Black Ops 1's campaign is the closest thing this series has to a masterpiece. It's insane even just seeing this video and remembering just how many wonderful setpieces and places this story takes you, and how much style and atmosphere the graphics brought.
Call of Duty: Black Ops came at a very special time in the FPS genre, both its and its competition Battlefield 3 were basically the peak of their genre, and have not been eclipsed since... i have to imagine that the competition brewing between DICE and Treyarch must have motivated some of their most talented devs, nothin' like a little rivalry to light a fire under a team's ass. a lot of the best games ever produced were made under extraordinary - often prohibitive - conditions
5:40 iirc treyarch originally made the pentagon map for multiplayer but they ran into the issue that a lot of killstreaks would be unusable on a map that's entirely indoors. they tried adding skylights like mw2 terminal (there's a cut map file of the pentagon with skylights) but it made it not feel like the pentagon anymore since the real building doesn't have skylights. that explains why there are so many out of bounds areas that you wouldn't normally see but link up perfectly with other parts of the map.
Strange. I always had a feeling there was a Pentagon multiplayer when I played BO1 years ago when I was 9 or 10. But I guess my dumbass brain was confused the zombies map Five XD
It’s good they managed they keep the maps relatively restrained until black ops 3 where they just added water parks and shit, a soviet invasion in the pentagon is just incredibly stupid
3:40 There actually are some hidden items on this map, at least in World at War, such as a rusty helmet under the level geometry or poles with red lights. There's also level geometry we wouldn't normally see from inside the building.
Fun fact: the “mechanic zombie” with the wrench is actually a cut Kino der Toten boss zombie that has similar animations to George Romero from call of the dead.
Yep. Was very interesting to learn about The Engineer and also how a few zombies maps including Kino Der Toten were meant to appear in previous games but were cut and put into newer ones.
What a beautiful videogame. Althought it is part of the most commercial series ever, Black Ops is imo one of the best fps games of all time. I bet that the devs are so proud of their work.
Darn. One thing I’m really disappointed with is you didn’t show the guy in the glass room in the main menu. Whenever you click on Zombies on the main menu the room turns orange and the man walks away only to have a zombie come in and start banging on the glass. I’ve always wanted a look at that model inside the glass white room. I want to know if it’s a zombie trying to break the glass or if it’s the guy trying to break out to escape. Also want to know what that guys face looks like and if his model is detailed in that scene. Ever since this game game out I’ve always wanted to break the camera inside that white room in the interrogation room. I’d really love a part 2 so I can finally have that question answered after many years :3
I always took it as it just being Hudson at first, then when he leaves the frame a random zombie comes to bang on the glass as an attempt to get to some nice juicy human flesh (Mason) as you’re being held in the pentagon during your interrogation which is the location the Five zombies map takes place.
The man behind the glass is just a Black Model, it's revealed later in the game that it is Hudson For the Zombies part, the zombie is a "Hallucination" of Mason's likely to exposure from NG (Nova Gas), Element-115 or Brainwashing from Reznov.
I recently 100% completed the black ops 1 campaign achievements and honestly it was the worst experience, the amount of unskipable cutscenes is insane! At the beginning and end of every level! And There are so many of them stupid scripted un skipable sequences it wad almost unbearable!
I'd love to see Black Ops 2 or any of the other classic CODs. Those games in hindsight felt ahead of their time, and have tons of content to explore. Zombies, Campaign, MP and Survival
6:03 a somewhat obvious reason why they couldn't have made the elevator just close and teleport, is zombies' and guns' sounds would immediately vanish suddenly had we teleported, and let the doors open after a while. That would be am obvious immersion breaker.
I especially love Boundary Break for games like these that have extremely limited maps that you don't get a lot of time to look at. I could spend hours exploring COD maps with a comprehensive freecam
The thunder gun is actually behind the wall in that room. Just not the wall it comes out of. It's stored behind the wall of guns as well as every other weapon that's able to be found in the map.
A possible explanation for why the player has a full body in some of the first-person cutscenes is that they probably used Motion Capture to record the animations and probably put a body for easier implementation and debugging
The "drone" at 14:22 is the Boeing B-52 bomber, that is also a killstreak in the multiplayer. I don't remember the details of the mission, but I reckon the B-52 appears to bomb the charging NVA troops.
tiny thing but, the checkerboard pattern's numbers at the end of the episode is likely the given materials' Reflectivity (how good it is as reflecting received light). Also, having started to make some of my own maps for TF2, and learning that system settings and the like are from small, intangible objects you place within the map, I think the "Dev Cubes" aren't the ones holding the codes, directly, but have the command call items held within them for easier locating/editing.
