Turn-Based Battle Mechanics Tutorial with GB Studio

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  • Опубліковано 8 січ 2025

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  • @musicdudem6673
    @musicdudem6673 5 місяців тому +8

    I don’t know what it is, but I never find these vids or channels when I actively search, they only pop up randomly during work when I can’t do anything about it 😂

    • @ModernBroadcast
      @ModernBroadcast  5 місяців тому

      @@musicdudem6673 it’s gotta be that way. Lol

    • @LeftEarth2
      @LeftEarth2 4 місяці тому

      @@musicdudem6673 I very much agree with you.
      Well said, musicdudem6673. 👍✨🏆

  • @jimb762
    @jimb762 Рік тому +3

    Should have checked the next video before comenting on the last one haha
    Just what I was looking for!
    Thanks

  • @SilencedRS
    @SilencedRS Рік тому +3

    Would love to see the Zelda combat tutorial!

    • @ModernBroadcast
      @ModernBroadcast  Рік тому

      Stay tuned. This week I have an unboxing of an unusual handheld system. Then I think we'll do the Zelda combat as I've had a few people ask for one.

    • @SilencedRS
      @SilencedRS Рік тому

      @@ModernBroadcast looking forward to it!

  • @MillenniumVT_Official
    @MillenniumVT_Official Рік тому

    Make more please!! This is awesome!

    • @ModernBroadcast
      @ModernBroadcast  8 місяців тому

      What should we make next?

    • @MillenniumVT_Official
      @MillenniumVT_Official 8 місяців тому +1

      @@ModernBroadcast A trading card style game? A racing style game? A guide to making scenes for visual novels? or a guide to make maps?

    • @ModernBroadcast
      @ModernBroadcast  8 місяців тому

      @@MillenniumVT_Official Create Your Own Visual Novel: GB Studio Tutorial for Interactive Storytelling
      ua-cam.com/video/pOclfW8o2wY/v-deo.html

  • @Kusagrass
    @Kusagrass 2 місяці тому

    GBStudio needs a way where you can bundle scenes together in their own method loop. Machine code has that built in, there is just nothing the engine does to alleviate that.

    • @ModernBroadcast
      @ModernBroadcast  2 місяці тому

      This would have so many good uses. Maybe in a future update?

  • @fallout187
    @fallout187 Рік тому +2

    Awesome video! Please make the Zelda tutorial.

  • @caelusrex4219
    @caelusrex4219 Рік тому +1

    This is great! is there any way you can expand this battle system to have a party or would that be too much?

    • @ModernBroadcast
      @ModernBroadcast  Рік тому +2

      For sure! We could even do like a speed stat to show who goes first

    • @caelusrex4219
      @caelusrex4219 Рік тому +1

      @@ModernBroadcast Oh awesome, I was just asking if it was possible but a video would be great! I tried to do it in the early versions of gbstudio but I think it had a melt down with too many sprites on screen but would love to know how to do it!

    • @ModernBroadcast
      @ModernBroadcast  Рік тому +1

      @@caelusrex4219 I’ll see if I can get sometime over thanksgiving to record some segments and get this released.

    • @zPamboli
      @zPamboli 5 місяців тому

      Hi, I just stumbled upon this video cause I want to make a game boy color styled JRPG, and I was also wondering how could this system be expanded to allow party members, and also, I'm going to do some research on my own ofc, but, can this be applied to make random encounters? I'mma be honest here, I haven't watched the whole thing (I'll rewatch it entirely when I get home) but can I make the combat scene as a blank, and then once the combat starts, fill it with the enemies? I assume one way to do it would be doing something simmilar to what RPG Maker does, which has the data of each enemy on one side, and then has data for enemy *groups* and a zone with random encounters will have a number of groups assigned to it, random battle starts, pick one of the groups from the list, okay, so this group has 2 rats and a goblin, so then we go to the enemy lisy and place 2 rats and a goblin on the scene.