@@kkswerzthe tiger attack is worded to divide the damage... but a neat synergy is great weapon master giving +10 damage does not divide its +10 to each target. I suspect the original commentor was thinking because this bugged blade is dealing only fire damage or is like a spell it may also ignore the division on the tiger cleave move. But I don't know whether or not that works.
@@Isaax It does, so it's generally only optimal when you can hit 2 or more enemies. However, it does also inflict bleed, and if you got the Wolverine animal aspect you can lock enemies down. The Wolverine aspect makes it so attacks against poisoned or bleeding enemies puts their movement to 0, but for some reason the very first attack that inflicts bleed also gets rid of their movement.
Yeah, thought because it's a different damage type they wouldn't be halved. They are however. Any additional damage you add such as from great weapon master, burning weapons, or smites, is not halved. Also notably the extra radiant damage from a Deva mace is not halved.
I was having problems getting it to work, and it was because I was dismissing the character through withers. But once I talked to the Druid and told them to go to the fugue plane, with the flame blade equipped, when I rehired them they had the the sword in their inventory. It works!
So fun glitch, These weapons seem to get stuck on characters, if it’s a Druid no problem just shape shift and it’ll fix itself. But I have a weapon stuck on shadow heart and can’t remove it. BUT amazing trick you can go to any trader and just continuously sell them that weapon and it will never leave your character but you continue to get all the money. It’s like having infinite money lol try it!!!
2 things to keep in mind are that the power of the swords depends on the spell level you use to summon them and you never have them put away on your back. They are always in your hands even out of combat.
Because the swords are supposed to literally be made of fire, not exactly something you can just away on your back. Unfortunately, doing this bug also gets rid of the fire effects for the weapon.
@AirLancer While not entirely composed of flame Mr. Cambion's burning sword you can steal on the Nautiloid with the drop spell fits on your back just fine
@@pointblankvt6780which is better actually. This sounds stupid but remember this game has 3957271014858 21 and 27 strength pots. So it’s just a distinct advantage and damage and to hit buff
@@Alateriel91 2d8 psychic damage is still extremely good on a light weapon, especially since you can give every enemy psychic vulnerability. Not to mention its effect that gives you advantage against enemies that are at all obscured. The only things it's really weaker than are generally other weapons that you're not supposed to be able to get permanently either.
Fr? Ok damn ill be a magic blade dual wield spoor druid barbarian or something... mhhh or maybe warlock, could be fun with the extra necrotic dmg with the blasting option
There's a ring that lets you cast shadow blade, which is a spell from dnd of the same name. I guess they didn't make it an option for wizard since shadow blade has a reputation of being the backbone of a few very broken dndttrpg builds.
Just finished an honor run using these for most of it. I can confirm it still works, and the same trick works with the shadow blade(ring acquired from the little girl you can save from khaga, she will have a quest in act 2 near the cemetery and masonic lodge)
This looks cool, really wish we had some up-levelled content / dungeons to warrant these tricks! By the third run, even in honor mode min-maxxing feels scummy because all the standard item drops are already so OP.. Barely using any potions / scrolls / elixirs other than health potions.
I don't know about anyone else but doing the permanent trick then equipping the flame blades is 100% crashing my game every time. I think the newest patch might have borked this unfortunately.
I need this. It looks so nice. I held onto using the everburn blade for way to long and then changed my playstyle a bit to suit blood of lathander just because they looked pretty. Please make a list of the coolest looking weapons in bg3.
I honestly did the same, Everburn Blade was my main weapon for almost the whole game on my first playthrough as a Fighter alongside a crossbow that inflicts Bane (that and an over-abundance of scrolls). I gave the Blood of Lathander to Shadowheart and it basically made 95% of Act 2 battles utterly trivial (kinda goes out the window after because Undead enemies aren't as common after act 2).
Everburn is cool to look at, and useful early in Act 1, but I think people overestimate its power mechanically. It is surpassed the moment you find an otherwise mundane +1 Greatsword (sold by Grat in the Goblin Camp), or another +1 melee weapon if you build for it (such as equipping a shield). An additional +1 enchantment is easy to scoff at, since it doesn't sound so sexy. But mechanically, it matters a sizable amount in the big picture. Even if you don't dip that +1 weapon in a candle, other source of fire, toxin, etc. for the +1d4 damage, the +1 to accuracy is adding enough extra damage to compensate on its own, and then you have a permanent +1 damage, as well. _Missing_ enemies drops damage output hard. Having said that, the Everburn Blade looks so cool that I often run with it far longer than is optimal and I'd never fault someone for doing the same.