When I used to play COD4 on my computer, I used to love using the console commands and exploring every mission/map. I definitely found some incredibly interesting things such as idle enemies in an inaccessible area during the MK19 sequence of Shock & Awe, and Zakhaev's body underneath a table frozen in place after the assassination. Hope you do some more COD Boundary Breaks!!
Getting out of the main map on five on PS3 was a life highlight for me. We'd all do it and just explore the rooms, sometimes force the zombies into a location to easily win rounds and that Great fun
Honestly, given that thermal Scopes exist I think the Blackbird sequence surprised me the most with the filter not being why characters glow. This makes me really curious to see what we can find out about any multiplayer functions from either more CoD or more FPS's in general.
I’m dreaming. I literally replayed bo2 zombies and looked at so many different spots and thought “shesez should cover this game” SHESEZ PLEASE DO BO2 ZOMBIES-
My favourite COD game. I still love it even today. Now all I need to see is a Gran Turismo game and I'll have seen everything I'd love to see from this series.
if i had to guess from texture alone in that credits sequence emtny room, i would say those numbers represent Brightness of tile from 1 to 255, meanwhile the % in brackets mayhaps tell how Reflective the texture is, like you know, metal and water can be very reflective, unlike brick or wood, depends how polished they are. It's a wild guess tho
He probably knows what the numbers on the texture means and that line was almost certainly just referencing the classic black ops meme "The numbers, mason, what do they mean"
I remember playing Black Ops a few months after it came out and compared to the original MW series I did notice the insane small details that a majority of people would just run past without realising, seeing this just proves that you don't always need to use the latest tech for a video game for example Vorkuta i had no idea they used sprites for the large crowds of prisoners they basically took a page out of DOOM.
This game’s campaign is actually incredibly easy to get out of the map. The final USS Rusalka ship level has 3 way to get on the other side of the ship that is blocked off by barriers. All it takes is doing simple parkour. Honestly just looking up old youtube videos on OOB glitches for this campaign and trying them out was alot of fun and exploring huge new areas not meant to be seen also do more call of duty!!
23:05 Those shades of gray are used during development for gamma correction. The first number represents the RGB values, and the percentage is the luminance target.
5:40 the interconnectivity of the zombie spawn rooms outside the map actually has a very specific purpose, in the older cod zombies games the zombies did not respawn when the player crosses quickly to other sections of the map so they get shortcuts between spawn windows to reach the player in a timely manner in those cases where the zombie hasn't entered the map yet, otherwise it will just chase the player inside the map. Also a guess I have for a potential second reason, maybe simply to give some variability and rng to where the zombies would spawn in one room(?)
@@OldBenKenobi2318 that'd make sense too, but I feel like it could have been left there to serve for better zombie pathing, and leftover assets from multiplayer pathing would do the job well too
During the last mission, right after the assault on Rusalka, Mason and Hudson dive to the underwater station (which is absolutely ridiculous considering the depth lol). When you spawn in there are lights in the distance just behind you. Wonder what is that.
I knew that I was playing as a headless guy, but never ever actually thought about seing one. Great work revealing all those secrets that we are actually is not ment to see.
hi, I just wanted to say, props to you for doing the "Boundary Break" series on your channel bc its addictive to watch. I just love seeing the behind the scenes that devs don't intend you to see, (i literally have 10 more of your Boundary Break videos queued in a row lol) so thank you! ☺ ☺
The Black Ops line would have so much interesting stuff. Especially 2 and Cold War with its multiple paths. Probably even the different characters in Cold War.
One of my favorite CoDs. Now I can't look at it the same... it's even better. It's really funny to think now whenever I see Mason's face on the TV it's right bellow the player.
Some stuff I've noticed from my time playing BO1 Zombies that was not mentioned here: Kino: * The ground level light exposure boxes in the outside area are actually visable in normal gameplay from the right viewing angle. * That tower far away from the rest of the map actually has colision attached to it. You can walk on it. Five: * I know everyone and their mother will probably comment this, but in the pack-a-punch room, there is a door thats normally blocked off. Using noclip to go through that door will reveal a portrait of Tank Dempsey, one of the original 4 zombies characters.
