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Is Houdini Hard to Learn?
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- Опубліковано 15 сер 2024
- is Houdini hard to learn? this is probably one of the most asked questions about this 3D program. in this video, we will try to answer this question and hopefully, we will give you an overview that can help you out to a certain extent.
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It's not easy.
Takes a hard work and tremendous amounts of time to master it.
There's one thing when you watch some tuts for a week, get some basic understanding of it and make a primitive procedural chair.. And there's second thing, when you realize you can't make complex shit on your own.
To make a full use of it, you need to know VEX, trigonometry, vector math, calculus, physics, have good analytical skills, etc ... It really helps if you have some basic programming experience too.
If you work hard, really hard, you'll need at least 1.5 year to make a full use of it.
Once you KNOW Houdini, you're the master of 3D.
There's no barrier, you're a fucking GOD.
Though, very few would need to MASTER it. You can compare it with Photoshop. Like, you don't need to know everything about PS in order to deliver quality projects. As with most software, 80% of the work is done by 20% of the tools.
Figure out your area, then deconstruct the skills needed for it (say particle simulation, or, procedural generation). You will be halfway there already.
@@benjaminaustnesnarum3900 great advice
Some people have natural proclivity towards math, programming etc.
I suck at technical stuff, vex was my first programming language.
What I'm saying is it took more that 2 years to fully grasp and use Houdini independently at work.
It's incredibly advanced software, I wish I had Entagma courses back then.
One more thing, Houdini has some real 'weight' on your portfolio ; )
Your comment is inspirational
What other knowledge is needed, apart from those mentioned? because I already started to study the list
It's hard to play around. But my god, when you hit your marks, it's a thing of beauty.
if it takes *10 mins* to know if it's hard or easy.
I amma need another whole life to learn it.
Lol
Sad truth
it's not that bad, and im saying that coming from c4d. all the tools are very well documented
Autodesk Maya best
Thanks for saving my time haha
I use Houdini every day at work. It’s a beast, and insanely powerful, but there’s a steep learning curve. There’s a reason I teach 3D using Blender at the moment. You can do many things in SOPS and VOPS , but to really take advantage of what is possible, be efficient, make better DAs, and optimize, math and coding skills are indispensable.
Hey can you do water sim on Houdini or water sim using flip fluid on blender
@@inventaur7793 There are many other softwares which are easier to use for architectural renders. Blender, Maya or 3ds Max will be better for you.
@@Rohit-xc3tl Houdini's flip is way better. You have way more control/possibilites and the end result is way better most of the times.
@@Borsilive Blender simulations are worse, but they are much quicker than Houdini's.
What’s SOPS, VOPS and DAs?
Yes it is ... if you just want to create simple thing, its hard ... but if you want to create something complex and only houdini can do it, its harder but it's worth it
When I switched from Blender to Houdini, I realized how limiting Blender is, no such limitations with Houdini, but that level of freedom comes with a steeper learning curve, from my point of view it was more than worth it!
I am totally new FVX. Was checking out Blender and Houdini.. Dont know which one shud i go for.. What wud ur recommendation be??
@@yudhirgautam1645 Houdini wins hands down for VFX, if you want to learn a software to get a job in a studio, if you want the absolute best with no limitations for VFX or motion graphics, then definitely go with Houdini!
On the other hand, if all you want is to have fun, or make a 3D short and don't mind the limitations, then Blender is a great app since it has tons of free online video tutorials, although many of those are pure crap, there are also very good ones as well.
But don't expect Blender to allow you to make Hollywood type of VFX, you won't be able to do that with Blender, and there are no indications that this will change any time soon!
@@gcharb2d Thanks for the reply brother. .. did checkout an institute in learning Houdini, super expensive 9000 dollars for 10 months. Jeez ... is there a proper source to learn Houdini from the very basics to advance??
@@yudhirgautam1645 you could move to sweden and get a proper education on houdini, and the government will pay you to enroll
Tolerate the hardness of learning, and you will enjoy the ease of use.
love this
“What you know today will be obsolete tomorrow” - Harry Clipz aka Heliel
Yes, it is. It takes a good few years to even get the basics down.
Is Houdini hard to learn compared to other 3D packages out there?
The Answer is YES.
But the bigger problem is that people keep thinking and debating how hard it is, instead of jumping in and start learning.
Small steps but with consistency, that's all that matters :)
What about the final result. Is it worth to spend time on learning this program ?
