It continues! Thank you all so much for sticking around. If there is any obscure, weird, creepy or wacky cod zombies trivia/theories/rabbit holes/easter eggs that you think would make for a good entry on a 4th call of duty zombies iceberg, comment them down here! I'd love to take an even EVEN deeper dive...
Nacht - Just Nacht in general. I find it weird how it’s just a random airbase in the middle of nowhere with an eerily large, kind of hauntingly large, moon in the sky. It just seems unnatural, like Nacht takes place in a different universe or something. Not Ready to Die - The A7X music EE in CotD I find kind of strange. Particularly the chorus “I've stood in the dark, Been waiting all this time, While we damn the dead I'm trying to survive, I'm not ready to die”. It’s basically just the BotD ending but back in BO1 when Primis likely wasn’t even thought about yet (at least that’s how I interpreted it). I know that there was the whole discussion about whether the lyrics actually reflect the story, and the general consensus being that they don’t. But personally, this feels too coincidental to be a coincidence. Even if it has no significance to the Primis story, the lyrics are really cool, and seem to talk about Richtofen’s story during the BO1 era. Tranzit music EE - The Tranzit music EE has changed a couple of times iirc. At first, it was a skrillex song. Then, after an update, it was changed to Carry On by A7X (the same song that played at the end of the campaign). And finally, after another update, it was changed to Carrion by Kevin Sherwood. I’m fairly certain this is the only time a music EE has been changed. I could be wrong about this tho, I only got this info from a random video about how to get the Tranzit EE song. Richtofen’s room - I have a feeling that you talked about this in the previous videos, but I can’t remember if you did. In DE, there’s the room with one of the void Bow skulls and one of the bears for the music EE. I remember a Dempsey quote talking about it being Richtofen’s room. I don’t really understand why it would be his room tho, as he was working at the Der Riese (or Der Waffenbrik, I think they’re basically the same thing) facility in Germany. Why would he have a bedroom in an Austrian castle where he seemingly doesn’t work? And why would he have a box of toys? Also, it’s the first room you walk into after opening the barrier after you walk along the bridge, that placement just seems strange.
1.What happened to the "ULTIMUS WILL PREVAIL" writing in in classified? 2.Ghost from MW knows about requiem and the zombies. 3.The BO1 campaign is connected to zombies. 4.The old Marlton turns into a zombie theory when die rise was coming out. 5.James C. Burns (the voice of woods from BO1-BO4) voiced woods in a custom map which is why he was gone in cold war. 6.The engineer in Dead Ops Arcade was supposed to be in Kino Der Toten 7.BO3 Shangri-La does take place on mars. 8.Marlton on the Ascension loading screen. 9.GKNOVA6 played a bigger role than most people realize. 10.Richtofen stopped Captain Price's Father killing Mason,woods,weaver, and hudson. 11.The tranzit horse 12.The guy in the BO1 cover art is holding the mustang and sally. 13.John Rizzo's hairline. Those are just some topic for when you do part 4.
The cycle in MOTD is actually directly tied to the greater cycle of the Aether storyline, it's basically the engine that keeps the cycle running smoothly. When Al breaks the cycle by finally getting revenge on the other mobsters the cycle is broken, leading to the Kronorium changing and the events of BOTD taking place. This is shown by having three ghosts of inmates and the spirit of a seagull fighting off the warden so Primis can escape just before the final boss. The seagull represents Al since he is free from the cycle of death and the other mobsters are still prisoners, left to repent for their betrayal. Richtofen even has a quote where he says something like "Billy, Sal, Finn.. Al? OH that teensy little seagull!"
@reggilad_9043I always thought it was Nikolai who broke the greater cycle for reading the kronorium because apparently reading it changes the pages to whoever reads it and so when Nikolai read it the events changed because it was no longer Richthofen leading the group for all this time but now Nikolai who destroyed the multiverse instead of doing a Richthofen and continuing the cycle
A better explanation on Game Resets Every map has a set number of entities at are constantly being loaded starting from the beginning of the game. Every 50 milliseconds the number of existing entities on the map is added to an invisible counter. For example, Nacht der Untoten has 191 entities, so at game start the counter will read 191. After 50 milliseconds, the system will add the number of existing entities on the map to the counter, so now the counter now reads 382. After another 50 milliseconds the counter will read 573. etc. Since the game is coded in 32-bit, the maximum number of entities the system can handle is 2,147,483,647. After a very very very long time the counter will exceed the 32 bit integer limit and cause an overflow. Once this happens, the map/game will reset because the only way for the system to continue counting is to reset the counter, but in order to reset the counter the system has to reset EVERYTHING including the map/game itself. To extend the game time, a player can remove entities from a map by interacting with or shooting objects and/or completing the EE. Doing this will reduce the number of entities added to the counter every 50 milliseconds which in turn extends the game time. I hope this is a better explanation and I hope I didn't make this more confusing.
I’ve watched many zombies videos, and I have to say this is definitely the most comprehensive explanation I’ve seen! A lot of people will just say “the amount doubles” which is kind of true for the first 50 ms, but doesn’t really make sense. Thank you!
I feel the exact same way about Moon. It is easily one of the most unnerving maps to play on solo - especially the BO1 version. Something about the spaciousness of the map tied with the cosmonaut and the PES intercom is creepy af.
You’re more isolated than any other map. No matter what you do, you’re stuck on the moon. And the only thing keeping you from certain death is that piece of material
1:37:20 man that sent me back to the real hype days of fnaf, when a single jpeg on Scott’s site would send the internet into a frenzy. Crazy how one music box song could have been recognized in a different light if they chose it for the buried mystery box. Awesome video/ice burg as always. Can’t wait for a horror of bo2 vid!
