Thank you for your education. I really liked your teaching method. I think it is fast and suitable for beginners. I hope their education continues. Regards and love.
sorry ... had to pause the video a sec to correct you (really interesting stuff here and nice video so don't hate me for this) ... when you did the UV's that was a bit of a error on your behalf. UV's coming from Marvelous are based on the 2D drawing you made the clothes from, that means that they are really good from the get go. Select the UV's once in blender and press CTRL+P to pack the UV's. that way the front of the dress will be 1 UV ipart and same for the back and most importantly, they will fit in that square or the texture that is selected. The way you did it is decent, but it "tares" the UV's to much making Patterns a pain to put on the model.
You are a genius! Really clear concise explanation and SO MUCH content!! Thank you for explaining this as i couldn't workout how to combine all the element in the workflow. I'm currently working on my final collection for University so this really helps as we're doing it digitally. This is a life saver!!!
This is such a good video, thank you for the tutorial! Would love to see a workflow tutorial on how you create animated final renders in Blender! Perhaps just a follow up to this one?
Even though I mainly use Cinema 4D as opposed to Blender, I watched till the end because the techniques used in Blender could easily be replicated in Cinema 4D and Octane. Thanks for showing your workflow.
Amazing!! You have talent for teaching 👍 I'm gonna improve my skills in 3d, honestly from zero haha but you make it look easy and fun! Not many people have the talent for that. Thanks for sharing 😊
This was amazingly concise. I would have ended up making this a two hour snore fest. Not many artists show their workflow, so it was interesting to see.
Bro! Thankyou! I'm still a novice with Marv and Clo so this pieced everything together for me. I do however have a lot of skill in sound design so - If you ever need some tunes for your videos I'll chuck you one for free, just cos you're such a legend haha! cheers man!
Just putting this out there in case others have the same issue i had a couple years ago when using .dae format: Dont use .dae format if you want to bring the clothes back into Daz or they wont line up with your figures. Use a 'vertex exact' format like Alembic or MDD. There is a free 'Alembic Exporter' circulating around on Daz forums called 'Sagan'. You can export your alembic format animation to Marvelous Designer and Blender and it will be exactly the same as in Daz. The sagan exporter also can use Diffeomorphic material presets - so it's less work to set up materials in Blender. My suggestion of an improved workflow would incorporate Sagan and Diffeomorphic.
Great tutorial Sir, is very much appreciated! thank you very much for sharing, I was really looking forward to understand the way to integrate these 3 tools
Execellent tutorial! This will be added to my workflow now but except of exporting obj for the mannequin from Daz to Blender, i'll use Diffeomorphic Exporter simply because it has better material settings and skin.
Excellent tutorial Branden. I was wondering why you had to go to substance painter when you mentioned it at the end. Make more of such productivity tutorials across apps
Sweet tutorial. Note on the export settings / process. When I import my daz character to MD I like to make it simple as possible for MD to run very fast (no textures just plain). When done I export the pattern only using daz prest BUT with scale at 1%. Then use daz to blender importer plugin to import my character right from daz with all of the settings and maps - and the imported pattern is the perfect size and alignment.
Also, if you want cleaner UV - before exporting from MD change from simulation tab to UV tab ... MD gives you perfect UV of each individual piece of fabric just have to arrange them on tile #1, and make sure to check the include uv box when exporting.
you are a legend my friend, love your work and i love your explanation, i would suggest adding the names of software's you used in the video, like in the description not a big thing but it would be helpful, take care my guy 🙌
Wow I’ve been looking for something like this for a long time. Thank you! Could you do more tutorials on substance painter as well? Appreciate the content. PS do you do any consulting or 1-1? I’d be very interested thanks 🙏🏽
Love this walkthrough! Thank you so much. I have all of the software used in this tutorial! I was wondering, do you have any tips for rigging Daz figures and getting the trickier Daz surface materials to behave in Blender? I'm a 3D artist who currently renders everything inside Daz Studio, and I'm looking to continue making my 3D stories - but with Blender as my renderer. Thank you for any help!
