If we're counting rotations I would redefine that as positioning in general and make it number 1. You literally cannot do anything useful unless you are in a position to do so. Other than that my list wouldn't have any major differences, so great video!
Great list, however I would rearrange the top 5 a bit. I would put rotation at number 1, shooting at 2, aerials at 3, recoveries at 4 and air roll at 5. Maybe swapping 3 and 4, depending how new of a player you are. If you're new, recoveries would be more important than aerials.
Tbh shadow defence is the only 1 I disagree with bc every game you will be in the position yo shadow defend multiple especially in low ranks where positioning is worse and ur tm8s need more time to recover
Great video ! I respect most of your takes. HOWEVER, how is flip canceling lower than chain dashing ? Flip canceling has been the key to better recoveries and better car control in general for me, as it allows you to make your car move and recover from flips in any situation ! Also, I don't know if it's a mechanic, but I would have added 50s, and put it pretty high on the list ! Thanks !
If I added 50s I would have definitely put them high on the list, I just forgot about them unfortunately, that’s on me! And you might be right on the flip cancelling, I just use the little chain dashes a bit more than I find flip cancelling useful
@@Thanovic I understand, I think we all get more into certain mechanics than others. I tend to flip cancel too much, pretty much on every flip now since I saw the MENA guys pretty much speed flipping on every hit for better recoveries, and that is not a good habit at my level haha Also, I'd love a chain dash tutorial from you. I know there are hundreds out there, but I can't seem to find any that are well explained to me ! At this point I only trust you, you're a great pedagog
For me, I use a flip cancel whenever I do a half flip instead of using the diagonal half flip. It was easier for me to learn and get consistent, I feel like flip canceling should be a few spots higher up on the list. Also, if low 50/50s were on the list, they would definitely be 15-5, yes they are a 50/50 which is a really important part of the game aka 1-5, but low 50s are an extra step that is basically the brother of a basic dribble that is going towards the goaline. If you make a follow up to this video, definitely include them as they can be the reason you win in a game. Also this might just be nickpicking basic 50/50s however I thought I'd mention it anyways.
Diagonal half flip still requires a flip cancel, but idk anyone who uses that half flip, as cancelling a back flip and then air rolling is just more consistant.
As a new/bad player, anytime I see an opponent air dribble I know immediately we are going to lose. It seems like the most obvious "there is a skill gap" mechanic. I've been in gold games where a smurf air dribbled like 6 goals in a row and the final score was like 12-1. Perhaps at higher elos it cancels out due to everyone having better air control, but there is something to be said about its effectiveness in low elo. It makes it hard to even get a touch in lol. I would say its slightly underrated but I am full biased as someone with bad air control 😅
These kind of lists are always subjective but flicks being above powerslide is something I just cant buy at all. Playing a game without flicking the ball once would be okay. But try playing without powersliding 🤷 Flicks and carrying the ball on top of your car is way too overrated. Bounce dribbling and powerslide cutting is much more effective and also safer.
honestly its probably for the best that you didn't include zap dashes as a mech in the vid or any other variation of other mechanics other than wall dashes. Zap dashes are really just a modified wave dash which can be useful but timing has to very precise and can be difficult for some players to learn. Also I do genuinely believe flip resets should be higher on the list only because of the diversity that can be used with it, such as taking it up for an air dribble and getting a flip to beat the last defender or using it when going for a 50/50 in the air to get a better recovery, but other than these smaller things I do appreciate that you put shooting in the first spot as its a mechanic that I've seen players not being very good at and even some pros saying that they regret not working on their shooting more. Anyways I love the content as usual keep up the good work!!
Yeah, you’re right about zap dashes there. In terms of just ranking up, you don’t need to learn it at all. But I just want to add that some pros have found it to be really useful. AppJack has said a couple of times that he thinks it’s really useful to get a burst of speed after recovering and he has used it quite a lot in RLCS. I’ve also seen Retals incorporate it into his gameplay even at the recent spring major.
@@Matteroll oh ofc, but pros incorporate mechanics into their game a lot more than the everyday ranked grinder. I think zap dashes are good as something extra to learn if you really wanted to learn them like it wouldn't hurt to learn them but isn't needed to rank up.
in higher ranks, yes. when players have better game sense, know how to pass forward and rotate, it makes sense. In lower ranks it usually means you overcomitted and are too far up field and should not expect a pass.
