Two months....2000 you could travel about 2000 kilometers in 2 months, imagine if your friend landed in Italy...not mentioning something like Brasil or Australia😅😅😅😂
@@joefawcett2191It'll prob be the same as Minecraft, gradual chunk loading and all that. Definitely more optimized too. Whether it'll overall be faster or slower than Minecraft's loading I have no clue.
No Man's Sky is the prime example of a redemption arc for a development studio. 8 years of updates, all for free, giving more content than was even promised. No Man's Sky broke my heart at release but it also restored my faith in Hello Games with their commitment to make the game the best it could possibly be. Honestly wish more studios had that drive and passion.
To be fair it was damage control. He lied and released a broken game then he fixed it over time but only after players discovered his lie. If Sean murray wanted to just cash in and leave the industry he would have left it. But he wanted to make more money in the industry so he had to cover his tracks and turn himself from a villain to a hero to the naive. The only reason he gave you free updates was because he wants to milk the industry more.
Don't think of fixing NMS as charity. His options were fix NMS, or close the studio. No one was going to buy another game from them if NMS was never fixed
@@bsebire yeah, completely agree with you. The fix came in the following 2 years and was necessary for them to remain in the industry. But the next 6? An unexpected bonus certainly.
@prototype8137 from what I understand he didn't lie, Sony forced them to release the game before it was ready resulting it the tragic start of the game.
@@esc5085 Exactly. Ppl should be getting what they are promised in this industry. We shouldn't settle for less. Settling for less is what got us into this mess.
I trust that he won't make the same mistake again, as in promising a date that doesn't actually work. It seems they've been working on this for half a decade now so release is probably within 2-3 years from now.
I think when Sean says the first "true" open world, he's referring specifically to the size. There's been plenty of "open worlds" that were the size of a large city, or in some cases a pretty sizable region. But even in No Man's Sky, the largest planets can still be walked around in a day, with little variation in biomes and regions, so they're not really "worlds" as we know it, they're "worlds" as we accept them in video games given their limitations. Light No Fire appears to aim to create a 1:1 full planet with varying biomes and regions. So far as I know, that's never been done before.
With the advances that have been made in AI in the past year, it's possible they could harness these advancements for procedural generation while also harnessing all of the skills they've learned the past decade to create one of the most compelling games ever made. I'm really hyped.
Yeah people are thinking to small with just expecting different biomes. If it’s a true planet like earth small countries alone have several biomes and wildlife and plants that are unique to even neighboring countries and that’s just in one continent. If it’s what he says it is it will be mind blowing. Or just a large 360 map and not even close to earth
Just started playing NMS for the first time on 12/26/23. I'm hooked. The fact that all update content was free and NO micro-transactions makes me love it even more. I hope LNF follows this same model. It's a shame a lot of other game studios don't do this as well.
Same, I picked up a copy on sale around the time Starfield released and decided to finally give it a try. I've already got 100+ hours. Though, I will say the end game is a bit lacking and I'm getting tired of a lot of fetchy-quests, but the fact that I can re-do all these old expeditions for really amazing awards, and all of the other content over the last 7 years is incredible!
I started playing no man’s sky on day 1 and honestly the fact that they were able to take it from the worst space game I’ve ever played to one of the best is amazing
I have about 250-300 hrs in NMS. If he can harness anything near the quality of fun NMS offers... I'm excited. I love minecraft, valheim, and NMS. Light No Fire sounds like a game made specifically for my tastes. I can't wait to see what he brings. No matter what, we know he will continue to work on it until it is what he envisions. Even if it takes a long TIME.
For all the good there is to say about NMS I still think it's a very shallow game with a lot of content bubble but very little interaction between systems. I'm sure the team can build a proper open world, that's fine, but I'm dubious about their ability to make an actually engaging game without ressorting to sheer feature creeping.
@@ailurusfulgens1849I feel the same way about NMS, but I'm hopeful for this project. I think the shallow systems of NMS were largely due to the fact that the game started as something much less than it became. I feel like many of the features added to NMS were never meant to be there in the first place, so you can feel that in the implementation. With Light No Fire, if they have these mechanics and systems in mind from the onset, then they can make it feel much better and more fun. Consider me cautiously optimistic.
No Man’s Sky isn’t just repetitive, you can walk around the circumference of each planet in something like 8 hours. He’s talking about a world like our own, in which 8 hours of walking means 16 miles and if you’re lucky you might reach the next town over. I respect it!
@@yorgosprotogeros3541 Nope. With the new updates there are over 60+ planet types and thousands of biomes that are generated depending on the planet. Also new graphics and water physcis!
I hope they have actual timed fantasy events - like, a powerful herb that only grows once every 100 years in-game, or a huge sea monster that migrates from one ocean to another every 4 years, or a continent wide storm that rages every 50 in-game years etc
@@DlolFace i think their talking in game years not IRL years, id assume 100 years would be like maybe a couple months depending on the D/N cycle and how long a year is
On top of that I really hope when they add stuff in content updates they make it work in the context in the game. For example if a tier of armor comes out “a new mineral was discovered in the depths of the earth!” Or if they add new creatures “a once thought extinct species has been found coming out of hiding!” And ect
Helldivers 2 also did a thing where a content updates were elevase depended on server wide order where you had to hold off and attack on a factory that created a mech that would later become wide spread, I hope they do something similar
I'd say how he reacted to the NMS rollercoasted I would call him very very dedicated. In the end NMS changed a lot without exploiting monetization. I respect this guy.
more than confidence and resolve, it's got to do with his passion for video games. confidence and resolve are forceful, self-assertive concepts. they're one-sided, and can often be tiring. like the concept of "determination" in undertale. loved that game. passion is not the opposite of that. it is the natural flow of following your inner desires. it's not like stardew valley was made because concerned ape had confidence that it would succeed or resolve to give up on everything else, even though both of those happened to be true. it was made because someone had fun making it. because being the biggest nerds that they are, making a video game ends up being the ultimate video game that they get to play. listen to sean murray talk. this guy is a certified nerd with almost no social skills aside from a particular set he had to built through that last roller coaster ride (in space) with no man's sky. and yet he almost seems like he's sparkling. with joy. he can't contain himself when he wants to share with other people the vision he has for something that's potentially so, so fun. imagine the possibilities! honestly, i'd be the same too, if i were in his position. i doubt anyone wouldn't. imagine this: being the nerd that you are, having passion for the things that you do, and having the power to create whatever the hell you want, without having to build yourself up, because you already did that. what kind of games would you want to create? if it was up to me, i'd create the best game that could possibly exist, and let other people play the hell out of it. i'd want them to have FUN. they have fun playing, and in turn, i'm going to have SO MUCH FUN creating it. this, this is the difference between sean and todd. it's not like todd is any less confident, or less resolved than sean. if anything, todd has every reason to be more confident, considering his seniority in the industry, his experience managing a way bigger company; and of course it shows in the way he's been talking to the media, answering questions, attending interviews, and up there promoting his company's products very, very aggressively. todd even lies with confidence. you can't gaslight your audience into buying your game and products, and turn them into a cult who'll defend everything that you say or do, without having a bit of confidence yourself. and if you weren't resolved, you couldn't keep up doing it for years. and that's why todd's characteristics are admirable, in a way. what todd lacks is a crucial thing. a passion for something that you do. a passion to have fun, and to share that joy with others. bethesda has been creatively bankrupt for years. we've all seen the signs. now we have irrefutable evidence, proven by nothing other than the very experience of the players who go into it. proven by you, if you have bought and played the game, the game that was marketed to you, advertised and hyped up thoroughly, every bit along the way. it sold very well, but as a corporate product, designed by a board of corporate meetings, incompetent leaders and uninspired employees who go to work for a paycheck. starfield, the definition of 'mid.' as a consumer product, it sold way more than no man's sky could ever hope to achieve. it succeeds in that sense. that popular 7/10 score is NOT a bad score, because the game has just enough polish and effort spent on it, it can't fall below a certain level of production value, you know, as a piece of software product, if not also a little pricey. but as a 'game,' it's severely missing the point. todd and bethesda can't make truly 'fun' games anymore, because they themselves don't know how to have fun. just look at starfield. playing the game seems like work. all you do is some repetitive chores, with the promise of an 'adventure,' but once you get there, the reward is actually just more chores to do. this was the kind of exchange that happened: the developers put in the effort to do the chores to earn money, and the players put in money to buy the chores that the developers created for them. it's still a fair deal, because you get what you pay for, and what you choose to buy with your own money is entirely up to you. but it's the worst case scenario, where it's just a situation where that positive number of money spent equals net misery. that abstract imaginary value now represents nothing other than a pointless exchange of equally tedious activities. it's work disguised as a game. it's work, except you pay to have more work to do, rather than getting paid to do it. anybody who knows what a 'fun' game is, what 'discovery' truly means, what an 'encounter' ever entails, what 'character' inspires, and what 'accident' and 'surprise' are capable of bringing about, knows that none of those concepts ever really applied to starfield. it is a game that has no soul. it has the shiny shell of a game, and seats in a neat, tidy package, and has the label of a game, but isn't really a game. technically, it is-but no, not spiritually. but our sean, our old friend sean, our buddy murray man, our no man's sky miracle baby, he gets it. i trust that he gets it. let's put it this way. sean could start a religion and i'd be one of his devout believers. he could fail, again, and badly, and i'd still follow. i trust that he will do me right. he has done it once. he'll do it again. he's one of us. we all share his vision. we all want to have fun. he's just way ahead of the game, and is even actively creating games for us to play. he's shown us how skilled he is. he's shown us the results. he's confronted his worst enemies, and overcome tremendous adversaries. he's gained the trust of the people, and deservedly so. he's the hero of this story. nothing can stop him now. nothing will dare stand in his way to defeat the devil. the ultimate, final boss, the big bad, the evil overlord of the gaming world. the corporate soul-sucking parasites whose only purpose is to earn money while pandering to some stupid social agenda and ducking and weaving through some political scenes, because they're snakey sneaky in that particularly squirmy way. the ultimate battle between him and todd will be legendary. and sean will emerge, ever victorious. because he has something that todd has lost sight of long, long ago. and it's neither confidence nor resolve, but simply a desire to create a good, fun game for people to play. *a true passion for gaming.* and us gamers? we'll have one heck of a fun game to play. (or watch other people play, but hey, whatever's fun, is fun.) tl;dr yes 'heart' is a real life superpower
They've been working on this for 6 years now. Plus, Sean has said they don't want a lengthy marketing period. They have also said that all trailer footage is in game and from actual multiplayer. given all this, I think we're looking at mid 2024 to mid 2025 release.
Anybody else like the idea of building a boat and it taking you literal real life days or even longer to cross an ocean? And being the first one to cross said ocean
that would mean the mountable monsters or animals you get that swims and flies would have some sort of limitations like how long they could swim and stay alive and be attacked by other creatures that wouldn't happen with a ship. But that ship would also have some sort of maintenance.
@@akhiryugo6361 Seems like it'd be easily fixable by adding a stamina system to creatures or allowing boats to carry loads of items, making them worthwhile
If anyone can pull something like this off, ironically it's *_Hello Games._* They now have over a full decade of experience tweaking and optimizing their procgen algorithms in the wild, with millions of simultaneous users on their servers. It's always been astounding to me that this little tiny studio was able to create a proprietary game engine, with large-scale procedural generation. All said, I personally can't wait to see what *_Light No Fire_* has to offer!
Say what you want about Sean Murray but No Mans Sky has become one of, if not the best space exploration game. Edit: This is an opinion you’re welcome to have your own. And yes I’ve played Star Citizen and Elite dangerous and just about any other space exploration game on pc.
