Actually u don't need to have it all green to work in gb studio, the green pallete is just a way to let people know an easier way to do it, u can put images in any color inside gb studio, but it will separate 4 different colors based on how dark each part of the image was
I’m binge watching all of your videos. Keep up the great work. Btw, are you able to use the color palette to modify Individual pixels within a character sprite?
That's great to hear! If there are any topics you need me to cover still, please drop another comment! And no, you cannot edit individual pixels of a sprite with the colour palette tools
@@RobertDoman I'd be interested in seeing your updates for spacepunk. You really push the limits of GB Studio by working outside of the box. I think in a previous comment you mentioned that you taking break from it's development. If that's the case, then maybe just a break down of your workflow.
@@fallout187 Yeah, the game wasn't as fun as I had hoped so it's on hold for now, I might revive it in the future when I've rethought it. I can definitely do a breakdown of my workflow though, that is a great idea! Thanks for watching my videos!
Are you only able to paint a single solid color in a tile? Just wondering how it works to paint tiles with more going on; such as the edges of the tree, the water, etc.
Hi Robert. Excellent video tutorials. I have a question…I understand the “paint” function but how do I go about coloring individual items like the trees in your video? I see the trees have a brown trunk and it replicates to all of the same 8x8 tiles in the scene which is fine, but I cannot see how to color the trunk without also coloring the ground behind it for example.
@@RobertDoman It helps to some extent. What if the “ground” and the “brown trunk” are both the same shade of green in the initial background image? Does GB Studio has the ability to differentiate or do the trunk and ground have to be different shades in accordance with the original 4 colors?
Thank you for the videos! Just to clarify: when I create my sprites in my pixel art application do I only use the 4 original GB colors? I wanted to do a screen 'mock up' as test out GBC colors in my pixel art application. Do you have any recomendations of how to properly go about this so that I'm creating something that would actually be accurate to how it would look in GB Studio color mode?
Yeah! If you're making sprite or background for GB Studio you only use 4 colours just like the Gameboy, you can find the exact colour values GB Studio uses on GBStudio.dev Then once you're in GB Studio you have options to colour the sprites and tiles to turn it into a GB Color game The reason is because Color games are technically backwards compatible to the original GameBoy! Does that answer your question?
@@RobertDoman Yes it does! I am also watching your advanced colored sprites video which is also very helpful. Thank you again for the super quick reply and for all of your fantastic videos - cheers!
There’s a sprite option. Is there a way to set the sprites to different pallets? I’m sure they can’t be painted in like the backgrounds, but hopefully different pallets from eachother
You can have as many 4 color palettes as you like. You can only use 6 color palettes per scene. Each background tile can be painted. On top of that, each actor has their own color palette.
@@captainfach no problem! Each scene can have different palettes. You can also change the background palettes as the game is playing, some people have used this to make it look like the background is animated, like water flowing
Hey Robert! I´m on GB Studio 3.2 and for some reason, when highlighting a sprite by clicking it, it does not show any option to change its individual color palette. Why is this happening to me?
If you swap tiles, you can switch the shades around, for sure! And I think it is also possible to set the sprites to use the darker green instead of the lighter green from the sprite editor!
@@gcookie572 yes if you're using GB Studio 3 you can have fairly large actors/sprites You can adjust them in the sprite tab but you'll have to make the PNG to build off of before
thank you i have been trying to make a custom npc on its own size not the small ones in the engine and i couldnt figure out how to change the size and you helped me thanks a lot i appreciate that
So I'm guessing this means that color in GB Studio is not truly unrestricted in it's color usage like an actually GBC game, but instead is more like the "Duel Mode" black cartridge games, which (to my understanding) is essentially a backwards compatible B&W game that (when in a GBC/GBA) can assign different color palettes to the various sprites, backgrounds, etc in each different scene. I don't know if I'm making sense, but basically I'm asking if this is "Duel Mode" color or can you actually make legit GBC games as well?
