Would it be possible to, say you’re making a top down adventure game like a Zelda clone, to have certain enemies appear at night as well as certain buildings closed off during that time?
Hi, nice vidéo for the night effect. How do you do to make the sprite of the truck ? Is it two sprites (1 citern and 1 cabin) wich follow each other ? Thx
of course, You can change the palettes the scene is using when you click on the scene. At the top right there are 6 palettes it shows you are using, you can change them there, but then you need to paint the palettes onto the map by using the paint tool on the left. It is quite hard to explain in text. I might have to make a short video about it this week
Very cool
8:00 Is there actually an option to change a player's color palette midgame?
I just looked into it and it doesn't seem like there is. Such a shame, but well done for pointing it out.
@@RobertDoman Actor bits engine mod seems to have this feature.
Would it be possible to, say you’re making a top down adventure game like a Zelda clone, to have certain enemies appear at night as well as certain buildings closed off during that time?
Yes! If you're using a variable to track the time of day, then you can use that value to only let things happen at certain times
@@RobertDoman could you also do a tutorial on quests and what would cause certain quests to come up at a certain point in the game?
I could, but a lot of videos use that kind of logic! Imagine an if event when the player starts a scene for example
great, can you do a tutorial to how to set up animations
What kind of animations?
@@RobertDoman animations for not moving actors like torches
@@canalfechadodobacalhau I see, like an art tutorial? Because you can just tick the box, animate while stationary
@@RobertDoman yes
@@canalfechadodobacalhau I'll see what I can do, thank you for the suggestion!
Is it possible to just switch pallets? I think that would look better honestly.
I think it is now possible, yes! There have been a lot of updates since this video!
Hi, nice vidéo for the night effect.
How do you do to make the sprite of the truck ? Is it two sprites (1 citern and 1 cabin) wich follow each other ?
Thx
Thank you!
Yeah, the trailer just an actor that On Update moves itself to be behind the player
Great video. Can you please tell me how did you get color? I turned on color mode, but I am not able to get the color the way you did
of course, You can change the palettes the scene is using when you click on the scene. At the top right there are 6 palettes it shows you are using, you can change them there, but then you need to paint the palettes onto the map by using the paint tool on the left. It is quite hard to explain in text. I might have to make a short video about it this week
man, ive always wanted a day/night cycle like in pokemon GSC. is it possible?
btw great video
If you were to make a Pokemon style game in GB Studio, you can easily add a day night cycle!