They fixed within the first year. All subsequent patches are extra. Not saying they're in the right for lying in the first place, but at least get your facts straight.@@Ziggyvu
Honestly with how they have been over the years I trust them to at least really try to do something great. Not enough that I'll preorder or anything, but I do really think this game could be great. Theoretically even though it's a whole earth sized planet, that's still more focused than an infinite universe with a lot of shallow planets. So hopefully they can make it a deeper experience and focus on fleshing that out even further after release, because lets be real it's definitely gonna need some work after release.
The guy lived through how NMS released, kept at it and came out the other side with one of the best games. He is so passionate about the things he talks about and his excitement is very infectious. I can't wait to see what the next game will be like.
@@chrismeandyouYou don’t have to like the game, but the man stuck at it. Y’all think he’s a liar because he couldn’t accomplish what we wanted at launch. But I truly believe he had his entire soul in that game. He wanted it to be amazing, he wanted to make something incredible, not for the money, but because he thought it would be fun. I can’t fault him for that.
One of my main problems with No Man's Sky is that the ability to find other players and their bases seems so incredibly unlikely to just happen upon, given how many planets and systems there are in the game. I'd love to see them make it very possible and actually a central mechanic of the game to be able to find man-made things across the world. Edit: Also idk if this game is planned to have VR support, but if it does, it better actually work and not be a laggy unplayable mess like NMS.
Yeah the optimization is incredible... /s everytime I see my GF playing the game it's running at 15 frames and when the game is actually running nice, she calls me into the room because she thinks the TV has gone back to the soap opera mode that we hate.
@@williamwolfe962 huh? even my ally can play no mans sky at 60fps with tweaks and my pc can run it at stable 144 on ultra what is she playing on? xbox 360?
I have the following concerns: - When you have big maps population density can get sparse. Especially if there are no central hubs - If there are flying mounts, social encounters become even less likely - If its gonna be so big, its single player content needs to hold up on its own
It’s probably going to be geared with that in mind. They know how lonely it can be to play No Man’s Sky. Hell, stumbling across a player randomly without matchmaking seems like the rarest thing you can find. With their history, they’ve learned from this and will probably keep it single player/co-op focused
I look towards things like Minecraft for examples of how this kind of thing can turn out. Minecraft worlds are also unlimited open worlds with no boundaries and have online access. Plenty of online servers have PC towns with trade systems and cooperation etc and others are far more individual with pvp leading to people spreading out.
honestly feel like they can deliver that this tike with how much experience they have of making fully open world planets they just gotta make the planet bigger
Honestly... that humor is beyond me. either i'm too old or that's just too immature for me o.O i genuinely would be demotivated from playing the game if everywhere i'd look i'd see toxic commentaries like that ^
@@OBsurdityTV to be fair he never said he'd quit. just that it would be demotivating. I don't think it would be that much of an issue, though. it's hard to imagine they won't have at least some basic name filtering in there.
Normally, I'm not a survival player, but honestly after dipping my toe into No Man's Sky, and seeing how far they brought it, and the respectable manner in which they did... I'm on board fort whatever this is. Be it more fresh hell, or a polished experience, I'm in.
No man's sky honestly wasn't that bad on release, i was loving the whole concept of complete freedom even if the world felt empty mostly. Nothing sicker than hopping on your newly aquired spaceship and flying to the nearest planet without loading screens!
@@steazymccheesy2649that’s what I’ve always said. NMS, in my opinion, wasn’t bad on release, it just wasn’t what they had sold people on. I get why people were upset with that, but even at the start, it was a good and fun game, just unpolished. Now? It’s an incredible game. Not for everyone, I admit, but I personally think it’s fantastic.
@@steazymccheesy2649 what i miss from the old versions of the game was spire towers of herbridium or the blue crystal that you mind with the terrain manipulater now all thos espots are just in the ground.
@@steazymccheesy2649 When they can lower the bar of what they'll gonna give you then they don't have to make good games. You'll play anything they have offer.
I would love to see a mechanic in a game like this where, when you logout, your character stays in-world but as an NPC. Maybe your character owns a smith, when you log out, other players can go to your smithing shop and pay for services. You log back in with more coin, fewer materials and you can go out and gather more materials, adventure, whatever. When you log out, you get a prompt asking what you want NPC-you to do while logged out... Run the shop? Gather mats? Sleep? And if there are different server types (PvP / Peaceful), your character could either engage in combat to defend his goods and home, to respawn on a timer back in his shop/home, or be unkillable, like the companions in Skyrim.
This would be a really cool feature on paper, but in practice it would turn into people funneling into the most populated place and then there being 400 blacksmith npc's or more in one spot all trying to sell stuff. And then it would create "bots" basically, like @joso mentioned. Im sure it isnt impossible but it would have to implemented carefully
maybe he can but i got to admit if anyone will actually truly try it most likely will be the guys at hello games. Still skeptical but hopeful will see how it is on release.
Keep in mind they're not doing this from scratch. They have years of NMS experience and code to work with. It's likely the game will be as good as NMS is currently upon release.
There's no way they make the same mistake twice. While I expect them to support the game for years, I think what they release at launch is going to be complete with all the things they actually aimed to have for the launch.
Can you even imagine starting a small home next to some obscure lake in the woods that feeds into a mountain, then one day randomly you meet a random player in the woods and invite them to build near you, and it starts a small community, eventually maybe you find another community and you want to raid them or something..
I'm 27-years-old with a full time career and little time to dedicated to "open world" games... But I can see myself easily dropping 1000 hours in this.
@@wabalabavxx If its true that everyone plays on the same map and that it is 1:1 to the earths size, that is HUGE. That would take much much longer than a month for one group to take control of it. Atleast we hope
If they can deliver, this could be amazing... if they can deliver. I see more role playing potential in this game than I've seen in any survival game so far. Community groups with hundreds of active members can establish themselves in certain areas on the planet and create civilizations. For me, that's huge.
What I want from this is actual hamlets, towns, and *cities* that are detailed. I want to be able to talk to every NPC, even if they repeats the same dialogue. If it is just No Man's Sky, but it doesn't have cities and plenty of NPCs, I would be way more disappointed in this than even No Man's Sky at launch. And I don't want the Witcher 3/Horizon Zero Dawn/Assassin's Creed types of cities where you can only talk to some NPCs. I want it like Elder Scrolls or Breath of the Wild where you can talk to everybody, even if they don't have a quest.
The idea of having a shared earth is cool but it reminds me of my first time joining a pve ark server for the first time. Waking up on a beach, seeing massive player bases all around, and nowhere to actually build because players hoard all the area with floor tiles spread out
@@DEATHbyCAI Yeah you'd have a HUGE range to spawn into, and if you think about the total population of gamers, that's a ton to explore for years to come, if they can create the depth to go with the surface area lmao. I have faith though.
If I did the math right, for an earth-sized planet and 1 million players, each player would have roughly 200 square miles to themselves. I don't think finding your own little piece of the pie will be an issue.
Multiple billions of people over thousands of years haven't even been able to cover a fraction of our real earth. If Sean isn't exaggerating about the size of the game world, you won't need to worry about there being too much player created stuff around, lol.
The game isn't even remotely like real life though. In the game, there can't be billions of poor player characters who take up virtually no space. Players wouldn't play that. Every character needs to be their own hero, in a sense, and thus have their own bases etc.
Sean Murry is a hero to the gaming world, He alone finally convinced millions of gamers that pre-orders are stupid. Thank you Sean, for all your hard work!
And no one ever pre ordered ever again, and all games that people paid for were fully completed on release without complaints, and nobody every paid for dlc's of stuff that was promised in initial releases. The end.
eh? you are assuming every single player can be in the same instance at same time? nah , multiplayer will be probably 32-64 players in each instance, like NMS.
nah its not happening, just building your hype into non realistic expectations, however if me and 3 friends can attack you and your 3 friends at your base coz its close to our s then great im all up for pvp fights@@MothFable
@@JohnDoe-bh2lpthat’s a 10 years old game though. I know that Star Citizen is “about” to drop server meshing (knowing their speed could mean it could release in 2-4 years), they want to make a single server made of a lot of smaller servers that can talk to eachother and pass data seamlessly. Maybe that’s what this game wants to do too
Having not been paying attention to NMS when it was being hyped, I missed a lot of what made people angry. A lot of calling Sean a liar, and what not. And I saw interviews years later when I got the game and kinda saw why they were upset. And now, watching this, I think I get it. I truly don’t think Sean is a liar. I think he’s just a guy that gets really excited about the stuff he’s making. He has visions in his head for what he wants and he wants to tell people about that. He wants people to feel excited about what he’s making, because he’s excited about it too. I feel for that. I think that’s why I’ll want to try and support his stuff as much as possible. Someone with that much love of what he’s making deserves to be able to make it.
Sean blatantly *lied about multiplayer* in NMS. Two people even tried to met up on the same planet at the same time to prove that multiplayer was completely broken hence people calling it _One Man’s Lie._ _Eventually_ multiplayer got implemented a year or two but to the best of my knowledge *Sean never apologized for lying* about a broken feature that was supposed to ship at launch. Thankfully he and his team got to work on implementing features they demoed that weren’t in launch.
I paid attention and it was always embarrassingly obvious exactly how the NMS was going to turn out. The gaming community just loves to exaggerate and romanticise every little detail and with their powers combined, came up with this fantastical behemoth of a concept that was never going to see the light of day.
I think there’s one thing that sets Hello Games apart from other devs and it’s true heart. NMS had a bad launch but they put their hearts and souls into turning it into something great that has truly broken boundaries. I fully trust them. Even if it’s a rough launch I trust that they care enough to work their butts off again to deliver something worthwhile.
I'm really hopeful with this one. I love NMS and that game has a kind of weak foundation due to all the struggles the team went through so I can't wait to see what they can do with more experience under their belt.
From what No Mans Sky got released as to what it is today, I have no shame in saying that I actually believe in Hello Games to produce something amazing in Light No Fire. I think there was a lot of learning from that whole process and if they can actually deliver on release this time, imagine what Light No Fire will be in another 5 years after its release.
what i think mury is talking about is this A first open world, meaning its not placed into areas or segments type deal. Where its as big as earth, with no borders no limits.
We can compare the playable area with No Man's Sky (since both are procedural), tho I will only measure the on-foot area : By the No Man's Sky wiki, - Medium planet are ≈ 800,000 u or 609.6 km in circumference. - Large planet are ≈ 1,056,000 u or 804.672 km in circumference. - Small are ≈ 520,000 u or 396.24 km in circumference. And Moon are ≈ 126,000 u or 96.012 km circumference. (Note : 1 u of distance, via the game code, and in comparison to the Companions Pets is about 76.2 cm or 2.5 ft.) r = C / (2π) & A = πr^2 : - (A) : 97.0209 km = 29,571,984,551 m² - (B) : 128.068 km = 51,526,557,408 m² - (C) : 63.0636 km = 12,494,169,416 m² - (D) : 15.2808 km = 733,570,833 m² Median planet : ≈ 21,033,076,983.5 m² or 21,033 km². All star systems feature 1-6 planets. (≈ 3.5 ± 2.5 planets) In a Galaxy, you have 4.2892 billion regions. Each region is capable of containing up to 4,096 solar systems, but generally less than 600 of them appear on the Galactic Map, the rest are unused phantom stars. - The biggest known verified region is the Baadossm Anomaly with 584 systems (potentially 585 if it owns a shadow star). - The smallest known verified region is the Sokoli Mass with 217 portal systems and 218 total systems. - The Sea of Onhakitc has 534 systems. - The Gabatki Terminus has 553 systems. - The Isquivik Terminus has 544 systems. - The Lofateg Cluster has 533 systems. Mean A.v system per regions : ≈ 494 star systems - = ≈ 2,118,864,800,000 systems per galaxy (2 trillion) - = ≈ 7,416,026,800,000 planets per galaxy (7 trillions) You can have up to 256 galaxies of equal size, so this is 1.8985028608 × 10^15 planets (or 1.8 quadrillion). If we include the unused phantom stars like Bensavirgin, it shoot up to 1.57414326272 × 10^16 planets. (15 quadrillion) Or we can use the 18 quintillion possible seeds (18,446,744,073,709,551,616). On-foot area of No Man's Sky : - (A) : 3.99313568246013843968 × 10^25 m² - (B) : 3.310907642784762560512 × 10^26 m² - (C) : 3.87991788197255397558594830336 × 10^29 m² Earth, or Light no Fire is 5.10072 × 10^14 m². - (A) : 78 billion 285 million 725 thousand 985 times smaller. - (B) : 649 billion 105 million 938 thousand 531 times smaller. - (C) : 760 trillion 660 billion 824 million 740 thousand 929 times smaller. So I think this incredibly large game world will be fully discovered quite quickly compared to No Man's Sky. This is something much more achievable, like a player base of 30 or 60 thousand players actively searching for a few years should easily discover all non-procedural landmarks the devs created.
