Super excited to announce the release of my brand new Unreal Engine Environment Art course! All 13 hours of content are only $49 forever. (Also comes with a coupon for my 3D Coloring Book course too) Join here: bit.ly/3htZU2G
On a more serious note, if you find the right tutorials, you’re going to be fine with some patience. The only hard part is knowing the main nodes and their effects on your geometry. And like someone said, go from the basics operators like SOPS.
Been learning Houdini for 5 months now and although it does have a tough learning curve you can't help but see the massive potential it has as you learn. This is what really keeps me coming back.
@@yacineygamer6457 Its a bit of a grind at the start because the navigation feels a bit odd compared to other 3d tools so i only put in a small amount now i do about 3-6 hours a day as I'm building my portfolio. I recommend Simon houdini, The Houdini youtube channel and indie pixel for tutorials. The hard bit for me is the memorisation of node names so i try to rebuild things with no help after finishing a tutorials. Start SMALL XD
@@yakgames2454 thanks a lot man ! your comment really helped! i've been using 3d softwares such as 3ds max for almost 10 years now and as i'm learning to become an environment Artist ! Houdini seems like the right call right now! thank you man ! really appreciate it
I am a 3D student and have been learning the major 3d softwares for the past 2 years. In the most recent months, I have found Houdini is a very solid and organised software. YES! It is a very difficult software to pick up but once you understand a few things, sky is the limit. Although it is tough at the beginning but I wont give up. Good luck to people who are learning Houdini out there.
Houdini has a very steep learning curve .... i ported over from XSI to Houdini about 5 years ago and Houdini is vast .... but it is a mighty software and i highly recommend learning it. I have been a 3D artist in london soho for 32 years .... i started in 1989. VEX is actually quite easy to learn once you get your head around it ... and there is plenty of tutorials on you tube to learn from.
Houdini is insane ! Learning it for 3 weeks now 😅 it feels very weird compered to maya, blender and Cinema4D but its soooo rewarding to learn. The potential is limtitless.
Started my Houdini journey last year, got so overwhelmed that I gave up after a few months...went back to blender and zbrush until I kept seeing amazing houdini work from other artists and therefor decided to give Houdini another shot but this time, from the very basics. fast forward to today and I honestly can't believe I was every able to work without it. Houdini is one of those tools that the more you dig in, the more expansive your creative eye becomes. You begin to form connections between other 3rd party software that you were previously oblivious to. Houdini doesn't take anything for granted, it requires you to understand the very basics and thanks to that architecture, the growth you experience as a 3D artist is unmatched by any other 3D software.
Hey ! Can you use Houdini for a full replacement of Blender or Zbrush for example ? Or is it just good for simulations ? This is where I'm really confused and this video kind of failed to answer these basic questions, If I should learn Houdini to help with my animations or learn it to substitute my whole modelling and instead use the node based Houdini modelling systems ? Thanks
@@lamzez94 in short, no it does not replace zbrush or blender. But, by not using Houdini you’re missing out on a huge repertoire of tools that could expand your ability to create art. I’ll say this, when it comes down to specific assets such as characters or making a space ship, Houdini wouldn’t be so useful however creating large scale environments, Houdini absolutely dwarfs blender and zbrush in terms of its iteration speed and its ability to create intricate and complex designs. Also without getting to technical, Houdini is capable of using VDB’s and L-systems two different systems that would allow you to create incredible intricate designs that would be hard to achieve in blender or zbrush. Using VDB’s you’d essentially be able to create detailed rocky formations and abstract morphing effects (just naming a few). I’d say, dive into it but just simply with the basics. Houdini is definitely an acquired taste, I almost gave up on it the first 2 months, however, now i can’t workout without it and would marry it if it were a person.
Entagma and “vex isn’t scary” series are awesome and free. Payed courses for the most bang for your buck would be Steven Knipping’s “Applied Houdini”. Rebelway has also great tutorial but quite advanced and are a quite expensive. Junochiro is another great channel for VEX wizardry (the main coding langue used within Houdini) And lastly, Pizola is an other underestimated channel that has great little mini projects to get you going.
at the moment I am learning houdini and it is super rewarding to learn this software! Personally I find it very fun to make HDA's and use them for all kinds of funky cool stuff in engines.
Great overview! I have been using Houdini all day everyday since 2013, and I still think it is a wonder, and I know there are still huge areas of it that I don't know yet. For anyone just starting out, keep going. The payoff is huge!
