The only thing I think I might mention is the CO2 is also a "sterile" gas. Meaning early game if you create a pit for it and stick your food box down there, you don't need to worry about food going bad and spreading germs. Everything in the box will be free from rot. I'm brand new to the game, had it for less than 3 days, but I found that is a simple way to avoid food going bad in the first few cycles of the game.
@@ilynxch ah, so there are two reasons that this tends not to be useful for too long. As I build out I often also tend to spread vertically, and it becomes difficult to maintain a dedicated "low zone" to collect the co2 near the food supply ( read I'm too lazy to design a co2 trap right near where my dupes eat). The second reason is that refrigeration comes pretty early in the tech tree and I like to prioritize it since it's near some farming and animal husbandry tech options. Once you have a dedicated prepared food fridge and a dedicated food ingredient fridge, it's just less of a concern to maintain a pool of co2 to prevent spoiling. I supposed you could combine the two options and have a co2 filled refrigerator room?
Nodjia i personally reccoemnd having your coal generators in a sealed room with your food, as the co2 prevents its Further by making your duplicates climb 2 blocks up and and 2 back down into the room you prevent massive leaks due to the weight of co2 Same thing can be done with natural gas generators
Here’s a good tip, do not build coal generators until you can build smart batteries. This is to limit power waste and thus limit waste of coal. When you are able to ranch with hatches, I recommend taking a whole bunch of granite or sandstone and stuff you don’t need and put it in a storage and then break it so all of the ore drops there. You can farm coal and limit its waste.
I never realized how complicated this game was. It makes it more intimidating for a casual gamer like me. I guess I'll put the settings on super easy cause I suck. Also your voice is soothing
Heh thanks. I lose my voice after like 2 hours of recording per day. There are a lots of hidden bits in the game so guides do help. But failing is fun as you learn each base where things went wrong.
To easily see hydrogen, just press f4 (thermal difference overlay). Because it has good conductivity, it will be blue while the other gases will be gray, when hot it is red. It is a good way to see hydrogen pockets floating in your base.
Specific heat capacity is not really something I thought about each day until I played this game :P Except maybe during swimming or heating up soup. :P
It all consists of the same molecules, they're just flowing more freely between each other as a gas. I study chemistry, so we calculate it mostly in moles and bars, but a physicist might give you a more in depth answer
I don't get how natural gas gets in my colony when I never even found the natural gas geyser in the first place. 19:10 Never mind. Found the source. And yes. Those types of duplicants are a pain in the butt. No pun intended ;)
This is a good tutorial for the next one I would suggest a advanced tutorial explaining all the geysers wheezewarts nullifyers neural vacilators and mabey even the animals too.
As a new player to the game, this guide really helped to understand more about how the gasses travel around and how to deal with them. Thanks for the awesome video.
@@justinlee8198, original poster is very wrong about the density being high at 13kg/1m^3 it's almost nothing. Think about how a metric cube (1m^3) of water is 1 metric TON (1000kg) 13kg/1m^3 is literally just air molecules.
Love the videos! You've really helped me master the early game, however i am kind of at a loss as to how to expand outside of the "bubble" as you call it. Could you make a mid/late game tutorial once you got all your core systems in place and are ready to invade the slime/hazardous regions of the map? Thanks, and keep the videos coming!
Have you seen this playlist? I'll be adding more mid to late game stuff to it but it covers quite a lot: ua-cam.com/play/PLHw_EJXYsdHgYF7nMhpIofCTipp3iVIvs.html
Great guide! I bought this game ages ago but i went through 10 cycles and it was so overwhelming i stopped lol But i recently start picking it up again and it is really fun failing over and over again and learning through your mistakes I think the longest i have lasted was 88 cycles ? My base was good but i wanted it to be better and i restarted Now thats all i do, build and then restart again cause theres always something you can do better
Great video! I use most of the tips in my base. Unfortunately.. I think after an update (cosmic or a patch between) the gasses allocation has changed from diagonal to horizontal and polluted oxygen mix with oxygen. That gives a little more trouble if every gass ends up into your base, especially in the greenhouse. Looking forward to the updated guide :P
I would love to see one dealing with *priorities* , as that seems to be the achilles heel of a lot of players... and by 'a lot of players', I mean me. ;) cheers.
