Huge factors that separate average animator and great animator aside acting, are body mechanics and subtleties, now it can be done by AI, every animator is great animator = every animator is average animator.
Just to enlighten you; JangaFX has 3 software: 1-GeoGen for creating terrain ( 1st software) ??? 2-EmberGen for fire and smoke and magic effects (2nd software) 2020 3-LiquiGen for liquids ( The new baby in the family) 2024
@@myxsysdepends on what you are looking for as well and the pricing being for perpetual whereas Houdini indie albeit cheaper is not perpetual. On-top of that for 3d like most things time = money and you will save a lot of time with embergen, liquigen and so forth. They are not at all as complex and have a lot less features but depending on what you are aiming for it would be significantly more worth your time using embergen. For that reason neither is really a better tool as they focus on completely different things, speed and ease with both building and simulating the VFX there is nothing faster than embergen but for complexities, complete control and many years of development Houdini is the one but neither can compete with each other's specialties.
You should address the hardware too...when I started, no machine was capable of doing things in real time, even tho we could make pretty impressive things...with the right amount of time and with a monster of a pc and a render farm (if you could afford to assembly one) now a days you can work in a decent lap top...it's not just about the software but yes they help specially having that there are specialty softwares even though most of the main 3d softwares can do almost everything...(modeling, sculpting, texturing and lightning, physical simulations rendering and even composting)
It's absolutely mind blowing how far we've come. We are getting so close to real-time graphics where we can't tell the difference from reality. If you look at some of these fully path traced games (especially modded) or Unreal engine with its Nanite and Lumen and how beautiful the graphics are compared to what used to take hours per frame not too long ago. How long do you think it will take untill top of the line consumer Pc's will be able to run virtual reality games that we almost can't distinguish from reality? If you look at a.i. Accelerated hardware and software making rendering cheaper and using both eye tracking and foveated rendering I'm guessing it won't take more than 10 years from now.
Cascadeur: Starts at 99$ a year for indie license. Whole suite of JangaFX: $400 for an indie license that includes one year of software updates (subsequent updates need 190 a year). Plasticity: $150 for indie license plus one year of updates. There's a free addon that adds CAD to Blender. It's newish, but it's growing. There are other addons for blender that also do visual effects for water and fire.
Plasticity is fantastic! Anyone who does any sort of hard surface modelling will love it. I'd get a copy now because I wouldn't be surprised if it gets bought up by one of the big software companies later and they jack the price up.
@@shujin6600 The so-called artificial intelligence is not a tool, it is just software that feeds on the work of others. The only thing you are creating is a generation of useless, illiterate and scammers.
Plasticity gets a thumbs up from me - got it not long ago and it's really useful for nearly every hard surface task. So fast to iterate and change stuff.
@@miriadesIt does require topology cleanup if the model is going to be subdivided(or animated) but the base mesh coming out from Plasticity is pretty good starting point.
I have plasticity, still learning it, but i'm liking it a lot. Nic is planning to add direct surface editing in the 2.0 release (basically editing surface curvature with control points, the same way splines and curves are edited). The blender live-link plugin (which is free) is also a bonus. As for the fluid and fire simulation programs, i'll have to look into those.
How well do the models translate to another 3d modeling program or game engine? Are they usable in animation and can they be easily UV unwrapped for texturing?
@@DeltaNovum the indie version can import/export obj, step, iges (i think), parasolid and stl files. Studio can handle a couple extra formats. There is also the blender bridge (a free plugin for blender), which is a live one-way link to blender that sends your models from plast to blender for uving, rigging and rendering, and any changes you make in plasticity while the link is active will be automatically reflected in blender.
Actually using all of them them for a while now. From a person who is working with 3D every day, I can say these softwares really will or already did change the process of creating.
Japanese are such geniuses in this sector and many things, SAI, Clip Studio Paint, Vroid Studio, Floorp Browser, and who would forget Live2D. And now Cascadeur. Many of my workflows revolve around them + Blender. Now I'm just waiting for their version of Zbrush and Marvelous Designer and maybe After Effects/Da Vinci.. and especially their version of Unity or Unreal Engine.