And for the funnies. Let's imagine that all of No Man's Sky is a singular planet too (d = √(4A/π)) : - Smallest Ø (1.8 quadrillion) : ≈ 7,130,370,438 km or 6 light-hours 36 light-minutes & 24.35 light-seconds. - Medium Ø (15 quadrillion) : ≈ 20,531,874,098 km or 19 light-hours 1 light-minutes & 26.96 light-seconds. - Large Ø (18 quintillion) : ≈ 702,855,950,935 km or 27 light-days 3 light-hours 14 light-minutes & 35 light-seconds. Very big balls.
No boundaries doesn't mean no loading screens. It means no boundaries; no messages that say you can't go that way or something similar. Being able to go completely around the planet would be really cool
Flying mounts and teleporters will be a huge thing for a earth sized map.. maybe a few thousand hubs (small cities) for players to hang out, teleport around (for resources and (?)dungeons). The server/database will be humongous if players are allowed building.. if not, playerhousing will most likely not be optional unless they will have full time people just placing out houses for the hundreds(if not millions) of players who want a part of this huge adventure.. Its an epic task to do, and the funding required would be astronomical. I wish someone pulls it off thou.. As long as its a fantasy world.
this is why small studios should fight being purchased. this looks like a labor of love that a big AAA studio from the big guys would never have taken such a risk.
Not like the won't take a risk. More that their investors and shareholders want to know the selling prospect of a game before giving it the green light. So if you cannot convince them a concept will do well, then they won't allow the developer to start making it. This is why innovation happens from the bottom, and not only in video games, mind you.
If anyone can do this, it's Hello Games. Honestly, this time around, even if it ends up being a mess at launch, they have my goodwill. I fully believe they will ultimately deliver, even if it takes a few years.
I think what he means when he says the first real open world, is that they're taking everything they designed for No Man's Sky, and just packing it all into one planet. So not only is it going to be actually planet sized in terms of scale (which no, the planets in No Man's Sky are not actually planet sized), but it's going to be as varied as Earth. I can't wait for this game because I much prefer a fantasy setting and to be honest, I think Hello Games have earned our trust now.
as long as it has a good launch im certain the game will keep getting updated like nms did, all i need it to have is a good launch thats all i need. dont let me down hello games
I would love it if, instead of official names of Anywhere, to get people to use your name you made, its up to You to spread the name long and far, making for dynamic naming trends flowing along with the growth of in game culture…
I think that last point to how so much of it feels like NMS is exactly what gives me a little hope for OTHER systems in the game to be enhanced. Because they can draw on the visual assets, the ship flight for their mounts, all of that, they don't have to spend any time developing it, which hopefully leads to them working hard on other systems with their time.
The idea of there being actual mountains that take hours to climb, or oceans that go miles deep, is what really intrigues me. One thing I have always hated about video game mountains, especially in open worlds, is that they are usually very small compared to real life mountains.
A game with real scale would be an innovation enough when you look at games that are supposed to have "real world" equivalents but you can drive across a "continent" like North America in under 3 hours of his speed racing. None of that 0.1 in game mile = 100 miles IRL BS.
What's intriguing about spending hours of real time in a video game climbing a mountain? There's a reason environments are scaled down. Unless you plan on wasting your life playing games all day
It's intriguing because it's a persistent shared world, so at that true scale people will be hopefully exploring and finding/ naming new things and places for years to come. It's hopefully not going g to be possible for a streamer to just jump on 24/7 and go find all the cool places in the first couple days for example
@@Gruso57 You're thinking about it from the wrong angle. I think the best analogy I can use here is Elite Dangerous. If you're not aware, Elite Dangerous is a space flight simulator game which has a 1:1 scale replica of the Milky Way galaxy within it. There are people who go out on expeditions spanning real life months to reach certain points of interest, such as the center of the galaxy. They do this in groups (though not necessarily all playing at the same time) and update each other on their progress. The idea isn't that you would spend hours holding W to walk up a mountain. Reaching the top of the mountain would simply be a long-term goal that spans multiple play sessions, with each play session having its own gameplay along the way. Camping at various points up the mountain, finding a point of interest that leads you on a tangent, things like that.
I think what he means by real open world is that yes it’s open but also alive, unlike the planets in nms where they were open but essentially dead. Much like current open world games where it’s a sandbox with limited points of interest. And since it’s also a mp game I imagine players will also populate the world along with npcs that will also be varied when compared to nms and other similar games.
I think Sean and his team deserve more respect than what you're offering. So many developers would have walked away but they stuck at it and released several free expansion sized updates
@@eleminatushave you ever played the game or are you saying that just bc lol? doubt a game that did little to add to the game after release, when it was already not being received well is still being talked about years later by just adding “superficial features”😂
I hope they pull this off. After seeing the up and downs of No Man's Sky and them pulling through, I can't help but WANT this to happen. It also looks like a universe my friends and I would love to tackle.
Now that star citizen has figured out server meshing "seamless transition to new servers without loading" it actually makes me believe he's telling the truth when he says everyone shares the world together
The coolest thing and big reason to explore in NMS was the building aspect, but also felt pointless when you rarely would encounter other players to make use/show off your bases. I think its smart they making next game 1 world so when you build it will add social and communal aspects (similar to pax dei but in this setting).
Would be doubly cool if the crafting and economic aspects of the game have enough complexity and depth to drive the growth of player towns because it's more convenient to trade with other players for what you need than it is to try to master mining, and building, and brewing, and weapon crafting, and armor crafting and enchanting, and farming, and beekeeping, and dragon training.....
Hoping there are RTS aspects. You initially start on your own, build farm, forge etc. Then when ready to explore, build farmers hut, woodcutter and mining hut etc and this attracts/ creates NPCs to manage the settlement whilst you go out and explore
they have released a smaller game since no man's sky, it's called the last campfire. it's an exploration puzzle game. it's overwhelmingly positive on steam reviews.
We have a LNF subreddit and discord server, and it's insane how quickly people took interest when this was announced. The hype for this game is truly unreal. Hello Games has built a reputation that makes us incredibly excited. EDIT: I also posted this vid in the discord server so if you see me, make sure to say hi.
@@sneaky5141 True, but we can hope they learned from that. They have cultivated a really loyal community due to the time and effort they put into fixing their past mistakes.
I know it’s unlikely because of server capabilities but I hope that they start everyone at the same spot or same few spots kind of like elite dangerous. The idea of leaving the settled areas and entering the frontier to explore would be amazing. Setting up a little village on a prairie somewhere far away from civilization with the boys just hunting and gathering and exploring the area would be peak gaming.
He just gets super excited about what he's talking about, and he's always been nervous in interviews, so I imagine he's conflates what he wants to achieve with what they'll actually achieve, but either way I don't doubt for a second the world he wants to create - and although No Man's Sky was a disaster on launch, the team went above and beyond in delivering on their original promise.
Their original promise was a game that was focused on exploration. Their post-launch content was mostly focused on improving crafting/building, and it still has the same unfulfilling and mediocre exploration that it had on launch.
Tell us about your favorite creature you found in NMS. I found a small orb creature that reminded me of a Metroid. It rolled around, that's all it did, that's all it was doing. Every single creature I came across looked like a derpy, MS inflicted version of a random reptile. After a few planets I didn't even take notice of any creature that wasn't a giant sand worm. The rest were cringe inducing at best. Like asking one of my children at age 4 to draw me a monster. On top of that, my child would also be able to animate the damned thing better than what is currently present in NMS. What about any of this says, "Above and beyond" to you?
@@Sasq420 Yeah, I mentioned in another comment, but I'd love to hear these NMS stans mention their most powerful and impactful memory of exploring in the game. Cus I played for a lot of hours, and I got nothing. Compared to any other game that touts it's exploration like Elden Ring, Subnautica, BoTW, Horizon, RDR2, Skyrim, Ghosts of Tsushima etc. All of those games I have tons of distinct and memorable moments where I came across something that inspired awe. I can't think of a single one for NMS. The procedural generation, and how it's implemented, doesn't allow for it. I mean even Minecraft gives me better more impactful memories of exploration than NMS. You can't sell a game on exploration, lie about everything that you can do in it, then fix everything BUT the exploration and say that the studio redeemed itself and should be trusted.
@@KahlevN Minecraft also came to mind. As in the caves, dungeons etc were much more likely to wow me than random cave #3242343e44 that had the same plant life, same shape, same resources, same reason not to bother looking inside. Glad these people fooled me during a Steam sale or my complaints about their opinions would be much more colorful.
I have faith in their game even if it starts out bad. Let's just hope that it starts out well because despite how good no man's sky is now they definitely took a big hit with a bad first impression. I think after how they worked on fixing the game they definitely deserve to have a successful launch of their next game
Bro…1.2 million subscribers???? I must have been away for a while. CONGRATULATIONS brother been watching you for years. Very much deserved recognition!
The saying about No man's Sky was "The Devs could create an infinite number of planets, but they couldn't create an infinite number of things for players to do." The issues with realistic scales in games is the realistic time it takes to travel anywhere. Valheim's map is "only" 314 square kilometers/121 square miles- and that is HUGE. You can't teleport ore or refined metal, so you have to sail to wherever you're mining at and back. Through storms and sea serpents. Not that I don't absolutely love it- but there's a time constraint. Too many games end up as "walking around simulators" because of this. Some games like Lord of the Rings Online did have "fast travel" which helped immensely. Second Life is truly immense, but you can teleport everywhere. Oh, and FYI the game bird known as the American Woodcock or Timberdoodle does exactly that takeoff maneuver. When disturbed (hopefully by your bird dog) they take off vertically up about six feet/2 meters then there's a quick pause while they transition from vertical to horizontal flight- just like a VTOL aircraft or spacecraft. Smart hunters use this tiny moment when the bird isn't moving insanely fast to harvest it.
Murray and his team are still really small, so I do sometimes worry whether they have a handle on scope. Also, although the updates for NMS have been sizable and enjoyable to play off and on, I dunno if I could say the narrative has really gripped me the same way other games have.However, I am excited and I can't wait to see what LNF will be like, and I'll probably try it out Day One.
What he means by "real life planets" is it will try to simulate what you would see in our world, mountains as tall as... mountains. Not just a "mountain" that in real life would just be as big as a large hill, but something that would take a while to actually hike up and when you get to the top you can see over the horizon, maybe even some reaching above the clouds. A world with vast oceans, huge lakes and rivers spanning across real sized continents. I really just hope that the combat is fleshed out in this game to give us things to do, not just thinks to explore and look at. NMS combat was bland and boring. No real combat mechanics.
