor if we wanted to, but even inside the game its no problem
The plants off to the side at 1:58 were probably used as a palette. I've done the same thing when designing levels, where I have a bunch of foliage out of bounds so i can easily copy and place it in a scene.
Watching this has made me realize that I have absolutely no idea how games are made (and completely underestimated the hard work of the Uncharted designers)
Honestly, the amount of details in the Tony Hawk games is mindblowing. You're not event meant to see a lot of these thigs yet here they are, fully modeled and stuff
Uncharted was my childhood. I have beat uncharted 2 five times and 1 twice, 3 once, and four twice they were always fun to pick up and play. I love naughty dog games.
For a future video you should break the God of War 3 camera. I just know that there is a wealth of out of bound resources in that game. Awesome video by the way.
You DO eventually get a close look at one of the lemurs in the market. There is an interaction that occurs if you don’t eat/give the fruit you have where the lemur actually steals it from you. Accidentally found this after resetting a checkpoint once.
The Uncharted series had such diverse environments. Just this one game had you going from an orphanage to a mexican (or was it south american?) prison, then a Scottish graveyard, Madagascar, and finally a pirate utopia hidden on some island
1:40 that mountain used as a backdrop element actually IS seen. It’s the menu background for the game’s multiplayer. When the game first released it’s lighting was done to make it look like it’s at noon. But if you log into the multiplayer nowadays, the lighting has since been changed to look like a sunset.
Any theories on the reason for that change?
Aye I didn't see that thanks 💯
ua-cam.com/video/jSnXr33_W_k/v-deo.html
I want to like but it's 69 rn
Thfoxpz no idea. They just changed it because they felt like it I guess. I do know that it was either close to or was the final major update the game got so maybe changing the position of the sun was a way saying “farewell.” A lot of the people who worked on U4’s multiplayer left Naughty Dog soon after the final update. There’s a lot of theories as to why so many left but that’s a whole new story entirely.
Thanks for making this comment so I didn't have to. Speaking of UC4 multiplayer, I think I'm going to hop on now. Been living on there almost every week since the beta 5 years ago. :)
1:27 So that explains why my PS4 takes off like a jet engine at the main menu...
Ronald Uy lol same
indeed
The mountain is actually the menu of the multiplayer. So they render both at the same time in case the player decides to go there.
No that’s because of your system. I bought a new PS4 about 2 months ago and replayed this game, it makes no noise at all
Tell me about it. I have the original so it’s super loud especially at nighttime
I believe the technique of rendering 2D textures in 3D space to always face towards the camera is known as billboarding.
Me being a game developer: Uhhhhh
just cause 2 did this with bushes and clusters of leaves on trees, that way only branches are 3D but the leaves themselves are 2d. Far Cry 3 and 4 did this to some extent, but it’s much worser on 4 where 3 looked natural
@Becky ! I WANT SЕЕХ ღ*GO MY PROF!LE* ღ You are so unbelievably sad
@@asscheeks3212 There's a far older and more famous example which is Mario Kart 64. Thinking back it was fairly obvious looking at the tree's in that game (at the time I think I noticed something but I was just a kid without a clue about how games actually worked). The actual racers were also sprites. I think it was actually a pretty common technique in the early 3D era as it allowed for more 3D objects to be on the screen at once.
in the old days we just called them a sprite :-)
“So what you’re about to see here is very unusual, odd, perplexing, strange, off, not normal, confusing, weird, unlikely, bamboozling, and quite possibly puzzling”
That is going to be my tinder bio from now on.
indeed
"If you go to the bathroom while you're playing Crash Bandicoot, you can see the reflection looks a little bit warped."
I see what you did there.
You “Warped” Right onto that one didn’t you.
I don’t get it
@@MrFrog-rc3zx The 3rd Crash Bandicoot game is called "Warped".
@@LEWIS1992 Ohhhhhhh thanks
"And you can also see stains on the walls...its pretty nice." -Shesez 2020
😂😂😂😂😂😂
Jokes aside. It adds realism. Like the helmet from iron man movies.