I learned drafting at a very early age, and eventually learned CAD in college and got quite good at it. I suck at Blender and most polygon based modeling software and have dreamed of a CAD based modeling program! This is a godsend to me! \(^_^)/
all of this amazing software. I just wish everybody wouldn't use a 1990s local newscaster voice. it's so depressing because nobody can get out of the cycle. even the TTS voices do it. I wonder if that's how kids talk now. *shivers*
So… at first glance I really thought Plasticity was “Shaper3d”…. (iOS, Mac, pc). I’m intrigued to learn that this is directed more towards artists though…. As Shaper3d is essentially designed for engineering really.
The problem with people becoming animators lies with the human, not the software. In the past, if something was difficult, we rose to the occasion and learned to master the subject. Skilled animators do not need AI. As a beginner a prospective should be trying to learn, not seek short-cuts however it’s clear what that is really about. Learning new things is not comfortable. In fact it requires us to exist outside of our comfort zones and think differently. Some of us love that challenge and others don’t but regardless of what your position is, the burden is required. Too many people are looking for short-cuts instead of developing skills.
I'm actively using Cascadeur, I actually streamed my animation process a couple times the quality of the AI is limited to something like unclean mocap if you don't know what you're doing, or something like Skyrim in terms of games (that's what I work on), VERY generic but if you're experienced, the quality skyrockets to something of NieR Automata's caliber, only much faster to make animations with it, eventually more work gets done in short: it's a booster, not a replacement, and I don't use any advanced auto tools till I'm sure the animation flow and posing/timing is feeling good without them, otherwise, no amount of auto sim will clean up the bad shit I made but it's hell of a time saver for secondary motion or even tweaking some physics (while the timing is under consideration, you manually set everything, it doesn't auto right without markers/poses you set) I think people will have to learn the basics anyway if they want to make exactly what they wanted.
Plasticity basically excels because the field of CAD software companies seems to be in an eternal competition to see who can inflict the shittiest user interface on its customers.
Whatever happened to that weird reskinned version of Blender that had a tacky, over designed y2k aesthetic interface and a weird 3d head follow your mouse on the pie menu?
@@Bhavi9888 finally found it (I had to search some chats with friends about it because we were talking about the 3d head in the pie menu) It was called 3IXAM. He did a video about and I searched through all of his vids but couldn't find it because it was unlisted for some reason. The website no longer works... and I found a video called "3IXAM is (possibly) a scam." by ManyLearn so... guess it was a scam.
@@Bhavi9888 oh that's weird, my comment didn't get posted. It was this software called 3IXAM. It was apparently reskinned Blender that looked really fishy, their website is gone now too. You can find vids of people talking about it though if you search the net.
Can you clarify one topic for me - why has no good software for automatic (or semi-automatic) retopology emerged? And Quad Remesher, as far as I can see, has not been updated since its creation? Is someone lobbying for this topic or are there other things?
@@reasonsreasonablyYou're right, healthcare applications are crucial, but I'm thinking about the bigger picture, the potential of AI to reshape our world entirely. In that sense, I still believe Casaduer stands out. While other implementations like early disease detection offer immediate benefits, they don't fundamentally change how AI interacts with the world. Casaduer, on the other hand, pushes the boundaries of what AI can do, showcasing its ability not just to learn and perform tasks, but to truly understand and adapt. "you can do crazything's in that software" This is why I see it as a landmark achievement, a glimpse of what AI could become. It's both exciting, holding immense potential for progress. But AI being used the way's you mentioned highlights the potential dangers of unchecked AI development, especially when it comes to issues of bias, lack of transparency, and potential job displacement. While early disease detection and other applications are undeniably beneficial, they raise concerns about who controls this powerful technology and how it could be misused. cascdeur does have some bias towards physically accurate animations but in this app you can say fuck it Am going do a cartoonish style and am going to 100% still use the AI tools. butt Guess what try using google with copilot it'll tell you that does not exist if it can That's why I believe Casaduer should be a learning point, a benchmark for responsible AI development. We need to embrace the potential for good while acknowledging the risks. So yes I stand by words CASCADUER IS THE BET IMPLEMENTATION OF AI YET
il software non deve essere un binario morto. interi studi di animazione completamente abbandonati e dimenticati dalla storia. il pagamento del software è un orpello sostituibile con sponsor, pubblicità ecc, e non cambia il pagamento previo, di tutto quello necessario, a farlo girare normalmente, non affatto gratuito ... se poi aggiungiamo una cosina da poco, ovvero che il logo è magico, dietro è nero ... nero. il colore che accomuna tutti. nero come un incantesimo da scuoletta pari pari al tutorial, applicato alla cosa che sia ... verified. non è che qui parlano tutti in corsivo o per infastidire, umiliare ... c'è pure chi verifica ad esempio.