>story about climbing a giant mountain to reach the vista for a sense of wonder and exploration >immediately cut to people flying around on dragons at 100mph
What I would love to see, and I’ve wanted this for years, is a quest system where the players are the quest givers. I feel like this game could actually do this because you have so many players that are going to need to build buildings, villages, cities, etc. This will require resources, and it would be really cool if the building players could post quests for adventuring players to do. A real kind of “quest economy.”
This. As much as a massive world to explore is exciting, I dont see.myself wasting my time just exploring for tbe sale of it if there isnt a goal system (quests) with terwards for it. I just dont have tone to waste just sinply walking around fornthe sake of seeing pretty and cool landscapes.
9 місяців тому+1
This is the holy grail of procedural generation. I think what is needed is a background story generator, and it needs to be running inside the real universe and connect to it. Think of that voxel detective game that I forgot the name of combined with the story from dwarf fortress and a huge universe on which it runs, and allow us to affect characters after and before quests.
I really wish they actually add the option for EVERYONE to play together, I have been wanting a shared, single instance MMO since the very first time I heard what "MMO" means, obviously people may have the choice of having private servers and coop sessions, but a shared world would be awesome. I think this could work if different servers were giving a set of "chunks" from the world, and you come and go from a server as you move across the surface of the planet.
Nms is already shared world. You can visit any builds in the game as long as you have the coordinates. No private servers needed that is why I like it.as someone who don’t have connections(exGTa No pixel) I see my friend on same planet even we don’t group up(4 man coop on lobby). I just can’t see them when Im far away.
funnily enough Star Citizen and its Server Meshing technology is something you might want to look into. Even if you don't like Star Citizen for whatever reason the Server Meshing tech is insanely ingenious and allows for everyone in the entire world(real world) to play together on 'one' server(there are different servers but they're all seamlessly stitched together, so you can like, throw a ball across a room divided between two servers and the physics and everything will be maintained for people in the other server)
Sean seems like a genuinely good guy. More people should be recklessly ambitions and stumble their way into building out the visions they have. Props to Sean and the Hello Games team for doing right by the NMS crowd. Excited to see what they're able to ship with all of their learnings :)
This idea is splendid. As long as it comes with Co op I'll buy it eventually. Just the genre me and my friends love to play. Even if they cant live up to their sale speeches, like NMS at the launch. =)
I just really hope they learnt a lot from doing nms and bring those lessons along. If i see that then ill keep supporting them so that eventually these passion projects set the stage for more large and amazing game worlds.
I certainly hope the planet is a lot bigger than earth. Otherwise, we're gonna have it mapped in a couple months, tops, especially if there's native multiplayer support with some kind of fast travel system to ensure we can actually play together. A lot of people are going to make it their life's mission to be the ones being the first to discover things, and the mounts will make rapid exploration really easy. I hope they make exploration quite expensive, but then that'd defeat the primary appeal, so... I don't know. Looking forward to seeing how they address this.
I honestly think this game will be a hit. He learned from his mistakes with No Mans Sky and look at where that game has come. Its a beautiful game now that has a lot of content and stuff to do. So I have high hopes for this one being on 1 planet and not a whole universe.
"he learned from his mistakes with no mans sky" [citation needed]. He sold a piece of crap with lies, then used the money he was paid for that piece of crap to polish it a bit.
@user-ef5ug6jx5n Yes. We all know the launch of NMS was a huge wtf moment for everyone. The backlash he received was massive, and he literally had to earn the community's trust back. That is where he learned from his NMS mistake. It took a LONG time for the community to trust the guy again, but he delivered on the visions, and NMS is a top, if not the best, space sandbox because of it.
@@Nubsauceno, he HAD to fix this game or him & his friends would have no job lol. It’s not because he wanted too. He literally had no choice, or he’d have no income.
@@OneSteezy but they fixed it didn't they? I bought NMS back then and I literally refunded right there and then, buying it last year was one of the best purchase I've done.
I cannot freaking wait for this game, it'll be fire. I now have full trust on this dev team & will buy the highest costing edition ofi t to support them
I hope this game has some cave systems and such. Doesmt have to be too extensive. But I would love to stumble upon some wild caverns ripe for building in.
I couldn't help myself... I wishlisted the game while he was still being interviewed. 😂 It took a while, but I love NMS. If they can re-create that experience in a fantasy world, as one world, I'm there for it.
As a gamer I often think about how we are always waiting and never satisfied with the shit that comes out. Must be as bad as a content creator to cover more sneak peaks and teases that the buggy, underdeveloped and under delivered game releases we see nowadays. Developers are great, publishers are scammers and assholes.
He's the type of person Todd Howard larps as.. Even if they fall short, we all know they'll work towards that goal after-the-fact, then proceed far past it. All for free. No Man's Sky is a legendary game for a reason.. it started out as that orphan kid who stole your watch, then became a billionaire philanthropist who turned around and rebuilt his orphanage into a marbled plaza and replaced your watch with a ferrari.
The idea of a consistent multiplayer earth is very interesting, would love to join in a month or two after release and encounter on my own player built cities
If that is the case, how long do you think it'll be before we have full on wars going on in some of the game's countries? I give it a week or two at most lol
@@bofa722 I'm late to the party here, but we could have EVE Online levels of shenanigans if Light No Fire lives up to the claims. People infiltrating super powers and getting close to leaders only to assassinate them and take over command. Civilizations built from the grond up only to be burnt back down because those in charge got bored and want to see the world burn. Imagine even small 100-200 person communities getting built somewhere remote. A year or two later a super power stumbles upon them and just smushes them like ants. Perhaps I'm allowing my imagination to run wild, but a game that actually delivers on being the size of Earth really could deliver on all these scenarios.
@@bofa722 I hope that's a later update thing, so less PVP players have some time to get invested... tho I do hope nature/creatures in-game can damage our stuff at launch. I need a reason to reinforce and kill excessively lol
They've learned a lot over the past 8 years or so. The tech, development and tools they've built to get NMS to where it is today puts them in a much better place to deliver, than they were back in 2016.
3:40 his quote of "the first *real open world*" is meaning something like this: every game that's presented on planet earth has had "map boundaries" whereas this will be the first "real, open, unrestricted earth-sized map". Learn some nuance dude.
-Where did you spawn?
-North pole.
-Ok, we'll see you in two months, start walkning.
Hopefully you can pick a general region at least. lol
@@jamescatchot10 You will prolly be able to spawn with people
> 2 months later
-Bro I made it, where you at?
-Dude we are playing GTA 6 now.
-Fuck..
Two months....2000 you could travel about 2000 kilometers in 2 months, imagine if your friend landed in Italy...not mentioning something like Brasil or Australia😅😅😅😂
I'm guessing initial spawns won't just be random coordinates and everyone will spawn in the starting region.
"You see that mountain? You can go there"
- Todd Howard while playing Light No Fire
lol
you just open the menu and go through 3 loading screens
Lol
@@joefawcett2191Naw, that's Starfield :P
@@joefawcett2191It'll prob be the same as Minecraft, gradual chunk loading and all that. Definitely more optimized too. Whether it'll overall be faster or slower than Minecraft's loading I have no clue.
No Man's Sky is the prime example of a redemption arc for a development studio. 8 years of updates, all for free, giving more content than was even promised. No Man's Sky broke my heart at release but it also restored my faith in Hello Games with their commitment to make the game the best it could possibly be. Honestly wish more studios had that drive and passion.
To be fair it was damage control. He lied and released a broken game then he fixed it over time but only after players discovered his lie.
If Sean murray wanted to just cash in and leave the industry he would have left it. But he wanted to make more money in the industry so he had to cover his tracks and turn himself from a villain to a hero to the naive.
The only reason he gave you free updates was because he wants to milk the industry more.
Don't think of fixing NMS as charity. His options were fix NMS, or close the studio. No one was going to buy another game from them if NMS was never fixed
@@bsebire yeah, completely agree with you. The fix came in the following 2 years and was necessary for them to remain in the industry. But the next 6? An unexpected bonus certainly.
@prototype8137 from what I understand he didn't lie, Sony forced them to release the game before it was ready resulting it the tragic start of the game.
Still nowhere near what he said it will be just now on the surface what he said but it took like 8 years
I trust him. Even if the game flops again. I 100% believe that eventually he'll turn it into a masterpiece
*they'll turn it into a masterpiece
Sean Murray is not making this game alone, he doesn't get all the credit for the work of Hello Games lol
No this is a horrible mindset.. how about they make it good on launch and add updates in the future
@@esc5085 Exactly. Ppl should be getting what they are promised in this industry. We shouldn't settle for less. Settling for less is what got us into this mess.
I trust that he won't make the same mistake again, as in promising a date that doesn't actually work. It seems they've been working on this for half a decade now so release is probably within 2-3 years from now.
@@OhhsoodeadPeople were given exactly what they were promised, they just didn't listen when Sean Murray said the game wouldn't be finished at launch.
the colors are a huge plus for me. i would play it just because of how vibrant the world is
then play no man sky its the same just with multiple hundreds of trillions of planets.
@@blackopps01NMS is extremely desolate & lonely of a game.
@@RatAPewie It really isn't very lonely anymore.
@@Cyril86yes it is, it’s so boringly lonely.
Seems a bit more toned down compared to NMS, but for me that's a plus.
I *REALLY* hope they deliver on this. This would be so cool.
I think when Sean says the first "true" open world, he's referring specifically to the size. There's been plenty of "open worlds" that were the size of a large city, or in some cases a pretty sizable region. But even in No Man's Sky, the largest planets can still be walked around in a day, with little variation in biomes and regions, so they're not really "worlds" as we know it, they're "worlds" as we accept them in video games given their limitations. Light No Fire appears to aim to create a 1:1 full planet with varying biomes and regions. So far as I know, that's never been done before.
With the advances that have been made in AI in the past year, it's possible they could harness these advancements for procedural generation while also harnessing all of the skills they've learned the past decade to create one of the most compelling games ever made. I'm really hyped.
Minecraft
Yeah people are thinking to small with just expecting different biomes. If it’s a true planet like earth small countries alone have several biomes and wildlife and plants that are unique to even neighboring countries and that’s just in one continent. If it’s what he says it is it will be mind blowing. Or just a large 360 map and not even close to earth
@@AidAin21Exactly
Daggerfall
Just started playing NMS for the first time on 12/26/23. I'm hooked. The fact that all update content was free and NO micro-transactions makes me love it even more. I hope LNF follows this same model. It's a shame a lot of other game studios don't do this as well.
Same, I picked up a copy on sale around the time Starfield released and decided to finally give it a try. I've already got 100+ hours. Though, I will say the end game is a bit lacking and I'm getting tired of a lot of fetchy-quests, but the fact that I can re-do all these old expeditions for really amazing awards, and all of the other content over the last 7 years is incredible!
I started playing no man’s sky on day 1 and honestly the fact that they were able to take it from the worst space game I’ve ever played to one of the best is amazing
I have about 250-300 hrs in NMS. If he can harness anything near the quality of fun NMS offers... I'm excited. I love minecraft, valheim, and NMS. Light No Fire sounds like a game made specifically for my tastes. I can't wait to see what he brings. No matter what, we know he will continue to work on it until it is what he envisions. Even if it takes a long TIME.
For all the good there is to say about NMS I still think it's a very shallow game with a lot of content bubble but very little interaction between systems. I'm sure the team can build a proper open world, that's fine, but I'm dubious about their ability to make an actually engaging game without ressorting to sheer feature creeping.
@@ailurusfulgens1849I feel the same way about NMS, but I'm hopeful for this project.
I think the shallow systems of NMS were largely due to the fact that the game started as something much less than it became. I feel like many of the features added to NMS were never meant to be there in the first place, so you can feel that in the implementation.
With Light No Fire, if they have these mechanics and systems in mind from the onset, then they can make it feel much better and more fun.
Consider me cautiously optimistic.
