Tissue - Morphing Components in Blender 2.80

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  • Опубліковано 27 гру 2024

КОМЕНТАРІ • 82

  • @bradleyshumard3665
    @bradleyshumard3665 5 місяців тому +3

    4 years old and still a banger. As a blender tinkerer, this was an amazing tutorial and this addon is amazing. Thanks for your contribution to the community.

  • @FireAngelOfLondon
    @FireAngelOfLondon 3 роки тому +13

    This add-on is pure gold. It has more uses than one person could ever find but my own intention is to use it for modelling alien life forms and this tutorial will make some of them a lot easier.

    • @AlessandroZomparelli
      @AlessandroZomparelli  3 роки тому

      Thanks Fire Angel. I'm a Giger fan indeed! :-D

    • @alexzandercolten9628
      @alexzandercolten9628 3 роки тому

      i realize it's kind of off topic but does anybody know a good place to watch new series online?

    • @garycamilo7657
      @garycamilo7657 3 роки тому

      @Alexzander Colten flixportal =)

    • @alexzandercolten9628
      @alexzandercolten9628 3 роки тому

      @Gary Camilo thank you, signed up and it seems like a nice service :) I really appreciate it!!

    • @garycamilo7657
      @garycamilo7657 3 роки тому

      @Alexzander Colten you are welcome =)

  • @RenzoIR144
    @RenzoIR144 Рік тому +1

    this is what I was looking for to make a kinetic facade in Blender

  • @loganpreshaw4430
    @loganpreshaw4430 4 роки тому +5

    INCREDIBLE feature set Alessandro. Your in-person presentation was also excellent. Tissue has such creative and industrial potential!

  • @jensmeyer9958
    @jensmeyer9958 3 роки тому +5

    Thank you so much for this add-on, Alessandro. Absolutely amazing features, versatility and depth - and excellent tutorials. This alone will keep me happy for years!

  • @BenjaminGRATIA
    @BenjaminGRATIA 5 років тому +13

    I'm so happy you made a video tutorial. It's so easy to follow and understand than text. Thanx Alessandro.

  • @ccmcgaugh
    @ccmcgaugh 2 роки тому

    You are so articulate in English! Thank you for taking time to create these excellent tutorials!
    You inspire us. 👍😃👍

  • @jamessiewert3561
    @jamessiewert3561 4 роки тому +2

    This is one of the most amazing add ons for Blender. Thank you.

  • @andrea_ciani
    @andrea_ciani 7 місяців тому

    Grazie del tutorial Alessandro, un add-on molto potente. 💪

  • @AlphaXDE
    @AlphaXDE 3 роки тому +6

    How did you create your base mesh? I feel like something with such a nice topology helps in creating good morphs :)

  • @Tenuki2
    @Tenuki2 4 роки тому +2

    I'm quite good programmer and it still looks like magic to me. :D
    Great work! Respect.

  • @freezyAndHaze
    @freezyAndHaze 2 роки тому +1

    Thanks for the great video. Strangely I can't activate "Use Shape Keys" in my "Object Data Properties" as you did at 8:53 .. do have an idea why?

    • @AlessandroZomparelli
      @AlessandroZomparelli  2 роки тому +1

      Hi, I think you have to disable the use of the modifier for the component. The two options are not compatible

    • @freezyAndHaze
      @freezyAndHaze 2 роки тому +1

      @@AlessandroZomparelli yes, that's it .. there is t lhat ittle error sign that tried to explain the issue but I can't fully expand it .. sorry for this trivial question, Senpai.

  • @nurb2kea
    @nurb2kea 2 роки тому

    Very nice , thank you. I wish everyone could explain their tools like this.🙂

  • @kliedesign
    @kliedesign Рік тому

    Very useful, and so well explained!

  • @frittenpeter
    @frittenpeter 11 місяців тому +1

    its an impressive tool, in all the tuts I saw, its always duplicating the mesh and applying it to the whole mesh, I have a Mesh from a CAD body, where on some parts precision is key for a later fit...so I would prefer working on the original geometry and excluding some areas being modified by the tool to prevent an eventual corruption of size features...are there options to do this ?

    • @AlessandroZomparelli
      @AlessandroZomparelli  11 місяців тому +1

      Hi thanks. Yes you can, you need to activate two options: in Selective you can chose to work only on the selected faces or on a specific Material Index, but if you want to combine the result with the faces that do not belong to that selection, then under Iterations you can activate Combine Iterations: Unused.