That's what she said
You should see the stains on my wall next to my bed
Sam Holdsworth Paint the wall white.
I remember trying to "Boundary Break" the game myself by using the in-game camera/ photo mode function.
That alone was quite some fun, haha. 😄
So I'm glad we have an episode on it now. 👍
I did that too, but only in Nate's attic.
Chr1stown go away troll
Chr1stown bruh?
Eye reji
I am shocked we didn't get the gorgeous pirate area! That was one of my favorite set pieces in the entire series.
After Shesez showed up, they had to change the name of the games to "Charted"
Underrated comment
For what was put in uncharted 4 it should have been "very much charted, the fan fiction".
Haha nice!
Geez, the environments and close-up models for this game are insanely detailed. Naughty Dog are masters of their craft.
Very sad that they screwed up big time......
@@popularsensai Are we talking about overworking their staff or Last of Us II in general? Because the former I'd say I agree and the latter I'd say shut up.
@@popularsensai Where exactly did they screw up? You just say that with no context at all.
@@firstmategiddy yeah I'm talking about the general stuff. Last of us part 2 is good looking by today's standards but it ain't only the graphics that make the overall game
First Mate Giddy someone can’t handle an opinion
It's kind of impressive that they emulated the affine texture warping even on the PS1 startup screen.
Would love to see a zoom out/fly-by of Libertalia and the "Godzilla mountain" in the island (the same one from the menu).
"Anyways, with all that said, here's a zoom-out of Scotland." I didn't know we were boundary breaking in real life this early on...
We Google Earth now
Boundary Break for Marvel's Spider-Man would be great.
Oh yea!
Nah, the game is already too open to see anything. The only thing interesting is how the game replaces the HD models during cutscenes, and IF you can move out of bounds during cutscenes
@@brojoshtobyturner500 GTA V was open and there was a lot that was shown hidden in the map.
Didn't he already made that ?
tru
you almost skipped the entire libertalia part of the game , not gonna lie i waited very long for this episode and i'm a bit disapointed i would have loved to see a 45 minute breakdown of every map
Do you expect him to make a three hour video every week?
There probably was nothing worthwhile or interesting in the area, I doubt he’d skip it if there was.
He also skipped the chase scene in Madagascar with the truck and motorcycle.
Ikr would’ve been much more enjoyable I was disappointed when he made it so short
Same
Solid video. Although I felt it rushed through what was shown and seemed like a lot was skipped. This is my all time fav game and love to see a "part 2 cutting room floor edition" of this episode. Thanks!
10:18 was the 2015 confrence e3. This was kept for any uses of later tech, but was cut and the npc’s were moved to the later map
Yes! Wondered what happened to the first video lol
I'd love to see you do God of War 4, I want to know more about that creepy bird in Helheim
its just Hræsvelgr, basically just chills there and observes the denizens of Hel, nothing too crazy
0:14 it looks like his face is nervously trying to figure out the proper reaction but just can't find it.
It looks like an alien possesed his body and it's experimenting with all the different muscles.
@@m0j026 It's trying to perfect every facial muscle but to no avail.
At some points I was confused on why you're shoeing irl footage. Then I realised it's the game.
What a beautiful thing it is.
I hope that one day for an April Fool's day video he just flies a drone, and he puts in one or two gameplay shots, so then you don't know what's real and what's game
I forgot how much I loved this game. One of the few games I’ve ever gone back and replayed levels to try different tactics and get higher scores. Usually I play a game once or twice and I’m done.
This was an interesting one! U4 was a great game, fun to learn some of the 'broken boundary' stuff😆
I love this video. Uncharted is such a good series. I'll replay them all, even though I've platinumed all 4.
I literally just did my six play through,3 years later. Of course i had infinite ammo, and the golden AR, but it was still fun. That twist with sam and rafe always got me. Just some bomb ass story telling
That Scott Pilgrim music at the beginning has me feeling nostalgic
Yeah... Uncharted series has the best music in any game that I've ever heard...
@12:30 "How are the birds looking? There is some guy on the Internet who takes very close up looks at birds in gaming.