I'm a 3dsmax user of 22 years and I was modeling and animating in Houdini within 1 hour. The thing is though, I plan on using it for what its great at - procedural production, I leave the modeling stuff to max and Z Brush. Houdini reminds me of a jacked C4D but C4D is waaay simpler. The best way to learn is to do something new or repetitive several times a week. I learned max when there was no UA-cam-I was shooting in the dark and notating the 3dsmax Bible pages into my notebook. I could not afford those $60-$70 books back in the day! Now you can learn for free...well, providing you pay an ISP...lol.
yeah, $60 C4D books translated from German and missing critical steps. UA-cam is such a fantastic resource for learning, never forgot how it was even 15 years ago.
Currently using Cinema4D. I'm more of a guy to do sub-D modeling & animation rather than procedural stuff, but I still really want to use Houdini, just I hate the idea of having to use two different software rather than just one(I prefer to use one software with plugins). Cinema4D is complete for me at the moment, but Houdini is something else, it is more futureproof(although don't think C4D will be losing industry usage any time soon with the new updates), and also has much more job usage, and overall more power. It's just that the main things that I do(polygon modeling, rigging, animation, etc) are much less intuitive and efficient but I LOVE Houdini! Hope the Modeler plugin and other things can make this stuff better. If Houdini could add in basic modeling tools for traditional modeling methods like in 3ds Max, Blender, Maya, Cinema4D, I would NOT EVEN LOOK BACK AT ANY OTHER SOFTWARE!
I made my first HDA a few days ago and was excited to save it for future use. I needed a thing that would control a looped animation's playback rate based on the speed particles were traveling. Obviously can't connect the sim time directly to a multiplier when the speed changes, so I created a total distance traveled accumulator that just adds up the positional difference of each frame and creates and attribute for that.
I'm learning Houdini since second half November and so far it's still a tough experience, but it is definitely an enrichment to my workflow allowing me to make scenes even cooler with rain and more dynamic fog for example.
I used this video to determine if I should drop a Houdini class I ended up because it's description sounded like a video editing class. I BARELY got through a basic Maya class as an undergraduate. I'm not taking a graduate level Houdini course. FML. Thanks for the vid!
Good video! Only thing is during your explanation of sops, pops, dops etc, it would be really helpful to have a list of them and their description on the side - generally an easier visualisation of what you are talking about. That part flew completely over my head.
The best beginner's tutorials I found are the ones by hipflask, the interface is amazing once you get your head around it, and there is no doubt that this is an extremely powerful tool, and 19 just makes it better! 😎😎😎 And BTW, you can model the same way in Houdini as you do in other DCC's like Blender or Max, without having to touch a single node, but nodes give you that extra bit of power you wish you had in non-procedural modeling workflows!
I have used Houdini for 6 years on complex games and it is very rare that I need to use the more math heavy side of Houdini. Often you can get good help online how to set things up. I have done lots of smoke effects but also lava and liquids. I also do some modeling in Houdini. I do know a few that got a job at studios I worked at only because they knew Houdini well. So worth learning I would say and can be great fun!
I've doing compositing using Fusion for some time. Just purchasing, downloading and using stock footage didn't sayisfy me fully. Hence, started learning HOUDINI. It's been a month. I don't have much to show. Tbh, it is frustrating for most of times for me. But, i can't stop messing around. That's the most fun I ever had since my childhood. 🤣
Would love to see a Houdini to Unreal environment tutorial, seems like a great workflow and once you have that locked in I bet Houdini may become more accessible/less intimidating
Maybe my journey is a bit different because i never found Houdini difficult. I'm a Blender user and in that i had heck lot of time understanding geometry nodes in it (cuz everything was new concept to me.) but now i know how and why geometry nodes work. So now in Houdini i don't really have issues understanding it. That is why i sometimes get annoyed by people saying Houdini has steep learning curve/ very difficult.
However, from a programmers point of view, they should really give a better IDE for vex, make vex work in the channels, ditch the HScript to unify the workflow, allow higher level programming, make function callable between wranglers, and also, Houdini Engine is buggy.
I mean, you can rightclick in the editor and open the code in something like VS code, but I compleatly agree, the VEX code editor can be improved by a far lot
Houdini is great but yes wefinitely it costs a huge amount of time to learn all the nodes. programing skill is a must because some tricks can only be achieved by programing
Terrain in ubisoft is mainly made with a GPU tool made in house, houdini is used to distribute objects and foliage on top of it. for Remanant, i'm less sure, but as far as i know houdini can't be used in retail copy of the game because the plug in is "only" a brige to the software itself, and can only work on the developper machine during developpement, runtime world generation must be done by other means.