    • @frittenpeter
      @frittenpeter 11 місяців тому

      @@AlessandroZomparelli thank you for your reply, it worked as described but with enabling "combine iteration unused" i get 2 separate meshes in the object tree (_tissue_temp_0_0 and tissue_temp_base) which also show in the property tab as non tessellated objects, is it supposed to be like that or an error, I have to say the mesh of the base is quite complex (2Mio edges) so that might be an issue.

    • @AlessandroZomparelli
      @AlessandroZomparelli  11 місяців тому +1

      @@frittenpeter looks like a bug. When I tried it worked for me. Are you using the last version of Tissue from GitHub and the last version of Blender?

    • @frittenpeter
      @frittenpeter 11 місяців тому

      @@AlessandroZomparelli I am on blender 4.0.2 and tissue which ships with it, I'll try updating tissue from github, great tech support btw 👍

  • @rgt2358
    @rgt2358 4 роки тому

    Thanks Alessandro, your addon is so powerful, I’ve used it and love how easy it is to use.

  • @jgiuguigiugigiugugiuuig4050
    @jgiuguigiugigiugugiuuig4050 5 років тому +4

    Wow, advanced, but easy to use.. Thank you! :)

  • @RajeshJustaguy
    @RajeshJustaguy 3 роки тому

    im new to blender.. this is amazing! :O

  • @SacredFeline
    @SacredFeline 5 років тому

    Any chance you can make a video on designing components? Covering things like where the origin point should be, tips for lining things up to tile properly (like that component in your BCon presentation where you have edges cut off and on the sides where they need to be, is there an easy way to edge wrap those?), and maybe tips for thinking about how to desing patterns that connect well and are visually interesting.

  • @hitalpatel
    @hitalpatel 5 років тому +1

    Great.... very useful for monster character detailing... good job Artist mate... keep it up n keep inspiring us

  • @stefanotoneatto9045
    @stefanotoneatto9045 4 роки тому +1

    This is awesome! How did you model the starting white shape? It's something really nice that I would try to replicate

  • @martinbaessler6461
    @martinbaessler6461 5 років тому +5

    Great, Alessandro - for this kind of stuff i been somewhat waiting for years...should also work with vertex weight edit modifier and animated textures to get some motion into the weights, right ?

    • @AlessandroZomparelli
      @AlessandroZomparelli  5 років тому +6

      Thanks Martin, yes you can use modifiers that change the Weight according to proximity or textures. This should work by default with Patch tessellation, while with Quad and Fan, you should activate "Use Modifiers" for the base object.

  • @michaelsmusicinstruments9980
    @michaelsmusicinstruments9980 4 роки тому

    very cool, i can image you can make very nice coral underwater landscape with it.

  • @xandervera7026
    @xandervera7026 5 років тому +3

    Absolutely insane, have you tried using these in conjunction with cloth or other physics modifiers?

  • @kiklop22
    @kiklop22 5 років тому +2

    amazing work! grazie

  • @kylenki
    @kylenki 5 років тому

    Fascinating! Lots of potential uses. Thank you.

  • @DjTasteless
    @DjTasteless 5 років тому +1

    ouyea another one! cant wait to try it out!

  • @paulatreides6711
    @paulatreides6711 5 років тому +1

    Just discovered you through the facebook group , looks very cool

  • @heirloom3d937
    @heirloom3d937 4 роки тому

    I love it and I use it nice add-on man ❤

  • @luc_91801gh
    @luc_91801gh 4 роки тому

    excelent tutorial

  • @Xraller
    @Xraller 5 років тому +2

    Very cool! How did you go about making that mesh on the left?

    • @AlessandroZomparelli
      @AlessandroZomparelli  5 років тому +2

      Hi Steve, it's a very simple geometry, I added a subdivision, a triangulate, another subdivision and then a corrective smooth (pin boundaries and only smooth options)

    • @riccardoluise8630
      @riccardoluise8630 5 років тому

      @@AlessandroZomparelli and how you did the geometry?

    • @kuetjr
      @kuetjr 4 роки тому +1

      @@riccardoluise8630 I don't have much math knowledge... but I think this is some variation of a jorge-meeks noid or a k-noid/trinoid. I think trying to replicate by manually modelling might prove difficult. If others have any advice it would be much appreciated.

    • @riccardoluise8630
      @riccardoluise8630 4 роки тому

      @@kuetjr hahhaha wtf? I understand nothing of what you said

  • @UHStudio
    @UHStudio 5 років тому +1

    Excellent tutorial! Thank you :)

  • @andrew_nayes
    @andrew_nayes 5 років тому

    amazing work! very inspiring!

  • @darektidwell1158
    @darektidwell1158 5 років тому

    You stand a god among men.

