How to make Glass in Unreal Engine 5 | Substrate Materials Tutorial

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  • Опубліковано 9 лип 2024
  • Are you ready to learn something new? In this beginner-friendly tutorial for Unreal Engine 5, I'll show you how to create a realistic glass material using Substrate Materials.
    Let's get started!
    00:00:00 Intro
    00:00:10 Activate substrate settings
    00:00:57 TranslucencyColoredTrasmittance
    00:01:23 Substrate Slab node
    00:01:36 Texture Sample node
    00:01:48 Constant node
    00:02:03 Linear Interpolate node
    00:02:17 Constant3Vector node
    00:02:26 Substance Transmittance-To-MeanFreePath node
    00:04:15 Final considerations
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КОМЕНТАРІ • 40

  • @polyjam.studio
    @polyjam.studio  4 місяці тому +1

    You can download the material on my Petreon: www.patreon.com/UnrealVisuals

  • @JocelynBordat
    @JocelynBordat 4 місяці тому +3

    Great one !
    Love your Materials series tutorials 😀

    • @polyjam.studio
      @polyjam.studio  4 місяці тому

      Thanks! I'm open to any suggestions for the next one 😉

  • @benjieesquilla3842
    @benjieesquilla3842 4 місяці тому +2

    Thank you! Please do more content for UE archviz , you will help a lot of people.

  • @ThiagoLionheart
    @ThiagoLionheart 2 місяці тому

    Beautiful Job ❤

  • @deadpixelanimation1411
    @deadpixelanimation1411 Місяць тому

    Amazing tutorial, thanks

  • @ChrisChoiThird
    @ChrisChoiThird 2 місяці тому

    Thank you~!

  • @marcfruchtman9473
    @marcfruchtman9473 Місяць тому

    Great stuff. This really helped to make a great glass material!
    Regarding the music: To be honest, I have never liked videos with No "voice", so, I am not a fan of music instead of Voice. (But the English CC was a huge help, tho, I am not sure why it only works under Italian setting hehe)
    These days, there are AI voice overs that use your own voice to make ANY language! So, please consider that as a future option. (If you need more help to find, I can try to locate one for you).

    • @polyjam.studio
      @polyjam.studio  Місяць тому

      Thanks man! I considered adding voiceover, but I feel like it kind of kills the chill vibe I'm going for. Thanks anyway for the suggestion.

  • @ramixsabeh
    @ramixsabeh 3 місяці тому

    Bro, I appreciate your video so much, don't get me wrong please but if you add your voice instructions they will be easier for everyone ^^'. Again, thank you for all the effort you put in you tutorials ♥

  • @lapotk.3150
    @lapotk.3150 3 місяці тому +1

    Hello! extremely helpful videos! can you make a tutorial how to use hdri lighting and lumen reflections because there are a lot of artifacts, flickers and I guess I'm doing something wrong

  • @peterallely5417
    @peterallely5417 2 місяці тому

    Great tutorial, thanks! In the thumbnail, how did you achieve the water drops on the surface and the appearance of condensation?

    • @polyjam.studio
      @polyjam.studio  2 місяці тому +1

      Thanks! I duplicate the mesh and apply a texture with an alpha mask. It is not the best way. I'll make a tutorial on this soon!

  • @Samanier
    @Samanier 2 місяці тому +1

    does it work in path tracer?

    • @polyjam.studio
      @polyjam.studio  2 місяці тому

      I didn't try. Anyway, Path Tracing works in a different way than Lumen, it is more realistic. This material is quite limited as you can see at the end of the video

  • @martinmenso6671
    @martinmenso6671 2 місяці тому

    Why does when I use nanite the mesh turns black?

    • @polyjam.studio
      @polyjam.studio  2 місяці тому

      I think the issue might be related to the scale of the object. If the mesh is too small, it can cause strange visual effects. Try scaling up the object, reimporting it in Unreal, and then scaling it back down.

  • @uimoos
    @uimoos 2 місяці тому

    All these materials look amazing on the material model but break apart when applied to a model without proper UV. whats a proper solution, is it in creating a UV map for the model or something in the material settings?

    • @polyjam.studio
      @polyjam.studio  2 місяці тому

      Have proper UV maps is always the better solution

  • @cgimadesimple
    @cgimadesimple Місяць тому

    great result. I love the music❤❤❤

  • @dustfinger7028
    @dustfinger7028 3 місяці тому

    Hello, the lighting in my groom example looks very strange. It could be an issue with my scene setup or the settings of the HDRI actor. Could you share your project files? I'm also open to paying for your assistance.

    • @polyjam.studio
      @polyjam.studio  3 місяці тому

      Hello! Could you please send me a screenshot to my email? Thank you!

  • @emilianopiancatelli408
    @emilianopiancatelli408 3 місяці тому

    por q motivo el material no emite sombras. donde estoy fallando?

    • @polyjam.studio
      @polyjam.studio  3 місяці тому

      Hey! Check out my "5 more tips and tricks" video. You'll find the answer

  • @Sunnny851
    @Sunnny851 2 місяці тому

    can you please share the project setting.. what it should be

    • @polyjam.studio
      @polyjam.studio  2 місяці тому

      I use hardware raytracing with Lumen and maxium settings. I have an RTX 4090

  • @pulkitc329
    @pulkitc329 2 місяці тому

    Do substrate materials support realtime refraction??

  • @pugmanvfx
    @pugmanvfx 5 днів тому

    Nice and concise tutorial! I like it:) When making frosted glass like you were doing in the video, I tend to find the inner object's edge does not get blurred but harsh like 4:08 ua-cam.com/video/4yuMwxN9pL0/v-deo.htmlsi=EtlKGxOQTNFBjyGp&t=249 do you happen to have any solution?

  • @user-fj3xl1qs5p
    @user-fj3xl1qs5p Місяць тому

    Not work for me ! I have a bad reflexion on my head lights ! trees and other scene objects gives a black reflexion!! 😭

  • @Georgecantstandya_
    @Georgecantstandya_ 2 місяці тому

    Is it a real pain in the butt If i wanted to add my logo to a whisky glass?

    • @polyjam.studio
      @polyjam.studio  2 місяці тому

      it depends…is it a label? Displacement? I need more info 😄