Embergen software is entirely written in Odin programming language.
Huge factors that separate average animator and great animator aside acting, are body mechanics and subtleties, now it can be done by AI, every animator is great animator = every animator is average animator.
Just to enlighten you;
JangaFX has 3 software:
1-GeoGen for creating terrain ( 1st software) ???
2-EmberGen for fire and smoke and magic effects (2nd software) 2020
3-LiquiGen for liquids ( The new baby in the family) 2024
In terms of pricing, I think Houdini Indie offers a better value for the same features
Geogen got released late 2023 and was not the first software. Their first software was vectoraygen which has since been discontinued
@@myxsysdepends on what you are looking for as well and the pricing being for perpetual whereas Houdini indie albeit cheaper is not perpetual.
On-top of that for 3d like most things time = money and you will save a lot of time with embergen, liquigen and so forth. They are not at all as complex and have a lot less features but depending on what you are aiming for it would be significantly more worth your time using embergen.
For that reason neither is really a better tool as they focus on completely different things, speed and ease with both building and simulating the VFX there is nothing faster than embergen but for complexities, complete control and many years of development Houdini is the one but neither can compete with each other's specialties.
Embergen is written in Odin programming language.
You should address the hardware too...when I started, no machine was capable of doing things in real time, even tho we could make pretty impressive things...with the right amount of time and with a monster of a pc and a render farm (if you could afford to assembly one) now a days you can work in a decent lap top...it's not just about the software but yes they help specially having that there are specialty softwares even though most of the main 3d softwares can do almost everything...(modeling, sculpting, texturing and lightning, physical simulations rendering and even composting)
yup, very down to earth answer, agreed on all counts
It's absolutely mind blowing how far we've come. We are getting so close to real-time graphics where we can't tell the difference from reality. If you look at some of these fully path traced games (especially modded) or Unreal engine with its Nanite and Lumen and how beautiful the graphics are compared to what used to take hours per frame not too long ago. How long do you think it will take untill top of the line consumer Pc's will be able to run virtual reality games that we almost can't distinguish from reality? If you look at a.i. Accelerated hardware and software making rendering cheaper and using both eye tracking and foveated rendering I'm guessing it won't take more than 10 years from now.
When i was in school i though that laptops aren't suitable for gaming at all.
stop exaggerating in title pls
This channel becomes more and more an obvious affiliate clickbait channel
Stop exagerating the exageration pls
@@Animation_Studio-z7istop exagerating the exageration of an exageration please 😂
It is changing things.
No
There's so many tools out there for 3D animation. I come to find it be very tedious, lots of tweaking, but the results are worth it!
Cascadeur: Starts at 99$ a year for indie license.
Whole suite of JangaFX: $400 for an indie license that includes one year of software updates (subsequent updates need 190 a year).
Plasticity: $150 for indie license plus one year of updates.
There's a free addon that adds CAD to Blender. It's newish, but it's growing. There are other addons for blender that also do visual effects for water and fire.
Plasticity is fantastic! Anyone who does any sort of hard surface modelling will love it. I'd get a copy now because I wouldn't be surprised if it gets bought up by one of the big software companies later and they jack the price up.
This is why open source is the way, any paid software can be purchased by big companies and become subscriptions
It's true that fhe future of 3d and cgi is real time rendering
or AI
@@shujin6600 The so-called artificial intelligence is not a tool, it is just software that feeds on the work of others. The only thing you are creating is a generation of useless, illiterate and scammers.