Omg I’ve been waiting years for you to do a cod episode and you covered my favorite cod I’m so happy. Also I think Wolfenstein the new colossus could be an interesting episode.
Few things will ever match the excitement of out-of-bounds glitches in Kino and Five. Black Ops' immersion was so grand, that breaking the rules felt all-the-more epic
Omg ive been begging for this episode since he started it has the cooliest stuff out the map i explored for hours on my 360 with mods it was amazing lots off funny thing i accidentally found
Bo1 is up there as one of the best cods alongside bo3, and by extension one of the best games of all time. Bo1 by far has the best soundtrack and overall sound design which also gives it one of the best ambiance and vibes. Incredible game.
In multiplayer maps, does the other team actually just SPAWN in the corner, or do they have to run there first? These are the out of bounds secrets we need! (Kidding, loved BO1, enjoy this channel too).
Apparently on the Wii version of Kino, those black boxes for the teleport animation are visible through normal gameplay bc they're supposedly hanging directly above the alley.
The Wii version of Kino also has some beta elements to it, such as the different stage layout, the wall buy AUG, and less rooms you can teleport to where the reels are found. The teleport boxes being left above an alley was probably due to this being a beta version as well.
While this cover has plenty of things explained, there's much more context about various details that is left uncovered. For example the spawning of animated objects, animation states, and other functionality details. As someone who has made fan-made cod missions for over a decade, I have enough context to understand why 99.9% of these things happen and could provide much more elaborate context on these things. Which is why i am doing noclip series of every mission of certain cod games.
I was hoping with the black bird mission you would reveal something weird because it has a really rare glitch that when the black bird takes off that i think was PS3 only, the game changes to split screen and the second screen is black with a zombies overlay and if i remember right you slowly take damage
Hehe... I was paid to spend days trying to break out of maps in Modern Warfare. Having the job is actually what got me into map glitching in other games.
4:15 that’s the Berlin Wall and at 4:20 that’s the Fernsehturm TV Tower. it’s weird in the fact that I always thought that map was the 1940s yk cause of the Banners but the Berlin Wall and especially Fernsehturm Weren’t constructed till well after WW2.
15:01 the thunder gun is there even if you don't do the easter egg, it's on the ceiling of the weapons room, there you will find the thunder gun and other weapons.
I think the elevator shafts and connectedness is so that the zombies have a constant point to follow. As in, I doesn’t really feeel like all the zombies respawn when you go from upstairs to downstairs. Like maybe some use the stairways to follow you?
Can't wait for BO2 and for you to show off how the reason the staff parts in Origins are displayed in the tab HUd the way they are instead of in order of which robots they're collected in is because of how the interiors are stored in the map
Wish we could've seen more weird stuff in detail like the large groups of troops running during the river boat mission or a zoom out of the city that Hudson and Weaver are at to interrogate the nova 6 guy
What’s crazy is this is exactly what I wanted to do years ago, make a video about on out of bounds games, BO2 in particular was the inspiration on moon
Fun Fact: Kino Der Toten was originally supposed to be the final DLC for WAW Zombies but was scrapped bc it was too close to the release of MW2. The Mechanic Zombie from Dead Ops Arcade was supposed to appear in the WAW Kino as a boss zombie but was scrapped when the WAW idea fell through
Download Empires & Puzzles here -> pixly.go2cloud.org/SH3p8
no
@@t_5511 maybe
No
@@BerryFunChannel1 no
I hope the payment was worth it. These ads suck.
you should definitely do this with BO2, looking at tranzit in it's entirety is always a treat
I was going to comment this.
yes please do
^^^^ yes please
The first games too.
I second this
Black Ops 1's campaign is the closest thing this series has to a masterpiece. It's insane even just seeing this video and remembering just how many wonderful setpieces and places this story takes you, and how much style and atmosphere the graphics brought.
Call of Duty: Black Ops came at a very special time in the FPS genre, both its and its competition Battlefield 3 were basically the peak of their genre, and have not been eclipsed since... i have to imagine that the competition brewing between DICE and Treyarch must have motivated some of their most talented devs, nothin' like a little rivalry to light a fire under a team's ass. a lot of the best games ever produced were made under extraordinary - often prohibitive - conditions
Story was great
gameplay was meh and floaty
World at War.