@@asimali3898 absolutely
Where the blendereres at?
Houdini is blenderer worst nightmare 😅
They (we) troll incompetent, redundant software not the power of 3d gods
Seems Easy To me! (Anxiety Intensifies)
hahaha...
This is the best, non-bias, explanation I have heard thus far about Houdini... Such a powerful and amazing program... As someone who comes from Maya and C4D background the adjustment was rough... especially the coding aspect which I feel you cant get the full potential of Houdini without learning at least some of the basic coding...
The truth is pretty hard. It has a very deep learning curve. Save you guys 10 mins to finish the video.
I believe the approach to learning any new thing, or something that can be complex, is that if you want it bad enough, you will push yourself to accomplish that..... As long as you have the time, and resources available that are necessary to achieve that.
In my opinion, it’s quite easy to learn (as long as you have some knowledge of 3D). It’s pretty easy to use once you know how to use the Houdini’s interface. For beginners, there are some really great tutorials however the other tutorials aren’t always so great and they can have very low quality. However there are enough tutorials to know how to understand most things that the software has to offer. Also an advantage for beginners is that houdini is node based so you can easily modify actions you have done to make it match the tutorial if it’s not perfect. Another thing though that can make Houdini hard is the fact how you might need to do certain expressions for things in Houdini and it can be very hard to learn Python in Houdini. But all in all, great software, it’s pretty easy to learn.
Where are those great tutorials for beginners? Could you advice some?
what about vex ..
@@gabrielestupinan I'm still very much a beginner but "Steve Knipping" and his "applied houdini" series were the one's which got me the furthest. Though they're mainly focused on the simulation aspects.
While other tutorials explain how you do a certain project his tutorials give you an actual understanding of how Houdini or 3D-sims actually works.
The first lesson for every topic (pyro, fluid, particles, destruction) are also free! So a must.
"Entagma" is also quite cool, lots of free stuff (their patreon is also quite good).
And "rohan dalvi".
Pretty easy to learn, depending on what you mean by learning, and what are the quality expectation. I've followed quite a few tutorials from people working as TD at ILM, and they all agree with the fact that is not easy. So it all comes to what you are trying to learn, if you want to create a box and move it with a bunch of keyframes, very easy, creating a decent explosion with fracture, debris, dust, not so easy, and can't really find a good tutorial about VEX, they all seem to be more focus on ego and showing off their skills than actually teaching coding, but about the vex tutorial I may be unlucky and didn't come across the good ones.
@@GioFar To find sources of the subject then you may need to find forums on the said subject. That’s where you’re get to the meat and potatoes
Chistber Arber : Learning Houdini is not difficult at all.
Chistber Arber lives from 1980~2014
I know that the difference is big, but Fusion use tu be a software that produced fear because of nodes and stuff, but I forgot about AE just in one week using Fusion. I imagine that Houdini could be my next step, if budget allows me.. Love your videos man!!!
In my opinion it's the hardest 3D software and most advanced 3D software too. And best of all, it's the best VFX software. Also it's my favorite software. I keep learning and learning as a beginner. I love doing VFX and Houdini is best for that. Best of all no plugins required. It has amazing procedural system. Every Houdini version gets better and better and more powerful. I love Maya and Houdini the most. They have best pipeline and super massive toolset. Can make absolutely anything on High-End level.
Bro can you please make video about Clarisse? Very Please!!!!!!!! Clarisse is also one of the best software ever made. It can handle billions and trillions of polygons without lag, which is best for creating super massive environments. And its rendering quality is super best. It gives true film quality. It's used a lot in so many films.
I m so glad that so many CGI programs are getting better and better.
i just started 3d with houdini which made it a lot easier for me
Long term Houdini user here: Great video!
The only thing I don't completely agree with is that "experienced artists" will have an easier job learning Houdini per ce,
if they come from a FX background (or if they are indeed flexible) this is indeed true.
But if you come from a modeling background, there is a lot of things you have to "unlearn" first, before you can start to learn Houdini Properly, in my opinion.
Houdini is getting better and better at creating parity for the interactive modeling side of things,
but people who are heavily entrenched in, for example 3dsmax, may start learning Houdini with incorrect expectations.
But yeah definitely try if the "mindset" is for you, as it comes with a free apprentice (basically full version with watermarks) edition, which is great :)
Yeah I'm currently trying to learn Houdini after learning Blender, and it's like starting over. Like some of the principles of simulations carries over and some of the node concepts, but it's all a different language and different approach. But! Such is life, gotta learn to do.
