Daz And Substance Painter - UDIM Workflow To Paint Seamlessly

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  • Опубліковано 4 лют 2025

КОМЕНТАРІ • 127

  • @TravisDavids
    @TravisDavids  4 роки тому +3

    ▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
    0:00 Intro
    0:06 Talking About UDIMS
    1:13 Preparing A Gen3 Character For Export
    3:37 Preparing A Gen8 Character For Export
    5:28 Importing The Gen 8 Into Substance Painter
    7:04 Applying The Texture Maps To Our Character
    8:36 Painting Seamlessly On Our Character With The UDIM Workflow
    10:00 Using A Different Brush To Paint War Or Tribal Paint
    13:03 Apply A Human Skin Material For Added Detail And Realism
    15:25 Exporting Your Maps Out Of Substance Painter
    18:05 Outro

  • @joshuaradloff1070
    @joshuaradloff1070 3 роки тому +1

    Why is it that literally no one and i mean no one else has explained this before, thank you so much man!

  • @xacramfilms1876
    @xacramfilms1876 10 місяців тому +1

    Thanks for the video! Does this work if I'm using geograffs/shells on my character?

  • @lmglegg981
    @lmglegg981 3 роки тому +1

    This is indeed a game-changer. I knew Substance had added this feature, but wasn't sure how to utilize it. Thinking about loading Substance back up now. Thanks, Travis.

  • @marcinwasielewski8608
    @marcinwasielewski8608 4 роки тому +3

    This tutorial literally changed my life :D Thanks so much Travis, you rock!!!

  • @raulfleischmann545
    @raulfleischmann545 3 роки тому

    Thank you very much Travis for your time

  • @ReversedNormal9906
    @ReversedNormal9906 3 роки тому

    the accompanying tut I needed to the 1 I just watched😂 Thanks again Travis! I really appreciate the fact that you take the time to time stamp. It saves so much time for skipping past things that you may already know, so thanks for that🙇‍♂️

  • @davemilnes1147
    @davemilnes1147 3 роки тому

    This has improved my life! Great job and thank you :)

  • @PrettyPawsExclusive
    @PrettyPawsExclusive Рік тому

    Very valuable information, thank you

  • @nikolaosatsounakas8927
    @nikolaosatsounakas8927 4 роки тому +3

    Hey Travis ,Great video ! Thanks!
    What I don't get is how can you connect the textures to the figure . Is it something that can be done with substance painter or a similar application or you have to go back in daz studio or some other application and manually assign every map one by one ?
    thanks

  • @rubenruiz8640
    @rubenruiz8640 3 роки тому +1

    Thank you very much, this worked for me to put the texture on a model in blender, just unselect "Auto Smooth" in the panel Data, in the section Normals because the texture does not appear and it looked black colored. Again, Thanks a lot :B

  • @Catthyp
    @Catthyp 3 роки тому

    Wow! Thank you so so so much!!!

  • @andreasmuller4091
    @andreasmuller4091 4 роки тому

    The most helpful tutorial ever - thanks so much - great content and very professional presentated and highly understandable as english is not my mother language !

    • @TravisDavids
      @TravisDavids  4 роки тому

      Thank you so much Andreas! Truly appreciate that.

  • @OmniVisionElite
    @OmniVisionElite 2 роки тому

    Thank you for this! Helped me a lot :)

  • @ranransun8795
    @ranransun8795 4 роки тому

    awesome tutorial! thank you sir

  • @fxbarahona
    @fxbarahona 3 роки тому +1

    Thanks Travis!! Something that I don´t have clear... You have to paint the Basic Genesis 3 or 8. Right? When you go back to DAZ you apply the UV´s and after that you apply the morphs.... I mean You don´t paint the morphed G3 G8.
    And one more question... Once you have the new UV´s, How do you go back to DAZ ?

  • @Klaudius_yt
    @Klaudius_yt 2 роки тому +1

    Thank you

  • @feda9562
    @feda9562 4 роки тому +1

    Great video! Thank you very much sir, I learnt a lot!

  • @hotgoddesses5283
    @hotgoddesses5283 3 роки тому +1

    Can the exported UV be returned to the DAZ character for use?