I have a good tip about priorities. I see a lot of players trap their dupes in the floor when doing a combined dig+floor job. To prevent this, give the floor 1 higher priority than the dig. Then they will build the tile as soon as it is reachable and no dupe can fall through an unbuilt tile. Hope that's helpful :)
Ok, I thought of another tip too. You should never set 9 priorities on anything. You should always keep 8 as your max priority. Then when an emergency happens you can quickly pop a 9 down and that will be higher than anything else so it will get taken care of immediately. If you're constantly placing down 9's and stuff doesn't get done its cuz there's too many 9's
Clutch knowledge for pipe-bridges - is that when used as a junction, will have priority grabbing anything that comes along a main pipe until its output is full.
I never played this game, but I enjoy watching your videos on it. It looks really fun and this really helped explain exactly what I didn't understand 😂👌
why did i found this so late? you've got an instant sub, like and thanks from me for this video. I've never listen to anyone explaining it the way i'd really grasp how it works
You could also make a literal airlock by making a pump in between the doors and have it suck in air back into the other room. It would work the best if you could make your duplicants wait a few seconds though.
Yeah good point. A bit of energy use but probably worth it. I'm not sure if I cover liquid locks in this video but they work well also (except the debuff)
just a point, CO2 doesn't go to bottom right, it goes down, it only seemed like bottom right because of how you had the set up for the gasses, when you removed all the walls, the co2 was already on the bottom right, and did not have time to spread out on the bottom before the other gasses pushed it down and chlorine blocked co2 from escaping the bottom right corner.
This is an AMAZING guide! NEW SUB FOR SURE! I just started streaming this game recently so this popped on my recommended and this is SO HELPFUL! I can't wait to try the hydrogen powering! Thank you so much for making this! It was awesome!
I saw you said on another comment that you were considering making guides on creatures and temperature management, those would definitely help me a lot :D
Gas pump shoul have an intake, so you can put the pump and connect it to a vent and suck the gas through the vent (like a vacuum) instead of stuffing the 2x2 pump in the location you want to pump the gas from
Not to be nit-picky, but i dont think co2 goes to the "right" nor does hydrogen go to the "left." It seems as though they did that in your large box because the chambers were on those respective sides (hydrogen on left and co2 on right). Have you tried putting them in different chambers and seeing if the natural flow is still to the top left for h2 and bottom right for co2?
Good point but it does actually. I've seen it many times in the game. I just re-ran the simulation with CO2 on the left this time and hydrogen on the right. After 4 cycles the picture is the same. Most hydrogen ends up top left and most CO2 ends bottom right. Maybe it has something to do with the container being horizontally longer and vertically shorter. If I make two cubes stacked on top of each other and cut out the barrier, the gasses stay in the exact same spot (if only hydrogen and CO2 are used). Even if the CO2 starts on the top or bottom. If I start with 4 cubes within a cube with CO2 top left, chlorine top right, oxygen bottom left and hydrogen bottom right...then I get almost perfect horizontal bands. So we're both right. Horizontal containers behave differently. Someone on the Klei forums have probably looked at the source code and figured this all out. I'll go do a search.
might even be kind of realistic if we consider the rotation of the planet? not sure on that but kind of thinking maybe there'd be some lateral influence there
Firstly, it makes sense from a physics standpoint (the asteroid is rotating and thus creating a slight left-right bias). Secondly, it makes sense from a gameplay standpoint (it allows for building of wide bases as opposed to slim towers without having to deal with LOTS AND LOTS of gas venting installations which is crucial in early-game as you won't have the tech nor resources to do so). Thirdly, the way the implement it is probably by giving the RNG for gas movement a slightly higher chance for it to make a rightwards movement as opposed to a leftwards movement.
Hey I want to ask you something that I've been wondering for a little time now. Are you Canadian? And by the way this was a great video can you please keep up doing this educational stuff? Have a nice day.
Yup I'm from Vancouver. Same city as Klei. Yes I can keep making more guide type videos. I'll probably do one on heat management and one on creatures. Any suggestions?
Well anything would do actually. But if you want a spesific one I can suggest you to make one on mechanics of the game. For example liquid dynamics or how to use magma for something. Other than that your choices sound pretty amazing you should make those ones about heat and creatures if you find spare time. I hope you find the audience that suits you and grow up your channel mate. Cheers from Turkey have a nice one.
I don't think pufts emit any clean oxygen. I used to think so to but they dump as much slime as they suck in polluted oxygen. From what I recall reading an abyssalite thing will actually transfer heat into it if the temperatures are close through some odd math. The insulated ones do not. I did have an abyssalite metal refinery that was slowly but steadily getting hotter and hotter but not heating the surroundings. I guess the dupes using it don't actually touch it since they never complained.