When you know it, you actually realize that many things in Houdini are unnecessarily complicated due to the heavy legacy the software carries. Half of the nodes are redundant and/or unneeded. But I know many Houdini users that want to keep these issues as is for the simple reason that it feeds their ego seeing people struggle to learn it. For example, you will have 20 unique math nodes with no options instead of just one math node with the choice of the operation in it. You have hundred of convert nodes, instead of just one with input type output type that would replace them all. You have many obsolete shaders still available while they are from another age, and that are used by nobody anymore. You will have multiple nodes names that will call the exact same nodes, with sometimes the same options. The user interface sucks, no improvement regarding the readability and the coherence has been made in over 10 years. And the list goes on...
I have been a Houdini user for 1 year now. Although I love this software, I agree with you, especially regarding the ego some people in the community have. I found that a lot of users like to overcomplicate workflows just for the sake of it, when you would be much more efficient and user friendly simplifying it. Also, in general the people doing tutorials in Houdini lack some kind of empathy, which causes them to show HOW to do things but not WHY you do it, and you have to grind to figure out yourself (which is a very required quality to learn the software nonetheless).
@@Godkiller08 Dude! you're so on point! I just asked a refund on Udemy because of that! Course is supposed to be for beginners, but the guy just flies over things because he expects people to just mimic what he's doing without knowing why.
Coming from other 3D software and barely touching nodes it was extremely difficult for me to understand. But I too see the potential it has. I tried to follow tutorials from websites but different versions made it impossible for me to follow them. Anyways I will come back eventually.
Houdini look amazing and a software I wish to learn, but what turns me off learning it is that, it seems expensive for indie game developers. But I like procedural ism.
Hello! Great video. When you were talking about games being limited to polycount, and how Houdini can simulate effects to save memory; how similar would Unreal Engine's nanite system be? Does it save memory in the same way by virtually simulating the polycount-geometry?
Great video. I want to try Houdini at some point in the future. What can we expect in the next year or so: "learn to make amazing vfx with my brand new Houdini for beginners course" haha...I'd buy that...just saying...
Houdini's less of a content creation tool and more of a platform for graphics coding. If you've ever attempted to build a renderer from scratch, Houdini's so easy it's nearly dreamlike. Otherwise you're going to have to go through the same grind every graphics programmer already has, 1-3 months learning trigonometry on Khan Academy. At minimum, you need to understand vector algebra, the dot and cross product, sine/cosine and maybe matrices.
Hello. Tell me why, after installing the redshift, I stopped displaying a window in which there is a File Edit Render Windows Asset at the very top. Instead, only tray with Redshift
Is Houdini hard you ask? Well Houdini gets REALLY hard right after he escapes the Chinese water torture cell. That's what really does it for him - but he's dead now, so I guess he is stiff all the time...wait, what is this again and why is it in my suggestions?
I work in Houdini all day every day for production and it's incredibly complex. It's coding, vectors, nodes, attributes. It's reserved strictly for super advanced users and people who want to do this for living and on a highest level. Everyone else should not bother even trying. Only if you want to work in the top of the industry.
This is what I'm thinking. I make short films and animations with Blender (which of course has a ever growing procedural workflow itself). I downloaded the educational version of Houdini, but realized, if I have no interest in racing why would I drain my life savings to purchase a racecar. All I need to do is go back and fourth to work in a Honda or maybe even by bicycle.
@@superwalnuts2855 Good thinking. Blender is amazing. I would definitely use Blender if I wasn't doing this full time. Especially if you do short films, animations and stuff, Blender rocks.
Agreed. I spent about 8 months learning Houdini and I sort of got good at it now although there's still a lot to learn. 8 months doesn't sound like a lot, but remember this is coming from someone who is extremely experienced learning new software (I learned Blender in 2 days) and is able to code in like 10 different programming languages and even designs their own programming language while also having tons of prior experiences with Cinema 4D, ZBrush, Blender, Maya, 3DS Max, Unity and even building my own graphics engine from scratch. So far it's the only software that I know for which I am not sure if I'd recommend other people to learn it. It's amazingly good, but it's also really a long and painful journey to learn. Definitely not for everyone. I must say though, learning it can be pretty rewarding as the knowledge you gain is universally applicable and not limited to Houdini in most cases.
@@Luxalpa You are absolutely right. I worked in all DCCs you mentioned minus your experience in coding when I started and STILL Houdini is way too complicated for anyone who is not in this for life and for career.
@hjf4a2 I hear you. I've never used Blender besides just playing with it so I don't know about all of these things you've mentioned. I just see people create great stuff in it and I think it's quite versatile including tracking, sculpting, modeling, even comping. Now if someone hired me to sculpt something I would do it in ZBrush or for VFX I only use Houdini. But that's because I have expectations to meet. For someone on a budget I think Blender is a good introduction to 3D environment and protocols just getting their feet wet at least. But still I would prefer Cinema 4D over Blender as well as 3DsMax, even for just a hobby. It's just a preference.