@@tantalus_complex the +1 is actually fairly over rated. The best that it can do is actually break even. but realistically it doesn't. Literally the only advantage you get out of it is the +1 to hit but the guaranteed damage for those hits is the same, with a good likelyhood of burning blade doing more. Enemies in Act 1 aren't that missable unless you insist on doing GWM on literally everything. That's when you are going to drop your damage output considerably. Otherwise the slightly less accuracy but slightly higher damage output is going to mostly balance them out if not work slightly in burning blades favor. This is because for each 1 extra hit you make from the +1 attack, it's going to be made up for within a few hits of the burning blade, and the +1 attack is only adding 5% greater odds of hitting. yes it'll turn a 45% chance into a coin flip for you. But if you are hitting 90% of the time without it then that 5% is not doing much for you. what this boils down to really is use the Burning Blade if a basic +1 is all you got access to. Cast Bless on the person for more of an advantage than switching weapons will actually give you and the best of both worlds, AND you won't have to waste actions dipping anything to do fire damage to your enemies. Trade them both out once something better comes along.
@@Quandry1 A 1d4 is never going to be make up for the DPS losses incurred when whiffing entirely. Yes, it depends on your difficulty level. If you play at higher difficulties, enemies get bonuses to their AC. The higher the enemy AC, the more value is provided by that +1 to hit. If you invest in GWF or Savage Attacker, yes, it gets closer. But then just take a +1 weapon and dip it. If your combats are lasting so long that the 1d4 outpaces the +1 damage and +1 to-hit bonus (which is questionable anyway), then it is worth spending a single bonus action to dip a +1 weapon - or, even better, prep it before combat. Combats rarely last more than 2 rounds in an optimized and prepared party. Bless is indeed great, especially when pre-cast. But once you hit level 5, Spirit Guardians is going to net higher impact to party DPS (through direct damage and crowd control via the speed debuff and magic item effects, like Radiant Orbs) - unless you're up against Shar's gang. Plus, you don't have to concentrate on Bless when you can grant it through healing while wearing the Whispering Promise ring. But having the Bless condition up doesn't negate the value of a +1 enchantment, especially once you hit the Mountain Pass and especially on Honour Mode.
You are working for a logical fallacy. Assuming that the damage has to be made up in individual combats and it does not. The balance is over lots of combats and lots of damage rolls. 1d4 averages 2.5 damage which means 10 damage in 4 hits. The same amount of damage that you get out of GWM, and GWM is in fact balanced around this long term balance. Much higher damage on individual hits brought down into balance by the large number of hits you are actually going to miss by using it in many cases. On top of this. Those 4 hits happen even faster once you get up to the point of extra attack at level 5. Which boosts you up to an average damage of 5 per round when both attacks hit, which is going to happen almost as often as a basic +1 weapon. So even if we take off the 2 damage from the +1 enchantment you are still highly likely to be doing 3 extra damage on any given turn. This is going to more than make up for the few extra missed attacks for such a small attack bonus difference. Dipping for your bonus action has other uses depending on your class. Including potentially other attacks, rage for increased damage on every attack, or even healing as well as attacking. people bring up the Bless on healing often but they do not bring up the fact that it is short duration and thus has a high cost in constantly needing to spend resources on healing to keep it up. It's a nice bonus, particularly at higher difficulties, but it is only that. A bonus, not a reliable cost effective strategy in many cases. The healing bonus also tends to ignore the fact that the concentration version of bless tends to affect more people for much more cost efficiency in a lot of cases. A cost efficiency that can potentially make up for Spirit Guardians. Spirit Guardians is strong but it requires positioning, and may require some enemies to kind of work with you to get full effect out of it, luckily there is a decent chance that the enemy AI does play along on many enemies. But it's base average damage is only 12 per enemy and requires a level 3 spell slot which is potentially taking up healing resources if you are using healing to keep bless active. This means there is potential for your other 3 party members to make up for this damage through more of their own depending on the situation and may end up being a better option, partly because Spirit Guardian's greatest strength is against large numbers of trash mobs that are close together (just like fireball ironically but Spirit Guardians lasts potentially longer for a single casting). And yes I am aware that Spirit Guardians can have damage type synergies such as with radiating orb. But there are also a lot of indirect synergies with Bless as well. Most Notably the fact that GWM becomes a lot more viable in a lot more places for it's extra damage, which greatly makes up for the damage loss of not using Spirit Guardians. At the same time it can make Sharp Shooter more viable on a different character in more places. The combinations really kind of get to the point that it gets hard to calculate the full usefulness of a full duration concentrated bless because of all of the possible non-direct synergies that are created within the full party over arguing for a single characters increased damage. Which is also true for many support characters and their spells and effects. it really depends on each individual scenario and there is no one good overall rule to follow between them. Both are highly viable.