In caves they are pooping out slime which gives off polluted oxygen...so they are stuck in a loop and it never gets clean. If you trap the slime under some water then it will build up and the air will get clean. You can even pump polluted oxygen into the cave and they will clean it.
Uhm, I will try this! I usually just add a filter right at the entrance before poking into the cave, so the polluted air gets filtered when it gets out.
Actually I do believe the puffts only turn the polluted oxygen into slime. In the world there is usually a little bit of clean oxygen in the caverns with the puffts, so if there is clean water where all the slime dops in, they eventually just get rid of all the polluted oxygen. That means the little bit of clean oxygen just fills up the whole space. You can see that the amount of clean oxygen is very low in this case.
Hi, i wanted to ask if there is any problem with the polluted oxygen if its is germ free, because you can cool it down to 10c at wich point the germs die , and you dont have to liquify it, so it stays polluted oxygen but requires less power and easier.
Man I love your tutorials they really teach me a lot. Only this abyssalite thing is quite outdated now so I'm curious to how to manage heat with the latest version. The videos are educative but the method isn't useful anymore. Any chance on tutorial recaps with latest builds? Keep up the great work my man.
Your experiment on the Specific Heat Capacity I think is not really true. The space heater warms up faster in CO2 because it has a lower thermal conductivity and not because of the heat capacity. A higher heat capacity would mean that the hydrogen can absorb more heat while staying on relative low temperature. And that's why wheezworts are good for cooling hydrogen, because they cool it down like 5 C but it means more energy than if u would cool CO2. Btw really cool tutorial learned a lot from it. And sorry for my english I am really bad at it.
I think both forces are at work. I see your point though that temp changes conduct faster through CO2. If they had the exact same thermal conductivity it would be slower to raise the temp of the hydrogen. Your hydrogen example with wheezeworts is exactly what I was trying do describe in terms of heating up vs. cooling down with specific heat capacity. It takes more energy to heat the hydrogen so that room heated up slower.
Gases do "stack" (kinda) in real life, gases with higher molecular weights tend to have a higher concentration on the bottom, but the way gases stack in this game does not follow real life phisics, natural gas should be below hydrogen, natural gas is a mixture of compounds, its average molecular weight is around 17, polluted oxygen should be on top or botton of oxygen depending on the nature of what makes it polluted (if ir is heavier than or lighter than oxygen). Gaseous chlorine is a 2 atom molecule (70 u), what makes it heavier than carbon dioxide (44 u), so, it should be a the bottom of all gases. Tldr: Gas order should be: Hydrogen-natural gas~steam-(oxygen/polluted oxygen)-carbon dioxide-chlorine.
I guess a person just needs to let some of the realism go and just enjoy the alternate worlds. The biologist in me has a hard time with some parts of the game as well :P
You suggest hidrolysis to gett oxygen from water. Is it not too expensive as a resource to spend water in exchange of oxygen? I guess in spacecrafts recycling the CO2 is the usual method, but the game only offer algae methods, which is also scarce. The terrarium produces poluted water, which seems even harder to recycle. In my notes, I just noticed that terrariums just makes 40g of O2 out of 300 g of water, leaving 290g of polluted water. Also, the oxydizer consumes a lot of algae. I don't have the numbers at hand, but it seemed quite a bad method.
I find funny that in real life we use chlorine as a heater/cooler, instead of hydrogen, because the driving force behind heat exchange its the temperature gradient not the heat capacity. Of course it was in the past, because chlorine it's A very dangerous gas. In this game heat transfers so fast that it doesn't matter heat capacity it's the variable here
I'm having a bit of trouble with the gas in the launched game, could you make an updated video about the same subject please ? With the new biomes and equipments ? Thank you :)
16:00 As much as I love the game, this is something I dislike. CO2 is a very inert gas, meaning it has low chemical energy. Crude oil (for simplification say benzene C6H6) has high energy. So it would take A LOT of energy to digest CO2 into C6H6. But the only thing they need is CO2. So in short Slicksters are some kind of organic perpetual motion device. :) Cellular respiration however is always the other way round (from high energy (like glucose) to low energy (like CO2 and H2O)).
i can say Its now 2022 And its stil work (i just put it at 0.1 for extra safety) work perfect just taking time to setup this but worth it SO MUCH DAMM BRO
how i build airlocks based on knowledge of breathable air staying in the middle kinda you have to deal with gases heavier and lighter building a "V" form with airlocks works kinda well since everytime dupes walk throw they will leave a bit of carbondioxied in there wich is heavier then basicly everything
How do you build around or inside of natural areas containing gas/liquid and don't let out/spill the contents when Dupes dig around it? Same thing with placing things inside such areas like 30:31? How to do it safely?