I’m just wainting for enough tutorials to be released for all node based software So an AI can collect all these tutorials and any question I can imagine Can help me create from prompt to with AI proceduralism
@@jinxxpwnage naw they’re extremely difficult depending on the person I’ve been doing digital art since I was 9 years old and learned photoshop and after effects and with help of school classes I learned to draw and video edit yet learning 3D has been a huge problem for me even tho I already had experience using digital programs for art. 3D art isn’t taught in many schools and it’s a reason that most of the programs cost a huge amount of money, it’s definitely a learning curve and not super beginner friendly at all
I'm comfy with quite a few softwares now after working in the industry. When I first started out, I was able to pick up Blender within a month without prior 3D knowledge and started playing around with it. After learning everything from Blender to Maya, ZBrush, C4D and a whole bunch of software (keep in mind, my fundamentals had gotten quite strong by that point), it took me a solid 6 months to get comfortable with Houdini. VEX and the tiny bit of scripting involved isn't essential to most projects, it exists merely to speed the process and make your life easier by automating certain steps. I'd recommend allocating most of your time to learning attributes, the different node levels and how they all play together. While you're learning all of this, you're bound to pick up know-how on how to do certain things with VEX and VOPs, and then you can move on to learn more intermediate concepts. Good luck!
Super excited to announce the release of my brand new Unreal Engine Environment Art course! All 13 hours of content are only $49 forever. (Also comes with a coupon for my 3D Coloring Book course too)
Join here: bit.ly/3htZU2G
Look into blender geometry nodes
LOL the miniature is awesome
What about using it with chatgpt, have you tried it?
Houdini is my best discovery of the past few years. The node system gives you so much potential it deserves the hair you’ll lose from learning it
Try Touchdesigner is his brother in law
On a more serious note, if you find the right tutorials, you’re going to be fine with some patience. The only hard part is knowing the main nodes and their effects on your geometry. And like someone said, go from the basics operators like SOPS.
What the hell a statement!
and do you have to programm with code often?
@@BeatTorrent5 Any recommendation on tutorials for beginners? Greatly appreciate it!
Been learning Houdini for 5 months now and although it does have a tough learning curve you can't help but see the massive potential it has as you learn. This is what really keeps me coming back.
I totally agree - what you can do with Houdini is limitless with a bit of knowledge!
Can you tell how many hours you've spend a week approximatly to learn houdini enough to start working basic things with. Thanks
@@yacineygamer6457 Its a bit of a grind at the start because the navigation feels a bit odd compared to other 3d tools so i only put in a small amount now i do about 3-6 hours a day as I'm building my portfolio. I recommend Simon houdini, The Houdini youtube channel and indie pixel for tutorials. The hard bit for me is the memorisation of node names so i try to rebuild things with no help after finishing a tutorials. Start SMALL XD
@@yakgames2454 thanks a lot man ! your comment really helped! i've been using 3d softwares such as 3ds max for almost 10 years now and as i'm learning to become an environment Artist ! Houdini seems like the right call right now! thank you man
! really appreciate it
I just hope sidefx doesn’t sell to adobe or epic and remain independent
I'm studying Houdini for a few weeks. It's a love-hate relationship. We need more Houdini videos, please!!
On it!
How's it going bro? How much have u learned? And where r u learning it from?
I am a 3D student and have been learning the major 3d softwares for the past 2 years. In the most recent months, I have found Houdini is a very solid and organised software. YES! It is a very difficult software to pick up but once you understand a few things, sky is the limit. Although it is tough at the beginning but I wont give up. Good luck to people who are learning Houdini out there.
How's it going bro?
@@maheshrawat1030 did you give it a go?
hows it going man
I can barely use illustrator let alone this massive beast. Respect to you guys who can make stuff with it.
illustrator is worth every dayum minute of your time , trust me. stick with it.
All about dedication and what you want to do with said software, ie Houdini
honestly i find 2d more difficult than 3d for me there just isn't as much reward per hour amount of work in 2d imo
Houdini has a very steep learning curve .... i ported over from XSI to Houdini about 5 years ago and Houdini is vast .... but it is a mighty software and i highly recommend learning it. I have been a 3D artist in london soho for 32 years .... i started in 1989. VEX is actually quite easy to learn once you get your head around it ... and there is plenty of tutorials on you tube to learn from.
Houdini is insane ! Learning it for 3 weeks now 😅 it feels very weird compered to maya, blender and Cinema4D but its soooo rewarding to learn. The potential is limtitless.
How's your learning now? You a pro yet?