It is not as hard as some people make it put to be. I believe you just need to learn around the software(practically like learning any other software), and then does come the harder part, which is, if you want the FULL potential out of Houdini, VEX coding & some concepts out of linear algebra and trigonometry. I hate when people say you need to be some sort of scientist, it is harder than your usual software, but like practically EVERY person who uses Houdini says, it is nowhere near as hard as some fools make it out to be, you do just need some mathematics, understanding nodes(which is in any software but a must in Houdini), and programming.
A good way to say it is like MEL in Maya, you don’t need it for everything, but it will help you. And it is not extremely hard either.
even in the last few days i worked first time on a gameasset complete in Houdini. First i though its a mess, but then.... This possibilities of a mix of procedual and direct modeling is absoute unique and powerful. And with the voxelremesh i can skip the step to zbrush, because i can do it all in Houdini itself. And after that all, if you must make changes on the model, its so easy because you can alswas go back to the roots an change it. And the best; After changing somethin, Houdini setup the new UVs automatically. No reunwrap the model. And then i didn´t spoke about the procedual creation of gameassets like buildings etc.... I work more and more in Houdini only. The only step i must go into other apps, when i must do some sculpting. Ok, i didin´t dive into the riggingtools of Houdini so this i do mostly in Blender at the moment. But this come soon
Really eye opening your description between a pro and a not pro, thanks !
hey im coming back here since i first saw this and Houdini 18.5 is incredible, modeling, all of it super intuitive and quick. For some reason I find it easier to modeling and render in redshift and animate it than cinema and its always higher quality than c4d
I will step up to this challenge
It depends on what you want to do, how you learn and problem solve. I hated Houdini at the start and now I love it. I remember finding it extremely hard and nerdy. Now it’s the main go to for a lot of stuff. You must be willing to suck at something before you get good at it. Even knowing a small amount of Houdini is extremely beneficial. I would say to people starting out that knowing the basics of Maya and Houdini is 100% essential.
Start out day one being super shit, next day a bit less shit, next day okay, next day good... a year later you’re an absolute beast. You dont have to be a coder.
What are a few things you've been able to do without writing custom nodes using python? fellow non-coder here
Powerful software tried learning it for modeling did not end so well. For now will stick to other 3d packaged for that since I am not math inclined. Will dig deep into it After becoming great and have a great portfolio so waste of time for me now because I am not experience enough for it. So if you are just a modeler don't bother at least not now well if you are a beginner that is
it's Harder when your mother language wasn't english.....qq
我懂你
thanks man.....you give the power of learning.......and now i think i start learn everything in vfx line
good luck bro
Whether you think you can, or you think you can't, you're always right.
yes it is.
Most awesome courses for houdini are rebelway courses.I have some adam swaab courses but they are not as helpful as rebelway and cgcircuit courses.
Hi, is Houdini can corporate with other's 3D software like Maya, Blender, 3ds Max to complete an animation of effect? or like using Maya complete model and import to Houdini to proceed rigging, effect....?
Thank you
Yes, you can, that's actually the most used workflow in big studios, the majority will model in Maya and then export in Houdini for FX and either render in Houdini and third-party render engine or go back to other programs for the final render. But personally, if you model in Maya, I would rig in Maya, for the most part, it's also the personal preference of course, but the only thing that Houdini really shine against others it's the simulations, no wonder why most studios use it mainly for that.
Other program = cube - make dynamic object - play - done.
Houdini = box - dopnet - ??? -??? -???? -???? -?????
I am a 3d artist using c4d, rhino and zbrush for a decade almost. I like the interface of xpresso that is also node based. However, I find houdini very complicated. There is more than one option representing the same thing same way. 6 different coding lang, 2 different ways of node system. Unless you have two split screens, houdini is not easy to track with.
Where I can learn animation in houdini I didn't find any course about animation
www.sidefx.com/learn/
here you can get started
about animation the only 2 things you need a rig-workflow and understanding the basic of animation
When getting started with visual effects at home, which is better, an Imac or windows based system? And which models and programs are used?
Really don't think that matters. Just use whatever OS you're comfortable with.
Wonderful video man ! Appreciate it❣️❣️
It has become a lot easier now with my new Houdini course called Howdini101 :) Aimed at complete beginners.
I think the software being easy or hard to learn is very much down to the individual and how they think/approach the methodology of how they work.