Still works…I really hope this doesn’t get patched, Astarion looks so freaking cool with these. His melee sneak attack doesn’t work though because they aren’t finesse weapons. Do you guys know if there is any way to remedy this?
Give the hireling 6 levels in Sorcerer's Dragon Lineage (Fire) subclass and the wielder gets to add their charisma modifier to damage done on each hit.
I’m just playing on Patch 5 And before that I was playing the release version I loooooove all these well hidden exploits for a single player game. So many FUN secrets theyre only good for the game since they’re unlikely to be stumbled on and affect gameplay unles you WANT them to
She's like someone on the cusp of being room temp IQ and normal. She has learned how to say a few 3 syllable words but it's hard to tell if she really knows what they mean.
I like how everyone I've seen who's playing a Drow just goes for scimitars like Drizzt. I even went an extra mile and downloaded the mod for his exact scimitars lol
I managed to "save" one of them in my inventory, by accident, on my main character (sorcerer) due to the numerous glitches in this game. It was really odd but i dont remember exactly how i did it in the first place. Still have it tho
It sucks that they can't go on your back at all, don't know if I can handle running everywhere with my swords out. Still pretty cool though, if you don't mind that😁😁😁
Batman couldn't stop killing because he has mental problems and his code is the only thing that keeps him from being a monster like his enemies. This is why the animated Hush movie is brilliant, it perfectly displays Bruce's mental issues and his inability to break his code under any circumstances. But instead, all of you clowns were so focused on the Riddler switch when the friend story was dumb and obvious from the beginning.
After my 570 hours and searching for a flame blade mod.... You found this.... Youre a legend. I want ro use this with my blood hunter mod but idk how well thatll work lol Edit: can you cast an upscaled version for a higher damage, permanent flame blade? Edit-Edit: i just rewatched the video.... Ignore my previous edit....
I got a permanent shadow dagger once and never understood how, I think I found it, I had no idea I would discover how months later on a random yt recommendation.
@@emirkh8160 and what was your spets to make it work. I did hire him, lvl up druid guy and casted highest scimitar he could, but after that when I returned him and hired him back he was with default gear
Does it even have to be level 6? Could you in theory give yourself a level 4 Flameblade sword? It's still a lot of damage for a weapon and you could get it early act 2.
I really hope they dont patch this 100% its a "cheat" but like the rules you apply only apply to yourself and if you want a run where you have the "blades of chaos" i love that u have the freedom to do so
I used this on my last play through, but let me do one better, dual shadow blade plus steeped in bliss plus shadow monk assassin combo, pure psychic damage, all enemies vulnerable to psychic by steeped in bliss, plus inf crits and sneak attacks since shadow blade is finesse weapon and attack by surprise with ninja build.... literally can do 150 damage in once attack.
You get a druid by buying one of the hirable npcs from withers. Then you can level them up to be able to summon the weapon and after getting it dispose of them. Then just repeat the process.
Bro found the Blades of Chaos
Time for a Kratos playthrough
Thats what i thought of as soon as i saw the blades
I have a dead Kratos run, was using an 2H axe, but seeing this I may have to revive it
Especially if you have bound weapon on it. Lol
TO TELOS ARHIZI
Oooof. Withers is gonna be pissed when he fi- you know what he probably already knows. Dude knows everything.
