I'm excited about the prospect of future tutorials on Blender animation. Your animations, whether close-ups or wide shots, are truly exceptional. Learning how to create them would be invaluable.
8:04 Can you please clarify how to add procedural textures in the extremely confusing Blender Texture Tab? I managed to add a non-dynamic cloud Texture to my Plane but can't seem to procedurally customize it like you did.
Thank you so much for this breakdown. Even though you have gone through the entire process very nicely! Can you please make a video only focusing on the "Natural transition from road to the ground"? The transition you have made looks so so so so beautiful and amazing. Please 🙏 make a video only on that topic and I'll be forever grateful to you❤
PS you can use that same trick you used for the transistion from the grass to the road, but than for dust clouds. If you use planes with random rotation and shadow casting off. You can use psys emitter and use the plane models of the smoke. Its perhaps not as good as the VDB, but renders way faster and cleans up much faster vs Volume renders
Hello, sorry to bother you but I have a project where I need vines, and I am going to make them into a billboard texture, do you think I can make a seamless vine after purchasing a good one model? Thanks you in advance & the projet look really good 🔥🔥
amazing vídeo dude, thanks a lot. do you have a Course? or Do you have any courses you could recommend on blender so I can achieve similar results to yours?
do you have any idea how long octane will be free for blender? I'm having so much fun using it again after switching from cinema, but I'm afraid every day of my life :D
Can you please answer question: can I achieve this photorealistic quality in cycles?
Good stuff, love your asset packs and thoroughly enjoy your renders. Truly some of the nicest and cleanest Blender renders out there!
I'm excited about the prospect of future tutorials on Blender animation. Your animations, whether close-ups or wide shots, are truly exceptional. Learning how to create them would be invaluable.
Awesome tutorial. An your lighting is top-notch as always.
Thanks great help 👏👏👏🙌🏾
8:04 Can you please clarify how to add procedural textures in the extremely confusing Blender Texture Tab? I managed to add a non-dynamic cloud Texture to my Plane but can't seem to procedurally customize it like you did.
Thank you so much for this breakdown. Even though you have gone through the entire process very nicely! Can you please make a video only focusing on the "Natural transition from road to the ground"? The transition you have made looks so so so so beautiful and amazing. Please 🙏 make a video only on that topic and I'll be forever grateful to you❤
wow really nice video and render!
PS you can use that same trick you used for the transistion from the grass to the road, but than for dust clouds. If you use planes with random rotation and shadow casting off. You can use psys emitter and use the plane models of the smoke. Its perhaps not as good as the VDB, but renders way faster and cleans up much faster vs Volume renders
thanks for the tip
Very nice work
Welcome back! Love ur vids :D
Great tutorial! You are a true master :)
Where did you get from all those assets at 5:40?
It went from several sources like Graswald, Quixel megascans, Terra scapes or our library on Blender Market
wait so how do you get poly haven hdris work for octane instead of cycles?
Can you please provide the links to OCIO you used
Hey, could you explain how you did the new materials for the vines please? I don't find the nods you're using unfortunately...
do you use Octane or Cycles ?
Hello, sorry to bother you but I have a project where I need vines, and I am going to make them into a billboard texture, do you think I can make a seamless vine after purchasing a good one model? Thanks you in advance & the projet look really good 🔥🔥
amazing vídeo dude, thanks a lot. do you have a Course? or Do you have any courses you could recommend on blender so I can achieve similar results to yours?
Thank you, unfortunately, I don´t have any complete courses and neither do I know another course to recommend.
do you have any idea how long octane will be free for blender? I'm having so much fun using it again after switching from cinema, but I'm afraid every day of my life :D
I have no idea, try to ask on some forums
do you use ocatne addon or standalone blender version
I use Octane addon for Blender
Can you tell me where i can find the luts ?
Hi, here´s the link : www.dropbox.com/scl/fo/qr0qt4wsj9jiw0k5jwxhs/AMp9zJV7sujA9CDDmV1XkKU?rlkey=3y7wl8olu3lewv3mkhoakf9cy&dl=0
Awesome content! It'd be even better if the tutorial was in Blender Cycles. ♥
You can find plenty. Octane is an amazing render worth to be learned.
Bro there’s a lot of tutorials for cycles, octane is amazing and there’s not as much info as cycles/eevee
Its actual;y nice you show a workflow without addons. But i guess for you as a commercial user, isnt GeoScatter way easier and faster for you to use
actually, this is my workflow, I have many pre-made particle setups and Biomes to use
S it is Ed O'connell, i was goign crazy looking for "edward" or "eduard", than found it was simply "Ed O'connell" ;)
you deserve for me to subscribe , but i d like to ask you one quostion if i won t disturb
feel free to ask :)