Houdini Now Has Adobe Alternatives

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  • Опубліковано 16 чер 2024
  • If you like this, and are interested, I'm starting a premium courses site: www.parameter3.com
    Houdini just released their new 20.5 sneak peek, with lots of goodies. Here I wanted to highlight 3 key features, and also take a look at some of them that could get rid of the need for some Adobe features such as Substance for 3D texturing or After Effects for compositing.
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КОМЕНТАРІ • 33

  • @owenjenkinsofficial
    @owenjenkinsofficial Годину тому +1

    Houdini updates are becoming almost as frequent as Blender updates but its Houdini, which is even better.

  • @Cazaq
    @Cazaq 24 дні тому +27

    And it also has Houdini, which has no alternative

  • @stevegamer4683
    @stevegamer4683 13 днів тому +5

    Bro am still learning Houdini 19.5 they need to slow down 😂

    • @mrbennelson
      @mrbennelson  13 днів тому +2

      🤣🤣 I can't ever keep up tbh

  • @carlosrivadulla8903
    @carlosrivadulla8903 24 дні тому +11

    I disagree with your analogy of COPs being in the center. Solaris is in the center, as shown in the promo image.

    • @mrbennelson
      @mrbennelson  24 дні тому +6

      That's totally fine to disagree, and I'd encourage it for discussion. I do feel like the COPs workflow will eventually balloon into more AI + ML image post processing, denoising, upscaling etc that would be very wise for Houdini to lean into. But I could be totally wrong.
      I think Houdini has a lot of great features such as USD and Solaris gaining traction.

    • @colbywinfield
      @colbywinfield 23 дні тому

      Agreed, there’s a new ML node, it’s coming :)

  • @3TQHAJSHNQ
    @3TQHAJSHNQ 23 дні тому +2

    Do you watch Fireship? I just watched the Code Report right before this and realized how similar the editing is? Great video!

    • @mrbennelson
      @mrbennelson  23 дні тому +2

      lol yes! My inspiration! I love his stuff and feel like the 3D sector could use a bit of it.

    • @3TQHAJSHNQ
      @3TQHAJSHNQ 23 дні тому

      @@mrbennelson Yeah I think thats a great call, I think you're right. Great idea.

  • @tomiwaaderoju771
    @tomiwaaderoju771 23 дні тому +3

    Your voice is similar to Sinix design on UA-cam

  • @manolomaru
    @manolomaru 24 дні тому +1

    Wow... uuultrasupermegaupdate!
    ✨👌😎😮😵😮😎👍✨

  • @mannjofq9170
    @mannjofq9170 22 дні тому +1

    Do you get the difference between recipes and HDA? More easily manageable or sth else?

    • @mrbennelson
      @mrbennelson  22 дні тому

      I've always seen HDA's as a way to make a generalized tool that Houdini doesn't already have built out, or something that's specific to your project or studio needs. For example, an HDA that generates procedural houses would be a specific project need.
      Recipes are a way to pass a collection of nodes that would probably be used for a specific shot, or numerous shots. For example, say a studio needs 10-15 fire shots on an interior of a house. You wouldn't really make an HDA for that, but you could have an artist create the unique fire effects as a setup, then copy that as a recipe to then pass to other artists.

    • @mab
      @mab 11 днів тому

      @@mrbennelsonNice video! Basically, recipes are collections of node parameter values (parm preset) or group of nodes (i.e. tool/decoration) represented as a JSON dictionary and stored as data assets in an HDA.

    • @sethart22
      @sethart22 5 днів тому

      @@mrbennelsonI guess you mean a recipe is a more like a template of nodes that can be edited afterward to adapt different situations , an Hda is an asset which is the same for everybody and less flexible.

    • @mrbennelson
      @mrbennelson  5 днів тому

      @@sethart22 right... I mean everyone is going to use these a little different, but in my experience HDAs have been used as generalized tools, where as recipes could be specific setups, or just a playbook for not needed to redo a lot of work. I think there's some crossover for sure.

  • @meroshango9603
    @meroshango9603 13 днів тому

    Why this MPM solver, what can it do that pop grain, vellum or flip cant do, i cant see a reason for it

    • @rgfx8713
      @rgfx8713 12 днів тому

      It can do things all three do plus more, but crucially it allows different types of matter to interact and mix seamlessly, like grains and fluid. It also can give much better results than vellum in situations like snow or mud being compressed and accumulating

  • @tilakrajgolari1577
    @tilakrajgolari1577 21 день тому

    What's new with the ML in houdini?

    • @mrbennelson
      @mrbennelson  15 днів тому

      Tbh I’m not sure yet. I’m excited to see their keynote and hear more about it

    • @KhetpalCharan-dw6ut
      @KhetpalCharan-dw6ut 13 днів тому

      @@mrbennelson they are using machine learning into their nodes, ML deformer and ML wrinkles to get better visuals, like for cloth deformations and and skin deformations in rig without using simulations cache.

  • @shirazigs
    @shirazigs 23 дні тому +5

    I love Houdini. No more low-performance, bossy and thief softwares.

  • @misanthrope_01
    @misanthrope_01 8 днів тому

    You negated the fact that Adobe has Painter, sampler and Modeler as part of the substance package. Between Painter and Sampler (incl AI texture gen, and uprezing), you will never get rid of Adobe from studios with regards to that workflow. The question then is, will people even use COPS if they already have Designer, since it can output substance files which can be used in Houdini, as well as its own app like Painter? I think it's a fascinating feature but just like Blender kiddies, don't start running a victory lap against the competition for at least a few more years.

  • @RIPxBlackHawk
    @RIPxBlackHawk 15 днів тому

    3:24 That's bad right ? Sounds like houdini's learning curve is going to get cut and everyone is using it like blender

    • @mrbennelson
      @mrbennelson  15 днів тому +3

      I personally think Houdini has needed to make workflows easier for a long time, while maintaining the current deep level of control. If pre made setups can be easier to manage and pass along I’m all for that.

  • @i20010
    @i20010 24 дні тому +2

    Substance replacement? This? Lol...

    • @dirtcreature3d
      @dirtcreature3d 24 дні тому

      yes definitely. adobe is so far behind there are already solutions better than substance like InstaMat.. give it a year or 2 and this is gonna make substance look like a toy. The full context round tripping and implementation of ML on top of it makes this not only poised to be a substance replacement but potentially a comfyUI replacement as well. very exciting stuff

    • @salimbendali8189
      @salimbendali8189 23 дні тому

      you happy with adobe bending you over ?

    • @adarshwhynot
      @adarshwhynot 23 дні тому +6

      Substance designer*

    • @Create-The-Imaginable
      @Create-The-Imaginable 23 дні тому +9

      Does anyone still use Substance anymore since Adobe bought them? Adobe's latest TOS said they can steal all of your work and use it to train AI!

    • @jellsart
      @jellsart 20 днів тому

      @@Create-The-Imaginable I always worked procedurally within Redshift. What tools would you recommend other than Substance? Thank you