Homie will straight up just let you pickpocket him with zero questioning I doubt he cares 😂
He knew this trick was possible, he was just waiting for someone to finally figure it out.
"Why did you let me do that?"
Withers sighs. He rolls his eyes. He speaks his words as if he had said them a million times before:
"For the lulz."
Hes probably snickering to himself in amazement at how crafty these short-lived mortals really are
That happens when you’re a god lol
Can confirm this still works 👍
Ty for this info
I know what im doing when i get home🎉
Oh hell yeah
Hehehe
So cool
“ZEUS YOUR SON HAS RETURNED!
I BRING THE DESTRUCTION OF OLYMPUS!!!!”
I don’t know what this is a reference to, but it sounds epic
@@KeitieKalopsia God of war, the flame blades look pretty similar to the blades of chaos
😂😂 young Kratos was something else
Withers: Tav what are you doing?
Tav:.... A thing
Sounds like an awesome weapon for a tiger barbarian. It's great when you can do the swipe attacks without halving damage.
Why wouldn't it halve the damage?
@@Isaaxmy assumption would be that tigers swipe when they attack and since you are a tiger barbarian you get the full effect of the swipe
@@kkswerzthe tiger attack is worded to divide the damage... but a neat synergy is great weapon master giving +10 damage does not divide its +10 to each target. I suspect the original commentor was thinking because this bugged blade is dealing only fire damage or is like a spell it may also ignore the division on the tiger cleave move. But I don't know whether or not that works.
@@Isaax It does, so it's generally only optimal when you can hit 2 or more enemies. However, it does also inflict bleed, and if you got the Wolverine animal aspect you can lock enemies down. The Wolverine aspect makes it so attacks against poisoned or bleeding enemies puts their movement to 0, but for some reason the very first attack that inflicts bleed also gets rid of their movement.
Yeah, thought because it's a different damage type they wouldn't be halved. They are however. Any additional damage you add such as from great weapon master, burning weapons, or smites, is not halved. Also notably the extra radiant damage from a Deva mace is not halved.
I was having problems getting it to work, and it was because I was dismissing the character through withers. But once I talked to the Druid and told them to go to the fugue plane, with the flame blade equipped, when I rehired them they had the the sword in their inventory. It works!
this no longer works
@@Sansanvi_Inanis I just did it the way they did in the video 7hrs ago and it did
@@Sansanvi_InanisIt still works. I just did it. You must keep it eguipt on the hireling when dismissing.
Maybe he was trolling
You were having problems because you didn't follow the instructions then you followed them and it worked
You're a genius
So fun glitch,
These weapons seem to get stuck on characters, if it’s a Druid no problem just shape shift and it’ll fix itself. But I have a weapon stuck on shadow heart and can’t remove it. BUT amazing trick you can go to any trader and just continuously sell them that weapon and it will never leave your character but you continue to get all the money. It’s like having infinite money lol try it!!!
2 things to keep in mind are that the power of the swords depends on the spell level you use to summon them and you never have them put away on your back. They are always in your hands even out of combat.
Because the swords are supposed to literally be made of fire, not exactly something you can just away on your back. Unfortunately, doing this bug also gets rid of the fire effects for the weapon.
@AirLancer While not entirely composed of flame Mr. Cambion's burning sword you can steal on the Nautiloid with the drop spell fits on your back just fine
@@Shiratto Originally you never stowed that one either, I liked it better when you didn't seeing as it was ON FIRE.
@@Nempo13 yeah same it was a cool little immersion thing, but what can ya do? 🤷♂️
Can you also do this with the Mephistopheles trifling hireling? I know their flame blade scales off charisma instead…
It might, but even if it does, the permanent Flame Blade will scale off Str instead of the original spellcasting stat
@@pointblankvt6780 binding it as warlock pact weapon would make it CHA based though, no?
Yup@@Kasiarzynka
@@pointblankvt6780which is better actually. This sounds stupid but remember this game has 3957271014858 21 and 27 strength pots. So it’s just a distinct advantage and damage and to hit buff
That's quite a few strength potions
Best thing to do is double up your hireling to generate both shadow blades and flame blades at the same time.
How would you do this with the shadow blade?