@@authenticmuffinmaybe he's a hero now😆
give us an update bro how it went
Started my Houdini journey last year, got so overwhelmed that I gave up after a few months...went back to blender and zbrush until I kept seeing amazing houdini work from other artists and therefor decided to give Houdini another shot but this time, from the very basics. fast forward to today and I honestly can't believe I was every able to work without it. Houdini is one of those tools that the more you dig in, the more expansive your creative eye becomes. You begin to form connections between other 3rd party software that you were previously oblivious to. Houdini doesn't take anything for granted, it requires you to understand the very basics and thanks to that architecture, the growth you experience as a 3D artist is unmatched by any other 3D software.
Hey ! Can you use Houdini for a full replacement of Blender or Zbrush for example ? Or is it just good for simulations ? This is where I'm really confused and this video kind of failed to answer these basic questions, If I should learn Houdini to help with my animations or learn it to substitute my whole modelling and instead use the node based Houdini modelling systems ? Thanks
@@lamzez94 in short, no it does not replace zbrush or blender. But, by not using Houdini you’re missing out on a huge repertoire of tools that could expand your ability to create art. I’ll say this, when it comes down to specific assets such as characters or making a space ship, Houdini wouldn’t be so useful however creating large scale environments, Houdini absolutely dwarfs blender and zbrush in terms of its iteration speed and its ability to create intricate and complex designs. Also without getting to technical, Houdini is capable of using VDB’s and L-systems two different systems that would allow you to create incredible intricate designs that would be hard to achieve in blender or zbrush. Using VDB’s you’d essentially be able to create detailed rocky formations and abstract morphing effects (just naming a few). I’d say, dive into it but just simply with the basics. Houdini is definitely an acquired taste, I almost gave up on it the first 2 months, however, now i can’t workout without it and would marry it if it were a person.
Where did you learn? Any recommendations for tutorials?
Entagma and “vex isn’t scary” series are awesome and free.
Payed courses for the most bang for your buck would be Steven Knipping’s “Applied Houdini”.
Rebelway has also great tutorial but quite advanced and are a quite expensive.
Junochiro is another great channel for VEX wizardry (the main coding langue used within Houdini)
And lastly, Pizola is an other underestimated channel that has great little mini projects to get you going.
Houdini + unreal = killer combination for creating epic environments. Really love this software.
your name seems familiar, i wonder why
@@brendansapp I guess I have to type :hypebruh: here XD
@@mridulsarmah5974 lmaooo
at the moment I am learning houdini and it is super rewarding to learn this software! Personally I find it very fun to make HDA's and use them for all kinds of funky cool stuff in engines.
Great overview! I have been using Houdini all day everyday since 2013, and I still think it is a wonder, and I know there are still huge areas of it that I don't know yet.
For anyone just starting out, keep going. The payoff is huge!
I'm a 3dsmax user of 22 years and I was modeling and animating in Houdini within 1 hour. The thing is though, I plan on using it for what its great at - procedural production, I leave the modeling stuff to max and Z Brush. Houdini reminds me of a jacked C4D but C4D is waaay simpler. The best way to learn is to do something new or repetitive several times a week. I learned max when there was no UA-cam-I was shooting in the dark and notating the 3dsmax Bible pages into my notebook. I could not afford those $60-$70 books back in the day! Now you can learn for free...well, providing you pay an ISP...lol.
same an also aspiring artist who use 3ds max maya and z brush unreal and houdini
yeah, $60 C4D books translated from German and missing critical steps. UA-cam is such a fantastic resource for learning, never forgot how it was even 15 years ago.
Currently using Cinema4D. I'm more of a guy to do sub-D modeling & animation rather than procedural stuff, but I still really want to use Houdini, just I hate the idea of having to use two different software rather than just one(I prefer to use one software with plugins). Cinema4D is complete for me at the moment, but Houdini is something else, it is more futureproof(although don't think C4D will be losing industry usage any time soon with the new updates), and also has much more job usage, and overall more power. It's just that the main things that I do(polygon modeling, rigging, animation, etc) are much less intuitive and efficient but I LOVE Houdini! Hope the Modeler plugin and other things can make this stuff better. If Houdini could add in basic modeling tools for traditional modeling methods like in 3ds Max, Blender, Maya, Cinema4D, I would NOT EVEN LOOK BACK AT ANY OTHER SOFTWARE!
I made my first HDA a few days ago and was excited to save it for future use. I needed a thing that would control a looped animation's playback rate based on the speed particles were traveling. Obviously can't connect the sim time directly to a multiplier when the speed changes, so I created a total distance traveled accumulator that just adds up the positional difference of each frame and creates and attribute for that.
I'm learning Houdini since second half November and so far it's still a tough experience, but it is definitely an enrichment to my workflow allowing me to make scenes even cooler with rain and more dynamic fog for example.
I used this video to determine if I should drop a Houdini class I ended up because it's description sounded like a video editing class. I BARELY got through a basic Maya class as an undergraduate. I'm not taking a graduate level Houdini course. FML. Thanks for the vid!