I never knew about the Misty changes, and am not exactly upset about not seeing the knockers, but more that she is the only character with major appearance changes. I think it'd be neat to have every character to change clothes/alter their previous outfits
Her face is seriously fucked up in the change though there's nothing objectively better about the remake lol. We need more freckle representation in our video game characters.
@@queuedjar4578 I agree, but let's be honest, the people who are particularly vocal about the change just want to play as a barely dressed young girl. They don't care about the freckles. They saw the "reduction" and covering and were mad.it was just justified later by the other small changes lol
Yea they should’ve just covered her up if they wanted to have her less sexualized, but they removed her freckles and changed her entire appearance to the point she’s not even the same character? Super weird I hate when companies change characters for the worst
The "vbush" and the creepy unused chanting of Buried Mystery Box, to me, is a solid proof that zombies could do a great horror elements. Imagine having a full map set in full horror like that. non-Treyarch zombies tried to do something like this with WW2 and Exo-zombies, but that is not it
Exo-zombies did an amazing job portraying horror in their maps and cutscenes. The apocalyptic and destructive atmosphere of each map really shows the player how serious the zombie outbreak is. The crew we get to play with is very fitting and enjoyable. Exo-zombies is an underrated zombies mode.
This is the first ice berg I've watched where I actually knew almost everything on it. I'm proud of myself. That's not a negative for the iceberg either it was so fun being reminded of all these things and even learning new tidbits about some of them.
5:04 Black ops 2 does have perk change; it's just more complicated in this one. In Black ops 2 if you religiously go prone in front of a perk machine after getting a perk eventually you will trigger perk change. This gives you a thousand points back after buying a perk if you keep going prone in front of it. This is one of those persistent upgrades or Perma perks in BO2. The way you lose this Perma perk is to get a perk and not go prone in front of the machine.
I swear I remember a trailer where Monty said that the forest was the Rift and followed it up by saying "Think of it as a place between places." Also Tranzit was a very ambitious there were plans for bus route B, and many believe that Nuketown was a stop on it. Mostly because you can hear a bus honk when playing Nuketown zombies.
I think something that would make a lot of sense for the 50/50 perk would be to just make your mag have either 50% more bullets in it, or to make your mag hold 50% of your entire ammo pool making it so you only need to reload once.
On PS3, the 8 players zombie mode also worked on town and farm! You could only play for one round, though, so my friends would pick round 20 and try to survive.
The reason Dead of the Night didn't have a trailer is most likely the fact that it was supposed to be a launch map, but it couldn't be completed in time due to scheduling issues with the celebrity voice actors. As for why it was dropped out of the blue, I think it was an accident, but it was too late to retract it.
Apparently there was a rumor that PlayStation fucked up with the exclusive thing, and released it too early in Australia and so they had to release the map immediately. I feel like that explains why the intro and outro cutscene look so bad and unfinished
I feel the same way with moon the silence and lack of anything makes you feel like you’re truly alone and it feels like you’re waiting for someone to call you or communicate but there’s nothing
Imma be real with you, chief. Even though I never had the chance to play WaW, playing Verrückt in BO1/3 still creeps me the hell out, and im in my mid twenties lol, even ended up being one of my fave maps from the WaW lineup. *WaW is just built different*
1:25:00 that zombie player model is to save resources while depicting a zombie, which is why it's YOUR model. A copy of a third person player model, a purely visual model to mark where the player camera is looking, takes up fewer resources than say, a zombie object that has to react with blood particles when shot and register damage etc etc
When explaining the kn44 bit, i got a chill when i noticed ot was in the summoning key in the one diagram, really interesting stuff, I'd love to see more!
Moon is definitely thee most creepy map to play solo imo. It’s just the fact you’re not even on earth and that behind any door can be the astronaut. Also the teleporting crawlers are creepy
I'm pretty sure the hands one (1:02:36) is a reference to 'all quiet on the western front' (1930), because in that movie there is a famous scene with blown off hands holding onto barbed wire, in a similar fashion to the game.
love these a lot! even aside from the comfily chilling mystery stuff your subtle and unexpected sense of humor in editing is very much appreciated, laughed my ass off a couple of times in these, subbed
i think i’ve had to watch this 3 times now, i’m like a mild insomniac so i need something to listen to so i can sleep and this man has some of the best videos for this. Thanks man
I’ve always thought the nacht loading screen was just showing that the mind control experiments lead to zombies and that the map takes place in 1943. The Soviet crates/boxes are def weird though, but the rest seems to be conditioning for soldiers with element 115
*I THINK I FIGURED SOMETHING OUT.* So in the "Hypercube", you can very easily notice that the KN44 is within something that looks to be the Summoning Key. Not only that, but there is this cool Easter egg on SOE, where jf you use the Diamond camo on the map, the gun will start blinking MORSE CODE. This can all be related to Jason's "Impossible EE". Not only that, but on the map you can find his name at one of the stores. Call me crazy if you will, but I think the Morse code that is SPECIFICALLY on Shadows, the Summoning key hypercube, and his name in SOE are all related. Maybe if you shoot the letters around the map that correspond with the Morse code? Hell if I know.
Bro, deadass, if I had the time and budget, I would be so down to make an actual "MOVIE" based off COD Zombies and give each of the games their own movie. Part 1 would be WAW, Part 2 Bo1, and so on and so on. For instance, I wanna see what it looked like for Dempsey to escape Verrukt; imagine him running away and he looks back and sees his Allies being shredded, and then cut to what Pernell is doing at this time.
yeah moon has an isolating, opressive feeling to it. i think it also helps that there is absolutely no escape in moon, trapped in the far-away moon station. other maps you could maybe escape into civilization again, but there is nothing on moon but the station. i guess there's also the teleporter but it's also dangerous so maybe it's like a glimpse of hell which you cannot run foreve from
You mentioning all the UA-camrs for the EE4C teams made me remember and miss when the cod zombies community was in it's heyday. I don't know of zombies will ever get to that level again.