Lol must you were probably born in 1999 and never played mw2 campaign
@@TalmboutJonAfrica mw2 is a dumb action propoganda film
black ops is a spy thriller
The fact that every character model needs to have a gun around them is the most call of duty thing ever
American*
American*
@@PongoDaMan HAHAHAHAHAHA!!!!!!!!!!!!!!!!!!! SO FUNNY!!!!!!!!!!!!!!!!!!!!
@@PongoDaMan 😂😂😂😂😂🎉🎉🎉
@@PongoDaMan So funny and original.
5:40 iirc treyarch originally made the pentagon map for multiplayer but they ran into the issue that a lot of killstreaks would be unusable on a map that's entirely indoors. they tried adding skylights like mw2 terminal (there's a cut map file of the pentagon with skylights) but it made it not feel like the pentagon anymore since the real building doesn't have skylights. that explains why there are so many out of bounds areas that you wouldn't normally see but link up perfectly with other parts of the map.
Strange. I always had a feeling there was a Pentagon multiplayer when I played BO1 years ago when I was 9 or 10. But I guess my dumbass brain was confused the zombies map Five XD
It’s good they managed they keep the maps relatively restrained until black ops 3 where they just added water parks and shit, a soviet invasion in the pentagon is just incredibly stupid
In Cold War, there was a level set in an mock up of Air Force One. It had those exact problems that you just described.
3:40 There actually are some hidden items on this map, at least in World at War, such as a rusty helmet under the level geometry or poles with red lights. There's also level geometry we wouldn't normally see from inside the building.
Considering bo1 just straight up took the waw maps and ported them with no updates other then mule kick I’d guess they’re still there
Fun fact: the “mechanic zombie” with the wrench is actually a cut Kino der Toten boss zombie that has similar animations to George Romero from call of the dead.
Yep. Was very interesting to learn about The Engineer and also how a few zombies maps including Kino Der Toten were meant to appear in previous games but were cut and put into newer ones.
12 years later since Black Ops and it aged like a fine wine
Still my favorite one
Walt stop being everywhere and cook meth with jess
Petroleum filter makes it look like it was released in the late 2000s... wait
I see you commenting everywhere bro
You must comment 24/7
The "Antenna" in Kino der Toten seems to be kinda modelled after the Fernsehturm, which is Berlin's highest building
And the Berlin Walls there too not just a lookout tower
and the wall is the Berlin Wall
Scary how the uploader lacks any historical knowledge
What a beautiful videogame. Althought it is part of the most commercial series ever, Black Ops is imo one of the best fps games of all time. I bet that the devs are so proud of their work.
Darn. One thing I’m really disappointed with is you didn’t show the guy in the glass room in the main menu.
Whenever you click on Zombies on the main menu the room turns orange and the man walks away only to have a zombie come in and start banging on the glass.
I’ve always wanted a look at that model inside the glass white room. I want to know if it’s a zombie trying to break the glass or if it’s the guy trying to break out to escape. Also want to know what that guys face looks like and if his model is detailed in that scene.
Ever since this game game out I’ve always wanted to break the camera inside that white room in the interrogation room. I’d really love a part 2 so I can finally have that question answered after many years :3
I always took it as it just being Hudson at first, then when he leaves the frame a random zombie comes to bang on the glass as an attempt to get to some nice juicy human flesh (Mason) as you’re being held in the pentagon during your interrogation which is the location the Five zombies map takes place.
The man behind the glass is just a Black Model, it's revealed later in the game that it is Hudson
For the Zombies part, the zombie is a "Hallucination" of Mason's likely to exposure from NG (Nova Gas), Element-115 or Brainwashing from Reznov.
Yeah no, shut up furry
@@GoReachPastElevationigo
Yes the best call of duty game. 12 years later the campaign still sticks with me and was so exciting.
Nah, best one was the original MW2
@@JoshplayerX good one
I recently 100% completed the black ops 1 campaign achievements and honestly it was the worst experience, the amount of unskipable cutscenes is insane! At the beginning and end of every level! And There are so many of them stupid scripted un skipable sequences it wad almost unbearable!
@@SlimStarCraftthe cutscenes turn the campaign into a masterpiece
@@SlimStarCraftwow looks like we found somebody who doesnt know good storytelling
I'd love to see Black Ops 2 or any of the other classic CODs. Those games in hindsight felt ahead of their time, and have tons of content to explore. Zombies, Campaign, MP and Survival
6:03 a somewhat obvious reason why they couldn't have made the elevator just close and teleport, is zombies' and guns' sounds would immediately vanish suddenly had we teleported, and let the doors open after a while. That would be am obvious immersion breaker.