Only thing I disagree is learning backboard saves "the earlier the better". That will only lead low ranked players to go backboard instead of backpost all the time and mess up from there anyways. You dont even have to defend doubletaps and air dribbles below champ because they mess up so often in these ranks that you get more than enough open nets from it that you can compensate the few goals they actually score this way easily. And some of the basic mechs are missing like some comments say, but great list anyways and well explained!
@@Thanovic yeah I play a lot of ones and there was a few near the top (bounce dribbles mainly) where I was like, “yeah I think they should go higher because I play a lot of 1s”😂 but definitely a good list
Mom get the camera! Thanovic used my clips!!! Great video dude, good job showcasing the vast majority of essential mechanics. It doesn’t matter if people disagree on the order or if something is missing, the points you make still stand true.
I don't exactly agree with everything on the list, of course shooting and dribbling and air roll, are the three most important mechs, BUT I would place half flips, airdribbles, ceiling shots, and double taps higher up on the list, double taps are very useful in 1v1, same as half flips.
10:46 when I was in gold nobody knew how to aerial, and as a plat people do hit aerials but they barely go and when they do hit it it’s basically a pass to the other team lol
I would say bounce dribbles are only really super useful in the low ranks like bronze to diamond because the players dont know how to deal with them but they can be easily by higher ranks because you just leave to much space between you and the ball where the enemy can clear it away and they are becoming really predictable.
the issue with flip resets is that its really pretty much peak... its usefull but its hard... and this video is for plebs not for people with 4k hours in the game.... to do a flip reset u have to have very very good car control... u have to go to ball with "Ego" or u will just bounce off of it.
Eh, I taught a few of my friends with around 2k hrs, and they now use it frequently. Not a peak mechanic at all. Peak mechanics are things like Jakze resets and beautiful mustys 😂
This is right along the lines of aircharged program he has on yt. Drastically underrated creator just like thanovic. I learned a huge thing im doing wrong just from this vid 😂❤
i feel like 50/50s should be counted on this list. 50s are in my opinion one of the most underrated mechanics and if you're good at them its a really easy way to outplay opponents even with no boost.
I would say your biggest threat in plat and diamond while dribbling isn’t the opponent but your own teammate thinking you might be passing to them or just not knowing what your doing
I personally think the off post turtle air dribble musty quad backboard reset into 360 maktuf reset is very competitively viable and hard to read but I respect the opinion 🙄
I think some of your takes were fair and i could understand. But i definitely question flip canceling being so low along with breezi/musty having their own things when really they just a type of flick that can be useful for certain situations. Plus freestyle mechs being 31 is kinda sad to me because (i could be biased as a CCH) freestyle/harder to learn mechs are probably the most underrated thing for comp. No one expects anybody to randomly pull out a full field double musty (specifically with that shot, you have so many options). You can fake the first musty if they read you going for it again, you can get a high musty to get it over someone, you can get the 2nd musty to go backboard or over someone else and leave for teammates, ect. freestyle mechs just get trashed on for being hard and "pointless" when you "can" do something else but that something else can be easier to read. So if you practice freestyle mechs for comp, you just have a unmatched ability to be creative with your shots and be unpredictable. At a minimum you at least get a better understanding of your car.
Disagree with some, air dribble and flip canceling while not being op mechanics are the core to other mechanics, i dont think you can speed flip or flip reset without being able to flip cancel or air dribble...so i would argue those are more important mechanics to learn.
When putting pogos so low, you really have to define what you mean. While the freestyle pogo is utter garbage, wall pogos and crossbar dashes are extremely useful if you can get them consistent.
Bro the penta heli reset tripple musty double touch is a lot more importamt cause,cause...its very impressive...and yeah your opponent gonna instant forfeit...
I think you should factor in the amount of time needed to learn the mechs because a lot of people that watch your channel aren’t even champ, and if they see that flip resets might be a good option for offense they are most likely going to attempt learning them.