I was one of the 7 people who was actually interested in Chaos because I love mythology. So seeing the story be left on a cliffhanger when it was finally getting good sucks. Also Shadows has the best music
@@TheExceptionalGamer Chaos and Extinction are very much alike, cut-off when the story was picking up pace and got referenced in a future title that came out 3 years later, plus, they had more potential than people give them credit for
I am also one of the 7 people who thought chaos was pretty interesting. Hell playing on the titanic was legit a fever dream seeing as how they recreated it almost 1 to 1 scale
Dude, you make some of the best videos I've seen! The zombies iceberg videos are ofc an easy S-Tier. You've been a good company at some of my lonely moments too. I love you man, it's a shame zombies videos don't get good views these days.
Moon was one of my favourite maps. Yes, it made me uncomfortable how quiet it was, i can imagine being outside and hearing the Simon says computers in the distance.
Those aren’t Takeos Hands on the railing. They’re a reused Asset and are actually Nomad from multiplayer and his gibbed hands 1:02:10 The same hands can be seen right around the corner in a car, clutching the hands of a steering wheel, a reference to Zombieland, where two hands are clutching a car’s steering wheel, with the driver nowhere to be found.
That FNAF 3 song already gives me chills But hearing it as an alt. mystery box jingle? Not sleeping after that (Also just really want to know where/how to find out more about it) That combined with the vbush images, you've earned yourself a new sub my guy
I think the Groph stuff in Rev is mostly cut from the original plan for the Rev Easter egg which included potions of Moon & putting the summoning key on a rocket :)
regarding tedd's emotions, there dialogue for when the bridge collapses where he screams "Oh god! we're all going to die!... oh wait, never mind. we're okay!"
Takeos severed hands is most likely just an asset reuse for a reference to a scene from All Quiet On The Western Front, where a man gets blown up while holding on to a fence, leaving only his hands.
The KN44 is used so many times and it’s in such spots that it has to be done on purpose I could’ve believed it the first few times it happened like how it flew out of the Spaceship in DE but the fact it happens during the cutscene with Nikolai is more than confirmation to me that it was on purpose I genuinely think it’s part of the Impossible EE that Glitching Queen is trying to find if anyone thinks it’s still a placeholder why would it be inside the Blueprint for the Summoning Key? There’s something that we don’t know about the KN-44 and it’s significance the Civil protector has it on SoE and someone said that once you do the EE he gets a PAP version of the KN-44. I also heard that it has some sort of coding like braille on the actual gun itself, it has a lot of lore as well in the campaign with several pages of information about the gun and its history my theory is that someone should load up SoE and throw the summoning key at the wallbuy of the KN44 or do all of the easter eggs only using the KN44.
Not enough people are talking about it but I quite literally choked on my food when I heard the alt. Buried mystery box jingle. No freaking way that connection is real that's awesome 😂
1:02:05 I feel like this is actually just a niche reference to the mortar scene from all quiet on the western front that happened to use the takeo model. It looks remarkably similar to the guy's hands hanging on the barbed wire, and considering the cultural impact of that movie, it wouldn't be a huge surprise.
1:41:32 the KN-44 significance bit is probably a reference to the fact that the KN-44 is just a model the devs use a LOT for scripting purposes. For example, the instance involving the urn on DE, the KN-44 is used to mark the location or where the urn spawns and all of the effects involving it take place. Think of it as a way of canonically explaining weird bits of game dev. Honestly it's pretty smart, especially with all of the extra hidden ones added throughout the maps.
Something that not many people know about the early Ascencion perks is that it's almost completely certain that they were all merged to become PHD Flopper. The 4 perks gave exactly the same abilities as PHD, just separated. Boomjuice = When you prone forward, it makes an explosion DTPBoom = Makes you invulnerable to explosive damage Tufbrew = Makes you invulnerable to fall damage Pronaide = makes you prone quicker. I only know this from an extremely old video that I saw about 8 years ago and still remember. Cool to be using this rather unknown trivia once again lol
5:04 - Actually, the only maps in BO2 that don't have loose change are MoTD and Nuketown. Origins has it (obviously), but the TranZit trilogy of maps also have it in the form of a Perma Perk. If you go prone in front of a perk machine after you buy a perk 65 times in a row, you'll get 1000 points from proning after that point. A pretty cool way to implement this feature, imo.
WaW does indeed give you 25 points. The point counter is just unable to display anything below 10, though. Upon initially collecting the change, you receive 20 points visually, which is rounded down from the 25 you actually have. Acquiring change again, however, will grant you 30 points, since it adds to two 5s.
The 50/50 perk was a sleeper cell put into our water to force the 50/50 outbreak split to ensure that people couldnt say more people liked round based, thus preventing the mode from being a statistical failure
Just wanted to say that this is the first time of me seeing your channel and you should have WAY more subscribers. Most zombie UA-camrs nowadays make practically 0 interesting or original content, but your vids clearly have effort put into them!! Keep it up fr im subscribing and sticking with you!
Your view count may not be super high all the time but honestly that doesn't matter. Your content is one of the best in the community, by far. UA-cam needs to put you in their algorithm more often. Love your content, thanks for the hard work you put in these vids!
It's strange that Ray Gun was in W@W campaign, Thunder Gun in BO1's, but there was no Wunderwaffe, Winter's Howl, Wave Gun, Baby Gun, and/or Scavenger in the subsequent games' campaigns. Hell, imagine having a Gersch Device.