No Man’s Sky isn’t just repetitive, you can walk around the circumference of each planet in something like 8 hours. He’s talking about a world like our own, in which 8 hours of walking means 16 miles and if you’re lucky you might reach the next town over. I respect it!
Bro if you can only go 16 miles in 8 hours you have some serious health problems
No man’s sky is super repetitive. You have like 10 different types of planets and each of them have 1 biome. After 4h of gameplay you see the pattern.
@@yorgosprotogeros3541 Nope. With the new updates there are over 60+ planet types and thousands of biomes that are generated depending on the planet. Also new graphics and water physcis!
@@tarkelson2457 thats why there's a mount, you dumdum
I hope they have actual timed fantasy events - like, a powerful herb that only grows once every 100 years in-game, or a huge sea monster that migrates from one ocean to another every 4 years, or a continent wide storm that rages every 50 in-game years etc
As much as how good that sounds, i think adjusting in game years to real life would be very difficult
@@DlolFace i think their talking in game years not IRL years, id assume 100 years would be like maybe a couple months depending on the D/N cycle and how long a year is
This has to be, or become, a feature!
On top of that I really hope when they add stuff in content updates they make it work in the context in the game. For example if a tier of armor comes out “a new mineral was discovered in the depths of the earth!” Or if they add new creatures “a once thought extinct species has been found coming out of hiding!” And ect
Helldivers 2 also did a thing where a content updates were elevase depended on server wide order where you had to hold off and attack on a factory that created a mech that would later become wide spread, I hope they do something similar
I really admire Sean's confidence and resolve, even after all the NMS rollercoaster.
He's not only had time to recover, but time to enjoy redemption. He's probably fine.
Sean and his team really showed a sense of accountability with NMS. They owned up, continued the project and still got it to where they promised.
I'd say how he reacted to the NMS rollercoasted I would call him very very dedicated. In the end NMS changed a lot without exploiting monetization. I respect this guy.
more than confidence and resolve, it's got to do with his passion for video games.
confidence and resolve are forceful, self-assertive concepts. they're one-sided, and can often be tiring. like the concept of "determination" in undertale. loved that game.
passion is not the opposite of that. it is the natural flow of following your inner desires. it's not like stardew valley was made because concerned ape had confidence that it would succeed or resolve to give up on everything else, even though both of those happened to be true. it was made because someone had fun making it. because being the biggest nerds that they are, making a video game ends up being the ultimate video game that they get to play.
listen to sean murray talk. this guy is a certified nerd with almost no social skills aside from a particular set he had to built through that last roller coaster ride (in space) with no man's sky. and yet he almost seems like he's sparkling. with joy. he can't contain himself when he wants to share with other people the vision he has for something that's potentially so, so fun. imagine the possibilities! honestly, i'd be the same too, if i were in his position. i doubt anyone wouldn't.
imagine this: being the nerd that you are, having passion for the things that you do, and having the power to create whatever the hell you want, without having to build yourself up, because you already did that. what kind of games would you want to create?
if it was up to me, i'd create the best game that could possibly exist, and let other people play the hell out of it. i'd want them to have FUN. they have fun playing, and in turn, i'm going to have SO MUCH FUN creating it.
this, this is the difference between sean and todd.
it's not like todd is any less confident, or less resolved than sean. if anything, todd has every reason to be more confident, considering his seniority in the industry, his experience managing a way bigger company; and of course it shows in the way he's been talking to the media, answering questions, attending interviews, and up there promoting his company's products very, very aggressively. todd even lies with confidence. you can't gaslight your audience into buying your game and products, and turn them into a cult who'll defend everything that you say or do, without having a bit of confidence yourself. and if you weren't resolved, you couldn't keep up doing it for years. and that's why todd's characteristics are admirable, in a way.
what todd lacks is a crucial thing. a passion for something that you do. a passion to have fun, and to share that joy with others.
bethesda has been creatively bankrupt for years. we've all seen the signs. now we have irrefutable evidence, proven by nothing other than the very experience of the players who go into it. proven by you, if you have bought and played the game, the game that was marketed to you, advertised and hyped up thoroughly, every bit along the way. it sold very well, but as a corporate product, designed by a board of corporate meetings, incompetent leaders and uninspired employees who go to work for a paycheck.
starfield, the definition of 'mid.'
as a consumer product, it sold way more than no man's sky could ever hope to achieve. it succeeds in that sense. that popular 7/10 score is NOT a bad score, because the game has just enough polish and effort spent on it, it can't fall below a certain level of production value, you know, as a piece of software product, if not also a little pricey.
but as a 'game,' it's severely missing the point. todd and bethesda can't make truly 'fun' games anymore, because they themselves don't know how to have fun. just look at starfield. playing the game seems like work. all you do is some repetitive chores, with the promise of an 'adventure,' but once you get there, the reward is actually just more chores to do. this was the kind of exchange that happened: the developers put in the effort to do the chores to earn money, and the players put in money to buy the chores that the developers created for them. it's still a fair deal, because you get what you pay for, and what you choose to buy with your own money is entirely up to you. but it's the worst case scenario, where it's just a situation where that positive number of money spent equals net misery. that abstract imaginary value now represents nothing other than a pointless exchange of equally tedious activities. it's work disguised as a game. it's work, except you pay to have more work to do, rather than getting paid to do it.
anybody who knows what a 'fun' game is, what 'discovery' truly means, what an 'encounter' ever entails, what 'character' inspires, and what 'accident' and 'surprise' are capable of bringing about, knows that none of those concepts ever really applied to starfield. it is a game that has no soul. it has the shiny shell of a game, and seats in a neat, tidy package, and has the label of a game, but isn't really a game. technically, it is-but no, not spiritually.
but our sean, our old friend sean, our buddy murray man, our no man's sky miracle baby, he gets it. i trust that he gets it.
let's put it this way. sean could start a religion and i'd be one of his devout believers. he could fail, again, and badly, and i'd still follow. i trust that he will do me right. he has done it once. he'll do it again. he's one of us. we all share his vision. we all want to have fun. he's just way ahead of the game, and is even actively creating games for us to play. he's shown us how skilled he is. he's shown us the results. he's confronted his worst enemies, and overcome tremendous adversaries. he's gained the trust of the people, and deservedly so. he's the hero of this story. nothing can stop him now. nothing will dare stand in his way to defeat the devil. the ultimate, final boss, the big bad, the evil overlord of the gaming world. the corporate soul-sucking parasites whose only purpose is to earn money while pandering to some stupid social agenda and ducking and weaving through some political scenes, because they're snakey sneaky in that particularly squirmy way.
the ultimate battle between him and todd will be legendary. and sean will emerge, ever victorious. because he has something that todd has lost sight of long, long ago. and it's neither confidence nor resolve, but simply a desire to create a good, fun game for people to play. *a true passion for gaming.*
and us gamers? we'll have one heck of a fun game to play.
(or watch other people play, but hey, whatever's fun, is fun.)
tl;dr yes 'heart' is a real life superpower
I'm pretty sure Sony was rushing them to release NMS. You can look at the old press releases and you can tell how nervous he was
Spore did the "real open world planets" back in 2009 😁
Yeah but there was no carbon-tax mechanics.
Minecraft worlds have a surface area of about 9.3 billion square kilometers, over twice the size of earth
@@ohheyitscyber2848 Minecraft released in 2009 too, though Cave Came wasn't as big as the full release, so Spore did it first
yeah but the planets are even smaller and more simple than the ones in no man sky
@@puni_lp You don't say it's simpler than No Man's Sky.
You don't fucking say
Can't wait to play this in 2030, it's gonna be great.
It sure will. I hope they don't rush it like it happened with NMS
its been in the works for 6 years gotta be close.
Cmon man don't say that 😂 Im hoping they learned from NMS and the game will be better on release
They've been working on this for 6 years now. Plus, Sean has said they don't want a lengthy marketing period. They have also said that all trailer footage is in game and from actual multiplayer. given all this, I think we're looking at mid 2024 to mid 2025 release.
@@MrPlumloko Ain't no way with its scope
Anybody else like the idea of building a boat and it taking you literal real life days or even longer to cross an ocean? And being the first one to cross said ocean
that would mean the mountable monsters or animals you get that swims and flies would have some sort of limitations like how long they could swim and stay alive and be attacked by other creatures that wouldn't happen with a ship. But that ship would also have some sort of maintenance.
I love the idea but I refuse to do it because thats not for me
That would be sick
The unemployed will get there first, my friend. The unemployed will get there first.
@@akhiryugo6361 Seems like it'd be easily fixable by adding a stamina system to creatures or allowing boats to carry loads of items, making them worthwhile
If they could utilize the server meshing technology that star citizen is developing this game could be truly epic
you know it's completely different engine... right?
@@simfilesymlink4593 Why would that matter? The idea of server meshing has very little to do with the engine itself.
@@DromeG60 you dont know what you are talking about
@@robenriven I’m a developer.
@@DromeG60because it could be expensive to get from SC team. The idea is public but the actual tech is RSI property.
If anyone can pull something like this off, ironically it's *_Hello Games._* They now have over a full decade of experience tweaking and optimizing their procgen algorithms in the wild, with millions of simultaneous users on their servers. It's always been astounding to me that this little tiny studio was able to create a proprietary game engine, with large-scale procedural generation.
All said, I personally can't wait to see what *_Light No Fire_* has to offer!
Sadly they still haven't made a good game.
@@amalekedomiteI’m saying, NMS is mad milquetoast.
I think they can pull it off, BUT, that being said I'll only spend a penny after a real launch.
Agree
@@amalekedomite lmao troll alert
Say what you want about Sean Murray but No Mans Sky has become one of, if not the best space exploration game.
Edit: This is an opinion you’re welcome to have your own. And yes I’ve played Star Citizen and Elite dangerous and just about any other space exploration game on pc.
Yea it only took lying before release then waiting for 5+ years of patches to fix it
Elite Dangerous is pretty solid. Imo.
They fixed within the first year. All subsequent patches are extra.
Not saying they're in the right for lying in the first place, but at least get your facts straight.@@Ziggyvu
@@Ziggyvu least we got real results, some games like star citizen have still not reached expectations
When the bar is that low who cares 😅
Honestly with how they have been over the years I trust them to at least really try to do something great. Not enough that I'll preorder or anything, but I do really think this game could be great. Theoretically even though it's a whole earth sized planet, that's still more focused than an infinite universe with a lot of shallow planets. So hopefully they can make it a deeper experience and focus on fleshing that out even further after release, because lets be real it's definitely gonna need some work after release.
The guy lived through how NMS released, kept at it and came out the other side with one of the best games. He is so passionate about the things he talks about and his excitement is very infectious. I can't wait to see what the next game will be like.
Ir's a completely boring game from release to now.
star citizen already did this and there is no reason to believe a single word that liar says.
Lol
You're a clown.@@chrismeandyou
@SioMuggin Not to mention the multiple DLCs worth of content that was never promised, but they delivered anyway at no additional charge!
@@chrismeandyouYou don’t have to like the game, but the man stuck at it. Y’all think he’s a liar because he couldn’t accomplish what we wanted at launch. But I truly believe he had his entire soul in that game. He wanted it to be amazing, he wanted to make something incredible, not for the money, but because he thought it would be fun. I can’t fault him for that.
One of my main problems with No Man's Sky is that the ability to find other players and their bases seems so incredibly unlikely to just happen upon, given how many planets and systems there are in the game. I'd love to see them make it very possible and actually a central mechanic of the game to be able to find man-made things across the world.
Edit: Also idk if this game is planned to have VR support, but if it does, it better actually work and not be a laggy unplayable mess like NMS.
You can use station portals to go to player bases. Its a universe, hard to find a house on a planet in a system in a cluster, in a galaxy
@@opluxna2120 But not all player bases, only those of which you’re in the same server as and certain featured ones
@doctorduck2000 they wipe the bases here and there, some are buried by planet resets
I play nms sky vr on psvr 2 and it works fine?