Thank you!! thhank you so much for this tutorial!! I am fairly new to this and Your tutorial was so inspiring and easy to follow.( totally did not spend 6+hrs trying it haha) . I just made my first render with it and i cant wait to try out more. Would love to see more tutorial or classes on it.
Great job! I noticed in your video at 07:48 the file with boots in the lower left corner. Please tell us how you create shoes. There is not a single adequate video about this on UA-cam. You can be the first!
This was really dope I def needed this! I would like to see more of it too cuz I got a few questions. Like if it’s multiple parts of a garment with diffrent materials or if I wanted to add patches and things like that. It’s prolly not too difficult cuz I’m learning it rn and I’m sure I’ll figure it out. But like I said this is great! I’d like to support in anyway
Wooow you answered to a lot of my questions !! Can you how to do for the inside of the clothes? I love to render without avatars... and one more thing, how can we do a video with movement? Thank you so much! Your video was amazing!
Excellent tutorial!! I used Quixel MIxer instead of Substance Painter and had good results. You are very good at making tutorials and should do more. Maybe a similar one with animation ?
Thank you very much for the video! It is very detailed and well explained! As a suggestion... I would like you not to use Substance in the process, just MD and Blender. Otherwise great... I hope that in the future you can make one like it but with avatar animation included. Thanks again! Greetings from Spain!
very cool! does the same workflow apply for full animations? When in your workflow would you animate? in blender or in DAZ? And should the clothes an textures be created before really animating the characters movements ? Thanks for your help:)
For natural results, you can animate the character either in DAZ or Blender (here you would need a rigged character, of course) without the cloth. Then get the animated character into Marvelous Designer. You can use the Alembic export for Blender and import into MD, collada should work as well (eg. coming from DAZ). The simulation of the cloth should be done in MD on top of the animated character. You can then export the animated cloth via the alembic format - this exports the whole animation of the cloth. Make sure you remesh/quadrangulate the cloth in MD, so you can use subdiv later on (MD has a triangulated mesh by default). Then you import the animated character and the animated cloth into blender and do the rest. Martin Klekner has a good workflow tutorial on that from his heros of bronze series. The texture creation is independent from the animation. Make sure you either arrange the UVs in MD, or you export the cloth / garment as a flat mesh from MD. Then you import the flat mesh into Blender and do a UV projection from view of the flat mesh - this way you can lay the UVs out as you want. As the animated mesh has the same mesh data, you can transfer the flat UVs onto it. Again, this only works well on quad topo remeshed in MD first. You can then render the animated cloth with whatever texture you want (even change it along the way). Hope this makes sense.
@@eknight2904 wow thank you! I had tried and failed the uv projection part of your workflow. I think I failed because I didnt remesh it! If so, your comment has helped me so so much!
Bro, perfect video. I have some questions, when you are exporting from marvelous for example a full outfit (like Jacket, T-shirt and Pants) you export each one as a obj or all togheter ? and about thickness, if i put topstitch in substance and use the modifier they will no get affected ? (because when i use the Marvelous topstitch and but the modifier the sewing becomes a monster kkkkk)
Hi there, can you make a tutorial on how to get a characters motion into marvelous designer without DAZ Studio, I used Mixamo to generate some Animation for my character, imported that character into MD but all the animations I converted from FBX to Collada (with Blender or Autodesk FBX Converter) keep crashing MD?
do you have a towel in your mouth while u speaking? such a muffled voice. I slept 4 times while wathcing the video. LOL
I can make you a custom tutorial, screaming in the mic until your ears bleed 😌
@@nadjabajc3371 can you share his blender startup file
Great video. Not a single wasted moment. I felt like the 30 minutes flew by and now I can modify my clothes in ways I couldn’t before. Thanks!
Thank you for your education. I really liked your teaching method. I think it is fast and suitable for beginners. I hope their education continues. Regards and love.
11:02 He hits space bar, for those who didn't know.
Great tutorial by the way! Thank you so much!