One of my favorite video games of all time. So glad it's being covered on the show
I especially love Boundary Break for games like these that have extremely limited maps that you don't get a lot of time to look at. I could spend hours exploring COD maps with a comprehensive freecam
The thunder gun is actually behind the wall in that room. Just not the wall it comes out of. It's stored behind the wall of guns as well as every other weapon that's able to be found in the map.
Nope
A possible explanation for why the player has a full body in some of the first-person cutscenes is that they probably used Motion Capture to record the animations and probably put a body for easier implementation and debugging
There’s something about shesez’s content structure and vibe that just makes it so enjoyable to watch. Love this channel
I love how when you look around enough in each and every multiplayer map they all tell a story and some have a chronology you can follow,
This is probably the first time I'm watching a boundary break I've already experienced myself already lol
I love the little details cod developers used to put in like the extra light outside of keno to give the inside a darker feel.
The "drone" at 14:22 is the Boeing B-52 bomber, that is also a killstreak in the multiplayer. I don't remember the details of the mission, but I reckon the B-52 appears to bomb the charging NVA troops.
tiny thing but, the checkerboard pattern's numbers at the end of the episode is likely the given materials' Reflectivity (how good it is as reflecting received light). Also, having started to make some of my own maps for TF2, and learning that system settings and the like are from small, intangible objects you place within the map, I think the "Dev Cubes" aren't the ones holding the codes, directly, but have the command call items held within them for easier locating/editing.
Can’t wait for this! Boundary break never disappoints!
When I used to play COD4 on my computer, I used to love using the console commands and exploring every mission/map. I definitely found some incredibly interesting things such as idle enemies in an inaccessible area during the MK19 sequence of Shock & Awe, and Zakhaev's body underneath a table frozen in place after the assassination. Hope you do some more COD Boundary Breaks!!
Getting out of the main map on five on PS3 was a life highlight for me. We'd all do it and just explore the rooms, sometimes force the zombies into a location to easily win rounds and that
Great fun
The zombies maps are always chock full of neat details, i think at least the zombies mode of each call of duty game is worth covering
Honestly, given that thermal Scopes exist I think the Blackbird sequence surprised me the most with the filter not being why characters glow.
This makes me really curious to see what we can find out about any multiplayer functions from either more CoD or more FPS's in general.
Also, the drone in Khe Sanh mission is a B52 bomber doing the Arclight bombing runs on the enemy.
I’m dreaming.
I literally replayed bo2 zombies and looked at so many different spots and thought “shesez should cover this game”
SHESEZ PLEASE DO BO2 ZOMBIES-
Cool to see it under these angles. Could you do more from that era of games?
Like Dantes Inferno maybe or Darksiders 2?
Black Ops 1 is such a classic. Can’t believe this is the first CoD game to be featured on this channel. Would love to see more CoD boundary breaking!
My favourite COD game. I still love it even today. Now all I need to see is a Gran Turismo game and I'll have seen everything I'd love to see from this series.
It never ceases to amaze me how developers think and the work arounds they come up with
if i had to guess from texture alone in that credits sequence emtny room, i would say those numbers represent Brightness of tile from 1 to 255, meanwhile the % in brackets mayhaps tell how Reflective the texture is, like you know, metal and water can be very reflective, unlike brick or wood, depends how polished they are. It's a wild guess tho
He probably knows what the numbers on the texture means and that line was almost certainly just referencing the classic black ops meme "The numbers, mason, what do they mean"
23:07 not knowing what the numbers mean is very on theme for this game
I remember playing Black Ops a few months after it came out and compared to the original MW series I did notice the insane small details that a majority of people would just run past without realising, seeing this just proves that you don't always need to use the latest tech for a video game for example Vorkuta i had no idea they used sprites for the large crowds of prisoners they basically took a page out of DOOM.
I love the amount of work shesez puts in, its just fantastic
I'm shocked there was no behind the screne of where Hudson looks at Mason in the main menu. Was my #1 hope for this video. :(
This game’s campaign is actually incredibly easy to get out of the map. The final USS Rusalka ship level has 3 way to get on the other side of the ship that is blocked off by barriers. All it takes is doing simple parkour. Honestly just looking up old youtube videos on OOB glitches for this campaign and trying them out was alot of fun and exploring huge new areas not meant to be seen
also do more call of duty!!