@@j.w.7608 Pretty sure the same way, just have the hirling summon the highest tier SHadowblade tell it get lost and then rehire it
@@TherenDuskunfortunately there isn't an upgraded Shadow Blade since it's only accessible through the ring
@@Alateriel91 2d8 psychic damage is still extremely good on a light weapon, especially since you can give every enemy psychic vulnerability. Not to mention its effect that gives you advantage against enemies that are at all obscured.
The only things it's really weaker than are generally other weapons that you're not supposed to be able to get permanently either.
this even works even with the shadow blade
Fr? Ok damn ill be a magic blade dual wield spoor druid barbarian or something... mhhh or maybe warlock, could be fun with the extra necrotic dmg with the blasting option
Yes, but that's from an item(as far as i can see). Therefore, it cannot be upcast.
@kungknas6108 I mean a 2d8 psychic damage finesse weapon that can pretty easily have permanent advantage is still really good
@@superdino196696 Oh yes, mostly for a rogue though. If I'm making a fighter, paladin or similar, I'd rather have the flame blades.
While cool, I feel like there's already some awesome weapons that don't get the love they should for a dw spec.
My DM didn't agree that this was a feature
lmao
I wish they added more weapons to the game. Stuff like this would be dope
There's a ring that lets you cast shadow blade, which is a spell from dnd of the same name. I guess they didn't make it an option for wizard since shadow blade has a reputation of being the backbone of a few very broken dndttrpg builds.
Just finished an honor run using these for most of it. I can confirm it still works, and the same trick works with the shadow blade(ring acquired from the little girl you can save from khaga, she will have a quest in act 2 near the cemetery and masonic lodge)
Ah, time for a Kratos build. Returning pike and frost axe as a bound weapon and we good.
I’m interested in this. What’s his class? I’m thinking Berserker Barb multiclass with Eldritch knight.
@@gonggongliveof course berseker
@@gonggonglive yeah that combo isn't just for theme but it's actually strong. It's my karlach build.
I confirm that this trick still work in latest patch. Moreover i do the same thing with the shadow blade ring and it has the similar result 😂😂
The one thing I hate about these is that you cannot sheath them, they are always out.
They’re hot :(
so *this* is what Kratos feels like
leans into the fantasy even more at this point
Noooo! They'll patch it now! My secret weapon ;_;
This looks cool, really wish we had some up-levelled content / dungeons to warrant these tricks! By the third run, even in honor mode min-maxxing feels scummy because all the standard item drops are already so OP.. Barely using any potions / scrolls / elixirs other than health potions.
I don't know about anyone else but doing the permanent trick then equipping the flame blades is 100% crashing my game every time. I think the newest patch might have borked this unfortunately.
I hate finding things like this on my feed knowing the devs likely found and patched this out of BG3. It's such a neat exploit!
Just tested this on patch 6 and it also works with Warlaock's pact weapons.
That would be a cool thing to bind with eldrich pact. I made a build around the shadow blade ring you get from Arabella in act 2.
I need this. It looks so nice. I held onto using the everburn blade for way to long and then changed my playstyle a bit to suit blood of lathander just because they looked pretty. Please make a list of the coolest looking weapons in bg3.
I honestly did the same, Everburn Blade was my main weapon for almost the whole game on my first playthrough as a Fighter alongside a crossbow that inflicts Bane (that and an over-abundance of scrolls). I gave the Blood of Lathander to Shadowheart and it basically made 95% of Act 2 battles utterly trivial (kinda goes out the window after because Undead enemies aren't as common after act 2).
Everburn is cool to look at, and useful early in Act 1, but I think people overestimate its power mechanically. It is surpassed the moment you find an otherwise mundane +1 Greatsword (sold by Grat in the Goblin Camp), or another +1 melee weapon if you build for it (such as equipping a shield).
An additional +1 enchantment is easy to scoff at, since it doesn't sound so sexy. But mechanically, it matters a sizable amount in the big picture.
Even if you don't dip that +1 weapon in a candle, other source of fire, toxin, etc. for the +1d4 damage, the +1 to accuracy is adding enough extra damage to compensate on its own, and then you have a permanent +1 damage, as well. _Missing_ enemies drops damage output hard.