@afromixstudios Rendering in real time is not the future, it is already a present. I render all my works and reels in Unreal and marmoset.
Plasticity gets a thumbs up from me - got it not long ago and it's really useful for nearly every hard surface task.
So fast to iterate and change stuff.
for me too. Feels very natural/instinctive to use
What about topology? Would I have to retopo a model from plasticity in Maya for example?
@@miriadesIt does require topology cleanup if the model is going to be subdivided(or animated)
but the base mesh coming out from Plasticity is pretty good starting point.
@@flioink ok thanks
I have plasticity, still learning it, but i'm liking it a lot. Nic is planning to add direct surface editing in the 2.0 release (basically editing surface curvature with control points, the same way splines and curves are edited). The blender live-link plugin (which is free) is also a bonus.
As for the fluid and fire simulation programs, i'll have to look into those.
How well do the models translate to another 3d modeling program or game engine? Are they usable in animation and can they be easily UV unwrapped for texturing?
@@DeltaNovum the indie version can import/export obj, step, iges (i think), parasolid and stl files. Studio can handle a couple extra formats.
There is also the blender bridge (a free plugin for blender), which is a live one-way link to blender that sends your models from plast to blender for uving, rigging and rendering, and any changes you make in plasticity while the link is active will be automatically reflected in blender.
@@TheGuardianofAzarath this is all great info, thanks. But you didn't awnser any of my questions.
@@DeltaNovumI’m wondering the same.
plasticity was the best purchase so far, worth every penny, hard surface modeling is a BREEZE with it
Actually using all of them them for a while now. From a person who is working with 3D every day, I can say these softwares really will or already did change the process of creating.
Plasticity is my preferred modelling tool. Octane Blender for rendering
Thanks Man!! Apreciate it
Japanese are such geniuses in this sector and many things, SAI, Clip Studio Paint, Vroid Studio, Floorp Browser, and who would forget Live2D. And now Cascadeur. Many of my workflows revolve around them + Blender.
Now I'm just waiting for their version of Zbrush and Marvelous Designer and maybe After Effects/Da Vinci.. and especially their version of Unity or Unreal Engine.
I learned drafting at a very early age, and eventually learned CAD in college and got quite good at it.
I suck at Blender and most polygon based modeling software and have dreamed of a CAD based modeling program!
This is a godsend to me! \(^_^)/
all of this amazing software. I just wish everybody wouldn't use a 1990s local newscaster voice. it's so depressing because nobody can get out of the cycle. even the TTS voices do it. I wonder if that's how kids talk now. *shivers*
So… at first glance I really thought Plasticity was “Shaper3d”…. (iOS, Mac, pc). I’m intrigued to learn that this is directed more towards artists though…. As Shaper3d is essentially designed for engineering really.
The problem with people becoming animators lies with the human, not the software. In the past, if something was difficult, we rose to the occasion and learned to master the subject. Skilled animators do not need AI. As a beginner a prospective should be trying to learn, not seek short-cuts however it’s clear what that is really about.
Learning new things is not comfortable. In fact it requires us to exist outside of our comfort zones and think differently. Some of us love that challenge and others don’t but regardless of what your position is, the burden is required.
Too many people are looking for short-cuts instead of developing skills.
I'm actively using Cascadeur, I actually streamed my animation process a couple times
the quality of the AI is limited to something like unclean mocap if you don't know what you're doing, or something like Skyrim in terms of games (that's what I work on), VERY generic
but if you're experienced, the quality skyrockets to something of NieR Automata's caliber, only much faster to make animations with it, eventually more work gets done
in short: it's a booster, not a replacement,
and I don't use any advanced auto tools till I'm sure the animation flow and posing/timing is feeling good without them, otherwise, no amount of auto sim will clean up the bad shit I made
but it's hell of a time saver for secondary motion or even tweaking some physics (while the timing is under consideration, you manually set everything, it doesn't auto right without markers/poses you set)
I think people will have to learn the basics anyway if they want to make exactly what they wanted.
NICE wait for sora animator as well
I wish that Miku Miku Dance or VRoid were mentioned on this channel
Blender 3D above all.