Good video! Only thing is during your explanation of sops, pops, dops etc, it would be really helpful to have a list of them and their description on the side - generally an easier visualisation of what you are talking about. That part flew completely over my head.
The best beginner's tutorials I found are the ones by hipflask, the interface is amazing once you get your head around it, and there is no doubt that this is an extremely powerful tool, and 19 just makes it better! 😎😎😎
And BTW, you can model the same way in Houdini as you do in other DCC's like Blender or Max, without having to touch a single node, but nodes give you that extra bit of power you wish you had in non-procedural modeling workflows!
I have used Houdini for 6 years on complex games and it is very rare that I need to use the more math heavy side of Houdini. Often you can get good help online how to set things up. I have done lots of smoke effects but also lava and liquids. I also do some modeling in Houdini. I do know a few that got a job at studios I worked at only because they knew Houdini well. So worth learning I would say and can be great fun!
Great video! You made some great points here.
Hope more people will get a better idea of Houdini and the potential it has
Checked out a lot of your videos while I was doing research for this video! Great videos :D
I need to learn Houdini now.
I've doing compositing using Fusion for some time. Just purchasing, downloading and using stock footage didn't sayisfy me fully. Hence, started learning HOUDINI. It's been a month. I don't have much to show. Tbh, it is frustrating for most of times for me. But, i can't stop messing around. That's the most fun I ever had since my childhood. 🤣
Would love to see a Houdini to Unreal environment tutorial, seems like a great workflow and once you have that locked in I bet Houdini may become more accessible/less intimidating
Maybe my journey is a bit different because i never found Houdini difficult.
I'm a Blender user and in that i had heck lot of time understanding geometry nodes in it (cuz everything was new concept to me.) but now i know how and why geometry nodes work.
So now in Houdini i don't really have issues understanding it.
That is why i sometimes get annoyed by people saying Houdini has steep learning curve/ very difficult.
I love that Guerrila games used Houdini's GAIA for their game, really makes it accurate since its also called GAIA in their game :D
Gaea is made by Quadspinner (the folks who previously supercharged World Machine) - it merely integrates well in Houdini ;)
Guerrilla does not use Gaia
I checked - everything is clean
Your thumbnail guy's something else 😂
Is Houdini Hard to Learn? Idk but here's a thick bunny, probably not made in Houdini, but it'll make you click on the video lol
Just have a goal in mind to what you want to do. It's probably the easiest most accessible 3d package other than blender. The community is great
@hjf4a2 Your credibility drops pretty quickly with the need to use a childish name/taunt like "Blenduh".
@@bmbiz I agree.
"i'll leave some references in the description"
*checks description*
*finds nothing*
"you lied to me!"
Houdini have changed my life literally
what do u mean by that ?
coz it changed my life too ;d
Yes!!!
Never used it but that’s what people always say.
a video on cinema 4d would be awesome, as many are using it for similar stuff & it's much easier to jump into.
*PHENOMENAL video!*
I'm really glad someone invented Blender.
I think it can be a good choice for people with computer science/ programming background like me.
However, from a programmers point of view, they should really give a better IDE for vex, make vex work in the channels, ditch the HScript to unify the workflow, allow higher level programming, make function callable between wranglers, and also, Houdini Engine is buggy.
I mean, you can rightclick in the editor and open the code in something like VS code, but I compleatly agree, the VEX code editor can be improved by a far lot
Thank you, SideFX and Houdini, for making the games I play great.
really help me overall know what is hodini in few minutes, thx
I have no idea what ur talking about but I'm still watching
Thank you very much for the video @StylizedStation, could you recommend me some learning resources/courses for learning Houdini more in depth?
I'll give it a try. Thanks!
I had no clue games like far cry and remnant from the ashes were actually procedural, that is so cool, holy shit.
Houdini is great but yes wefinitely it costs a huge amount of time to learn all the nodes. programing skill is a must because some tricks can only be achieved by programing
watching this while making flip simulation in hodini
Terrain in ubisoft is mainly made with a GPU tool made in house, houdini is used to distribute objects and foliage on top of it.
for Remanant, i'm less sure, but as far as i know houdini can't be used in retail copy of the game because the plug in is "only" a brige to the software itself, and can only work on the developper machine during developpement, runtime world generation must be done by other means.
When you know it, you actually realize that many things in Houdini are unnecessarily complicated due to the heavy legacy the software carries. Half of the nodes are redundant and/or unneeded.
But I know many Houdini users that want to keep these issues as is for the simple reason that it feeds their ego seeing people struggle to learn it.
For example, you will have 20 unique math nodes with no options instead of just one math node with the choice of the operation in it.
