That's totally fine to disagree, and I'd encourage it for discussion. I do feel like the COPs workflow will eventually balloon into more AI + ML image post processing, denoising, upscaling etc that would be very wise for Houdini to lean into. But I could be totally wrong. I think Houdini has a lot of great features such as USD and Solaris gaining traction.
It can do things all three do plus more, but crucially it allows different types of matter to interact and mix seamlessly, like grains and fluid. It also can give much better results than vellum in situations like snow or mud being compressed and accumulating
I've always seen HDA's as a way to make a generalized tool that Houdini doesn't already have built out, or something that's specific to your project or studio needs. For example, an HDA that generates procedural houses would be a specific project need. Recipes are a way to pass a collection of nodes that would probably be used for a specific shot, or numerous shots. For example, say a studio needs 10-15 fire shots on an interior of a house. You wouldn't really make an HDA for that, but you could have an artist create the unique fire effects as a setup, then copy that as a recipe to then pass to other artists.
@@mrbennelsonNice video! Basically, recipes are collections of node parameter values (parm preset) or group of nodes (i.e. tool/decoration) represented as a JSON dictionary and stored as data assets in an HDA.
@@mrbennelsonI guess you mean a recipe is a more like a template of nodes that can be edited afterward to adapt different situations , an Hda is an asset which is the same for everybody and less flexible.
@@sethart22 right... I mean everyone is going to use these a little different, but in my experience HDAs have been used as generalized tools, where as recipes could be specific setups, or just a playbook for not needed to redo a lot of work. I think there's some crossover for sure.
@@mrbennelson they are using machine learning into their nodes, ML deformer and ML wrinkles to get better visuals, like for cloth deformations and and skin deformations in rig without using simulations cache.
I personally think Houdini has needed to make workflows easier for a long time, while maintaining the current deep level of control. If pre made setups can be easier to manage and pass along I’m all for that.
yes definitely. adobe is so far behind there are already solutions better than substance like InstaMat.. give it a year or 2 and this is gonna make substance look like a toy. The full context round tripping and implementation of ML on top of it makes this not only poised to be a substance replacement but potentially a comfyUI replacement as well. very exciting stuff
And it also has Houdini, which has no alternative
Houdini updates are becoming almost as frequent as Blender updates but its Houdini, which is even better.
No one uses Blender willingly.
@@xl000 *except for the ones who worship it
Great video very well summed up!
I disagree with your analogy of COPs being in the center. Solaris is in the center, as shown in the promo image.
That's totally fine to disagree, and I'd encourage it for discussion. I do feel like the COPs workflow will eventually balloon into more AI + ML image post processing, denoising, upscaling etc that would be very wise for Houdini to lean into. But I could be totally wrong.
I think Houdini has a lot of great features such as USD and Solaris gaining traction.
Agreed, there’s a new ML node, it’s coming :)
Bro am still learning Houdini 19.5 they need to slow down 😂
🤣🤣 I can't ever keep up tbh
Why this MPM solver, what can it do that pop grain, vellum or flip cant do, i cant see a reason for it
It can do things all three do plus more, but crucially it allows different types of matter to interact and mix seamlessly, like grains and fluid. It also can give much better results than vellum in situations like snow or mud being compressed and accumulating
Do you get the difference between recipes and HDA? More easily manageable or sth else?
I've always seen HDA's as a way to make a generalized tool that Houdini doesn't already have built out, or something that's specific to your project or studio needs. For example, an HDA that generates procedural houses would be a specific project need.
Recipes are a way to pass a collection of nodes that would probably be used for a specific shot, or numerous shots. For example, say a studio needs 10-15 fire shots on an interior of a house. You wouldn't really make an HDA for that, but you could have an artist create the unique fire effects as a setup, then copy that as a recipe to then pass to other artists.
@@mrbennelsonNice video! Basically, recipes are collections of node parameter values (parm preset) or group of nodes (i.e. tool/decoration) represented as a JSON dictionary and stored as data assets in an HDA.
@@mrbennelsonI guess you mean a recipe is a more like a template of nodes that can be edited afterward to adapt different situations , an Hda is an asset which is the same for everybody and less flexible.
@@sethart22 right... I mean everyone is going to use these a little different, but in my experience HDAs have been used as generalized tools, where as recipes could be specific setups, or just a playbook for not needed to redo a lot of work. I think there's some crossover for sure.
Do you watch Fireship? I just watched the Code Report right before this and realized how similar the editing is? Great video!
lol yes! My inspiration! I love his stuff and feel like the 3D sector could use a bit of it.
@@mrbennelson Yeah I think thats a great call, I think you're right. Great idea.
amazing!!!
What's new with the ML in houdini?
Tbh I’m not sure yet. I’m excited to see their keynote and hear more about it
@@mrbennelson they are using machine learning into their nodes, ML deformer and ML wrinkles to get better visuals, like for cloth deformations and and skin deformations in rig without using simulations cache.
Your voice is similar to Sinix design on UA-cam
3:24 That's bad right ? Sounds like houdini's learning curve is going to get cut and everyone is using it like blender
I personally think Houdini has needed to make workflows easier for a long time, while maintaining the current deep level of control. If pre made setups can be easier to manage and pass along I’m all for that.
Wow... uuultrasupermegaupdate!
✨👌😎😮😵😮😎👍✨
I love Houdini. No more low-performance, bossy and thief softwares.
Substance replacement? This? Lol...
yes definitely. adobe is so far behind there are already solutions better than substance like InstaMat.. give it a year or 2 and this is gonna make substance look like a toy. The full context round tripping and implementation of ML on top of it makes this not only poised to be a substance replacement but potentially a comfyUI replacement as well. very exciting stuff
you happy with adobe bending you over ?
Substance designer*
Does anyone still use Substance anymore since Adobe bought them? Adobe's latest TOS said they can steal all of your work and use it to train AI!
@@Create-The-Imaginable I always worked procedurally within Redshift. What tools would you recommend other than Substance? Thank you