@@otknott9699 That's because it's actually optimized for psvr 2 because everyone has the same console with the same specs.
their engine is amazing when it comes to its art style, optimization and potential. i hope they succeed.
Yeah the optimization is incredible... /s everytime I see my GF playing the game it's running at 15 frames and when the game is actually running nice, she calls me into the room because she thinks the TV has gone back to the soap opera mode that we hate.
Yeah.. no, no man sky optimization is pretty terrible if you ask me.
no mans sky is ugly tho...
What you running it on console or potato 🥔
@@williamwolfe962 huh? even my ally can play no mans sky at 60fps with tweaks and my pc can run it at stable 144 on ultra what is she playing on? xbox 360?
I have the following concerns:
- When you have big maps population density can get sparse. Especially if there are no central hubs
- If there are flying mounts, social encounters become even less likely
- If its gonna be so big, its single player content needs to hold up on its own
It’s probably going to be geared with that in mind. They know how lonely it can be to play No Man’s Sky. Hell, stumbling across a player randomly without matchmaking seems like the rarest thing you can find. With their history, they’ve learned from this and will probably keep it single player/co-op focused
I look towards things like Minecraft for examples of how this kind of thing can turn out.
Minecraft worlds are also unlimited open worlds with no boundaries and have online access. Plenty of online servers have PC towns with trade systems and cooperation etc and others are far more individual with pvp leading to people spreading out.
honestly feel like they can deliver that this tike with how much experience they have of making fully open world planets they just gotta make the planet bigger
"Bro, where did you spawn?'"
"uh... it says butt-face mountain? That can't be right."
"Oh yeah, just past Poop valley, by Ligma rock!"
Honestly... that humor is beyond me.
either i'm too old or that's just too immature for me o.O
i genuinely would be demotivated from playing the game if everywhere i'd look i'd see toxic commentaries like that ^
@@ZenfulHazeYou can't actually be that much of a baby?
idk if it makes me a baby o.O@@OBsurdityTV
@@ZenfulHaze quitting over some goofy names in a MULTIPLAYER video GAME you paid FOR is CRAZY.
@@OBsurdityTV to be fair he never said he'd quit. just that it would be demotivating. I don't think it would be that much of an issue, though. it's hard to imagine they won't have at least some basic name filtering in there.
Normally, I'm not a survival player, but honestly after dipping my toe into No Man's Sky, and seeing how far they brought it, and the respectable manner in which they did... I'm on board fort whatever this is. Be it more fresh hell, or a polished experience, I'm in.
No man's sky honestly wasn't that bad on release, i was loving the whole concept of complete freedom even if the world felt empty mostly.
Nothing sicker than hopping on your newly aquired spaceship and flying to the nearest planet without loading screens!
@@steazymccheesy2649that’s what I’ve always said. NMS, in my opinion, wasn’t bad on release, it just wasn’t what they had sold people on. I get why people were upset with that, but even at the start, it was a good and fun game, just unpolished.
Now? It’s an incredible game. Not for everyone, I admit, but I personally think it’s fantastic.
@@steazymccheesy2649 what i miss from the old versions of the game was spire towers of herbridium or the blue crystal that you mind with the terrain manipulater now all thos espots are just in the ground.
@@steazymccheesy2649 When they can lower the bar of what they'll gonna give you then they don't have to make good games. You'll play anything they have offer.
I can' wait for the speed run of who can circle the planet first
I would love to see a mechanic in a game like this where, when you logout, your character stays in-world but as an NPC. Maybe your character owns a smith, when you log out, other players can go to your smithing shop and pay for services. You log back in with more coin, fewer materials and you can go out and gather more materials, adventure, whatever. When you log out, you get a prompt asking what you want NPC-you to do while logged out... Run the shop? Gather mats? Sleep? And if there are different server types (PvP / Peaceful), your character could either engage in combat to defend his goods and home, to respawn on a timer back in his shop/home, or be unkillable, like the companions in Skyrim.
Could you set up Multi-NPCs to generate Coins for your Fantasy Corporation?
This would be a really cool feature on paper, but in practice it would turn into people funneling into the most populated place and then there being 400 blacksmith npc's or more in one spot all trying to sell stuff. And then it would create "bots" basically, like @joso mentioned. Im sure it isnt impossible but it would have to implemented carefully
This is stupid. Dont ever become a dev.
It's called afk fishing
@@vincea1830This is stupid. Don't ever exist again.
If anybody can deliver, it’s this guy. Just don’t expect it to be a masterpiece upon release
Can he though? Questionable.
maybe he can but i got to admit if anyone will actually truly try it most likely will be the guys at hello games. Still skeptical but hopeful will see how it is on release.
They already had an awful experience with NMS, but experience nonetheless. It's definitely gonna be better than NMS on release
Keep in mind they're not doing this from scratch. They have years of NMS experience and code to work with. It's likely the game will be as good as NMS is currently upon release.
There's no way they make the same mistake twice. While I expect them to support the game for years, I think what they release at launch is going to be complete with all the things they actually aimed to have for the launch.
2:10 bro humbled Sean *and* roasted Bathesda.. someone stop him, he knows too much 😂😂
I'm really, really excited for this one. Having communities, guilds and clans develop thanks to the area you are in seems wild.
Can you even imagine starting a small home next to some obscure lake in the woods that feeds into a mountain, then one day randomly you meet a random player in the woods and invite them to build near you, and it starts a small community, eventually maybe you find another community and you want to raid them or something..
I'm 27-years-old with a full time career and little time to dedicated to "open world" games... But I can see myself easily dropping 1000 hours in this.
don't worry. within a month all the lands will belong to one single group. just like every other MMO
@@wabalabavxx I hope they have something that deters that. I didn't even think about that.
@@wabalabavxx If its true that everyone plays on the same map and that it is 1:1 to the earths size, that is HUGE. That would take much much longer than a month for one group to take control of it. Atleast we hope
If they can deliver, this could be amazing... if they can deliver. I see more role playing potential in this game than I've seen in any survival game so far. Community groups with hundreds of active members can establish themselves in certain areas on the planet and create civilizations. For me, that's huge.
Hello Games and delivering is one true juxtaposition.
they can, and they will. i truly believe.
It's Second Life, but it isn't a racket to sell fake real estate and people actually want to play.
@@TempoNama😢one pub😢😢pop😢😊
@@RAndrewNeal b5 NJ
What I want from this is actual hamlets, towns, and *cities* that are detailed. I want to be able to talk to every NPC, even if they repeats the same dialogue.
If it is just No Man's Sky, but it doesn't have cities and plenty of NPCs, I would be way more disappointed in this than even No Man's Sky at launch.
And I don't want the Witcher 3/Horizon Zero Dawn/Assassin's Creed types of cities where you can only talk to some NPCs. I want it like Elder Scrolls or Breath of the Wild where you can talk to everybody, even if they don't have a quest.
The idea of having a shared earth is cool but it reminds me of my first time joining a pve ark server for the first time. Waking up on a beach, seeing massive player bases all around, and nowhere to actually build because players hoard all the area with floor tiles spread out
I thought the same, but if it's genuinely going to be as big as a real planet there should be plenty of space for billions of players right?
@@DEATHbyCAI Yeah you'd have a HUGE range to spawn into, and if you think about the total population of gamers, that's a ton to explore for years to come, if they can create the depth to go with the surface area lmao. I have faith though.
If I did the math right, for an earth-sized planet and 1 million players, each player would have roughly 200 square miles to themselves. I don't think finding your own little piece of the pie will be an issue.
Multiple billions of people over thousands of years haven't even been able to cover a fraction of our real earth.
If Sean isn't exaggerating about the size of the game world, you won't need to worry about there being too much player created stuff around, lol.
The game isn't even remotely like real life though. In the game, there can't be billions of poor player characters who take up virtually no space. Players wouldn't play that. Every character needs to be their own hero, in a sense, and thus have their own bases etc.
Sean Murry is a hero to the gaming world,
He alone finally convinced millions of gamers that pre-orders are stupid.
Thank you Sean, for all your hard work!
It was a good lesson. And you might say that their game then became for a lot of people the exception which proves the rule.
People will still pre order, no people did not learn their lesson
And no one ever pre ordered ever again, and all games that people paid for were fully completed on release without complaints, and nobody every paid for dlc's of stuff that was promised in initial releases. The end.
I’m less worried about the quality of the game but what it will take to run it
This is gonna be the first game I can think of where you can genuinely form empires full of just players and no npc’s. That’s an incredible thought
eh? you are assuming every single player can be in the same instance at same time? nah , multiplayer will be probably 32-64 players in each instance, like NMS.
@@Floyd1138 we will have to see, it’s still an interesting idea to think of from a cool things standpoint
nah its not happening, just building your hype into non realistic expectations, however if me and 3 friends can attack you and your 3 friends at your base coz its close to our s then great im all up for pvp fights@@MothFable
Elder Scrolls Online tried that with one mega server for all the players and it kept crashing
@@JohnDoe-bh2lpthat’s a 10 years old game though. I know that Star Citizen is “about” to drop server meshing (knowing their speed could mean it could release in 2-4 years), they want to make a single server made of a lot of smaller servers that can talk to eachother and pass data seamlessly. Maybe that’s what this game wants to do too
Honestly Shaun has a lot passion for his work. And I'm excited to see what he will do.
Hopefully Shaun doesn't become like Todd Howard. He did stop making some of Howard's mistakes.
Yea right the guy have that passion he just lack resource i think
Having not been paying attention to NMS when it was being hyped, I missed a lot of what made people angry. A lot of calling Sean a liar, and what not. And I saw interviews years later when I got the game and kinda saw why they were upset.
And now, watching this, I think I get it. I truly don’t think Sean is a liar. I think he’s just a guy that gets really excited about the stuff he’s making. He has visions in his head for what he wants and he wants to tell people about that. He wants people to feel excited about what he’s making, because he’s excited about it too. I feel for that. I think that’s why I’ll want to try and support his stuff as much as possible. Someone with that much love of what he’s making deserves to be able to make it.
Sean blatantly *lied about multiplayer* in NMS. Two people even tried to met up on the same planet at the same time to prove that multiplayer was completely broken hence people calling it _One Man’s Lie._
_Eventually_ multiplayer got implemented a year or two but to the best of my knowledge *Sean never apologized for lying* about a broken feature that was supposed to ship at launch.
Thankfully he and his team got to work on implementing features they demoed that weren’t in launch.
Sean is most definitely a liar, just as he's lying about LNF. As "Force Gaming" said, Sean "can't help himself".
He literally did lie though. You can’t be so excited about your game you flat out say stuff that isn’t there is there
I paid attention and it was always embarrassingly obvious exactly how the NMS was going to turn out. The gaming community just loves to exaggerate and romanticise every little detail and with their powers combined, came up with this fantastical behemoth of a concept that was never going to see the light of day.
He's a lot like Peter Molyneux, but unlike Molyneux he does eventually end up delivering
I think there’s one thing that sets Hello Games apart from other devs and it’s true heart. NMS had a bad launch but they put their hearts and souls into turning it into something great that has truly broken boundaries.
I fully trust them. Even if it’s a rough launch I trust that they care enough to work their butts off again to deliver something worthwhile.
Sean is handling the project much better than NMS. No date, small teasers, not over selling but stating their goal... I'm excited.
I think Sean and the Team learned a lot from the Marketing of No Mans Sky and are trying their best not to overpromise this game.
@@americankid7782 I'm curious how's the game go be
I'm really hopeful with this one. I love NMS and that game has a kind of weak foundation due to all the struggles the team went through so I can't wait to see what they can do with more experience under their belt.
"not overselling but stating their goal" how do you know he is not overselling? Did you play the game?