I think you will be my best trainer if you keep continuing this kind of work flow
sorry ... had to pause the video a sec to correct you (really interesting stuff here and nice video so don't hate me for this) ... when you did the UV's that was a bit of a error on your behalf. UV's coming from Marvelous are based on the 2D drawing you made the clothes from, that means that they are really good from the get go. Select the UV's once in blender and press CTRL+P to pack the UV's. that way the front of the dress will be 1 UV ipart and same for the back and most importantly, they will fit in that square or the texture that is selected. The way you did it is decent, but it "tares" the UV's to much making Patterns a pain to put on the model.
Holyyyy!!! this is the video omg. you the best dude, the life bless you !
You are a genius! Really clear concise explanation and SO MUCH content!! Thank you for explaining this as i couldn't workout how to combine all the element in the workflow. I'm currently working on my final collection for University so this really helps as we're doing it digitally. This is a life saver!!!
This is such a good video, thank you for the tutorial! Would love to see a workflow tutorial on how you create animated final renders in Blender! Perhaps just a follow up to this one?
hi, have u figured it out yet?
word to excel to NFT to blender to daz to unreal engine to hollywood to mariah carey's lawn. Love it!
Even though I mainly use Cinema 4D as opposed to Blender, I watched till the end because the techniques used in Blender could easily be replicated in Cinema 4D and Octane. Thanks for showing your workflow.
wow i learned a lot! superb video man! loved how crisp clear and consice this was
nice workflow. using the best parts of each program.
I will never work with Max anymore ever. You changed my vision thanks man, gj. keep it up.
Im gunna say what others have said a million times - Amazing video. Youre such a legend
YOU GOT A FCKIN SUB!!!!!!!! SIMPLE AND STRAIGHT TO THE FCKIN POINT!!! A-1 QUALITY
Amazing!! You have talent for teaching 👍 I'm gonna improve my skills in 3d, honestly from zero haha but you make it look easy and fun! Not many people have the talent for that. Thanks for sharing 😊
i love this type of tutorial, explaining each detail as you go.
This was amazingly concise. I would have ended up making this a two hour snore fest. Not many artists show their workflow, so it was interesting to see.
Bro! Thankyou! I'm still a novice with Marv and Clo so this pieced everything together for me. I do however have a lot of skill in sound design so - If you ever need some tunes for your videos I'll chuck you one for free, just cos you're such a legend haha! cheers man!
what an amazing workflow walkthrough! I've learned a lot!
bro this is so good, thank you for the tutorial. I bought your Blender Preset Scene, wonderful! Always had problems with the lighting etc!!!!
Excellent tutorial, very well explained, coherent and detailed in a step by step process! Thank you very much!
Awesome! A million thanks for the well-paced and detailed tutorial; great teaching skills!
One of the best tutorials I ever seen thanks very much
yoooo best video on the net useful and funny bro! appreciate the work rate
best teacher on the platform! :) thank you man
Great tutorial, everything was clear and well explained. Thank you 👍
Just putting this out there in case others have the same issue i had a couple years ago when using .dae format:
Dont use .dae format if you want to bring the clothes back into Daz or they wont line up with your figures. Use a 'vertex exact' format like Alembic or MDD.
There is a free 'Alembic Exporter' circulating around on Daz forums called 'Sagan'.
You can export your alembic format animation to Marvelous Designer and Blender and it will be exactly the same as in Daz. The sagan exporter also can use Diffeomorphic material presets - so it's less work to set up materials in Blender.
My suggestion of an improved workflow would incorporate Sagan and Diffeomorphic.
I see
Yes. You're absolutely right, i've been using Diffeomorphic Exporter for 3months now instead of the official bridge or OBJ file.
Great tutorial Sir, is very much appreciated! thank you very much for sharing, I was really looking forward to understand the way to integrate these 3 tools
Wow, this tutorial is dope!!!! Thank you so much for sharing!!!
Execellent tutorial! This will be added to my workflow now but except of exporting obj for the mannequin from Daz to Blender, i'll use Diffeomorphic Exporter simply because it has better material settings and skin.
thanks man, you answered all of my queries regarding almost everything.