  • @doworksonism
    @doworksonism Рік тому

    thank you

  • @JoshFryer
    @JoshFryer 4 роки тому

    INCREDIBLY useful! Thanks, homie!

  • @shimmuus
    @shimmuus Рік тому

    Hello Travis. Thanks for the tutorial. I followed your tutorial in detail several times, and it works great in SP, but when I export and open the textures in Daz, my tattoos, which are black, turn reddish. I still tried via Layred Image Editor in Daz, but unfortunately the result was the same. I'm almost going crazy here man.🤦‍♂ Will it be possible for you to expand these two tutorials that you made with a third one showing you exporting textures from SP and opening and testing them in Daz? I believe this may be a doubt for many just like me. When I'm exporting from SP, there are many options, I believe I've tried them all, but the combinations seem to be endless. 😌 Thank you and keep with the great work! 👍

  • @wybevanderveen6327
    @wybevanderveen6327 4 роки тому

    AWESOME!!! i was realy looking for this video, i need to fix a vew seams before i put my character on sale. Thank you so very much!!!!!

    • @TravisDavids
      @TravisDavids  4 роки тому +1

      No problem! It's so awesome to just paint freely like this now. I was so happy when they announced this update.

  • @yudhitjain2742
    @yudhitjain2742 4 роки тому +1

    Great work Man. Keep it up. Can you please make more tutorials like this. It would be great of you. Because as a student I dont have enough money to pay for such high paying courses

    • @TravisDavids
      @TravisDavids  4 роки тому +1

      Thank you so much for the kind words, appreciate that!

  • @user-zp7mg5zf3x
    @user-zp7mg5zf3x 3 роки тому

    Amazing tutorial! Thank you so much! :)

  • @Bobbie25RB
    @Bobbie25RB 4 роки тому

    This was fun to watch.

  • @SamDiesel2650
    @SamDiesel2650 3 роки тому +1

    Wow this was very informative! thank you so much!
    If i may ask, i am trying to make my models have much more realistic skin, is there a proper way to combine bump/normal maps with the edited ones? they are for the sake of practicing only!

  • @vain3d973
    @vain3d973 4 роки тому

    Thank you, Travis!

  • @emouchetanakha6816
    @emouchetanakha6816 3 роки тому

    Hi, Really great tutorial. I will use it to create my own make up for Genesis 8, but I'd like to see the eyes textures in SP and can't figure out how to this. Any clew about it please?
    And by the way, I saw some more tutorial you did and they 're all excellent, especialy for someone that english is not the native langage. thanks a lot for that

  • @gatomio9739
    @gatomio9739 4 роки тому

    Thank you 👍👍👍

  • @aufgespielt3768
    @aufgespielt3768 2 роки тому

    Hmmm. I used a Fill Layer with a mask and "blur" effect layer on it. But now ive terrible transitions between the uv tiles. Any Ideas? Thanks

  • @bobgalka
    @bobgalka 3 роки тому

    Thanks for this.. but I would want to be painting in many colors.. is there a way to directly paint onto the model your choice of color?

  • @nholmes86
    @nholmes86 3 роки тому

    so you can have this back to daz studio?

  • @CuzEillyCan_Interiors
    @CuzEillyCan_Interiors 5 місяців тому

    All my UV tiles are separated but is it because I’m exporting the DAZ model from Blender? Thank you for your help.

  • @pastuh
    @pastuh Рік тому

    Which program to use for painting real texture?

  • @aliakdogan9426
    @aliakdogan9426 2 роки тому

    thanks alot

  • @Beetlebomb3D
    @Beetlebomb3D 3 роки тому +3

    Would love a tutorial on how to take UDIMs from non-figure models and bring them back into daz studio!

    • @jeronimocollares320
      @jeronimocollares320 3 роки тому

      DAZ sell a tutorial about... and, in this tutorial, have a preset to export textures, etc. But i have my own preset, oh yeap, i do one :3 if you need, i can send for you a 'pick' (image) about...