Someone pulled out a stat recently that something like 70% of my viewers ares champ. I’ve also asked a few times and majority are champ. But yeah that’s a good point
I wouldn't consider rotation a mechanic. And bounce dribbling should be way higher on the list, bounce dribbles are better than dribbling/flicks if done correctly in my opinion
btw that clip at the start from "jakze" isn't jakze idk who that is but it wasn't him lol was wondering why it was so bad relative to how good jakze is... as he would never clip something like that lmao
Basically, learn how tornado spin/reverse tornado spin, it's situational. Knowing how to reverse air roll from an air dribble position is essential to learning resets.
It saddens me how shadow defending is considered hard, not by you but I mean just the community in general, has no one ever played hockey, soccer, basketball, etc… in their lives? 2nd note, where’s passing?? Might not be ranked super high but if it was a high rank list (GC+), it would definitely be up there, and even more so at the pro level. Last, just to prove how important rotation and recoveries are, I was able to win an SSL tournament not too long ago with what me and those randos (now friends) considered one of the worst teams we ever each had, cause we played so horrendously but still somehow won (we were all low-mid GC2 MMR at the start of the tourney). How did we win then? All we had were rotations specifically where we had each others’ backs all the time, and were able to do so with great recoveries all around. Nothing else, we were all having a terrible day (heavy and clunky), unable to do any advanced mechanics, shooting accuracy was terrible (srsly we ended with generously like a 10% goal to shot conversion rate).
Crazy that you didn't mention passes, fake plays, 50/50, fake challenges, or even demos and bumps. All of them are top 10 mechanics in my opinion.
Agreed well everything but fake plays. Those are optional
@@JustDrewskifakes are top 10 imo, just because a good fake can keep the other team guessing for the rest of the game
bro their not mechs
That’s game sense it’s not mechs
50s is the only one I see as a mech. Demos is game sense. And basic car control. Fakes are an addition on whatever you faking.
If we're counting rotations I would redefine that as positioning in general and make it number 1. You literally cannot do anything useful unless you are in a position to do so. Other than that my list wouldn't have any major differences, so great video!
W comment
Great list, however I would rearrange the top 5 a bit. I would put rotation at number 1, shooting at 2, aerials at 3, recoveries at 4 and air roll at 5. Maybe swapping 3 and 4, depending how new of a player you are. If you're new, recoveries would be more important than aerials.
Tbh shadow defence is the only 1 I disagree with bc every game you will be in the position yo shadow defend multiple especially in low ranks where positioning is worse and ur tm8s need more time to recover
Great video ! I respect most of your takes. HOWEVER, how is flip canceling lower than chain dashing ? Flip canceling has been the key to better recoveries and better car control in general for me, as it allows you to make your car move and recover from flips in any situation !
Also, I don't know if it's a mechanic, but I would have added 50s, and put it pretty high on the list !
Thanks !
Completely agree
If I added 50s I would have definitely put them high on the list, I just forgot about them unfortunately, that’s on me! And you might be right on the flip cancelling, I just use the little chain dashes a bit more than I find flip cancelling useful
@@Thanovic I understand, I think we all get more into certain mechanics than others. I tend to flip cancel too much, pretty much on every flip now since I saw the MENA guys pretty much speed flipping on every hit for better recoveries, and that is not a good habit at my level haha
Also, I'd love a chain dash tutorial from you. I know there are hundreds out there, but I can't seem to find any that are well explained to me ! At this point I only trust you, you're a great pedagog
Hard to watch ❌ Hard while watching ✅
Bro what
Yoo
Yt comments are so behind lmao
I can get behind this❗️🔛🔝
Same bro...
The AppJack flip cancel shot might be my favourite RLCS goal. That shot was so clean
Bro ain’t no way lol
if you think thats good watch some noflip goals
For me, I use a flip cancel whenever I do a half flip instead of using the diagonal half flip. It was easier for me to learn and get consistent, I feel like flip canceling should be a few spots higher up on the list. Also, if low 50/50s were on the list, they would definitely be 15-5, yes they are a 50/50 which is a really important part of the game aka 1-5, but low 50s are an extra step that is basically the brother of a basic dribble that is going towards the goaline. If you make a follow up to this video, definitely include them as they can be the reason you win in a game. Also this might just be nickpicking basic 50/50s however I thought I'd mention it anyways.
Diagonal half flip still requires a flip cancel, but idk anyone who uses that half flip, as cancelling a back flip and then air rolling is just more consistant.
Thanks for including my clips at 0:40 and 7:27 !!!
