Making of the vineyard scene using Blender + Octane

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 34

  • @ArchBlend.
    @ArchBlend. 7 місяців тому +3

    Can you please answer question: can I achieve this photorealistic quality in cycles?

  • @cg_arch
    @cg_arch 9 місяців тому

    I'm excited about the prospect of future tutorials on Blender animation. Your animations, whether close-ups or wide shots, are truly exceptional. Learning how to create them would be invaluable.

  • @Maarten-Nauta
    @Maarten-Nauta 9 місяців тому +1

    Good stuff, love your asset packs and thoroughly enjoy your renders. Truly some of the nicest and cleanest Blender renders out there!

  • @andreas_resch
    @andreas_resch 9 місяців тому +1

    Awesome tutorial. An your lighting is top-notch as always.

  • @syedsafisalam6799
    @syedsafisalam6799 5 місяців тому

    Thank you so much for this breakdown. Even though you have gone through the entire process very nicely! Can you please make a video only focusing on the "Natural transition from road to the ground"? The transition you have made looks so so so so beautiful and amazing. Please 🙏 make a video only on that topic and I'll be forever grateful to you❤

  • @peterlaverty9397
    @peterlaverty9397 5 місяців тому

    Very nice work

  •  9 місяців тому

    Great tutorial! You are a true master :)

  • @1polygonewithme
    @1polygonewithme 9 місяців тому

    wow really nice video and render!

  • @alfredtoader3995
    @alfredtoader3995 9 місяців тому

    Welcome back! Love ur vids :D

  • @TheGreatResist
    @TheGreatResist 4 місяці тому +1

    8:04 Can you please clarify how to add procedural textures in the extremely confusing Blender Texture Tab? I managed to add a non-dynamic cloud Texture to my Plane but can't seem to procedurally customize it like you did.

  • @RomboutVersluijs
    @RomboutVersluijs 8 місяців тому

    PS you can use that same trick you used for the transistion from the grass to the road, but than for dust clouds. If you use planes with random rotation and shadow casting off. You can use psys emitter and use the plane models of the smoke. Its perhaps not as good as the VDB, but renders way faster and cleans up much faster vs Volume renders

  • @smitmakwana1690
    @smitmakwana1690 3 місяці тому

    Can you please provide the links to OCIO you used

  • @fjpdu625
    @fjpdu625 4 місяці тому

    Hello, sorry to bother you but I have a project where I need vines, and I am going to make them into a billboard texture, do you think I can make a seamless vine after purchasing a good one model? Thanks you in advance & the projet look really good 🔥🔥

  • @antoineoscar
    @antoineoscar 6 місяців тому

    Hey, could you explain how you did the new materials for the vines please? I don't find the nods you're using unfortunately...

    • @3dshaker496
      @3dshaker496  6 місяців тому

      do you use Octane or Cycles ?

  • @luizhenryke3240
    @luizhenryke3240 8 місяців тому

    amazing vídeo dude, thanks a lot. do you have a Course? or Do you have any courses you could recommend on blender so I can achieve similar results to yours?

    • @3dshaker496
      @3dshaker496  6 місяців тому

      Thank you, unfortunately, I don´t have any complete courses and neither do I know another course to recommend.

  • @pnksmigge5324
    @pnksmigge5324 7 місяців тому

    do you have any idea how long octane will be free for blender? I'm having so much fun using it again after switching from cinema, but I'm afraid every day of my life :D

    • @3dshaker496
      @3dshaker496  6 місяців тому

      I have no idea, try to ask on some forums

  • @blenderheadxyz2418
    @blenderheadxyz2418 Місяць тому

    Can you tell me where i can find the luts ?

    • @3dshaker496
      @3dshaker496  Місяць тому

      Hi, here´s the link : www.dropbox.com/scl/fo/qr0qt4wsj9jiw0k5jwxhs/AMp9zJV7sujA9CDDmV1XkKU?rlkey=3y7wl8olu3lewv3mkhoakf9cy&dl=0

  • @grigorescustelian6012
    @grigorescustelian6012 6 місяців тому

    Where did you get from all those assets at 5:40?

    • @3dshaker496
      @3dshaker496  6 місяців тому

      It went from several sources like Graswald, Quixel megascans, Terra scapes or our library on Blender Market

  • @RomboutVersluijs
    @RomboutVersluijs 8 місяців тому

    Its actual;y nice you show a workflow without addons. But i guess for you as a commercial user, isnt GeoScatter way easier and faster for you to use

    • @3dshaker496
      @3dshaker496  6 місяців тому

      actually, this is my workflow, I have many pre-made particle setups and Biomes to use

  • @cg_arch
    @cg_arch 9 місяців тому +2

    Awesome content! It'd be even better if the tutorial was in Blender Cycles. ♥

    • @linograndi
      @linograndi 9 місяців тому +2

      You can find plenty. Octane is an amazing render worth to be learned.

    • @joseruano539
      @joseruano539 9 місяців тому

      Bro there’s a lot of tutorials for cycles, octane is amazing and there’s not as much info as cycles/eevee

  • @jkartz92
    @jkartz92 9 місяців тому

    do you use ocatne addon or standalone blender version

    • @3dshaker496
      @3dshaker496  6 місяців тому +1

      I use Octane addon for Blender

  • @RomboutVersluijs
    @RomboutVersluijs 8 місяців тому

    S it is Ed O'connell, i was goign crazy looking for "edward" or "eduard", than found it was simply "Ed O'connell" ;)

  • @arnosti1615
    @arnosti1615 9 місяців тому

    you deserve for me to subscribe , but i d like to ask you one quostion if i won t disturb