  • @JastDesign
    @JastDesign 2 роки тому

    hi Travis.. I added some poses in DAZ but when im exporting the tex folder for Substance for some reason the tex with the face is wrong do you know why ??

  • @ericohiani1647
    @ericohiani1647 4 роки тому

    Can you save the textures into smart materials

  • @Loony_BeLuna
    @Loony_BeLuna Рік тому

    Can I create a simple Body effect in Substance painter, so I don't have to use the same body skin for everyone? Like a injured knee, when I only want that but being able to load it as geoshell for any char.

  • @nashidashwood4664
    @nashidashwood4664 2 місяці тому

    could you please tell me how to do this in the latest version of substance painter because these steps aren't working for me and II Have the 2024 version

  • @AlanaConLa
    @AlanaConLa 2 роки тому

    I followed this tutorial, but for some reason the maps wont load on the arms and legs? Checked the avatar again in Daz and eyelashes and everything were deleted?

  • @123nicanor
    @123nicanor 4 роки тому

    This is solid Travis! Can't believe I haven't heard of substance painter before.
    I'm confused tho, how would I import back my edited model to daz with all 42 textures?

  • @poochyboi
    @poochyboi 2 роки тому

    is this possible with gen 8.1? the maps are different from gen 8

  • @redrayvisuals
    @redrayvisuals Рік тому

    Thank you so much for this tutorial... I keep on running into a little error in Substance Painter and maybe you have an idea was the issue is: when I export the maps from Daz and apply them within Substance Painter it always gives me the error "[EngineBitmapLoad] Failed to decode bitmap". I realized that when I imported the mesh with eyelashes this error did not appear for the map of the eyelashes - and the only difference is that the map of the eyelashes had a black background. All maps with a white background (and in my case these are all maps for the character) lead to this error. In your tutorial the map for the eyelashes is white and all the other maps have a black background and you do not get this error... in one of my first trials the map then was simply not visible in the 3d view of Substance... whatever I've changed: no the maps are visibile when I add them to the material but I keep getting this error and it makes me a little bit nervous :) can you give me a hint what may cause this?

  • @franklin4959
    @franklin4959 17 днів тому

    hi it's very useful of your tut ,i have a big Question: How to convert DAZ g2F udim to subsdence painter for skin pant? Can you give a tutorial? Thanks a lot😅

  • @osamza
    @osamza 3 роки тому

    Thank you man, appreciate it :)

  • @scottownbey8041
    @scottownbey8041 4 роки тому +1

    Awesome video! Curious I'm new to SP and noticed you didn't bake your maps, you just painted and exported textures. When would you want to bake your maps ( if at all ) in this process? Thanks- keep rockin.

    • @Viskovitz
      @Viskovitz 4 роки тому

      I was wondering the same thing, if you bake the normals you get really weird artifacts in the model.

  • @JeffKraschinski1969
    @JeffKraschinski1969 4 роки тому

    Can you do a video clarifying how to export a Gen 8 or 8.1 figure so that the surface names come up in mesh names in the new 2021 version of Substance Painter? I've got the fill layer by UV tile down no problem, but can't figure out how to get more than 1 mesh name so that I can say, hide the body if I wanted to paint on the mouth or hide the outer layer of the eyes which hides the inner one where the iris is.

  • @8spiro
    @8spiro 3 роки тому

    Hi, Nice tutorial >( btw i try many times and to me it apply the skins but i can see only the body one... i dunno why i apply all as you say but is i paint i cant see the skin under only the body part so no head, foot and arms...

  • @whataboutme86
    @whataboutme86 2 роки тому

    You should do another one for 8.1

  • @aannaahbedroomstudios2844
    @aannaahbedroomstudios2844 4 роки тому +1

    hey @travisdavis after i exported the obj file with texture instead of the texture folder maps there's a file call texture.MtL how do i fix it . i only see my obj file and the texture.mtl file but not the texture maps folder

    • @awoidf
      @awoidf 4 роки тому +2

      In the export settings there is under 'Maps' select 'Collect' instead of 'Original'.
      Or use the original textures files (open the .mtl file in notepad to find out where they are located).