Having said that, the Everburn Blade looks so cool that I often run with it far longer than is optimal and I'd never fault someone for doing the same.
@@tantalus_complex the +1 is actually fairly over rated. The best that it can do is actually break even. but realistically it doesn't. Literally the only advantage you get out of it is the +1 to hit but the guaranteed damage for those hits is the same, with a good likelyhood of burning blade doing more. Enemies in Act 1 aren't that missable unless you insist on doing GWM on literally everything. That's when you are going to drop your damage output considerably. Otherwise the slightly less accuracy but slightly higher damage output is going to mostly balance them out if not work slightly in burning blades favor.
This is because for each 1 extra hit you make from the +1 attack, it's going to be made up for within a few hits of the burning blade, and the +1 attack is only adding 5% greater odds of hitting. yes it'll turn a 45% chance into a coin flip for you. But if you are hitting 90% of the time without it then that 5% is not doing much for you.
what this boils down to really is use the Burning Blade if a basic +1 is all you got access to. Cast Bless on the person for more of an advantage than switching weapons will actually give you and the best of both worlds, AND you won't have to waste actions dipping anything to do fire damage to your enemies. Trade them both out once something better comes along.
@@Quandry1 A 1d4 is never going to be make up for the DPS losses incurred when whiffing entirely.
Yes, it depends on your difficulty level. If you play at higher difficulties, enemies get bonuses to their AC. The higher the enemy AC, the more value is provided by that +1 to hit.
If you invest in GWF or Savage Attacker, yes, it gets closer. But then just take a +1 weapon and dip it.
If your combats are lasting so long that the 1d4 outpaces the +1 damage and +1 to-hit bonus (which is questionable anyway), then it is worth spending a single bonus action to dip a +1 weapon - or, even better, prep it before combat. Combats rarely last more than 2 rounds in an optimized and prepared party.
Bless is indeed great, especially when pre-cast. But once you hit level 5, Spirit Guardians is going to net higher impact to party DPS (through direct damage and crowd control via the speed debuff and magic item effects, like Radiant Orbs) - unless you're up against Shar's gang. Plus, you don't have to concentrate on Bless when you can grant it through healing while wearing the Whispering Promise ring.
But having the Bless condition up doesn't negate the value of a +1 enchantment, especially once you hit the Mountain Pass and especially on Honour Mode.
You are working for a logical fallacy. Assuming that the damage has to be made up in individual combats and it does not. The balance is over lots of combats and lots of damage rolls. 1d4 averages 2.5 damage which means 10 damage in 4 hits. The same amount of damage that you get out of GWM, and GWM is in fact balanced around this long term balance. Much higher damage on individual hits brought down into balance by the large number of hits you are actually going to miss by using it in many cases. On top of this. Those 4 hits happen even faster once you get up to the point of extra attack at level 5. Which boosts you up to an average damage of 5 per round when both attacks hit, which is going to happen almost as often as a basic +1 weapon. So even if we take off the 2 damage from the +1 enchantment you are still highly likely to be doing 3 extra damage on any given turn. This is going to more than make up for the few extra missed attacks for such a small attack bonus difference.
Dipping for your bonus action has other uses depending on your class. Including potentially other attacks, rage for increased damage on every attack, or even healing as well as attacking.
people bring up the Bless on healing often but they do not bring up the fact that it is short duration and thus has a high cost in constantly needing to spend resources on healing to keep it up. It's a nice bonus, particularly at higher difficulties, but it is only that. A bonus, not a reliable cost effective strategy in many cases.
The healing bonus also tends to ignore the fact that the concentration version of bless tends to affect more people for much more cost efficiency in a lot of cases. A cost efficiency that can potentially make up for Spirit Guardians. Spirit Guardians is strong but it requires positioning, and may require some enemies to kind of work with you to get full effect out of it, luckily there is a decent chance that the enemy AI does play along on many enemies. But it's base average damage is only 12 per enemy and requires a level 3 spell slot which is potentially taking up healing resources if you are using healing to keep bless active. This means there is potential for your other 3 party members to make up for this damage through more of their own depending on the situation and may end up being a better option, partly because Spirit Guardian's greatest strength is against large numbers of trash mobs that are close together (just like fireball ironically but Spirit Guardians lasts potentially longer for a single casting). And yes I am aware that Spirit Guardians can have damage type synergies such as with radiating orb. But there are also a lot of indirect synergies with Bless as well. Most Notably the fact that GWM becomes a lot more viable in a lot more places for it's extra damage, which greatly makes up for the damage loss of not using Spirit Guardians. At the same time it can make Sharp Shooter more viable on a different character in more places. The combinations really kind of get to the point that it gets hard to calculate the full usefulness of a full duration concentrated bless because of all of the possible non-direct synergies that are created within the full party over arguing for a single characters increased damage. Which is also true for many support characters and their spells and effects. it really depends on each individual scenario and there is no one good overall rule to follow between them. Both are highly viable.