Fast, finish this map with bare minimum effort but make the birds very detailed!" - Game developers during production
10:30 what do you mean? A lemur jumps on your back!
FINALYYYYYYYYYYYYY. I’ve waited years and gave a comments a few years back. I can’t wait to see this video after this comment. Thank you so much. And I know it’s hard to do this like you said in one of your videos. Thank you 🙏
XD yeah now a kinda understand why my ps4 was almost flyin when i was playing uncharted 4.
The details ans background are amazing. Thanks for the video 👍
The market city people can actually be seen in their plastic state in-game when you climb to the top of the tower.
please do one with lost legacy!! i love that game!! :)
Naughty Dog has a history of bad management and crunch so it’s interesting to see how much work goes unseen. Tales of levels finished only to find out later the chapter was nixed. This video is great because we finally get to appreciate the hard work someone put into something that was left on the cutting room floor. It doesn’t make up for missed birthdays but it’s something.
This was AMAZING, so much fun to see behind the vale!
SOUNDARY BREAK!!! Amazing that they went through the effort of making a mini port of Crash instead of just emulating it.
I remember learning how to go out of bounds in twisted metal 2 with the character twister! You could use her bombs to blow yourself high in the air and if you did it in the right spot you could go out of bounds. It was the best feeling ever back then knowing what was outside the map so this channel brings back so much nostalgia. Props for coming up with this idea! Badass channel for sure!
1:48 you can see that mountain at the multiplayer menu.
You can see that mountain in the main game... it's the MAIN MOUNTAIN of the island! How the hell are people forgetting this?
@@80TheMadLord08 same mountain but different model
I freaking miss Nathan Drake!! Sure hope ND gives Uncharted another shot.
If they do, I actually want them to focus on Cassie. They end the nathan drake's story so perfect, and they also said that a thief's end was the last nathan drake game, so i doubt that they will make another one
João Pedro Formozo I doubt that. Lost legacy proved they don’t need ND to continue uncharted.
I don't want them to milk it. It was amazing, it ended perfectly, now let it die
@@jackspedicy yes, thats why I said that if they do another one, I'd prefer for them to focus on Cassie instead of Nathan
There is a rumour that Sony set up a new studio in San Diego 2 years ago and apparently they will be making Uncharted series games. I'm sure to do that, they need to be in communication with ND to use their game engine.
Me: “Wow i hope i hope I’ll see some Easter egg”
Shesez: *360 LEMUR CAM*
Boundary brake for The Last of Us Part II would be pretty cool seeing as how interconnected the games levels/vistas are.
Boundary break Quantum Break! Maybe then follow up by doing it in control!
“Soundary Break”
Please make a Titanfall 2 video. There are amazing camera tools, and tons of stuff to see. Funny animation stuff out of view in cinematics. Dev objects, dev textures, pretty zoom outs. The whole deal
The environments in this game have a lot of details and such, this episode was a lot of fun to watch.
Holy damn, I've dreamed about this while playing U4 not a long time ago. Shesez delivered wanted goods again!
It brought a spark to my eyes to see this was just uploaded a day ago I haven't seen a new U4 video in a long while
One of the best episodes I've seen, would love more
Sadly didn't explore the biggest set piece of the game with Nate hanging off a rope from the back of a truck...
3:07 Back then this would be considered a very high quality map.
I remember one time i used the photo mode during the cutscene when elena shows up in the story again. The next scene is supposed to be sam and nate taking a boat around a bunch of islands but for whatever reason the sequence didn't load properly. The boat remained stationary but i was being pulled into the play area
Right off the bat???
Anamanaguchi's Rock Club in the intro????
DAMN
I love your "boundary break " videos
Wow the first boundary break is already mind blowing
Coming from a gameplay programer I think I know what the purple grid textures were used for. I think they were made invisible and then used for extra collision, so the player could not walk of the ledges. But if that set peace was in a place where the player never travels to, then I don’t know what it would be for.
YES! FINALLY! I've been waiting for this to come out for all long!