You should make one giant video formed with all three parts, I (And I'm sure a lot of others too) would love to sit down with a large feast of food and watch such a video. I love your content, keep it up. 👍👍👍👍
I have one I want to mention: I remember being able to use Death Cards from campaign in WaW Zombies via a glitch. It added a bit of fun to the base game back then
Gonna pitch in over a year later to say I get what you mean about the moon ambience. I actually just played it solo for the first time in years the day before watching this, and although I didn't feel scared or anxious with it, there was definitely a sense of foreboding and emptiness that I remember having a much bigger impact on me as a kid playing it when it released. He fact that most of the usual game sounds are barely audible, and the overall pacing is slower since even the zombies are affected by the change in gravity, kind of combines to make it feel like something is very off and all the normality we are used to is gone. It makes the few things you DO hear like the excavator warnings much more impactful
1:37:21 I'm pretty sure this sounds clip was for a scrapped alt round for the Misstresses. They would've worked like hell hounds instead of only being in the mansion.
I've heard Misty talk about the "mistyfier" when upgrading the Olympia. The weirdly long echoing vine boom on Ted's "the authorities have been alerted" made me laugh like a maniac and I'm not entirely sure why
Being one of the biggest Moon lovers out there, I kinda get where your coming from about the ambience of Moon. The fact that you’re alone combined with the underscore, the breathing in the PES and the overall color scheme mainly in the BO1 version makes you uneasy. I personally don’t have that feeling whenever I play BO1 Moon, but I do get where your coming from.
Fun fact: KN-44’s original name was ARK-7. And yes it’s everywhere, it’s even the summoning key itself. Also, I always thought that the frozen forest in zombies menu was everytime a character died they were there just chilling there before just going to the next map. Just to either die or complete mission and chill there again.
6:45 I felt nauseous when seeing it was split down the middle… my only assumption is the casuals/people who used Outbreak as a camo farm or sh*tters that were the majority that like it.
It continues! Thank you all so much for sticking around. If there is any obscure, weird, creepy or wacky cod zombies trivia/theories/rabbit holes/easter eggs that you think would make for a good entry on a 4th call of duty zombies iceberg, comment them down here! I'd love to take an even EVEN deeper dive...
Nacht - Just Nacht in general. I find it weird how it’s just a random airbase in the middle of nowhere with an eerily large, kind of hauntingly large, moon in the sky. It just seems unnatural, like Nacht takes place in a different universe or something.
Not Ready to Die - The A7X music EE in CotD I find kind of strange. Particularly the chorus “I've stood in the dark, Been waiting all this time, While we damn the dead I'm trying to survive, I'm not ready to die”. It’s basically just the BotD ending but back in BO1 when Primis likely wasn’t even thought about yet (at least that’s how I interpreted it). I know that there was the whole discussion about whether the lyrics actually reflect the story, and the general consensus being that they don’t. But personally, this feels too coincidental to be a coincidence. Even if it has no significance to the Primis story, the lyrics are really cool, and seem to talk about Richtofen’s story during the BO1 era.
Tranzit music EE - The Tranzit music EE has changed a couple of times iirc. At first, it was a skrillex song. Then, after an update, it was changed to Carry On by A7X (the same song that played at the end of the campaign). And finally, after another update, it was changed to Carrion by Kevin Sherwood. I’m fairly certain this is the only time a music EE has been changed. I could be wrong about this tho, I only got this info from a random video about how to get the Tranzit EE song.
Richtofen’s room - I have a feeling that you talked about this in the previous videos, but I can’t remember if you did. In DE, there’s the room with one of the void Bow skulls and one of the bears for the music EE. I remember a Dempsey quote talking about it being Richtofen’s room. I don’t really understand why it would be his room tho, as he was working at the Der Riese (or Der Waffenbrik, I think they’re basically the same thing) facility in Germany. Why would he have a bedroom in an Austrian castle where he seemingly doesn’t work? And why would he have a box of toys? Also, it’s the first room you walk into after opening the barrier after you walk along the bridge, that placement just seems strange.
@@psychoboy6613 Thanks a TON for this comment
why did primis need to consume those blood vessels we see in blood of the dead before rev
1.What happened to the "ULTIMUS WILL PREVAIL" writing in in classified?
2.Ghost from MW knows about requiem and the zombies.
3.The BO1 campaign is connected to zombies.
4.The old Marlton turns into a zombie theory when die rise was coming out.
5.James C. Burns (the voice of woods from BO1-BO4) voiced woods in a custom map which is why he was gone in cold war.
6.The engineer in Dead Ops Arcade was supposed to be in Kino Der Toten
7.BO3 Shangri-La does take place on mars.
8.Marlton on the Ascension loading screen.
9.GKNOVA6 played a bigger role than most people realize.
10.Richtofen stopped Captain Price's Father killing Mason,woods,weaver, and hudson.
11.The tranzit horse
12.The guy in the BO1 cover art is holding the mustang and sally.
13.John Rizzo's hairline.
Those are just some topic for when you do part 4.
@@Slickmin115 These are dope! What is the one about Richtofen stopping the death of Woods, Weaver, Mason and Hudson? Thank you so much for these
The cycle in MOTD is actually directly tied to the greater cycle of the Aether storyline, it's basically the engine that keeps the cycle running smoothly. When Al breaks the cycle by finally getting revenge on the other mobsters the cycle is broken, leading to the Kronorium changing and the events of BOTD taking place. This is shown by having three ghosts of inmates and the spirit of a seagull fighting off the warden so Primis can escape just before the final boss. The seagull represents Al since he is free from the cycle of death and the other mobsters are still prisoners, left to repent for their betrayal. Richtofen even has a quote where he says something like "Billy, Sal, Finn.. Al? OH that teensy little seagull!"