Personally, when I started 3D modeling (At the time Discreet 3DS Max 6, the pre-Autodesk days) I found it very easy to jump into , it just clicked with it me how to work in that style of SubD. Later I started to learn sculpting and I found it not too bad, the logic and workflow again came pretty easily. But when it came to Houdini the outcome wasn't the same. Working through a node system, and having to use so much scripting like VEX to achieve the results you wanted in term of procedural modeling that it boggled my mind, I still suck with Houdini 3 years later.
On the flip side I've seen newer artists just grasp Houdini quickly, they just work with the node style system easily and the scripting comes second nature like any language, while at the same time they find sculpting or SubD to be a more shaky grasp for them, with the lack of procedural aspects and the harder to iterate system.
My biggest takeaway in terms of learning though is that the results learning through online tutorials are VERY DIFFERENT between Houdini and Max/Maya/Blender. Houdini takes an immense amount of time to grasp well, while I feel the others do not. You could hit up UA-cam or Artstation and watch a couple tutorials for Max or Blender, like Tim Bergholz's AKM and after just that one video go and create some other hard surface model with pretty decent confidence, you learned a lot in a short time. The same cannot be said of Houdini, you can go watch and buy a dozen tutorials for it and you'll still walk away not knowing a lot of how Houdini works and what it can do. You need to dedicate yourself to a long learning process to master Houdini, but it's very much worth it as it's an incredible powerful tool.
great course from Tim Bergholz, I've been recommending it to every beginner ever since. The guy is a great teacher!
Vex and vops probablt the hardest of houdini. But keep studying day by day and should master it eventually
Thank you so much, great video, a lot to think about. Do you recommend learning the Houdini programming language right away if I know the very basics of C++/Python, or should I learn to program first separately?
It depends. If you're TD you have to. But if you're artist I recommend to learn VEX to manipulate geometry, it's very fast and deeply integrated into Houdini.
@@YahyaAminullah I agree ...
Houdini looks really interesting to learn. 3Ds Max Particle system Is the only thing close to this i have used which Is not easy.
I am ultery satisfied with your eplaination. Thanks, keep posting more. My question thou are there other altenatives to this robust software that can achieve similar stuff yet simpler to learn.?
That would be Blender.
@@mixchief lol
@@dkas2690 Achieve similar results: check. By similar methods: semi check. Achieve as nice looking results: doubtfully, or, not really; not in the simulations department. Simpler to learn: check. Achieve stuff that's equally emerging as the stuff in this vid: check and mate.
@@mixchief Blender can do stuff but not on the level Houdini have
@@dkas2690 100% true. And the opposite is 100% true as well.
Well said. And thank you for the motivation.
You did it...brilliant video again!
Do you need advanced maths to study Houdini ? I recently failed my maths exam and you know how some people can get anxious when it comes to math. Do you need advanced coding and programming skills to understand the ways of Houdini ? Any thoughts ?
Short answer, yes. Dont say houdini is as easy as blender, c4d, or maya because it is not. Honestly a cg artist can make his or her entire career while not using houdini. Houdini is for people who is familiar with 3d and compositing. The retail price is expensive for one person as well.
I am strongly familiar with Blender. Been using it for nearly 10 years. I am now recently watching Houdini tutorials only out of curiosity. I am interested in its node compositing. Yet, I don't have Houdini and I have no intention of renting its copy, unless I really need it for career. I am watching too the turorials of C4D, Maya and Zbrush, but I am not renting when Blender is enough for me.
i find blender more difficult because I'm not get used to it's UI and hotkeys.
Or "insert_any_software_you_never_used_before.exe"
You need more than 2 years to understand houdini
The fact that you need to know some upper level math is what kills it for me. Math and I have never been on good terms
I always hated math but it turned out to be one of the most enjoyable things about Houdini for me. Its more fun when you get a visual representation on the screen.
Hello. Tell me why, after installing the redshift, I stopped displaying a window in which there is a File Edit Render Windows Asset at the very top. Instead, only tray with Redshift
Thanks for the info and to be honest, I must say I'm quite intimidated already. I'd like to find out somethings. I currently exist in an industry where VFX isn't yet a thing at all within the digital visuals creation world. Almost Zero interest in vfx in films, commercials and anything related. However, I'm trying to learn vfx for the long term, I've been mainly working with Cinema4d and After effects for years for creating stuff and mostly brand related visuals. but, I just want to develop into VFX as much as I possibly can and from info I've gathered over time is, HOUDINI might be the perfect app to learn for CGI and Nuke for final compositing and all. Do you think I really need to learn modeling allover in Houdini or I'm good with modeling in C4d then continuing to whatever I want to achieve in terms of vfx in Houdini? is it possible that way? Thanks again for sharing.
