I don’t know what it is, but I never find these vids or channels when I actively search, they only pop up randomly during work when I can’t do anything about it 😂
GBStudio needs a way where you can bundle scenes together in their own method loop. Machine code has that built in, there is just nothing the engine does to alleviate that.
@@ModernBroadcast Oh awesome, I was just asking if it was possible but a video would be great! I tried to do it in the early versions of gbstudio but I think it had a melt down with too many sprites on screen but would love to know how to do it!
Hi, I just stumbled upon this video cause I want to make a game boy color styled JRPG, and I was also wondering how could this system be expanded to allow party members, and also, I'm going to do some research on my own ofc, but, can this be applied to make random encounters? I'mma be honest here, I haven't watched the whole thing (I'll rewatch it entirely when I get home) but can I make the combat scene as a blank, and then once the combat starts, fill it with the enemies? I assume one way to do it would be doing something simmilar to what RPG Maker does, which has the data of each enemy on one side, and then has data for enemy *groups* and a zone with random encounters will have a number of groups assigned to it, random battle starts, pick one of the groups from the list, okay, so this group has 2 rats and a goblin, so then we go to the enemy lisy and place 2 rats and a goblin on the scene.
I don’t know what it is, but I never find these vids or channels when I actively search, they only pop up randomly during work when I can’t do anything about it 😂
@@musicdudem6673 it’s gotta be that way. Lol
@@musicdudem6673 I very much agree with you.
Well said, musicdudem6673. 👍✨🏆
Should have checked the next video before comenting on the last one haha
Just what I was looking for!
Thanks
Glad I could help!
Would love to see the Zelda combat tutorial!
Stay tuned. This week I have an unboxing of an unusual handheld system. Then I think we'll do the Zelda combat as I've had a few people ask for one.
@@ModernBroadcast looking forward to it!
Make more please!! This is awesome!
What should we make next?
@@ModernBroadcast A trading card style game? A racing style game? A guide to making scenes for visual novels? or a guide to make maps?
@@MillenniumVT_Official Create Your Own Visual Novel: GB Studio Tutorial for Interactive Storytelling
ua-cam.com/video/pOclfW8o2wY/v-deo.html
GBStudio needs a way where you can bundle scenes together in their own method loop. Machine code has that built in, there is just nothing the engine does to alleviate that.
This would have so many good uses. Maybe in a future update?
Awesome video! Please make the Zelda tutorial.
You got it!
@@ModernBroadcast Awesome!
This is great! is there any way you can expand this battle system to have a party or would that be too much?
For sure! We could even do like a speed stat to show who goes first
@@ModernBroadcast Oh awesome, I was just asking if it was possible but a video would be great! I tried to do it in the early versions of gbstudio but I think it had a melt down with too many sprites on screen but would love to know how to do it!
@@caelusrex4219 I’ll see if I can get sometime over thanksgiving to record some segments and get this released.
Hi, I just stumbled upon this video cause I want to make a game boy color styled JRPG, and I was also wondering how could this system be expanded to allow party members, and also, I'm going to do some research on my own ofc, but, can this be applied to make random encounters? I'mma be honest here, I haven't watched the whole thing (I'll rewatch it entirely when I get home) but can I make the combat scene as a blank, and then once the combat starts, fill it with the enemies? I assume one way to do it would be doing something simmilar to what RPG Maker does, which has the data of each enemy on one side, and then has data for enemy *groups* and a zone with random encounters will have a number of groups assigned to it, random battle starts, pick one of the groups from the list, okay, so this group has 2 rats and a goblin, so then we go to the enemy lisy and place 2 rats and a goblin on the scene.