You have hundred of convert nodes, instead of just one with input type output type that would replace them all.
You have many obsolete shaders still available while they are from another age, and that are used by nobody anymore.
You will have multiple nodes names that will call the exact same nodes, with sometimes the same options.
The user interface sucks, no improvement regarding the readability and the coherence has been made in over 10 years.
And the list goes on...
ya the many nodes are so confusing that i just gave up on houdini, then later reallize many of those nodes are actually the same node.
Thank you for the counter point
I have been a Houdini user for 1 year now. Although I love this software, I agree with you, especially regarding the ego some people in the community have. I found that a lot of users like to overcomplicate workflows just for the sake of it, when you would be much more efficient and user friendly simplifying it. Also, in general the people doing tutorials in Houdini lack some kind of empathy, which causes them to show HOW to do things but not WHY you do it, and you have to grind to figure out yourself (which is a very required quality to learn the software nonetheless).
@@Godkiller08 Dude! you're so on point! I just asked a refund on Udemy because of that! Course is supposed to be for beginners, but the guy just flies over things because he expects people to just mimic what he's doing without knowing why.
Great vid. Houdini is definitely on my path, and this helped. 👍
I wonder how much of that intro dragon warrior w/ the sword was made using Houdini. The animation? The sculpt? The fire VFX?
I love houdini!
TY brother
It is very easy to learn... it will only take 20 years or more!
We are not in a hurry 🤣
Houdini is hard but you can learn it however you really need a super computer to similulate or doing fx
You used an image from another software to illustrate CHOPs context. you use for touchdesiner imagery
Coming from other 3D software and barely touching nodes it was extremely difficult for me to understand. But I too see the potential it has. I tried to follow tutorials from websites but different versions made it impossible for me to follow them. Anyways I will come back eventually.
Try Erik Ebling from Udemy. I made a tiny bit progress recently following his course. Can recommend.
Houdini look amazing and a software I wish to learn, but what turns me off learning it is that, it seems expensive for indie game developers. But I like procedural ism.
If you're just learning and aren't sure if you want to use it for paid work, houdini apprentice is free
Houdini also has a indie version. Its a lot cheaper and has all the features of the full fx package.
Nah, $20 per month is fine for indies imo.
@@Luxalpa If you get all features it is.
Houdini is 250 bucks for Indie, it's nothing for all the package you get
I really like it🙂👍
That is fantastic, nice and brilliant 👍👍
Hello! Great video. When you were talking about games being limited to polycount, and how Houdini can simulate effects to save memory; how similar would Unreal Engine's nanite system be? Does it save memory in the same way by virtually simulating the polycount-geometry?
AFAIK, Nanite-Meshes are heavier on memory (drive as well as RAM/VRAM) than LOD-meshes, but are handled way more efficiently for rendering. Cheers!
I use it for animation
please tell me you are going to come out with a houdini course!
Eventually!
You didn't link any resources to Houdini tutorials in the description like you said you would?
Blenders everything as a node project?
Great video. I want to try Houdini at some point in the future. What can we expect in the next year or so: "learn to make amazing vfx with my brand new Houdini for beginners course" haha...I'd buy that...just saying...
Where can I find more information about how Gunfire Games used Houdini for procedural level generation on Remnant: From the Ashes?
Is Houdini more advanced as MAYA ? ...if you even can compare those two, i use only C4D so i don ´t know, Maya is to expensive for a Hobby to me.
I’m looking to hire a Houdini fix Artist for work in Unreal Engine. Any recommendations?
Houdini's less of a content creation tool and more of a platform for graphics coding. If you've ever attempted to build a renderer from scratch, Houdini's so easy it's nearly dreamlike. Otherwise you're going to have to go through the same grind every graphics programmer already has, 1-3 months learning trigonometry on Khan Academy. At minimum, you need to understand vector algebra, the dot and cross product, sine/cosine and maybe matrices.
Very insteresting
Time to learn Houdini
Hello. Tell me why, after installing the redshift, I stopped displaying a window in which there is a File Edit Render Windows Asset at the very top. Instead, only tray with Redshift
Is Houdini hard you ask? Well Houdini gets REALLY hard right after he escapes the Chinese water torture cell. That's what really does it for him - but he's dead now, so I guess he is stiff all the time...wait, what is this again and why is it in my suggestions?
TL;DR, yes. Yes it is. But it's absolutely worth it.
I approve.
Well so today my houdini journey begins.
very nice video
It is not hard, its very hard!
Can you recommend some tutorials for houdini for beginners from donut level?
Entagma's got a donut tutorial for beginners in Houdini. Look no further from that channel to jumpstart your Houdini learning
Who has sculpted the thumbnail model?