If you're a 3d modeler, you should be looking into Houdini for its procedural workflow - that's what makes it an incredibly powerful 3d software. Any 3d modeler showing good knowledge of procedural modelling in Houdini has a huge advantage over those who don't. Good Houdini artists are relatively rare and therefore very employable. If you're learning vfx for the long term, Houdini is the software you should be diving into.
why you not teach softwere like 3dsmax , maya , c4d , houdini .
And Blender?
Thank You! Great Video!
Where should i start learning houdini ?
Use Houdini to do something = Use Command prompt in Window without mouse and interface . You have to know everything for just create folder in Window.
The curve is horrible for those who suffer from dyslexia. But it still gave you a lot of job opportunities.
Why?
@@blionart When you have dyslexia, you can struggle à lot with the interface. It not intuitive to use.
@@stevengelinas6952 I have dislexia too lmao
@Blion Art Some dyslexia form could be worse than others like: text and image superposition, read the wrong line when the text is too tight, the eye won't sink properly and it need à lot of focus to do it, have to close an eye to reducing issue when it time to read, a problem with short-time memory, inverting letter when writing words, etc. You cannot compare yourself to others by thinking you have it too. There too many forms of this visual problem. When you have to deal with all of that, you must find accessible tutorials instead of too fast video tutorials. Someone with this dyslexia variant issue could be better in Zbrush, Maya, 3DS Max, Blender, etc., and be better in quality projects. Remember this 3D art is a small industry, other artists could become your future colleagues, even if you are able to do a job with great talent. Toxic attitudes are not really allowed or approved in this industry, a lot of employees are more productive under a passionate team instead of people who laugh at other to increase their ego. I've seen a lot of talented people losing their job because of a bad attitude.
@@stevengelinas6952 thanks for it, im new on vfx and motion design industry and I appreciate a lot this kind of advice
Is Houdini hard to learn? A short answer is yes, and the long answer is YESSSSSSS!!!!
Все технари являются художниками! Если инженер чертит в автокаде 3Д модель инженерных коммуникаций здания, то он легко может освоить живопись маслом на холсте, и у него не возникнет проблем с освоением Гудини.
Потому что и у инженеров и художников задействованы одни и те же области мозга.
Which is the easiest app or anything ,to make a game
Any idea where to start learning?
Creating custom original effects takes work but out of the box effects are typically cake.
the idea that houdini is only procedural is a misconception , you have direct modeling tools which gives you all the normal tools most 3d application support, the benefits are you can easily change parameters once the models finished , something blender or modo just can't do... then you have the plg system which takes it to a whole new level.
what do you mean with plg system?
But the fact that you can change parameters once the models it's finished, means it's procedural.
no he meant you can go to viewport and move points with mouse.
@Reunite The British Empire Its a matter of what you want to model. Buildings, enviroment stuff and so on i would recommend Houdini. The procedual workflow in Blender is just rudimentary. For example, sure you can use booleans in Blender too. But try to make changes after the boolean on the mesh. You must apply the boolean modifer. In Houdini i can make changes all i want and when i must make some different in the boolean, i make it, and all after will change too.
A Hardsurface Model like a conceptdesign i maybe also would do in Blender, but also this is very fast to do in Houdini once your are familar with the software.
@Reunite The British Empire Youre right. Its depend on what you do. the guys around Hardops and even Cédric Lepiller for example do a amazing job in Blender with procedual modeling, its so insane that often i can´t follow, what they do :). And for the generell modeling stuff i also prefer Blender over Houdini. And iam sure, if Blender had a better integration into other software for pipeline a lot more professional modeler would use Blender for their work over Max or Maya, simply because Blenders modeling workflow is realy fast compared to the other both packages.
I'm just learning Blender at this time. Blender is good, but sometimes is so slowly to render generation. Is Houdini faster than Blender ?
Nope, In Blender you can render with gpu-support. The native Renderengine in Houdini is at the moment only on cpu. It can handle a hugh amount of geometry, but the render itself is slow, exept you have a renderfarm in the back. Or you buy a third party render like Redshift.
your pc is the problem
Houdini GPU render is in beta test.