  • @csarbaloa
    @csarbaloa 5 років тому +1

    Amazing!

  • @ysvry
    @ysvry 5 років тому +1

    great tut thx.

  • @jafarbarmaki6668
    @jafarbarmaki6668 4 роки тому

    Thank you

  • @ahmedsaber4418
    @ahmedsaber4418 3 роки тому

    (an issue in rigging)
    thank u for your tutorial Alessandro,
    but I have a question about the multi-shape keys component it doesn't work well with the tesselation modifier.
    I repeated many times and the same error appears a traceback error in lines 2715, 2451.1579.
    but it still works well
    with one shape key.

    • @ahmedsaber4418
      @ahmedsaber4418 3 роки тому

      ok that's it I have solved the problem download the updated version and don't rely on the already installed addon with blender 2.91.2
      from this link github.com/alessandro-zomparelli/tissue/releases/tag/v0-3-48
      and reinstall it from the edit preferences addons..

    • @YAKID
      @YAKID 3 роки тому

      @@ahmedsaber4418 2.92 version of blender occurred same error. And reinstall doesn't solve this problem...

  • @gasemijulie1952
    @gasemijulie1952 5 років тому

    Many thanks for this tutorial. I have a question. Is it possible to animate the transformation? From a plan to this form ?

    • @AlessandroZomparelli
      @AlessandroZomparelli  5 років тому +1

      Hi Julie, I'm sorry I don't understand. Can you please be more specific?

    • @gasemijulie1952
      @gasemijulie1952 5 років тому

      @@AlessandroZomparelli Oh sorry !I was wondering if it was possible to make the structure evolve into animation. As in this video ua-cam.com/video/9HI8FerKr6Q/v-deo.html

  • @gldi8408
    @gldi8408 5 років тому +1

    Thank you so much for awesome plugin and tutorial. However I tried to make left object like 4 ear cups are joined. I could get just 2 ears joined object but no clue how to make such curved and 4 parts joined.
    When you have enough time please explain us a bit more detail how to make left object.
    Thank you!

    • @AlessandroZomparelli
      @AlessandroZomparelli  5 років тому

      I will, but in the meanwhile, just start from a cube extruding individual faces and delete the end faces. The. Just play with that

    • @gldi8408
      @gldi8408 5 років тому

      @@AlessandroZomparelli Thank you. I've made similar shape but weird thing is when I press OK on TIssue Tessellate they are applied on outer faces rather than inner faces like your tutorial.
      I tried face normals flipping but it just turns small object upside down...

    • @AlessandroZomparelli
      @AlessandroZomparelli  5 років тому

      @@gldi8408 Mmm... weird... Have you tried using the Offset parameter? It's visible only with "Bounds" Component Coordinates, overwhise, it consider the position of the object's origin in "Local" mode, or the scene center in "Global" mode.

    • @gldi8408
      @gldi8408 5 років тому

      @@AlessandroZomparelli I adjusted offset parameter but nothing is different. I've never touched global/local mode on this work but tried switch it but not working.
      In case I uploaded my .blend file and screen shot.
      If you give me some idea when you have time, that would be appreciated.
      Thank you.
      imgur.com/Jm9W0TS

  • @noorvfx
    @noorvfx 5 років тому +1

    power full.nice

  • @gregarmstrong4653
    @gregarmstrong4653 5 років тому +4

    beautiful mind

  • @1234stella
    @1234stella 5 років тому +1

    Brilliant!!!!!!

  • @SwordToothTiger
    @SwordToothTiger 5 років тому

    I don’t understand anything is there some guides for beginners?

    • @AlessandroZomparelli
      @AlessandroZomparelli  5 років тому +2

      Hi Nikolay, this is an advanced tutorial, you should be a bit familiar with Blender's Vertex Groups and Shape Keys (I'm introducing them briefly, but I recommend to check some specific tutorials about that). Regarding Tissue's Tessellation, please check my previous videos and the wiki page on Github: github.com/alessandro-zomparelli/tissue/wiki/Tessellate let me know if you have specific questions.

    • @denysk.1178
      @denysk.1178 5 років тому

      If you are new to blender it is not expected to easily understand this.

  • @tcheadriano
    @tcheadriano 5 років тому

    Awesome!!!

  • @artffan5413
    @artffan5413 5 років тому +3

    I have trypophobia anf I'd like not to use this

    • @AlessandroZomparelli
      @AlessandroZomparelli  5 років тому +1

      I'm sorry, maybe in future I'll make a tutorial trypo-free... :P

  • @canguroviajero
    @canguroviajero 5 років тому

    thanks !