What I can't seem to wrap my head around is building all the infrastructure to deal with these deadly gasses and not kill the peeps while they take forever to work on it...
omg i was try to play this game 3or 4 years before and the first time i see video was it will be easy, but this game pyshics make it epic to try play it and it is hard to play it and you will have fun 100% and never get boring. also when i see tha game a reameber another hard game (stationeers the game)
The only thing I think I might mention is the CO2 is also a "sterile" gas. Meaning early game if you create a pit for it and stick your food box down there, you don't need to worry about food going bad and spreading germs. Everything in the box will be free from rot. I'm brand new to the game, had it for less than 3 days, but I found that is a simple way to avoid food going bad in the first few cycles of the game.
@@ilynxch ah, so there are two reasons that this tends not to be useful for too long. As I build out I often also tend to spread vertically, and it becomes difficult to maintain a dedicated "low zone" to collect the co2 near the food supply ( read I'm too lazy to design a co2 trap right near where my dupes eat). The second reason is that refrigeration comes pretty early in the tech tree and I like to prioritize it since it's near some farming and animal husbandry tech options. Once you have a dedicated prepared food fridge and a dedicated food ingredient fridge, it's just less of a concern to maintain a pool of co2 to prevent spoiling. I supposed you could combine the two options and have a co2 filled refrigerator room?
Nodjia i personally reccoemnd having your coal generators in a sealed room with your food, as the co2 prevents its
Further by making your duplicates climb 2 blocks up and and 2 back down into the room you prevent massive leaks due to the weight of co2
Same thing can be done with natural gas generators
Here’s a good tip, do not build coal generators until you can build smart batteries. This is to limit power waste and thus limit waste of coal. When you are able to ranch with hatches, I recommend taking a whole bunch of granite or sandstone and stuff you don’t need and put it in a storage and then break it so all of the ore drops there. You can farm coal and limit its waste.
@@ilynxch bc after a few cycle you have a fridge ingame yk?
These gasses look so pretty
I love the artstyle of this game
Like soft pillows.
I never realized how complicated this game was. It makes it more intimidating for a casual gamer like me. I guess I'll put the settings on super easy cause I suck. Also your voice is soothing
Heh thanks. I lose my voice after like 2 hours of recording per day. There are a lots of hidden bits in the game so guides do help. But failing is fun as you learn each base where things went wrong.
Try it. It hooked me up, finding new thing everytime i play is fun.
To easily see hydrogen, just press f4 (thermal difference overlay). Because it has good conductivity, it will be blue while the other gases will be gray, when hot it is red. It is a good way to see hydrogen pockets floating in your base.
Cool tip!
Now the the material overlay is a thing I should use it more
This is literary liquid science. My god it's good that I was studying that. xD
Specific heat capacity is not really something I thought about each day until I played this game :P Except maybe during swimming or heating up soup. :P
I was surprised either but when you dig deep into all the physics they both behave the same. One is just much more dense.
It all consists of the same molecules, they're just flowing more freely between each other as a gas. I study chemistry, so we calculate it mostly in moles and bars, but a physicist might give you a more in depth answer
Zemansky got it first!
Too bad my school isn't teaching that to 8th grade.
I don't get how natural gas gets in my colony when I never even found the natural gas geyser in the first place.
19:10 Never mind. Found the source. And yes. Those types of duplicants are a pain in the butt. No pun intended ;)
Yup....farters!
@@GrindThisGame you can use said farts to fuel a gas range and cook burgers with farts.
This is a good tutorial for the next one I would suggest a advanced tutorial explaining all the geysers wheezewarts nullifyers neural vacilators and mabey even the animals too.
As a new player to the game, this guide really helped to understand more about how the gasses travel around and how to deal with them. Thanks for the awesome video.
Glad it helped.
Love all your guides for this game. Just bought it recently and they have helped a lot. Thank you
"Good to avoid steam," but how do we get games then? lol
also insulators stop heat from travelling
Or railways for that matter, or cars or engines!
avoid the society gamer, they're oppressing us
There is a way around it, very dangerous tho,
Epic games
LOOOOOOOOOOOOOOOOL
0:05 "quick tutorial"
Yeah...
Wow I just gave up on my idea of starting over to make the perfect colony. Keeping all these details straight in my head is a nightmare.
You'll get used to it after time :)
13 kg of CO2 at what I assume is roughly 1m3?
That's so dense you can lean on it.
kg is mass, 1m3 is space. 2 different units. 2 different things.