Half-Life: Alyx boundary break when?
that'd be really difficult
@@ArctoRockturne Free cams already exist (non-vr) as there is a built in non-vr mode
Would it? It's just nonVR + noclip, worse case he has to use that old prerelease depot.
@@ArctoRockturne its incredibly easy actually, because we have officially access to the map files of the game and can just look at everything in the editor if we wanted to, but even inside the game its no problem
There's nothing better than a new Boundary Break episode :)
You do NOT know how long I have been waiting for this video
I clicked on this video previously, before Shesez took it down, and was immediately bummed out that it was taken down. Thank goodness it's back 🙃👍
The plants off to the side at 1:58 were probably used as a palette. I've done the same thing when designing levels, where I have a bunch of foliage out of bounds so i can easily copy and place it in a scene.
Just watched all 4 uncharted boundary breaks back to back
i have played uncharted 4 and i gotta say, the amount of detail is incredible!
Watching this has made me realize that I have absolutely no idea how games are made (and completely underestimated the hard work of the Uncharted designers)
Honestly, the amount of details in the Tony Hawk games is mindblowing. You're not event meant to see a lot of these thigs yet here they are, fully modeled and stuff
When you zoomed in on the seagull a real one started chirping outside my window at that exact time.
Please do the two octodad games out of bounds
Uncharted was my childhood. I have beat uncharted 2 five times and 1 twice, 3 once, and four twice they were always fun to pick up and play. I love naughty dog games.
I have been waiting for this video for 5 years
Oh so the Drake's house is in an island? I just assumed it was on a coastal beach in the States....
This is one of the best UA-camrs ngl, more people should check him out. Keep it up !
Literally just finished this game for the first time. Amazing!
I love this game so damn much. It was the first game I played after I got my Ps4 and all these little details are just awesome.
Another episode! My brother got me a Shesez plushy for my birthday. EPICO Thanks Shesez for the entertainment! Thanks for the present Brother!
Always enjoyed the out of bounds videos
I've never played any of the uncharted games but now because of this video I am very interested
3d modeler: so how much detali do u want in rock num1189992020
naugthy dog: Y E S.
I’ve been waiting for this for so long!! Thank you!!!
This video is years over due. About time
For a future video you should break the God of War 3 camera. I just know that there is a wealth of out of bound resources in that game. Awesome video by the way.
How does this man not have 1.000.000 subscribers?!?!
can you start doing side by side shots, one from the actual game in that location and the boundary break itself.
So glad you made this, thank you for all you do!
I fell in love again.
Thank you, Shesez!
This is literally my favorite game, thank you👍👍
That rendered mountain in the main menu is actually a mountain you see through out the game. They didn't make it just to be put there.
I think it's used as the menu backround for the multiplayer
Great Content as always!
Naughty dog games are just next level they never dissapoint, from crash bandicoot to the last of us its all amazing
Best video I’ve seen in years.
The model background in the opening is a HDR skybox texture used for lighting data in the scene.
You DO eventually get a close look at one of the lemurs in the market. There is an interaction that occurs if you don’t eat/give the fruit you have where the lemur actually steals it from you. Accidentally found this after resetting a checkpoint once.
You had me at the Scott Pilgrim music in the first 8 seconds.
5:35, this is amazing.
I absolutely LOVE these videos! EVERYTHING about them is just perfect.
Please, please, pleeeeeeease eventually do The Last Of Us Part 2! 😁
The Uncharted series had such diverse environments. Just this one game had you going from an orphanage to a mexican (or was it south american?) prison, then a Scottish graveyard, Madagascar, and finally a pirate utopia hidden on some island
Boundary Break of the Metro games would be awesome af
I personally love exploring outside of game maps and finding little secrets. I don't have much on pc so i can't do the fancy free cam effects though.
I was not expecting to see this game on this channel
Still waiting for Agent Under Fire or Nightfire boundary break.
I swear this game is so underrated though, the detail and T W I S T and gameplay is just absolutely insane
Yes been looking forward to this one after recompleting the game last week
Man thank you for getting to the crash bandicoot stuff first rather interesting stuff.