Copy to Points with Variants | Houdini 19.5

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  • Опубліковано 2 жов 2024
  • Copying objects to points is something you will do a lot in Houdini. This video goes over how to copy to points with variants. This method allows us to copy random objects to the points.
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КОМЕНТАРІ • 23

  • @nononsense2688
    @nononsense2688 Рік тому +3

    Definitely one of the first things i wanted to do in Houdini that ended up being very difficult for a beginner to understand. But for anyone fresh into Houdini, understanding this will help you understand multiple necessary aspects of Houdini. This explains it really well as always!

  • @smb3d
    @smb3d Рік тому +12

    Sorry, but this is an outdated method!!! Please do not do it this way.
    It's been replaced with the Attribute from pieces SOP to generate the variant attribute on your input points using a geometry library (merged geo). It's a much better and more configurable way with things like per piece weighting, clustering etc.

  • @christopherw3897
    @christopherw3897 7 місяців тому

    Excellent. thank you.

  • @loganpenciu7317
    @loganpenciu7317 Рік тому +1

    ua-cam.com/video/tCijuuNIRrs/v-deo.html there is a newer way to do this then how you are showing

  • @akhanddbangladesh8274
    @akhanddbangladesh8274 Рік тому +3

    Short tutorials are the life savers for a beginners like me. Thanks.

  • @NicolasLekai
    @NicolasLekai 2 місяці тому

    thx

  • @alaezalfa
    @alaezalfa Рік тому +1

    Thanks for the tutorial! very useful!

  • @artadecram_9624
    @artadecram_9624 Рік тому

    Cool! - is it lifehack or official method?

  • @eth3realm
    @eth3realm 7 місяців тому

    exactly what I was looking for thank you

  • @MarioSundays
    @MarioSundays Рік тому

    Really helpful thanks! What is I have 150 objects? What would be the fastest way? Tks

    • @InsideTheMindSpace
      @InsideTheMindSpace  Рік тому +2

      Probably wire them all into a merge and then a foreach connected piece and give a variant number based off the iteration number

    • @InsideTheMindSpace
      @InsideTheMindSpace  Рік тому +3

      Or even better you can probably pack them all, then merge them and set an attribute wrangle down and set the variant based on the ptnum

    • @smb3d
      @smb3d Рік тому +1

      The fastest way is to avoid this method all together and use the new Attribute from pieces SOP to generate the variant attribute on your input points using a geometry library (merged geo). It's a much better and more configurable way with things like per piece weighting, clustering etc.

    • @InsideTheMindSpace
      @InsideTheMindSpace  Рік тому +1

      This is true. I had forgotten about that node when I made this however I will be covering that soon and it is actually important to understand what that node is doing which is essentially this. I'll talk more about this soon.

    • @smb3d
      @smb3d Рік тому +1

      @@InsideTheMindSpace Yeah, it's so much more user friendly and saves a lot of time, but I get your point, always multiple ways to skin a cat in Houdini.

  • @aeko
    @aeko Рік тому

    Why can't I add videos to playlists on your channel? It's the only that doesn't have the ... button so I can add this video to a playlist.

  • @pharbath
    @pharbath Рік тому

    Is it possible to do non random type variants, like points in a volume a different shape or going from xmin to xmax shape change?

  • @timonarhi9935
    @timonarhi9935 7 місяців тому

    Thanks!