Boy! YOU"RE AWESOME!!!
Banger tutorial, I can't wait to see what you make next, possible combining hard surface w/ the character.
Excellent tutorial Branden. I was wondering why you had to go to substance painter when you mentioned it at the end. Make more of such productivity tutorials across apps
the video is great! hopefully i will be able to mimic some of your workflow soon
a thousand times perfect tut! thanks
"I hope this was useful to you" yes, it really was, thank you!
P.S. That Node Wrangler shortcut, Ctrl + Shift + T was a blast.
this tutorial is wonderful! thanks a lot! :)
Great Video indeed! You changed the way of my work... Thanks a lot, bro!
Sweet tutorial. Note on the export settings / process. When I import my daz character to MD I like to make it simple as possible for MD to run very fast (no textures just plain). When done I export the pattern only using daz prest BUT with scale at 1%. Then use daz to blender importer plugin to import my character right from daz with all of the settings and maps - and the imported pattern is the perfect size and alignment.
Also, if you want cleaner UV - before exporting from MD change from simulation tab to UV tab ... MD gives you perfect UV of each individual piece of fabric just have to arrange them on tile #1, and make sure to check the include uv box when exporting.
Excellent tutirial. Well done!
best workflow tut ever. ty
Thank you for sharing! I've subscribed.
This was crazy! any other tutorial you mentioned would be awesome!
wonderful video. great job, thanks for sharing.
Thank you for watching!
you are a legend my friend, love your work and i love your explanation, i would suggest adding the names of software's you used in the video, like in the description not a big thing but it would be helpful, take care my guy 🙌
This was a fire tutorial
Love this crash course man 🔥❤️
THANKK U SOOO MUCH!! Such a useful video :,) sending love xxx
Dude I could not hit the subscribe button fast enough. :)
Ladies and gents, boys and girls, THIS is how you do a tutorial!! Complete with the "Why's" behind each action
thank you so much this is a great video it was very helpfull
Wow I’ve been looking for something like this for a long time. Thank you! Could you do more tutorials on substance painter as well? Appreciate the content.
PS do you do any consulting or 1-1? I’d be very interested thanks 🙏🏽
Love this walkthrough! Thank you so much. I have all of the software used in this tutorial! I was wondering, do you have any tips for rigging Daz figures and getting the trickier Daz surface materials to behave in Blender? I'm a 3D artist who currently renders everything inside Daz Studio, and I'm looking to continue making my 3D stories - but with Blender as my renderer. Thank you for any help!
This was extremely helpful! Thank you!
Thank you!! thhank you so much for this tutorial!! I am fairly new to this and Your tutorial was so inspiring and easy to follow.( totally did not spend 6+hrs trying it haha) . I just made my first render with it and i cant wait to try out more. Would love to see more tutorial or classes on it.
Amazing video for a beginner like me!
Great job! I noticed in your video at 07:48 the file with boots in the lower left corner. Please tell us how you create shoes. There is not a single adequate video about this on UA-cam. You can be the first!
Great video! Great teacher! Too bad you didn't do more.
plz make more vids like this!! also plz show us how to use marvelous design more!!
Amazing tutorial! Have you done any shoes, boots with this process or is it preferred to do all modelling blender around the daz model for shoes?
Works well!! DANKEEE
awesome tutorial really appreciat that
This was really dope I def needed this! I would like to see more of it too cuz I got a few questions. Like if it’s multiple parts of a garment with diffrent materials or if I wanted to add patches and things like that. It’s prolly not too difficult cuz I’m learning it rn and I’m sure I’ll figure it out. But like I said this is great! I’d like to support in anyway
Don't worry my friend I'll make sure to create some videos going over all of that!
@@BrandenArc dope! preciate the reply also which one is the start up file for blender?
nvm i got! lol
Very cool! this will help tighten my workflow!
thank you for this, it really helped.
Cool tutorial! thanks a lot
amazing, subscribed !
Excellent content 👍🏼
good job and amazing explanation sir thanks alot
Thank you for watching!
really useful thank you so much !
thank you very much
Master 👑😎
Nicee tutorial thanks!