Air dribble has to be higher up simply for the fact that it allows you to more effectively use any other aerial mechanic
As a new/bad player, anytime I see an opponent air dribble I know immediately we are going to lose. It seems like the most obvious "there is a skill gap" mechanic. I've been in gold games where a smurf air dribbled like 6 goals in a row and the final score was like 12-1. Perhaps at higher elos it cancels out due to everyone having better air control, but there is something to be said about its effectiveness in low elo. It makes it hard to even get a touch in lol. I would say its slightly underrated but I am full biased as someone with bad air control 😅
yeah its just control and understanding of the game. if someone is able to air dribble theyll likely have much better control of the car
These kind of lists are always subjective but flicks being above powerslide is something I just cant buy at all.
Playing a game without flicking the ball once would be okay. But try playing without powersliding 🤷
Flicks and carrying the ball on top of your car is way too overrated. Bounce dribbling and powerslide cutting is much more effective and also safer.
honestly its probably for the best that you didn't include zap dashes as a mech in the vid or any other variation of other mechanics other than wall dashes. Zap dashes are really just a modified wave dash which can be useful but timing has to very precise and can be difficult for some players to learn. Also I do genuinely believe flip resets should be higher on the list only because of the diversity that can be used with it, such as taking it up for an air dribble and getting a flip to beat the last defender or using it when going for a 50/50 in the air to get a better recovery, but other than these smaller things I do appreciate that you put shooting in the first spot as its a mechanic that I've seen players not being very good at and even some pros saying that they regret not working on their shooting more. Anyways I love the content as usual keep up the good work!!
Yeah, you’re right about zap dashes there. In terms of just ranking up, you don’t need to learn it at all. But I just want to add that some pros have found it to be really useful. AppJack has said a couple of times that he thinks it’s really useful to get a burst of speed after recovering and he has used it quite a lot in RLCS. I’ve also seen Retals incorporate it into his gameplay even at the recent spring major.
@@Matteroll oh ofc, but pros incorporate mechanics into their game a lot more than the everyday ranked grinder. I think zap dashes are good as something extra to learn if you really wanted to learn them like it wouldn't hurt to learn them but isn't needed to rank up.
Learning to redirect efficiently is easily a top 10 mechanic
in higher ranks, yes. when players have better game sense, know how to pass forward and rotate, it makes sense. In lower ranks it usually means you overcomitted and are too far up field and should not expect a pass.
Only thing I disagree is learning backboard saves "the earlier the better". That will only lead low ranked players to go backboard instead of backpost all the time and mess up from there anyways. You dont even have to defend doubletaps and air dribbles below champ because they mess up so often in these ranks that you get more than enough open nets from it that you can compensate the few goals they actually score this way easily. And some of the basic mechs are missing like some comments say, but great list anyways and well explained!
I’m mid gc1 and I can’t flip reset, ceiling shot, and can air dribble maybe 20% of the time 😅
Never fails to improve my game no matter what. Keep it up Ethan!
His name is Ethan?!
double jump is very underrated in lower ranks tbh
Video idea?: most easily and fastest way how to change control bindings
(Really need this) 😅
If you mean getting used to new settings, it’s just about repetition. The more you do, the more you get used to
I would say air dribble should be way higher since it improves your close ball control and first touches should be added as a mechanic
I love this, what’s crazy is I feel like you can tell Than is a 2s/3s main just from the tier list and I think that’s wild
You actually can aye 😂 I haven’t played 1s in 3 or 4 seasons now
@@Thanovic yeah I play a lot of ones and there was a few near the top (bounce dribbles mainly) where I was like, “yeah I think they should go higher because I play a lot of 1s”😂 but definitely a good list
ceiling shots should be higher up the list and pinch should be lower if compared to air dribble (completely my opinion)
Mom get the camera! Thanovic used my clips!!!
Great video dude, good job showcasing the vast majority of essential mechanics. It doesn’t matter if people disagree on the order or if something is missing, the points you make still stand true.
I don't exactly agree with everything on the list, of course shooting and dribbling and air roll, are the three most important mechs, BUT I would place half flips, airdribbles, ceiling shots, and double taps higher up on the list, double taps are very useful in 1v1, same as half flips.