@@Chuckichanly how do you know he is overselling? Did you play the game?
From what No Mans Sky got released as to what it is today, I have no shame in saying that I actually believe in Hello Games to produce something amazing in Light No Fire. I think there was a lot of learning from that whole process and if they can actually deliver on release this time, imagine what Light No Fire will be in another 5 years after its release.
no mans sky is still shit to this day, cant believe they didnt get sued for false advertising
@@retardedmonkey9000Nope, its fantastic.
It’s only a matter of time till I spawn in that game wander into a cave and can’t see anything whatsoever
I really like the engine and what they've done with NMS. The progression was really enjoyable, let's hope they've learned their lesson.
what i think mury is talking about is this
A first open world, meaning its not placed into areas or segments type deal. Where its as big as earth, with no borders no limits.
We can compare the playable area with No Man's Sky (since both are procedural), tho I will only measure the on-foot area :
By the No Man's Sky wiki,
- Medium planet are ≈ 800,000 u or 609.6 km in circumference.
- Large planet are ≈ 1,056,000 u or 804.672 km in circumference.
- Small are ≈ 520,000 u or 396.24 km in circumference.
And Moon are ≈ 126,000 u or 96.012 km circumference.
(Note : 1 u of distance, via the game code, and in comparison to the Companions Pets is about 76.2 cm or 2.5 ft.)
r = C / (2π) & A = πr^2 :
- (A) : 97.0209 km = 29,571,984,551 m²
- (B) : 128.068 km = 51,526,557,408 m²
- (C) : 63.0636 km = 12,494,169,416 m²
- (D) : 15.2808 km = 733,570,833 m²
Median planet : ≈ 21,033,076,983.5 m² or 21,033 km².
All star systems feature 1-6 planets. (≈ 3.5 ± 2.5 planets)
In a Galaxy, you have 4.2892 billion regions.
Each region is capable of containing up to 4,096 solar systems, but generally less than 600 of them appear on the Galactic Map, the rest are unused phantom stars.
- The biggest known verified region is the Baadossm Anomaly with 584 systems (potentially 585 if it owns a shadow star).
- The smallest known verified region is the Sokoli Mass with 217 portal systems and 218 total systems.
- The Sea of Onhakitc has 534 systems.
- The Gabatki Terminus has 553 systems.
- The Isquivik Terminus has 544 systems.
- The Lofateg Cluster has 533 systems.
Mean A.v system per regions : ≈ 494 star systems
- = ≈ 2,118,864,800,000 systems per galaxy (2 trillion)
- = ≈ 7,416,026,800,000 planets per galaxy (7 trillions)
You can have up to 256 galaxies of equal size, so this is 1.8985028608 × 10^15 planets (or 1.8 quadrillion).
If we include the unused phantom stars like Bensavirgin, it shoot up to 1.57414326272 × 10^16 planets. (15 quadrillion)
Or we can use the 18 quintillion possible seeds (18,446,744,073,709,551,616).
On-foot area of No Man's Sky :
- (A) : 3.99313568246013843968 × 10^25 m²
- (B) : 3.310907642784762560512 × 10^26 m²
- (C) : 3.87991788197255397558594830336 × 10^29 m²
Earth, or Light no Fire is 5.10072 × 10^14 m².
- (A) : 78 billion 285 million 725 thousand 985 times smaller.
- (B) : 649 billion 105 million 938 thousand 531 times smaller.
- (C) : 760 trillion 660 billion 824 million 740 thousand 929 times smaller.
So I think this incredibly large game world will be fully discovered quite quickly compared to No Man's Sky.
This is something much more achievable,
like a player base of 30 or 60 thousand players actively searching for a few years should easily discover all non-procedural landmarks the devs created.
And for the funnies.
Let's imagine that all of No Man's Sky is a singular planet too (d = √(4A/π)) :
- Smallest Ø (1.8 quadrillion) : ≈ 7,130,370,438 km or 6 light-hours 36 light-minutes & 24.35 light-seconds.
- Medium Ø (15 quadrillion) : ≈ 20,531,874,098 km or 19 light-hours 1 light-minutes & 26.96 light-seconds.
- Large Ø (18 quintillion) : ≈ 702,855,950,935 km or 27 light-days 3 light-hours 14 light-minutes & 35 light-seconds.
Very big balls.
No boundaries doesn't mean no loading screens. It means no boundaries; no messages that say you can't go that way or something similar. Being able to go completely around the planet would be really cool
Flying mounts and teleporters will be a huge thing for a earth sized map.. maybe a few thousand hubs (small cities) for players to hang out, teleport around (for resources and (?)dungeons). The server/database will be humongous if players are allowed building.. if not, playerhousing will most likely not be optional unless they will have full time people just placing out houses for the hundreds(if not millions) of players who want a part of this huge adventure..
Its an epic task to do, and the funding required would be astronomical. I wish someone pulls it off thou.. As long as its a fantasy world.
Why tf would people be full time placing houses for players? Just build it yourself it's not that deep
@@bofa722Guarantee people will "hire" eachother to do builds. Not everybody is going to want to build their own home.
@@bofa722 Dude, I don't even build or furnish my own home in The Sims
"The size of earth." Fuck me, when will they learn?
this is why small studios should fight being purchased. this looks like a labor of love that a big AAA studio from the big guys would never have taken such a risk.
Sure but most people who run small studios would rather have the money.
@@johngrizzlelmfao and you think AAA companies don’t want the money holy shit you’re a joke
@@johngrizzlemost small studios fail after their first game. Hello Games would have failed too, if Sean didn't sell his house and lie a bit 😂
Not like the won't take a risk. More that their investors and shareholders want to know the selling prospect of a game before giving it the green light. So if you cannot convince them a concept will do well, then they won't allow the developer to start making it. This is why innovation happens from the bottom, and not only in video games, mind you.
If anyone can do this, it's Hello Games. Honestly, this time around, even if it ends up being a mess at launch, they have my goodwill. I fully believe they will ultimately deliver, even if it takes a few years.
Imagine if they use this as an experiment to make diverse plantes and add them to no man's sky
I think what he means when he says the first real open world, is that they're taking everything they designed for No Man's Sky, and just packing it all into one planet. So not only is it going to be actually planet sized in terms of scale (which no, the planets in No Man's Sky are not actually planet sized), but it's going to be as varied as Earth. I can't wait for this game because I much prefer a fantasy setting and to be honest, I think Hello Games have earned our trust now.
as long as it has a good launch im certain the game will keep getting updated like nms did, all i need it to have is a good launch thats all i need. dont let me down hello games
They'll update it regardless of how it launches if we go by their history with No Man's Sky
Yeah, they are known for having good launches lmao
Just wait a year after release and you'll be fine
I would love it if, instead of official names of Anywhere, to get people to use your name you made, its up to You to spread the name long and far, making for dynamic naming trends flowing along with the growth of in game culture…
I think that last point to how so much of it feels like NMS is exactly what gives me a little hope for OTHER systems in the game to be enhanced. Because they can draw on the visual assets, the ship flight for their mounts, all of that, they don't have to spend any time developing it, which hopefully leads to them working hard on other systems with their time.
They really need to nail the combat in this one. NMS had awful combat
The idea of there being actual mountains that take hours to climb, or oceans that go miles deep, is what really intrigues me. One thing I have always hated about video game mountains, especially in open worlds, is that they are usually very small compared to real life mountains.
A game with real scale would be an innovation enough when you look at games that are supposed to have "real world" equivalents but you can drive across a "continent" like North America in under 3 hours of his speed racing. None of that 0.1 in game mile = 100 miles IRL BS.
What's intriguing about spending hours of real time in a video game climbing a mountain? There's a reason environments are scaled down. Unless you plan on wasting your life playing games all day
It's intriguing because it's a persistent shared world, so at that true scale people will be hopefully exploring and finding/ naming new things and places for years to come.
It's hopefully not going g to be possible for a streamer to just jump on 24/7 and go find all the cool places in the first couple days for example
Because real life is fucking boring
@@Gruso57 You're thinking about it from the wrong angle.
I think the best analogy I can use here is Elite Dangerous. If you're not aware, Elite Dangerous is a space flight simulator game which has a 1:1 scale replica of the Milky Way galaxy within it.
There are people who go out on expeditions spanning real life months to reach certain points of interest, such as the center of the galaxy. They do this in groups (though not necessarily all playing at the same time) and update each other on their progress.
The idea isn't that you would spend hours holding W to walk up a mountain. Reaching the top of the mountain would simply be a long-term goal that spans multiple play sessions, with each play session having its own gameplay along the way. Camping at various points up the mountain, finding a point of interest that leads you on a tangent, things like that.
I think what he means by real open world is that yes it’s open but also alive, unlike the planets in nms where they were open but essentially dead. Much like current open world games where it’s a sandbox with limited points of interest. And since it’s also a mp game I imagine players will also populate the world along with npcs that will also be varied when compared to nms and other similar games.
I think Sean and his team deserve more respect than what you're offering. So many developers would have walked away but they stuck at it and released several free expansion sized updates
So what?! Those updates added so little, and their features are so superficial that it did so little to improve the game...
@@eleminatushave you ever played the game or are you saying that just bc lol? doubt a game that did little to add to the game after release, when it was already not being received well is still being talked about years later by just adding “superficial features”😂
Settle down.
@@eleminatus"say you haven't played the game since launch without saying it"
Still doesn't take away that they brought out a non finished game
I hope they pull this off. After seeing the up and downs of No Man's Sky and them pulling through, I can't help but WANT this to happen.
It also looks like a universe my friends and I would love to tackle.
Now that star citizen has figured out server meshing "seamless transition to new servers without loading" it actually makes me believe he's telling the truth when he says everyone shares the world together
I think the difference between then and now is they won't have a pressured deadline. They can take their time with it and make it a great game.
The coolest thing and big reason to explore in NMS was the building aspect, but also felt pointless when you rarely would encounter other players to make use/show off your bases. I think its smart they making next game 1 world so when you build it will add social and communal aspects (similar to pax dei but in this setting).
Bingo
Would be doubly cool if the crafting and economic aspects of the game have enough complexity and depth to drive the growth of player towns because it's more convenient to trade with other players for what you need than it is to try to master mining, and building, and brewing, and weapon crafting, and armor crafting and enchanting, and farming, and beekeeping, and dragon training.....
Hoping there are RTS aspects. You initially start on your own, build farm, forge etc. Then when ready to explore, build farmers hut, woodcutter and mining hut etc and this attracts/ creates NPCs to manage the settlement whilst you go out and explore
Ngl I'm pretty excited for this game. I'll try to keep my expectations in check but it's not going to be easy
It's very easy for me remembering no man's sky release lol
they have released a smaller game since no man's sky, it's called the last campfire. it's an exploration puzzle game. it's overwhelmingly positive on steam reviews.
We have a LNF subreddit and discord server, and it's insane how quickly people took interest when this was announced. The hype for this game is truly unreal. Hello Games has built a reputation that makes us incredibly excited. EDIT: I also posted this vid in the discord server so if you see me, make sure to say hi.
people always hype about something... new game "Uh ooooh"
wait until its out and see what game can offer instead losing grip of reality
@@J-_-S Who said anything about losing their grip on reality? What?
look at what happened with no mans sky. @@Evravon
@@sneaky5141 True, but we can hope they learned from that. They have cultivated a really loyal community due to the time and effort they put into fixing their past mistakes.
@@Evravon im not talking about hello games im talking about gamers.
6:18 BABY SKELETONS FTW
There's one thing I know for certain with this being by hello games, even if the game is bad at release, it won't stay that way.
I know it’s unlikely because of server capabilities but I hope that they start everyone at the same spot or same few spots kind of like elite dangerous. The idea of leaving the settled areas and entering the frontier to explore would be amazing. Setting up a little village on a prairie somewhere far away from civilization with the boys just hunting and gathering and exploring the area would be peak gaming.