@@riccardoz2953 i think he meant like 13kg of CO2 in a 1m3 of space
@@justinlee8198, original poster is very wrong about the density being high at 13kg/1m^3 it's almost nothing. Think about how a metric cube (1m^3) of water is 1 metric TON (1000kg) 13kg/1m^3 is literally just air molecules.
Extremely helpful, Add this to your Beginner Series Playlist
Great guide. Ive watched a good amount of other tutorials but nobody mentioned that gases have a direction they like to go besides up or down.
Because it is not the case anymore
Man i sure wish I payed more attention in lessons
My god. 700++ cycles and I still have a LOT to learn. Thanks for sharing!
Check out cycle 3000+ :) ua-cam.com/video/dxHpIw91fkQ/v-deo.html
Love the videos! You've really helped me master the early game, however i am kind of at a loss as to how to expand outside of the "bubble" as you call it. Could you make a mid/late game tutorial once you got all your core systems in place and are ready to invade the slime/hazardous regions of the map? Thanks, and keep the videos coming!
Have you seen this playlist? I'll be adding more mid to late game stuff to it but it covers quite a lot: ua-cam.com/play/PLHw_EJXYsdHgYF7nMhpIofCTipp3iVIvs.html
Nice info. You've given me an idea. Now I gotta see if I can set it up in game. Collect gases.
Dude, your ONI guides are helping me so much, thanks for making them. What a fascinatingly complex game!
Glad to help :)
Great guide!
I bought this game ages ago but i went through 10 cycles and it was so overwhelming i stopped lol
But i recently start picking it up again and it is really fun failing over and over again and learning through your mistakes
I think the longest i have lasted was 88 cycles ? My base was good but i wanted it to be better and i restarted
Now thats all i do, build and then restart again cause theres always something you can do better
Thanks! I have this more recent starter guide as well:
ua-cam.com/video/8NESiBPGtZQ/v-deo.html
Glad you didn't give up on the game :)
@@GrindThisGame im up to 59 cycles on my second try and im not running out of algae any time soon.
Often times people don't dig out all the algae In the starting biome so they lose all the algae on day 60...
Great video! I use most of the tips in my base. Unfortunately.. I think after an update (cosmic or a patch between) the gasses allocation has changed from diagonal to horizontal and polluted oxygen mix with oxygen. That gives a little more trouble if every gass ends up into your base, especially in the greenhouse. Looking forward to the updated guide :P
It's hard to keep guides updated for an early access game :)
I would love to see one dealing with *priorities* , as that seems to be the
achilles heel of a lot of players... and by 'a lot of players', I mean
me. ;)
cheers.
I have a good tip about priorities. I see a lot of players trap their dupes in the floor when doing a combined dig+floor job. To prevent this, give the floor 1 higher priority than the dig. Then they will build the tile as soon as it is reachable and no dupe can fall through an unbuilt tile. Hope that's helpful :)
Ok, I thought of another tip too. You should never set 9 priorities on anything. You should always keep 8 as your max priority. Then when an emergency happens you can quickly pop a 9 down and that will be higher than anything else so it will get taken care of immediately. If you're constantly placing down 9's and stuff doesn't get done its cuz there's too many 9's
My Achilles heel is the size of a toddlers :)
*literally*
Nice, got over one hundred hours in this game and I learned a thing or two.
This is exactly what I've spent 2 days trying to find. Thanks for the vid, subbed for more.
Glad it helped :) Welcome to the channel.
Clutch knowledge for pipe-bridges - is that when used as a junction, will have priority grabbing anything that comes along a main pipe until its output is full.
I never played this game, but I enjoy watching your videos on it. It looks really fun and this really helped explain exactly what I didn't understand 😂👌
Thanks guy, really helpful. Just bought the came. Don't know what on earth to do.
Build toilets and wash basins. Have fun!
Great guide! I gave you a like for the pun about it being a pain in the butt to deal with flatulent duplicants
Glad you caught that :P
why did i found this so late? you've got an instant sub, like and thanks from me for this video. I've never listen to anyone explaining it the way i'd really grasp how it works
Wish i found this video sooner but then again i had fun figuring it out myself. But really good video! Hope you do more like this.
that's like... Actual Thermodynamics
I love how you say "quick tutorial"
You could also make a literal airlock by making a pump in between the doors and have it suck in air back into the other room. It would work the best if you could make your duplicants wait a few seconds though.
