Started learning Houdini about 3 months ago, and I had no issue diving into the deep end. I guess we're all different in terms of backgrounds and so on though. I've been working as a programmer for about 17 years, and a lot of Houdini really feels like programming to me. I love that fact. Attributes as well as the procedural workflow felt very natural to me. I've watched a ton of Entagma videos and payed courses etc. and would say I'm quite efficient already, at least when it comes to particles and vellum. I'm starting to step into the territories of volumes now, and that's a different beast, a lot of new concepts to learn there. I would agree attributes are the basics, but how fast we get that concept can vary a lot. Another thing I think will help a lot of people is learning the basics of maths behind 3D, vector stuff, complements, negating and inversing numbers, basic matrix operations etc. I watched a good course called "Math for VFX Artists" by Rebelway, and that really gave me a new understanding about the inner workings.
Hi I was wondering about taking the math for vfx artists course. In you opinion, do you think its a worthwhile purchase or can I just learn the contents of it from a separate source? Thanks.
I'm not familiar with that course but I think it would depend on what you are wanting to do. If you don't plan on using math extensively you should be fine picking up little bits that you need as you go. A basic understanding of math goes a long way
Super intersting. I'm using Houdini, less than a year. I was Cinema4D user. I started using the basics of houdini, camera, animating things. Simple stuff but it helped me a lot to feel that I'm using it, that I can do things. Houdini is huge, so it needs patience. I undestand Attributes and super agree with you on this video, sometime I don't know how use or create/combine it, but I know I have a lot to learn. Thanks for sharing it.
I also came from C4D. It takes time definitely. Especially if you are a long time user of traditional software. You have to unlearn things if you will. But yes Houdini is massive and will take a long time to learn but that's also part of the beauty of it in my opinion. You always have an opportunity to learn something new.
@@InsideTheMindSpace Yes, agree! I really like how Houdini works. I used C4D for 10 years (maybe more, I can't remember XD )... And now I feel more comfortable using Houdini. Crazy. And learning, and learning, and learning. I love that too. Thanks for the answer, I'm whatching your videos now. I like how you explain what you learnd. Thanks!
It depends on what you are looking to do in Houdini. I have a variety of videos on my channel. I personally just forced myself to use it for everything. I started with trying to make a few procedural models and I think that helped quite a bit. I was fairly comfortable working in Houdini after a couple months.
i wish my background was in programming, this would make everything much easier to understand, its very to hard to understand at the beginning even later specially as a "more" creative designer.
How to learn Houdini. Step 1. Spend months or even years learning absolutely everything there is to know about Houdini including it's own custom coding language and it's slow terrible renderer mantra. Step 2. Now you can make things in Houdini withhold feeling the need to smash your keyboard.
@@InsideTheMindSpace I don't think I am. Case in point. Can you tell me what the easiest way to get a flip fluid sim to 100% stick on collision to an animated or otherwise deforming piece of geo with no slipping, erosion, or edge chatter? Because "Stick on Collision" in the Flip Collisions rollout straight up doesn't work. I'm pretty sure the answer lies somewhere in Houdini's proprietary coding language. Unless you'd like to post a tutorial to show me how it's done. Which I would greatly appreciate because I can't seem to get it to work in any way and I've been trying to find an answer to this problem for a quite a while now and can't get any help on the subject. All I'm ever told by senior Houdini artists is that I don't know enough about Houdini or I need to learn Vex better. Hell I'll even take an optional approach of just having particles connected to the animated mesh generate on contact but I'm sure that that too will require at least 50 steps and Vex on top.
The video no one asked for but all of us needed
Making procedural 3d shapes and using attributes to change the shape is a good way to learn how to use them.
