Extremely Fast Gemstones / Stones Rigid Body Simulations in Cinema 4D 2024

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  • Опубліковано 16 жов 2023
  • Super excited about the new version of Cinema 4D 2024! Lot´s of cool new stuff we need to talk about, but let´s just start with the new capabilities for rigid body simulations.
    Finally rigid bodies are part of the unified simulation system, so you can combine rigid objects easily with ropes, cloth, balloon and softbodies. Isn´t that great?
    On top, your rigid body simulation can now interact with pyro, which opens up so much cool possibilities.
    Check out my patreon for more of the good stuff:
    / 3dbonfire
    And this is me on instagram
    / markusgonser3d
    Best,
    Markus

КОМЕНТАРІ • 5

  • @denniswolzak
    @denniswolzak 8 місяців тому

    Like the sharpness of your renders. Nice tutorial again 👍Keep up the good stuff

    • @3DBONFIRE
      @3DBONFIRE  8 місяців тому

      Thank you! Part of the secret ingredients is the 'unsharp mask' effect in post, to push the details a bit 😉👍

  • @bodobanali
    @bodobanali 8 місяців тому

    I there a way to use Rigit Body with a null and some objects in there instead of using it on a cloner? Back than one could inhered the tag to the null children. This option doeas not exist anymore. It kind of works after a connect object … but it's kind of not very elegant imo. + it will make problems when fE one want to use Color IDs in Redshift

    • @3DBONFIRE
      @3DBONFIRE  8 місяців тому +1

      Hey, I'm sure you can still 'copy tag to children' with a rightclick on the Tag.

    • @bodobanali
      @bodobanali 8 місяців тому

      @@3DBONFIRE thank you. Found this and it works.