Very cool, will have to check this out! BTW, THANK YOU for not burying your voiceovers with stupid, annoying EDM (or any music, for that matter) like so many other UA-camrs do!
That's clever. Wouldn't speed up a bit to create a group with hue/saturation and mix node (maybe denoising as well). But the idea is really great. I love it. I wouldn't figure it out by my self.
Thanks for the tutorial! question: When recreating this method i noticed that the composited version is not an exact reconstruction of the final image, the image that i obtain on the compositor is brighter and less contrasted in comparison. is this normal? should it be exactly the same? maybe something with the gamma/
What im a bit baffped about is how the post peocessing pass actually adjusts when you turn off a lightgrouo. I was thinknthe post processing pass was a rendered image, but it looks like its being adjusted each time. But thats is weird because the render is already done.
May I ask u something?. The scene at 0:17 looks great. Those tree models etc are great? Are they the models that u sell in ur website? or are they different? Can u help me with the links of those models on that scene. Can u make a tutorial of that scene? Plsss Its the best scene I have ever seen. or I would really buy it if u sell it. I wish u sell that scene too :((
I plan to prepare that scene for our shop. When it comes to trees, yes, all of them we are selling but, only for Cycles so far. However, soon there will be also versions for Octane. You can find them here : www.blendermarket.com/products/-the-coniferous-tree-pack
3D Shaker Wow thank uuu! I will absolutely buy it if that scene is out : )) U r really do hyper realistic!! :)) Ahh thank u for informing i ll wait until octane version of trees come out. :)
BOCO Studio is right, but we already started converting models also for Octane. As a first, there will be trees available for Octane. I think it should be done in two weeks
Very cool, will have to check this out! BTW, THANK YOU for not burying your voiceovers with stupid, annoying EDM (or any music, for that matter) like so many other UA-camrs do!
Great work Jan!
Love the tutorials you make. Can you please make a making of of this wonderful scene? Or some similar exterior. Your lighting is fantastic
we would like to see more tuts on blender + octane!!
Amazing result!!
Incredible
That's clever. Wouldn't speed up a bit to create a group with hue/saturation and mix node (maybe denoising as well). But the idea is really great. I love it. I wouldn't figure it out by my self.
Thank you very much Arthur :)
Incredible! thanks for sharing.
this is huuge, thank you !!!
thanks Andray :)
very very useful Thanks alot. please make more videos about compositing.
More Octane for blender plz
this is insane, but is there a way to do this in vanilla blender?
Please make tutorial on Octane Basic Quick common shaders, with examples, it would be perfect.
thanks for the suggestion :)
Thanks for the tutorial! question:
When recreating this method i noticed that the composited version is not an exact reconstruction of the final image, the image that i obtain on the compositor is brighter and less contrasted in comparison. is this normal? should it be exactly the same? maybe something with the gamma/
Is there a way to do this without using octane but just using cycles? Id love to be able to manually control my lights in PS in post
Wow another great one! Thanks for doing those. Quick question, do you know if rendering multiple passes in Octane will affect render time? Thanks.
thank you Simon :) I don´t think that it should affect render time, but can try it and will let you know
We are still waiting this future for Cycles!
What im a bit baffped about is how the post peocessing pass actually adjusts when you turn off a lightgrouo. I was thinknthe post processing pass was a rendered image, but it looks like its being adjusted each time. But thats is weird because the render is already done.
Wished there are renderings of the Future Town Pavillon's interior provided in the product preview.
unfortunately there are only exteriors shots
@@3dshaker496 :( it's a bit hard to visualise how the interior looks
6:41 Setting Up Viewer Node
May I ask u something?. The scene at 0:17 looks great. Those tree models etc are great? Are they the models that u sell in ur website? or are they different? Can u help me with the links of those models on that scene. Can u make a tutorial of that scene? Plsss Its the best scene I have ever seen. or I would really buy it if u sell it. I wish u sell that scene too :((
I plan to prepare that scene for our shop. When it comes to trees, yes, all of them we are selling but, only for Cycles so far. However, soon there will be also versions for Octane.
You can find them here : www.blendermarket.com/products/-the-coniferous-tree-pack
3D Shaker Wow thank uuu! I will absolutely buy it if that scene is out : )) U r really do hyper realistic!! :)) Ahh thank u for informing i ll wait until octane version of trees come out. :)
Will the spa house scene be available in the store?
thanks for a good idea, I think we can prepare it for the store.
@@3dshaker496 Amazing. Looking forward to it! It looks too beautiful for a scene.
Hello! I would like to know if the models in 3D Shaker are compatible with Octane or just for Cycles
just cycles for the moment unfortunately
BOCO Studio is right, but we already started converting models also for Octane. As a first, there will be trees available for Octane. I think it should be done in two weeks
@@3dshaker496 This is great news, those 3D shaker models are top quality, an option to have them compatible with octane is more then welcome!
How to convert plant material to octane rendering in cycles
Add shader is more accurate technically
Guys you do you know what is all of this nodes manipulations do in Corona Renderer by ONE button?