Arnos, u went crazy with this one. Props my guy
10:46 when I was in gold nobody knew how to aerial, and as a plat people do hit aerials but they barely go and when they do hit it it’s basically a pass to the other team lol
how are wave dashes and half flips not 1 and 2
I would say bounce dribbles are only really super useful in the low ranks like bronze to diamond because the players dont know how to deal with them but they can be easily by higher ranks because you just leave to much space between you and the ball where the enemy can clear it away and they are becoming really predictable.
Watch peak oKhalid 1v1 games. Definitely useful in high ranks. Maybe not as much in 2s or 3s but for sure in 1v1
I disagree with the placement of airdribbles. Im gc2 but i almost score an airdribble each game because people still find them hard to defend.
Bounce dribbling is often better than dribbling on the car as it more often beats multiple defenders
Editor needs a raise 🔥
the issue with flip resets is that its really pretty much peak... its usefull but its hard... and this video is for plebs not for people with 4k hours in the game.... to do a flip reset u have to have very very good car control... u have to go to ball with "Ego" or u will just bounce off of it.
Eh, I taught a few of my friends with around 2k hrs, and they now use it frequently. Not a peak mechanic at all. Peak mechanics are things like Jakze resets and beautiful mustys 😂
This is right along the lines of aircharged program he has on yt. Drastically underrated creator just like thanovic. I learned a huge thing im doing wrong just from this vid 😂❤
i feel like 50/50s should be counted on this list. 50s are in my opinion one of the most underrated mechanics and if you're good at them its a really easy way to outplay opponents even with no boost.
I would say your biggest threat in plat and diamond while dribbling isn’t the opponent but your own teammate thinking you might be passing to them or just not knowing what your doing
love the video thanovic! thanks for including a couple of my clips ;)
I knew as soon as I saw flip cancelling so low you would put speed flipping and half flipping higher on the list. Those require flip cancelling.
In my opinion i feel like being able to catch the ball should be next to dribbling but a little more important
the doomsee dish is prolly in my top 5s
50/50s is probably the only mechanic I pride myself on. 50/50s happen countless times in every game you’ll ever play and they 100% win games.
I personally think the off post turtle air dribble musty quad backboard reset into 360 maktuf reset is very competitively viable and hard to read but I respect the opinion 🙄
Ground passing can catch the defender off guard and is deadly when you perfect it
The most important mechanic is learning with the intent to teach
the most important mechanic is learning how to drive the car
I think some of your takes were fair and i could understand. But i definitely question flip canceling being so low along with breezi/musty having their own things when really they just a type of flick that can be useful for certain situations. Plus freestyle mechs being 31 is kinda sad to me because (i could be biased as a CCH) freestyle/harder to learn mechs are probably the most underrated thing for comp. No one expects anybody to randomly pull out a full field double musty (specifically with that shot, you have so many options). You can fake the first musty if they read you going for it again, you can get a high musty to get it over someone, you can get the 2nd musty to go backboard or over someone else and leave for teammates, ect. freestyle mechs just get trashed on for being hard and "pointless" when you "can" do something else but that something else can be easier to read. So if you practice freestyle mechs for comp, you just have a unmatched ability to be creative with your shots and be unpredictable. At a minimum you at least get a better understanding of your car.
Disagree with some, air dribble and flip canceling while not being op mechanics are the core to other mechanics, i dont think you can speed flip or flip reset without being able to flip cancel or air dribble...so i would argue those are more important mechanics to learn.
I would have probably added Saves in there!
just here to say this is a great video keep up the good work than
Are preflips a freestyle mechanic? Because they can be useful in many situations
When putting pogos so low, you really have to define what you mean. While the freestyle pogo is utter garbage, wall pogos and crossbar dashes are extremely useful if you can get them consistent.
I knew that #1 would be shooting. Strongly agree.
I would say boost management/ boost rotations are top 10
A bad habit I created is constant air roll I’m now getting out of it slowly and now I’m getting close to hitting champ
I agree on all of them this rlly helped
Dont hate just cuz ur training something he didnt say
If you can add 50-50s as a mechanic where would it go?
As a diamond, I’m the absolute best player ever at missing open nets. Can’t believe that mechanic/skill wasn’t included.
I disagree with all of this so I shouldn’t learn air dribble??