  • @Leatherface654
    @Leatherface654 4 роки тому +1

    I need your help about this!
    I tried to import the Maps texture as you do in "Importing The Gen 8 into Sub.Painter" but it's imports all into ONE tile!??

  • @cainezeblaine
    @cainezeblaine 4 роки тому +1

    I followed your steps but my UV tiles load in separately, they are not in the same group in the texture set list.

    • @gatomio9739
      @gatomio9739 4 роки тому

      I have that problem, too. Did you manage to fix it?

    • @HanSolocambo
      @HanSolocambo 4 роки тому

      Same problem here. I do everything as it needs to be done. But all UVs appear in their own "Ears" , "Face", "Mouth", etc. group. So it's basically the same as before this major UDIM udate... Any idea, someone ?

    • @cainezeblaine
      @cainezeblaine 4 роки тому +1

      @@HanSolocambo Before opening the .obj in blender, drag and drop the .obj file on an open notepad, or use notepad's file/open with the filter set to all files.
      Then crtl+H to search and replace the 'usemtl' with 'g' in the file, then save it.

    • @HanSolocambo
      @HanSolocambo 4 роки тому

      @@cainezeblaine weird. Thanks. I actually fixed the issue in the meantime simply by opening the exported Genesis into 3DS Max. Saving it from there one more time. And then I could open it properly in Substance Painter. With change "usemtl" with "g" ?? What does that g stands for ?
      Thanks for the quick answer ;)

    • @cainezeblaine
      @cainezeblaine 4 роки тому

      @@HanSolocambo No clue lol but it works

  • @wybevanderveen6327
    @wybevanderveen6327 4 роки тому

    i just wanted to use this to fix seams on my character but when i start painting (cloning) nothing happens, any idea what i doing wrong? thanks in advance

  • @screamsso2790
    @screamsso2790 4 роки тому

    Sure this will be good, by the way damn this intro is sick

    • @TravisDavids
      @TravisDavids  4 роки тому +1

      Thank you :) Yeah it's sick, being able to paint with no limitations for me is a game changer.

  • @apricotdog
    @apricotdog Рік тому

    When exporting a character from Daz with textures, the only option I get is an OBJ. When adding that OBJ into Substance there are no image files. I'm wondering if this has been a change in Daz 4.21?

  • @WannabeMarysue
    @WannabeMarysue 2 роки тому

    cool

  • @no1mafiaman
    @no1mafiaman 4 роки тому

    Wonderful!!! Thank you! Would it be possible to cover the correct way to export the textures for PBR rendering in Iray in Daz studio?

    • @TravisDavids
      @TravisDavids  4 роки тому

      I've never rendered with iray in daz studio. Wouldn't you just be applying the roughness, metallic, diffuse, normal etc in daz? I'm not sure how the process works as i never render any images directly with Daz Studio.

  • @ReversedNormal9906
    @ReversedNormal9906 3 роки тому

    Attempted this with gen 8.1 and unfortunately the arms and legs don't work for some reason 😭

  • @reubengonzales9748
    @reubengonzales9748 Рік тому

    Im new to substance painter and I'm having an issue lately that im not sure why it started happening or how to fix it. Im trying to design tattoos for characters in Daz Studio but when I have the models and textures imported into substance painter and I try to do projection painting on them the tattoo shows up on the opposite side of the model and i can't see what im doing. I have no idea how this started happening or how to fix it. Can anyone help?

  • @sunbun3499
    @sunbun3499 2 роки тому

    I am such a dunce 😂 I fully thought I would have to export the mesh and import the mesh back as well and was stressed about how to do that when I heard Daz’s issues with that and when I realized you can save the pngs and just load the edited ones back into daz no mesh required I felt like an idiot 😂

  • @brianm1750
    @brianm1750 4 роки тому

    Does the document resolution in the new project dialogue in Painter matter? The files I'm using to try this are already 4k. I see you've left it as 1024 but save out as 4096.

    • @brianm1750
      @brianm1750 4 роки тому

      watching through again as i follow while doing, i caught the moment where you say it's for a working view around 11:35

  • @freenomon2466
    @freenomon2466 4 роки тому

    Thanks for sharing...This is indeed a long waited feature! Can we paint normal maps as well?