Yeah you're technically right, it will always be backwards compatible with the original Game Boy so it is only dual mode like you said. However, you can make a check to see if the device supports color and then lock off the game if it doesn't. That is a way of making pseudo legit GBC game. This would be useful if you use a lot of color and the game relies on color (like a true GBC game).
*The light is the light and the dark is the dark* This isn't true, otherwise pallet animation wouldn't work, fading the screen would require the game to have multipul redundant tiles that fill in more of the tile with the black and that takes up more memory that is totally unnecessary.
I know. I was referring to playing a color game on an original Game Boy, just before I said that, I said you can completely flip the colors if you like.
Actually u don't need to have it all green to work in gb studio, the green pallete is just a way to let people know an easier way to do it, u can put images in any color inside gb studio, but it will separate 4 different colors based on how dark each part of the image was
Very true, but it's better to have control
thank you so much! as a gb studio beginner, you are insanely helpful!
This was helpful, thank you. I would love to see you do a end level boss fight like in castlevania or megaman.
Very interesting idea!
This will be used for making a Gameboy color games
I’m binge watching all of your videos. Keep up the great work.
Btw, are you able to use the color palette to modify Individual pixels within a character sprite?
That's great to hear! If there are any topics you need me to cover still, please drop another comment!
And no, you cannot edit individual pixels of a sprite with the colour palette tools
@@RobertDoman I'd be interested in seeing your updates for spacepunk. You really push the limits of GB Studio by working outside of the box. I think in a previous comment you mentioned that you taking break from it's development. If that's the case, then maybe just a break down of your workflow.
@@fallout187 Yeah, the game wasn't as fun as I had hoped so it's on hold for now, I might revive it in the future when I've rethought it. I can definitely do a breakdown of my workflow though, that is a great idea! Thanks for watching my videos!
Are you only able to paint a single solid color in a tile? Just wondering how it works to paint tiles with more going on; such as the edges of the tree, the water, etc.
Hi Robert. Excellent video tutorials. I have a question…I understand the “paint” function but how do I go about coloring individual items like the trees in your video? I see the trees have a brown trunk and it replicates to all of the same 8x8 tiles in the scene which is fine, but I cannot see how to color the trunk without also coloring the ground behind it for example.
I had to make a palette specifically for that function. The ground would be one colour and the trunk would be another colour! I hope that helps?
@@RobertDoman It helps to some extent. What if the “ground” and the “brown trunk” are both the same shade of green in the initial background image? Does GB Studio has the ability to differentiate or do the trunk and ground have to be different shades in accordance with the original 4 colors?
@@joshuacriswell5032 that's the trick, you need to make them different shades of green for it to work
@@RobertDoman Thanks Robert. Keep up the great work man, I look forward to seeing your channel grow.
Thank you for the videos! Just to clarify: when I create my sprites in my pixel art application do I only use the 4 original GB colors? I wanted to do a screen 'mock up' as test out GBC colors in my pixel art application. Do you have any recomendations of how to properly go about this so that I'm creating something that would actually be accurate to how it would look in GB Studio color mode?
Yeah! If you're making sprite or background for GB Studio you only use 4 colours just like the Gameboy, you can find the exact colour values GB Studio uses on GBStudio.dev
Then once you're in GB Studio you have options to colour the sprites and tiles to turn it into a GB Color game
The reason is because Color games are technically backwards compatible to the original GameBoy!
Does that answer your question?
@@RobertDoman Yes it does! I am also watching your advanced colored sprites video which is also very helpful. Thank you again for the super quick reply and for all of your fantastic videos - cheers!
@@claudiosettiart all the best!
@@RobertDoman really helpful thanks
when you create the backgrounds and sprites in a seperate program, do they have to be monochrome? (like different shades of the same color?
It's generally recommended that you use the colour values found on the GB Studio website
@@RobertDoman thank you for the quick response, you’re awesome!!