Yeah good point. A bit of energy use but probably worth it. I'm not sure if I cover liquid locks in this video but they work well also (except the debuff)
Im a veteran just watching to support you
Finally, I can watch a youtube video and prepare for physics exam simultaneously!
just a point, CO2 doesn't go to bottom right, it goes down, it only seemed like bottom right because of how you had the set up for the gasses, when you removed all the walls, the co2 was already on the bottom right, and did not have time to spread out on the bottom before the other gasses pushed it down and chlorine blocked co2 from escaping the bottom right corner.
Apparently this was before patches changed how a ton of mechanics work, including gas distribution.
This is an AMAZING guide! NEW SUB FOR SURE! I just started streaming this game recently so this popped on my recommended and this is SO HELPFUL! I can't wait to try the hydrogen powering! Thank you so much for making this! It was awesome!
That was a pretty old guide. These are a bit more current but not completely:
ua-cam.com/play/PLHw_EJXYsdHgYF7nMhpIofCTipp3iVIvs.html
should've seen this for my chem eng fluid flow//process analysis// and heat transfer class xD
Learning can be fun :P
I feel like a lot of the stuff mentioned has changed. I hope you are going to make updated guides once 1.0 is out because they are really good!
An easy way to make an airlock is actually to use water. Your duplicates can move through it, but gasses cant, so you can separate them that way.
Super clear and helpful, really hope you do more similar videos in the future :)
Thanks. I will....any requests?
I saw you said on another comment that you were considering making guides on creatures and temperature management, those would definitely help me a lot :D
Gas pump shoul have an intake, so you can put the pump and connect it to a vent and suck the gas through the vent (like a vacuum) instead of stuffing the 2x2 pump in the location you want to pump the gas from
very good-- I have to watch it again-I am still unclear on pressure
You are my only go to channel regarding ONI so you probably know the answer :)
Is it still relevant to Quality of Life mk.3? :)
I like how you explain the stuff, helps understand the mechanics well... :)
I’m not the only one that thought the title meant that they weren’t covering Oxygen before realizing its the game, right?
haha.
Not to be nit-picky, but i dont think co2 goes to the "right" nor does hydrogen go to the "left." It seems as though they did that in your large box because the chambers were on those respective sides (hydrogen on left and co2 on right). Have you tried putting them in different chambers and seeing if the natural flow is still to the top left for h2 and bottom right for co2?
Good point but it does actually. I've seen it many times in the game. I just re-ran the simulation with CO2 on the left this time and hydrogen on the right. After 4 cycles the picture is the same. Most hydrogen ends up top left and most CO2 ends bottom right. Maybe it has something to do with the container being horizontally longer and vertically shorter. If I make two cubes stacked on top of each other and cut out the barrier, the gasses stay in the exact same spot (if only hydrogen and CO2 are used). Even if the CO2 starts on the top or bottom. If I start with 4 cubes within a cube with CO2 top left, chlorine top right, oxygen bottom left and hydrogen bottom right...then I get almost perfect horizontal bands. So we're both right. Horizontal containers behave differently. Someone on the Klei forums have probably looked at the source code and figured this all out. I'll go do a search.
forums.kleientertainment.com/topic/86078-slanted-gas-layers/?tab=comments#comment-989470
Its pretty common knowledge that it does in this game.
might even be kind of realistic if we consider the rotation of the planet? not sure on that but kind of thinking maybe there'd be some lateral influence there
Firstly, it makes sense from a physics standpoint (the asteroid is rotating and thus creating a slight left-right bias).
Secondly, it makes sense from a gameplay standpoint (it allows for building of wide bases as opposed to slim towers without having to deal with LOTS AND LOTS of gas venting installations which is crucial in early-game as you won't have the tech nor resources to do so).
Thirdly, the way the implement it is probably by giving the RNG for gas movement a slightly higher chance for it to make a rightwards movement as opposed to a leftwards movement.
I like throwing an algae scrubber in strategic spot to create an O2 pocket that they can stop and catch their breath down in the basement.
Yeah those work well. Little oxygen hangout rooms.
Very helpful video! Thank you for covering this topic!
Hey I want to ask you something that I've been wondering for a little time now. Are you Canadian? And by the way this was a great video can you please keep up doing this educational stuff? Have a nice day.
Yup I'm from Vancouver. Same city as Klei. Yes I can keep making more guide type videos. I'll probably do one on heat management and one on creatures. Any suggestions?
Well anything would do actually. But if you want a spesific one I can suggest you to make one on mechanics of the game. For example liquid dynamics or how to use magma for something. Other than that your choices sound pretty amazing you should make those ones about heat and creatures if you find spare time. I hope you find the audience that suits you and grow up your channel mate. Cheers from Turkey have a nice one.