This is ultra op until you fight an enemy immune to fire damage
Still works…I really hope this doesn’t get patched, Astarion looks so freaking cool with these. His melee sneak attack doesn’t work though because they aren’t finesse weapons. Do you guys know if there is any way to remedy this?
Give the hireling 6 levels in Sorcerer's Dragon Lineage (Fire) subclass and the wielder gets to add their charisma modifier to damage done on each hit.
Can’t wait to ask my DM if I could do this
It’s actually a really underrated spell to then hand over to your fighter. 6 5d6 attacks a turn… enjoy
These blades never die
When the dm goes along with your nonsense
And now my kratos build shall be complete.
This is absolutely insane that someone figured it out
It worked! The swords seem to be too OP for using, but it worked!
All your videos have an expiration date.
😅
Don't we all.
Blessing to all of pirates 😄😄😄
I’m just playing on Patch 5
And before that I was playing the release version
I loooooove all these well hidden exploits for a single player game. So many FUN secrets theyre only good for the game since they’re unlikely to be stumbled on and affect gameplay unles you WANT them to
@@markrayanvaldez4136 i cant imagine pirating BG3 of all games, if any game earned the right to be loved and bought it is BG3
Someone needs to do a Kratos run now
Flame blades on a crit paladin means a LOT of dice...
Simple and easy, tyyy sooo much, i've always been in love with this cimitarr, hope larian dont fix this
The blades look gorgeous too, amazing for a swords bard build
She's like someone on the cusp of being room temp IQ and normal. She has learned how to say a few 3 syllable words but it's hard to tell if she really knows what they mean.
I like how everyone I've seen who's playing a Drow just goes for scimitars like Drizzt. I even went an extra mile and downloaded the mod for his exact scimitars lol
Do you get the mod for his panther?
I managed to "save" one of them in my inventory, by accident, on my main character (sorcerer) due to the numerous glitches in this game. It was really odd but i dont remember exactly how i did it in the first place. Still have it tho
Just found my new durge weapons, was already going to have him as a padlock but now im making him a flaming padlock
It sucks that they can't go on your back at all, don't know if I can handle running everywhere with my swords out. Still pretty cool though, if you don't mind that😁😁😁
definately going to have to do this when i get high enough level XD only level 4 atm :P
Glad to see this come back
dang can't wait to get further in this game. im a noobie but just built a really good party. level 4 currently, about to wreck some spiders in a cave
Create water + arsonist's oil + DW flame blade = /getrekt
Is it normal for the sword to lose damage the lower your Str is? Kinda like they no longer use your spell casting modifier after using this
ARIESSSSS!
DESTROY MY ENEMIES, AND MY LIFE, IS YOURSSSS!
...Actually making Kratos in BG3 might be fun
Does it also work on Shadow Blade (I forget if that's even in the game)
If so, the dual wield of them will go hard
And here I was assuming you were going to say Pact Weapon. Well, now I know what I am doing next!
Gonna make this for my Druid in my Dark urge playthrough
I prefer the shadow blade just cause psychic has less resistance typing than Fire. But yeah this is great too
Works for druids with the other myrmidons.
Get that flail.
Use a Sorcerer hireling with Drakethroat Glaive to enchant both of them for 1d4 extra elemental damage and +1 to attack and damage rolls!
Woah those blades look amazing
I don't trust people with strong drow.
I dont trust drow...
Yeah I made Minthara a strong drow
What about a strong Cleric of Tyr Dark Urge Drow?