@regilad_9043 If I am guessing right, I think it's Al that broke the cycle. Pablo might've been a consequence of the cycle being broken.
@regilad_9043the guy they killed has to get revenge (kill them) to end the cycle
@reggilad_9043I always thought it was Nikolai who broke the greater cycle for reading the kronorium because apparently reading it changes the pages to whoever reads it and so when Nikolai read it the events changed because it was no longer Richthofen leading the group for all this time but now Nikolai who destroyed the multiverse instead of doing a Richthofen and continuing the cycle
A better explanation on Game Resets
Every map has a set number of entities at are constantly being loaded starting from the beginning of the game. Every 50 milliseconds the number of existing entities on the map is added to an invisible counter. For example, Nacht der Untoten has 191 entities, so at game start the counter will read 191. After 50 milliseconds, the system will add the number of existing entities on the map to the counter, so now the counter now reads 382. After another 50 milliseconds the counter will read 573. etc.
Since the game is coded in 32-bit, the maximum number of entities the system can handle is 2,147,483,647.
After a very very very long time the counter will exceed the 32 bit integer limit and cause an overflow. Once this happens, the map/game will reset because the only way for the system to continue counting is to reset the counter, but in order to reset the counter the system has to reset EVERYTHING including the map/game itself.
To extend the game time, a player can remove entities from a map by interacting with or shooting objects and/or completing the EE. Doing this will reduce the number of entities added to the counter every 50 milliseconds which in turn extends the game time.
I hope this is a better explanation and I hope I didn't make this more confusing.
You made this pretty digestible, thanks for this
I’ve watched many zombies videos, and I have to say this is definitely the most comprehensive explanation I’ve seen! A lot of people will just say “the amount doubles” which is kind of true for the first 50 ms, but doesn’t really make sense. Thank you!
Text too long for me
I still hate that we can’t restart the modern games lol but I know I know, not treyarch’s fault, technology
bro watches too much cruppz
I feel the exact same way about Moon. It is easily one of the most unnerving maps to play on solo - especially the BO1 version. Something about the spaciousness of the map tied with the cosmonaut and the PES intercom is creepy af.
YES everything just feels off
@@TheExceptionalGamer You didn't mention that Avogadro is the announcer in Alpha Omega
@@Richtofen-gy9cj He didn't mention alot of things, probably saving them for another video. Leave the man be
Being unable to go outside without concession and the constant threat of being obliterated by a giant drill doesn’t help
You’re more isolated than any other map. No matter what you do, you’re stuck on the moon. And the only thing keeping you from certain death is that piece of material
1:37:20 man that sent me back to the real hype days of fnaf, when a single jpeg on Scott’s site would send the internet into a frenzy. Crazy how one music box song could have been recognized in a different light if they chose it for the buried mystery box. Awesome video/ice burg as always. Can’t wait for a horror of bo2 vid!
Yeah the FNAF days were wild! Thanks for watching and I can’t wait to make it
It feels weird hearing that Lullaby in Zombies. I always connect that song with FNaF!
Ngl it did me a trip down memory lane
Yea im listening to this video at work and i heard it and i just froze, i was so confused
Honey wake-up, Exceptional Gamer uploaded another iceberg 🏔️
Even Better !! The 3rd zombiez iceberg and its 1hour+🤩
@@eliiii_47 nah man, 1 hour and 50 minutes 😏
@@poohwithtimbs7027 whenever u think it cant get better think again
@@poohwithtimbs7027 no man its 1 hour 50 minutes 20 seconds
@@oblozs10 what are the milliseconds tho???!?!??
I never knew about the Misty changes, and am not exactly upset about not seeing the knockers, but more that she is the only character with major appearance changes. I think it'd be neat to have every character to change clothes/alter their previous outfits
Kinda makes me think of the main group..they slightly are changed with having scratches and blood and such
Her face is seriously fucked up in the change though there's nothing objectively better about the remake lol. We need more freckle representation in our video game characters.
Agreed 😖
@@queuedjar4578 I agree, but let's be honest, the people who are particularly vocal about the change just want to play as a barely dressed young girl. They don't care about the freckles. They saw the "reduction" and covering and were mad.it was just justified later by the other small changes lol
Yea they should’ve just covered her up if they wanted to have her less sexualized, but they removed her freckles and changed her entire appearance to the point she’s not even the same character? Super weird I hate when companies change characters for the worst
The unexpected FNaF 3 connection made my day lmaoo
This is definetly in my top 3 CoD zombies series ever. Happy to see you still doing it.
That means so much to me, I love doing these :)
When he was talking about round change themes, the moment he said, “Here’s Mob of the Dead” I got a Burger King ad 💀
Dude you mean to tell me when you're playing mob of the Dead you don't think about getting the new baconator
The "vbush" and the creepy unused chanting of Buried Mystery Box, to me, is a solid proof that zombies could do a great horror elements. Imagine having a full map set in full horror like that. non-Treyarch zombies tried to do something like this with WW2 and Exo-zombies, but that is not it
Exo-zombies did an amazing job portraying horror in their maps and cutscenes. The apocalyptic and destructive atmosphere of each map really shows the player how serious the zombie outbreak is. The crew we get to play with is very fitting and enjoyable. Exo-zombies is an underrated zombies mode.
This is the first ice berg I've watched where I actually knew almost everything on it. I'm proud of myself. That's not a negative for the iceberg either it was so fun being reminded of all these things and even learning new tidbits about some of them.
That’s so cool! You’re a big brained zombies veteren
5:04 Black ops 2 does have perk change; it's just more complicated in this one. In Black ops 2 if you religiously go prone in front of a perk machine after getting a perk eventually you will trigger perk change. This gives you a thousand points back after buying a perk if you keep going prone in front of it. This is one of those persistent upgrades or Perma perks in BO2. The way you lose this Perma perk is to get a perk and not go prone in front of the machine.