Your computer might not have enough RAM or that your heatsink is not cooling enough. Whatever.
What are your computer's specs?
if you are developer like me, c# or python, learning Houdini is much easier, if you don't, I have to say... good luck
I have been working on Maya for 2 years, now I want to learn Houdini and I have knowledge about c language. I just wanted to know what will be the scripting language in Houdini.
can anyone suggest the best tutorials .....
Houdini uses Vex, which is a derivative of C. It follows the same basic rules and principles of most programming languages, but is used for creating effects in Houdini. On a side note, some parameters in Houdini still use Hscript - it's apparently slowly being dissolved and eventually replaced by Vex. As far as tutorials go, there's a decent number of them on UA-cam. I personally found Pluralsight to be the most beneficial. There's a great tutorial on pluralsight by Beau Garcia that covers the maths you'll be using frequently in Houdini, like matrices and some basic vector maths. I mention this because you really aren't taking advantage of Vex if you ignore the maths that drives a lot of Hollywood effects.
@@PlaidBlackHawk tnx man
Houdini was made by alien, too versatile for any task in 3d and vfx
...Oh I thought this was gonna be about Houdini, himself...Which is harder, learning 3D or how to escape a straight jacket?
Well, you have to be sane to escape from the straight jacket and insane to learn Houdini.
Yes. it is Hard!!!!!
For those who said i cant. I want to tell them that i started learned After effect and then psd and ae and then blender and fusion and marvellous design and pftrack and syntheyes and now with nuke for about 4 years and i want to finish this journy after nuke with houdini. And all of these with a laotop only cpu. My work latest upload
ua-cam.com/video/AzKqy6Rz_k4/v-deo.html
Jamal JamalWaziat What you’ve said is awesome but an important factor to consider is how proficient are you with one particular software? What do Employers look for? You can do AE but can you code in AE? You can do blender, but can you script inside blender? Do employers enjoy loose working knowledge or honed knowledge?
People who made houdini are aliens 😂😂
I think your info Is a beat outdated about modeling , in houdini 18 the interactive modeling is better then most softwares
I have a question.. I have a coding backraund... No experience in 3d animation... For me will be easier to learn hudini than blender or cinema 4d ?😁
Blender/c4d is really easy., straightforward.
Houdini is too math heavy, technical, it's freaking nightmare.
For a beginner Blender/C4d is the best way to go.
C4D + good GPU rendering engine like Octane or Redshift is the best combo, imho. New RTX GPUs are so fast with those engines.
Say about lighting and shading
I have one thing I can't figure out. What's the hotkey for edit mode?
@H D Thanks, took me a while to comprehend the fact that literally everything is node based, not just shaders lol.
And about katana lighting software
Yes, very useful!
Maya is best ;)
Somehow yes with Bifrost. But not yet comparable to Houdini
Hi,
I am a Matchmove/Rotoanim professional,working in film and television for a reputed company,
I want to learn Houdini from scratch but i don't know coding so should i try it or leave it ? Please help me out. Thank You..
learn Houdini VOP(vector operator )
@@ashwinsasi9991 From where ? Any suggestions ?
watch Rohan dalvi houdini tutorial and Arise works VOP tutorial its good
Who can tell me the names of those movies ?!
soso sar I was really disturbed by the sudden shot of the dude getting his head sawed in half, what the fuck
Every art is easy to learn and
Hard to master
YES!
what's the film title on 8:18 ??
Where do i find these free courses?
1st you watch Rohan Dalvli tutorials
and learning VEX - watch Junichiro Horikawa tutorials(vex for algorithmic design playlist)
Bro tell about biuldboxx 3 game software
How much of Houdini’s capacities are part of blender?
Simple flip simulation
Reunite The British Empire
thanks. I will stick to blender as a beginner.
@@hermask815 download animation nodes and sverchok/sorcar to develop some of that node-based workflow understanding.
cool I have the program
can you please link us to some good free houdini youtubers or courses?
All we know it hard as hell, it's the German of the 3D softwares.
i came just to laugh at the title 😂
YES
First 3 minutes: YES IT IS !!!
voice quality is very low
most of software needs time to learn.
Coding is not hard guys just follow the rules just like Physics
Different tools for different jobs
because
That's depends on how fast is your CPU and the learner is he taking it seriously ....or not ..
Am I right ..👀👀
The only software you need both sides of brain to use it.
Easier than blender to me