There’s a sprite option. Is there a way to set the sprites to different pallets? I’m sure they can’t be painted in like the backgrounds, but hopefully different pallets from eachother
Yes! Each scene has a set of sprite palettes, so you need to make your sprites and set up your scenes with that in mind
@@RobertDoman thank you! Can they have more than 1 pallet per scene?
@@islandofmisfitnoise8070 yes! Each scene has about 6 I think, so you can have quite complex painted sprites!
Ok just so I make sure I understand. You can have 6 4-color palettes, and you can only use one palette per scene?
You can have as many 4 color palettes as you like. You can only use 6 color palettes per scene. Each background tile can be painted. On top of that, each actor has their own color palette.
@@RobertDoman oh ok, that's a lot less limiting than I thought haha. Thanks
@@captainfach no problem! Each scene can have different palettes. You can also change the background palettes as the game is playing, some people have used this to make it look like the background is animated, like water flowing
Hey Robert! I´m on GB Studio 3.2 and for some reason, when highlighting a sprite by clicking it, it does not show any option to change its individual color palette. Why is this happening to me?
Unfortunately, you don't change the sprite colour from the scene view, you change them inside the sprite editor
Thank you so much!
@@RobertDoman
well this was useful to know
is it possible to switch palettes with green shades only without gbc mode?
If you swap tiles, you can switch the shades around, for sure! And I think it is also possible to set the sprites to use the darker green instead of the lighter green from the sprite editor!
hey does it always make the game green? i just dont want to make my game greenish i want it to be colorful and its not letting me do that
the background images need to be green, you then paint them inside GB Studio to make them colorful
Oh thanks for the quick response, also sorry but i have another question, is there a way to change the size of the actor?
@@gcookie572 yes if you're using GB Studio 3 you can have fairly large actors/sprites
You can adjust them in the sprite tab but you'll have to make the PNG to build off of before
thank you i have been trying to make a custom npc on its own size not the small ones in the engine and i couldnt figure out how to change the size and you helped me thanks a lot i appreciate that
@@gcookie572 no problem! That's what I'm here for
So wait, we make the background in the OG gameboys pallete and then we color it in GB Studio?
Yes exactly, it's so it will always work on the original Game Boy
@@RobertDoman Thank you. I wondered why my color background didn't look right in the studio. I'll have to go recolor it in the OG gameboy colors.
@@KryptoKnightmare the recommended values are on the GB Studio website if you don't have them already
I think I do, I just need to figure out if/how to make a new/custom color pallete in GIMP.
So I'm guessing this means that color in GB Studio is not truly unrestricted in it's color usage like an actually GBC game, but instead is more like the "Duel Mode" black cartridge games, which (to my understanding) is essentially a backwards compatible B&W game that (when in a GBC/GBA) can assign different color palettes to the various sprites, backgrounds, etc in each different scene. I don't know if I'm making sense, but basically I'm asking if this is "Duel Mode" color or can you actually make legit GBC games as well?
Yeah you're technically right, it will always be backwards compatible with the original Game Boy so it is only dual mode like you said.
However, you can make a check to see if the device supports color and then lock off the game if it doesn't. That is a way of making pseudo legit GBC game. This would be useful if you use a lot of color and the game relies on color (like a true GBC game).
@@RobertDoman Interesting, thanks.
Nice video btw
Appreciate it, thanks for watching!
*The light is the light and the dark is the dark*
This isn't true, otherwise pallet animation wouldn't work, fading the screen would require the game to have multipul redundant tiles that fill in more of the tile with the black and that takes up more memory that is totally unnecessary.
I know. I was referring to playing a color game on an original Game Boy, just before I said that, I said you can completely flip the colors if you like.
so if this was played on a gbc would the colors be represented the same ?
Yes, when you press play in GB Studio, it's as if you are using a Game Boy Color
@@RobertDoman sick! Thanks for the quick response 🙏
huh
well thats nice