Wow i didn't know this! BO2 perma perks are built different lmao. Thanks for the comment
@@TheExceptionalGamer there's a wiki page with how each one works and how you lose it. If you'd like to take a look.
Bro did his homework on the misty nerf section 💀
That ain't misty that's foggy
Laugh
😂
LOL
Fr. Justice for Misty. 😤
Underrated comment
I swear I remember a trailer where Monty said that the forest was the Rift and followed it up by saying "Think of it as a place between places."
Also Tranzit was a very ambitious there were plans for bus route B, and many believe that Nuketown was a stop on it. Mostly because you can hear a bus honk when playing Nuketown zombies.
No
I think something that would make a lot of sense for the 50/50 perk would be to just make your mag have either 50% more bullets in it, or to make your mag hold 50% of your entire ammo pool making it so you only need to reload once.
On PS3, the 8 players zombie mode also worked on town and farm! You could only play for one round, though, so my friends would pick round 20 and try to survive.
If BO4 Misty had existed in BO2, I don't think I would've had such a fixation on her.
Everyone wants a misty in there life lmao 🤣
@@udamthewaster9454 everyone also wants a Samantha in their life
Love the wardens laugh instead of saying anything
The reason Dead of the Night didn't have a trailer is most likely the fact that it was supposed to be a launch map, but it couldn't be completed in time due to scheduling issues with the celebrity voice actors. As for why it was dropped out of the blue, I think it was an accident, but it was too late to retract it.
Apparently there was a rumor that PlayStation fucked up with the exclusive thing, and released it too early in Australia and so they had to release the map immediately. I feel like that explains why the intro and outro cutscene look so bad and unfinished
I absolutely loved Outbreak. It feels laid-back and relaxed, and gives me a better chance to play with Cold War’s Wonder Weapons.
I feel the same way with moon the silence and lack of anything makes you feel like you’re truly alone and it feels like you’re waiting for someone to call you or communicate but there’s nothing
Imma be real with you, chief. Even though I never had the chance to play WaW, playing Verrückt in BO1/3 still creeps me the hell out, and im in my mid twenties lol, even ended up being one of my fave maps from the WaW lineup.
*WaW is just built different*
This literally came out at the perfect time for me to watch this while going to bed,love the iceberg videos! 🥰
1:25:00 that zombie player model is to save resources while depicting a zombie, which is why it's YOUR model. A copy of a third person player model, a purely visual model to mark where the player camera is looking, takes up fewer resources than say, a zombie object that has to react with blood particles when shot and register damage etc etc
Ohhh that’s really interesting
yeah, the Moon's ambience is immensely disturbing, almost liminal in some ways. favorite BO1 map by far.
When explaining the kn44 bit, i got a chill when i noticed ot was in the summoning key in the one diagram, really interesting stuff, I'd love to see more!
I didnt play zombies much because I was horrible but Ive always been interested in the characters and the lore.
Moon is definitely thee most creepy map to play solo imo. It’s just the fact you’re not even on earth and that behind any door can be the astronaut. Also the teleporting crawlers are creepy
I'm pretty sure the hands one (1:02:36) is a reference to 'all quiet on the western front' (1930), because in that movie there is a famous scene with blown off hands holding onto barbed wire, in a similar fashion to the game.
love these a lot! even aside from the comfily chilling mystery stuff your subtle and unexpected sense of humor in editing is very much appreciated, laughed my ass off a couple of times in these, subbed
Thanks a bunch, glad I could give you a laugh :)
i think i’ve had to watch this 3 times now, i’m like a mild insomniac so i need something to listen to so i can sleep and this man has some of the best videos for this. Thanks man
My turn to pick the movie
At 1:37:21 when you said “so here it is” I got an ad for clash of clans and it was perfect timing
There's some great memes in this one.
I’ve always thought the nacht loading screen was just showing that the mind control experiments lead to zombies and that the map takes place in 1943. The Soviet crates/boxes are def weird though, but the rest seems to be conditioning for soldiers with element 115
*I THINK I FIGURED SOMETHING OUT.*
So in the "Hypercube", you can very easily notice that the KN44 is within something that looks to be the Summoning Key. Not only that, but there is this cool Easter egg on SOE, where jf you use the Diamond camo on the map, the gun will start blinking MORSE CODE. This can all be related to Jason's "Impossible EE". Not only that, but on the map you can find his name at one of the stores. Call me crazy if you will, but I think the Morse code that is SPECIFICALLY on Shadows, the Summoning key hypercube, and his name in SOE are all related. Maybe if you shoot the letters around the map that correspond with the Morse code? Hell if I know.
This is exactly what I needed on a Friday night
And then into the Saturday morning
Mr Exceptional has been working on this none stop for months. He has had no contact with the outside work or with any of his friends. Appreciate it
Speaking absolute facts!
YES. Thank you for yet another iceberg.
Put out as many as you want!
Bro, deadass, if I had the time and budget, I would be so down to make an actual "MOVIE" based off COD Zombies and give each of the games their own movie. Part 1 would be WAW, Part 2 Bo1, and so on and so on.
For instance, I wanna see what it looked like for Dempsey to escape Verrukt; imagine him running away and he looks back and sees his Allies being shredded, and then cut to what Pernell is doing at this time.