Slime management would be great :)
Grind This Game hey cool I'm from Port Angeles. Go to Victoria all the time
Heh Russ L. I used to live in Victoria a while back.
This was great, thank you!!
You're welcome.
Great Guide sir, Found it very informative.
Glad it helped.
I don't think pufts emit any clean oxygen. I used to think so to but they dump as much slime as they suck in polluted oxygen.
From what I recall reading an abyssalite thing will actually transfer heat into it if the temperatures are close through some odd math. The insulated ones do not. I did have an abyssalite metal refinery that was slowly but steadily getting hotter and hotter but not heating the surroundings. I guess the dupes using it don't actually touch it since they never complained.
Micah Chase İ think he meant: "Pufts suck polluted oxygen up and dump slime so you can use slime in algae deoxidyzer to produce oxygen."
I thought they made clean oxygen directly but maybe I'm wrong. Time to run an experiment :)
Puffts will clean oxygen? I have some puffts in natural caves, and it is all polluted in it.
In caves they are pooping out slime which gives off polluted oxygen...so they are stuck in a loop and it never gets clean. If you trap the slime under some water then it will build up and the air will get clean. You can even pump polluted oxygen into the cave and they will clean it.
Uhm, I will try this! I usually just add a filter right at the entrance before poking into the cave, so the polluted air gets filtered when it gets out.
Actually I do believe the puffts only turn the polluted oxygen into slime. In the world there is usually a little bit of clean oxygen in the caverns with the puffts, so if there is clean water where all the slime dops in, they eventually just get rid of all the polluted oxygen. That means the little bit of clean oxygen just fills up the whole space. You can see that the amount of clean oxygen is very low in this case.
Hi, i wanted to ask if there is any problem with the polluted oxygen if its is germ free, because you can cool it down to 10c at wich point the germs die , and you dont have to liquify it, so it stays polluted oxygen but requires less power and easier.
i generally build a larger airlock the pumps air out into a canister thingy so i don’t have to deal with gas leaking
You really are a smart guy seriously. Amazing maual ever!
Man I love your tutorials they really teach me a lot. Only this abyssalite thing is quite outdated now so I'm curious to how to manage heat with the latest version. The videos are educative but the method isn't useful anymore. Any chance on tutorial recaps with latest builds? Keep up the great work my man.
or maybe a quick tip for me like an alternative material to use instead of abyssalite xD
insulated tile or pipe from igneous rock works. ceramic even better.
Your experiment on the Specific Heat Capacity I think is not really true. The space heater warms up faster in CO2 because it has a lower thermal conductivity and not because of the heat capacity. A higher heat capacity would mean that the hydrogen can absorb more heat while staying on relative low temperature. And that's why wheezworts are good for cooling hydrogen, because they cool it down like 5 C but it means more energy than if u would cool CO2.
Btw really cool tutorial learned a lot from it.
And sorry for my english I am really bad at it.
I think both forces are at work. I see your point though that temp changes conduct faster through CO2. If they had the exact same thermal conductivity it would be slower to raise the temp of the hydrogen. Your hydrogen example with wheezeworts is exactly what I was trying do describe in terms of heating up vs. cooling down with specific heat capacity. It takes more energy to heat the hydrogen so that room heated up slower.
Human brain:these gasses can kill me,I should not go near them.
Monkey brain: HehE PreTty ColOrs
I’m sorry
Very helpfull guide, thanks! Look forward to see more off them. I could really use a heat management one, like you mentioned in an another comment :).
You're welcome. Heat management coming soon.
and here I am, sets up a filter in my base to filter out every single gas except oxygen 😂
wow great video. You should do a series of how to plays ONI
Quick tutorial equals 30 minutes, par for the course for any Oxyegen not included tutorial.
Have not finished the video but its damn interesting!
i was the 5k like! :D ty for the informative video~!
Gases do "stack" (kinda) in real life, gases with higher molecular weights tend to have a higher concentration on the bottom, but the way gases stack in this game does not follow real life phisics, natural gas should be below hydrogen, natural gas is a mixture of compounds, its average molecular weight is around 17, polluted oxygen should be on top or botton of oxygen depending on the nature of what makes it polluted (if ir is heavier than or lighter than oxygen). Gaseous chlorine is a 2 atom molecule (70 u), what makes it heavier than carbon dioxide (44 u), so, it should be a the bottom of all gases.
Tldr:
Gas order should be:
Hydrogen-natural gas~steam-(oxygen/polluted oxygen)-carbon dioxide-chlorine.