Plasticity basically excels because the field of CAD software companies seems to be in an eternal competition to see who can inflict the shittiest user interface on its customers.
You've missed Pixel Composer
Whatever happened to that weird reskinned version of Blender that had a tacky, over designed y2k aesthetic interface and a weird 3d head follow your mouse on the pie menu?
Tacky? Sounds like my sort of thing if you rememeber what its called let me know
@@Bhavi9888 finally found it (I had to search some chats with friends about it because we were talking about the 3d head in the pie menu) It was called 3IXAM. He did a video about and I searched through all of his vids but couldn't find it because it was unlisted for some reason.
The website no longer works... and I found a video called "3IXAM is (possibly) a scam." by ManyLearn so... guess it was a scam.
@@Bhavi9888 oh that's weird, my comment didn't get posted. It was this software called 3IXAM. It was apparently reskinned Blender that looked really fishy, their website is gone now too.
You can find vids of people talking about it though if you search the net.
3:00 He's wrong, any advancement in AI will always replace jobs. Faster work equals less need for humans.
embergen ain't realtime unless you're running extreme hardware and even then it takes optimization
Super cool tools.
Does Plasticity supports that material postprocessing?
plasticity rocks
ChatGPT-ahh script
Always blender 🔥💯⭐💎🎁🆓👑🥇🦸❤️✨
blender users are annoying🙄🙄
I would tell that person who hated animation after 3 weeks that the problem is Maya. Animators hate that program.
"Юджин Дубина", спасибо, Яндекс 🤣
Great vid
Nice info
Another video about AI?
Can you clarify one topic for me - why has no good software for automatic (or semi-automatic) retopology emerged? And Quad Remesher, as far as I can see, has not been updated since its creation? Is someone lobbying for this topic or are there other things?
InstantMeshes
Obrigado, muito bom.
Make a video on 3d printing software and 3d printing
Ok none are new ...
✌️
Just marketing for paid for software. Dead ends.
Casaduer is the best implementation of AI in the last decade
@@reasonsreasonablyYou're right, healthcare applications are crucial, but I'm thinking about the bigger picture, the potential of AI to reshape our world entirely. In that sense, I still believe Casaduer stands out.
While other implementations like early disease detection offer immediate benefits, they don't fundamentally change how AI interacts with the world. Casaduer, on the other hand, pushes the boundaries of what AI can do, showcasing its ability not just to learn and perform tasks, but to truly understand and adapt. "you can do crazything's in that software"
This is why I see it as a landmark achievement, a glimpse of what AI could become. It's both exciting, holding immense potential for progress.
But AI being used the way's you mentioned highlights the potential dangers of unchecked AI development, especially when it comes to issues of bias, lack of transparency, and potential job displacement. While early disease detection and other applications are undeniably beneficial, they raise concerns about who controls this powerful technology and how it could be misused.
cascdeur does have some bias towards physically accurate animations but in this app you can say fuck it Am going do a cartoonish style and am going to 100% still use the AI tools.
butt Guess what try using google with copilot it'll tell you that does not exist if it can
That's why I believe Casaduer should be a learning point, a benchmark for responsible AI development. We need to embrace the potential for good while acknowledging the risks. So yes I stand by words CASCADUER IS THE BET IMPLEMENTATION OF AI YET
Im the third. No idea what's going on with the likes
I’m the second
Humbling Myself about Many Likes
I'm the first
Many likes to me
I'm the fifth, let's goo
Bait video. This is all useless.
il software non deve essere un binario morto. interi studi di animazione completamente abbandonati e dimenticati dalla storia. il pagamento del software è un orpello sostituibile con sponsor, pubblicità ecc, e non cambia il pagamento previo, di tutto quello necessario, a farlo girare normalmente, non affatto gratuito ... se poi aggiungiamo una cosina da poco, ovvero che il logo è magico, dietro è nero ... nero. il colore che accomuna tutti. nero come un incantesimo da scuoletta pari pari al tutorial, applicato alla cosa che sia ... verified. non è che qui parlano tutti in corsivo o per infastidire, umiliare ... c'è pure chi verifica ad esempio.