Death and taxes is good… but Bacon and eggs 👌
Bacon and Eggs: *chefs kiss*
Sound they runned out of idea how to name dual wealded pack a punched start weapons
“They went from milkers to mangoes” has got to be the best phrase I’ve heard for a nerf
yeah moon has an isolating, opressive feeling to it. i think it also helps that there is absolutely no escape in moon, trapped in the far-away moon station. other maps you could maybe escape into civilization again, but there is nothing on moon but the station. i guess there's also the teleporter but it's also dangerous so maybe it's like a glimpse of hell which you cannot run foreve from
You mentioning all the UA-camrs for the EE4C teams made me remember and miss when the cod zombies community was in it's heyday. I don't know of zombies will ever get to that level again.
I was one of the 7 people who was actually interested in Chaos because I love mythology. So seeing the story be left on a cliffhanger when it was finally getting good sucks.
Also Shadows has the best music
It had so much potential it hurts. The Shadows music really does slap!
@@TheExceptionalGamer Chaos and Extinction are very much alike, cut-off when the story was picking up pace and got referenced in a future title that came out 3 years later, plus, they had more potential than people give them credit for
I am also one of the 7 people who thought chaos was pretty interesting. Hell playing on the titanic was legit a fever dream seeing as how they recreated it almost 1 to 1 scale
Dude, you make some of the best videos I've seen! The zombies iceberg videos are ofc an easy S-Tier. You've been a good company at some of my lonely moments too. I love you man, it's a shame zombies videos don't get good views these days.
Thanks bro, means the world to me and I’m glad I can be good company
Moon was one of my favourite maps. Yes, it made me uncomfortable how quiet it was, i can imagine being outside and hearing the Simon says computers in the distance.
Those aren’t Takeos Hands on the railing. They’re a reused Asset and are actually Nomad from multiplayer and his gibbed hands 1:02:10
The same hands can be seen right around the corner in a car, clutching the hands of a steering wheel, a reference to Zombieland, where two hands are clutching a car’s steering wheel, with the driver nowhere to be found.
That FNAF 3 song already gives me chills
But hearing it as an alt. mystery box jingle?
Not sleeping after that
(Also just really want to know where/how to find out more about it)
That combined with the vbush images, you've earned yourself a new sub my guy
I think the Groph stuff in Rev is mostly cut from the original plan for the Rev Easter egg which included potions of Moon & putting the summoning key on a rocket :)
Ahhh makes sense, thanks for that. I wonder how the original plan would’ve gone. (Also really love your content, it’s awesome)
regarding tedd's emotions, there dialogue for when the bridge collapses where he screams "Oh god! we're all going to die!... oh wait, never mind. we're okay!"
17:29 I KNEW I wasn't just crazy
2023-2015 = 8 (8 years until to talk about the easteregg
I just realized how fast time goes
Cod zombies is my life honestly. Love this bro. BIG fan from Portugal 🙏🏻
Takeos severed hands is most likely just an asset reuse for a reference to a scene from All Quiet On The Western Front, where a man gets blown up while holding on to a fence, leaving only his hands.
The KN44 is used so many times and it’s in such spots that it has to be done on purpose I could’ve believed it the first few times it happened like how it flew out of the Spaceship in DE but the fact it happens during the cutscene with Nikolai is more than confirmation to me that it was on purpose I genuinely think it’s part of the Impossible EE that Glitching Queen is trying to find if anyone thinks it’s still a placeholder why would it be inside the Blueprint for the Summoning Key? There’s something that we don’t know about the KN-44 and it’s significance the Civil protector has it on SoE and someone said that once you do the EE he gets a PAP version of the KN-44. I also heard that it has some sort of coding like braille on the actual gun itself, it has a lot of lore as well in the campaign with several pages of information about the gun and its history my theory is that someone should load up SoE and throw the summoning key at the wallbuy of the KN44 or do all of the easter eggs only using the KN44.
Also, it appears a couple of times in BO4 as well
Not enough people are talking about it but I quite literally choked on my food when I heard the alt. Buried mystery box jingle. No freaking way that connection is real that's awesome 😂
Lesgoooooo, I always love watching videos about CoD Zombies, especially iceberg related ones. Great video!
Glad you enjoyed!
the fnaf3 one definitely caught me off guard i was not expecting that
1:02:05 I feel like this is actually just a niche reference to the mortar scene from all quiet on the western front that happened to use the takeo model. It looks remarkably similar to the guy's hands hanging on the barbed wire, and considering the cultural impact of that movie, it wouldn't be a huge surprise.
Was about to comment this.
The shadows of evil round change noise is my ringtone😎
I hope you get a lot of calls!
Just watched the whole video, no breaks, fully focused, this is what being sick in bed is like lmao
Great work btw +1 sub
Thanks for watching and welcome aboard! Get well soon
1:41:32 the KN-44 significance bit is probably a reference to the fact that the KN-44 is just a model the devs use a LOT for scripting purposes. For example, the instance involving the urn on DE, the KN-44 is used to mark the location or where the urn spawns and all of the effects involving it take place. Think of it as a way of canonically explaining weird bits of game dev. Honestly it's pretty smart, especially with all of the extra hidden ones added throughout the maps.
holy heck the guy who made this iceberg is so cool, hope he's having a great day out there
The person that wrote that comment is so cool as well, hope they're having a great day out there too
Best round change music is alpha omega. So good
Oh damn good point, that music is a blessing to my ears
Something that not many people know about the early Ascencion perks is that it's almost completely certain that they were all merged to become PHD Flopper. The 4 perks gave exactly the same abilities as PHD, just separated.
Boomjuice = When you prone forward, it makes an explosion
DTPBoom = Makes you invulnerable to explosive damage
Tufbrew = Makes you invulnerable to fall damage
Pronaide = makes you prone quicker.
I only know this from an extremely old video that I saw about 8 years ago and still remember. Cool to be using this rather unknown trivia once again lol
I thought that was obvious given that in verse it’s kinda a mixer like stamin up
The speed cola window feature is how people did the table glitch in pap room on Five. Iirc, it might've also helped with the various window breaches.