The mechanic zombie from dead ops arcade was originally planned to be in kino der toten, but they scrapped that idea but still had the model for it
23:05 Those shades of gray are used during development for gamma correction. The first number represents the RGB values, and the percentage is the luminance target.
5:40 the interconnectivity of the zombie spawn rooms outside the map actually has a very specific purpose, in the older cod zombies games the zombies did not respawn when the player crosses quickly to other sections of the map so they get shortcuts between spawn windows to reach the player in a timely manner in those cases where the zombie hasn't entered the map yet, otherwise it will just chase the player inside the map. Also a guess I have for a potential second reason, maybe simply to give some variability and rng to where the zombies would spawn in one room(?)
I’m pretty sure it’s because Five was designed to be a Multiplayer map but didn’t work out
@@OldBenKenobi2318 that'd make sense too, but I feel like it could have been left there to serve for better zombie pathing, and leftover assets from multiplayer pathing would do the job well too
12:28 that’s actually my white van I bought from doodlebob a couple years ago. Still runs like a dream. Kind of a bumpy ride though
Thank you for picking the best cod to start off with, love this gem, currently playing it on highest difficulty so perfect timing for the upload:)
Snipey is an awesome co-host, great work guys!!
Thank you. Please do this for all COD’s, especially MW2 and MW3. Love you bro ❤
"Nackt Durrrr Un Toten" and "Key Note dur Toten" classic Zombie Maps
Bro sh|ut up
During the last mission, right after the assault on Rusalka, Mason and Hudson dive to the underwater station (which is absolutely ridiculous considering the depth lol). When you spawn in there are lights in the distance just behind you. Wonder what is that.
I knew that I was playing as a headless guy, but never ever actually thought about seing one. Great work revealing all those secrets that we are actually is not ment to see.
I love this show because you show me parts of the map ive always wanted to see! Such a good game! Such a great channel! Love your work!
honestly, the best part about these boundary breaks are the low-poly animals
hi, I just wanted to say, props to you for doing the "Boundary Break" series on your channel bc its addictive to watch. I just love seeing the behind the scenes that devs don't intend you to see, (i literally have 10 more of your Boundary Break videos queued in a row lol) so thank you! ☺ ☺
The Black Ops line would have so much interesting stuff. Especially 2 and Cold War with its multiple paths. Probably even the different characters in Cold War.
I've been waiting for this episode since you made your channel.
One of my favorite CoDs. Now I can't look at it the same... it's even better.
It's really funny to think now whenever I see Mason's face on the TV it's right bellow the player.
Oh man shesez doing cod content you’ll love the entire Black ops series for small little detail
it's Snipey
@@Feasco oh oops I posted this before I knew
That’s what I really love in games, even we can’t normally see outside of maps, there is lots of details !
12:27 omg its Canadian cars from south park lol Black Ops 1 is one of my favorite games so this was a really cool episode to see
This episode is gonna be hype for all of us 20-30 years old.
Shit that kinda made me a little sad.
lets go
Some stuff I've noticed from my time playing BO1 Zombies that was not mentioned here:
Kino:
* The ground level light exposure boxes in the outside area are actually visable in normal gameplay from the right viewing angle.
* That tower far away from the rest of the map actually has colision attached to it. You can walk on it.
Five:
* I know everyone and their mother will probably comment this, but in the pack-a-punch room, there is a door thats normally blocked off. Using noclip to go through that door will reveal a portrait of Tank Dempsey, one of the original 4 zombies characters.
Omg I’ve been waiting years for you to do a cod episode and you covered my favorite cod I’m so happy. Also I think Wolfenstein the new colossus could be an interesting episode.
Few things will ever match the excitement of out-of-bounds glitches in Kino and Five. Black Ops' immersion was so grand, that breaking the rules felt all-the-more epic
i remember the barrier glitch on five was so awesome you could literally run around and see so much stuff you otherwise could never
4:13 interesting fact; the wall and look out tower is supposed to be the Berlin Wall as an Easter Egg
My step dads grandpa actually worked on the real life black bird that you use in black ops
Omg ive been begging for this episode since he started it has the cooliest stuff out the map i explored for hours on my 360 with mods it was amazing lots off funny thing i accidentally found
At 14:22 that's a B-52 bomber, that was often used in bombing missions over Vietnam.