Bro the penta heli reset tripple musty double touch is a lot more importamt cause,cause...its very impressive...and yeah your opponent gonna instant forfeit...
Can you make a video on why you shouldn’t need a coaching program to rank up?
Every single mechanics video ever. Fundamentals
How can you forget about saves, fakes demos, bumps, passes dribling. But great list.👍🏻
Coach Jonk Approves 😎
Lol
Ball control on air like air dribbling can be insanly useful, if you master air dribbles you can score from almost anywhere
I think you should factor in the amount of time needed to learn the mechs because a lot of people that watch your channel aren’t even champ, and if they see that flip resets might be a good option for offense they are most likely going to attempt learning them.
Someone pulled out a stat recently that something like 70% of my viewers ares champ. I’ve also asked a few times and majority are champ. But yeah that’s a good point
Also I’m plat and I can do a decent bounce dribble. For low ranked player in at least high plat, bounce dribbles are top 10
@@Thanovic oh well my bad. I knew it would be a good amount but not by that much.
I wouldn't consider rotation a mechanic. And bounce dribbling should be way higher on the list, bounce dribbles are better than dribbling/flicks if done correctly in my opinion
#1 has gotta be phyco’s
After watching zen, I’d say chaining wavedashes could move up this list ALOT in a few years. Idk though, I’m a season 14 GC who has awful mechanics 😂😂
I recommend Thanovic!
Boost Management on 1 fo sho
Breezie above sidewal redirects idk about that one
I ran into alphakep in 1v1, he won 5-2, but I scored a nice air dribble bump on him
btw that clip at the start from "jakze" isn't jakze idk who that is but it wasn't him lol
was wondering why it was so bad relative to how good jakze is... as he would never clip something like that lmao
immediately thought of spookluke when you said redirects lmao
One fundamental thing I think you missed is 50/50s. I'd put 50s top 3 easily
Bruh
i was gc3 last season but this season i am stuck in c3 in 2s. any tips?
I'm surprised driving wasn't number 1 on this list!
Good list :)
But Only one team-based mechanic in a 3 v 3 game? That seems not right.
Great video very poggers info
😭😭😭 Thanovic out here encouraging everyone to use airdibble bumps
Hear me out… driving
can someone explain to me how air dribble bump is above air dribble?
Scripting error
Thanovic are Demo's good for threes?
You mean directional air roll right?
I know you included aerials, but Fast Aerials should have been on the list.
Are tornado spins important when you use airroll?
yes
Basically, learn how tornado spin/reverse tornado spin, it's situational. Knowing how to reverse air roll from an air dribble position is essential to learning resets.
preflips should be on this list
I like the list, but not everyone needs to train. It's a game, have fun. If you like training, train. If you like to just play, just play
how i can see that after 10 sec of publish?
Why is airdribble lower than flip resets. You need to be able to do a normal airdribble and have good control, before you tryna learn flip resets
What about demo’s?
Flip resets above air dribbles? Make that make sense, one is literally a precursor to the other. Should have logically been far higher, lol
Plats watching this video: “ He didn’t mention passing! See! I don’t have to give the ball to anyone!!!”
W editor
I'd say speed flip is a bit higher
How can aerials be #2 when u can get gc without it
Me who submitted a curve dash 😐
Can I edit you a montage I am a professional editor
You missed Passing on the list
Don't think that is a mechanic but more strategy ig. Passing is technically just hitting the ball right
@@brutalctg7654 Everything is just hitting the ball right 😂
Yes!! Thanks you
It saddens me how shadow defending is considered hard, not by you but I mean just the community in general, has no one ever played hockey, soccer, basketball, etc… in their lives?
2nd note, where’s passing?? Might not be ranked super high but if it was a high rank list (GC+), it would definitely be up there, and even more so at the pro level.
Last, just to prove how important rotation and recoveries are, I was able to win an SSL tournament not too long ago with what me and those randos (now friends) considered one of the worst teams we ever each had, cause we played so horrendously but still somehow won (we were all low-mid GC2 MMR at the start of the tourney). How did we win then? All we had were rotations specifically where we had each others’ backs all the time, and were able to do so with great recoveries all around. Nothing else, we were all having a terrible day (heavy and clunky), unable to do any advanced mechanics, shooting accuracy was terrible (srsly we ended with generously like a 10% goal to shot conversion rate).