I was absolutely mind blown at the kn 44 lore lol
It's really cool but its just the default placeholder asset for a bunch of weapons/poses etc
the feral zombie noises used to scare the hell out of me when i was a kid
The ambience on moon never felt weird to me, but the round change music for it on BO3 is the only ones in the series that make me uncomfortable
5:04 - Actually, the only maps in BO2 that don't have loose change are MoTD and Nuketown. Origins has it (obviously), but the TranZit trilogy of maps also have it in the form of a Perma Perk. If you go prone in front of a perk machine after you buy a perk 65 times in a row, you'll get 1000 points from proning after that point. A pretty cool way to implement this feature, imo.
I usually can't watch a video past 40 minutes but yours, I could listen for hours. Don't know why but your content is so... captivating i guess lol
Wow, thanks! Really glad you like it
WaW does indeed give you 25 points. The point counter is just unable to display anything below 10, though. Upon initially collecting the change, you receive 20 points visually, which is rounded down from the 25 you actually have. Acquiring change again, however, will grant you 30 points, since it adds to two 5s.
OH MY GOD I JUST WATCHED THE OTHER TWO LAST NIGHT. MANIFESTING ANOTHER COD ZOMBIES ICEBERG HOLY SHIT.
I can't wait to dig into this one!!!
Hahaha thats crazy! Thank you for watching :)
The 50/50 perk was a sleeper cell put into our water to force the 50/50 outbreak split to ensure that people couldnt say more people liked round based, thus preventing the mode from being a statistical failure
Just wanted to say that this is the first time of me seeing your channel and you should have WAY more subscribers. Most zombie UA-camrs nowadays make practically 0 interesting or original content, but your vids clearly have effort put into them!! Keep it up fr im subscribing and sticking with you!
Wow, thanks! Welcome aboard :)
I'd love if they changed the whole chaos thing to be it's own story again and continued it. I was invested
Your view count may not be super high all the time but honestly that doesn't matter. Your content is one of the best in the community, by far.
UA-cam needs to put you in their algorithm more often.
Love your content, thanks for the hard work you put in these vids!
Thanks so much for the kind words, just trying my best to make good content
It's strange that Ray Gun was in W@W campaign, Thunder Gun in BO1's, but there was no Wunderwaffe, Winter's Howl, Wave Gun, Baby Gun, and/or Scavenger in the subsequent games' campaigns. Hell, imagine having a Gersch Device.
unsolved easteregg from Jason in bo3 the kn-44 breaks down to k-4 n-4 aka a hyper cube and in bo3 the hyppercube blueprint has a kn-44 in the middle
Just watched the video, seems like the first step towards the actual answer. Excited to see where this leads
was about to leave this comment lmao
thanx for the flash bang halfway through the vid, exactly what i needed at 3 am in bed
You should make one giant video formed with all three parts, I (And I'm sure a lot of others too) would love to sit down with a large feast of food and watch such a video. I love your content, keep it up. 👍👍👍👍
Thanks so much! I’d probably do a supercut of all of them once they’re all done
Thank you for reminding me to grab a snack I often forget to eat, but that reminded me 😂😂
Haha I got you 🤜🤛
I have one I want to mention: I remember being able to use Death Cards from campaign in WaW Zombies via a glitch. It added a bit of fun to the base game back then
the trilogy we needed
We’re three icebergs in and it’s never been mentioned so I’m pretty sure I’m the only one that remembers the bouncing Betty three gun glitch
Such a good video to put while eating
Gonna pitch in over a year later to say I get what you mean about the moon ambience. I actually just played it solo for the first time in years the day before watching this, and although I didn't feel scared or anxious with it, there was definitely a sense of foreboding and emptiness that I remember having a much bigger impact on me as a kid playing it when it released. He fact that most of the usual game sounds are barely audible, and the overall pacing is slower since even the zombies are affected by the change in gravity, kind of combines to make it feel like something is very off and all the normality we are used to is gone. It makes the few things you DO hear like the excavator warnings much more impactful
MAN YOU REALLY DID ICEBERG 3 This is surprise AND ITS 1:50:20 This is gonna be banger
Can’t wait for lex to watch this in a week
1:37:21
I'm pretty sure this sounds clip was for a scrapped alt round for the Misstresses. They would've worked like hell hounds instead of only being in the mansion.
Wow imagine hearing that then those ghosts flood into the map. Creepy as shit haha
I've heard Misty talk about the "mistyfier" when upgrading the Olympia.
The weirdly long echoing vine boom on Ted's "the authorities have been alerted" made me laugh like a maniac and I'm not entirely sure why
I'm not all of the way through the video yet, but am I crazy or did I see a 1 or 2 frame window @ 34:55 of a duck?
The KN-44 is so good that it is used as a piece of the Summoning Key. Deepest lore.
Being one of the biggest Moon lovers out there, I kinda get where your coming from about the ambience of Moon. The fact that you’re alone combined with the underscore, the breathing in the PES and the overall color scheme mainly in the BO1 version makes you uneasy. I personally don’t have that feeling whenever I play BO1 Moon, but I do get where your coming from.
And why do I get the feeling I said the exact thing you said…
Fun fact: KN-44’s original name was ARK-7. And yes it’s everywhere, it’s even the summoning key itself.
Also, I always thought that the frozen forest in zombies menu was everytime a character died they were there just chilling there before just going to the next map. Just to either die or complete mission and chill there again.
I remember the ARK-7 from the BO3 beta days! That's also a good theory
3 NOW!!!!! And in three years in a row... You're crazy man!
6:45 I felt nauseous when seeing it was split down the middle… my only assumption is the casuals/people who used Outbreak as a camo farm or sh*tters that were the majority that like it.