So thats why geometry nodes exist in blender. Know im really interested
Video starts at 9:28
Any free Houdini tutorial links?
Where am I find it
What about control that game assets are procedually damaged assets everywhere in the game
@10:14, there's a demand for "generalist" 3D artists?
The thumbnails has nothing to see with Houdini lol
Maya is also node based. but not that user friendly
after 10 years learning c4dswitch to houdini is like day and night but after 3 years its become day to day software ...
is Zbrush hard to learn
If you master Houdini, you’ll never be out of a job
well blender does have geometry nodes now - so buckle up
before my hair is fine but when I discovered Houdini I don't know I just feel I'm losing my hair XD
Lol yes. Never had a problem before but Houdini changed that.
ʜᴜɢᴇ ʀᴇsᴘᴇᴄᴛ ᴛᴏ ᴅᴇᴠ 💜💜
The problem is not the difficult, but the lack of information.
I work in Houdini all day every day for production and it's incredibly complex. It's coding, vectors, nodes, attributes. It's reserved strictly for super advanced users and people who want to do this for living and on a highest level. Everyone else should not bother even trying. Only if you want to work in the top of the industry.
This is what I'm thinking. I make short films and animations with Blender (which of course has a ever growing procedural workflow itself). I downloaded the educational version of Houdini, but realized, if I have no interest in racing why would I drain my life savings to purchase a racecar. All I need to do is go back and fourth to work in a Honda or maybe even by bicycle.
@@superwalnuts2855 Good thinking. Blender is amazing. I would definitely use Blender if I wasn't doing this full time. Especially if you do short films, animations and stuff, Blender rocks.
Agreed. I spent about 8 months learning Houdini and I sort of got good at it now although there's still a lot to learn. 8 months doesn't sound like a lot, but remember this is coming from someone who is extremely experienced learning new software (I learned Blender in 2 days) and is able to code in like 10 different programming languages and even designs their own programming language while also having tons of prior experiences with Cinema 4D, ZBrush, Blender, Maya, 3DS Max, Unity and even building my own graphics engine from scratch.
So far it's the only software that I know for which I am not sure if I'd recommend other people to learn it. It's amazingly good, but it's also really a long and painful journey to learn. Definitely not for everyone. I must say though, learning it can be pretty rewarding as the knowledge you gain is universally applicable and not limited to Houdini in most cases.
@@Luxalpa You are absolutely right. I worked in all DCCs you mentioned minus your experience in coding when I started and STILL Houdini is way too complicated for anyone who is not in this for life and for career.
@hjf4a2 I hear you. I've never used Blender besides just playing with it so I don't know about all of these things you've mentioned. I just see people create great stuff in it and I think it's quite versatile including tracking, sculpting, modeling, even comping. Now if someone hired me to sculpt something I would do it in ZBrush or for VFX I only use Houdini. But that's because I have expectations to meet. For someone on a budget I think Blender is a good introduction to 3D environment and protocols just getting their feet wet at least. But still I would prefer Cinema 4D over Blender as well as 3DsMax, even for just a hobby. It's just a preference.
@3:31 Asıyoruz bayrakları
I’m just wainting for enough tutorials to be released for all node based software
So an AI can collect all these tutorials and any question I can imagine
Can help me create from prompt to with AI proceduralism
blender is still hard for me so i’ll give it 5 years before I even think to pick up houdini
@hjf4a2 none of these softwares are difficult , I've learned 22 3D softwares so far including zbrush and houdini within 3 years
@@jinxxpwnage naw they’re extremely difficult depending on the person I’ve been doing digital art since I was 9 years old and learned photoshop and after effects and with help of school classes I learned to draw and video edit yet learning 3D has been a huge problem for me even tho I already had experience using digital programs for art. 3D art isn’t taught in many schools and it’s a reason that most of the programs cost a huge amount of money, it’s definitely a learning curve and not super beginner friendly at all
I'm comfy with quite a few softwares now after working in the industry. When I first started out, I was able to pick up Blender within a month without prior 3D knowledge and started playing around with it. After learning everything from Blender to Maya, ZBrush, C4D and a whole bunch of software (keep in mind, my fundamentals had gotten quite strong by that point), it took me a solid 6 months to get comfortable with Houdini.
VEX and the tiny bit of scripting involved isn't essential to most projects, it exists merely to speed the process and make your life easier by automating certain steps.
I'd recommend allocating most of your time to learning attributes, the different node levels and how they all play together.
While you're learning all of this, you're bound to pick up know-how on how to do certain things with VEX and VOPs, and then you can move on to learn more intermediate concepts.
Good luck!
Cool video but wtf is the thumbnail??
Dost thou thirst trap in every thumbnail these days?