    • @TravisDavids
      @TravisDavids  4 роки тому +1

      No problem. When you paint height you're essentially painting the normal map as well. You'll notice that especially when you export any maps that contain height information. The height information will be transferred automatically over to the normal map and baked into the normal map.

    • @freenomon2466
      @freenomon2466 4 роки тому

      Travis Davids that is awesome. I do a lot of facial mocap tests with daz figures and wanted to see if I can tweak the normal wrinklemaps made in zbrush using substance

  • @mohammadrazakhan3852
    @mohammadrazakhan3852 3 роки тому

    Make tutorial on same Skin texturing

  • @amuleke100
    @amuleke100 3 роки тому

    i'm using a gen2 character, i followed the tuto but when i import the textures into substance painter they're all on top of each other at 1001, any ideas?

    • @mjdi7905
      @mjdi7905 2 роки тому

      I had the same issue. But I tried Gen 8 and it works. It might be only working with Gen 8 , not sure why.

  • @claraluzian
    @claraluzian 4 роки тому

    Hey Travis, one question: When I apply the bumpy skin layer, although I put it in the top list of the layers, it applies in different scales for so the skin bump looks smaller in some parts (like the face) and bigger in others (like torso) I think it might be on the mesh quality, that can have more polys in the face than in the torso?, I'm using gen 8...have you find the same problem?

    • @TravisDavids
      @TravisDavids  4 роки тому +2

      It's because of the way the UV's were created. Some uv's occupy more space per region and because of the size of the actual body part. The entire face is smaller than the entire torso so the UV is just mapped for the face and ears and occupies more space on the UV tile as opposed to the torso which is a much larger region and occupies less space on the UV tile. It's related to texel density and doesn't seem to be uniform across the model. That's why the scale looks larger and smaller in different regions. You will need to allocate a skin layer for each region and scale it accordingly.

  • @LeoLeenus
    @LeoLeenus 4 роки тому

    do you know how to make the Daz characters more realistic with pores and subsurface like xyz textures?

    • @TravisDavids
      @TravisDavids  4 роки тому +2

      Stuff like that I usually sculpt manually using alphas in zbrush but SP has its own skin materials which can be applied onto seperate regions directly in sp for more realism and detail on the skin.

  • @PeteMichaudDotCom
    @PeteMichaudDotCom 3 роки тому +6

    It's a great tutorial, but you skipped the last part: how do you get all these new maps back into Daz?

    • @vivanecrosis
      @vivanecrosis 3 роки тому +2

      You just go into the surfaces in daz on your character and get the new files substance painter made.

  • @original9
    @original9 4 роки тому

    Is there a workflow that you can paint "texturing XYZ" textures with/in Substance Painter onto Daz models???

    • @TravisDavids
      @TravisDavids  4 роки тому +1

      Not that I'm aware of unfortunately :( That would be super cool. I know people do this with Mari.

  • @abiral-sabeel5198
    @abiral-sabeel5198 4 роки тому

    is this method applicable to genesis 2 character?

    • @TravisDavids
      @TravisDavids  4 роки тому

      Haven't tried with GEN 2 yet.

    • @abiral-sabeel5198
      @abiral-sabeel5198 4 роки тому

      @@TravisDavids I tried but it does not work.

    • @TravisDavids
      @TravisDavids  4 роки тому

      @@abiral-sabeel5198 Sorry to hear that. I thought it would maybe support all gen characters.

    • @abiral-sabeel5198
      @abiral-sabeel5198 4 роки тому

      @@TravisDavids Well I tried to convert genesis 2 UV to UDIM mode in UV software modifier like UV layout, it shows to work in the perfect way...