I guess a person just needs to let some of the realism go and just enjoy the alternate worlds. The biologist in me has a hard time with some parts of the game as well :P
You suggest hidrolysis to gett oxygen from water. Is it not too expensive as a resource to spend water in exchange of oxygen? I guess in spacecrafts recycling the CO2 is the usual method, but the game only offer algae methods, which is also scarce. The terrarium produces poluted water, which seems even harder to recycle. In my notes, I just noticed that terrariums just makes 40g of O2 out of 300 g of water, leaving 290g of polluted water. Also, the oxydizer consumes a lot of algae. I don't have the numbers at hand, but it seemed quite a bad method.
It's the only renewable way at scale to make oxygen once you are out of algae. Usually an asteroid has many steam or water geysers.
Polluted water is fairly easy to turn in fresh water it the sieve. Or you can leave it on the ground and it makes polluted oxygen over time.
Excellent guide man thank you!
Glad you liked it. Some stuff might be not super current but mostly it is the same. Gases no longer have a right or left bias.
I find funny that in real life we use chlorine as a heater/cooler, instead of hydrogen, because the driving force behind heat exchange its the temperature gradient not the heat capacity. Of course it was in the past, because chlorine it's A very dangerous gas.
In this game heat transfers so fast that it doesn't matter heat capacity it's the variable here
Jolly good video, mate, cheers!
1:30 is GAS Tiers if anybody was looking for this info
ty
I actually watched the whole thing, damn.
I'm having a bit of trouble with the gas in the launched game, could you make an updated video about the same subject please ? With the new biomes and equipments ?
Thank you :)
What kind of trouble because to me it seems like they behave the same.
16:00 As much as I love the game, this is something I dislike. CO2 is a very inert gas, meaning it has low chemical energy. Crude oil (for simplification say benzene C6H6) has high energy. So it would take A LOT of energy to digest CO2 into C6H6. But the only thing they need is CO2. So in short Slicksters are some kind of organic perpetual motion device. :) Cellular respiration however is always the other way round (from high energy (like glucose) to low energy (like CO2 and H2O)).
i can say Its now 2022 And its stil work (i just put it at 0.1 for extra safety) work perfect just taking time to setup this but worth it SO MUCH DAMM BRO
The air lock exploit is actually not an exploit it could symbolize a depressurization chamber
Really fantastic guide!
Good to hear!
Dude, as always great info!
Love your tutorial !!!!
Thanks!
Hello from Russia! Thanks for russian subtitleses
That was amazing.. you have saved my people! :) Thanks !
Glad it helped.
problem is by putting hydrogen pump out base you cant ge tto it to build it unless u have ladders
Was it winter meat or winter mead at the start but been a long time since you started with that. Still a nice tutorial even with the game changes.
Wintermute
how i build airlocks
based on knowledge of breathable air staying in the middle kinda you have to deal with gases heavier and lighter
building a "V" form with airlocks works kinda well since everytime dupes walk throw they will leave a bit of carbondioxied in there wich is heavier then basicly everything
You intended that pun. :)
How do you build around or inside of natural areas containing gas/liquid and don't let out/spill the contents when Dupes dig around it?
Same thing with placing things inside such areas like 30:31? How to do it safely?
Excellent thank you. I just bought this game. Is this guide still up to date?
Mostly. There are some new gasses.
What I can't seem to wrap my head around is building all the infrastructure to deal with these deadly gasses and not kill the peeps while they take forever to work on it...
I use 2 gas element sensors, gas pump and then 2 gas element sensors again, as an airlock.
Thanks you realy helped ! :)
Where are you getting all of this abyssalite early game? Gold amalgam? I guess I found a little bit of that
The game has changed a lot since then
omg i was try to play this game 3or 4 years before and the first time i see video was it will be easy, but this game pyshics make it epic to try play it and it is hard to play it and you will have fun 100% and never get
boring. also when i see tha game a reameber another hard game (stationeers the game)
Could you possibly show us how to get gasses cold enough to go into their liquid state?pls?
If you search youtube for oxygen not included liquid hydrogen you will find a few guides.
this is so helpful, thank you
Glad it was helpful!
This game should definitely be released on iOS!
on a phone from 2030 :)
I should be sleeping, why did I spend 30 minutes watching a tutorial about gases in a game where you Don't Suffocate?
Wouldn’t it be better to have the gas filter send the breathe able air back into the base and dump all the other gasses outside it?
yes
A quick tutorial.
You should see the 8 hour version.
Slime lung comes out of nowhere,even when I paint Polluted oxygen with 0 slime lung it still builds up
odd...