Thank you ... again. I watched about 10 of your videos for two days now! Bought this one in gratitude. I would be interested in interactive tutorial that roughly covers the material of your 2019 Blend Conf presentation
Thank you for your support! I am slowly distilling the info covered in the Blender Conference presentation through various tutorials, with this one definitely being one of the tutorials that covers panelisation as mentioned in the conference keynote.
Nice tutorial. Depending on the size of the polyface the tissue function distorts the frame of the windows individually. Anyway to get the all frame size all equal?... Surely the size of the glass will vary.
I found a very interesting video of yours about grease pencil sketching, could you pls make a tutorial on that. I think the technique is pretty useful for the conceptual studio project.
Have you experimented with glass and using a very soft bump to simulate gas pressure on the windows. In real life the glass facades hardly show perfect reflection
That's something out of the scope of the videos but I am super interested about it. Unfortunately there is no edge detection node for flat independent surfaces like in other renders so I am still investigating the best way to represent
@@UHStudio You can apply it globally or procedurally per object. Tesselation does duplication per model right? I do think nodes is powerful enough to override that, but im not sure, i dont know it to much. I used use Thea Render with BLender. Just jumped ship to windows and kinda dropped that engine. I still think you can apply a procedural bump depending on its 3d location. Nodes is super powerful. It will make renders look way more realistic. I think i noticed in all renders that the facades look kinda flat
Thank you ... again. I watched about 10 of your videos for two days now! Bought this one in gratitude.
I would be interested in interactive tutorial that roughly covers the material of your 2019 Blend Conf presentation
Thank you for your support! I am slowly distilling the info covered in the Blender Conference presentation through various tutorials, with this one definitely being one of the tutorials that covers panelisation as mentioned in the conference keynote.
blender 2.92 has no " tess" in the Addon Section, where do we find it ? can you give a link please ? thank you
The addon is called Tissue. It comes bundled with Blender.
Your artwork is great 👍
Thank you! Cheers!
Nice tutorial. Depending on the size of the polyface the tissue function distorts the frame of the windows individually. Anyway to get the all frame size all equal?... Surely the size of the glass will vary.
Watch the following video in the series
I found a very interesting video of yours about grease pencil sketching, could you pls make a tutorial on that. I think the technique is pretty useful for the conceptual studio project.
Great idea! Will do one
@@UHStudio Have you made one? Curious if you use a pen tablet or a mouse for grease pencil specifically and in general, eg for modeling.
Nice. The question now is, how to make this low poly or game ready. Hehe
Good question! But outside my area of expertise :)
Have you experimented with glass and using a very soft bump to simulate gas pressure on the windows. In real life the glass facades hardly show perfect reflection
That's something out of the scope of the videos but I am super interested about it. Unfortunately there is no edge detection node for flat independent surfaces like in other renders so I am still investigating the best way to represent
@@UHStudio You can apply it globally or procedurally per object. Tesselation does duplication per model right? I do think nodes is powerful enough to override that, but im not sure, i dont know it to much. I used use Thea Render with BLender. Just jumped ship to windows and kinda dropped that engine. I still think you can apply a procedural bump depending on its 3d location. Nodes is super powerful. It will make renders look way more realistic. I think i noticed in all renders that the facades look kinda flat
Kinda weird that tessalation doesnt seem to have setting for full degress like 0-90-180-270-360
It works best when they are based off of the UVs. So you technically do have the control by rotating the UVs at 90, 180 or 270
@@UHStudio I havent used it in years. SO dont know the choice for using this method. I guess the dev did this for a reason right?