23:09 That's like the whole point of the game!
This guy literally made a video on every game I love seriously
The BO1 OST gives me goosebumps every time I hear it, especially Pentagon.
Bo1 brings back memories. Won't ever forget it I still play it every year. Back when games were really good sad quality is no longer on AAA games mind
Bo1 is up there as one of the best cods alongside bo3, and by extension one of the best games of all time. Bo1 by far has the best soundtrack and overall sound design which also gives it one of the best ambiance and vibes. Incredible game.
In multiplayer maps, does the other team actually just SPAWN in the corner, or do they have to run there first? These are the out of bounds secrets we need!
(Kidding, loved BO1, enjoy this channel too).
idk why but the delivery of "nothing but a lamp in it, and that's it" fuckin slapped
Apparently on the Wii version of Kino, those black boxes for the teleport animation are visible through normal gameplay bc they're supposedly hanging directly above the alley.
The Wii version of Kino also has some beta elements to it, such as the different stage layout, the wall buy AUG, and less rooms you can teleport to where the reels are found. The teleport boxes being left above an alley was probably due to this being a beta version as well.
While this cover has plenty of things explained, there's much more context about various details that is left uncovered. For example the spawning of animated objects, animation states, and other functionality details. As someone who has made fan-made cod missions for over a decade, I have enough context to understand why 99.9% of these things happen and could provide much more elaborate context on these things. Which is why i am doing noclip series of every mission of certain cod games.
The animation states Mason, What do they mean?
Oh wow this game takes me back. Ah the good ol COD :)
I was hoping with the black bird mission you would reveal something weird because it has a really rare glitch that when the black bird takes off that i think was PS3 only, the game changes to split screen and the second screen is black with a zombies overlay and if i remember right you slowly take damage
The explosions of the Black Ops Games where the best looking in CoD history
Hehe... I was paid to spend days trying to break out of maps in Modern Warfare. Having the job is actually what got me into map glitching in other games.
I used to mod for BO back on PS3 and would always love to no clip to see all these new areas and little details. So cool! 👌
4:15 that’s the Berlin Wall and at 4:20 that’s the Fernsehturm TV Tower. it’s weird in the fact that I always thought that map was the 1940s yk cause of the Banners but the Berlin Wall and especially Fernsehturm Weren’t constructed till well after WW2.
I love the Cockatiel chirps I hear every now and then in this vid
15:01 the thunder gun is there even if you don't do the easter egg, it's on the ceiling of the weapons room, there you will find the thunder gun and other weapons.
Teleport boxes are also on Der Reise on WAW i think they are hidden in one of the buildings just out the side of the map area
That's funny that at 9:19 when you are face to face with steiner you can see Mason's headless model's shadow
I think the elevator shafts and connectedness is so that the zombies have a constant point to follow. As in, I doesn’t really feeel like all the zombies respawn when you go from upstairs to downstairs. Like maybe some use the stairways to follow you?
Can't wait for BO2 and for you to show off how the reason the staff parts in Origins are displayed in the tab HUd the way they are instead of in order of which robots they're collected in is because of how the interiors are stored in the map
12:05 me following my ride home after getting wisdom teeth removed
Wish we could've seen more weird stuff in detail like the large groups of troops running during the river boat mission or a zoom out of the city that Hudson and Weaver are at to interrogate the nova 6 guy
What’s crazy is this is exactly what I wanted to do years ago, make a video about on out of bounds games, BO2 in particular was the inspiration on moon
6:47 It’s crazy to think that a lot of the newer zombies fans don’t even know about what happens on moon.
I can not believe you never got a cod game until now! here's to more in the future!!
Buddies birds goin crazy thru the mic Lolol had me triiiiipppin
Carl on Duty: Black Cops
My friend sent me that meme fucking ages ago, at least 10 years. What a blast to the past.
Hearing the zombies theme brings me back to a simple time in gaming.
I’ve been hoping for a long time this game would be on boundary break, definitely excited.
Fun Fact: Kino Der Toten was originally supposed to be the final DLC for WAW Zombies but was scrapped bc it was too close to the release of MW2. The Mechanic Zombie from Dead Ops Arcade was supposed to appear in the WAW Kino as a boss zombie but was scrapped when the WAW idea fell through