You're welcome my friend!
Love this video, thank you. I had one problem importing my DAZ avatar into marvelous Designer. Not sure why! I'm using a mac..
Did you ever resolve this? I'm getting the "failed to load avatar"
Robin Beechey same.. did u figure it out?
Thanks a lot dude, you're awesome
How-do-you-do that zoom in then you do I like that so much...do you just crop the video and scale it in your video editing software
Love this
Thanks
damn dude, thank you very much
jesus this is too good....
Good Job Mon‘ !!! Stay Easy And Simple 🇬🇳
Really cool :)
Wooow you answered to a lot of my questions !! Can you how to do for the inside of the clothes? I love to render without avatars... and one more thing, how can we do a video with movement?
Thank you so much! Your video was amazing!
thanks for sharing
A Tutorial just using DAZ and blender would be great
Excellent tutorial!! I used Quixel MIxer instead of Substance Painter and had good results. You are very good at making tutorials and should do more. Maybe a similar one with animation ?
Thank you my friend, I will definitely do one with animation. Using Quixel Mixer is a brilliant idea too! Thank you for sharing.
Gracias , gracias ,gracias.
Good tutorial!!!!!!
Thank you very much for the video! It is very detailed and well explained! As a suggestion... I would like you not to use Substance in the process, just MD and Blender. Otherwise great... I hope that in the future you can make one like it but with avatar animation included. Thanks again! Greetings from Spain!
Thank you Victor! I will definitely do that
Amazing! Do you have anymore more Marvelous tutorials?
Interesting... I wasn't doing things like that. Thank you.
love u for this
HELP, Daz studio unable to export as dae (Collada) file!
there is no error info, it just showing nothing after exported, nothing...
how u fix it?
@@yaremchenko6428 I have same issue. Anyone fix it?
very cool! does the same workflow apply for full animations? When in your workflow would you animate? in blender or in DAZ? And should the clothes an textures be created before really animating the characters movements ?
Thanks for your help:)
For natural results, you can animate the character either in DAZ or Blender (here you would need a rigged character, of course) without the cloth. Then get the animated character into Marvelous Designer. You can use the Alembic export for Blender and import into MD, collada should work as well (eg. coming from DAZ). The simulation of the cloth should be done in MD on top of the animated character. You can then export the animated cloth via the alembic format - this exports the whole animation of the cloth. Make sure you remesh/quadrangulate the cloth in MD, so you can use subdiv later on (MD has a triangulated mesh by default). Then you import the animated character and the animated cloth into blender and do the rest. Martin Klekner has a good workflow tutorial on that from his heros of bronze series.
The texture creation is independent from the animation. Make sure you either arrange the UVs in MD, or you export the cloth / garment as a flat mesh from MD. Then you import the flat mesh into Blender and do a UV projection from view of the flat mesh - this way you can lay the UVs out as you want. As the animated mesh has the same mesh data, you can transfer the flat UVs onto it. Again, this only works well on quad topo remeshed in MD first. You can then render the animated cloth with whatever texture you want (even change it along the way). Hope this makes sense.
@@eknight2904 wow thank you! I had tried and failed the uv projection part of your workflow. I think I failed because I didnt remesh it! If so, your comment has helped me so so much!
@@zeynepburcukaya if you do the uv in MD already, you can skip the projection and transfer. Let me know which step you struggle with
can you make a video on how to edit daz studio dress and make it follow character poses?
Bro, perfect video. I have some questions, when you are exporting from marvelous for example a full outfit (like Jacket, T-shirt and Pants) you export each one as a obj or all togheter ? and about thickness, if i put topstitch in substance and use the modifier they will no get affected ? (because when i use the Marvelous topstitch and but the modifier
the sewing becomes a monster kkkkk)
Hi there, can you make a tutorial on how to get a characters motion into marvelous designer without DAZ Studio, I used Mixamo to generate some Animation for my character, imported that character into MD but all the animations I converted from FBX to Collada (with Blender or Autodesk FBX Converter) keep crashing MD?