I didn't know Coffeezilla had a gaming channel
He just gets super excited about what he's talking about, and he's always been nervous in interviews, so I imagine he's conflates what he wants to achieve with what they'll actually achieve, but either way I don't doubt for a second the world he wants to create - and although No Man's Sky was a disaster on launch, the team went above and beyond in delivering on their original promise.
Their original promise was a game that was focused on exploration. Their post-launch content was mostly focused on improving crafting/building, and it still has the same unfulfilling and mediocre exploration that it had on launch.
Tell us about your favorite creature you found in NMS. I found a small orb creature that reminded me of a Metroid. It rolled around, that's all it did, that's all it was doing. Every single creature I came across looked like a derpy, MS inflicted version of a random reptile. After a few planets I didn't even take notice of any creature that wasn't a giant sand worm. The rest were cringe inducing at best. Like asking one of my children at age 4 to draw me a monster. On top of that, my child would also be able to animate the damned thing better than what is currently present in NMS.
What about any of this says, "Above and beyond" to you?
@@Sasq420 Yeah, I mentioned in another comment, but I'd love to hear these NMS stans mention their most powerful and impactful memory of exploring in the game. Cus I played for a lot of hours, and I got nothing. Compared to any other game that touts it's exploration like Elden Ring, Subnautica, BoTW, Horizon, RDR2, Skyrim, Ghosts of Tsushima etc. All of those games I have tons of distinct and memorable moments where I came across something that inspired awe. I can't think of a single one for NMS. The procedural generation, and how it's implemented, doesn't allow for it. I mean even Minecraft gives me better more impactful memories of exploration than NMS.
You can't sell a game on exploration, lie about everything that you can do in it, then fix everything BUT the exploration and say that the studio redeemed itself and should be trusted.
@@KahlevN Minecraft also came to mind. As in the caves, dungeons etc were much more likely to wow me than random cave #3242343e44 that had the same plant life, same shape, same resources, same reason not to bother looking inside. Glad these people fooled me during a Steam sale or my complaints about their opinions would be much more colorful.
I have faith in their game even if it starts out bad. Let's just hope that it starts out well because despite how good no man's sky is now they definitely took a big hit with a bad first impression. I think after how they worked on fixing the game they definitely deserve to have a successful launch of their next game
Yup hope they actually learn from their previous experience and deliver the game like they advertised.
Bro…1.2 million subscribers???? I must have been away for a while. CONGRATULATIONS brother been watching you for years. Very much deserved recognition!
The saying about No man's Sky was "The Devs could create an infinite number of planets, but they couldn't create an infinite number of things for players to do."
The issues with realistic scales in games is the realistic time it takes to travel anywhere. Valheim's map is "only" 314 square kilometers/121 square miles- and that is HUGE. You can't teleport ore or refined metal, so you have to sail to wherever you're mining at and back. Through storms and sea serpents. Not that I don't absolutely love it- but there's a time constraint. Too many games end up as "walking around simulators" because of this. Some games like Lord of the Rings Online did have "fast travel" which helped immensely.
Second Life is truly immense, but you can teleport everywhere.
Oh, and FYI the game bird known as the American Woodcock or Timberdoodle does exactly that takeoff maneuver. When disturbed (hopefully by your bird dog) they take off vertically up about six feet/2 meters then there's a quick pause while they transition from vertical to horizontal flight- just like a VTOL aircraft or spacecraft. Smart hunters use this tiny moment when the bird isn't moving insanely fast to harvest it.
Truly it will be the first game where "if you see a thing, you can go to it." I can't wait!
So Bethesda without the disappointment?
I'm very excited about the game but, no matter what, just don't pre-order and wait for the release.
Murray and his team are still really small, so I do sometimes worry whether they have a handle on scope. Also, although the updates for NMS have been sizable and enjoyable to play off and on, I dunno if I could say the narrative has really gripped me the same way other games have.However, I am excited and I can't wait to see what LNF will be like, and I'll probably try it out Day One.
My copium is that NMS was an engine stress test for this game. Like NMS wasn't supposed to have a deep gripping narrative... hopefully...
I think if should be fine, if they take their time and don't constrain themselves with a tight deadline
What he means by "real life planets" is it will try to simulate what you would see in our world, mountains as tall as... mountains. Not just a "mountain" that in real life would just be as big as a large hill, but something that would take a while to actually hike up and when you get to the top you can see over the horizon, maybe even some reaching above the clouds. A world with vast oceans, huge lakes and rivers spanning across real sized continents. I really just hope that the combat is fleshed out in this game to give us things to do, not just thinks to explore and look at. NMS combat was bland and boring. No real combat mechanics.
Can’t wait for the meme and offensive names for mountains, rivers, etc 🔥🔥
Mountain Cockus
>story about climbing a giant mountain to reach the vista for a sense of wonder and exploration
>immediately cut to people flying around on dragons at 100mph
What I want are quests. If they figure out how to add meaningful questing to their procedural tech then it'll be legendary.
What I would love to see, and I’ve wanted this for years, is a quest system where the players are the quest givers. I feel like this game could actually do this because you have so many players that are going to need to build buildings, villages, cities, etc.
This will require resources, and it would be really cool if the building players could post quests for adventuring players to do. A real kind of “quest economy.”
This. As much as a massive world to explore is exciting, I dont see.myself wasting my time just exploring for tbe sale of it if there isnt a goal system (quests) with terwards for it. I just dont have tone to waste just sinply walking around fornthe sake of seeing pretty and cool landscapes.
This is the holy grail of procedural generation. I think what is needed is a background story generator, and it needs to be running inside the real universe and connect to it. Think of that voxel detective game that I forgot the name of combined with the story from dwarf fortress and a huge universe on which it runs, and allow us to affect characters after and before quests.
-Where'd you spawn?
-Pacific Ocean
-Again?
-It IS a big ocean..
-Shut up and start swimming. we'll see you in 10 months.
Is the first real open world in the room with us now?
I really wish they actually add the option for EVERYONE to play together, I have been wanting a shared, single instance MMO since the very first time I heard what "MMO" means, obviously people may have the choice of having private servers and coop sessions, but a shared world would be awesome.
I think this could work if different servers were giving a set of "chunks" from the world, and you come and go from a server as you move across the surface of the planet.
so like Minecraft?
Nms is already shared world. You can visit any builds in the game as long as you have the coordinates.
No private servers needed that is why I like it.as someone who don’t have connections(exGTa No pixel)
I see my friend on same planet even we don’t group up(4 man coop on lobby). I just can’t see them when Im far away.
funnily enough Star Citizen and its Server Meshing technology is something you might want to look into. Even if you don't like Star Citizen for whatever reason the Server Meshing tech is insanely ingenious and allows for everyone in the entire world(real world) to play together on 'one' server(there are different servers but they're all seamlessly stitched together, so you can like, throw a ball across a room divided between two servers and the physics and everything will be maintained for people in the other server)
This man has a Todd Howard complex
Sean had a tough road after NMS, glad to see he embraced the redemption ark, I feel confident his new venture will be much better at launch.
Nice video! 👍🏻 I just wishlisted it on Steam, can't wait to see further developments
Sean seems like a genuinely good guy. More people should be recklessly ambitions and stumble their way into building out the visions they have. Props to Sean and the Hello Games team for doing right by the NMS crowd. Excited to see what they're able to ship with all of their learnings :)
This idea is splendid. As long as it comes with Co op I'll buy it eventually. Just the genre me and my friends love to play.
Even if they cant live up to their sale speeches, like NMS at the launch. =)
I just really hope they learnt a lot from doing nms and bring those lessons along. If i see that then ill keep supporting them so that eventually these passion projects set the stage for more large and amazing game worlds.
I certainly hope the planet is a lot bigger than earth. Otherwise, we're gonna have it mapped in a couple months, tops, especially if there's native multiplayer support with some kind of fast travel system to ensure we can actually play together. A lot of people are going to make it their life's mission to be the ones being the first to discover things, and the mounts will make rapid exploration really easy. I hope they make exploration quite expensive, but then that'd defeat the primary appeal, so... I don't know. Looking forward to seeing how they address this.
I honestly think this game will be a hit. He learned from his mistakes with No Mans Sky and look at where that game has come. Its a beautiful game now that has a lot of content and stuff to do. So I have high hopes for this one being on 1 planet and not a whole universe.
"he learned from his mistakes with no mans sky"
[citation needed]. He sold a piece of crap with lies, then used the money he was paid for that piece of crap to polish it a bit.
I'm gonna buy it on launch because I feel bad about getting Nomansky so cheap and it getting so many updates for free
@user-ef5ug6jx5n Yes. We all know the launch of NMS was a huge wtf moment for everyone. The backlash he received was massive, and he literally had to earn the community's trust back. That is where he learned from his NMS mistake. It took a LONG time for the community to trust the guy again, but he delivered on the visions, and NMS is a top, if not the best, space sandbox because of it.
@@Nubsauceno, he HAD to fix this game or him & his friends would have no job lol.
It’s not because he wanted too. He literally had no choice, or he’d have no income.
@@OneSteezy but they fixed it didn't they? I bought NMS back then and I literally refunded right there and then, buying it last year was one of the best purchase I've done.
I cannot freaking wait for this game, it'll be fire. I now have full trust on this dev team & will buy the highest costing edition ofi t to support them
I love games with absurdly big maps. It's so fun to travel in real time
I hope this game has some cave systems and such. Doesmt have to be too extensive. But I would love to stumble upon some wild caverns ripe for building in.
I couldn't help myself... I wishlisted the game while he was still being interviewed. 😂 It took a while, but I love NMS. If they can re-create that experience in a fantasy world, as one world, I'm there for it.
As a gamer I often think about how we are always waiting and never satisfied with the shit that comes out. Must be as bad as a content creator to cover more sneak peaks and teases that the buggy, underdeveloped and under delivered game releases we see nowadays. Developers are great, publishers are scammers and assholes.
He's the type of person Todd Howard larps as..
Even if they fall short, we all know they'll work towards that goal after-the-fact, then proceed far past it. All for free.
No Man's Sky is a legendary game for a reason.. it started out as that orphan kid who stole your watch, then became a billionaire philanthropist who turned around and rebuilt his orphanage into a marbled plaza and replaced your watch with a ferrari.
The idea of a consistent multiplayer earth is very interesting, would love to join in a month or two after release and encounter on my own player built cities
If that is the case, how long do you think it'll be before we have full on wars going on in some of the game's countries?
I give it a week or two at most lol
@@bofa722 I'm late to the party here, but we could have EVE Online levels of shenanigans if Light No Fire lives up to the claims. People infiltrating super powers and getting close to leaders only to assassinate them and take over command. Civilizations built from the grond up only to be burnt back down because those in charge got bored and want to see the world burn. Imagine even small 100-200 person communities getting built somewhere remote. A year or two later a super power stumbles upon them and just smushes them like ants. Perhaps I'm allowing my imagination to run wild, but a game that actually delivers on being the size of Earth really could deliver on all these scenarios.
@@bofa722 I hope that's a later update thing, so less PVP players have some time to get invested... tho I do hope nature/creatures in-game can damage our stuff at launch. I need a reason to reinforce and kill excessively lol
They've learned a lot over the past 8 years or so. The tech, development and tools they've built to get NMS to where it is today puts them in a much better place to deliver, than they were back in 2016.
3:40 his quote of "the first *real open world*" is meaning something like this: every game that's presented on planet earth has had "map boundaries" whereas this will be the first "real, open, unrestricted earth-sized map". Learn some nuance dude.
Minecraft doesn't count?
@@Dyliodus nope because until 2018 I believe, minecraft was just one tile map.