My two lesbian heavy armor two handed hammer combo is lovely tho 😂
@@q6906just threw in a fun fact about their sexuality😂
Batman couldn't stop killing because he has mental problems and his code is the only thing that keeps him from being a monster like his enemies.
This is why the animated Hush movie is brilliant, it perfectly displays Bruce's mental issues and his inability to break his code under any circumstances. But instead, all of you clowns were so focused on the Riddler switch when the friend story was dumb and obvious from the beginning.
Re
Al
After my 570 hours and searching for a flame blade mod.... You found this.... Youre a legend.
I want ro use this with my blood hunter mod but idk how well thatll work lol
Edit: can you cast an upscaled version for a higher damage, permanent flame blade?
Edit-Edit: i just rewatched the video.... Ignore my previous edit....
Might try with my Tiefling now, though hopefully it doesn't get patched by the time she get's that that level.
I bet this bug makes elemental adapt awesome. By passing there defense to fire damage
considering the costs from hiring and class changing, it aint even too unfair. you still essentially pay for the weapon.
I got a permanent shadow dagger once and never understood how, I think I found it, I had no idea I would discover how months later on a random yt recommendation.
I gotta try that. Do I need to be a druid to do that? I didn't quite get that.
Noice! Add the savage attacker for macimum damage :D
Does this work with any weapon and temporary affect, making it a permanent weapon characteristic?
Just got these what stat do they scale with? I’m gonna try to use them on my college of sword bard
Makes me wonder if there are similar spells that can be utilized in this way
How are you getting 6-36 damage? It changes per character and my barb with 21 star and 18 dex caps out at 25. It is a thrower build though
Can this be done with the shadow blade from the ring? I know it wouldn’t be as powerful but I’m still curious.
Yeah it works for shadow blade!
What’s funny is this was a recommended video when I was looking for god of war stuff😂
Can you do this with other summoned weapons?
seems it's already fixed, or it doesn't work when you for the first time travel to Baldurs Gate
I tried it just now in a new run, it works. I'm currently at the point where you arrive at the grove for the first time
@@emirkh8160 and what was your spets to make it work. I did hire him, lvl up druid guy and casted highest scimitar he could, but after that when I returned him and hired him back he was with default gear
They're also worth money. Hooray for infinite money glitches!
3d6 at 2nd level too, atill better than any weapon damagwise you'll find
Does it even have to be level 6? Could you in theory give yourself a level 4 Flameblade sword? It's still a lot of damage for a weapon and you could get it early act 2.
it can be any level of flameblade, you'll just have max damage at level 6
What stat do they use? Str? Dex?
Where do you get these blades tho?
Does it works with tiefflin's flame blade spell 🤔
Still works pre-patch but crashes the game if you’re on Vulkan?
I really hope they dont patch this 100% its a "cheat" but like the rules you apply only apply to yourself and if you want a run where you have the "blades of chaos" i love that u have the freedom to do so
So apparently, you can do this with any summoned wepon
isnt it just the arabella shadow blades and these ones?
@@thedoomslayer5863 Would theoretically work on pact of the blade summoned weapons, though they aren't as strong.
What armor is that though? It looks sick.
Dropped by Rafael in the House of Hope
@@VOLVO-FH12 Nice. Thanks.
Hey gang does this work on Playstation?
Could you do this with other stuff?
Dose this work on console?
Aye nice loop brother 👍
Damn. Loving this
I used this on my last play through, but let me do one better, dual shadow blade plus steeped in bliss plus shadow monk assassin combo, pure psychic damage, all enemies vulnerable to psychic by steeped in bliss, plus inf crits and sneak attacks since shadow blade is finesse weapon and attack by surprise with ninja build.... literally can do 150 damage in once attack.
Can confirm this still works
How do you dismiss the hirling fug plain
just tried it, it doesn't seem to work. doesn't let me drop the weapon, give it to someone else, or anything of the sort...
I Like the weapons from rhe elementals, or the deva mace
Whats that greatsword you had equiped
How do you upcast it?
Can you do it in any act?
this will be fun with a heat build~
I don't get it. What does "level up your druid to repeat the process" mean?
You get a druid by buying one of the hirable npcs from withers. Then you can level them up to be able to summon the weapon and after getting it dispose of them. Then just repeat the process.
What does it scale with?