  • @Loony_BeLuna
    @Loony_BeLuna Рік тому

    I really wish Daz3D had a painting tool inside, painting in Gimp on a flat surface will not give you the best result, when you then load the .jpg in the software :(

  • @madmax6083
    @madmax6083 4 роки тому

    ty, ur great)

  • @bobgalka
    @bobgalka 3 роки тому

    Hi.. Thanks for all the time you put into this tutorial.. really helpful. I searched the comments and didn't see anyone ask this question... I used a gen 8 figure in daz but I added genitals to it. Then did the workflow from your tutorial. There was an error massage about an undefined ... something... with no option but to continue. The tiles in the uv tile section were all file except the genitals were superimposed onto the face tile. The texture files are separate though. I am new to these programs, so my question...finally ;O) ... is there something I can do either before or after importing the DAZ character into Substance Painter to get the genitals into its owe UV tile? I was thinking of possible creating a DAZ figure of JUST the genitals, but then I am not sure how to add to the Substance Painter project.... HELP ;O)

    • @taherkagdi2781
      @taherkagdi2781 2 роки тому

      You found a solution for it yet?

    • @bobgalka
      @bobgalka 2 роки тому +1

      @@taherkagdi2781 Hi.. no not really... kind of gotten side tracked.. but I do keep thinking about it. I did do googling and youtube videos and found some information, but I'll need to start all over again. I guess all i need are a few key words on what function and workflow to search for. thanks for bringing me back to this... ;O)

    • @taherkagdi2781
      @taherkagdi2781 2 роки тому

      @@bobgalka Hey, no worries I actually managed to make it work, its working fine mostly but I haven't tested it properly yet
      The only problem is that I needed Blender to make it work.
      So, if you have blender I can guide you through the steps to make it work.

    • @bobgalka
      @bobgalka 2 роки тому

      @@taherkagdi2781 Great... I do have blender. ;O)

    • @taherkagdi2781
      @taherkagdi2781 2 роки тому

      ​@@bobgalka Awesome.
      To make it work, basically you have to do everything according to the video and save it as an .obj and after that, import the file into blender.
      In Blender, select the item that's overlapping and go to the UV section and select that item's UV and move it to a free tile and export it as an .obj too and done.
      Now it should work properly.
      Keep in mind I am still new to blender so I am not sure if this workaround may cause any other problem but after wasting hours trying to fix the overlapping problem, this is the only way that worked.
      If you still have problems, I can go into details and explain it step by step too.
      Hope it helps.

  • @4F6DA7TP
    @4F6DA7TP 3 місяці тому

    10000лайков тебе!

  • @azcraigrr
    @azcraigrr 4 роки тому

    Is there a way to export the UV map with just the paint and not the body? So that you can apply the paint on other maps using the Layered Image Editor? Well done video by the way.

    • @TravisDavids
      @TravisDavids  4 роки тому

      I'm sure this is somehow possible as you would just be isolating the painted layers. Maybe something related to exporting alpha versions of the painted layers but i'm not sure how to do this.

    • @eccentricworx
      @eccentricworx 4 роки тому

      I guess its possible by hiding the original mapped texture layers, only exporting the layers you're painted on, while using png format with alpha/transparency...

    • @azcraigrr
      @azcraigrr 4 роки тому

      @@TravisDavids In Daz3D I am playing with the Layered Image Editor (LIE). With LIE I can place another image onto a UV map. The reason I would want to have the paint separate is so the paint layer could be used on other UV maps (for other characters for example).
      I appreciate the response.

    • @azcraigrr
      @azcraigrr 4 роки тому

      @@eccentricworx I guess I can try for free and see what I can do. If I figure it out I'll swing back here and leave an answer.

    • @JeffKraschinski1969
      @JeffKraschinski1969 4 роки тому

      You could export to Photoshop I think, then delete the layers you don’t want/need

  • @anxhelo7383
    @anxhelo7383 4 роки тому

    i wonder why is it not working for me xD

    • @TravisDavids
      @TravisDavids  4 роки тому

      Aaaah, really? What issues are you encountering?

    • @anxhelo7383
      @anxhelo7383 4 роки тому

      @@TravisDavids i fixed it sir thank you.

  • @LeoLeenus
    @LeoLeenus 4 роки тому

    Mari killer 💀

    • @TravisDavids
      @TravisDavids  4 роки тому +2

      Definitely has the potential to beat Mari, we just need the ability to transform (move and scale) a projected image and then you're good to go when it comes to completely texturing humans.