Started learning Houdini about 3 months ago, and I had no issue diving into the deep end. I guess we're all different in terms of backgrounds and so on though. I've been working as a programmer for about 17 years, and a lot of Houdini really feels like programming to me. I love that fact. Attributes as well as the procedural workflow felt very natural to me. I've watched a ton of Entagma videos and payed courses etc. and would say I'm quite efficient already, at least when it comes to particles and vellum. I'm starting to step into the territories of volumes now, and that's a different beast, a lot of new concepts to learn there. I would agree attributes are the basics, but how fast we get that concept can vary a lot. Another thing I think will help a lot of people is learning the basics of maths behind 3D, vector stuff, complements, negating and inversing numbers, basic matrix operations etc. I watched a good course called "Math for VFX Artists" by Rebelway, and that really gave me a new understanding about the inner workings.
Hi I was wondering about taking the math for vfx artists course. In you opinion, do you think its a worthwhile purchase or can I just learn the contents of it from a separate source? Thanks.
I'm not familiar with that course but I think it would depend on what you are wanting to do. If you don't plan on using math extensively you should be fine picking up little bits that you need as you go. A basic understanding of math goes a long way
@@InsideTheMindSpace Thanks, I have been looking into going deeper into maths and Houdini so maybe I'll consider it.
@Ayush Saud There's a great channel on youtube called 3blue1brown that has a wonderful series on linear algebra, with excellent animations.
@@TheLizardKing752 Thanks for the info! I’ll check it out.
thx!
Super intersting. I'm using Houdini, less than a year. I was Cinema4D user. I started using the basics of houdini, camera, animating things. Simple stuff but it helped me a lot to feel that I'm using it, that I can do things.
Houdini is huge, so it needs patience.
I undestand Attributes and super agree with you on this video, sometime I don't know how use or create/combine it, but I know I have a lot to learn.
Thanks for sharing it.
I also came from C4D. It takes time definitely. Especially if you are a long time user of traditional software. You have to unlearn things if you will. But yes Houdini is massive and will take a long time to learn but that's also part of the beauty of it in my opinion. You always have an opportunity to learn something new.
@@InsideTheMindSpace Yes, agree! I really like how Houdini works. I used C4D for 10 years (maybe more, I can't remember XD )... And now I feel more comfortable using Houdini. Crazy.
And learning, and learning, and learning. I love that too.
Thanks for the answer, I'm whatching your videos now. I like how you explain what you learnd.
Thanks!
Thanks for your support! Hopefully you find things useful.
Hey can I ask how did you learn Houdini, can you recommend channels or tutorial videos?? I'm only able to take free lessons though
It depends on what you are looking to do in Houdini. I have a variety of videos on my channel. I personally just forced myself to use it for everything. I started with trying to make a few procedural models and I think that helped quite a bit. I was fairly comfortable working in Houdini after a couple months.
I haven't even started
This was really useful.
i wish my background was in programming, this would make everything much easier to understand, its very to hard to understand at the beginning even later specially as a "more" creative designer.
And who is going to solve this problem, LOL
How to learn Houdini.
Step 1. Spend months or even years learning absolutely everything there is to know about Houdini including it's own custom coding language and it's slow terrible renderer mantra.
Step 2. Now you can make things in Houdini withhold feeling the need to smash your keyboard.
You seem to be rather misinformed about Houdini
@@InsideTheMindSpace I don't think I am. Case in point. Can you tell me what the easiest way to get a flip fluid sim to 100% stick on collision to an animated or otherwise deforming piece of geo with no slipping, erosion, or edge chatter? Because "Stick on Collision" in the Flip Collisions rollout straight up doesn't work. I'm pretty sure the answer lies somewhere in Houdini's proprietary coding language. Unless you'd like to post a tutorial to show me how it's done. Which I would greatly appreciate because I can't seem to get it to work in any way and I've been trying to find an answer to this problem for a quite a while now and can't get any help on the subject. All I'm ever told by senior Houdini artists is that I don't know enough about Houdini or I need to learn Vex better. Hell I'll even take an optional approach of just having particles connected to the animated mesh generate on contact but I'm sure that that too will require at least 50 steps and Vex on top.
“How to learn houdini
1. Learn houdini”
Are you a fool or just trolling?