Parametric tower 2 - Panels with Tissue in 15 minutes in Blender

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 19

  • @christossymeon9201
    @christossymeon9201 3 роки тому +1

    Thank you ... again. I watched about 10 of your videos for two days now! Bought this one in gratitude.
    I would be interested in interactive tutorial that roughly covers the material of your 2019 Blend Conf presentation

    • @UHStudio
      @UHStudio  3 роки тому

      Thank you for your support! I am slowly distilling the info covered in the Blender Conference presentation through various tutorials, with this one definitely being one of the tutorials that covers panelisation as mentioned in the conference keynote.

  • @blackswan6386
    @blackswan6386 3 роки тому +1

    blender 2.92 has no " tess" in the Addon Section, where do we find it ? can you give a link please ? thank you

    • @UHStudio
      @UHStudio  3 роки тому

      The addon is called Tissue. It comes bundled with Blender.

  • @Sigmamagic15
    @Sigmamagic15 4 роки тому +1

    Your artwork is great 👍

    • @UHStudio
      @UHStudio  4 роки тому

      Thank you! Cheers!

  • @danielsegginger108
    @danielsegginger108 3 роки тому

    Nice tutorial. Depending on the size of the polyface the tissue function distorts the frame of the windows individually. Anyway to get the all frame size all equal?... Surely the size of the glass will vary.

    • @UHStudio
      @UHStudio  3 роки тому

      Watch the following video in the series

  • @baonguyen6591
    @baonguyen6591 4 роки тому +1

    I found a very interesting video of yours about grease pencil sketching, could you pls make a tutorial on that. I think the technique is pretty useful for the conceptual studio project.

    • @UHStudio
      @UHStudio  4 роки тому +1

      Great idea! Will do one

    • @christossymeon9201
      @christossymeon9201 3 роки тому

      @@UHStudio Have you made one? Curious if you use a pen tablet or a mouse for grease pencil specifically and in general, eg for modeling.

  • @lz4090
    @lz4090 4 роки тому +1

    Nice. The question now is, how to make this low poly or game ready. Hehe

    • @UHStudio
      @UHStudio  4 роки тому

      Good question! But outside my area of expertise :)

  • @RomboutVersluijs
    @RomboutVersluijs 3 роки тому +1

    Have you experimented with glass and using a very soft bump to simulate gas pressure on the windows. In real life the glass facades hardly show perfect reflection

    • @UHStudio
      @UHStudio  3 роки тому

      That's something out of the scope of the videos but I am super interested about it. Unfortunately there is no edge detection node for flat independent surfaces like in other renders so I am still investigating the best way to represent

    • @RomboutVersluijs
      @RomboutVersluijs 3 роки тому

      @@UHStudio You can apply it globally or procedurally per object. Tesselation does duplication per model right? I do think nodes is powerful enough to override that, but im not sure, i dont know it to much. I used use Thea Render with BLender. Just jumped ship to windows and kinda dropped that engine. I still think you can apply a procedural bump depending on its 3d location. Nodes is super powerful. It will make renders look way more realistic. I think i noticed in all renders that the facades look kinda flat

  • @RomboutVersluijs
    @RomboutVersluijs 3 роки тому

    Kinda weird that tessalation doesnt seem to have setting for full degress like 0-90-180-270-360

    • @UHStudio
      @UHStudio  3 роки тому

      It works best when they are based off of the UVs. So you technically do have the control by rotating the UVs at 90, 180 or 270

    • @RomboutVersluijs
      @RomboutVersluijs 3 роки тому

      @@UHStudio I havent used it in years. SO dont know the choice for using this method. I guess the dev did this for a reason right?